WEBVTT

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Now, if we wanted to place that door tag that we created into this model, we can go to our annotate tab.

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We can use tag by category, which will allow us to tag each element individually.

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Or, since that seems like it could be a daunting task, which is not too bad.

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But what we could do is we can actually use this tag all option,

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which will allow me to use the checkbox to select door tags, which is the one that I want to use,

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whether or not I want to leader.

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And then I just hit OK.

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And what it will do is it will tag all of the elements that are under the door category that are not tagged.

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So I hit OK.

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And you can see it will tag all of these different elements.

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Got a little weird with the locations here, which is why typically I'll do a lot of just tagging by category and then placing them manually.

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And so you may or may not run into that.

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That's a seemed like a pretty uncommon error there.

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And then you can see it's also great to have these tags because you can clearly tell that I have not yet adjusted these doors from our restrooms to be the appropriate.

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Number yet, so we'll get to those in a later lesson, but for now, I'll just go through and we'll adjust these locations to be in locations where they make sense.

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And one thing I'm noticing is this is also a direct relation to how the family was created.

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And so a lot of people tend to ignore the origin point on these things.

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But when you look at our door tag family and you look at the origin point, you can see that we're pretty far off.

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And so I missed a pretty critical step, which a lot of people tend to do because it's such a small space.

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And we were zoomed way in here, right?

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So not moving this back into place was actually a huge deal for us in the model because you can see when I go to do the tag all, and I use that door tags family, it completely wrecks the location that I had.

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I do the same thing on level one and tag all with the door tags.

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You can see that instead of a very simple step, I ended up with a process that was pretty terrible and you're looking at it and you're like, oh man, I would never want to do that again.

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And so by not having it located on that center point, I created way more work for myself than I that I needed to do.

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So I'm going to go ahead and load in the project again, and it'll want to overwrite the version.

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But you can see by having it on that origin point, it puts the tags exactly where we need them.

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And I don't have to go back in and do another 20 minutes worth of cleanup work that was not necessarily needed to begin with.

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The great part about this whole tag all not tagged is it works for a lot of different things. So I did door tags really quickly, but I can also do window tags.

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And if I do window tags, you can see it'll tag all of my windows here on the level that I'm on. So level one here.

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And I'll actually remember these to be a and you'll notice when I make a change to the window tag.

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It's a parameter, a type parameter. So it's saying, hey, you're changing this in this one instance, but it's going to change everywhere. And so I'll just say yes, because we understand that.

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And then when I go to level two and do the same thing with the tag all with window tags, you'll see that it's all going to be still a because they're all part of the same window type.

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So in the next videos, we're going to go through a series of exercises where we're going to calculate the area of the building based on either the gross building area or the rentable area.

