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  <div class="headertitle"><div class="title">ZibraSmokeAndFireEditor.cs</div></div>
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<div class="fragment"><div class="line"><a id="l00001" name="l00001"></a><span class="lineno">    1</span><span class="keyword">using </span><a class="code hl_namespace" href="namespacecom_1_1zibra_1_1smoke__and__fire_1_1_manipulators.html">com.zibra.smoke_and_fire.Manipulators</a>;</div>
<div class="line"><a id="l00002" name="l00002"></a><span class="lineno">    2</span><span class="keyword">using </span><a class="code hl_namespace" href="namespacecom_1_1zibra_1_1common_1_1_s_d_f_objects.html">com.zibra.common.SDFObjects</a>;</div>
<div class="line"><a id="l00003" name="l00003"></a><span class="lineno">    3</span><span class="keyword">using </span><a class="code hl_namespace" href="namespacecom_1_1zibra_1_1smoke__and__fire_1_1_solver.html">com.zibra.smoke_and_fire.Solver</a>;</div>
<div class="line"><a id="l00004" name="l00004"></a><span class="lineno">    4</span><span class="keyword">using </span><a class="code hl_namespace" href="namespacecom_1_1zibra_1_1smoke__and__fire_1_1_bridge.html">com.zibra.smoke_and_fire.Bridge</a>;</div>
<div class="line"><a id="l00005" name="l00005"></a><span class="lineno">    5</span><span class="keyword">using </span><a class="code hl_namespace" href="namespacecom_1_1zibra_1_1common_1_1_utilities.html">com.zibra.common.Utilities</a>;</div>
<div class="line"><a id="l00006" name="l00006"></a><span class="lineno">    6</span><span class="keyword">using </span>System;</div>
<div class="line"><a id="l00007" name="l00007"></a><span class="lineno">    7</span><span class="keyword">using </span>UnityEditor;</div>
<div class="line"><a id="l00008" name="l00008"></a><span class="lineno">    8</span><span class="keyword">using </span>UnityEditor.IMGUI.Controls;</div>
<div class="line"><a id="l00009" name="l00009"></a><span class="lineno">    9</span><span class="keyword">using </span>UnityEngine;</div>
<div class="line"><a id="l00010" name="l00010"></a><span class="lineno">   10</span><span class="keyword">using </span><a class="code hl_namespace" href="namespacecom_1_1zibra_1_1common.html">com.zibra.common</a>;</div>
<div class="line"><a id="l00011" name="l00011"></a><span class="lineno">   11</span><span class="keyword">using </span><a class="code hl_namespace" href="namespacecom_1_1zibra_1_1common_1_1_analytics.html">com.zibra.common.Analytics</a>;</div>
<div class="line"><a id="l00012" name="l00012"></a><span class="lineno">   12</span> </div>
<div class="line"><a id="l00013" name="l00013"></a><span class="lineno">   13</span><span class="preprocessor">#if UNITY_PIPELINE_URP</span></div>
<div class="line"><a id="l00014" name="l00014"></a><span class="lineno">   14</span><span class="keyword">using </span>System.Reflection;</div>
<div class="line"><a id="l00015" name="l00015"></a><span class="lineno">   15</span><span class="keyword">using </span>UnityEngine.Rendering.Universal;</div>
<div class="line"><a id="l00016" name="l00016"></a><span class="lineno">   16</span><span class="keyword">using </span>System.Collections.Generic;</div>
<div class="line"><a id="l00017" name="l00017"></a><span class="lineno">   17</span><span class="preprocessor">#endif</span></div>
<div class="line"><a id="l00018" name="l00018"></a><span class="lineno">   18</span> </div>
<div class="line"><a id="l00019" name="l00019"></a><span class="lineno">   19</span><span class="keyword">namespace </span><a class="code hl_namespace" href="namespacecom_1_1zibra_1_1smoke__and__fire_1_1_editor_1_1_solver.html">com.zibra.smoke_and_fire.Editor.Solver</a></div>
<div class="line"><a id="l00020" name="l00020"></a><span class="lineno">   20</span>{</div>
<div class="line"><a id="l00021" name="l00021"></a><span class="lineno">   21</span>    [CustomEditor(typeof(<a class="code hl_class" href="classcom_1_1zibra_1_1smoke__and__fire_1_1_solver_1_1_zibra_smoke_and_fire.html">ZibraSmokeAndFire</a>))]</div>
<div class="line"><a id="l00022" name="l00022"></a><span class="lineno">   22</span>    [CanEditMultipleObjects]</div>
<div class="line"><a id="l00023" name="l00023"></a><span class="lineno">   23</span>    <span class="keyword">internal</span> <span class="keyword">class </span>ZibraSmokeAndFireEditor : UnityEditor.Editor</div>
<div class="line"><a id="l00024" name="l00024"></a><span class="lineno">   24</span>    {</div>
<div class="line"><a id="l00025" name="l00025"></a><span class="lineno">   25</span>        <span class="keyword">private</span> <span class="keyword">static</span> <span class="keywordtype">int</span> InstanceCount = 0;</div>
<div class="line"><a id="l00026" name="l00026"></a><span class="lineno">   26</span> </div>
<div class="line"><a id="l00027" name="l00027"></a><span class="lineno">   27</span>        [MenuItem(<a class="code hl_class" href="classcom_1_1zibra_1_1common_1_1_effects.html">Effects</a>.<a class="code hl_variable" href="classcom_1_1zibra_1_1common_1_1_effects.html#a85f3b3eb13bdf0f2d512c25e6ab69c73">SmokeAndFireGameObjectMenuPath</a> + <span class="stringliteral">&quot;Simulation Volume&quot;</span>, <span class="keyword">false</span>, 0)]</div>
<div class="line"><a id="l00028" name="l00028"></a><span class="lineno">   28</span>        <span class="keyword">private</span> <span class="keyword">static</span> <span class="keywordtype">void</span> CreateZibraSmokeAndFire(MenuCommand menuCommand)</div>
<div class="line"><a id="l00029" name="l00029"></a><span class="lineno">   29</span>        {</div>
<div class="line"><a id="l00030" name="l00030"></a><span class="lineno">   30</span>            InstanceCount++;</div>
<div class="line"><a id="l00031" name="l00031"></a><span class="lineno">   31</span>            <span class="comment">// Create a custom game object</span></div>
<div class="line"><a id="l00032" name="l00032"></a><span class="lineno">   32</span>            var go = <span class="keyword">new</span> GameObject(<span class="stringliteral">&quot;Zibra Effects Smoke &amp; Fire &quot;</span> + InstanceCount);</div>
<div class="line"><a id="l00033" name="l00033"></a><span class="lineno">   33</span>            <a class="code hl_class" href="classcom_1_1zibra_1_1smoke__and__fire_1_1_solver_1_1_zibra_smoke_and_fire.html">ZibraSmokeAndFire</a> instance = go.AddComponent&lt;<a class="code hl_class" href="classcom_1_1zibra_1_1smoke__and__fire_1_1_solver_1_1_zibra_smoke_and_fire.html">ZibraSmokeAndFire</a>&gt;();</div>
<div class="line"><a id="l00034" name="l00034"></a><span class="lineno">   34</span>            <span class="comment">// Moving component up the list, so important parameters are at the top</span></div>
<div class="line"><a id="l00035" name="l00035"></a><span class="lineno">   35</span>            <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = 0; i &lt; 4; i++)</div>
<div class="line"><a id="l00036" name="l00036"></a><span class="lineno">   36</span>                UnityEditorInternal.ComponentUtility.MoveComponentUp(instance);</div>
<div class="line"><a id="l00037" name="l00037"></a><span class="lineno">   37</span>            <span class="comment">// Ensure it gets reparented if this was a context click (otherwise does nothing)</span></div>
<div class="line"><a id="l00038" name="l00038"></a><span class="lineno">   38</span>            GameObjectUtility.SetParentAndAlign(go, menuCommand.context as GameObject);</div>
<div class="line"><a id="l00039" name="l00039"></a><span class="lineno">   39</span>            <span class="comment">// Register the creation in the undo system</span></div>
<div class="line"><a id="l00040" name="l00040"></a><span class="lineno">   40</span>            Undo.RegisterCreatedObjectUndo(go, <span class="stringliteral">&quot;Create &quot;</span> + go.name);</div>
<div class="line"><a id="l00041" name="l00041"></a><span class="lineno">   41</span>            <span class="comment">// Create emitter for new simulation instance</span></div>
<div class="line"><a id="l00042" name="l00042"></a><span class="lineno">   42</span>            String emitterName = <span class="stringliteral">&quot;Zibra Effects Smoke &amp; Fire Emitter &quot;</span> + (Manipulator.AllManipulators.Count + 1);</div>
<div class="line"><a id="l00043" name="l00043"></a><span class="lineno">   43</span>            var emitterGameObject = <span class="keyword">new</span> GameObject(emitterName);</div>
<div class="line"><a id="l00044" name="l00044"></a><span class="lineno">   44</span>            var emitter = emitterGameObject.AddComponent&lt;<a class="code hl_class" href="classcom_1_1zibra_1_1smoke__and__fire_1_1_manipulators_1_1_zibra_smoke_and_fire_emitter.html">ZibraSmokeAndFireEmitter</a>&gt;();</div>
<div class="line"><a id="l00045" name="l00045"></a><span class="lineno">   45</span>            var sdf = emitter.gameObject.AddComponent&lt;<a class="code hl_class" href="classcom_1_1zibra_1_1common_1_1_s_d_f_objects_1_1_analytic_s_d_f.html">AnalyticSDF</a>&gt;();</div>
<div class="line"><a id="l00046" name="l00046"></a><span class="lineno">   46</span>            sdf.ChosenSDFType = <a class="code hl_class" href="classcom_1_1zibra_1_1common_1_1_s_d_f_objects_1_1_analytic_s_d_f.html">AnalyticSDF</a>.<a class="code hl_enumeration" href="classcom_1_1zibra_1_1common_1_1_s_d_f_objects_1_1_analytic_s_d_f.html#a9ab827bc9117dcd6f6729c7dcd9322ef">SDFType</a>.Box;</div>
<div class="line"><a id="l00047" name="l00047"></a><span class="lineno">   47</span>            <span class="comment">// Add emitter as child to simulation instance and add it to manipulators list</span></div>
<div class="line"><a id="l00048" name="l00048"></a><span class="lineno">   48</span>            GameObjectUtility.SetParentAndAlign(emitterGameObject, go);</div>
<div class="line"><a id="l00049" name="l00049"></a><span class="lineno">   49</span>            instance.<a class="code hl_function" href="classcom_1_1zibra_1_1smoke__and__fire_1_1_solver_1_1_zibra_smoke_and_fire.html#a6727531d04632327e5aa53292d37b73b">AddManipulator</a>(emitter);</div>
<div class="line"><a id="l00050" name="l00050"></a><span class="lineno">   50</span>            Selection.activeObject = go;</div>
<div class="line"><a id="l00051" name="l00051"></a><span class="lineno">   51</span>        }</div>
<div class="line"><a id="l00052" name="l00052"></a><span class="lineno">   52</span> </div>
<div class="line"><a id="l00053" name="l00053"></a><span class="lineno">   53</span>        [MenuItem(<a class="code hl_class" href="classcom_1_1zibra_1_1common_1_1_effects.html">Effects</a>.<a class="code hl_variable" href="classcom_1_1zibra_1_1common_1_1_effects.html#a85f3b3eb13bdf0f2d512c25e6ab69c73">SmokeAndFireGameObjectMenuPath</a> + <span class="stringliteral">&quot;Emitter&quot;</span>, <span class="keyword">false</span>, 10)]</div>
<div class="line"><a id="l00054" name="l00054"></a><span class="lineno">   54</span>        <span class="keyword">private</span> <span class="keyword">static</span> <span class="keywordtype">void</span> CreateZibraEmitter(MenuCommand menuCommand)</div>
<div class="line"><a id="l00055" name="l00055"></a><span class="lineno">   55</span>        {</div>
<div class="line"><a id="l00056" name="l00056"></a><span class="lineno">   56</span>            <span class="comment">// Create a custom game object</span></div>
<div class="line"><a id="l00057" name="l00057"></a><span class="lineno">   57</span>            String name = <span class="stringliteral">&quot;Zibra Effects Smoke &amp; Fire Emitter &quot;</span> + (Manipulator.AllManipulators.Count + 1);</div>
<div class="line"><a id="l00058" name="l00058"></a><span class="lineno">   58</span>            var go = <span class="keyword">new</span> GameObject(name);</div>
<div class="line"><a id="l00059" name="l00059"></a><span class="lineno">   59</span>            var newSDF = go.AddComponent&lt;<a class="code hl_class" href="classcom_1_1zibra_1_1common_1_1_s_d_f_objects_1_1_analytic_s_d_f.html">AnalyticSDF</a>&gt;();</div>
<div class="line"><a id="l00060" name="l00060"></a><span class="lineno">   60</span>            newSDF.ChosenSDFType = <a class="code hl_class" href="classcom_1_1zibra_1_1common_1_1_s_d_f_objects_1_1_analytic_s_d_f.html">AnalyticSDF</a>.<a class="code hl_enumeration" href="classcom_1_1zibra_1_1common_1_1_s_d_f_objects_1_1_analytic_s_d_f.html#a9ab827bc9117dcd6f6729c7dcd9322ef">SDFType</a>.Box;</div>
<div class="line"><a id="l00061" name="l00061"></a><span class="lineno">   61</span>            var newEmitter = go.AddComponent&lt;<a class="code hl_class" href="classcom_1_1zibra_1_1smoke__and__fire_1_1_manipulators_1_1_zibra_smoke_and_fire_emitter.html">ZibraSmokeAndFireEmitter</a>&gt;();</div>
<div class="line"><a id="l00062" name="l00062"></a><span class="lineno">   62</span>            <span class="comment">// Ensure it gets reparented if this was a context click (otherwise does nothing)</span></div>
<div class="line"><a id="l00063" name="l00063"></a><span class="lineno">   63</span>            GameObjectUtility.SetParentAndAlign(go, menuCommand.context as GameObject);</div>
<div class="line"><a id="l00064" name="l00064"></a><span class="lineno">   64</span>            <span class="comment">// Register the creation in the undo system</span></div>
<div class="line"><a id="l00065" name="l00065"></a><span class="lineno">   65</span>            Undo.RegisterCreatedObjectUndo(go, <span class="stringliteral">&quot;Create &quot;</span> + go.name);</div>
<div class="line"><a id="l00066" name="l00066"></a><span class="lineno">   66</span>            <span class="comment">// Add manipulator to simulation instance automatically, if parent object is simulation instance</span></div>
<div class="line"><a id="l00067" name="l00067"></a><span class="lineno">   67</span>            GameObject parentSimulationGameObject = menuCommand.context as GameObject;</div>
<div class="line"><a id="l00068" name="l00068"></a><span class="lineno">   68</span>            <a class="code hl_class" href="classcom_1_1zibra_1_1smoke__and__fire_1_1_solver_1_1_zibra_smoke_and_fire.html">ZibraSmokeAndFire</a> parentSimulation = parentSimulationGameObject?.GetComponent&lt;<a class="code hl_class" href="classcom_1_1zibra_1_1smoke__and__fire_1_1_solver_1_1_zibra_smoke_and_fire.html">ZibraSmokeAndFire</a>&gt;();</div>
<div class="line"><a id="l00069" name="l00069"></a><span class="lineno">   69</span>            parentSimulation?.<a class="code hl_function" href="classcom_1_1zibra_1_1smoke__and__fire_1_1_solver_1_1_zibra_smoke_and_fire.html#a6727531d04632327e5aa53292d37b73b">AddManipulator</a>(newEmitter);</div>
<div class="line"><a id="l00070" name="l00070"></a><span class="lineno">   70</span>            Selection.activeObject = go;</div>
<div class="line"><a id="l00071" name="l00071"></a><span class="lineno">   71</span>        }</div>
<div class="line"><a id="l00072" name="l00072"></a><span class="lineno">   72</span> </div>
<div class="line"><a id="l00073" name="l00073"></a><span class="lineno">   73</span>        [MenuItem(<a class="code hl_class" href="classcom_1_1zibra_1_1common_1_1_effects.html">Effects</a>.<a class="code hl_variable" href="classcom_1_1zibra_1_1common_1_1_effects.html#a85f3b3eb13bdf0f2d512c25e6ab69c73">SmokeAndFireGameObjectMenuPath</a> + <span class="stringliteral">&quot;Texture Emitter&quot;</span>, <span class="keyword">false</span>, 20)]</div>
<div class="line"><a id="l00074" name="l00074"></a><span class="lineno">   74</span>        <span class="keyword">private</span> <span class="keyword">static</span> <span class="keywordtype">void</span> CreateTextureZibraEmitter(MenuCommand menuCommand)</div>
<div class="line"><a id="l00075" name="l00075"></a><span class="lineno">   75</span>        {</div>
<div class="line"><a id="l00076" name="l00076"></a><span class="lineno">   76</span>            <span class="comment">// Create a custom game object</span></div>
<div class="line"><a id="l00077" name="l00077"></a><span class="lineno">   77</span>            String name = <span class="stringliteral">&quot;Zibra Effects Smoke &amp; Fire Texture Emitter &quot;</span> + (Manipulator.AllManipulators.Count + 1);</div>
<div class="line"><a id="l00078" name="l00078"></a><span class="lineno">   78</span>            var go = <span class="keyword">new</span> GameObject(name);</div>
<div class="line"><a id="l00079" name="l00079"></a><span class="lineno">   79</span>            var newSDF = go.AddComponent&lt;<a class="code hl_class" href="classcom_1_1zibra_1_1common_1_1_s_d_f_objects_1_1_analytic_s_d_f.html">AnalyticSDF</a>&gt;();</div>
<div class="line"><a id="l00080" name="l00080"></a><span class="lineno">   80</span>            newSDF.ChosenSDFType = <a class="code hl_class" href="classcom_1_1zibra_1_1common_1_1_s_d_f_objects_1_1_analytic_s_d_f.html">AnalyticSDF</a>.<a class="code hl_enumeration" href="classcom_1_1zibra_1_1common_1_1_s_d_f_objects_1_1_analytic_s_d_f.html#a9ab827bc9117dcd6f6729c7dcd9322ef">SDFType</a>.Box;</div>
<div class="line"><a id="l00081" name="l00081"></a><span class="lineno">   81</span>            var newTextureEmitter = go.AddComponent&lt;<a class="code hl_class" href="classcom_1_1zibra_1_1smoke__and__fire_1_1_manipulators_1_1_zibra_smoke_and_fire_texture_emitter.html">ZibraSmokeAndFireTextureEmitter</a>&gt;();</div>
<div class="line"><a id="l00082" name="l00082"></a><span class="lineno">   82</span>            <span class="comment">// Ensure it gets reparented if this was a context click (otherwise does nothing)</span></div>
<div class="line"><a id="l00083" name="l00083"></a><span class="lineno">   83</span>            GameObjectUtility.SetParentAndAlign(go, menuCommand.context as GameObject);</div>
<div class="line"><a id="l00084" name="l00084"></a><span class="lineno">   84</span>            <span class="comment">// Register the creation in the undo system</span></div>
<div class="line"><a id="l00085" name="l00085"></a><span class="lineno">   85</span>            Undo.RegisterCreatedObjectUndo(go, <span class="stringliteral">&quot;Create &quot;</span> + go.name);</div>
<div class="line"><a id="l00086" name="l00086"></a><span class="lineno">   86</span>            <span class="comment">// Add manipulator to simulation instance automatically, if parent object is simulation instance</span></div>
<div class="line"><a id="l00087" name="l00087"></a><span class="lineno">   87</span>            GameObject parentSimulationGameObject = menuCommand.context as GameObject;</div>
<div class="line"><a id="l00088" name="l00088"></a><span class="lineno">   88</span>            <a class="code hl_class" href="classcom_1_1zibra_1_1smoke__and__fire_1_1_solver_1_1_zibra_smoke_and_fire.html">ZibraSmokeAndFire</a> parentSimulation = parentSimulationGameObject?.GetComponent&lt;<a class="code hl_class" href="classcom_1_1zibra_1_1smoke__and__fire_1_1_solver_1_1_zibra_smoke_and_fire.html">ZibraSmokeAndFire</a>&gt;();</div>
<div class="line"><a id="l00089" name="l00089"></a><span class="lineno">   89</span>            parentSimulation?.<a class="code hl_function" href="classcom_1_1zibra_1_1smoke__and__fire_1_1_solver_1_1_zibra_smoke_and_fire.html#a6727531d04632327e5aa53292d37b73b">AddManipulator</a>(newTextureEmitter);</div>
<div class="line"><a id="l00090" name="l00090"></a><span class="lineno">   90</span>            Selection.activeObject = go;</div>
<div class="line"><a id="l00091" name="l00091"></a><span class="lineno">   91</span>        }</div>
<div class="line"><a id="l00092" name="l00092"></a><span class="lineno">   92</span> </div>
<div class="line"><a id="l00093" name="l00093"></a><span class="lineno">   93</span>        [MenuItem(<a class="code hl_class" href="classcom_1_1zibra_1_1common_1_1_effects.html">Effects</a>.<a class="code hl_variable" href="classcom_1_1zibra_1_1common_1_1_effects.html#a85f3b3eb13bdf0f2d512c25e6ab69c73">SmokeAndFireGameObjectMenuPath</a> + <span class="stringliteral">&quot;Void&quot;</span>, <span class="keyword">false</span>, 30)]</div>
<div class="line"><a id="l00094" name="l00094"></a><span class="lineno">   94</span>        <span class="keyword">private</span> <span class="keyword">static</span> <span class="keywordtype">void</span> CreateZibraVoid(MenuCommand menuCommand)</div>
<div class="line"><a id="l00095" name="l00095"></a><span class="lineno">   95</span>        {</div>
<div class="line"><a id="l00096" name="l00096"></a><span class="lineno">   96</span>            String name = <span class="stringliteral">&quot;Zibra Effects Smoke &amp; Fire Void &quot;</span> + (Manipulator.AllManipulators.Count + 1);</div>
<div class="line"><a id="l00097" name="l00097"></a><span class="lineno">   97</span>            <span class="comment">// Create a custom game object</span></div>
<div class="line"><a id="l00098" name="l00098"></a><span class="lineno">   98</span>            var go = <span class="keyword">new</span> GameObject(name);</div>
<div class="line"><a id="l00099" name="l00099"></a><span class="lineno">   99</span>            var newSDF = go.AddComponent&lt;<a class="code hl_class" href="classcom_1_1zibra_1_1common_1_1_s_d_f_objects_1_1_analytic_s_d_f.html">AnalyticSDF</a>&gt;();</div>
<div class="line"><a id="l00100" name="l00100"></a><span class="lineno">  100</span>            newSDF.ChosenSDFType = <a class="code hl_class" href="classcom_1_1zibra_1_1common_1_1_s_d_f_objects_1_1_analytic_s_d_f.html">AnalyticSDF</a>.<a class="code hl_enumeration" href="classcom_1_1zibra_1_1common_1_1_s_d_f_objects_1_1_analytic_s_d_f.html#a9ab827bc9117dcd6f6729c7dcd9322ef">SDFType</a>.Box;</div>
<div class="line"><a id="l00101" name="l00101"></a><span class="lineno">  101</span>            var newVoid = go.AddComponent&lt;<a class="code hl_class" href="classcom_1_1zibra_1_1smoke__and__fire_1_1_manipulators_1_1_zibra_smoke_and_fire_void.html">ZibraSmokeAndFireVoid</a>&gt;();</div>
<div class="line"><a id="l00102" name="l00102"></a><span class="lineno">  102</span>            <span class="comment">// Ensure it gets reparented if this was a context click (otherwise does nothing)</span></div>
<div class="line"><a id="l00103" name="l00103"></a><span class="lineno">  103</span>            GameObjectUtility.SetParentAndAlign(go, menuCommand.context as GameObject);</div>
<div class="line"><a id="l00104" name="l00104"></a><span class="lineno">  104</span>            <span class="comment">// Register the creation in the undo system</span></div>
<div class="line"><a id="l00105" name="l00105"></a><span class="lineno">  105</span>            Undo.RegisterCreatedObjectUndo(go, <span class="stringliteral">&quot;Create &quot;</span> + go.name);</div>
<div class="line"><a id="l00106" name="l00106"></a><span class="lineno">  106</span>            <span class="comment">// Add manipulator to simulation instance automatically, if parent object is simulation instance</span></div>
<div class="line"><a id="l00107" name="l00107"></a><span class="lineno">  107</span>            GameObject parentSimulationGameObject = menuCommand.context as GameObject;</div>
<div class="line"><a id="l00108" name="l00108"></a><span class="lineno">  108</span>            <a class="code hl_class" href="classcom_1_1zibra_1_1smoke__and__fire_1_1_solver_1_1_zibra_smoke_and_fire.html">ZibraSmokeAndFire</a> parentSimulation = parentSimulationGameObject?.GetComponent&lt;<a class="code hl_class" href="classcom_1_1zibra_1_1smoke__and__fire_1_1_solver_1_1_zibra_smoke_and_fire.html">ZibraSmokeAndFire</a>&gt;();</div>
<div class="line"><a id="l00109" name="l00109"></a><span class="lineno">  109</span>            parentSimulation?.<a class="code hl_function" href="classcom_1_1zibra_1_1smoke__and__fire_1_1_solver_1_1_zibra_smoke_and_fire.html#a6727531d04632327e5aa53292d37b73b">AddManipulator</a>(newVoid);</div>
<div class="line"><a id="l00110" name="l00110"></a><span class="lineno">  110</span>            Selection.activeObject = go;</div>
<div class="line"><a id="l00111" name="l00111"></a><span class="lineno">  111</span>        }</div>
<div class="line"><a id="l00112" name="l00112"></a><span class="lineno">  112</span> </div>
<div class="line"><a id="l00113" name="l00113"></a><span class="lineno">  113</span>        [MenuItem(<a class="code hl_class" href="classcom_1_1zibra_1_1common_1_1_effects.html">Effects</a>.<a class="code hl_variable" href="classcom_1_1zibra_1_1common_1_1_effects.html#a85f3b3eb13bdf0f2d512c25e6ab69c73">SmokeAndFireGameObjectMenuPath</a> + <span class="stringliteral">&quot;Detector&quot;</span>, <span class="keyword">false</span>, 40)]</div>
<div class="line"><a id="l00114" name="l00114"></a><span class="lineno">  114</span>        <span class="keyword">private</span> <span class="keyword">static</span> <span class="keywordtype">void</span> CreateZibraDetector(MenuCommand menuCommand)</div>
<div class="line"><a id="l00115" name="l00115"></a><span class="lineno">  115</span>        {</div>
<div class="line"><a id="l00116" name="l00116"></a><span class="lineno">  116</span>            String name = <span class="stringliteral">&quot;Zibra Effects Smoke &amp; Fire Detector &quot;</span> + (Manipulator.AllManipulators.Count + 1);</div>
<div class="line"><a id="l00117" name="l00117"></a><span class="lineno">  117</span>            <span class="comment">// Create a custom game object</span></div>
<div class="line"><a id="l00118" name="l00118"></a><span class="lineno">  118</span>            var go = <span class="keyword">new</span> GameObject(name);</div>
<div class="line"><a id="l00119" name="l00119"></a><span class="lineno">  119</span>            var newSDF = go.AddComponent&lt;<a class="code hl_class" href="classcom_1_1zibra_1_1common_1_1_s_d_f_objects_1_1_analytic_s_d_f.html">AnalyticSDF</a>&gt;();</div>
<div class="line"><a id="l00120" name="l00120"></a><span class="lineno">  120</span>            newSDF.ChosenSDFType = <a class="code hl_class" href="classcom_1_1zibra_1_1common_1_1_s_d_f_objects_1_1_analytic_s_d_f.html">AnalyticSDF</a>.<a class="code hl_enumeration" href="classcom_1_1zibra_1_1common_1_1_s_d_f_objects_1_1_analytic_s_d_f.html#a9ab827bc9117dcd6f6729c7dcd9322ef">SDFType</a>.Box;</div>
<div class="line"><a id="l00121" name="l00121"></a><span class="lineno">  121</span>            var newDetector = go.AddComponent&lt;<a class="code hl_class" href="classcom_1_1zibra_1_1smoke__and__fire_1_1_manipulators_1_1_zibra_smoke_and_fire_detector.html">ZibraSmokeAndFireDetector</a>&gt;();</div>
<div class="line"><a id="l00122" name="l00122"></a><span class="lineno">  122</span>            <span class="comment">// Ensure it gets reparented if this was a context click (otherwise does nothing)</span></div>
<div class="line"><a id="l00123" name="l00123"></a><span class="lineno">  123</span>            GameObjectUtility.SetParentAndAlign(go, menuCommand.context as GameObject);</div>
<div class="line"><a id="l00124" name="l00124"></a><span class="lineno">  124</span>            <span class="comment">// Register the creation in the undo system</span></div>
<div class="line"><a id="l00125" name="l00125"></a><span class="lineno">  125</span>            Undo.RegisterCreatedObjectUndo(go, <span class="stringliteral">&quot;Create &quot;</span> + go.name);</div>
<div class="line"><a id="l00126" name="l00126"></a><span class="lineno">  126</span>            <span class="comment">// Add manipulator to simulation instance automatically, if parent object is simulation instance</span></div>
<div class="line"><a id="l00127" name="l00127"></a><span class="lineno">  127</span>            GameObject parentSimulationGameObject = menuCommand.context as GameObject;</div>
<div class="line"><a id="l00128" name="l00128"></a><span class="lineno">  128</span>            <a class="code hl_class" href="classcom_1_1zibra_1_1smoke__and__fire_1_1_solver_1_1_zibra_smoke_and_fire.html">ZibraSmokeAndFire</a> parentSimulation = parentSimulationGameObject?.GetComponent&lt;<a class="code hl_class" href="classcom_1_1zibra_1_1smoke__and__fire_1_1_solver_1_1_zibra_smoke_and_fire.html">ZibraSmokeAndFire</a>&gt;();</div>
<div class="line"><a id="l00129" name="l00129"></a><span class="lineno">  129</span>            parentSimulation?.<a class="code hl_function" href="classcom_1_1zibra_1_1smoke__and__fire_1_1_solver_1_1_zibra_smoke_and_fire.html#a6727531d04632327e5aa53292d37b73b">AddManipulator</a>(newDetector);</div>
<div class="line"><a id="l00130" name="l00130"></a><span class="lineno">  130</span>            Selection.activeObject = go;</div>
<div class="line"><a id="l00131" name="l00131"></a><span class="lineno">  131</span>        }</div>
<div class="line"><a id="l00132" name="l00132"></a><span class="lineno">  132</span> </div>
<div class="line"><a id="l00133" name="l00133"></a><span class="lineno">  133</span>        [MenuItem(<a class="code hl_class" href="classcom_1_1zibra_1_1common_1_1_effects.html">Effects</a>.<a class="code hl_variable" href="classcom_1_1zibra_1_1common_1_1_effects.html#a85f3b3eb13bdf0f2d512c25e6ab69c73">SmokeAndFireGameObjectMenuPath</a> + <span class="stringliteral">&quot;Force Field&quot;</span>, <span class="keyword">false</span>, 50)]</div>
<div class="line"><a id="l00134" name="l00134"></a><span class="lineno">  134</span>        <span class="keyword">private</span> <span class="keyword">static</span> <span class="keywordtype">void</span> CreateZibraForceField(MenuCommand menuCommand)</div>
<div class="line"><a id="l00135" name="l00135"></a><span class="lineno">  135</span>        {</div>
<div class="line"><a id="l00136" name="l00136"></a><span class="lineno">  136</span>            String name = <span class="stringliteral">&quot;Zibra Effects Smoke &amp; Fire Force Field &quot;</span> + (Manipulator.AllManipulators.Count + 1);</div>
<div class="line"><a id="l00137" name="l00137"></a><span class="lineno">  137</span>            <span class="comment">// Create a custom game object</span></div>
<div class="line"><a id="l00138" name="l00138"></a><span class="lineno">  138</span>            var go = <span class="keyword">new</span> GameObject(name);</div>
<div class="line"><a id="l00139" name="l00139"></a><span class="lineno">  139</span>            var newSDF = go.AddComponent&lt;<a class="code hl_class" href="classcom_1_1zibra_1_1common_1_1_s_d_f_objects_1_1_analytic_s_d_f.html">AnalyticSDF</a>&gt;();</div>
<div class="line"><a id="l00140" name="l00140"></a><span class="lineno">  140</span>            newSDF.ChosenSDFType = <a class="code hl_class" href="classcom_1_1zibra_1_1common_1_1_s_d_f_objects_1_1_analytic_s_d_f.html">AnalyticSDF</a>.<a class="code hl_enumeration" href="classcom_1_1zibra_1_1common_1_1_s_d_f_objects_1_1_analytic_s_d_f.html#a9ab827bc9117dcd6f6729c7dcd9322ef">SDFType</a>.Box;</div>
<div class="line"><a id="l00141" name="l00141"></a><span class="lineno">  141</span>            var newForceField = go.AddComponent&lt;<a class="code hl_class" href="classcom_1_1zibra_1_1smoke__and__fire_1_1_manipulators_1_1_zibra_smoke_and_fire_force_field.html">ZibraSmokeAndFireForceField</a>&gt;();</div>
<div class="line"><a id="l00142" name="l00142"></a><span class="lineno">  142</span>            <span class="comment">// Ensure it gets reparented if this was a context click (otherwise does nothing)</span></div>
<div class="line"><a id="l00143" name="l00143"></a><span class="lineno">  143</span>            GameObjectUtility.SetParentAndAlign(go, menuCommand.context as GameObject);</div>
<div class="line"><a id="l00144" name="l00144"></a><span class="lineno">  144</span>            <span class="comment">// Register the creation in the undo system</span></div>
<div class="line"><a id="l00145" name="l00145"></a><span class="lineno">  145</span>            Undo.RegisterCreatedObjectUndo(go, <span class="stringliteral">&quot;Create &quot;</span> + go.name);</div>
<div class="line"><a id="l00146" name="l00146"></a><span class="lineno">  146</span>            <span class="comment">// Add manipulator to simulation instance automatically, if parent object is simulation instance</span></div>
<div class="line"><a id="l00147" name="l00147"></a><span class="lineno">  147</span>            GameObject parentSimulationGameObject = menuCommand.context as GameObject;</div>
<div class="line"><a id="l00148" name="l00148"></a><span class="lineno">  148</span>            <a class="code hl_class" href="classcom_1_1zibra_1_1smoke__and__fire_1_1_solver_1_1_zibra_smoke_and_fire.html">ZibraSmokeAndFire</a> parentSimulation = parentSimulationGameObject?.GetComponent&lt;<a class="code hl_class" href="classcom_1_1zibra_1_1smoke__and__fire_1_1_solver_1_1_zibra_smoke_and_fire.html">ZibraSmokeAndFire</a>&gt;();</div>
<div class="line"><a id="l00149" name="l00149"></a><span class="lineno">  149</span>            parentSimulation?.<a class="code hl_function" href="classcom_1_1zibra_1_1smoke__and__fire_1_1_solver_1_1_zibra_smoke_and_fire.html#a6727531d04632327e5aa53292d37b73b">AddManipulator</a>(newForceField);</div>
<div class="line"><a id="l00150" name="l00150"></a><span class="lineno">  150</span>            Selection.activeObject = go;</div>
<div class="line"><a id="l00151" name="l00151"></a><span class="lineno">  151</span>        }</div>
<div class="line"><a id="l00152" name="l00152"></a><span class="lineno">  152</span> </div>
<div class="line"><a id="l00153" name="l00153"></a><span class="lineno">  153</span>        [MenuItem(<a class="code hl_class" href="classcom_1_1zibra_1_1common_1_1_effects.html">Effects</a>.<a class="code hl_variable" href="classcom_1_1zibra_1_1common_1_1_effects.html#a85f3b3eb13bdf0f2d512c25e6ab69c73">SmokeAndFireGameObjectMenuPath</a> + <span class="stringliteral">&quot;Particle Emitter&quot;</span>, <span class="keyword">false</span>, 60)]</div>
<div class="line"><a id="l00154" name="l00154"></a><span class="lineno">  154</span>        <span class="keyword">private</span> <span class="keyword">static</span> <span class="keywordtype">void</span> CreateZibraParticleEmitter(MenuCommand menuCommand)</div>
<div class="line"><a id="l00155" name="l00155"></a><span class="lineno">  155</span>        {</div>
<div class="line"><a id="l00156" name="l00156"></a><span class="lineno">  156</span>            String name = <span class="stringliteral">&quot;Zibra Effects Smoke &amp; Fire Particle Emitter &quot;</span> + (Manipulator.AllManipulators.Count + 1);</div>
<div class="line"><a id="l00157" name="l00157"></a><span class="lineno">  157</span>            <span class="comment">// Create a custom game object</span></div>
<div class="line"><a id="l00158" name="l00158"></a><span class="lineno">  158</span>            var go = <span class="keyword">new</span> GameObject(name);</div>
<div class="line"><a id="l00159" name="l00159"></a><span class="lineno">  159</span>            var newSDF = go.AddComponent&lt;<a class="code hl_class" href="classcom_1_1zibra_1_1common_1_1_s_d_f_objects_1_1_analytic_s_d_f.html">AnalyticSDF</a>&gt;();</div>
<div class="line"><a id="l00160" name="l00160"></a><span class="lineno">  160</span>            newSDF.ChosenSDFType = <a class="code hl_class" href="classcom_1_1zibra_1_1common_1_1_s_d_f_objects_1_1_analytic_s_d_f.html">AnalyticSDF</a>.<a class="code hl_enumeration" href="classcom_1_1zibra_1_1common_1_1_s_d_f_objects_1_1_analytic_s_d_f.html#a9ab827bc9117dcd6f6729c7dcd9322ef">SDFType</a>.Box;</div>
<div class="line"><a id="l00161" name="l00161"></a><span class="lineno">  161</span>            var newParticleEmitter = go.AddComponent&lt;<a class="code hl_class" href="classcom_1_1zibra_1_1smoke__and__fire_1_1_manipulators_1_1_zibra_particle_emitter.html">ZibraParticleEmitter</a>&gt;();</div>
<div class="line"><a id="l00162" name="l00162"></a><span class="lineno">  162</span>            <span class="comment">// Ensure it gets reparented if this was a context click (otherwise does nothing)</span></div>
<div class="line"><a id="l00163" name="l00163"></a><span class="lineno">  163</span>            GameObjectUtility.SetParentAndAlign(go, menuCommand.context as GameObject);</div>
<div class="line"><a id="l00164" name="l00164"></a><span class="lineno">  164</span>            <span class="comment">// Register the creation in the undo system</span></div>
<div class="line"><a id="l00165" name="l00165"></a><span class="lineno">  165</span>            Undo.RegisterCreatedObjectUndo(go, <span class="stringliteral">&quot;Create &quot;</span> + go.name);</div>
<div class="line"><a id="l00166" name="l00166"></a><span class="lineno">  166</span>            <span class="comment">// Add manipulator to simulation instance automatically, if parent object is simulation instance</span></div>
<div class="line"><a id="l00167" name="l00167"></a><span class="lineno">  167</span>            GameObject parentSimulationGameObject = menuCommand.context as GameObject;</div>
<div class="line"><a id="l00168" name="l00168"></a><span class="lineno">  168</span>            <a class="code hl_class" href="classcom_1_1zibra_1_1smoke__and__fire_1_1_solver_1_1_zibra_smoke_and_fire.html">ZibraSmokeAndFire</a> parentSimulation = parentSimulationGameObject?.GetComponent&lt;<a class="code hl_class" href="classcom_1_1zibra_1_1smoke__and__fire_1_1_solver_1_1_zibra_smoke_and_fire.html">ZibraSmokeAndFire</a>&gt;();</div>
<div class="line"><a id="l00169" name="l00169"></a><span class="lineno">  169</span>            parentSimulation?.<a class="code hl_function" href="classcom_1_1zibra_1_1smoke__and__fire_1_1_solver_1_1_zibra_smoke_and_fire.html#a6727531d04632327e5aa53292d37b73b">AddManipulator</a>(newParticleEmitter);</div>
<div class="line"><a id="l00170" name="l00170"></a><span class="lineno">  170</span>            Selection.activeObject = go;</div>
<div class="line"><a id="l00171" name="l00171"></a><span class="lineno">  171</span>        }</div>
<div class="line"><a id="l00172" name="l00172"></a><span class="lineno">  172</span>        <span class="keyword">private</span> <span class="keyword">static</span> <span class="keywordtype">void</span> CreateAnalyticCollider(MenuCommand menuCommand, <a class="code hl_class" href="classcom_1_1zibra_1_1common_1_1_s_d_f_objects_1_1_analytic_s_d_f.html">AnalyticSDF</a>.<a class="code hl_enumeration" href="classcom_1_1zibra_1_1common_1_1_s_d_f_objects_1_1_analytic_s_d_f.html#a9ab827bc9117dcd6f6729c7dcd9322ef">SDFType</a> sdfType)</div>
<div class="line"><a id="l00173" name="l00173"></a><span class="lineno">  173</span>        {</div>
<div class="line"><a id="l00174" name="l00174"></a><span class="lineno">  174</span>            String name = <span class="stringliteral">&quot;Zibra Effects Smoke &amp; Fire Analytic Collider &quot;</span> + (Manipulator.AllManipulators.Count + 1);</div>
<div class="line"><a id="l00175" name="l00175"></a><span class="lineno">  175</span>            <span class="comment">// Create a custom game object</span></div>
<div class="line"><a id="l00176" name="l00176"></a><span class="lineno">  176</span>            var go = <span class="keyword">new</span> GameObject(name);</div>
<div class="line"><a id="l00177" name="l00177"></a><span class="lineno">  177</span>            var newSDF = go.AddComponent&lt;<a class="code hl_class" href="classcom_1_1zibra_1_1common_1_1_s_d_f_objects_1_1_analytic_s_d_f.html">AnalyticSDF</a>&gt;();</div>
<div class="line"><a id="l00178" name="l00178"></a><span class="lineno">  178</span>            newSDF.ChosenSDFType = sdfType;</div>
<div class="line"><a id="l00179" name="l00179"></a><span class="lineno">  179</span>            var newCollider = go.AddComponent&lt;<a class="code hl_class" href="classcom_1_1zibra_1_1smoke__and__fire_1_1_manipulators_1_1_zibra_smoke_and_fire_collider.html">ZibraSmokeAndFireCollider</a>&gt;();</div>
<div class="line"><a id="l00180" name="l00180"></a><span class="lineno">  180</span>            <span class="comment">// Ensure it gets reparented if this was a context click (otherwise does nothing)</span></div>
<div class="line"><a id="l00181" name="l00181"></a><span class="lineno">  181</span>            GameObjectUtility.SetParentAndAlign(go, menuCommand.context as GameObject);</div>
<div class="line"><a id="l00182" name="l00182"></a><span class="lineno">  182</span>            <span class="comment">// Register the creation in the undo system</span></div>
<div class="line"><a id="l00183" name="l00183"></a><span class="lineno">  183</span>            Undo.RegisterCreatedObjectUndo(go, <span class="stringliteral">&quot;Create &quot;</span> + go.name);</div>
<div class="line"><a id="l00184" name="l00184"></a><span class="lineno">  184</span>            <span class="comment">// Add manipulator to liquid automatically, if parent object is liquid</span></div>
<div class="line"><a id="l00185" name="l00185"></a><span class="lineno">  185</span>            GameObject parentLiquidGameObject = menuCommand.context as GameObject;</div>
<div class="line"><a id="l00186" name="l00186"></a><span class="lineno">  186</span>            <a class="code hl_class" href="classcom_1_1zibra_1_1smoke__and__fire_1_1_solver_1_1_zibra_smoke_and_fire.html">ZibraSmokeAndFire</a> parentLiquid = parentLiquidGameObject?.GetComponent&lt;<a class="code hl_class" href="classcom_1_1zibra_1_1smoke__and__fire_1_1_solver_1_1_zibra_smoke_and_fire.html">ZibraSmokeAndFire</a>&gt;();</div>
<div class="line"><a id="l00187" name="l00187"></a><span class="lineno">  187</span>            parentLiquid?.<a class="code hl_function" href="classcom_1_1zibra_1_1smoke__and__fire_1_1_solver_1_1_zibra_smoke_and_fire.html#a6727531d04632327e5aa53292d37b73b">AddManipulator</a>(newCollider);</div>
<div class="line"><a id="l00188" name="l00188"></a><span class="lineno">  188</span>            Selection.activeObject = go;</div>
<div class="line"><a id="l00189" name="l00189"></a><span class="lineno">  189</span>        }</div>
<div class="line"><a id="l00190" name="l00190"></a><span class="lineno">  190</span> </div>
<div class="line"><a id="l00191" name="l00191"></a><span class="lineno">  191</span>        [MenuItem(<a class="code hl_class" href="classcom_1_1zibra_1_1common_1_1_effects.html">Effects</a>.<a class="code hl_variable" href="classcom_1_1zibra_1_1common_1_1_effects.html#a85f3b3eb13bdf0f2d512c25e6ab69c73">SmokeAndFireGameObjectMenuPath</a> + <span class="stringliteral">&quot;Analytic Collider/Sphere&quot;</span>, <span class="keyword">false</span>, 70)]</div>
<div class="line"><a id="l00192" name="l00192"></a><span class="lineno">  192</span>        <span class="keyword">private</span> <span class="keyword">static</span> <span class="keywordtype">void</span> CreateZibraAnalyticColliderSphere(MenuCommand menuCommand)</div>
<div class="line"><a id="l00193" name="l00193"></a><span class="lineno">  193</span>        {</div>
<div class="line"><a id="l00194" name="l00194"></a><span class="lineno">  194</span>            CreateAnalyticCollider(menuCommand, <a class="code hl_class" href="classcom_1_1zibra_1_1common_1_1_s_d_f_objects_1_1_analytic_s_d_f.html">AnalyticSDF</a>.<a class="code hl_enumeration" href="classcom_1_1zibra_1_1common_1_1_s_d_f_objects_1_1_analytic_s_d_f.html#a9ab827bc9117dcd6f6729c7dcd9322ef">SDFType</a>.Sphere);</div>
<div class="line"><a id="l00195" name="l00195"></a><span class="lineno">  195</span>        }</div>
<div class="line"><a id="l00196" name="l00196"></a><span class="lineno">  196</span> </div>
<div class="line"><a id="l00197" name="l00197"></a><span class="lineno">  197</span>        [MenuItem(<a class="code hl_class" href="classcom_1_1zibra_1_1common_1_1_effects.html">Effects</a>.<a class="code hl_variable" href="classcom_1_1zibra_1_1common_1_1_effects.html#a85f3b3eb13bdf0f2d512c25e6ab69c73">SmokeAndFireGameObjectMenuPath</a> + <span class="stringliteral">&quot;Analytic Collider/Box&quot;</span>, <span class="keyword">false</span>, 80)]</div>
<div class="line"><a id="l00198" name="l00198"></a><span class="lineno">  198</span>        <span class="keyword">private</span> <span class="keyword">static</span> <span class="keywordtype">void</span> CreateZibraAnalyticColliderBox(MenuCommand menuCommand)</div>
<div class="line"><a id="l00199" name="l00199"></a><span class="lineno">  199</span>        {</div>
<div class="line"><a id="l00200" name="l00200"></a><span class="lineno">  200</span>            CreateAnalyticCollider(menuCommand, <a class="code hl_class" href="classcom_1_1zibra_1_1common_1_1_s_d_f_objects_1_1_analytic_s_d_f.html">AnalyticSDF</a>.<a class="code hl_enumeration" href="classcom_1_1zibra_1_1common_1_1_s_d_f_objects_1_1_analytic_s_d_f.html#a9ab827bc9117dcd6f6729c7dcd9322ef">SDFType</a>.Box);</div>
<div class="line"><a id="l00201" name="l00201"></a><span class="lineno">  201</span>        }</div>
<div class="line"><a id="l00202" name="l00202"></a><span class="lineno">  202</span> </div>
<div class="line"><a id="l00203" name="l00203"></a><span class="lineno">  203</span>        [MenuItem(<a class="code hl_class" href="classcom_1_1zibra_1_1common_1_1_effects.html">Effects</a>.<a class="code hl_variable" href="classcom_1_1zibra_1_1common_1_1_effects.html#a85f3b3eb13bdf0f2d512c25e6ab69c73">SmokeAndFireGameObjectMenuPath</a> + <span class="stringliteral">&quot;Analytic Collider/Capsule&quot;</span>, <span class="keyword">false</span>, 90)]</div>
<div class="line"><a id="l00204" name="l00204"></a><span class="lineno">  204</span>        <span class="keyword">private</span> <span class="keyword">static</span> <span class="keywordtype">void</span> CreateZibraAnalyticColliderCapsule(MenuCommand menuCommand)</div>
<div class="line"><a id="l00205" name="l00205"></a><span class="lineno">  205</span>        {</div>
<div class="line"><a id="l00206" name="l00206"></a><span class="lineno">  206</span>            CreateAnalyticCollider(menuCommand, <a class="code hl_class" href="classcom_1_1zibra_1_1common_1_1_s_d_f_objects_1_1_analytic_s_d_f.html">AnalyticSDF</a>.<a class="code hl_enumeration" href="classcom_1_1zibra_1_1common_1_1_s_d_f_objects_1_1_analytic_s_d_f.html#a9ab827bc9117dcd6f6729c7dcd9322ef">SDFType</a>.Capsule);</div>
<div class="line"><a id="l00207" name="l00207"></a><span class="lineno">  207</span>        }</div>
<div class="line"><a id="l00208" name="l00208"></a><span class="lineno">  208</span> </div>
<div class="line"><a id="l00209" name="l00209"></a><span class="lineno">  209</span>        [MenuItem(<a class="code hl_class" href="classcom_1_1zibra_1_1common_1_1_effects.html">Effects</a>.<a class="code hl_variable" href="classcom_1_1zibra_1_1common_1_1_effects.html#a85f3b3eb13bdf0f2d512c25e6ab69c73">SmokeAndFireGameObjectMenuPath</a> + <span class="stringliteral">&quot;Analytic Collider/Torus&quot;</span>, <span class="keyword">false</span>, 100)]</div>
<div class="line"><a id="l00210" name="l00210"></a><span class="lineno">  210</span>        <span class="keyword">private</span> <span class="keyword">static</span> <span class="keywordtype">void</span> CreateZibraAnalyticColliderTorus(MenuCommand menuCommand)</div>
<div class="line"><a id="l00211" name="l00211"></a><span class="lineno">  211</span>        {</div>
<div class="line"><a id="l00212" name="l00212"></a><span class="lineno">  212</span>            CreateAnalyticCollider(menuCommand, <a class="code hl_class" href="classcom_1_1zibra_1_1common_1_1_s_d_f_objects_1_1_analytic_s_d_f.html">AnalyticSDF</a>.<a class="code hl_enumeration" href="classcom_1_1zibra_1_1common_1_1_s_d_f_objects_1_1_analytic_s_d_f.html#a9ab827bc9117dcd6f6729c7dcd9322ef">SDFType</a>.Torus);</div>
<div class="line"><a id="l00213" name="l00213"></a><span class="lineno">  213</span>        }</div>
<div class="line"><a id="l00214" name="l00214"></a><span class="lineno">  214</span> </div>
<div class="line"><a id="l00215" name="l00215"></a><span class="lineno">  215</span>        [MenuItem(<a class="code hl_class" href="classcom_1_1zibra_1_1common_1_1_effects.html">Effects</a>.<a class="code hl_variable" href="classcom_1_1zibra_1_1common_1_1_effects.html#a85f3b3eb13bdf0f2d512c25e6ab69c73">SmokeAndFireGameObjectMenuPath</a> + <span class="stringliteral">&quot;Analytic Collider/Cylinder&quot;</span>, <span class="keyword">false</span>, 110)]</div>
<div class="line"><a id="l00216" name="l00216"></a><span class="lineno">  216</span>        <span class="keyword">private</span> <span class="keyword">static</span> <span class="keywordtype">void</span> CreateZibraAnalyticColliderCylinder(MenuCommand menuCommand)</div>
<div class="line"><a id="l00217" name="l00217"></a><span class="lineno">  217</span>        {</div>
<div class="line"><a id="l00218" name="l00218"></a><span class="lineno">  218</span>            CreateAnalyticCollider(menuCommand, <a class="code hl_class" href="classcom_1_1zibra_1_1common_1_1_s_d_f_objects_1_1_analytic_s_d_f.html">AnalyticSDF</a>.<a class="code hl_enumeration" href="classcom_1_1zibra_1_1common_1_1_s_d_f_objects_1_1_analytic_s_d_f.html#a9ab827bc9117dcd6f6729c7dcd9322ef">SDFType</a>.Cylinder);</div>
<div class="line"><a id="l00219" name="l00219"></a><span class="lineno">  219</span>        }</div>
<div class="line"><a id="l00220" name="l00220"></a><span class="lineno">  220</span> </div>
<div class="line"><a id="l00221" name="l00221"></a><span class="lineno">  221</span>        <span class="keyword">private</span> <span class="keyword">const</span> <span class="keywordtype">int</span> GRID_NODE_COUNT_WARNING_THRESHOLD = 16000000;</div>
<div class="line"><a id="l00222" name="l00222"></a><span class="lineno">  222</span> </div>
<div class="line"><a id="l00223" name="l00223"></a><span class="lineno">  223</span>        <span class="keyword">private</span> <span class="keyword">enum</span> EditMode</div>
<div class="line"><a id="l00224" name="l00224"></a><span class="lineno">  224</span>        {</div>
<div class="line"><a id="l00225" name="l00225"></a><span class="lineno">  225</span>            None,</div>
<div class="line"><a id="l00226" name="l00226"></a><span class="lineno">  226</span>            Container,</div>
<div class="line"><a id="l00227" name="l00227"></a><span class="lineno">  227</span>            Emitter</div>
<div class="line"><a id="l00228" name="l00228"></a><span class="lineno">  228</span>        }</div>
<div class="line"><a id="l00229" name="l00229"></a><span class="lineno">  229</span> </div>
<div class="line"><a id="l00230" name="l00230"></a><span class="lineno">  230</span>        <span class="keyword">private</span> <span class="keyword">static</span> readonly Color containerColor = <span class="keyword">new</span> Color(1f, 0.8f, 0.4f);</div>
<div class="line"><a id="l00231" name="l00231"></a><span class="lineno">  231</span> </div>
<div class="line"><a id="l00232" name="l00232"></a><span class="lineno">  232</span>        <span class="keyword">private</span> <a class="code hl_class" href="classcom_1_1zibra_1_1smoke__and__fire_1_1_solver_1_1_zibra_smoke_and_fire.html">ZibraSmokeAndFire</a>[] ZibraSmokeAndFireInstances;</div>
<div class="line"><a id="l00233" name="l00233"></a><span class="lineno">  233</span> </div>
<div class="line"><a id="l00234" name="l00234"></a><span class="lineno">  234</span>        <span class="keyword">private</span> SerializedProperty ContainerSize;</div>
<div class="line"><a id="l00235" name="l00235"></a><span class="lineno">  235</span>        <span class="keyword">private</span> SerializedProperty Timestep;</div>
<div class="line"><a id="l00236" name="l00236"></a><span class="lineno">  236</span> </div>
<div class="line"><a id="l00237" name="l00237"></a><span class="lineno">  237</span>        <span class="keyword">private</span> SerializedProperty SimulationIterations;</div>
<div class="line"><a id="l00238" name="l00238"></a><span class="lineno">  238</span>        <span class="keyword">private</span> SerializedProperty GridResolution;</div>
<div class="line"><a id="l00239" name="l00239"></a><span class="lineno">  239</span>        <span class="keyword">private</span> SerializedProperty RunSimulation;</div>
<div class="line"><a id="l00240" name="l00240"></a><span class="lineno">  240</span>        <span class="keyword">private</span> SerializedProperty RunRendering;</div>
<div class="line"><a id="l00241" name="l00241"></a><span class="lineno">  241</span>        <span class="keyword">private</span> SerializedProperty FixVolumeWorldPosition;</div>
<div class="line"><a id="l00242" name="l00242"></a><span class="lineno">  242</span>        <span class="keyword">private</span> SerializedProperty MaximumFramerate;</div>
<div class="line"><a id="l00243" name="l00243"></a><span class="lineno">  243</span>        <span class="keyword">private</span> SerializedProperty Manipulators;</div>
<div class="line"><a id="l00244" name="l00244"></a><span class="lineno">  244</span>        <span class="keyword">private</span> SerializedProperty MainLight;</div>
<div class="line"><a id="l00245" name="l00245"></a><span class="lineno">  245</span>        <span class="keyword">private</span> SerializedProperty CurrentSimulationMode;</div>
<div class="line"><a id="l00246" name="l00246"></a><span class="lineno">  246</span>        <span class="keyword">private</span> SerializedProperty Lights;</div>
<div class="line"><a id="l00247" name="l00247"></a><span class="lineno">  247</span>        <span class="keyword">private</span> SerializedProperty LimitFramerate;</div>
<div class="line"><a id="l00248" name="l00248"></a><span class="lineno">  248</span>        <span class="keyword">private</span> SerializedProperty EnableDownscale;</div>
<div class="line"><a id="l00249" name="l00249"></a><span class="lineno">  249</span>        <span class="keyword">private</span> SerializedProperty DownscaleFactor;</div>
<div class="line"><a id="l00250" name="l00250"></a><span class="lineno">  250</span>        <span class="keyword">private</span> SerializedProperty CurrentInjectionPoint;</div>
<div class="line"><a id="l00251" name="l00251"></a><span class="lineno">  251</span>        <span class="keyword">private</span> <span class="keywordtype">bool</span> ManipulatorDropdownToggle = <span class="keyword">true</span>;</div>
<div class="line"><a id="l00252" name="l00252"></a><span class="lineno">  252</span>        <span class="keyword">private</span> <span class="keywordtype">bool</span> StatsDropdownToggle = <span class="keyword">true</span>;</div>
<div class="line"><a id="l00253" name="l00253"></a><span class="lineno">  253</span>        <span class="keyword">private</span> EditMode editMode;</div>
<div class="line"><a id="l00254" name="l00254"></a><span class="lineno">  254</span>        <span class="keyword">private</span> readonly BoxBoundsHandle BoxBoundsHandleContainer = <span class="keyword">new</span> BoxBoundsHandle();</div>
<div class="line"><a id="l00255" name="l00255"></a><span class="lineno">  255</span> </div>
<div class="line"><a id="l00256" name="l00256"></a><span class="lineno">  256</span>        <span class="keyword">private</span> GUIStyle ContainerText;</div>
<div class="line"><a id="l00257" name="l00257"></a><span class="lineno">  257</span> </div>
<div class="line"><a id="l00258" name="l00258"></a><span class="lineno">  258</span>        <span class="keyword">protected</span> <span class="keywordtype">void</span> TriggerRepaint()</div>
<div class="line"><a id="l00259" name="l00259"></a><span class="lineno">  259</span>        {</div>
<div class="line"><a id="l00260" name="l00260"></a><span class="lineno">  260</span>            Repaint();</div>
<div class="line"><a id="l00261" name="l00261"></a><span class="lineno">  261</span>        }</div>
<div class="line"><a id="l00262" name="l00262"></a><span class="lineno">  262</span> </div>
<div class="line"><a id="l00263" name="l00263"></a><span class="lineno">  263</span>        <span class="keyword">private</span> <span class="keywordtype">void</span> OnEnable()</div>
<div class="line"><a id="l00264" name="l00264"></a><span class="lineno">  264</span>        {</div>
<div class="line"><a id="l00265" name="l00265"></a><span class="lineno">  265</span>            ZibraSmokeAndFireInstances = <span class="keyword">new</span> <a class="code hl_class" href="classcom_1_1zibra_1_1smoke__and__fire_1_1_solver_1_1_zibra_smoke_and_fire.html">ZibraSmokeAndFire</a>[targets.Length];</div>
<div class="line"><a id="l00266" name="l00266"></a><span class="lineno">  266</span> </div>
<div class="line"><a id="l00267" name="l00267"></a><span class="lineno">  267</span>            <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = 0; i &lt; targets.Length; i++)</div>
<div class="line"><a id="l00268" name="l00268"></a><span class="lineno">  268</span>            {</div>
<div class="line"><a id="l00269" name="l00269"></a><span class="lineno">  269</span>                ZibraSmokeAndFireInstances[i] = targets[i] as <a class="code hl_class" href="classcom_1_1zibra_1_1smoke__and__fire_1_1_solver_1_1_zibra_smoke_and_fire.html">ZibraSmokeAndFire</a>;</div>
<div class="line"><a id="l00270" name="l00270"></a><span class="lineno">  270</span>            }</div>
<div class="line"><a id="l00271" name="l00271"></a><span class="lineno">  271</span> </div>
<div class="line"><a id="l00272" name="l00272"></a><span class="lineno">  272</span>            serializedObject.Update();</div>
<div class="line"><a id="l00273" name="l00273"></a><span class="lineno">  273</span> </div>
<div class="line"><a id="l00274" name="l00274"></a><span class="lineno">  274</span>            MainLight = serializedObject.FindProperty(<span class="stringliteral">&quot;MainLight&quot;</span>);</div>
<div class="line"><a id="l00275" name="l00275"></a><span class="lineno">  275</span>            CurrentSimulationMode = serializedObject.FindProperty(<span class="stringliteral">&quot;CurrentSimulationMode&quot;</span>);</div>
<div class="line"><a id="l00276" name="l00276"></a><span class="lineno">  276</span>            Lights = serializedObject.FindProperty(<span class="stringliteral">&quot;Lights&quot;</span>);</div>
<div class="line"><a id="l00277" name="l00277"></a><span class="lineno">  277</span>            ContainerSize = serializedObject.FindProperty(<span class="stringliteral">&quot;ContainerSize&quot;</span>);</div>
<div class="line"><a id="l00278" name="l00278"></a><span class="lineno">  278</span>            Timestep = serializedObject.FindProperty(<span class="stringliteral">&quot;Timestep&quot;</span>);</div>
<div class="line"><a id="l00279" name="l00279"></a><span class="lineno">  279</span> </div>
<div class="line"><a id="l00280" name="l00280"></a><span class="lineno">  280</span>            SimulationIterations = serializedObject.FindProperty(<span class="stringliteral">&quot;SimulationIterations&quot;</span>);</div>
<div class="line"><a id="l00281" name="l00281"></a><span class="lineno">  281</span>            GridResolution = serializedObject.FindProperty(<span class="stringliteral">&quot;GridResolution&quot;</span>);</div>
<div class="line"><a id="l00282" name="l00282"></a><span class="lineno">  282</span> </div>
<div class="line"><a id="l00283" name="l00283"></a><span class="lineno">  283</span>            RunSimulation = serializedObject.FindProperty(<span class="stringliteral">&quot;RunSimulation&quot;</span>);</div>
<div class="line"><a id="l00284" name="l00284"></a><span class="lineno">  284</span>            RunRendering = serializedObject.FindProperty(<span class="stringliteral">&quot;RunRendering&quot;</span>);</div>
<div class="line"><a id="l00285" name="l00285"></a><span class="lineno">  285</span>            FixVolumeWorldPosition = serializedObject.FindProperty(<span class="stringliteral">&quot;FixVolumeWorldPosition&quot;</span>);</div>
<div class="line"><a id="l00286" name="l00286"></a><span class="lineno">  286</span>            MaximumFramerate = serializedObject.FindProperty(<span class="stringliteral">&quot;MaximumFramerate&quot;</span>);</div>
<div class="line"><a id="l00287" name="l00287"></a><span class="lineno">  287</span> </div>
<div class="line"><a id="l00288" name="l00288"></a><span class="lineno">  288</span>            Manipulators = serializedObject.FindProperty(<span class="stringliteral">&quot;Manipulators&quot;</span>);</div>
<div class="line"><a id="l00289" name="l00289"></a><span class="lineno">  289</span> </div>
<div class="line"><a id="l00290" name="l00290"></a><span class="lineno">  290</span>            LimitFramerate = serializedObject.FindProperty(<span class="stringliteral">&quot;LimitFramerate&quot;</span>);</div>
<div class="line"><a id="l00291" name="l00291"></a><span class="lineno">  291</span> </div>
<div class="line"><a id="l00292" name="l00292"></a><span class="lineno">  292</span>            EnableDownscale = serializedObject.FindProperty(<span class="stringliteral">&quot;EnableDownscale&quot;</span>);</div>
<div class="line"><a id="l00293" name="l00293"></a><span class="lineno">  293</span>            DownscaleFactor = serializedObject.FindProperty(<span class="stringliteral">&quot;DownscaleFactor&quot;</span>);</div>
<div class="line"><a id="l00294" name="l00294"></a><span class="lineno">  294</span> </div>
<div class="line"><a id="l00295" name="l00295"></a><span class="lineno">  295</span>            CurrentInjectionPoint = serializedObject.FindProperty(<span class="stringliteral">&quot;CurrentInjectionPoint&quot;</span>);</div>
<div class="line"><a id="l00296" name="l00296"></a><span class="lineno">  296</span> </div>
<div class="line"><a id="l00297" name="l00297"></a><span class="lineno">  297</span>            serializedObject.ApplyModifiedProperties();</div>
<div class="line"><a id="l00298" name="l00298"></a><span class="lineno">  298</span> </div>
<div class="line"><a id="l00299" name="l00299"></a><span class="lineno">  299</span>            ContainerText = <span class="keyword">new</span> GUIStyle { alignment = TextAnchor.MiddleLeft, normal = { textColor = containerColor } };</div>
<div class="line"><a id="l00300" name="l00300"></a><span class="lineno">  300</span>        }</div>
<div class="line"><a id="l00301" name="l00301"></a><span class="lineno">  301</span> </div>
<div class="line"><a id="l00302" name="l00302"></a><span class="lineno">  302</span>        <span class="comment">// Toggled with &quot;Edit Container Area&quot; button</span></div>
<div class="line"><a id="l00303" name="l00303"></a><span class="lineno">  303</span>        <span class="keyword">protected</span> <span class="keywordtype">void</span> OnSceneGUI()</div>
<div class="line"><a id="l00304" name="l00304"></a><span class="lineno">  304</span>        {</div>
<div class="line"><a id="l00305" name="l00305"></a><span class="lineno">  305</span>            <span class="keywordflow">foreach</span> (var instance <span class="keywordflow">in</span> ZibraSmokeAndFireInstances)</div>
<div class="line"><a id="l00306" name="l00306"></a><span class="lineno">  306</span>            {</div>
<div class="line"><a id="l00307" name="l00307"></a><span class="lineno">  307</span>                <span class="keywordflow">if</span> (instance.Initialized)</div>
<div class="line"><a id="l00308" name="l00308"></a><span class="lineno">  308</span>                {</div>
<div class="line"><a id="l00309" name="l00309"></a><span class="lineno">  309</span>                    <span class="keywordflow">continue</span>;</div>
<div class="line"><a id="l00310" name="l00310"></a><span class="lineno">  310</span>                }</div>
<div class="line"><a id="l00311" name="l00311"></a><span class="lineno">  311</span> </div>
<div class="line"><a id="l00312" name="l00312"></a><span class="lineno">  312</span>                var localToWorld = Matrix4x4.TRS(instance.transform.position, instance.transform.rotation, Vector3.one);</div>
<div class="line"><a id="l00313" name="l00313"></a><span class="lineno">  313</span> </div>
<div class="line"><a id="l00314" name="l00314"></a><span class="lineno">  314</span>                instance.transform.rotation = Quaternion.identity;</div>
<div class="line"><a id="l00315" name="l00315"></a><span class="lineno">  315</span>                instance.transform.localScale = Vector3.one;</div>
<div class="line"><a id="l00316" name="l00316"></a><span class="lineno">  316</span> </div>
<div class="line"><a id="l00317" name="l00317"></a><span class="lineno">  317</span>                <span class="keyword">using</span> (<span class="keyword">new</span> Handles.DrawingScope(containerColor, localToWorld))</div>
<div class="line"><a id="l00318" name="l00318"></a><span class="lineno">  318</span>                {</div>
<div class="line"><a id="l00319" name="l00319"></a><span class="lineno">  319</span>                    <span class="keywordflow">if</span> (editMode == EditMode.Container)</div>
<div class="line"><a id="l00320" name="l00320"></a><span class="lineno">  320</span>                    {</div>
<div class="line"><a id="l00321" name="l00321"></a><span class="lineno">  321</span>                        Handles.Label(Vector3.zero, <span class="stringliteral">&quot;Container Area&quot;</span>, ContainerText);</div>
<div class="line"><a id="l00322" name="l00322"></a><span class="lineno">  322</span> </div>
<div class="line"><a id="l00323" name="l00323"></a><span class="lineno">  323</span>                        BoxBoundsHandleContainer.center = Vector3.zero;</div>
<div class="line"><a id="l00324" name="l00324"></a><span class="lineno">  324</span>                        BoxBoundsHandleContainer.size = instance.ContainerSize;</div>
<div class="line"><a id="l00325" name="l00325"></a><span class="lineno">  325</span> </div>
<div class="line"><a id="l00326" name="l00326"></a><span class="lineno">  326</span>                        EditorGUI.BeginChangeCheck();</div>
<div class="line"><a id="l00327" name="l00327"></a><span class="lineno">  327</span>                        BoxBoundsHandleContainer.DrawHandle();</div>
<div class="line"><a id="l00328" name="l00328"></a><span class="lineno">  328</span>                        <span class="keywordflow">if</span> (EditorGUI.EndChangeCheck())</div>
<div class="line"><a id="l00329" name="l00329"></a><span class="lineno">  329</span>                        {</div>
<div class="line"><a id="l00330" name="l00330"></a><span class="lineno">  330</span>                            <span class="comment">// record the target object before setting new values so changes can be undone/redone</span></div>
<div class="line"><a id="l00331" name="l00331"></a><span class="lineno">  331</span>                            Undo.RecordObjects(<span class="keyword">new</span> UnityEngine.Object[] { instance, instance.transform },</div>
<div class="line"><a id="l00332" name="l00332"></a><span class="lineno">  332</span>                                               <span class="stringliteral">&quot;Resize Smoke and Fire Container&quot;</span>);</div>
<div class="line"><a id="l00333" name="l00333"></a><span class="lineno">  333</span> </div>
<div class="line"><a id="l00334" name="l00334"></a><span class="lineno">  334</span>                            instance.transform.position = instance.transform.position + BoxBoundsHandleContainer.center;</div>
<div class="line"><a id="l00335" name="l00335"></a><span class="lineno">  335</span>                            instance.ContainerSize = BoxBoundsHandleContainer.size;</div>
<div class="line"><a id="l00336" name="l00336"></a><span class="lineno">  336</span>                            instance.OnValidate();</div>
<div class="line"><a id="l00337" name="l00337"></a><span class="lineno">  337</span>                            EditorUtility.SetDirty(instance);</div>
<div class="line"><a id="l00338" name="l00338"></a><span class="lineno">  338</span>                        }</div>
<div class="line"><a id="l00339" name="l00339"></a><span class="lineno">  339</span>                    }</div>
<div class="line"><a id="l00340" name="l00340"></a><span class="lineno">  340</span>                }</div>
<div class="line"><a id="l00341" name="l00341"></a><span class="lineno">  341</span>            }</div>
<div class="line"><a id="l00342" name="l00342"></a><span class="lineno">  342</span>        }</div>
<div class="line"><a id="l00343" name="l00343"></a><span class="lineno">  343</span> </div>
<div class="line"><a id="l00344" name="l00344"></a><span class="lineno">  344</span>        <span class="keyword">public</span> <span class="keyword">override</span> <span class="keywordtype">void</span> OnInspectorGUI()</div>
<div class="line"><a id="l00345" name="l00345"></a><span class="lineno">  345</span>        {</div>
<div class="line"><a id="l00346" name="l00346"></a><span class="lineno">  346</span>            EditorGUI.BeginChangeCheck();</div>
<div class="line"><a id="l00347" name="l00347"></a><span class="lineno">  347</span> </div>
<div class="line"><a id="l00348" name="l00348"></a><span class="lineno">  348</span>            <span class="keywordflow">if</span> (ZibraSmokeAndFireInstances == <span class="keyword">null</span> || ZibraSmokeAndFireInstances.Length == 0)</div>
<div class="line"><a id="l00349" name="l00349"></a><span class="lineno">  349</span>            {</div>
<div class="line"><a id="l00350" name="l00350"></a><span class="lineno">  350</span>                Debug.LogError(<span class="stringliteral">&quot;ZibraSmokeAndFireEditor not attached to ZibraSmokeAndFire component.&quot;</span>);</div>
<div class="line"><a id="l00351" name="l00351"></a><span class="lineno">  351</span>                <span class="keywordflow">return</span>;</div>
<div class="line"><a id="l00352" name="l00352"></a><span class="lineno">  352</span>            }</div>
<div class="line"><a id="l00353" name="l00353"></a><span class="lineno">  353</span> </div>
<div class="line"><a id="l00354" name="l00354"></a><span class="lineno">  354</span>            serializedObject.Update();</div>
<div class="line"><a id="l00355" name="l00355"></a><span class="lineno">  355</span> </div>
<div class="line"><a id="l00356" name="l00356"></a><span class="lineno">  356</span><span class="preprocessor">#if ZIBRA_EFFECTS_DEBUG</span></div>
<div class="line"><a id="l00357" name="l00357"></a><span class="lineno">  357</span>            EditorGUILayout.HelpBox(<span class="stringliteral">&quot;DEBUG VERSION&quot;</span>, MessageType.Info);</div>
<div class="line"><a id="l00358" name="l00358"></a><span class="lineno">  358</span>            var currentLogLevel = (SmokeAndFireBridge.LogLevel)EditorGUILayout.EnumPopup(</div>
<div class="line"><a id="l00359" name="l00359"></a><span class="lineno">  359</span>                <span class="stringliteral">&quot;Log level:&quot;</span>, ZibraSmokeAndFireDebug.CurrentLogLevel);</div>
<div class="line"><a id="l00360" name="l00360"></a><span class="lineno">  360</span>            <span class="keywordflow">if</span> (currentLogLevel != ZibraSmokeAndFireDebug.CurrentLogLevel)</div>
<div class="line"><a id="l00361" name="l00361"></a><span class="lineno">  361</span>            {</div>
<div class="line"><a id="l00362" name="l00362"></a><span class="lineno">  362</span>                ZibraSmokeAndFireDebug.SetLogLevel(currentLogLevel);</div>
<div class="line"><a id="l00363" name="l00363"></a><span class="lineno">  363</span>            }</div>
<div class="line"><a id="l00364" name="l00364"></a><span class="lineno">  364</span><span class="preprocessor">#elif ZIBRA_EFFECTS_PROFILING_ENABLED</span></div>
<div class="line"><a id="l00365" name="l00365"></a><span class="lineno">  365</span>            EditorGUILayout.HelpBox(<span class="stringliteral">&quot;PROFILE VERSION&quot;</span>, MessageType.Info);</div>
<div class="line"><a id="l00366" name="l00366"></a><span class="lineno">  366</span><span class="preprocessor">#endif</span></div>
<div class="line"><a id="l00367" name="l00367"></a><span class="lineno">  367</span> </div>
<div class="line"><a id="l00368" name="l00368"></a><span class="lineno">  368</span><span class="preprocessor">#if UNITY_PIPELINE_URP</span></div>
<div class="line"><a id="l00369" name="l00369"></a><span class="lineno">  369</span>            <span class="keywordflow">if</span> (<a class="code hl_class" href="classcom_1_1zibra_1_1common_1_1_utilities_1_1_render_pipeline_detector.html">RenderPipelineDetector</a>.IsURPMissingRenderComponent&lt;<a class="code hl_class" href="classcom_1_1zibra_1_1smoke__and__fire_1_1_smoke_and_fire_u_r_p_render_component.html">SmokeAndFireURPRenderComponent</a>&gt;())</div>
<div class="line"><a id="l00370" name="l00370"></a><span class="lineno">  370</span>            {</div>
<div class="line"><a id="l00371" name="l00371"></a><span class="lineno">  371</span>                EditorGUILayout.HelpBox(</div>
<div class="line"><a id="l00372" name="l00372"></a><span class="lineno">  372</span>                    <span class="stringliteral">&quot;URP Smoke And Fire Rendering Component is not added. Smoke And Fire will not be rendered, but will still be simulated.&quot;</span>,</div>
<div class="line"><a id="l00373" name="l00373"></a><span class="lineno">  373</span>                    MessageType.Error);</div>
<div class="line"><a id="l00374" name="l00374"></a><span class="lineno">  374</span>            }</div>
<div class="line"><a id="l00375" name="l00375"></a><span class="lineno">  375</span><span class="preprocessor">#endif</span></div>
<div class="line"><a id="l00376" name="l00376"></a><span class="lineno">  376</span> </div>
<div class="line"><a id="l00377" name="l00377"></a><span class="lineno">  377</span>            <span class="keywordflow">if</span> (<a class="code hl_class" href="classcom_1_1zibra_1_1common_1_1_utilities_1_1_render_pipeline_detector.html">RenderPipelineDetector</a>.<a class="code hl_function" href="classcom_1_1zibra_1_1common_1_1_utilities_1_1_render_pipeline_detector.html#ace552566ee424ce8dc75e0c1fd1180cd">IsURPMissingDepthBuffer</a>())</div>
<div class="line"><a id="l00378" name="l00378"></a><span class="lineno">  378</span>            {</div>
<div class="line"><a id="l00379" name="l00379"></a><span class="lineno">  379</span>                EditorGUILayout.HelpBox(</div>
<div class="line"><a id="l00380" name="l00380"></a><span class="lineno">  380</span>                    <span class="stringliteral">&quot;Depth buffer is not enabled in URP options. Smoke And Fire will not be rendered properly.&quot;</span>,</div>
<div class="line"><a id="l00381" name="l00381"></a><span class="lineno">  381</span>                    MessageType.Error);</div>
<div class="line"><a id="l00382" name="l00382"></a><span class="lineno">  382</span>            }</div>
<div class="line"><a id="l00383" name="l00383"></a><span class="lineno">  383</span> </div>
<div class="line"><a id="l00384" name="l00384"></a><span class="lineno">  384</span>            <span class="keywordtype">bool</span> instanceCanSpawn = <span class="keyword">true</span>;</div>
<div class="line"><a id="l00385" name="l00385"></a><span class="lineno">  385</span>            <span class="keywordflow">foreach</span> (var instance <span class="keywordflow">in</span> ZibraSmokeAndFireInstances)</div>
<div class="line"><a id="l00386" name="l00386"></a><span class="lineno">  386</span>            {</div>
<div class="line"><a id="l00387" name="l00387"></a><span class="lineno">  387</span>                <span class="keywordtype">bool</span> haveEmitter = instance.HasEmitter();</div>
<div class="line"><a id="l00388" name="l00388"></a><span class="lineno">  388</span>                <span class="keywordflow">if</span> (!haveEmitter)</div>
<div class="line"><a id="l00389" name="l00389"></a><span class="lineno">  389</span>                {</div>
<div class="line"><a id="l00390" name="l00390"></a><span class="lineno">  390</span>                    instanceCanSpawn = <span class="keyword">false</span>;</div>
<div class="line"><a id="l00391" name="l00391"></a><span class="lineno">  391</span>                    <span class="keywordflow">break</span>;</div>
<div class="line"><a id="l00392" name="l00392"></a><span class="lineno">  392</span>                }</div>
<div class="line"><a id="l00393" name="l00393"></a><span class="lineno">  393</span>            }</div>
<div class="line"><a id="l00394" name="l00394"></a><span class="lineno">  394</span>            <span class="keywordflow">if</span> (!instanceCanSpawn)</div>
<div class="line"><a id="l00395" name="l00395"></a><span class="lineno">  395</span>            {</div>
<div class="line"><a id="l00396" name="l00396"></a><span class="lineno">  396</span>                EditorGUILayout.HelpBox(</div>
<div class="line"><a id="l00397" name="l00397"></a><span class="lineno">  397</span>                    <span class="stringliteral">&quot;No emitters or initial state added&quot;</span> +</div>
<div class="line"><a id="l00398" name="l00398"></a><span class="lineno">  398</span>                        (ZibraSmokeAndFireInstances.Length == 1 ? <span class="stringliteral">&quot;.&quot;</span> : <span class="stringliteral">&quot; for at least 1 smoke &amp; fire instance.&quot;</span>) +</div>
<div class="line"><a id="l00399" name="l00399"></a><span class="lineno">  399</span>                        <span class="stringliteral">&quot; No smoke or fire can spawn under these conditions.&quot;</span>,</div>
<div class="line"><a id="l00400" name="l00400"></a><span class="lineno">  400</span>                    MessageType.Error);</div>
<div class="line"><a id="l00401" name="l00401"></a><span class="lineno">  401</span>            }</div>
<div class="line"><a id="l00402" name="l00402"></a><span class="lineno">  402</span> </div>
<div class="line"><a id="l00403" name="l00403"></a><span class="lineno">  403</span>            <span class="keywordtype">bool</span> lightMissing = <span class="keyword">false</span>;</div>
<div class="line"><a id="l00404" name="l00404"></a><span class="lineno">  404</span>            <span class="keywordtype">bool</span> isAllDirectionalLights = <span class="keyword">true</span>;</div>
<div class="line"><a id="l00405" name="l00405"></a><span class="lineno">  405</span>            <span class="keywordflow">foreach</span> (var instance <span class="keywordflow">in</span> ZibraSmokeAndFireInstances)</div>
<div class="line"><a id="l00406" name="l00406"></a><span class="lineno">  406</span>            {</div>
<div class="line"><a id="l00407" name="l00407"></a><span class="lineno">  407</span>                <span class="keywordflow">if</span> (instance.MainLight == <span class="keyword">null</span>)</div>
<div class="line"><a id="l00408" name="l00408"></a><span class="lineno">  408</span>                {</div>
<div class="line"><a id="l00409" name="l00409"></a><span class="lineno">  409</span>                    lightMissing = <span class="keyword">true</span>;</div>
<div class="line"><a id="l00410" name="l00410"></a><span class="lineno">  410</span>                }</div>
<div class="line"><a id="l00411" name="l00411"></a><span class="lineno">  411</span>                <span class="keywordflow">else</span></div>
<div class="line"><a id="l00412" name="l00412"></a><span class="lineno">  412</span>                {</div>
<div class="line"><a id="l00413" name="l00413"></a><span class="lineno">  413</span>                    <span class="keywordflow">if</span> (instance.MainLight.type != LightType.Directional)</div>
<div class="line"><a id="l00414" name="l00414"></a><span class="lineno">  414</span>                    {</div>
<div class="line"><a id="l00415" name="l00415"></a><span class="lineno">  415</span>                        isAllDirectionalLights = <span class="keyword">false</span>;</div>
<div class="line"><a id="l00416" name="l00416"></a><span class="lineno">  416</span>                    }</div>
<div class="line"><a id="l00417" name="l00417"></a><span class="lineno">  417</span>                }</div>
<div class="line"><a id="l00418" name="l00418"></a><span class="lineno">  418</span>            }</div>
<div class="line"><a id="l00419" name="l00419"></a><span class="lineno">  419</span>            <span class="keywordflow">if</span> (lightMissing)</div>
<div class="line"><a id="l00420" name="l00420"></a><span class="lineno">  420</span>            {</div>
<div class="line"><a id="l00421" name="l00421"></a><span class="lineno">  421</span>                EditorGUILayout.HelpBox(</div>
<div class="line"><a id="l00422" name="l00422"></a><span class="lineno">  422</span>                    <span class="stringliteral">&quot;Primary light is not set&quot;</span> +</div>
<div class="line"><a id="l00423" name="l00423"></a><span class="lineno">  423</span>                        (ZibraSmokeAndFireInstances.Length == 1 ? <span class="stringliteral">&quot;.&quot;</span> : <span class="stringliteral">&quot; for at least 1 smoke &amp; fire instance.&quot;</span>) +</div>
<div class="line"><a id="l00424" name="l00424"></a><span class="lineno">  424</span>                        <span class="stringliteral">&quot; Simulation will not start.&quot;</span>,</div>
<div class="line"><a id="l00425" name="l00425"></a><span class="lineno">  425</span>                    MessageType.Error);</div>
<div class="line"><a id="l00426" name="l00426"></a><span class="lineno">  426</span>            }</div>
<div class="line"><a id="l00427" name="l00427"></a><span class="lineno">  427</span>            <span class="keywordflow">else</span> <span class="keywordflow">if</span> (!isAllDirectionalLights)</div>
<div class="line"><a id="l00428" name="l00428"></a><span class="lineno">  428</span>            {</div>
<div class="line"><a id="l00429" name="l00429"></a><span class="lineno">  429</span>                EditorGUILayout.HelpBox(</div>
<div class="line"><a id="l00430" name="l00430"></a><span class="lineno">  430</span>                    <span class="stringliteral">&quot;The primary light type isn&#39;t directional&quot;</span> +</div>
<div class="line"><a id="l00431" name="l00431"></a><span class="lineno">  431</span>                        (ZibraSmokeAndFireInstances.Length == 1 ? <span class="stringliteral">&quot;.&quot;</span> : <span class="stringliteral">&quot; for at least 1 smoke &amp; fire instance.&quot;</span>) +</div>
<div class="line"><a id="l00432" name="l00432"></a><span class="lineno">  432</span>                        <span class="stringliteral">&quot; Another lighting types are currently experimental.&quot;</span>,</div>
<div class="line"><a id="l00433" name="l00433"></a><span class="lineno">  433</span>                    MessageType.Warning);</div>
<div class="line"><a id="l00434" name="l00434"></a><span class="lineno">  434</span>            }</div>
<div class="line"><a id="l00435" name="l00435"></a><span class="lineno">  435</span> </div>
<div class="line"><a id="l00436" name="l00436"></a><span class="lineno">  436</span>            <span class="keywordtype">bool</span> gridTooBig = <span class="keyword">false</span>;</div>
<div class="line"><a id="l00437" name="l00437"></a><span class="lineno">  437</span>            <span class="keywordflow">foreach</span> (var instance <span class="keywordflow">in</span> ZibraSmokeAndFireInstances)</div>
<div class="line"><a id="l00438" name="l00438"></a><span class="lineno">  438</span>            {</div>
<div class="line"><a id="l00439" name="l00439"></a><span class="lineno">  439</span>                instance.UpdateGridSize();</div>
<div class="line"><a id="l00440" name="l00440"></a><span class="lineno">  440</span>                Vector3Int gridSize = instance.GridSize;</div>
<div class="line"><a id="l00441" name="l00441"></a><span class="lineno">  441</span>                <span class="keywordtype">int</span> nodesCount = gridSize[0] * gridSize[1] * gridSize[2];</div>
<div class="line"><a id="l00442" name="l00442"></a><span class="lineno">  442</span>                <span class="keywordflow">if</span> (nodesCount &gt; GRID_NODE_COUNT_WARNING_THRESHOLD)</div>
<div class="line"><a id="l00443" name="l00443"></a><span class="lineno">  443</span>                {</div>
<div class="line"><a id="l00444" name="l00444"></a><span class="lineno">  444</span>                    gridTooBig = <span class="keyword">true</span>;</div>
<div class="line"><a id="l00445" name="l00445"></a><span class="lineno">  445</span>                    <span class="keywordflow">break</span>;</div>
<div class="line"><a id="l00446" name="l00446"></a><span class="lineno">  446</span>                }</div>
<div class="line"><a id="l00447" name="l00447"></a><span class="lineno">  447</span>            }</div>
<div class="line"><a id="l00448" name="l00448"></a><span class="lineno">  448</span>            <span class="keywordflow">if</span> (gridTooBig)</div>
<div class="line"><a id="l00449" name="l00449"></a><span class="lineno">  449</span>            {</div>
<div class="line"><a id="l00450" name="l00450"></a><span class="lineno">  450</span>                EditorGUILayout.HelpBox(</div>
<div class="line"><a id="l00451" name="l00451"></a><span class="lineno">  451</span>                    <span class="stringliteral">&quot;Grid resolution is too high&quot;</span> +</div>
<div class="line"><a id="l00452" name="l00452"></a><span class="lineno">  452</span>                        (ZibraSmokeAndFireInstances.Length == 1 ? <span class="stringliteral">&quot;.&quot;</span> : <span class="stringliteral">&quot; for at least 1 smoke &amp; fire instance.&quot;</span>) +</div>
<div class="line"><a id="l00453" name="l00453"></a><span class="lineno">  453</span>                        <span class="stringliteral">&quot; High-end hardware is strongly recommended.&quot;</span>,</div>
<div class="line"><a id="l00454" name="l00454"></a><span class="lineno">  454</span>                    MessageType.Info);</div>
<div class="line"><a id="l00455" name="l00455"></a><span class="lineno">  455</span>            }</div>
<div class="line"><a id="l00456" name="l00456"></a><span class="lineno">  456</span> </div>
<div class="line"><a id="l00457" name="l00457"></a><span class="lineno">  457</span>            GUILayout.Space(5);</div>
<div class="line"><a id="l00458" name="l00458"></a><span class="lineno">  458</span> </div>
<div class="line"><a id="l00459" name="l00459"></a><span class="lineno">  459</span>            EditorGUILayout.BeginHorizontal();</div>
<div class="line"><a id="l00460" name="l00460"></a><span class="lineno">  460</span>            GUILayout.Space(20);</div>
<div class="line"><a id="l00461" name="l00461"></a><span class="lineno">  461</span> </div>
<div class="line"><a id="l00462" name="l00462"></a><span class="lineno">  462</span>            <span class="keywordflow">if</span> (GUILayout.Button(EditorGUIUtility.IconContent(<span class="stringliteral">&quot;EditCollider&quot;</span>), GUILayout.MaxWidth(40),</div>
<div class="line"><a id="l00463" name="l00463"></a><span class="lineno">  463</span>                                 GUILayout.Height(30)))</div>
<div class="line"><a id="l00464" name="l00464"></a><span class="lineno">  464</span>            {</div>
<div class="line"><a id="l00465" name="l00465"></a><span class="lineno">  465</span>                editMode = editMode == EditMode.Container ? EditMode.None : EditMode.Container;</div>
<div class="line"><a id="l00466" name="l00466"></a><span class="lineno">  466</span>                SceneView.RepaintAll();</div>
<div class="line"><a id="l00467" name="l00467"></a><span class="lineno">  467</span>            }</div>
<div class="line"><a id="l00468" name="l00468"></a><span class="lineno">  468</span> </div>
<div class="line"><a id="l00469" name="l00469"></a><span class="lineno">  469</span>            <span class="keywordtype">bool</span> anyInstanceActivated = <span class="keyword">false</span>;</div>
<div class="line"><a id="l00470" name="l00470"></a><span class="lineno">  470</span>            <span class="keywordflow">foreach</span> (var instance <span class="keywordflow">in</span> ZibraSmokeAndFireInstances)</div>
<div class="line"><a id="l00471" name="l00471"></a><span class="lineno">  471</span>            {</div>
<div class="line"><a id="l00472" name="l00472"></a><span class="lineno">  472</span>                <span class="keywordflow">if</span> (instance.Initialized)</div>
<div class="line"><a id="l00473" name="l00473"></a><span class="lineno">  473</span>                {</div>
<div class="line"><a id="l00474" name="l00474"></a><span class="lineno">  474</span>                    anyInstanceActivated = <span class="keyword">true</span>;</div>
<div class="line"><a id="l00475" name="l00475"></a><span class="lineno">  475</span>                    <span class="keywordflow">break</span>;</div>
<div class="line"><a id="l00476" name="l00476"></a><span class="lineno">  476</span>                }</div>
<div class="line"><a id="l00477" name="l00477"></a><span class="lineno">  477</span>            }</div>
<div class="line"><a id="l00478" name="l00478"></a><span class="lineno">  478</span> </div>
<div class="line"><a id="l00479" name="l00479"></a><span class="lineno">  479</span>            EditorGUI.BeginDisabledGroup(anyInstanceActivated);</div>
<div class="line"><a id="l00480" name="l00480"></a><span class="lineno">  480</span> </div>
<div class="line"><a id="l00481" name="l00481"></a><span class="lineno">  481</span>            GUILayout.Space(10);</div>
<div class="line"><a id="l00482" name="l00482"></a><span class="lineno">  482</span>            EditorGUILayout.LabelField(<span class="stringliteral">&quot;Edit Container Area&quot;</span>, ContainerText, GUILayout.MaxWidth(100),</div>
<div class="line"><a id="l00483" name="l00483"></a><span class="lineno">  483</span>                                       GUILayout.Height(30));</div>
<div class="line"><a id="l00484" name="l00484"></a><span class="lineno">  484</span>            EditorGUILayout.EndHorizontal();</div>
<div class="line"><a id="l00485" name="l00485"></a><span class="lineno">  485</span>            GUILayout.Space(5);</div>
<div class="line"><a id="l00486" name="l00486"></a><span class="lineno">  486</span> </div>
<div class="line"><a id="l00487" name="l00487"></a><span class="lineno">  487</span>            EditorGUILayout.PropertyField(ContainerSize);</div>
<div class="line"><a id="l00488" name="l00488"></a><span class="lineno">  488</span> </div>
<div class="line"><a id="l00489" name="l00489"></a><span class="lineno">  489</span>            GUILayout.Space(15);</div>
<div class="line"><a id="l00490" name="l00490"></a><span class="lineno">  490</span> </div>
<div class="line"><a id="l00491" name="l00491"></a><span class="lineno">  491</span>            EditorGUILayout.PropertyField(Manipulators, <span class="keyword">true</span>);</div>
<div class="line"><a id="l00492" name="l00492"></a><span class="lineno">  492</span> </div>
<div class="line"><a id="l00493" name="l00493"></a><span class="lineno">  493</span>            GUIContent manipBtnTxt = <span class="keyword">new</span> GUIContent(<span class="stringliteral">&quot;Add Manipulator&quot;</span>);</div>
<div class="line"><a id="l00494" name="l00494"></a><span class="lineno">  494</span>            var manipBtn = GUILayoutUtility.GetRect(manipBtnTxt, GUI.skin.button);</div>
<div class="line"><a id="l00495" name="l00495"></a><span class="lineno">  495</span>            manipBtn.center = <span class="keyword">new</span> Vector2(EditorGUIUtility.currentViewWidth / 2, manipBtn.center.y);</div>
<div class="line"><a id="l00496" name="l00496"></a><span class="lineno">  496</span> </div>
<div class="line"><a id="l00497" name="l00497"></a><span class="lineno">  497</span>            <span class="keywordflow">if</span> (EditorGUI.DropdownButton(manipBtn, manipBtnTxt, FocusType.Keyboard))</div>
<div class="line"><a id="l00498" name="l00498"></a><span class="lineno">  498</span>            {</div>
<div class="line"><a id="l00499" name="l00499"></a><span class="lineno">  499</span>                ManipulatorDropdownToggle = !ManipulatorDropdownToggle;</div>
<div class="line"><a id="l00500" name="l00500"></a><span class="lineno">  500</span>            }</div>
<div class="line"><a id="l00501" name="l00501"></a><span class="lineno">  501</span> </div>
<div class="line"><a id="l00502" name="l00502"></a><span class="lineno">  502</span>            <span class="keywordflow">if</span> (ManipulatorDropdownToggle)</div>
<div class="line"><a id="l00503" name="l00503"></a><span class="lineno">  503</span>            {</div>
<div class="line"><a id="l00504" name="l00504"></a><span class="lineno">  504</span>                EditorGUI.indentLevel++;</div>
<div class="line"><a id="l00505" name="l00505"></a><span class="lineno">  505</span> </div>
<div class="line"><a id="l00506" name="l00506"></a><span class="lineno">  506</span>                var empty = <span class="keyword">true</span>;</div>
<div class="line"><a id="l00507" name="l00507"></a><span class="lineno">  507</span>                <span class="keywordflow">foreach</span> (var manipulator <span class="keywordflow">in</span> <a class="code hl_class" href="classcom_1_1zibra_1_1smoke__and__fire_1_1_manipulators_1_1_manipulator.html">Manipulator</a>.<a class="code hl_variable" href="classcom_1_1zibra_1_1smoke__and__fire_1_1_manipulators_1_1_manipulator.html#a9757aa7d1641b03848849a141bbeb7a0">AllManipulators</a>)</div>
<div class="line"><a id="l00508" name="l00508"></a><span class="lineno">  508</span>                {</div>
<div class="line"><a id="l00509" name="l00509"></a><span class="lineno">  509</span>                    <span class="keywordtype">bool</span> presentInAllInstances = <span class="keyword">true</span>;</div>
<div class="line"><a id="l00510" name="l00510"></a><span class="lineno">  510</span> </div>
<div class="line"><a id="l00511" name="l00511"></a><span class="lineno">  511</span>                    <span class="keywordflow">foreach</span> (var instance <span class="keywordflow">in</span> ZibraSmokeAndFireInstances)</div>
<div class="line"><a id="l00512" name="l00512"></a><span class="lineno">  512</span>                    {</div>
<div class="line"><a id="l00513" name="l00513"></a><span class="lineno">  513</span>                        <span class="keywordflow">if</span> (!instance.HasManipulator(manipulator))</div>
<div class="line"><a id="l00514" name="l00514"></a><span class="lineno">  514</span>                        {</div>
<div class="line"><a id="l00515" name="l00515"></a><span class="lineno">  515</span>                            presentInAllInstances = <span class="keyword">false</span>;</div>
<div class="line"><a id="l00516" name="l00516"></a><span class="lineno">  516</span>                            <span class="keywordflow">break</span>;</div>
<div class="line"><a id="l00517" name="l00517"></a><span class="lineno">  517</span>                        }</div>
<div class="line"><a id="l00518" name="l00518"></a><span class="lineno">  518</span>                    }</div>
<div class="line"><a id="l00519" name="l00519"></a><span class="lineno">  519</span> </div>
<div class="line"><a id="l00520" name="l00520"></a><span class="lineno">  520</span>                    <span class="keywordflow">if</span> (presentInAllInstances)</div>
<div class="line"><a id="l00521" name="l00521"></a><span class="lineno">  521</span>                    {</div>
<div class="line"><a id="l00522" name="l00522"></a><span class="lineno">  522</span>                        <span class="keywordflow">continue</span>;</div>
<div class="line"><a id="l00523" name="l00523"></a><span class="lineno">  523</span>                    }</div>
<div class="line"><a id="l00524" name="l00524"></a><span class="lineno">  524</span> </div>
<div class="line"><a id="l00525" name="l00525"></a><span class="lineno">  525</span>                    empty = <span class="keyword">false</span>;</div>
<div class="line"><a id="l00526" name="l00526"></a><span class="lineno">  526</span> </div>
<div class="line"><a id="l00527" name="l00527"></a><span class="lineno">  527</span>                    EditorGUILayout.BeginHorizontal();</div>
<div class="line"><a id="l00528" name="l00528"></a><span class="lineno">  528</span>                    EditorGUI.BeginDisabledGroup(<span class="keyword">true</span>);</div>
<div class="line"><a id="l00529" name="l00529"></a><span class="lineno">  529</span>                    EditorGUILayout.ObjectField(manipulator, typeof(<a class="code hl_class" href="classcom_1_1zibra_1_1smoke__and__fire_1_1_manipulators_1_1_manipulator.html">Manipulator</a>), <span class="keyword">false</span>);</div>
<div class="line"><a id="l00530" name="l00530"></a><span class="lineno">  530</span>                    EditorGUI.EndDisabledGroup();</div>
<div class="line"><a id="l00531" name="l00531"></a><span class="lineno">  531</span>                    <span class="keywordflow">if</span> (GUILayout.Button(<span class="stringliteral">&quot;Add&quot;</span>, GUILayout.ExpandWidth(<span class="keyword">false</span>)))</div>
<div class="line"><a id="l00532" name="l00532"></a><span class="lineno">  532</span>                    {</div>
<div class="line"><a id="l00533" name="l00533"></a><span class="lineno">  533</span>                        <span class="keywordflow">foreach</span> (var instance <span class="keywordflow">in</span> ZibraSmokeAndFireInstances)</div>
<div class="line"><a id="l00534" name="l00534"></a><span class="lineno">  534</span>                        {</div>
<div class="line"><a id="l00535" name="l00535"></a><span class="lineno">  535</span>                            instance.AddManipulator(manipulator);</div>
<div class="line"><a id="l00536" name="l00536"></a><span class="lineno">  536</span>                        }</div>
<div class="line"><a id="l00537" name="l00537"></a><span class="lineno">  537</span>                    }</div>
<div class="line"><a id="l00538" name="l00538"></a><span class="lineno">  538</span>                    EditorGUILayout.EndHorizontal();</div>
<div class="line"><a id="l00539" name="l00539"></a><span class="lineno">  539</span>                }</div>
<div class="line"><a id="l00540" name="l00540"></a><span class="lineno">  540</span> </div>
<div class="line"><a id="l00541" name="l00541"></a><span class="lineno">  541</span>                <span class="keywordflow">if</span> (empty)</div>
<div class="line"><a id="l00542" name="l00542"></a><span class="lineno">  542</span>                {</div>
<div class="line"><a id="l00543" name="l00543"></a><span class="lineno">  543</span> </div>
<div class="line"><a id="l00544" name="l00544"></a><span class="lineno">  544</span>                    GUIContent labelText = <span class="keyword">new</span> GUIContent(<span class="stringliteral">&quot;The list is empty.&quot;</span>);</div>
<div class="line"><a id="l00545" name="l00545"></a><span class="lineno">  545</span>                    var rtLabel = GUILayoutUtility.GetRect(labelText, GUI.skin.label);</div>
<div class="line"><a id="l00546" name="l00546"></a><span class="lineno">  546</span>                    rtLabel.center = <span class="keyword">new</span> Vector2(EditorGUIUtility.currentViewWidth / 2, rtLabel.center.y);</div>
<div class="line"><a id="l00547" name="l00547"></a><span class="lineno">  547</span> </div>
<div class="line"><a id="l00548" name="l00548"></a><span class="lineno">  548</span>                    EditorGUI.LabelField(rtLabel, labelText);</div>
<div class="line"><a id="l00549" name="l00549"></a><span class="lineno">  549</span>                }</div>
<div class="line"><a id="l00550" name="l00550"></a><span class="lineno">  550</span>                <span class="keywordflow">else</span></div>
<div class="line"><a id="l00551" name="l00551"></a><span class="lineno">  551</span>                {</div>
<div class="line"><a id="l00552" name="l00552"></a><span class="lineno">  552</span>                    <span class="keywordflow">if</span> (GUILayout.Button(<span class="stringliteral">&quot;Add all&quot;</span>))</div>
<div class="line"><a id="l00553" name="l00553"></a><span class="lineno">  553</span>                    {</div>
<div class="line"><a id="l00554" name="l00554"></a><span class="lineno">  554</span>                        <span class="keywordflow">foreach</span> (var instance <span class="keywordflow">in</span> ZibraSmokeAndFireInstances)</div>
<div class="line"><a id="l00555" name="l00555"></a><span class="lineno">  555</span>                        {</div>
<div class="line"><a id="l00556" name="l00556"></a><span class="lineno">  556</span>                            <span class="keywordflow">foreach</span> (var manipulator <span class="keywordflow">in</span> <a class="code hl_class" href="classcom_1_1zibra_1_1smoke__and__fire_1_1_manipulators_1_1_manipulator.html">Manipulator</a>.<a class="code hl_variable" href="classcom_1_1zibra_1_1smoke__and__fire_1_1_manipulators_1_1_manipulator.html#a9757aa7d1641b03848849a141bbeb7a0">AllManipulators</a>)</div>
<div class="line"><a id="l00557" name="l00557"></a><span class="lineno">  557</span>                            {</div>
<div class="line"><a id="l00558" name="l00558"></a><span class="lineno">  558</span>                                instance.AddManipulator(manipulator);</div>
<div class="line"><a id="l00559" name="l00559"></a><span class="lineno">  559</span>                            }</div>
<div class="line"><a id="l00560" name="l00560"></a><span class="lineno">  560</span>                        }</div>
<div class="line"><a id="l00561" name="l00561"></a><span class="lineno">  561</span>                    }</div>
<div class="line"><a id="l00562" name="l00562"></a><span class="lineno">  562</span>                }</div>
<div class="line"><a id="l00563" name="l00563"></a><span class="lineno">  563</span> </div>
<div class="line"><a id="l00564" name="l00564"></a><span class="lineno">  564</span>                EditorGUI.indentLevel--;</div>
<div class="line"><a id="l00565" name="l00565"></a><span class="lineno">  565</span>            }</div>
<div class="line"><a id="l00566" name="l00566"></a><span class="lineno">  566</span> </div>
<div class="line"><a id="l00567" name="l00567"></a><span class="lineno">  567</span>            EditorGUI.EndDisabledGroup();</div>
<div class="line"><a id="l00568" name="l00568"></a><span class="lineno">  568</span> </div>
<div class="line"><a id="l00569" name="l00569"></a><span class="lineno">  569</span>            GUILayout.Space(10);</div>
<div class="line"><a id="l00570" name="l00570"></a><span class="lineno">  570</span> </div>
<div class="line"><a id="l00571" name="l00571"></a><span class="lineno">  571</span>            EditorGUILayout.PropertyField(Timestep, <span class="keyword">new</span> GUIContent(<span class="stringliteral">&quot;Simulation Timestep&quot;</span>));</div>
<div class="line"><a id="l00572" name="l00572"></a><span class="lineno">  572</span>            EditorGUILayout.PropertyField(SimulationIterations);</div>
<div class="line"><a id="l00573" name="l00573"></a><span class="lineno">  573</span> </div>
<div class="line"><a id="l00574" name="l00574"></a><span class="lineno">  574</span>            EditorGUI.BeginDisabledGroup(anyInstanceActivated);</div>
<div class="line"><a id="l00575" name="l00575"></a><span class="lineno">  575</span> </div>
<div class="line"><a id="l00576" name="l00576"></a><span class="lineno">  576</span>            EditorGUILayout.PropertyField(CurrentSimulationMode, <span class="keyword">new</span> GUIContent(<span class="stringliteral">&quot;Simulation Mode&quot;</span>));</div>
<div class="line"><a id="l00577" name="l00577"></a><span class="lineno">  577</span>            EditorGUILayout.PropertyField(GridResolution);</div>
<div class="line"><a id="l00578" name="l00578"></a><span class="lineno">  578</span> </div>
<div class="line"><a id="l00579" name="l00579"></a><span class="lineno">  579</span>            EditorGUI.EndDisabledGroup();</div>
<div class="line"><a id="l00580" name="l00580"></a><span class="lineno">  580</span> </div>
<div class="line"><a id="l00581" name="l00581"></a><span class="lineno">  581</span>            ZibraSmokeAndFireInstances[0].UpdateGridSize();</div>
<div class="line"><a id="l00582" name="l00582"></a><span class="lineno">  582</span>            Vector3Int solverRes = ZibraSmokeAndFireInstances[0].GridSize;</div>
<div class="line"><a id="l00583" name="l00583"></a><span class="lineno">  583</span>            <span class="keywordtype">float</span> cellSize = ZibraSmokeAndFireInstances[0].CellSize;</div>
<div class="line"><a id="l00584" name="l00584"></a><span class="lineno">  584</span>            <span class="keywordtype">bool</span>[] sameDimensions = <span class="keyword">new</span> <span class="keywordtype">bool</span>[3];</div>
<div class="line"><a id="l00585" name="l00585"></a><span class="lineno">  585</span>            <span class="keywordtype">bool</span> sameCellSize = <span class="keyword">true</span>;</div>
<div class="line"><a id="l00586" name="l00586"></a><span class="lineno">  586</span>            sameDimensions[0] = <span class="keyword">true</span>;</div>
<div class="line"><a id="l00587" name="l00587"></a><span class="lineno">  587</span>            sameDimensions[1] = <span class="keyword">true</span>;</div>
<div class="line"><a id="l00588" name="l00588"></a><span class="lineno">  588</span>            sameDimensions[2] = <span class="keyword">true</span>;</div>
<div class="line"><a id="l00589" name="l00589"></a><span class="lineno">  589</span>            <span class="keywordtype">bool</span> anyInstanceHasFixedFramerate = <span class="keyword">false</span>;</div>
<div class="line"><a id="l00590" name="l00590"></a><span class="lineno">  590</span>            <span class="keywordflow">foreach</span> (var instance <span class="keywordflow">in</span> ZibraSmokeAndFireInstances)</div>
<div class="line"><a id="l00591" name="l00591"></a><span class="lineno">  591</span>            {</div>
<div class="line"><a id="l00592" name="l00592"></a><span class="lineno">  592</span>                instance.UpdateGridSize();</div>
<div class="line"><a id="l00593" name="l00593"></a><span class="lineno">  593</span>                var currentSolverRes = instance.GridSize;</div>
<div class="line"><a id="l00594" name="l00594"></a><span class="lineno">  594</span>                <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = 0; i &lt; 3; i++)</div>
<div class="line"><a id="l00595" name="l00595"></a><span class="lineno">  595</span>                {</div>
<div class="line"><a id="l00596" name="l00596"></a><span class="lineno">  596</span>                    <span class="keywordflow">if</span> (solverRes[i] != currentSolverRes[i])</div>
<div class="line"><a id="l00597" name="l00597"></a><span class="lineno">  597</span>                        sameDimensions[i] = <span class="keyword">false</span>;</div>
<div class="line"><a id="l00598" name="l00598"></a><span class="lineno">  598</span>                }</div>
<div class="line"><a id="l00599" name="l00599"></a><span class="lineno">  599</span>                <span class="keywordflow">if</span> (cellSize != instance.CellSize)</div>
<div class="line"><a id="l00600" name="l00600"></a><span class="lineno">  600</span>                {</div>
<div class="line"><a id="l00601" name="l00601"></a><span class="lineno">  601</span>                    sameCellSize = <span class="keyword">false</span>;</div>
<div class="line"><a id="l00602" name="l00602"></a><span class="lineno">  602</span>                }</div>
<div class="line"><a id="l00603" name="l00603"></a><span class="lineno">  603</span> </div>
<div class="line"><a id="l00604" name="l00604"></a><span class="lineno">  604</span>                <span class="keywordflow">if</span> (instance.LimitFramerate)</div>
<div class="line"><a id="l00605" name="l00605"></a><span class="lineno">  605</span>                {</div>
<div class="line"><a id="l00606" name="l00606"></a><span class="lineno">  606</span>                    anyInstanceHasFixedFramerate = <span class="keyword">true</span>;</div>
<div class="line"><a id="l00607" name="l00607"></a><span class="lineno">  607</span>                    <span class="keywordflow">break</span>;</div>
<div class="line"><a id="l00608" name="l00608"></a><span class="lineno">  608</span>                }</div>
<div class="line"><a id="l00609" name="l00609"></a><span class="lineno">  609</span>            }</div>
<div class="line"><a id="l00610" name="l00610"></a><span class="lineno">  610</span>            <span class="keywordtype">string</span> effectiveResolutionText =</div>
<div class="line"><a id="l00611" name="l00611"></a><span class="lineno">  611</span>                $<span class="stringliteral">&quot;({(sameDimensions[0] ? solverRes[0].ToString() : &quot;</span>-<span class="stringliteral">&quot;)}, {(sameDimensions[1] ? solverRes[1].ToString() : &quot;</span>-<span class="stringliteral">&quot;)}, {(sameDimensions[2] ? solverRes[2].ToString() : &quot;</span>-<span class="stringliteral">&quot;)})&quot;</span>;</div>
<div class="line"><a id="l00612" name="l00612"></a><span class="lineno">  612</span>            <span class="keywordtype">string</span> effectiveVoxelCountText =</div>
<div class="line"><a id="l00613" name="l00613"></a><span class="lineno">  613</span>                $<span class="stringliteral">&quot;{(float)solverRes[0] * solverRes[1] * solverRes[2] / 1000000.0f:0.##}M Voxels&quot;</span>;</div>
<div class="line"><a id="l00614" name="l00614"></a><span class="lineno">  614</span>            GUILayout.Label(<span class="stringliteral">&quot;Effective grid resolution: &quot;</span> + effectiveResolutionText);</div>
<div class="line"><a id="l00615" name="l00615"></a><span class="lineno">  615</span>            GUILayout.Label(<span class="stringliteral">&quot;Effective voxel count: &quot;</span> + effectiveVoxelCountText);</div>
<div class="line"><a id="l00616" name="l00616"></a><span class="lineno">  616</span> </div>
<div class="line"><a id="l00617" name="l00617"></a><span class="lineno">  617</span>            <span class="keywordtype">string</span> cellSizeText = $<span class="stringliteral">&quot;{(sameCellSize ? cellSize.ToString() : &quot;</span>-<span class="stringliteral">&quot;)}&quot;</span>;</div>
<div class="line"><a id="l00618" name="l00618"></a><span class="lineno">  618</span>            GUILayout.Label(<span class="stringliteral">&quot;Cell size:   &quot;</span> + cellSizeText);</div>
<div class="line"><a id="l00619" name="l00619"></a><span class="lineno">  619</span> </div>
<div class="line"><a id="l00620" name="l00620"></a><span class="lineno">  620</span>            EditorGUILayout.PropertyField(RunSimulation);</div>
<div class="line"><a id="l00621" name="l00621"></a><span class="lineno">  621</span>            EditorGUILayout.PropertyField(RunRendering);</div>
<div class="line"><a id="l00622" name="l00622"></a><span class="lineno">  622</span>            EditorGUILayout.PropertyField(LimitFramerate);</div>
<div class="line"><a id="l00623" name="l00623"></a><span class="lineno">  623</span> </div>
<div class="line"><a id="l00624" name="l00624"></a><span class="lineno">  624</span>            <span class="keywordflow">if</span> (anyInstanceHasFixedFramerate)</div>
<div class="line"><a id="l00625" name="l00625"></a><span class="lineno">  625</span>                EditorGUILayout.PropertyField(MaximumFramerate);</div>
<div class="line"><a id="l00626" name="l00626"></a><span class="lineno">  626</span> </div>
<div class="line"><a id="l00627" name="l00627"></a><span class="lineno">  627</span>            EditorGUILayout.PropertyField(FixVolumeWorldPosition);</div>
<div class="line"><a id="l00628" name="l00628"></a><span class="lineno">  628</span> </div>
<div class="line"><a id="l00629" name="l00629"></a><span class="lineno">  629</span>            EditorGUILayout.PropertyField(EnableDownscale, <span class="keyword">new</span> GUIContent(<span class="stringliteral">&quot;Enable Render Downscale&quot;</span>));</div>
<div class="line"><a id="l00630" name="l00630"></a><span class="lineno">  630</span>            <span class="keywordflow">if</span> (EnableDownscale.boolValue)</div>
<div class="line"><a id="l00631" name="l00631"></a><span class="lineno">  631</span>            {</div>
<div class="line"><a id="l00632" name="l00632"></a><span class="lineno">  632</span>                EditorGUILayout.PropertyField(DownscaleFactor);</div>
<div class="line"><a id="l00633" name="l00633"></a><span class="lineno">  633</span>            }</div>
<div class="line"><a id="l00634" name="l00634"></a><span class="lineno">  634</span> </div>
<div class="line"><a id="l00635" name="l00635"></a><span class="lineno">  635</span>            EditorGUI.BeginDisabledGroup(anyInstanceActivated);</div>
<div class="line"><a id="l00636" name="l00636"></a><span class="lineno">  636</span>            EditorGUI.BeginChangeCheck();</div>
<div class="line"><a id="l00637" name="l00637"></a><span class="lineno">  637</span>            <span class="keywordtype">bool</span> needUpdateUnityRender = EditorGUI.EndChangeCheck();</div>
<div class="line"><a id="l00638" name="l00638"></a><span class="lineno">  638</span> </div>
<div class="line"><a id="l00639" name="l00639"></a><span class="lineno">  639</span>            EditorGUI.EndDisabledGroup();</div>
<div class="line"><a id="l00640" name="l00640"></a><span class="lineno">  640</span> </div>
<div class="line"><a id="l00641" name="l00641"></a><span class="lineno">  641</span>            <span class="keywordflow">if</span> (<a class="code hl_class" href="classcom_1_1zibra_1_1common_1_1_utilities_1_1_render_pipeline_detector.html">RenderPipelineDetector</a>.<a class="code hl_function" href="classcom_1_1zibra_1_1common_1_1_utilities_1_1_render_pipeline_detector.html#af6ca78a99c6f090da4112d31624fbd08">GetRenderPipelineType</a>() == <a class="code hl_class" href="classcom_1_1zibra_1_1common_1_1_utilities_1_1_render_pipeline_detector.html">RenderPipelineDetector</a>.<a class="code hl_enumeration" href="classcom_1_1zibra_1_1common_1_1_utilities_1_1_render_pipeline_detector.html#a4b4059d56eb5d1eb4843d2d6c7ba77a7">RenderPipeline</a>.BuiltInRP)</div>
<div class="line"><a id="l00642" name="l00642"></a><span class="lineno">  642</span>            {</div>
<div class="line"><a id="l00643" name="l00643"></a><span class="lineno">  643</span>                <span class="comment">// Since it&#39;s only used in Built-in RP, hide it in case of other render pipelines</span></div>
<div class="line"><a id="l00644" name="l00644"></a><span class="lineno">  644</span>                EditorGUILayout.PropertyField(CurrentInjectionPoint);</div>
<div class="line"><a id="l00645" name="l00645"></a><span class="lineno">  645</span>            }</div>
<div class="line"><a id="l00646" name="l00646"></a><span class="lineno">  646</span> </div>
<div class="line"><a id="l00647" name="l00647"></a><span class="lineno">  647</span>            EditorGUILayout.PropertyField(MainLight, <span class="keyword">new</span> GUIContent(<span class="stringliteral">&quot;Primary Light&quot;</span>));</div>
<div class="line"><a id="l00648" name="l00648"></a><span class="lineno">  648</span>            EditorGUILayout.PropertyField(Lights, <span class="keyword">new</span> GUIContent(<span class="stringliteral">&quot;Additional Lights&quot;</span>));</div>
<div class="line"><a id="l00649" name="l00649"></a><span class="lineno">  649</span> </div>
<div class="line"><a id="l00650" name="l00650"></a><span class="lineno">  650</span>            GUILayout.Space(10);</div>
<div class="line"><a id="l00651" name="l00651"></a><span class="lineno">  651</span> </div>
<div class="line"><a id="l00652" name="l00652"></a><span class="lineno">  652</span>            serializedObject.ApplyModifiedProperties();</div>
<div class="line"><a id="l00653" name="l00653"></a><span class="lineno">  653</span> </div>
<div class="line"><a id="l00654" name="l00654"></a><span class="lineno">  654</span>            <span class="keywordflow">switch</span> (<a class="code hl_class" href="classcom_1_1zibra_1_1common_1_1_utilities_1_1_render_pipeline_detector.html">RenderPipelineDetector</a>.<a class="code hl_function" href="classcom_1_1zibra_1_1common_1_1_utilities_1_1_render_pipeline_detector.html#af6ca78a99c6f090da4112d31624fbd08">GetRenderPipelineType</a>())</div>
<div class="line"><a id="l00655" name="l00655"></a><span class="lineno">  655</span>            {</div>
<div class="line"><a id="l00656" name="l00656"></a><span class="lineno">  656</span>            <span class="keywordflow">case</span> <a class="code hl_class" href="classcom_1_1zibra_1_1common_1_1_utilities_1_1_render_pipeline_detector.html">RenderPipelineDetector</a>.<a class="code hl_enumeration" href="classcom_1_1zibra_1_1common_1_1_utilities_1_1_render_pipeline_detector.html#a4b4059d56eb5d1eb4843d2d6c7ba77a7">RenderPipeline</a>.BuiltInRP:</div>
<div class="line"><a id="l00657" name="l00657"></a><span class="lineno">  657</span>                GUILayout.Label(<span class="stringliteral">&quot;Current render pipeline: BRP&quot;</span>);</div>
<div class="line"><a id="l00658" name="l00658"></a><span class="lineno">  658</span>                <span class="keywordflow">break</span>;</div>
<div class="line"><a id="l00659" name="l00659"></a><span class="lineno">  659</span>            <span class="keywordflow">case</span> <a class="code hl_class" href="classcom_1_1zibra_1_1common_1_1_utilities_1_1_render_pipeline_detector.html">RenderPipelineDetector</a>.<a class="code hl_enumeration" href="classcom_1_1zibra_1_1common_1_1_utilities_1_1_render_pipeline_detector.html#a4b4059d56eb5d1eb4843d2d6c7ba77a7">RenderPipeline</a>.URP:</div>
<div class="line"><a id="l00660" name="l00660"></a><span class="lineno">  660</span>                GUILayout.Label(<span class="stringliteral">&quot;Current render pipeline: URP&quot;</span>);</div>
<div class="line"><a id="l00661" name="l00661"></a><span class="lineno">  661</span>                <span class="keywordflow">break</span>;</div>
<div class="line"><a id="l00662" name="l00662"></a><span class="lineno">  662</span>            <span class="keywordflow">case</span> <a class="code hl_class" href="classcom_1_1zibra_1_1common_1_1_utilities_1_1_render_pipeline_detector.html">RenderPipelineDetector</a>.<a class="code hl_enumeration" href="classcom_1_1zibra_1_1common_1_1_utilities_1_1_render_pipeline_detector.html#a4b4059d56eb5d1eb4843d2d6c7ba77a7">RenderPipeline</a>.HDRP:</div>
<div class="line"><a id="l00663" name="l00663"></a><span class="lineno">  663</span>                GUILayout.Label(<span class="stringliteral">&quot;Current render pipeline: HDRP&quot;</span>);</div>
<div class="line"><a id="l00664" name="l00664"></a><span class="lineno">  664</span>                <span class="keywordflow">break</span>;</div>
<div class="line"><a id="l00665" name="l00665"></a><span class="lineno">  665</span>            }</div>
<div class="line"><a id="l00666" name="l00666"></a><span class="lineno">  666</span> </div>
<div class="line"><a id="l00667" name="l00667"></a><span class="lineno">  667</span>            GUILayout.Label($<span class="stringliteral">&quot;Version {Effects.Version}&quot;</span>);</div>
<div class="line"><a id="l00668" name="l00668"></a><span class="lineno">  668</span> </div>
<div class="line"><a id="l00669" name="l00669"></a><span class="lineno">  669</span>            <span class="keywordflow">if</span> (anyInstanceActivated)</div>
<div class="line"><a id="l00670" name="l00670"></a><span class="lineno">  670</span>            {</div>
<div class="line"><a id="l00671" name="l00671"></a><span class="lineno">  671</span>                GUILayout.Space(15);</div>
<div class="line"><a id="l00672" name="l00672"></a><span class="lineno">  672</span> </div>
<div class="line"><a id="l00673" name="l00673"></a><span class="lineno">  673</span>                GUIContent statsButtonText = <span class="keyword">new</span> GUIContent(<span class="stringliteral">&quot;Simulation statistics&quot;</span>);</div>
<div class="line"><a id="l00674" name="l00674"></a><span class="lineno">  674</span>                var statsButton = GUILayoutUtility.GetRect(statsButtonText, GUI.skin.button);</div>
<div class="line"><a id="l00675" name="l00675"></a><span class="lineno">  675</span>                statsButton.center = <span class="keyword">new</span> Vector2(EditorGUIUtility.currentViewWidth / 2, statsButton.center.y);</div>
<div class="line"><a id="l00676" name="l00676"></a><span class="lineno">  676</span> </div>
<div class="line"><a id="l00677" name="l00677"></a><span class="lineno">  677</span>                <span class="keywordflow">if</span> (EditorGUI.DropdownButton(statsButton, statsButtonText, FocusType.Keyboard))</div>
<div class="line"><a id="l00678" name="l00678"></a><span class="lineno">  678</span>                {</div>
<div class="line"><a id="l00679" name="l00679"></a><span class="lineno">  679</span>                    StatsDropdownToggle = !StatsDropdownToggle;</div>
<div class="line"><a id="l00680" name="l00680"></a><span class="lineno">  680</span>                }</div>
<div class="line"><a id="l00681" name="l00681"></a><span class="lineno">  681</span>                <span class="keywordflow">if</span> (StatsDropdownToggle)</div>
<div class="line"><a id="l00682" name="l00682"></a><span class="lineno">  682</span>                {</div>
<div class="line"><a id="l00683" name="l00683"></a><span class="lineno">  683</span>                    <span class="keywordflow">if</span> (ZibraSmokeAndFireInstances.Length &gt; 1)</div>
<div class="line"><a id="l00684" name="l00684"></a><span class="lineno">  684</span>                    {</div>
<div class="line"><a id="l00685" name="l00685"></a><span class="lineno">  685</span>                        GUILayout.Label(</div>
<div class="line"><a id="l00686" name="l00686"></a><span class="lineno">  686</span>                            <span class="stringliteral">&quot;Selected multiple smoke &amp; fire instances. Please select exactly one instance to view statistics.&quot;</span>);</div>
<div class="line"><a id="l00687" name="l00687"></a><span class="lineno">  687</span>                    }</div>
<div class="line"><a id="l00688" name="l00688"></a><span class="lineno">  688</span>                    <span class="keywordflow">else</span></div>
<div class="line"><a id="l00689" name="l00689"></a><span class="lineno">  689</span>                    {</div>
<div class="line"><a id="l00690" name="l00690"></a><span class="lineno">  690</span>                        GUILayout.Label(<span class="stringliteral">&quot;Current time step: &quot;</span> + ZibraSmokeAndFireInstances[0].Timestep);</div>
<div class="line"><a id="l00691" name="l00691"></a><span class="lineno">  691</span>                        GUILayout.Label(<span class="stringliteral">&quot;Internal time: &quot;</span> + ZibraSmokeAndFireInstances[0].SimulationInternalTime);</div>
<div class="line"><a id="l00692" name="l00692"></a><span class="lineno">  692</span>                        GUILayout.Label(<span class="stringliteral">&quot;Simulation frame: &quot;</span> + ZibraSmokeAndFireInstances[0].SimulationInternalFrame);</div>
<div class="line"><a id="l00693" name="l00693"></a><span class="lineno">  693</span>                    }</div>
<div class="line"><a id="l00694" name="l00694"></a><span class="lineno">  694</span>                }</div>
<div class="line"><a id="l00695" name="l00695"></a><span class="lineno">  695</span>            }</div>
<div class="line"><a id="l00696" name="l00696"></a><span class="lineno">  696</span> </div>
<div class="line"><a id="l00697" name="l00697"></a><span class="lineno">  697</span>            <span class="keywordflow">if</span> (EditorGUI.EndChangeCheck())</div>
<div class="line"><a id="l00698" name="l00698"></a><span class="lineno">  698</span>            {</div>
<div class="line"><a id="l00699" name="l00699"></a><span class="lineno">  699</span>                ZibraEffectsAnalytics.TrackConfiguration(<span class="stringliteral">&quot;SmokeAndFire&quot;</span>);</div>
<div class="line"><a id="l00700" name="l00700"></a><span class="lineno">  700</span>            }</div>
<div class="line"><a id="l00701" name="l00701"></a><span class="lineno">  701</span>        }</div>
<div class="line"><a id="l00702" name="l00702"></a><span class="lineno">  702</span>    }</div>
<div class="line"><a id="l00703" name="l00703"></a><span class="lineno">  703</span>}</div>
<div class="ttc" id="aclasscom_1_1zibra_1_1common_1_1_effects_html"><div class="ttname"><a href="classcom_1_1zibra_1_1common_1_1_effects.html">com.zibra.common.Effects</a></div><div class="ttdoc">Class containing static data about currently installed version of Zibra Effects.</div><div class="ttdef"><b>Definition:</b> <a href="_effects_8cs_source.html#l00010">Effects.cs:11</a></div></div>
<div class="ttc" id="aclasscom_1_1zibra_1_1common_1_1_effects_html_a85f3b3eb13bdf0f2d512c25e6ab69c73"><div class="ttname"><a href="classcom_1_1zibra_1_1common_1_1_effects.html#a85f3b3eb13bdf0f2d512c25e6ab69c73">com.zibra.common.Effects.SmokeAndFireGameObjectMenuPath</a></div><div class="ttdeci">const string SmokeAndFireGameObjectMenuPath</div><div class="ttdoc">Base path used by all Smoke &amp; Fire object menu items in Zibra Effects.</div><div class="ttdef"><b>Definition:</b> <a href="_effects_8cs_source.html#l00055">Effects.cs:55</a></div></div>
<div class="ttc" id="aclasscom_1_1zibra_1_1common_1_1_s_d_f_objects_1_1_analytic_s_d_f_html"><div class="ttname"><a href="classcom_1_1zibra_1_1common_1_1_s_d_f_objects_1_1_analytic_s_d_f.html">com.zibra.common.SDFObjects.AnalyticSDF</a></div><div class="ttdoc">Class containing analytic SDF.</div><div class="ttdef"><b>Definition:</b> <a href="_analytic_s_d_f_8cs_source.html#l00022">AnalyticSDF.cs:23</a></div></div>
<div class="ttc" id="aclasscom_1_1zibra_1_1common_1_1_s_d_f_objects_1_1_analytic_s_d_f_html_a9ab827bc9117dcd6f6729c7dcd9322ef"><div class="ttname"><a href="classcom_1_1zibra_1_1common_1_1_s_d_f_objects_1_1_analytic_s_d_f.html#a9ab827bc9117dcd6f6729c7dcd9322ef">com.zibra.common.SDFObjects.AnalyticSDF.SDFType</a></div><div class="ttdeci">SDFType</div><div class="ttdoc">Types of analytical shapes.</div><div class="ttdef"><b>Definition:</b> <a href="_analytic_s_d_f_8cs_source.html#l00028">AnalyticSDF.cs:29</a></div></div>
<div class="ttc" id="aclasscom_1_1zibra_1_1common_1_1_utilities_1_1_render_pipeline_detector_html"><div class="ttname"><a href="classcom_1_1zibra_1_1common_1_1_utilities_1_1_render_pipeline_detector.html">com.zibra.common.Utilities.RenderPipelineDetector</a></div><div class="ttdoc">Class responsible for querying data about Render Pipelines.</div><div class="ttdef"><b>Definition:</b> <a href="_render_pipeline_detector_8cs_source.html#l00015">RenderPipelineDetector.cs:16</a></div></div>
<div class="ttc" id="aclasscom_1_1zibra_1_1common_1_1_utilities_1_1_render_pipeline_detector_html_a4b4059d56eb5d1eb4843d2d6c7ba77a7"><div class="ttname"><a href="classcom_1_1zibra_1_1common_1_1_utilities_1_1_render_pipeline_detector.html#a4b4059d56eb5d1eb4843d2d6c7ba77a7">com.zibra.common.Utilities.RenderPipelineDetector.RenderPipeline</a></div><div class="ttdeci">RenderPipeline</div><div class="ttdoc">Type of render pipeline.</div><div class="ttdef"><b>Definition:</b> <a href="_render_pipeline_detector_8cs_source.html#l00020">RenderPipelineDetector.cs:21</a></div></div>
<div class="ttc" id="aclasscom_1_1zibra_1_1common_1_1_utilities_1_1_render_pipeline_detector_html_ace552566ee424ce8dc75e0c1fd1180cd"><div class="ttname"><a href="classcom_1_1zibra_1_1common_1_1_utilities_1_1_render_pipeline_detector.html#ace552566ee424ce8dc75e0c1fd1180cd">com.zibra.common.Utilities.RenderPipelineDetector.IsURPMissingDepthBuffer</a></div><div class="ttdeci">static bool IsURPMissingDepthBuffer()</div><div class="ttdoc">Checks whether depth buffer is not enabled in URP options.</div><div class="ttdef"><b>Definition:</b> <a href="_render_pipeline_detector_8cs_source.html#l00140">RenderPipelineDetector.cs:140</a></div></div>
<div class="ttc" id="aclasscom_1_1zibra_1_1common_1_1_utilities_1_1_render_pipeline_detector_html_af6ca78a99c6f090da4112d31624fbd08"><div class="ttname"><a href="classcom_1_1zibra_1_1common_1_1_utilities_1_1_render_pipeline_detector.html#af6ca78a99c6f090da4112d31624fbd08">com.zibra.common.Utilities.RenderPipelineDetector.GetRenderPipelineType</a></div><div class="ttdeci">static RenderPipeline GetRenderPipelineType()</div><div class="ttdoc">Detects which render pipeline is currently used.</div><div class="ttdef"><b>Definition:</b> <a href="_render_pipeline_detector_8cs_source.html#l00033">RenderPipelineDetector.cs:33</a></div></div>
<div class="ttc" id="aclasscom_1_1zibra_1_1smoke__and__fire_1_1_manipulators_1_1_manipulator_html"><div class="ttname"><a href="classcom_1_1zibra_1_1smoke__and__fire_1_1_manipulators_1_1_manipulator.html">com.zibra.smoke_and_fire.Manipulators.Manipulator</a></div><div class="ttdoc">Base class for fluid manipulator.</div><div class="ttdef"><b>Definition:</b> <a href="_smoke_01and_01_fire_2_scripts_2_solver_2_manipulator_8cs_source.html#l00068">Manipulator.cs:69</a></div></div>
<div class="ttc" id="aclasscom_1_1zibra_1_1smoke__and__fire_1_1_manipulators_1_1_manipulator_html_a9757aa7d1641b03848849a141bbeb7a0"><div class="ttname"><a href="classcom_1_1zibra_1_1smoke__and__fire_1_1_manipulators_1_1_manipulator.html#a9757aa7d1641b03848849a141bbeb7a0">com.zibra.smoke_and_fire.Manipulators.Manipulator.AllManipulators</a></div><div class="ttdeci">static readonly List&lt; Manipulator &gt; AllManipulators</div><div class="ttdoc">List of all enabled manipulators.</div><div class="ttdef"><b>Definition:</b> <a href="_smoke_01and_01_fire_2_scripts_2_solver_2_manipulator_8cs_source.html#l00074">Manipulator.cs:74</a></div></div>
<div class="ttc" id="aclasscom_1_1zibra_1_1smoke__and__fire_1_1_manipulators_1_1_zibra_particle_emitter_html"><div class="ttname"><a href="classcom_1_1zibra_1_1smoke__and__fire_1_1_manipulators_1_1_zibra_particle_emitter.html">com.zibra.smoke_and_fire.Manipulators.ZibraParticleEmitter</a></div><div class="ttdoc">Manipulator that emits Effect Particles.</div><div class="ttdef"><b>Definition:</b> <a href="_zibra_particle_emitter_8cs_source.html#l00019">ZibraParticleEmitter.cs:20</a></div></div>
<div class="ttc" id="aclasscom_1_1zibra_1_1smoke__and__fire_1_1_manipulators_1_1_zibra_smoke_and_fire_collider_html"><div class="ttname"><a href="classcom_1_1zibra_1_1smoke__and__fire_1_1_manipulators_1_1_zibra_smoke_and_fire_collider.html">com.zibra.smoke_and_fire.Manipulators.ZibraSmokeAndFireCollider</a></div><div class="ttdoc">Colliders for the volume.</div><div class="ttdef"><b>Definition:</b> <a href="_zibra_smoke_and_fire_collider_8cs_source.html#l00023">ZibraSmokeAndFireCollider.cs:24</a></div></div>
<div class="ttc" id="aclasscom_1_1zibra_1_1smoke__and__fire_1_1_manipulators_1_1_zibra_smoke_and_fire_detector_html"><div class="ttname"><a href="classcom_1_1zibra_1_1smoke__and__fire_1_1_manipulators_1_1_zibra_smoke_and_fire_detector.html">com.zibra.smoke_and_fire.Manipulators.ZibraSmokeAndFireDetector</a></div><div class="ttdoc">Manipulator that reads various data from the simulation.</div><div class="ttdef"><b>Definition:</b> <a href="_zibra_smoke_and_fire_detector_8cs_source.html#l00014">ZibraSmokeAndFireDetector.cs:15</a></div></div>
<div class="ttc" id="aclasscom_1_1zibra_1_1smoke__and__fire_1_1_manipulators_1_1_zibra_smoke_and_fire_emitter_html"><div class="ttname"><a href="classcom_1_1zibra_1_1smoke__and__fire_1_1_manipulators_1_1_zibra_smoke_and_fire_emitter.html">com.zibra.smoke_and_fire.Manipulators.ZibraSmokeAndFireEmitter</a></div><div class="ttdoc">Manipulator that emits smoke and/or fuel.</div><div class="ttdef"><b>Definition:</b> <a href="_zibra_smoke_and_fire_emitter_8cs_source.html#l00031">ZibraSmokeAndFireEmitter.cs:32</a></div></div>
<div class="ttc" id="aclasscom_1_1zibra_1_1smoke__and__fire_1_1_manipulators_1_1_zibra_smoke_and_fire_force_field_html"><div class="ttname"><a href="classcom_1_1zibra_1_1smoke__and__fire_1_1_manipulators_1_1_zibra_smoke_and_fire_force_field.html">com.zibra.smoke_and_fire.Manipulators.ZibraSmokeAndFireForceField</a></div><div class="ttdoc">Manipulator used for applying force to the simulation.</div><div class="ttdef"><b>Definition:</b> <a href="_zibra_smoke_and_fire_force_field_8cs_source.html#l00010">ZibraSmokeAndFireForceField.cs:11</a></div></div>
<div class="ttc" id="aclasscom_1_1zibra_1_1smoke__and__fire_1_1_manipulators_1_1_zibra_smoke_and_fire_texture_emitter_html"><div class="ttname"><a href="classcom_1_1zibra_1_1smoke__and__fire_1_1_manipulators_1_1_zibra_smoke_and_fire_texture_emitter.html">com.zibra.smoke_and_fire.Manipulators.ZibraSmokeAndFireTextureEmitter</a></div><div class="ttdoc">This component is used to emit Smoke and/or Fuel at specified temperature while having more fine grai...</div><div class="ttdef"><b>Definition:</b> <a href="_zibra_smoke_and_fire_texture_emitter_8cs_source.html#l00029">ZibraSmokeAndFireTextureEmitter.cs:30</a></div></div>
<div class="ttc" id="aclasscom_1_1zibra_1_1smoke__and__fire_1_1_manipulators_1_1_zibra_smoke_and_fire_void_html"><div class="ttname"><a href="classcom_1_1zibra_1_1smoke__and__fire_1_1_manipulators_1_1_zibra_smoke_and_fire_void.html">com.zibra.smoke_and_fire.Manipulators.ZibraSmokeAndFireVoid</a></div><div class="ttdoc">Manipulator that used to remove Smoke and/or Fuel.</div><div class="ttdef"><b>Definition:</b> <a href="_zibra_smoke_and_fire_void_8cs_source.html#l00018">ZibraSmokeAndFireVoid.cs:19</a></div></div>
<div class="ttc" id="aclasscom_1_1zibra_1_1smoke__and__fire_1_1_smoke_and_fire_u_r_p_render_component_html"><div class="ttname"><a href="classcom_1_1zibra_1_1smoke__and__fire_1_1_smoke_and_fire_u_r_p_render_component.html">com.zibra.smoke_and_fire.SmokeAndFireURPRenderComponent</a></div><div class="ttdoc">Component responsible for rendering smoke and fire in URP.</div><div class="ttdef"><b>Definition:</b> <a href="_smoke_and_fire_u_r_p_render_component_8cs_source.html#l00019">SmokeAndFireURPRenderComponent.cs:20</a></div></div>
<div class="ttc" id="aclasscom_1_1zibra_1_1smoke__and__fire_1_1_solver_1_1_zibra_smoke_and_fire_html"><div class="ttname"><a href="classcom_1_1zibra_1_1smoke__and__fire_1_1_solver_1_1_zibra_smoke_and_fire.html">com.zibra.smoke_and_fire.Solver.ZibraSmokeAndFire</a></div><div class="ttdoc">Main Smoke &amp; Fire solver component</div><div class="ttdef"><b>Definition:</b> <a href="_zibra_smoke_and_fire_8cs_source.html#l00060">ZibraSmokeAndFire.cs:61</a></div></div>
<div class="ttc" id="aclasscom_1_1zibra_1_1smoke__and__fire_1_1_solver_1_1_zibra_smoke_and_fire_html_a6727531d04632327e5aa53292d37b73b"><div class="ttname"><a href="classcom_1_1zibra_1_1smoke__and__fire_1_1_solver_1_1_zibra_smoke_and_fire.html#a6727531d04632327e5aa53292d37b73b">com.zibra.smoke_and_fire.Solver.ZibraSmokeAndFire.AddManipulator</a></div><div class="ttdeci">void AddManipulator(Manipulator manipulator)</div><div class="ttdoc">Adds manipulator to the simulation.</div><div class="ttdef"><b>Definition:</b> <a href="_zibra_smoke_and_fire_8cs_source.html#l00416">ZibraSmokeAndFire.cs:416</a></div></div>
<div class="ttc" id="anamespacecom_1_1zibra_1_1common_1_1_analytics_html"><div class="ttname"><a href="namespacecom_1_1zibra_1_1common_1_1_analytics.html">com.zibra.common.Analytics</a></div><div class="ttdef"><b>Definition:</b> <a href="_zibra_effects_analytics_8cs_source.html#l00012">ZibraEffectsAnalytics.cs:13</a></div></div>
<div class="ttc" id="anamespacecom_1_1zibra_1_1common_1_1_s_d_f_objects_html"><div class="ttname"><a href="namespacecom_1_1zibra_1_1common_1_1_s_d_f_objects.html">com.zibra.common.SDFObjects</a></div><div class="ttdoc">Namespace that contains SDF classes.</div><div class="ttdef"><b>Definition:</b> <a href="_analytic_s_d_f_8cs_source.html#l00010">AnalyticSDF.cs:11</a></div></div>
<div class="ttc" id="anamespacecom_1_1zibra_1_1common_1_1_utilities_html"><div class="ttname"><a href="namespacecom_1_1zibra_1_1common_1_1_utilities.html">com.zibra.common.Utilities</a></div><div class="ttdoc">Namespace that contains miscellaneous utilities.</div><div class="ttdef"><b>Definition:</b> <a href="_mesh_utilities_8cs_source.html#l00011">MeshUtilities.cs:12</a></div></div>
<div class="ttc" id="anamespacecom_1_1zibra_1_1common_html"><div class="ttname"><a href="namespacecom_1_1zibra_1_1common.html">com.zibra.common</a></div><div class="ttdoc">Namespace that contains classes shared between effects.</div><div class="ttdef"><b>Definition:</b> <a href="_zibra_effects_analytics_8cs_source.html#l00012">ZibraEffectsAnalytics.cs:13</a></div></div>
<div class="ttc" id="anamespacecom_1_1zibra_1_1smoke__and__fire_1_1_bridge_html"><div class="ttname"><a href="namespacecom_1_1zibra_1_1smoke__and__fire_1_1_bridge.html">com.zibra.smoke_and_fire.Bridge</a></div><div class="ttdef"><b>Definition:</b> <a href="_smoke_and_fire_bridge_8cs_source.html#l00007">SmokeAndFireBridge.cs:8</a></div></div>
<div class="ttc" id="anamespacecom_1_1zibra_1_1smoke__and__fire_1_1_editor_1_1_solver_html"><div class="ttname"><a href="namespacecom_1_1zibra_1_1smoke__and__fire_1_1_editor_1_1_solver.html">com.zibra.smoke_and_fire.Editor.Solver</a></div><div class="ttdef"><b>Definition:</b> <a href="_zibra_smoke_and_fire_detector_editor_8cs_source.html#l00007">ZibraSmokeAndFireDetectorEditor.cs:8</a></div></div>
<div class="ttc" id="anamespacecom_1_1zibra_1_1smoke__and__fire_1_1_manipulators_html"><div class="ttname"><a href="namespacecom_1_1zibra_1_1smoke__and__fire_1_1_manipulators.html">com.zibra.smoke_and_fire.Manipulators</a></div><div class="ttdoc">Namespace that contains smoke &amp; fire manipulator classes.</div><div class="ttdef"><b>Definition:</b> <a href="_namespace_documentation_8cs_source.html#l00135">NamespaceDocumentation.cs:136</a></div></div>
<div class="ttc" id="anamespacecom_1_1zibra_1_1smoke__and__fire_1_1_solver_html"><div class="ttname"><a href="namespacecom_1_1zibra_1_1smoke__and__fire_1_1_solver.html">com.zibra.smoke_and_fire.Solver</a></div><div class="ttdoc">Namespace that contains main ZibraSmokeAndFire class with most of the simulation logic.</div><div class="ttdef"><b>Definition:</b> <a href="_namespace_documentation_8cs_source.html#l00142">NamespaceDocumentation.cs:143</a></div></div>
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