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  <div class="headertitle"><div class="title">LiquidURPRenderComponent.cs</div></div>
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<div class="fragment"><div class="line"><a id="l00001" name="l00001"></a><span class="lineno">    1</span><span class="preprocessor">#if UNITY_PIPELINE_URP</span></div>
<div class="line"><a id="l00002" name="l00002"></a><span class="lineno">    2</span> </div>
<div class="line"><a id="l00003" name="l00003"></a><span class="lineno">    3</span><span class="keyword">using </span>UnityEngine;</div>
<div class="line"><a id="l00004" name="l00004"></a><span class="lineno">    4</span><span class="keyword">using </span>UnityEngine.Rendering;</div>
<div class="line"><a id="l00005" name="l00005"></a><span class="lineno">    5</span><span class="keyword">using </span>UnityEngine.Rendering.Universal;</div>
<div class="line"><a id="l00006" name="l00006"></a><span class="lineno">    6</span><span class="keyword">using </span><a class="code hl_namespace" href="namespacecom_1_1zibra_1_1liquid_1_1_solver.html">com.zibra.liquid.Solver</a>;</div>
<div class="line"><a id="l00007" name="l00007"></a><span class="lineno">    7</span><span class="keyword">using </span><a class="code hl_namespace" href="namespacecom_1_1zibra_1_1liquid_1_1_bridge.html">com.zibra.liquid.Bridge</a>;</div>
<div class="line"><a id="l00008" name="l00008"></a><span class="lineno">    8</span> </div>
<div class="line"><a id="l00009" name="l00009"></a><span class="lineno">    9</span><span class="keyword">namespace </span><a class="code hl_namespace" href="namespacecom_1_1zibra_1_1liquid.html">com.zibra.liquid</a></div>
<div class="line"><a id="l00010" name="l00010"></a><span class="lineno">   10</span>{</div>
<div class="line"><a id="l00019" name="l00019"></a><span class="lineno"><a class="line" href="classcom_1_1zibra_1_1liquid_1_1_liquid_u_r_p_render_component.html">   19</a></span>    <span class="keyword">public</span> <span class="keyword">class </span><a class="code hl_class" href="classcom_1_1zibra_1_1liquid_1_1_liquid_u_r_p_render_component.html">LiquidURPRenderComponent</a> : ScriptableRendererFeature</div>
<div class="line"><a id="l00020" name="l00020"></a><span class="lineno">   20</span>    {</div>
<div class="line"><a id="l00021" name="l00021"></a><span class="lineno">   21</span><span class="preprocessor">#region Public Interface</span></div>
<div class="line"><a id="l00025" name="l00025"></a><span class="lineno">   25</span>        [System.Serializable]</div>
<div class="line"><a id="l00026" name="l00026"></a><span class="lineno"><a class="line" href="classcom_1_1zibra_1_1liquid_1_1_liquid_u_r_p_render_component_1_1_liquid_u_r_p_render_settings.html">   26</a></span>        <span class="keyword">public</span> <span class="keyword">class </span><a class="code hl_class" href="classcom_1_1zibra_1_1liquid_1_1_liquid_u_r_p_render_component_1_1_liquid_u_r_p_render_settings.html">LiquidURPRenderSettings</a></div>
<div class="line"><a id="l00027" name="l00027"></a><span class="lineno">   27</span>        {</div>
<div class="line"><a id="l00031" name="l00031"></a><span class="lineno"><a class="line" href="classcom_1_1zibra_1_1liquid_1_1_liquid_u_r_p_render_component_1_1_liquid_u_r_p_render_settings.html#a45f8df3acbb2721c2df8462f1cd8f14b">   31</a></span>            <span class="keyword">public</span> <span class="keywordtype">bool</span> <a class="code hl_variable" href="classcom_1_1zibra_1_1liquid_1_1_liquid_u_r_p_render_component_1_1_liquid_u_r_p_render_settings.html#a45f8df3acbb2721c2df8462f1cd8f14b">IsEnabled</a> = <span class="keyword">true</span>;</div>
<div class="line"><a id="l00039" name="l00039"></a><span class="lineno"><a class="line" href="classcom_1_1zibra_1_1liquid_1_1_liquid_u_r_p_render_component_1_1_liquid_u_r_p_render_settings.html#ad99393f3fd81de826de62695408ce6e3">   39</a></span>            <span class="keyword">public</span> RenderPassEvent <a class="code hl_variable" href="classcom_1_1zibra_1_1liquid_1_1_liquid_u_r_p_render_component_1_1_liquid_u_r_p_render_settings.html#ad99393f3fd81de826de62695408ce6e3">InjectionPoint</a> = RenderPassEvent.AfterRenderingSkybox;</div>
<div class="line"><a id="l00040" name="l00040"></a><span class="lineno">   40</span>        }</div>
<div class="line"><a id="l00041" name="l00041"></a><span class="lineno">   41</span> </div>
<div class="line"><a id="l00045" name="l00045"></a><span class="lineno">   45</span>        <span class="comment">// Must be called exactly &quot;settings&quot; so Unity shows this as render feature settings in editor</span></div>
<div class="line"><a id="l00046" name="l00046"></a><span class="lineno"><a class="line" href="classcom_1_1zibra_1_1liquid_1_1_liquid_u_r_p_render_component.html#aaa2d65e3d2c6119bf69a62bf603744a4">   46</a></span>        <span class="keyword">public</span> <a class="code hl_class" href="classcom_1_1zibra_1_1liquid_1_1_liquid_u_r_p_render_component_1_1_liquid_u_r_p_render_settings.html">LiquidURPRenderSettings</a> <a class="code hl_variable" href="classcom_1_1zibra_1_1liquid_1_1_liquid_u_r_p_render_component.html#aaa2d65e3d2c6119bf69a62bf603744a4">settings</a> = <span class="keyword">new</span> <a class="code hl_class" href="classcom_1_1zibra_1_1liquid_1_1_liquid_u_r_p_render_component_1_1_liquid_u_r_p_render_settings.html">LiquidURPRenderSettings</a>();</div>
<div class="line"><a id="l00047" name="l00047"></a><span class="lineno">   47</span> </div>
<div class="line"><a id="l00051" name="l00051"></a><span class="lineno"><a class="line" href="classcom_1_1zibra_1_1liquid_1_1_liquid_u_r_p_render_component.html#af96cf8d5fa174da4b69828a91e057d78">   51</a></span>        <span class="keyword">public</span> <span class="keyword">override</span> <span class="keywordtype">void</span> <a class="code hl_function" href="classcom_1_1zibra_1_1liquid_1_1_liquid_u_r_p_render_component.html#af96cf8d5fa174da4b69828a91e057d78">Create</a>()</div>
<div class="line"><a id="l00052" name="l00052"></a><span class="lineno">   52</span>        {</div>
<div class="line"><a id="l00053" name="l00053"></a><span class="lineno">   53</span>        }</div>
<div class="line"><a id="l00054" name="l00054"></a><span class="lineno">   54</span> </div>
<div class="line"><a id="l00058" name="l00058"></a><span class="lineno"><a class="line" href="classcom_1_1zibra_1_1liquid_1_1_liquid_u_r_p_render_component.html#a684261fe0dc774569f1b038bdd5b552d">   58</a></span>        <span class="keyword">public</span> <span class="keyword">override</span> <span class="keywordtype">void</span> <a class="code hl_function" href="classcom_1_1zibra_1_1liquid_1_1_liquid_u_r_p_render_component.html#a684261fe0dc774569f1b038bdd5b552d">AddRenderPasses</a>(ScriptableRenderer renderer, ref RenderingData renderingData)</div>
<div class="line"><a id="l00059" name="l00059"></a><span class="lineno">   59</span>        {</div>
<div class="line"><a id="l00060" name="l00060"></a><span class="lineno">   60</span>            <span class="keywordflow">if</span> (!<a class="code hl_variable" href="classcom_1_1zibra_1_1liquid_1_1_liquid_u_r_p_render_component.html#aaa2d65e3d2c6119bf69a62bf603744a4">settings</a>.<a class="code hl_variable" href="classcom_1_1zibra_1_1liquid_1_1_liquid_u_r_p_render_component_1_1_liquid_u_r_p_render_settings.html#a45f8df3acbb2721c2df8462f1cd8f14b">IsEnabled</a>)</div>
<div class="line"><a id="l00061" name="l00061"></a><span class="lineno">   61</span>            {</div>
<div class="line"><a id="l00062" name="l00062"></a><span class="lineno">   62</span>                <span class="keywordflow">return</span>;</div>
<div class="line"><a id="l00063" name="l00063"></a><span class="lineno">   63</span>            }</div>
<div class="line"><a id="l00064" name="l00064"></a><span class="lineno">   64</span> </div>
<div class="line"><a id="l00065" name="l00065"></a><span class="lineno">   65</span>            <span class="keywordflow">if</span> (renderingData.cameraData.cameraType != CameraType.Game &amp;&amp;</div>
<div class="line"><a id="l00066" name="l00066"></a><span class="lineno">   66</span>                renderingData.cameraData.cameraType != CameraType.SceneView)</div>
<div class="line"><a id="l00067" name="l00067"></a><span class="lineno">   67</span>            {</div>
<div class="line"><a id="l00068" name="l00068"></a><span class="lineno">   68</span>                <span class="keywordflow">return</span>;</div>
<div class="line"><a id="l00069" name="l00069"></a><span class="lineno">   69</span>            }</div>
<div class="line"><a id="l00070" name="l00070"></a><span class="lineno">   70</span> </div>
<div class="line"><a id="l00071" name="l00071"></a><span class="lineno">   71</span>            Camera camera = renderingData.cameraData.camera;</div>
<div class="line"><a id="l00072" name="l00072"></a><span class="lineno">   72</span>            camera.depthTextureMode = DepthTextureMode.Depth;</div>
<div class="line"><a id="l00073" name="l00073"></a><span class="lineno">   73</span> </div>
<div class="line"><a id="l00074" name="l00074"></a><span class="lineno">   74</span>            <span class="keywordtype">int</span> liquidsToRenderCount = 0;</div>
<div class="line"><a id="l00075" name="l00075"></a><span class="lineno">   75</span>            <span class="keywordtype">int</span> backgroundsToCopyCount = 0;</div>
<div class="line"><a id="l00076" name="l00076"></a><span class="lineno">   76</span>            <span class="keywordtype">int</span> liquidsToVisualizeSDFCount = 0;</div>
<div class="line"><a id="l00077" name="l00077"></a><span class="lineno">   77</span>            <span class="keywordtype">int</span> liquidsToUpscaleCount = 0;</div>
<div class="line"><a id="l00078" name="l00078"></a><span class="lineno">   78</span> </div>
<div class="line"><a id="l00079" name="l00079"></a><span class="lineno">   79</span>            <span class="keywordflow">foreach</span> (var liquid <span class="keywordflow">in</span> <a class="code hl_class" href="classcom_1_1zibra_1_1liquid_1_1_solver_1_1_zibra_liquid.html">ZibraLiquid</a>.<a class="code hl_variable" href="classcom_1_1zibra_1_1liquid_1_1_solver_1_1_zibra_liquid.html#a3e0d62990bc24eac42e3e6cad65df04c">AllFluids</a>)</div>
<div class="line"><a id="l00080" name="l00080"></a><span class="lineno">   80</span>            {</div>
<div class="line"><a id="l00081" name="l00081"></a><span class="lineno">   81</span>                <span class="keywordflow">if</span> (liquid != <span class="keyword">null</span> &amp;&amp; liquid.Initialized)</div>
<div class="line"><a id="l00082" name="l00082"></a><span class="lineno">   82</span>                {</div>
<div class="line"><a id="l00083" name="l00083"></a><span class="lineno">   83</span>                    liquidsToRenderCount++;</div>
<div class="line"><a id="l00084" name="l00084"></a><span class="lineno">   84</span>                    <span class="keywordflow">if</span> (liquid.EnableDownscale)</div>
<div class="line"><a id="l00085" name="l00085"></a><span class="lineno">   85</span>                    {</div>
<div class="line"><a id="l00086" name="l00086"></a><span class="lineno">   86</span>                        liquidsToUpscaleCount++;</div>
<div class="line"><a id="l00087" name="l00087"></a><span class="lineno">   87</span>                    }</div>
<div class="line"><a id="l00088" name="l00088"></a><span class="lineno">   88</span>                    <span class="keywordflow">if</span> (liquid.IsBackgroundCopyNeeded(camera))</div>
<div class="line"><a id="l00089" name="l00089"></a><span class="lineno">   89</span>                    {</div>
<div class="line"><a id="l00090" name="l00090"></a><span class="lineno">   90</span>                        backgroundsToCopyCount++;</div>
<div class="line"><a id="l00091" name="l00091"></a><span class="lineno">   91</span>                    }</div>
<div class="line"><a id="l00092" name="l00092"></a><span class="lineno">   92</span>                    <span class="keywordflow">if</span> (liquid.VisualizeSceneSDF)</div>
<div class="line"><a id="l00093" name="l00093"></a><span class="lineno">   93</span>                    {</div>
<div class="line"><a id="l00094" name="l00094"></a><span class="lineno">   94</span>                        liquidsToVisualizeSDFCount++;</div>
<div class="line"><a id="l00095" name="l00095"></a><span class="lineno">   95</span>                    }</div>
<div class="line"><a id="l00096" name="l00096"></a><span class="lineno">   96</span>                }</div>
<div class="line"><a id="l00097" name="l00097"></a><span class="lineno">   97</span>            }</div>
<div class="line"><a id="l00098" name="l00098"></a><span class="lineno">   98</span> </div>
<div class="line"><a id="l00099" name="l00099"></a><span class="lineno">   99</span>            <span class="keywordflow">if</span> (copyPasses == <span class="keyword">null</span> || copyPasses.Length != backgroundsToCopyCount)</div>
<div class="line"><a id="l00100" name="l00100"></a><span class="lineno">  100</span>            {</div>
<div class="line"><a id="l00101" name="l00101"></a><span class="lineno">  101</span>                copyPasses = <span class="keyword">new</span> CopyBackgroundURPRenderPass[backgroundsToCopyCount];</div>
<div class="line"><a id="l00102" name="l00102"></a><span class="lineno">  102</span>                <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = 0; i &lt; backgroundsToCopyCount; ++i)</div>
<div class="line"><a id="l00103" name="l00103"></a><span class="lineno">  103</span>                {</div>
<div class="line"><a id="l00104" name="l00104"></a><span class="lineno">  104</span>                    copyPasses[i] = <span class="keyword">new</span> CopyBackgroundURPRenderPass(<a class="code hl_variable" href="classcom_1_1zibra_1_1liquid_1_1_liquid_u_r_p_render_component.html#aaa2d65e3d2c6119bf69a62bf603744a4">settings</a>.<a class="code hl_variable" href="classcom_1_1zibra_1_1liquid_1_1_liquid_u_r_p_render_component_1_1_liquid_u_r_p_render_settings.html#ad99393f3fd81de826de62695408ce6e3">InjectionPoint</a>);</div>
<div class="line"><a id="l00105" name="l00105"></a><span class="lineno">  105</span>                }</div>
<div class="line"><a id="l00106" name="l00106"></a><span class="lineno">  106</span>            }</div>
<div class="line"><a id="l00107" name="l00107"></a><span class="lineno">  107</span> </div>
<div class="line"><a id="l00108" name="l00108"></a><span class="lineno">  108</span>            <span class="keywordflow">if</span> (liquidNativePasses == <span class="keyword">null</span> || liquidNativePasses.Length != liquidsToRenderCount)</div>
<div class="line"><a id="l00109" name="l00109"></a><span class="lineno">  109</span>            {</div>
<div class="line"><a id="l00110" name="l00110"></a><span class="lineno">  110</span>                liquidNativePasses = <span class="keyword">new</span> LiquidNativeRenderPass[liquidsToRenderCount];</div>
<div class="line"><a id="l00111" name="l00111"></a><span class="lineno">  111</span>                <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = 0; i &lt; liquidsToRenderCount; ++i)</div>
<div class="line"><a id="l00112" name="l00112"></a><span class="lineno">  112</span>                {</div>
<div class="line"><a id="l00113" name="l00113"></a><span class="lineno">  113</span>                    liquidNativePasses[i] = <span class="keyword">new</span> LiquidNativeRenderPass(<a class="code hl_variable" href="classcom_1_1zibra_1_1liquid_1_1_liquid_u_r_p_render_component.html#aaa2d65e3d2c6119bf69a62bf603744a4">settings</a>.<a class="code hl_variable" href="classcom_1_1zibra_1_1liquid_1_1_liquid_u_r_p_render_component_1_1_liquid_u_r_p_render_settings.html#ad99393f3fd81de826de62695408ce6e3">InjectionPoint</a>);</div>
<div class="line"><a id="l00114" name="l00114"></a><span class="lineno">  114</span>                }</div>
<div class="line"><a id="l00115" name="l00115"></a><span class="lineno">  115</span>            }</div>
<div class="line"><a id="l00116" name="l00116"></a><span class="lineno">  116</span> </div>
<div class="line"><a id="l00117" name="l00117"></a><span class="lineno">  117</span>            <span class="keywordflow">if</span> (liquidURPPasses == <span class="keyword">null</span> || liquidURPPasses.Length != liquidsToRenderCount)</div>
<div class="line"><a id="l00118" name="l00118"></a><span class="lineno">  118</span>            {</div>
<div class="line"><a id="l00119" name="l00119"></a><span class="lineno">  119</span>                liquidURPPasses = <span class="keyword">new</span> LiquidURPRenderPass[liquidsToRenderCount];</div>
<div class="line"><a id="l00120" name="l00120"></a><span class="lineno">  120</span>                <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = 0; i &lt; liquidsToRenderCount; ++i)</div>
<div class="line"><a id="l00121" name="l00121"></a><span class="lineno">  121</span>                {</div>
<div class="line"><a id="l00122" name="l00122"></a><span class="lineno">  122</span>                    liquidURPPasses[i] = <span class="keyword">new</span> LiquidURPRenderPass(<a class="code hl_variable" href="classcom_1_1zibra_1_1liquid_1_1_liquid_u_r_p_render_component.html#aaa2d65e3d2c6119bf69a62bf603744a4">settings</a>.<a class="code hl_variable" href="classcom_1_1zibra_1_1liquid_1_1_liquid_u_r_p_render_component_1_1_liquid_u_r_p_render_settings.html#ad99393f3fd81de826de62695408ce6e3">InjectionPoint</a>);</div>
<div class="line"><a id="l00123" name="l00123"></a><span class="lineno">  123</span>                }</div>
<div class="line"><a id="l00124" name="l00124"></a><span class="lineno">  124</span>            }</div>
<div class="line"><a id="l00125" name="l00125"></a><span class="lineno">  125</span> </div>
<div class="line"><a id="l00126" name="l00126"></a><span class="lineno">  126</span>            <span class="keywordflow">if</span> (liquidVisualizeSDFPasses == <span class="keyword">null</span> || liquidVisualizeSDFPasses.Length != liquidsToVisualizeSDFCount)</div>
<div class="line"><a id="l00127" name="l00127"></a><span class="lineno">  127</span>            {</div>
<div class="line"><a id="l00128" name="l00128"></a><span class="lineno">  128</span>                liquidVisualizeSDFPasses = <span class="keyword">new</span> LiquidVisualizeSDFPass[liquidsToVisualizeSDFCount];</div>
<div class="line"><a id="l00129" name="l00129"></a><span class="lineno">  129</span>                <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = 0; i &lt; liquidsToVisualizeSDFCount; ++i)</div>
<div class="line"><a id="l00130" name="l00130"></a><span class="lineno">  130</span>                {</div>
<div class="line"><a id="l00131" name="l00131"></a><span class="lineno">  131</span>                    liquidVisualizeSDFPasses[i] = <span class="keyword">new</span> LiquidVisualizeSDFPass(<a class="code hl_variable" href="classcom_1_1zibra_1_1liquid_1_1_liquid_u_r_p_render_component.html#aaa2d65e3d2c6119bf69a62bf603744a4">settings</a>.<a class="code hl_variable" href="classcom_1_1zibra_1_1liquid_1_1_liquid_u_r_p_render_component_1_1_liquid_u_r_p_render_settings.html#ad99393f3fd81de826de62695408ce6e3">InjectionPoint</a>);</div>
<div class="line"><a id="l00132" name="l00132"></a><span class="lineno">  132</span>                }</div>
<div class="line"><a id="l00133" name="l00133"></a><span class="lineno">  133</span>            }</div>
<div class="line"><a id="l00134" name="l00134"></a><span class="lineno">  134</span> </div>
<div class="line"><a id="l00135" name="l00135"></a><span class="lineno">  135</span>            <span class="keywordflow">if</span> (upscalePasses == <span class="keyword">null</span> || upscalePasses.Length != liquidsToUpscaleCount)</div>
<div class="line"><a id="l00136" name="l00136"></a><span class="lineno">  136</span>            {</div>
<div class="line"><a id="l00137" name="l00137"></a><span class="lineno">  137</span>                upscalePasses = <span class="keyword">new</span> LiquidUpscaleURPRenderPass[liquidsToUpscaleCount];</div>
<div class="line"><a id="l00138" name="l00138"></a><span class="lineno">  138</span>                <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = 0; i &lt; liquidsToUpscaleCount; ++i)</div>
<div class="line"><a id="l00139" name="l00139"></a><span class="lineno">  139</span>                {</div>
<div class="line"><a id="l00140" name="l00140"></a><span class="lineno">  140</span>                    upscalePasses[i] = <span class="keyword">new</span> LiquidUpscaleURPRenderPass(<a class="code hl_variable" href="classcom_1_1zibra_1_1liquid_1_1_liquid_u_r_p_render_component.html#aaa2d65e3d2c6119bf69a62bf603744a4">settings</a>.<a class="code hl_variable" href="classcom_1_1zibra_1_1liquid_1_1_liquid_u_r_p_render_component_1_1_liquid_u_r_p_render_settings.html#ad99393f3fd81de826de62695408ce6e3">InjectionPoint</a>);</div>
<div class="line"><a id="l00141" name="l00141"></a><span class="lineno">  141</span>                }</div>
<div class="line"><a id="l00142" name="l00142"></a><span class="lineno">  142</span>            }</div>
<div class="line"><a id="l00143" name="l00143"></a><span class="lineno">  143</span> </div>
<div class="line"><a id="l00144" name="l00144"></a><span class="lineno">  144</span>            <span class="keywordtype">int</span> currentCopyPass = 0;</div>
<div class="line"><a id="l00145" name="l00145"></a><span class="lineno">  145</span>            <span class="keywordtype">int</span> currentLiquidPass = 0;</div>
<div class="line"><a id="l00146" name="l00146"></a><span class="lineno">  146</span>            <span class="keywordtype">int</span> currentVisualizeSDFPass = 0;</div>
<div class="line"><a id="l00147" name="l00147"></a><span class="lineno">  147</span>            <span class="keywordtype">int</span> currentUpscalePass = 0;</div>
<div class="line"><a id="l00148" name="l00148"></a><span class="lineno">  148</span> </div>
<div class="line"><a id="l00149" name="l00149"></a><span class="lineno">  149</span>            <span class="keywordflow">foreach</span> (var liquid <span class="keywordflow">in</span> <a class="code hl_class" href="classcom_1_1zibra_1_1liquid_1_1_solver_1_1_zibra_liquid.html">ZibraLiquid</a>.<a class="code hl_variable" href="classcom_1_1zibra_1_1liquid_1_1_solver_1_1_zibra_liquid.html#a3e0d62990bc24eac42e3e6cad65df04c">AllFluids</a>)</div>
<div class="line"><a id="l00150" name="l00150"></a><span class="lineno">  150</span>            {</div>
<div class="line"><a id="l00151" name="l00151"></a><span class="lineno">  151</span>                <span class="keywordflow">if</span> (liquid != <span class="keyword">null</span> &amp;&amp; liquid.IsRenderingEnabled() &amp;&amp;</div>
<div class="line"><a id="l00152" name="l00152"></a><span class="lineno">  152</span>                    ((camera.cullingMask &amp; (1 &lt;&lt; liquid.gameObject.layer)) != 0))</div>
<div class="line"><a id="l00153" name="l00153"></a><span class="lineno">  153</span>                {</div>
<div class="line"><a id="l00154" name="l00154"></a><span class="lineno">  154</span>                    <span class="keywordflow">if</span> (liquid.IsBackgroundCopyNeeded(camera))</div>
<div class="line"><a id="l00155" name="l00155"></a><span class="lineno">  155</span>                    {</div>
<div class="line"><a id="l00156" name="l00156"></a><span class="lineno">  156</span>                        copyPasses[currentCopyPass].liquid = liquid;</div>
<div class="line"><a id="l00157" name="l00157"></a><span class="lineno">  157</span> </div>
<div class="line"><a id="l00158" name="l00158"></a><span class="lineno">  158</span><span class="preprocessor">#if UNITY_PIPELINE_URP_10_0_OR_HIGHER</span></div>
<div class="line"><a id="l00159" name="l00159"></a><span class="lineno">  159</span>                        copyPasses[currentCopyPass].ConfigureInput(ScriptableRenderPassInput.Color |</div>
<div class="line"><a id="l00160" name="l00160"></a><span class="lineno">  160</span>                                                                   ScriptableRenderPassInput.Depth);</div>
<div class="line"><a id="l00161" name="l00161"></a><span class="lineno">  161</span><span class="preprocessor">#endif</span></div>
<div class="line"><a id="l00162" name="l00162"></a><span class="lineno">  162</span>                        copyPasses[currentCopyPass].renderPassEvent = <a class="code hl_variable" href="classcom_1_1zibra_1_1liquid_1_1_liquid_u_r_p_render_component.html#aaa2d65e3d2c6119bf69a62bf603744a4">settings</a>.<a class="code hl_variable" href="classcom_1_1zibra_1_1liquid_1_1_liquid_u_r_p_render_component_1_1_liquid_u_r_p_render_settings.html#ad99393f3fd81de826de62695408ce6e3">InjectionPoint</a>;</div>
<div class="line"><a id="l00163" name="l00163"></a><span class="lineno">  163</span> </div>
<div class="line"><a id="l00164" name="l00164"></a><span class="lineno">  164</span>                        renderer.EnqueuePass(copyPasses[currentCopyPass]);</div>
<div class="line"><a id="l00165" name="l00165"></a><span class="lineno">  165</span>                        currentCopyPass++;</div>
<div class="line"><a id="l00166" name="l00166"></a><span class="lineno">  166</span>                    }</div>
<div class="line"><a id="l00167" name="l00167"></a><span class="lineno">  167</span> </div>
<div class="line"><a id="l00168" name="l00168"></a><span class="lineno">  168</span>                    liquidNativePasses[currentLiquidPass].liquid = liquid;</div>
<div class="line"><a id="l00169" name="l00169"></a><span class="lineno">  169</span>                    liquidNativePasses[currentLiquidPass].renderPassEvent = <a class="code hl_variable" href="classcom_1_1zibra_1_1liquid_1_1_liquid_u_r_p_render_component.html#aaa2d65e3d2c6119bf69a62bf603744a4">settings</a>.<a class="code hl_variable" href="classcom_1_1zibra_1_1liquid_1_1_liquid_u_r_p_render_component_1_1_liquid_u_r_p_render_settings.html#ad99393f3fd81de826de62695408ce6e3">InjectionPoint</a>;</div>
<div class="line"><a id="l00170" name="l00170"></a><span class="lineno">  170</span>                    renderer.EnqueuePass(liquidNativePasses[currentLiquidPass]);</div>
<div class="line"><a id="l00171" name="l00171"></a><span class="lineno">  171</span> </div>
<div class="line"><a id="l00172" name="l00172"></a><span class="lineno">  172</span>                    liquidURPPasses[currentLiquidPass].liquid = liquid;</div>
<div class="line"><a id="l00173" name="l00173"></a><span class="lineno">  173</span><span class="preprocessor">#if UNITY_PIPELINE_URP_10_0_OR_HIGHER</span></div>
<div class="line"><a id="l00174" name="l00174"></a><span class="lineno">  174</span>                    liquidURPPasses[currentLiquidPass].ConfigureInput(ScriptableRenderPassInput.Color |</div>
<div class="line"><a id="l00175" name="l00175"></a><span class="lineno">  175</span>                                                                      ScriptableRenderPassInput.Depth);</div>
<div class="line"><a id="l00176" name="l00176"></a><span class="lineno">  176</span><span class="preprocessor">#endif</span></div>
<div class="line"><a id="l00177" name="l00177"></a><span class="lineno">  177</span> </div>
<div class="line"><a id="l00178" name="l00178"></a><span class="lineno">  178</span><span class="preprocessor">#if !UNITY_PIPELINE_URP_9_0_OR_HIGHER</span></div>
<div class="line"><a id="l00179" name="l00179"></a><span class="lineno">  179</span>                    liquidURPPasses[currentLiquidPass].Setup(renderer, ref renderingData);</div>
<div class="line"><a id="l00180" name="l00180"></a><span class="lineno">  180</span><span class="preprocessor">#endif</span></div>
<div class="line"><a id="l00181" name="l00181"></a><span class="lineno">  181</span>                    liquidURPPasses[currentLiquidPass].renderPassEvent = <a class="code hl_variable" href="classcom_1_1zibra_1_1liquid_1_1_liquid_u_r_p_render_component.html#aaa2d65e3d2c6119bf69a62bf603744a4">settings</a>.<a class="code hl_variable" href="classcom_1_1zibra_1_1liquid_1_1_liquid_u_r_p_render_component_1_1_liquid_u_r_p_render_settings.html#ad99393f3fd81de826de62695408ce6e3">InjectionPoint</a>;</div>
<div class="line"><a id="l00182" name="l00182"></a><span class="lineno">  182</span> </div>
<div class="line"><a id="l00183" name="l00183"></a><span class="lineno">  183</span>                    renderer.EnqueuePass(liquidURPPasses[currentLiquidPass]);</div>
<div class="line"><a id="l00184" name="l00184"></a><span class="lineno">  184</span>                    currentLiquidPass++;</div>
<div class="line"><a id="l00185" name="l00185"></a><span class="lineno">  185</span> </div>
<div class="line"><a id="l00186" name="l00186"></a><span class="lineno">  186</span>                    <span class="keywordflow">if</span> (liquid.VisualizeSceneSDF)</div>
<div class="line"><a id="l00187" name="l00187"></a><span class="lineno">  187</span>                    {</div>
<div class="line"><a id="l00188" name="l00188"></a><span class="lineno">  188</span><span class="preprocessor">#if UNITY_PIPELINE_URP_10_0_OR_HIGHER</span></div>
<div class="line"><a id="l00189" name="l00189"></a><span class="lineno">  189</span>                        liquidVisualizeSDFPasses[currentVisualizeSDFPass].ConfigureInput(</div>
<div class="line"><a id="l00190" name="l00190"></a><span class="lineno">  190</span>                            ScriptableRenderPassInput.Color | ScriptableRenderPassInput.Depth);</div>
<div class="line"><a id="l00191" name="l00191"></a><span class="lineno">  191</span><span class="preprocessor">#endif</span></div>
<div class="line"><a id="l00192" name="l00192"></a><span class="lineno">  192</span><span class="preprocessor">#if !UNITY_PIPELINE_URP_9_0_OR_HIGHER</span></div>
<div class="line"><a id="l00193" name="l00193"></a><span class="lineno">  193</span>                        liquidVisualizeSDFPasses[currentVisualizeSDFPass].Setup(renderer, ref renderingData);</div>
<div class="line"><a id="l00194" name="l00194"></a><span class="lineno">  194</span><span class="preprocessor">#endif</span></div>
<div class="line"><a id="l00195" name="l00195"></a><span class="lineno">  195</span>                        liquidVisualizeSDFPasses[currentVisualizeSDFPass].liquid = liquid;</div>
<div class="line"><a id="l00196" name="l00196"></a><span class="lineno">  196</span>                        liquidVisualizeSDFPasses[currentVisualizeSDFPass].renderPassEvent = <a class="code hl_variable" href="classcom_1_1zibra_1_1liquid_1_1_liquid_u_r_p_render_component.html#aaa2d65e3d2c6119bf69a62bf603744a4">settings</a>.<a class="code hl_variable" href="classcom_1_1zibra_1_1liquid_1_1_liquid_u_r_p_render_component_1_1_liquid_u_r_p_render_settings.html#ad99393f3fd81de826de62695408ce6e3">InjectionPoint</a>;</div>
<div class="line"><a id="l00197" name="l00197"></a><span class="lineno">  197</span>                        renderer.EnqueuePass(liquidVisualizeSDFPasses[currentVisualizeSDFPass]);</div>
<div class="line"><a id="l00198" name="l00198"></a><span class="lineno">  198</span>                        currentVisualizeSDFPass++;</div>
<div class="line"><a id="l00199" name="l00199"></a><span class="lineno">  199</span>                    }</div>
<div class="line"><a id="l00200" name="l00200"></a><span class="lineno">  200</span> </div>
<div class="line"><a id="l00201" name="l00201"></a><span class="lineno">  201</span>                    <span class="keywordflow">if</span> (liquid.EnableDownscale)</div>
<div class="line"><a id="l00202" name="l00202"></a><span class="lineno">  202</span>                    {</div>
<div class="line"><a id="l00203" name="l00203"></a><span class="lineno">  203</span>                        upscalePasses[currentUpscalePass].liquid = liquid;</div>
<div class="line"><a id="l00204" name="l00204"></a><span class="lineno">  204</span> </div>
<div class="line"><a id="l00205" name="l00205"></a><span class="lineno">  205</span>                        upscalePasses[currentUpscalePass].renderPassEvent = <a class="code hl_variable" href="classcom_1_1zibra_1_1liquid_1_1_liquid_u_r_p_render_component.html#aaa2d65e3d2c6119bf69a62bf603744a4">settings</a>.<a class="code hl_variable" href="classcom_1_1zibra_1_1liquid_1_1_liquid_u_r_p_render_component_1_1_liquid_u_r_p_render_settings.html#ad99393f3fd81de826de62695408ce6e3">InjectionPoint</a>;</div>
<div class="line"><a id="l00206" name="l00206"></a><span class="lineno">  206</span> </div>
<div class="line"><a id="l00207" name="l00207"></a><span class="lineno">  207</span>                        renderer.EnqueuePass(upscalePasses[currentUpscalePass]);</div>
<div class="line"><a id="l00208" name="l00208"></a><span class="lineno">  208</span>                        currentUpscalePass++;</div>
<div class="line"><a id="l00209" name="l00209"></a><span class="lineno">  209</span>                    }</div>
<div class="line"><a id="l00210" name="l00210"></a><span class="lineno">  210</span>                }</div>
<div class="line"><a id="l00211" name="l00211"></a><span class="lineno">  211</span>            }</div>
<div class="line"><a id="l00212" name="l00212"></a><span class="lineno">  212</span>        }</div>
<div class="line"><a id="l00213" name="l00213"></a><span class="lineno">  213</span><span class="preprocessor">#endregion</span></div>
<div class="line"><a id="l00214" name="l00214"></a><span class="lineno">  214</span><span class="preprocessor">#region Implementation details</span></div>
<div class="line"><a id="l00215" name="l00215"></a><span class="lineno">  215</span>        <span class="keyword">private</span> <span class="keyword">class </span>CopyBackgroundURPRenderPass : ScriptableRenderPass</div>
<div class="line"><a id="l00216" name="l00216"></a><span class="lineno">  216</span>        {</div>
<div class="line"><a id="l00217" name="l00217"></a><span class="lineno">  217</span>            <span class="keyword">public</span> <a class="code hl_class" href="classcom_1_1zibra_1_1liquid_1_1_solver_1_1_zibra_liquid.html">ZibraLiquid</a> liquid;</div>
<div class="line"><a id="l00218" name="l00218"></a><span class="lineno">  218</span> </div>
<div class="line"><a id="l00219" name="l00219"></a><span class="lineno">  219</span>            RenderTargetIdentifier cameraColorTexture;</div>
<div class="line"><a id="l00220" name="l00220"></a><span class="lineno">  220</span> </div>
<div class="line"><a id="l00221" name="l00221"></a><span class="lineno">  221</span>            <span class="keyword">public</span> CopyBackgroundURPRenderPass(RenderPassEvent injectionPoint)</div>
<div class="line"><a id="l00222" name="l00222"></a><span class="lineno">  222</span>            {</div>
<div class="line"><a id="l00223" name="l00223"></a><span class="lineno">  223</span>                renderPassEvent = injectionPoint;</div>
<div class="line"><a id="l00224" name="l00224"></a><span class="lineno">  224</span>            }</div>
<div class="line"><a id="l00225" name="l00225"></a><span class="lineno">  225</span> </div>
<div class="line"><a id="l00226" name="l00226"></a><span class="lineno">  226</span><span class="preprocessor">#if UNITY_PIPELINE_URP_9_0_OR_HIGHER</span></div>
<div class="line"><a id="l00227" name="l00227"></a><span class="lineno">  227</span>            <span class="keyword">public</span> <span class="keyword">override</span> <span class="keywordtype">void</span> OnCameraSetup(CommandBuffer cmd, ref RenderingData renderingData)</div>
<div class="line"><a id="l00228" name="l00228"></a><span class="lineno">  228</span>            {</div>
<div class="line"><a id="l00229" name="l00229"></a><span class="lineno">  229</span>                cameraColorTexture = renderingData.cameraData.renderer.cameraColorTarget;</div>
<div class="line"><a id="l00230" name="l00230"></a><span class="lineno">  230</span>            }</div>
<div class="line"><a id="l00231" name="l00231"></a><span class="lineno">  231</span><span class="preprocessor">#else</span></div>
<div class="line"><a id="l00232" name="l00232"></a><span class="lineno">  232</span>            <span class="keyword">public</span> <span class="keywordtype">void</span> Setup(ScriptableRenderer renderer, ref RenderingData renderingData)</div>
<div class="line"><a id="l00233" name="l00233"></a><span class="lineno">  233</span>            {</div>
<div class="line"><a id="l00234" name="l00234"></a><span class="lineno">  234</span>                cameraColorTexture = renderer.cameraColorTarget;</div>
<div class="line"><a id="l00235" name="l00235"></a><span class="lineno">  235</span>            }</div>
<div class="line"><a id="l00236" name="l00236"></a><span class="lineno">  236</span><span class="preprocessor">#endif</span></div>
<div class="line"><a id="l00237" name="l00237"></a><span class="lineno">  237</span> </div>
<div class="line"><a id="l00238" name="l00238"></a><span class="lineno">  238</span>            <span class="keyword">public</span> <span class="keyword">override</span> <span class="keywordtype">void</span> Execute(ScriptableRenderContext context, ref RenderingData renderingData)</div>
<div class="line"><a id="l00239" name="l00239"></a><span class="lineno">  239</span>            {</div>
<div class="line"><a id="l00240" name="l00240"></a><span class="lineno">  240</span>                Camera camera = renderingData.cameraData.camera;</div>
<div class="line"><a id="l00241" name="l00241"></a><span class="lineno">  241</span> </div>
<div class="line"><a id="l00242" name="l00242"></a><span class="lineno">  242</span>                CommandBuffer cmd = CommandBufferPool.Get(<span class="stringliteral">&quot;ZibraLiquid.Render&quot;</span>);</div>
<div class="line"><a id="l00243" name="l00243"></a><span class="lineno">  243</span> </div>
<div class="line"><a id="l00244" name="l00244"></a><span class="lineno">  244</span>                <span class="keywordflow">if</span> (liquid.CameraResourcesMap.ContainsKey(camera))</div>
<div class="line"><a id="l00245" name="l00245"></a><span class="lineno">  245</span>                {</div>
<div class="line"><a id="l00246" name="l00246"></a><span class="lineno">  246</span><span class="preprocessor">#if UNITY_PIPELINE_URP_9_0_OR_HIGHER</span></div>
<div class="line"><a id="l00247" name="l00247"></a><span class="lineno">  247</span>                    Blit(cmd, cameraColorTexture, liquid.CameraResourcesMap[camera].Background);</div>
<div class="line"><a id="l00248" name="l00248"></a><span class="lineno">  248</span><span class="preprocessor">#else</span></div>
<div class="line"><a id="l00249" name="l00249"></a><span class="lineno">  249</span>                    <span class="comment">// For some reason old version of URP don&#39;t want to blit texture via correct API</span></div>
<div class="line"><a id="l00250" name="l00250"></a><span class="lineno">  250</span>                    cmd.Blit(cameraColorTexture, liquid.CameraResourcesMap[camera].Background);</div>
<div class="line"><a id="l00251" name="l00251"></a><span class="lineno">  251</span><span class="preprocessor">#endif</span></div>
<div class="line"><a id="l00252" name="l00252"></a><span class="lineno">  252</span>                }</div>
<div class="line"><a id="l00253" name="l00253"></a><span class="lineno">  253</span> </div>
<div class="line"><a id="l00254" name="l00254"></a><span class="lineno">  254</span>                context.ExecuteCommandBuffer(cmd);</div>
<div class="line"><a id="l00255" name="l00255"></a><span class="lineno">  255</span>                CommandBufferPool.Release(cmd);</div>
<div class="line"><a id="l00256" name="l00256"></a><span class="lineno">  256</span>            }</div>
<div class="line"><a id="l00257" name="l00257"></a><span class="lineno">  257</span>        }</div>
<div class="line"><a id="l00258" name="l00258"></a><span class="lineno">  258</span> </div>
<div class="line"><a id="l00259" name="l00259"></a><span class="lineno">  259</span>        <span class="keyword">private</span> <span class="keyword">class </span>LiquidNativeRenderPass : ScriptableRenderPass</div>
<div class="line"><a id="l00260" name="l00260"></a><span class="lineno">  260</span>        {</div>
<div class="line"><a id="l00261" name="l00261"></a><span class="lineno">  261</span>            <span class="keyword">public</span> <a class="code hl_class" href="classcom_1_1zibra_1_1liquid_1_1_solver_1_1_zibra_liquid.html">ZibraLiquid</a> liquid;</div>
<div class="line"><a id="l00262" name="l00262"></a><span class="lineno">  262</span> </div>
<div class="line"><a id="l00263" name="l00263"></a><span class="lineno">  263</span>            <span class="keyword">public</span> LiquidNativeRenderPass(RenderPassEvent injectionPoint)</div>
<div class="line"><a id="l00264" name="l00264"></a><span class="lineno">  264</span>            {</div>
<div class="line"><a id="l00265" name="l00265"></a><span class="lineno">  265</span>                renderPassEvent = injectionPoint;</div>
<div class="line"><a id="l00266" name="l00266"></a><span class="lineno">  266</span>            }</div>
<div class="line"><a id="l00267" name="l00267"></a><span class="lineno">  267</span> </div>
<div class="line"><a id="l00268" name="l00268"></a><span class="lineno">  268</span>            <span class="keyword">public</span> <span class="keyword">override</span> <span class="keywordtype">void</span> Execute(ScriptableRenderContext context, ref RenderingData renderingData)</div>
<div class="line"><a id="l00269" name="l00269"></a><span class="lineno">  269</span>            {</div>
<div class="line"><a id="l00270" name="l00270"></a><span class="lineno">  270</span>                Camera camera = renderingData.cameraData.camera;</div>
<div class="line"><a id="l00271" name="l00271"></a><span class="lineno">  271</span>                camera.depthTextureMode = DepthTextureMode.<a class="code hl_variable" href="classcom_1_1zibra_1_1liquid_1_1_solver_1_1_zibra_liquid.html#a09b8c4a95cd409908e114a609d5b725c">Depth</a>;</div>
<div class="line"><a id="l00272" name="l00272"></a><span class="lineno">  272</span>                CommandBuffer cmd = CommandBufferPool.Get(<span class="stringliteral">&quot;ZibraLiquid.Render&quot;</span>);</div>
<div class="line"><a id="l00273" name="l00273"></a><span class="lineno">  273</span> </div>
<div class="line"><a id="l00274" name="l00274"></a><span class="lineno">  274</span>                liquid.RenderCallBack(renderingData.cameraData.camera, renderingData.cameraData.renderScale);</div>
<div class="line"><a id="l00275" name="l00275"></a><span class="lineno">  275</span> </div>
<div class="line"><a id="l00276" name="l00276"></a><span class="lineno">  276</span>                <span class="comment">// set initial parameters in the native plugin</span></div>
<div class="line"><a id="l00277" name="l00277"></a><span class="lineno">  277</span>                LiquidBridge.SubmitInstanceEvent(cmd, liquid.<a class="code hl_property" href="classcom_1_1zibra_1_1liquid_1_1_solver_1_1_zibra_liquid.html#a7e7f56f4d88e4d9aaa888cc1a1efa9f9">CurrentInstanceID</a>, LiquidBridge.EventID.SetCameraParams,</div>
<div class="line"><a id="l00278" name="l00278"></a><span class="lineno">  278</span>                                                 liquid.CamNativeParams[camera]);</div>
<div class="line"><a id="l00279" name="l00279"></a><span class="lineno">  279</span> </div>
<div class="line"><a id="l00280" name="l00280"></a><span class="lineno">  280</span>                <span class="keywordflow">if</span> (SystemInfo.graphicsDeviceType == GraphicsDeviceType.Vulkan)</div>
<div class="line"><a id="l00281" name="l00281"></a><span class="lineno">  281</span>                {</div>
<div class="line"><a id="l00282" name="l00282"></a><span class="lineno">  282</span>                    cmd.SetRenderTarget(liquid.<a class="code hl_variable" href="classcom_1_1zibra_1_1liquid_1_1_solver_1_1_zibra_liquid.html#a5cbebfc79264084a1a7919b1f2df4bcd">Color0</a>, RenderBufferLoadAction.DontCare, RenderBufferStoreAction.Store,</div>
<div class="line"><a id="l00283" name="l00283"></a><span class="lineno">  283</span>                                        liquid.<a class="code hl_variable" href="classcom_1_1zibra_1_1liquid_1_1_solver_1_1_zibra_liquid.html#a09b8c4a95cd409908e114a609d5b725c">Depth</a>, RenderBufferLoadAction.DontCare, RenderBufferStoreAction.Store);</div>
<div class="line"><a id="l00284" name="l00284"></a><span class="lineno">  284</span>                    cmd.ClearRenderTarget(<span class="keyword">true</span>, <span class="keyword">true</span>, Color.clear);</div>
<div class="line"><a id="l00285" name="l00285"></a><span class="lineno">  285</span>                }</div>
<div class="line"><a id="l00286" name="l00286"></a><span class="lineno">  286</span> </div>
<div class="line"><a id="l00287" name="l00287"></a><span class="lineno">  287</span>                liquid.RenderLiquidNative(cmd, renderingData.cameraData.camera);</div>
<div class="line"><a id="l00288" name="l00288"></a><span class="lineno">  288</span> </div>
<div class="line"><a id="l00289" name="l00289"></a><span class="lineno">  289</span>                context.ExecuteCommandBuffer(cmd);</div>
<div class="line"><a id="l00290" name="l00290"></a><span class="lineno">  290</span>                CommandBufferPool.Release(cmd);</div>
<div class="line"><a id="l00291" name="l00291"></a><span class="lineno">  291</span>            }</div>
<div class="line"><a id="l00292" name="l00292"></a><span class="lineno">  292</span>        }</div>
<div class="line"><a id="l00293" name="l00293"></a><span class="lineno">  293</span> </div>
<div class="line"><a id="l00294" name="l00294"></a><span class="lineno">  294</span>        <span class="keyword">private</span> <span class="keyword">class </span>LiquidURPRenderPass : ScriptableRenderPass</div>
<div class="line"><a id="l00295" name="l00295"></a><span class="lineno">  295</span>        {</div>
<div class="line"><a id="l00296" name="l00296"></a><span class="lineno">  296</span>            <span class="keyword">public</span> <a class="code hl_class" href="classcom_1_1zibra_1_1liquid_1_1_solver_1_1_zibra_liquid.html">ZibraLiquid</a> liquid;</div>
<div class="line"><a id="l00297" name="l00297"></a><span class="lineno">  297</span> </div>
<div class="line"><a id="l00298" name="l00298"></a><span class="lineno">  298</span>            RenderTargetIdentifier cameraColorTexture;</div>
<div class="line"><a id="l00299" name="l00299"></a><span class="lineno">  299</span> </div>
<div class="line"><a id="l00300" name="l00300"></a><span class="lineno">  300</span>            <span class="keyword">static</span> <span class="keywordtype">int</span> UpscaleColorTextureID = Shader.PropertyToID(<span class="stringliteral">&quot;ZibraLiquid_LiquidTempColorTexture&quot;</span>);</div>
<div class="line"><a id="l00301" name="l00301"></a><span class="lineno">  301</span>            <span class="keyword">static</span> <span class="keywordtype">int</span> UpscaleDepthTextureID = Shader.PropertyToID(<span class="stringliteral">&quot;ZibraLiquid_LiquidTempDepthTexture&quot;</span>);</div>
<div class="line"><a id="l00302" name="l00302"></a><span class="lineno">  302</span>            RenderTargetIdentifier UpscaleColorTexture;</div>
<div class="line"><a id="l00303" name="l00303"></a><span class="lineno">  303</span>            RenderTargetIdentifier UpscaleDepthTexture;</div>
<div class="line"><a id="l00304" name="l00304"></a><span class="lineno">  304</span> </div>
<div class="line"><a id="l00305" name="l00305"></a><span class="lineno">  305</span>            <span class="keyword">public</span> LiquidURPRenderPass(RenderPassEvent injectionPoint)</div>
<div class="line"><a id="l00306" name="l00306"></a><span class="lineno">  306</span>            {</div>
<div class="line"><a id="l00307" name="l00307"></a><span class="lineno">  307</span>                renderPassEvent = injectionPoint;</div>
<div class="line"><a id="l00308" name="l00308"></a><span class="lineno">  308</span>            }</div>
<div class="line"><a id="l00309" name="l00309"></a><span class="lineno">  309</span> </div>
<div class="line"><a id="l00310" name="l00310"></a><span class="lineno">  310</span><span class="preprocessor">#if UNITY_PIPELINE_URP_9_0_OR_HIGHER</span></div>
<div class="line"><a id="l00311" name="l00311"></a><span class="lineno">  311</span>            <span class="keyword">public</span> <span class="keyword">override</span> <span class="keywordtype">void</span> OnCameraSetup(CommandBuffer cmd, ref RenderingData renderingData)</div>
<div class="line"><a id="l00312" name="l00312"></a><span class="lineno">  312</span>            {</div>
<div class="line"><a id="l00313" name="l00313"></a><span class="lineno">  313</span>                cameraColorTexture = renderingData.cameraData.renderer.cameraColorTarget;</div>
<div class="line"><a id="l00314" name="l00314"></a><span class="lineno">  314</span>            }</div>
<div class="line"><a id="l00315" name="l00315"></a><span class="lineno">  315</span><span class="preprocessor">#else</span></div>
<div class="line"><a id="l00316" name="l00316"></a><span class="lineno">  316</span>            <span class="keyword">public</span> <span class="keywordtype">void</span> Setup(ScriptableRenderer renderer, ref RenderingData renderingData)</div>
<div class="line"><a id="l00317" name="l00317"></a><span class="lineno">  317</span>            {</div>
<div class="line"><a id="l00318" name="l00318"></a><span class="lineno">  318</span>                cameraColorTexture = renderer.cameraColorTarget;</div>
<div class="line"><a id="l00319" name="l00319"></a><span class="lineno">  319</span>            }</div>
<div class="line"><a id="l00320" name="l00320"></a><span class="lineno">  320</span><span class="preprocessor">#endif</span></div>
<div class="line"><a id="l00321" name="l00321"></a><span class="lineno">  321</span> </div>
<div class="line"><a id="l00322" name="l00322"></a><span class="lineno">  322</span>            <span class="keyword">public</span> <span class="keyword">override</span> <span class="keywordtype">void</span> Configure(CommandBuffer cmd, RenderTextureDescriptor cameraTextureDescriptor)</div>
<div class="line"><a id="l00323" name="l00323"></a><span class="lineno">  323</span>            {</div>
<div class="line"><a id="l00324" name="l00324"></a><span class="lineno">  324</span>                <span class="keywordflow">if</span> (liquid.<a class="code hl_variable" href="classcom_1_1zibra_1_1liquid_1_1_solver_1_1_zibra_liquid.html#a946e85fa04a56c9a658c62641f8df3c7">EnableDownscale</a>)</div>
<div class="line"><a id="l00325" name="l00325"></a><span class="lineno">  325</span>                {</div>
<div class="line"><a id="l00326" name="l00326"></a><span class="lineno">  326</span>                    RenderTextureDescriptor descriptor = cameraTextureDescriptor;</div>
<div class="line"><a id="l00327" name="l00327"></a><span class="lineno">  327</span> </div>
<div class="line"><a id="l00328" name="l00328"></a><span class="lineno">  328</span>                    Vector2Int dimensions = <span class="keyword">new</span> Vector2Int(descriptor.width, descriptor.height);</div>
<div class="line"><a id="l00329" name="l00329"></a><span class="lineno">  329</span>                    dimensions = liquid.ApplyDownscaleFactor(dimensions);</div>
<div class="line"><a id="l00330" name="l00330"></a><span class="lineno">  330</span>                    descriptor.width = dimensions.x;</div>
<div class="line"><a id="l00331" name="l00331"></a><span class="lineno">  331</span>                    descriptor.height = dimensions.y;</div>
<div class="line"><a id="l00332" name="l00332"></a><span class="lineno">  332</span> </div>
<div class="line"><a id="l00333" name="l00333"></a><span class="lineno">  333</span>                    descriptor.msaaSamples = 1;</div>
<div class="line"><a id="l00334" name="l00334"></a><span class="lineno">  334</span> </div>
<div class="line"><a id="l00335" name="l00335"></a><span class="lineno">  335</span>                    descriptor.colorFormat = RenderTextureFormat.ARGBHalf;</div>
<div class="line"><a id="l00336" name="l00336"></a><span class="lineno">  336</span>                    descriptor.depthBufferBits = 0;</div>
<div class="line"><a id="l00337" name="l00337"></a><span class="lineno">  337</span> </div>
<div class="line"><a id="l00338" name="l00338"></a><span class="lineno">  338</span>                    cmd.GetTemporaryRT(UpscaleColorTextureID, descriptor, FilterMode.Bilinear);</div>
<div class="line"><a id="l00339" name="l00339"></a><span class="lineno">  339</span> </div>
<div class="line"><a id="l00340" name="l00340"></a><span class="lineno">  340</span>                    descriptor.colorFormat = RenderTextureFormat.Depth;</div>
<div class="line"><a id="l00341" name="l00341"></a><span class="lineno">  341</span>                    descriptor.depthBufferBits = 32;</div>
<div class="line"><a id="l00342" name="l00342"></a><span class="lineno">  342</span> </div>
<div class="line"><a id="l00343" name="l00343"></a><span class="lineno">  343</span>                    cmd.GetTemporaryRT(UpscaleDepthTextureID, descriptor, FilterMode.Bilinear);</div>
<div class="line"><a id="l00344" name="l00344"></a><span class="lineno">  344</span> </div>
<div class="line"><a id="l00345" name="l00345"></a><span class="lineno">  345</span>                    UpscaleColorTexture = <span class="keyword">new</span> RenderTargetIdentifier(UpscaleColorTextureID);</div>
<div class="line"><a id="l00346" name="l00346"></a><span class="lineno">  346</span>                    UpscaleDepthTexture = <span class="keyword">new</span> RenderTargetIdentifier(UpscaleDepthTextureID);</div>
<div class="line"><a id="l00347" name="l00347"></a><span class="lineno">  347</span>                    ConfigureTarget(UpscaleColorTexture, UpscaleDepthTexture);</div>
<div class="line"><a id="l00348" name="l00348"></a><span class="lineno">  348</span>                    ConfigureClear(ClearFlag.All, <span class="keyword">new</span> Color(0, 0, 0, 0));</div>
<div class="line"><a id="l00349" name="l00349"></a><span class="lineno">  349</span>                }</div>
<div class="line"><a id="l00350" name="l00350"></a><span class="lineno">  350</span>                <span class="keywordflow">else</span></div>
<div class="line"><a id="l00351" name="l00351"></a><span class="lineno">  351</span>                {</div>
<div class="line"><a id="l00352" name="l00352"></a><span class="lineno">  352</span>                    ConfigureTarget(cameraColorTexture);</div>
<div class="line"><a id="l00353" name="l00353"></a><span class="lineno">  353</span>                    <span class="comment">// ConfigureClear seems to be persistent, so need to reset it</span></div>
<div class="line"><a id="l00354" name="l00354"></a><span class="lineno">  354</span>                    ConfigureClear(ClearFlag.None, <span class="keyword">new</span> Color(0, 0, 0, 0));</div>
<div class="line"><a id="l00355" name="l00355"></a><span class="lineno">  355</span>                }</div>
<div class="line"><a id="l00356" name="l00356"></a><span class="lineno">  356</span>            }</div>
<div class="line"><a id="l00357" name="l00357"></a><span class="lineno">  357</span> </div>
<div class="line"><a id="l00358" name="l00358"></a><span class="lineno">  358</span>            <span class="keyword">public</span> <span class="keyword">override</span> <span class="keywordtype">void</span> Execute(ScriptableRenderContext context, ref RenderingData renderingData)</div>
<div class="line"><a id="l00359" name="l00359"></a><span class="lineno">  359</span>            {</div>
<div class="line"><a id="l00360" name="l00360"></a><span class="lineno">  360</span>                Camera camera = renderingData.cameraData.camera;</div>
<div class="line"><a id="l00361" name="l00361"></a><span class="lineno">  361</span>                camera.depthTextureMode = DepthTextureMode.Depth;</div>
<div class="line"><a id="l00362" name="l00362"></a><span class="lineno">  362</span>                CommandBuffer cmd = CommandBufferPool.Get(<span class="stringliteral">&quot;ZibraLiquid.Render&quot;</span>);</div>
<div class="line"><a id="l00363" name="l00363"></a><span class="lineno">  363</span> </div>
<div class="line"><a id="l00364" name="l00364"></a><span class="lineno">  364</span>                <span class="keywordflow">if</span> (!liquid.<a class="code hl_variable" href="classcom_1_1zibra_1_1liquid_1_1_solver_1_1_zibra_liquid.html#a946e85fa04a56c9a658c62641f8df3c7">EnableDownscale</a>)</div>
<div class="line"><a id="l00365" name="l00365"></a><span class="lineno">  365</span>                {</div>
<div class="line"><a id="l00366" name="l00366"></a><span class="lineno">  366</span>                    cmd.SetRenderTarget(cameraColorTexture);</div>
<div class="line"><a id="l00367" name="l00367"></a><span class="lineno">  367</span>                }</div>
<div class="line"><a id="l00368" name="l00368"></a><span class="lineno">  368</span> </div>
<div class="line"><a id="l00369" name="l00369"></a><span class="lineno">  369</span>                liquid.RenderLiquidMain(cmd, camera);</div>
<div class="line"><a id="l00370" name="l00370"></a><span class="lineno">  370</span> </div>
<div class="line"><a id="l00371" name="l00371"></a><span class="lineno">  371</span>                context.ExecuteCommandBuffer(cmd);</div>
<div class="line"><a id="l00372" name="l00372"></a><span class="lineno">  372</span>                CommandBufferPool.Release(cmd);</div>
<div class="line"><a id="l00373" name="l00373"></a><span class="lineno">  373</span>            }</div>
<div class="line"><a id="l00374" name="l00374"></a><span class="lineno">  374</span> </div>
<div class="line"><a id="l00375" name="l00375"></a><span class="lineno">  375</span><span class="preprocessor">#if UNITY_PIPELINE_URP_9_0_OR_HIGHER</span></div>
<div class="line"><a id="l00376" name="l00376"></a><span class="lineno">  376</span>            <span class="keyword">public</span> <span class="keyword">override</span> <span class="keywordtype">void</span> OnCameraCleanup(CommandBuffer cmd)</div>
<div class="line"><a id="l00377" name="l00377"></a><span class="lineno">  377</span><span class="preprocessor">#else</span></div>
<div class="line"><a id="l00378" name="l00378"></a><span class="lineno">  378</span>            <span class="keyword">public</span> <span class="keyword">override</span> <span class="keywordtype">void</span> FrameCleanup(CommandBuffer cmd)</div>
<div class="line"><a id="l00379" name="l00379"></a><span class="lineno">  379</span><span class="preprocessor">#endif</span></div>
<div class="line"><a id="l00380" name="l00380"></a><span class="lineno">  380</span>            {</div>
<div class="line"><a id="l00381" name="l00381"></a><span class="lineno">  381</span>                <span class="keywordflow">if</span> (liquid.<a class="code hl_variable" href="classcom_1_1zibra_1_1liquid_1_1_solver_1_1_zibra_liquid.html#a946e85fa04a56c9a658c62641f8df3c7">EnableDownscale</a>)</div>
<div class="line"><a id="l00382" name="l00382"></a><span class="lineno">  382</span>                {</div>
<div class="line"><a id="l00383" name="l00383"></a><span class="lineno">  383</span>                    cmd.ReleaseTemporaryRT(UpscaleColorTextureID);</div>
<div class="line"><a id="l00384" name="l00384"></a><span class="lineno">  384</span>                    cmd.ReleaseTemporaryRT(UpscaleDepthTextureID);</div>
<div class="line"><a id="l00385" name="l00385"></a><span class="lineno">  385</span>                }</div>
<div class="line"><a id="l00386" name="l00386"></a><span class="lineno">  386</span>            }</div>
<div class="line"><a id="l00387" name="l00387"></a><span class="lineno">  387</span>        }</div>
<div class="line"><a id="l00388" name="l00388"></a><span class="lineno">  388</span> </div>
<div class="line"><a id="l00389" name="l00389"></a><span class="lineno">  389</span>        <span class="keyword">private</span> <span class="keyword">class </span>LiquidVisualizeSDFPass : ScriptableRenderPass</div>
<div class="line"><a id="l00390" name="l00390"></a><span class="lineno">  390</span>        {</div>
<div class="line"><a id="l00391" name="l00391"></a><span class="lineno">  391</span>            <span class="keyword">public</span> <a class="code hl_class" href="classcom_1_1zibra_1_1liquid_1_1_solver_1_1_zibra_liquid.html">ZibraLiquid</a> liquid;</div>
<div class="line"><a id="l00392" name="l00392"></a><span class="lineno">  392</span> </div>
<div class="line"><a id="l00393" name="l00393"></a><span class="lineno">  393</span>            RenderTargetIdentifier cameraColorTexture;</div>
<div class="line"><a id="l00394" name="l00394"></a><span class="lineno">  394</span> </div>
<div class="line"><a id="l00395" name="l00395"></a><span class="lineno">  395</span>            <span class="keyword">static</span> <span class="keywordtype">int</span> UpscaleColorTextureID = Shader.PropertyToID(<span class="stringliteral">&quot;ZibraLiquid_LiquidTempColorTexture&quot;</span>);</div>
<div class="line"><a id="l00396" name="l00396"></a><span class="lineno">  396</span>            <span class="keyword">static</span> <span class="keywordtype">int</span> UpscaleDepthTextureID = Shader.PropertyToID(<span class="stringliteral">&quot;ZibraLiquid_LiquidTempDepthTexture&quot;</span>);</div>
<div class="line"><a id="l00397" name="l00397"></a><span class="lineno">  397</span>            RenderTargetIdentifier UpscaleColorTexture;</div>
<div class="line"><a id="l00398" name="l00398"></a><span class="lineno">  398</span>            RenderTargetIdentifier UpscaleDepthTexture;</div>
<div class="line"><a id="l00399" name="l00399"></a><span class="lineno">  399</span> </div>
<div class="line"><a id="l00400" name="l00400"></a><span class="lineno">  400</span>            <span class="keyword">public</span> LiquidVisualizeSDFPass(RenderPassEvent injectionPoint)</div>
<div class="line"><a id="l00401" name="l00401"></a><span class="lineno">  401</span>            {</div>
<div class="line"><a id="l00402" name="l00402"></a><span class="lineno">  402</span>                renderPassEvent = injectionPoint;</div>
<div class="line"><a id="l00403" name="l00403"></a><span class="lineno">  403</span>            }</div>
<div class="line"><a id="l00404" name="l00404"></a><span class="lineno">  404</span> </div>
<div class="line"><a id="l00405" name="l00405"></a><span class="lineno">  405</span><span class="preprocessor">#if UNITY_PIPELINE_URP_9_0_OR_HIGHER</span></div>
<div class="line"><a id="l00406" name="l00406"></a><span class="lineno">  406</span>            <span class="keyword">public</span> <span class="keyword">override</span> <span class="keywordtype">void</span> OnCameraSetup(CommandBuffer cmd, ref RenderingData renderingData)</div>
<div class="line"><a id="l00407" name="l00407"></a><span class="lineno">  407</span>            {</div>
<div class="line"><a id="l00408" name="l00408"></a><span class="lineno">  408</span>                cameraColorTexture = renderingData.cameraData.renderer.cameraColorTarget;</div>
<div class="line"><a id="l00409" name="l00409"></a><span class="lineno">  409</span>            }</div>
<div class="line"><a id="l00410" name="l00410"></a><span class="lineno">  410</span><span class="preprocessor">#else</span></div>
<div class="line"><a id="l00411" name="l00411"></a><span class="lineno">  411</span>            <span class="keyword">public</span> <span class="keywordtype">void</span> Setup(ScriptableRenderer renderer, ref RenderingData renderingData)</div>
<div class="line"><a id="l00412" name="l00412"></a><span class="lineno">  412</span>            {</div>
<div class="line"><a id="l00413" name="l00413"></a><span class="lineno">  413</span>                cameraColorTexture = renderer.cameraColorTarget;</div>
<div class="line"><a id="l00414" name="l00414"></a><span class="lineno">  414</span>            }</div>
<div class="line"><a id="l00415" name="l00415"></a><span class="lineno">  415</span><span class="preprocessor">#endif</span></div>
<div class="line"><a id="l00416" name="l00416"></a><span class="lineno">  416</span> </div>
<div class="line"><a id="l00417" name="l00417"></a><span class="lineno">  417</span>            <span class="keyword">public</span> <span class="keyword">override</span> <span class="keywordtype">void</span> Configure(CommandBuffer cmd, RenderTextureDescriptor cameraTextureDescriptor)</div>
<div class="line"><a id="l00418" name="l00418"></a><span class="lineno">  418</span>            {</div>
<div class="line"><a id="l00419" name="l00419"></a><span class="lineno">  419</span>                <span class="keywordflow">if</span> (liquid.<a class="code hl_variable" href="classcom_1_1zibra_1_1liquid_1_1_solver_1_1_zibra_liquid.html#a946e85fa04a56c9a658c62641f8df3c7">EnableDownscale</a>)</div>
<div class="line"><a id="l00420" name="l00420"></a><span class="lineno">  420</span>                {</div>
<div class="line"><a id="l00421" name="l00421"></a><span class="lineno">  421</span>                    UpscaleColorTexture = <span class="keyword">new</span> RenderTargetIdentifier(UpscaleColorTextureID);</div>
<div class="line"><a id="l00422" name="l00422"></a><span class="lineno">  422</span>                    UpscaleDepthTexture = <span class="keyword">new</span> RenderTargetIdentifier(UpscaleColorTextureID);</div>
<div class="line"><a id="l00423" name="l00423"></a><span class="lineno">  423</span>                    ConfigureTarget(UpscaleColorTexture, UpscaleDepthTexture);</div>
<div class="line"><a id="l00424" name="l00424"></a><span class="lineno">  424</span>                }</div>
<div class="line"><a id="l00425" name="l00425"></a><span class="lineno">  425</span>                <span class="keywordflow">else</span></div>
<div class="line"><a id="l00426" name="l00426"></a><span class="lineno">  426</span>                {</div>
<div class="line"><a id="l00427" name="l00427"></a><span class="lineno">  427</span>                    ConfigureTarget(cameraColorTexture);</div>
<div class="line"><a id="l00428" name="l00428"></a><span class="lineno">  428</span>                }</div>
<div class="line"><a id="l00429" name="l00429"></a><span class="lineno">  429</span>            }</div>
<div class="line"><a id="l00430" name="l00430"></a><span class="lineno">  430</span> </div>
<div class="line"><a id="l00431" name="l00431"></a><span class="lineno">  431</span>            <span class="keyword">public</span> <span class="keyword">override</span> <span class="keywordtype">void</span> Execute(ScriptableRenderContext context, ref RenderingData renderingData)</div>
<div class="line"><a id="l00432" name="l00432"></a><span class="lineno">  432</span>            {</div>
<div class="line"><a id="l00433" name="l00433"></a><span class="lineno">  433</span>                Camera camera = renderingData.cameraData.camera;</div>
<div class="line"><a id="l00434" name="l00434"></a><span class="lineno">  434</span>                camera.depthTextureMode = DepthTextureMode.Depth;</div>
<div class="line"><a id="l00435" name="l00435"></a><span class="lineno">  435</span>                CommandBuffer cmd = CommandBufferPool.Get(<span class="stringliteral">&quot;ZibraLiquid.Render&quot;</span>);</div>
<div class="line"><a id="l00436" name="l00436"></a><span class="lineno">  436</span> </div>
<div class="line"><a id="l00437" name="l00437"></a><span class="lineno">  437</span>                LiquidBridge.SubmitInstanceEvent(cmd, liquid.<a class="code hl_property" href="classcom_1_1zibra_1_1liquid_1_1_solver_1_1_zibra_liquid.html#a7e7f56f4d88e4d9aaa888cc1a1efa9f9">CurrentInstanceID</a>, LiquidBridge.EventID.RenderSDF);</div>
<div class="line"><a id="l00438" name="l00438"></a><span class="lineno">  438</span> </div>
<div class="line"><a id="l00439" name="l00439"></a><span class="lineno">  439</span>                <span class="keywordflow">if</span> (liquid.<a class="code hl_variable" href="classcom_1_1zibra_1_1liquid_1_1_solver_1_1_zibra_liquid.html#a946e85fa04a56c9a658c62641f8df3c7">EnableDownscale</a>)</div>
<div class="line"><a id="l00440" name="l00440"></a><span class="lineno">  440</span>                {</div>
<div class="line"><a id="l00441" name="l00441"></a><span class="lineno">  441</span>                    cmd.SetRenderTarget(UpscaleColorTexture, UpscaleDepthTexture);</div>
<div class="line"><a id="l00442" name="l00442"></a><span class="lineno">  442</span>                }</div>
<div class="line"><a id="l00443" name="l00443"></a><span class="lineno">  443</span>                <span class="keywordflow">else</span></div>
<div class="line"><a id="l00444" name="l00444"></a><span class="lineno">  444</span>                {</div>
<div class="line"><a id="l00445" name="l00445"></a><span class="lineno">  445</span>                    cmd.SetRenderTarget(cameraColorTexture);</div>
<div class="line"><a id="l00446" name="l00446"></a><span class="lineno">  446</span>                }</div>
<div class="line"><a id="l00447" name="l00447"></a><span class="lineno">  447</span> </div>
<div class="line"><a id="l00448" name="l00448"></a><span class="lineno">  448</span>                liquid.RenderSDFVisualization(cmd, camera);</div>
<div class="line"><a id="l00449" name="l00449"></a><span class="lineno">  449</span> </div>
<div class="line"><a id="l00450" name="l00450"></a><span class="lineno">  450</span>                context.ExecuteCommandBuffer(cmd);</div>
<div class="line"><a id="l00451" name="l00451"></a><span class="lineno">  451</span>                CommandBufferPool.Release(cmd);</div>
<div class="line"><a id="l00452" name="l00452"></a><span class="lineno">  452</span>            }</div>
<div class="line"><a id="l00453" name="l00453"></a><span class="lineno">  453</span>        }</div>
<div class="line"><a id="l00454" name="l00454"></a><span class="lineno">  454</span> </div>
<div class="line"><a id="l00455" name="l00455"></a><span class="lineno">  455</span>        <span class="keyword">private</span> <span class="keyword">class </span>LiquidUpscaleURPRenderPass : ScriptableRenderPass</div>
<div class="line"><a id="l00456" name="l00456"></a><span class="lineno">  456</span>        {</div>
<div class="line"><a id="l00457" name="l00457"></a><span class="lineno">  457</span>            <span class="keyword">public</span> <a class="code hl_class" href="classcom_1_1zibra_1_1liquid_1_1_solver_1_1_zibra_liquid.html">ZibraLiquid</a> liquid;</div>
<div class="line"><a id="l00458" name="l00458"></a><span class="lineno">  458</span> </div>
<div class="line"><a id="l00459" name="l00459"></a><span class="lineno">  459</span>            <span class="keyword">static</span> <span class="keywordtype">int</span> UpscaleColorTextureID = Shader.PropertyToID(<span class="stringliteral">&quot;ZibraLiquid_LiquidTempColorTexture&quot;</span>);</div>
<div class="line"><a id="l00460" name="l00460"></a><span class="lineno">  460</span>            <span class="keyword">static</span> <span class="keywordtype">int</span> UpscaleDepthTextureID = Shader.PropertyToID(<span class="stringliteral">&quot;ZibraLiquid_LiquidTempDepthTexture&quot;</span>);</div>
<div class="line"><a id="l00461" name="l00461"></a><span class="lineno">  461</span>            RenderTargetIdentifier UpscaleColorTexture;</div>
<div class="line"><a id="l00462" name="l00462"></a><span class="lineno">  462</span>            RenderTargetIdentifier UpscaleDepthTexture;</div>
<div class="line"><a id="l00463" name="l00463"></a><span class="lineno">  463</span> </div>
<div class="line"><a id="l00464" name="l00464"></a><span class="lineno">  464</span>            <span class="keyword">public</span> LiquidUpscaleURPRenderPass(RenderPassEvent injectionPoint)</div>
<div class="line"><a id="l00465" name="l00465"></a><span class="lineno">  465</span>            {</div>
<div class="line"><a id="l00466" name="l00466"></a><span class="lineno">  466</span>                renderPassEvent = injectionPoint;</div>
<div class="line"><a id="l00467" name="l00467"></a><span class="lineno">  467</span>            }</div>
<div class="line"><a id="l00468" name="l00468"></a><span class="lineno">  468</span> </div>
<div class="line"><a id="l00469" name="l00469"></a><span class="lineno">  469</span>            <span class="keyword">public</span> <span class="keyword">override</span> <span class="keywordtype">void</span> Execute(ScriptableRenderContext context, ref RenderingData renderingData)</div>
<div class="line"><a id="l00470" name="l00470"></a><span class="lineno">  470</span>            {</div>
<div class="line"><a id="l00471" name="l00471"></a><span class="lineno">  471</span>                Camera camera = renderingData.cameraData.camera;</div>
<div class="line"><a id="l00472" name="l00472"></a><span class="lineno">  472</span>                camera.depthTextureMode = DepthTextureMode.<a class="code hl_variable" href="classcom_1_1zibra_1_1liquid_1_1_solver_1_1_zibra_liquid.html#a09b8c4a95cd409908e114a609d5b725c">Depth</a>;</div>
<div class="line"><a id="l00473" name="l00473"></a><span class="lineno">  473</span>                CommandBuffer cmd = CommandBufferPool.Get(<span class="stringliteral">&quot;ZibraLiquid.Render&quot;</span>);</div>
<div class="line"><a id="l00474" name="l00474"></a><span class="lineno">  474</span> </div>
<div class="line"><a id="l00475" name="l00475"></a><span class="lineno">  475</span>                UpscaleColorTexture = <span class="keyword">new</span> RenderTargetIdentifier(UpscaleColorTextureID);</div>
<div class="line"><a id="l00476" name="l00476"></a><span class="lineno">  476</span>                UpscaleDepthTexture = <span class="keyword">new</span> RenderTargetIdentifier(UpscaleDepthTextureID);</div>
<div class="line"><a id="l00477" name="l00477"></a><span class="lineno">  477</span>                liquid.UpscaleLiquidDirect(cmd, camera, UpscaleColorTexture, UpscaleDepthTexture);</div>
<div class="line"><a id="l00478" name="l00478"></a><span class="lineno">  478</span> </div>
<div class="line"><a id="l00479" name="l00479"></a><span class="lineno">  479</span>                context.ExecuteCommandBuffer(cmd);</div>
<div class="line"><a id="l00480" name="l00480"></a><span class="lineno">  480</span>                CommandBufferPool.Release(cmd);</div>
<div class="line"><a id="l00481" name="l00481"></a><span class="lineno">  481</span>            }</div>
<div class="line"><a id="l00482" name="l00482"></a><span class="lineno">  482</span>        }</div>
<div class="line"><a id="l00483" name="l00483"></a><span class="lineno">  483</span> </div>
<div class="line"><a id="l00484" name="l00484"></a><span class="lineno">  484</span>        <span class="comment">// 1 pass per rendered liquid that requires background copy</span></div>
<div class="line"><a id="l00485" name="l00485"></a><span class="lineno">  485</span>        CopyBackgroundURPRenderPass[] copyPasses;</div>
<div class="line"><a id="l00486" name="l00486"></a><span class="lineno">  486</span>        <span class="comment">// 1 pass per rendered liquid</span></div>
<div class="line"><a id="l00487" name="l00487"></a><span class="lineno">  487</span>        LiquidNativeRenderPass[] liquidNativePasses;</div>
<div class="line"><a id="l00488" name="l00488"></a><span class="lineno">  488</span>        <span class="comment">// 1 pass per rendered liquid</span></div>
<div class="line"><a id="l00489" name="l00489"></a><span class="lineno">  489</span>        LiquidURPRenderPass[] liquidURPPasses;</div>
<div class="line"><a id="l00490" name="l00490"></a><span class="lineno">  490</span>        <span class="comment">// 1 pass per rendered liquid with VisualizeSceneSDF enabled</span></div>
<div class="line"><a id="l00491" name="l00491"></a><span class="lineno">  491</span>        LiquidVisualizeSDFPass[] liquidVisualizeSDFPasses;</div>
<div class="line"><a id="l00492" name="l00492"></a><span class="lineno">  492</span>        <span class="comment">// 1 pass per rendered liquid that have downscale enabled</span></div>
<div class="line"><a id="l00493" name="l00493"></a><span class="lineno">  493</span>        LiquidUpscaleURPRenderPass[] upscalePasses;</div>
<div class="line"><a id="l00494" name="l00494"></a><span class="lineno">  494</span><span class="preprocessor">#endregion</span></div>
<div class="line"><a id="l00495" name="l00495"></a><span class="lineno">  495</span>    }</div>
<div class="line"><a id="l00496" name="l00496"></a><span class="lineno">  496</span>}</div>
<div class="line"><a id="l00497" name="l00497"></a><span class="lineno">  497</span> </div>
<div class="line"><a id="l00498" name="l00498"></a><span class="lineno">  498</span><span class="preprocessor">#endif </span><span class="comment">// UNITY_PIPELINE_URP</span></div>
<div class="ttc" id="aclasscom_1_1zibra_1_1liquid_1_1_liquid_u_r_p_render_component_1_1_liquid_u_r_p_render_settings_html"><div class="ttname"><a href="classcom_1_1zibra_1_1liquid_1_1_liquid_u_r_p_render_component_1_1_liquid_u_r_p_render_settings.html">com.zibra.liquid.LiquidURPRenderComponent.LiquidURPRenderSettings</a></div><div class="ttdoc">URP specific liquid rendering settings.</div><div class="ttdef"><b>Definition:</b> <a href="_liquid_u_r_p_render_component_8cs_source.html#l00026">LiquidURPRenderComponent.cs:27</a></div></div>
<div class="ttc" id="aclasscom_1_1zibra_1_1liquid_1_1_liquid_u_r_p_render_component_1_1_liquid_u_r_p_render_settings_html_a45f8df3acbb2721c2df8462f1cd8f14b"><div class="ttname"><a href="classcom_1_1zibra_1_1liquid_1_1_liquid_u_r_p_render_component_1_1_liquid_u_r_p_render_settings.html#a45f8df3acbb2721c2df8462f1cd8f14b">com.zibra.liquid.LiquidURPRenderComponent.LiquidURPRenderSettings.IsEnabled</a></div><div class="ttdeci">bool IsEnabled</div><div class="ttdoc">Globally defines whether liquid renders in URP.</div><div class="ttdef"><b>Definition:</b> <a href="_liquid_u_r_p_render_component_8cs_source.html#l00031">LiquidURPRenderComponent.cs:31</a></div></div>
<div class="ttc" id="aclasscom_1_1zibra_1_1liquid_1_1_liquid_u_r_p_render_component_1_1_liquid_u_r_p_render_settings_html_ad99393f3fd81de826de62695408ce6e3"><div class="ttname"><a href="classcom_1_1zibra_1_1liquid_1_1_liquid_u_r_p_render_component_1_1_liquid_u_r_p_render_settings.html#ad99393f3fd81de826de62695408ce6e3">com.zibra.liquid.LiquidURPRenderComponent.LiquidURPRenderSettings.InjectionPoint</a></div><div class="ttdeci">RenderPassEvent InjectionPoint</div><div class="ttdoc">Injection point where we will insert liquid rendering.</div><div class="ttdef"><b>Definition:</b> <a href="_liquid_u_r_p_render_component_8cs_source.html#l00039">LiquidURPRenderComponent.cs:39</a></div></div>
<div class="ttc" id="aclasscom_1_1zibra_1_1liquid_1_1_liquid_u_r_p_render_component_html"><div class="ttname"><a href="classcom_1_1zibra_1_1liquid_1_1_liquid_u_r_p_render_component.html">com.zibra.liquid.LiquidURPRenderComponent</a></div><div class="ttdoc">Component responsible for rendering liquid in case of URP.</div><div class="ttdef"><b>Definition:</b> <a href="_liquid_u_r_p_render_component_8cs_source.html#l00019">LiquidURPRenderComponent.cs:20</a></div></div>
<div class="ttc" id="aclasscom_1_1zibra_1_1liquid_1_1_liquid_u_r_p_render_component_html_a684261fe0dc774569f1b038bdd5b552d"><div class="ttname"><a href="classcom_1_1zibra_1_1liquid_1_1_liquid_u_r_p_render_component.html#a684261fe0dc774569f1b038bdd5b552d">com.zibra.liquid.LiquidURPRenderComponent.AddRenderPasses</a></div><div class="ttdeci">override void AddRenderPasses(ScriptableRenderer renderer, ref RenderingData renderingData)</div><div class="ttdoc">Adds scriptable render passes.</div><div class="ttdef"><b>Definition:</b> <a href="_liquid_u_r_p_render_component_8cs_source.html#l00058">LiquidURPRenderComponent.cs:58</a></div></div>
<div class="ttc" id="aclasscom_1_1zibra_1_1liquid_1_1_liquid_u_r_p_render_component_html_aaa2d65e3d2c6119bf69a62bf603744a4"><div class="ttname"><a href="classcom_1_1zibra_1_1liquid_1_1_liquid_u_r_p_render_component.html#aaa2d65e3d2c6119bf69a62bf603744a4">com.zibra.liquid.LiquidURPRenderComponent.settings</a></div><div class="ttdeci">LiquidURPRenderSettings settings</div><div class="ttdoc">See LiquidURPRenderSettings.</div><div class="ttdef"><b>Definition:</b> <a href="_liquid_u_r_p_render_component_8cs_source.html#l00046">LiquidURPRenderComponent.cs:46</a></div></div>
<div class="ttc" id="aclasscom_1_1zibra_1_1liquid_1_1_liquid_u_r_p_render_component_html_af96cf8d5fa174da4b69828a91e057d78"><div class="ttname"><a href="classcom_1_1zibra_1_1liquid_1_1_liquid_u_r_p_render_component.html#af96cf8d5fa174da4b69828a91e057d78">com.zibra.liquid.LiquidURPRenderComponent.Create</a></div><div class="ttdeci">override void Create()</div><div class="ttdoc">Creates URP ScriptableRendererFeature.</div><div class="ttdef"><b>Definition:</b> <a href="_liquid_u_r_p_render_component_8cs_source.html#l00051">LiquidURPRenderComponent.cs:51</a></div></div>
<div class="ttc" id="aclasscom_1_1zibra_1_1liquid_1_1_solver_1_1_zibra_liquid_html"><div class="ttname"><a href="classcom_1_1zibra_1_1liquid_1_1_solver_1_1_zibra_liquid.html">com.zibra.liquid.Solver.ZibraLiquid</a></div><div class="ttdoc">Main ZibraLiquid component.</div><div class="ttdef"><b>Definition:</b> <a href="_zibra_liquid_8cs_source.html#l00066">ZibraLiquid.cs:67</a></div></div>
<div class="ttc" id="aclasscom_1_1zibra_1_1liquid_1_1_solver_1_1_zibra_liquid_html_a09b8c4a95cd409908e114a609d5b725c"><div class="ttname"><a href="classcom_1_1zibra_1_1liquid_1_1_solver_1_1_zibra_liquid.html#a09b8c4a95cd409908e114a609d5b725c">com.zibra.liquid.Solver.ZibraLiquid.Depth</a></div><div class="ttdeci">RenderTexture Depth</div><div class="ttdoc">Depth buffer containing liquid depth.</div><div class="ttdef"><b>Definition:</b> <a href="_zibra_liquid_8cs_source.html#l00284">ZibraLiquid.cs:284</a></div></div>
<div class="ttc" id="aclasscom_1_1zibra_1_1liquid_1_1_solver_1_1_zibra_liquid_html_a3e0d62990bc24eac42e3e6cad65df04c"><div class="ttname"><a href="classcom_1_1zibra_1_1liquid_1_1_solver_1_1_zibra_liquid.html#a3e0d62990bc24eac42e3e6cad65df04c">com.zibra.liquid.Solver.ZibraLiquid.AllFluids</a></div><div class="ttdeci">static List&lt; ZibraLiquid &gt; AllFluids</div><div class="ttdoc">A list of all enabled instances of this component.</div><div class="ttdef"><b>Definition:</b> <a href="_zibra_liquid_8cs_source.html#l00073">ZibraLiquid.cs:73</a></div></div>
<div class="ttc" id="aclasscom_1_1zibra_1_1liquid_1_1_solver_1_1_zibra_liquid_html_a5cbebfc79264084a1a7919b1f2df4bcd"><div class="ttname"><a href="classcom_1_1zibra_1_1liquid_1_1_solver_1_1_zibra_liquid.html#a5cbebfc79264084a1a7919b1f2df4bcd">com.zibra.liquid.Solver.ZibraLiquid.Color0</a></div><div class="ttdeci">RenderTexture Color0</div><div class="ttdoc">Render target containing rendered mesh.</div><div class="ttdef"><b>Definition:</b> <a href="_zibra_liquid_8cs_source.html#l00185">ZibraLiquid.cs:185</a></div></div>
<div class="ttc" id="aclasscom_1_1zibra_1_1liquid_1_1_solver_1_1_zibra_liquid_html_a7e7f56f4d88e4d9aaa888cc1a1efa9f9"><div class="ttname"><a href="classcom_1_1zibra_1_1liquid_1_1_solver_1_1_zibra_liquid.html#a7e7f56f4d88e4d9aaa888cc1a1efa9f9">com.zibra.liquid.Solver.ZibraLiquid.CurrentInstanceID</a></div><div class="ttdeci">int CurrentInstanceID</div><div class="ttdoc">ID of running liquid instance.</div><div class="ttdef"><b>Definition:</b> <a href="_zibra_liquid_8cs_source.html#l00651">ZibraLiquid.cs:651</a></div></div>
<div class="ttc" id="aclasscom_1_1zibra_1_1liquid_1_1_solver_1_1_zibra_liquid_html_a946e85fa04a56c9a658c62641f8df3c7"><div class="ttname"><a href="classcom_1_1zibra_1_1liquid_1_1_solver_1_1_zibra_liquid.html#a946e85fa04a56c9a658c62641f8df3c7">com.zibra.liquid.Solver.ZibraLiquid.EnableDownscale</a></div><div class="ttdeci">bool EnableDownscale</div><div class="ttdoc">If enabled, makes liquid render in lower resolution.</div><div class="ttdef"><b>Definition:</b> <a href="_zibra_liquid_8cs_source.html#l00548">ZibraLiquid.cs:548</a></div></div>
<div class="ttc" id="anamespacecom_1_1zibra_1_1liquid_1_1_bridge_html"><div class="ttname"><a href="namespacecom_1_1zibra_1_1liquid_1_1_bridge.html">com.zibra.liquid.Bridge</a></div><div class="ttdef"><b>Definition:</b> <a href="_liquid_bridge_8cs_source.html#l00006">LiquidBridge.cs:7</a></div></div>
<div class="ttc" id="anamespacecom_1_1zibra_1_1liquid_1_1_solver_html"><div class="ttname"><a href="namespacecom_1_1zibra_1_1liquid_1_1_solver.html">com.zibra.liquid.Solver</a></div><div class="ttdoc">Namespace that contains main ZibraLiquid class with most of the simulation logic.</div><div class="ttdef"><b>Definition:</b> <a href="_namespace_documentation_8cs_source.html#l00102">NamespaceDocumentation.cs:103</a></div></div>
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