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<p>Manipulator that used to remove Smoke and/or Fuel.   
 <a href="classcom_1_1zibra_1_1smoke__and__fire_1_1_manipulators_1_1_zibra_smoke_and_fire_void.html#details">More...</a></p>
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Public Types</h2></td></tr>
<tr class="memitem:a57c404a5c07698ea543d2d900d60c282"><td class="memItemLeft" align="right" valign="top">enum &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classcom_1_1zibra_1_1smoke__and__fire_1_1_manipulators_1_1_manipulator.html#a57c404a5c07698ea543d2d900d60c282">ManipulatorType</a> </td></tr>
<tr class="memdesc:a57c404a5c07698ea543d2d900d60c282"><td class="mdescLeft">&#160;</td><td class="mdescRight">Manipulator types.   <a href="classcom_1_1zibra_1_1smoke__and__fire_1_1_manipulators_1_1_manipulator.html#a57c404a5c07698ea543d2d900d60c282">More...</a><br /></td></tr>
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Public Member Functions</h2></td></tr>
<tr class="memitem:a3d39c8704dab2e95325799dba1a1b5d2"><td class="memItemLeft" align="right" valign="top">override Color&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classcom_1_1zibra_1_1smoke__and__fire_1_1_manipulators_1_1_zibra_smoke_and_fire_void.html#a3d39c8704dab2e95325799dba1a1b5d2">GetGizmosColor</a> ()</td></tr>
<tr class="memdesc:a3d39c8704dab2e95325799dba1a1b5d2"><td class="mdescLeft">&#160;</td><td class="mdescRight">(Editor only) Returns gizmo color that should be used with current manipulator.   <a href="classcom_1_1zibra_1_1smoke__and__fire_1_1_manipulators_1_1_zibra_smoke_and_fire_void.html#a3d39c8704dab2e95325799dba1a1b5d2">More...</a><br /></td></tr>
<tr class="separator:a3d39c8704dab2e95325799dba1a1b5d2"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a0cc6337a69e8c76553e48455bf51b6d2"><td class="memItemLeft" align="right" valign="top">override <a class="el" href="classcom_1_1zibra_1_1smoke__and__fire_1_1_manipulators_1_1_manipulator.html#a57c404a5c07698ea543d2d900d60c282">ManipulatorType</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classcom_1_1zibra_1_1smoke__and__fire_1_1_manipulators_1_1_zibra_smoke_and_fire_void.html#a0cc6337a69e8c76553e48455bf51b6d2">GetManipulatorType</a> ()</td></tr>
<tr class="memdesc:a0cc6337a69e8c76553e48455bf51b6d2"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the manipulator type.   <a href="classcom_1_1zibra_1_1smoke__and__fire_1_1_manipulators_1_1_zibra_smoke_and_fire_void.html#a0cc6337a69e8c76553e48455bf51b6d2">More...</a><br /></td></tr>
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<tr class="memitem:a0af557e93137dbb3358b82ad34849b49"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classcom_1_1zibra_1_1smoke__and__fire_1_1_manipulators_1_1_manipulator.html#a0af557e93137dbb3358b82ad34849b49">NotifyChange</a> ()</td></tr>
<tr class="memdesc:a0af557e93137dbb3358b82ad34849b49"><td class="mdescLeft">&#160;</td><td class="mdescRight">(Editor only) Triggers custom editor update.   <a href="classcom_1_1zibra_1_1smoke__and__fire_1_1_manipulators_1_1_manipulator.html#a0af557e93137dbb3358b82ad34849b49">More...</a><br /></td></tr>
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Public Attributes</h2></td></tr>
<tr class="memitem:a33457d6a2e6224e33862265cae43d7e8"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classcom_1_1zibra_1_1smoke__and__fire_1_1_manipulators_1_1_zibra_smoke_and_fire_void.html#a33457d6a2e6224e33862265cae43d7e8">ColorDecay</a> = 0.95f</td></tr>
<tr class="memdesc:a33457d6a2e6224e33862265cae43d7e8"><td class="mdescLeft">&#160;</td><td class="mdescRight">Controls how quickly the amount of smoke or fuel is decreasing.   <a href="classcom_1_1zibra_1_1smoke__and__fire_1_1_manipulators_1_1_zibra_smoke_and_fire_void.html#a33457d6a2e6224e33862265cae43d7e8">More...</a><br /></td></tr>
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<tr class="memitem:a001716b948208be6c6cd1e871c7cc1fa"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classcom_1_1zibra_1_1smoke__and__fire_1_1_manipulators_1_1_zibra_smoke_and_fire_void.html#a001716b948208be6c6cd1e871c7cc1fa">VelocityDecay</a> = 0.95f</td></tr>
<tr class="memdesc:a001716b948208be6c6cd1e871c7cc1fa"><td class="mdescLeft">&#160;</td><td class="mdescRight">Controls how quickly the velocity of the smoke or fire is decreasing each frame.   <a href="classcom_1_1zibra_1_1smoke__and__fire_1_1_manipulators_1_1_zibra_smoke_and_fire_void.html#a001716b948208be6c6cd1e871c7cc1fa">More...</a><br /></td></tr>
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<tr class="memitem:aa7ee7d8488b345824cfbc49d2803a54c"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classcom_1_1zibra_1_1smoke__and__fire_1_1_manipulators_1_1_zibra_smoke_and_fire_void.html#aa7ee7d8488b345824cfbc49d2803a54c">Pressure</a> = -0.05f</td></tr>
<tr class="memdesc:aa7ee7d8488b345824cfbc49d2803a54c"><td class="mdescLeft">&#160;</td><td class="mdescRight">This parameter controls how much pressure to add to the given region.   <a href="classcom_1_1zibra_1_1smoke__and__fire_1_1_manipulators_1_1_zibra_smoke_and_fire_void.html#aa7ee7d8488b345824cfbc49d2803a54c">More...</a><br /></td></tr>
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Static Public Attributes</h2></td></tr>
<tr class="memitem:a9757aa7d1641b03848849a141bbeb7a0"><td class="memItemLeft" align="right" valign="top">static readonly List&lt; <a class="el" href="classcom_1_1zibra_1_1smoke__and__fire_1_1_manipulators_1_1_manipulator.html">Manipulator</a> &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classcom_1_1zibra_1_1smoke__and__fire_1_1_manipulators_1_1_manipulator.html#a9757aa7d1641b03848849a141bbeb7a0">AllManipulators</a> = new List&lt;<a class="el" href="classcom_1_1zibra_1_1smoke__and__fire_1_1_manipulators_1_1_manipulator.html">Manipulator</a>&gt;()</td></tr>
<tr class="memdesc:a9757aa7d1641b03848849a141bbeb7a0"><td class="mdescLeft">&#160;</td><td class="mdescRight">List of all enabled manipulators.   <a href="classcom_1_1zibra_1_1smoke__and__fire_1_1_manipulators_1_1_manipulator.html#a9757aa7d1641b03848849a141bbeb7a0">More...</a><br /></td></tr>
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="events" name="events"></a>
Events</h2></td></tr>
<tr class="memitem:a08c0566c1c813868227dbde1574e2437"><td class="memItemLeft" align="right" valign="top">Action&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classcom_1_1zibra_1_1smoke__and__fire_1_1_manipulators_1_1_manipulator.html#a08c0566c1c813868227dbde1574e2437">OnChanged</a></td></tr>
<tr class="memdesc:a08c0566c1c813868227dbde1574e2437"><td class="mdescLeft">&#160;</td><td class="mdescRight">(Editor only) Event that is triggered when state of manipulator changes to trigger update of custom editor.   <a href="classcom_1_1zibra_1_1smoke__and__fire_1_1_manipulators_1_1_manipulator.html#a08c0566c1c813868227dbde1574e2437">More...</a><br /></td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p >Manipulator that used to remove Smoke and/or Fuel.  </p>
<p >You don’t necessarily need to remove them manually, and just set up smoke/fuel to dissipate. </p>
<p >Voids can create negative pressure, pulling smoke/fuel inside. </p>

<p class="definition">Definition at line <a class="el" href="_zibra_smoke_and_fire_void_8cs_source.html#l00018">18</a> of file <a class="el" href="_zibra_smoke_and_fire_void_8cs_source.html">ZibraSmokeAndFireVoid.cs</a>.</p>
</div><h2 class="groupheader">Member Enumeration Documentation</h2>
<a id="a57c404a5c07698ea543d2d900d60c282" name="a57c404a5c07698ea543d2d900d60c282"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a57c404a5c07698ea543d2d900d60c282">&#9670;&#160;</a></span>ManipulatorType</h2>

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<p>Manipulator types.  </p>

<p class="definition">Definition at line <a class="el" href="_smoke_01and_01_fire_2_scripts_2_solver_2_manipulator_8cs_source.html#l00079">79</a> of file <a class="el" href="_smoke_01and_01_fire_2_scripts_2_solver_2_manipulator_8cs_source.html">Manipulator.cs</a>.</p>

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<h2 class="groupheader">Member Function Documentation</h2>
<a id="a3d39c8704dab2e95325799dba1a1b5d2" name="a3d39c8704dab2e95325799dba1a1b5d2"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a3d39c8704dab2e95325799dba1a1b5d2">&#9670;&#160;</a></span>GetGizmosColor()</h2>

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          <td class="memname">override Color GetGizmosColor </td>
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          <td class="paramname"></td><td>)</td>
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<p>(Editor only) Returns gizmo color that should be used with current manipulator.  </p>
<p >This is needed since SDFs can be used with any manipulators, but we don't want SDFs to draw gizmos in same color for different types of manipulators. </p>

<p>Implements <a class="el" href="classcom_1_1zibra_1_1common_1_1_manipulators_1_1_manipulator.html#a05370caa7e5b4ff2854b37d4ce3dac98">Manipulator</a>.</p>

<p class="definition">Definition at line <a class="el" href="_zibra_smoke_and_fire_void_8cs_source.html#l00052">52</a> of file <a class="el" href="_zibra_smoke_and_fire_void_8cs_source.html">ZibraSmokeAndFireVoid.cs</a>.</p>

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<h2 class="memtitle"><span class="permalink"><a href="#a0cc6337a69e8c76553e48455bf51b6d2">&#9670;&#160;</a></span>GetManipulatorType()</h2>

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<p>Returns the manipulator type.  </p>

<p>Reimplemented from <a class="el" href="classcom_1_1zibra_1_1smoke__and__fire_1_1_manipulators_1_1_manipulator.html#a242f6a13f0eacf4047ae3e327f10e269">Manipulator</a>.</p>

<p class="definition">Definition at line <a class="el" href="_zibra_smoke_and_fire_void_8cs_source.html#l00058">58</a> of file <a class="el" href="_zibra_smoke_and_fire_void_8cs_source.html">ZibraSmokeAndFireVoid.cs</a>.</p>

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<h2 class="memtitle"><span class="permalink"><a href="#a0af557e93137dbb3358b82ad34849b49">&#9670;&#160;</a></span>NotifyChange()</h2>

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<p>(Editor only) Triggers custom editor update.  </p>
<p >Just triggers <a class="el" href="classcom_1_1zibra_1_1smoke__and__fire_1_1_manipulators_1_1_manipulator.html#a08c0566c1c813868227dbde1574e2437" title="(Editor only) Event that is triggered when state of manipulator changes to trigger update of custom e...">OnChanged</a>. </p>

<p class="definition">Definition at line <a class="el" href="_smoke_01and_01_fire_2_scripts_2_solver_2_manipulator_8cs_source.html#l00121">121</a> of file <a class="el" href="_smoke_01and_01_fire_2_scripts_2_solver_2_manipulator_8cs_source.html">Manipulator.cs</a>.</p>

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<h2 class="groupheader">Member Data Documentation</h2>
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<h2 class="memtitle"><span class="permalink"><a href="#a33457d6a2e6224e33862265cae43d7e8">&#9670;&#160;</a></span>ColorDecay</h2>

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<p>Controls how quickly the amount of smoke or fuel is decreasing.  </p>
<p >1.0 will have no decay, 0.5 will remove half of the total density each simulation iteration. </p>

<p class="definition">Definition at line <a class="el" href="_zibra_smoke_and_fire_void_8cs_source.html#l00029">29</a> of file <a class="el" href="_zibra_smoke_and_fire_void_8cs_source.html">ZibraSmokeAndFireVoid.cs</a>.</p>

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<h2 class="memtitle"><span class="permalink"><a href="#a001716b948208be6c6cd1e871c7cc1fa">&#9670;&#160;</a></span>VelocityDecay</h2>

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<p>Controls how quickly the velocity of the smoke or fire is decreasing each frame.  </p>
<p >1.0 will have no decay, 0.5 will remove half of the velocity each simulation iteration. </p>

<p class="definition">Definition at line <a class="el" href="_zibra_smoke_and_fire_void_8cs_source.html#l00039">39</a> of file <a class="el" href="_zibra_smoke_and_fire_void_8cs_source.html">ZibraSmokeAndFireVoid.cs</a>.</p>

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<h2 class="memtitle"><span class="permalink"><a href="#aa7ee7d8488b345824cfbc49d2803a54c">&#9670;&#160;</a></span>Pressure</h2>

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<p>This parameter controls how much pressure to add to the given region.  </p>
<p >Negative values will suck in the smoke, positive values will move the smoke away. </p>

<p class="definition">Definition at line <a class="el" href="_zibra_smoke_and_fire_void_8cs_source.html#l00049">49</a> of file <a class="el" href="_zibra_smoke_and_fire_void_8cs_source.html">ZibraSmokeAndFireVoid.cs</a>.</p>

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<h2 class="memtitle"><span class="permalink"><a href="#a9757aa7d1641b03848849a141bbeb7a0">&#9670;&#160;</a></span>AllManipulators</h2>

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          <td class="memname">readonly List&lt;<a class="el" href="classcom_1_1zibra_1_1smoke__and__fire_1_1_manipulators_1_1_manipulator.html">Manipulator</a>&gt; AllManipulators = new List&lt;<a class="el" href="classcom_1_1zibra_1_1smoke__and__fire_1_1_manipulators_1_1_manipulator.html">Manipulator</a>&gt;()</td>
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<p>List of all enabled manipulators.  </p>

<p class="definition">Definition at line <a class="el" href="_smoke_01and_01_fire_2_scripts_2_solver_2_manipulator_8cs_source.html#l00074">74</a> of file <a class="el" href="_smoke_01and_01_fire_2_scripts_2_solver_2_manipulator_8cs_source.html">Manipulator.cs</a>.</p>

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<h2 class="groupheader">Event Documentation</h2>
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<h2 class="memtitle"><span class="permalink"><a href="#a08c0566c1c813868227dbde1574e2437">&#9670;&#160;</a></span>OnChanged</h2>

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<p>(Editor only) Event that is triggered when state of manipulator changes to trigger update of custom editor.  </p>
<p >This is only intended to update custom editors, You can trigger it when you change some state to update custom editor. But using it for anything else is a bad idea. </p>

<p class="definition">Definition at line <a class="el" href="_smoke_01and_01_fire_2_scripts_2_solver_2_manipulator_8cs_source.html#l00113">113</a> of file <a class="el" href="_smoke_01and_01_fire_2_scripts_2_solver_2_manipulator_8cs_source.html">Manipulator.cs</a>.</p>

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<hr/>The documentation for this class was generated from the following file:<ul>
<li>Assets/Plugins/Zibra/Smoke and Fire/Scripts/Solver/Manipulators/<a class="el" href="_zibra_smoke_and_fire_void_8cs_source.html">ZibraSmokeAndFireVoid.cs</a></li>
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