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   <div id="projectname">Zibra Effects
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   <div id="projectbrief">Real-time Simulated Visual Effects</div>
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<div class="header">
  <div class="headertitle"><div class="title">Class Hierarchy</div></div>
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<div class="contents">
<div class="textblock">This inheritance list is sorted roughly, but not completely, alphabetically:</div><div class="directory">
<div class="levels">[detail level <span onclick="javascript:toggleLevel(1);">1</span><span onclick="javascript:toggleLevel(2);">2</span><span onclick="javascript:toggleLevel(3);">3</span><span onclick="javascript:toggleLevel(4);">4</span>]</div><table class="directory">
<tr id="row_0_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classcom_1_1zibra_1_1liquid_1_1_solver_1_1_zibra_liquid_1_1_baked_initial_state.html" target="_self">ZibraLiquid.BakedInitialState</a></td><td class="desc">Baked initial state.  </td></tr>
<tr id="row_1_" class="odd"><td class="entry"><span style="width:0px;display:inline-block;">&#160;</span><span id="arr_1_" class="arrow" onclick="toggleFolder('1_')">&#9660;</span><span class="icona"><span class="icon">C</span></span><b>Comparer</b></td><td class="desc"></td></tr>
<tr id="row_1_0_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classcom_1_1zibra_1_1liquid_1_1_manipulators_1_1_manipulator_compare.html" target="_self">ManipulatorCompare</a></td><td class="desc">Comparer used for sorting manipulators.  </td></tr>
<tr id="row_1_1_" class="odd"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classcom_1_1zibra_1_1smoke__and__fire_1_1_manipulators_1_1_manipulator_compare.html" target="_self">ManipulatorCompare</a></td><td class="desc">Comparer used for sorting manipulators.  </td></tr>
<tr id="row_2_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classcom_1_1zibra_1_1common_1_1_effects.html" target="_self">Effects</a></td><td class="desc">Class containing static data about currently installed version of Zibra Effects.  </td></tr>
<tr id="row_3_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classcom_1_1zibra_1_1liquid_1_1_manipulators_1_1_force_interaction_data.html" target="_self">ForceInteractionData</a></td><td class="desc">Data passed to Force Interaction Callback.  </td></tr>
<tr id="row_4_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classcom_1_1zibra_1_1common_1_1_editor_1_1_s_d_f_objects_1_1_generation_queue.html" target="_self">GenerationQueue</a></td><td class="desc">Static class, responsible for scheduling generation requests.  </td></tr>
<tr id="row_5_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classcom_1_1zibra_1_1liquid_1_1_data_structures_1_1_zibra_liquid_material_parameters_1_1_liquid_material.html" target="_self">ZibraLiquidMaterialParameters.LiquidMaterial</a></td><td class="desc">Container for parameters of additional liquid materials.  </td></tr>
<tr id="row_6_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classcom_1_1zibra_1_1liquid_1_1_liquid_u_r_p_render_component_1_1_liquid_u_r_p_render_settings.html" target="_self">LiquidURPRenderComponent.LiquidURPRenderSettings</a></td><td class="desc">URP specific liquid rendering settings.  </td></tr>
<tr id="row_7_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classcom_1_1zibra_1_1common_1_1_utilities_1_1_mesh_utilities.html" target="_self">MeshUtilities</a></td><td class="desc">Helper class with mesh processing utilities.  </td></tr>
<tr id="row_8_" class="even"><td class="entry"><span style="width:0px;display:inline-block;">&#160;</span><span id="arr_8_" class="arrow" onclick="toggleFolder('8_')">&#9660;</span><span class="icona"><span class="icon">C</span></span><b>MonoBehaviour</b></td><td class="desc"></td></tr>
<tr id="row_8_0_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span id="arr_8_0_" class="arrow" onclick="toggleFolder('8_0_')">&#9660;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classcom_1_1zibra_1_1common_1_1_manipulators_1_1_manipulator.html" target="_self">Manipulator</a></td><td class="desc">Base class for manipulators for all effects.  </td></tr>
<tr id="row_8_0_0_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span id="arr_8_0_0_" class="arrow" onclick="toggleFolder('8_0_0_')">&#9660;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classcom_1_1zibra_1_1liquid_1_1_manipulators_1_1_manipulator.html" target="_self">Manipulator</a></td><td class="desc">Base class for liquid manipulator.  </td></tr>
<tr id="row_8_0_0_0_" class="odd"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classcom_1_1zibra_1_1liquid_1_1_manipulators_1_1_zibra_liquid_collider.html" target="_self">ZibraLiquidCollider</a></td><td class="desc">Colliders for the liquid.  </td></tr>
<tr id="row_8_0_0_1_" class="even"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classcom_1_1zibra_1_1liquid_1_1_manipulators_1_1_zibra_liquid_detector.html" target="_self">ZibraLiquidDetector</a></td><td class="desc">Detector for liquid particles.  </td></tr>
<tr id="row_8_0_0_2_" class="odd"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classcom_1_1zibra_1_1liquid_1_1_manipulators_1_1_zibra_liquid_emitter.html" target="_self">ZibraLiquidEmitter</a></td><td class="desc">Emitter for liquid particles.  </td></tr>
<tr id="row_8_0_0_3_" class="even"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classcom_1_1zibra_1_1liquid_1_1_manipulators_1_1_zibra_liquid_force_field.html" target="_self">ZibraLiquidForceField</a></td><td class="desc">Manipulator used for applying force to liquid particles.  </td></tr>
<tr id="row_8_0_0_4_" class="odd"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classcom_1_1zibra_1_1liquid_1_1_manipulators_1_1_zibra_liquid_species_modifier.html" target="_self">ZibraLiquidSpeciesModifier</a></td><td class="desc">Modifies particle species of particles.  </td></tr>
<tr id="row_8_0_0_5_" class="even"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classcom_1_1zibra_1_1liquid_1_1_manipulators_1_1_zibra_liquid_void.html" target="_self">ZibraLiquidVoid</a></td><td class="desc">Manipulator that deletes liquid particles.  </td></tr>
<tr id="row_8_0_1_" class="odd"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span id="arr_8_0_1_" class="arrow" onclick="toggleFolder('8_0_1_')">&#9660;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classcom_1_1zibra_1_1smoke__and__fire_1_1_manipulators_1_1_manipulator.html" target="_self">Manipulator</a></td><td class="desc">Base class for fluid manipulator.  </td></tr>
<tr id="row_8_0_1_0_" class="even"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classcom_1_1zibra_1_1smoke__and__fire_1_1_manipulators_1_1_zibra_particle_emitter.html" target="_self">ZibraParticleEmitter</a></td><td class="desc">Manipulator that emits Effect Particles.  </td></tr>
<tr id="row_8_0_1_1_" class="odd"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classcom_1_1zibra_1_1smoke__and__fire_1_1_manipulators_1_1_zibra_smoke_and_fire_collider.html" target="_self">ZibraSmokeAndFireCollider</a></td><td class="desc">Colliders for the volume.  </td></tr>
<tr id="row_8_0_1_2_" class="even"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classcom_1_1zibra_1_1smoke__and__fire_1_1_manipulators_1_1_zibra_smoke_and_fire_detector.html" target="_self">ZibraSmokeAndFireDetector</a></td><td class="desc">Manipulator that reads various data from the simulation.  </td></tr>
<tr id="row_8_0_1_3_" class="odd"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classcom_1_1zibra_1_1smoke__and__fire_1_1_manipulators_1_1_zibra_smoke_and_fire_emitter.html" target="_self">ZibraSmokeAndFireEmitter</a></td><td class="desc">Manipulator that emits smoke and/or fuel.  </td></tr>
<tr id="row_8_0_1_4_" class="even"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classcom_1_1zibra_1_1smoke__and__fire_1_1_manipulators_1_1_zibra_smoke_and_fire_force_field.html" target="_self">ZibraSmokeAndFireForceField</a></td><td class="desc">Manipulator used for applying force to the simulation.  </td></tr>
<tr id="row_8_0_1_5_" class="odd"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classcom_1_1zibra_1_1smoke__and__fire_1_1_manipulators_1_1_zibra_smoke_and_fire_texture_emitter.html" target="_self">ZibraSmokeAndFireTextureEmitter</a></td><td class="desc">This component is used to emit Smoke and/or Fuel at specified temperature while having more fine grained control over emission.  </td></tr>
<tr id="row_8_0_1_6_" class="even"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classcom_1_1zibra_1_1smoke__and__fire_1_1_manipulators_1_1_zibra_smoke_and_fire_void.html" target="_self">ZibraSmokeAndFireVoid</a></td><td class="desc">Manipulator that used to remove Smoke and/or Fuel.  </td></tr>
<tr id="row_8_1_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span id="arr_8_1_" class="arrow" onclick="toggleFolder('8_1_')">&#9660;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classcom_1_1zibra_1_1common_1_1_s_d_f_objects_1_1_s_d_f_object.html" target="_self">SDFObject</a></td><td class="desc">Base class for SDF classes.  </td></tr>
<tr id="row_8_1_0_" class="even"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classcom_1_1zibra_1_1common_1_1_s_d_f_objects_1_1_analytic_s_d_f.html" target="_self">AnalyticSDF</a></td><td class="desc">Class containing analytic SDF.  </td></tr>
<tr id="row_8_1_1_" class="odd"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classcom_1_1zibra_1_1common_1_1_s_d_f_objects_1_1_neural_s_d_f.html" target="_self">NeuralSDF</a></td><td class="desc">Class containing Neural SDF.  </td></tr>
<tr id="row_8_1_2_" class="even"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classcom_1_1zibra_1_1common_1_1_s_d_f_objects_1_1_skinned_mesh_s_d_f.html" target="_self">SkinnedMeshSDF</a></td><td class="desc">Class containing Skinned Mesh SDF.  </td></tr>
<tr id="row_8_1_3_" class="odd"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classcom_1_1zibra_1_1common_1_1_s_d_f_objects_1_1_terrain_s_d_f.html" target="_self">TerrainSDF</a></td><td class="desc">Class containing terrain SDF.  </td></tr>
<tr id="row_8_2_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classcom_1_1zibra_1_1liquid_1_1_data_structures_1_1_zibra_liquid_advanced_render_parameters.html" target="_self">ZibraLiquidAdvancedRenderParameters</a></td><td class="desc">Component that contains raymarching and mesh generation liquid parameters.  </td></tr>
<tr id="row_8_3_" class="odd"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classcom_1_1zibra_1_1liquid_1_1_data_structures_1_1_zibra_liquid_material_parameters.html" target="_self">ZibraLiquidMaterialParameters</a></td><td class="desc">Component that contains liquid material parameters.  </td></tr>
<tr id="row_8_4_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classcom_1_1zibra_1_1liquid_1_1_data_structures_1_1_zibra_liquid_solver_parameters.html" target="_self">ZibraLiquidSolverParameters</a></td><td class="desc">Component that contains liquid physics behaviour parameters.  </td></tr>
<tr id="row_8_5_" class="odd"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classcom_1_1zibra_1_1liquid_1_1_solver_1_1_zibra_liquid.html" target="_self">ZibraLiquid</a></td><td class="desc">Main ZibraLiquid component.  </td></tr>
<tr id="row_8_6_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classcom_1_1zibra_1_1smoke__and__fire_1_1_data_structures_1_1_zibra_smoke_and_fire_material_parameters.html" target="_self">ZibraSmokeAndFireMaterialParameters</a></td><td class="desc">Component that contains volume material parameters.  </td></tr>
<tr id="row_8_7_" class="odd"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classcom_1_1zibra_1_1smoke__and__fire_1_1_data_structures_1_1_zibra_smoke_and_fire_solver_parameters.html" target="_self">ZibraSmokeAndFireSolverParameters</a></td><td class="desc">Component that contains smoke/fire physics behaviour parameters.  </td></tr>
<tr id="row_8_8_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classcom_1_1zibra_1_1smoke__and__fire_1_1_solver_1_1_zibra_smoke_and_fire.html" target="_self">ZibraSmokeAndFire</a></td><td class="desc">Main Smoke &amp; Fire solver component  </td></tr>
<tr id="row_9_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classcom_1_1zibra_1_1common_1_1_utilities_1_1_render_pipeline_detector.html" target="_self">RenderPipelineDetector</a></td><td class="desc">Class responsible for querying data about Render Pipelines.  </td></tr>
<tr id="row_10_" class="even"><td class="entry"><span style="width:0px;display:inline-block;">&#160;</span><span id="arr_10_" class="arrow" onclick="toggleFolder('10_')">&#9660;</span><span class="icona"><span class="icon">C</span></span><b>ScriptableRendererFeature</b></td><td class="desc"></td></tr>
<tr id="row_10_0_" class="odd"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classcom_1_1zibra_1_1liquid_1_1_liquid_u_r_p_render_component.html" target="_self">LiquidURPRenderComponent</a></td><td class="desc">Component responsible for rendering liquid in case of URP.  </td></tr>
<tr id="row_10_1_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classcom_1_1zibra_1_1smoke__and__fire_1_1_smoke_and_fire_u_r_p_render_component.html" target="_self">SmokeAndFireURPRenderComponent</a></td><td class="desc">Component responsible for rendering smoke and fire in URP.  </td></tr>
<tr id="row_11_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classcom_1_1zibra_1_1common_1_1_editor_1_1_s_d_f_objects_1_1_server_auth_manager.html" target="_self">ServerAuthManager</a></td><td class="desc">Class responsible for managing licensing and allowing server communication.  </td></tr>
<tr id="row_12_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classcom_1_1zibra_1_1smoke__and__fire_1_1_smoke_and_fire_u_r_p_render_component_1_1_smoke_and_fire_u_r_p_render_settings.html" target="_self">SmokeAndFireURPRenderComponent.SmokeAndFireURPRenderSettings</a></td><td class="desc">URP specific rendering settings.  </td></tr>
<tr id="row_13_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classcom_1_1zibra_1_1liquid_1_1_data_structures_1_1_zibra_liquid_solver_parameters_1_1_solver_settings.html" target="_self">ZibraLiquidSolverParameters.SolverSettings</a></td><td class="desc">Container for parameters of additional particle species.  </td></tr>
<tr id="row_14_" class="even"><td class="entry"><span style="width:0px;display:inline-block;">&#160;</span><span id="arr_14_" class="arrow" onclick="toggleFolder('14_')">&#9660;</span><span class="icona"><span class="icon">C</span></span><b>UnityEvent</b></td><td class="desc"></td></tr>
<tr id="row_14_0_" class="odd"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classcom_1_1zibra_1_1liquid_1_1_manipulators_1_1_force_interaction_callback_type.html" target="_self">ForceInteractionCallbackType</a></td><td class="desc">Type for Force Interaction Callback.  </td></tr>
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