Luigi's Mansion 3 grades the player's performance in a way that feels both immediate and surprisingly layered. While the core loop of exploring a haunted hotel, sucking up ghosts, and finding keys remains straightforward, the game constantly provides feedback on your efficiency, bravery, and puzzle-solving prowess. This numerical and symbolic assessment follows you from floor to floor, culminating in a final verdict that encapsulates your entire supernatural cleaning spree.
Understanding the G.A.S.P. System
The primary framework for evaluation in Luigi's Mansion 3 is the G.A.S.P. system, which stands for Ghosts, Assists, Secrets, and Penalties. This acronym forms the backbone of your grade calculation for most standard hotel floors, serving as a detailed report card for your ghost-catching expedition. Each component is carefully weighed to determine your final score for a given area, pushing you to consider objectives beyond simply clearing a room.
Breaking Down the Components
- Ghosts: This metric evaluates how many of the 60 ghosts you captured on the current floor, directly rewarding thorough completion.
- Assists: Points are awarded for performing specific helpful actions, such as rescuing Boos, smashing treasure chests, and reviving downed Toads.
- Secrets: Exploration is key here, as you earn this portion by finding hidden portrait ghosts and uncovering the floor's secret exit before the main one.
- Penalties: Time is a crucial factor; taking too long to complete the floor results in a point deduction, adding a layer of urgency to your supernatural housekeeping.
The Final Floor and Rank Evaluation
After navigating the treacherous trails of the Last Resort, the game synthesizes your performance across all nine floors into a single, definitive assessment. This final grade appears alongside Luigi's exhausted silhouette on the victory screen, providing a comprehensive summary of your ghost-hunting tenure. It is a moment of reflection, where every hidden room rescued and every ghost captured contributes to the concluding judgment of your skills.

Rank Distribution and Significance
The ranking system utilizes the alphabet, excluding "E," to categorize your success, ranging from the modest "D" to the exceptional "S." These ranks are not merely decorative; they unlock additional content and serve as a tangible measure of mastery. Achieving a high rank requires a shift in playstyle from simple exploration to a calculated dance of efficiency and bravery.
| Rank | Percentage | Description |
|---|---|---|
| D | 0% - 39% | Mediocre performance |
| C | 40% - 59% | Below Average |
| B | 60% - 79% | Average |
| A | 80% - 89% | Above Average |
| S | 90% - 99% | Excellent |
| SS | 100% | Perfect |
Strategic Optimization for Higher Grades
Earning an S rank on a floor or achieving a perfect score demands a strategic approach that treats the hotel like a complex puzzle rather than a simple haunted house. Players must plan their routes meticulously, prioritizing objectives that offer high reward with low risk. Balancing the desire to find every secret with the need to quickly secure the main exit is the essence of high-level play.
- Route Planning: Identify the most efficient path that hits multiple objectives, such as a secret portrait located near a key or an assist opportunity near the exit.
- Risk Management: Avoid unnecessary confrontations with stronger ghosts when your health or time is low; survival is a component of efficiency.
- Resource Management: Use your gadgets—particularly the Treasure Detector and Dark-Light Device—wisely to minimize backtracking and wasted time.
The Joy of Imperfection
While the pursuit of perfection is rewarding, Luigi's Mansion 3 understands the value of a good time over a sterile score. The game’s charm lies in its forgiving nature; a "C" rank floor is still a fully enjoyable haunted hotel adventure. This design choice ensures that players never feel punished for simply enjoying the spooky atmosphere and witty environmental storytelling, allowing the experience to remain accessible and fun for a wide audience.
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