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  <div class="headertitle"><div class="title">NeuralSDFGenerator.cs</div></div>
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<div class="fragment"><div class="line"><a id="l00001" name="l00001"></a><span class="lineno">    1</span><span class="preprocessor">#if UNITY_EDITOR</span></div>
<div class="line"><a id="l00002" name="l00002"></a><span class="lineno">    2</span> </div>
<div class="line"><a id="l00003" name="l00003"></a><span class="lineno">    3</span><span class="keyword">using </span>UnityEngine;</div>
<div class="line"><a id="l00004" name="l00004"></a><span class="lineno">    4</span><span class="keyword">using </span>UnityEditor;</div>
<div class="line"><a id="l00005" name="l00005"></a><span class="lineno">    5</span><span class="keyword">using </span>UnityEngine.Networking;</div>
<div class="line"><a id="l00006" name="l00006"></a><span class="lineno">    6</span><span class="keyword">using </span>System.Collections.Generic;</div>
<div class="line"><a id="l00007" name="l00007"></a><span class="lineno">    7</span><span class="keyword">using </span><a class="code hl_namespace" href="namespacecom_1_1zibra_1_1common_1_1_s_d_f_objects.html">com.zibra.common.SDFObjects</a>;</div>
<div class="line"><a id="l00008" name="l00008"></a><span class="lineno">    8</span><span class="keyword">using </span><a class="code hl_namespace" href="namespacecom_1_1zibra_1_1common_1_1_utilities.html">com.zibra.common.Utilities</a>;</div>
<div class="line"><a id="l00009" name="l00009"></a><span class="lineno">    9</span><span class="keyword">using </span><a class="code hl_namespace" href="namespacecom_1_1zibra_1_1common_1_1_data_structures.html">com.zibra.common.DataStructures</a>;</div>
<div class="line"><a id="l00010" name="l00010"></a><span class="lineno">   10</span> </div>
<div class="line"><a id="l00011" name="l00011"></a><span class="lineno">   11</span><span class="keyword">namespace </span><a class="code hl_namespace" href="namespacecom_1_1zibra_1_1common_1_1_editor_1_1_s_d_f_objects.html">com.zibra.common.Editor.SDFObjects</a></div>
<div class="line"><a id="l00012" name="l00012"></a><span class="lineno">   12</span>{</div>
<div class="line"><a id="l00033" name="l00033"></a><span class="lineno"><a class="line" href="classcom_1_1zibra_1_1common_1_1_editor_1_1_s_d_f_objects_1_1_generation_queue.html">   33</a></span>    <span class="keyword">public</span> <span class="keyword">static</span> <span class="keyword">class </span><a class="code hl_class" href="classcom_1_1zibra_1_1common_1_1_editor_1_1_s_d_f_objects_1_1_generation_queue.html">GenerationQueue</a></div>
<div class="line"><a id="l00034" name="l00034"></a><span class="lineno">   34</span>    {</div>
<div class="line"><a id="l00035" name="l00035"></a><span class="lineno">   35</span><span class="preprocessor">#region Public Interface</span></div>
<div class="line"><a id="l00042" name="l00042"></a><span class="lineno"><a class="line" href="classcom_1_1zibra_1_1common_1_1_editor_1_1_s_d_f_objects_1_1_generation_queue.html#adafd7ccce9839604b7280c4f20b8bd70">   42</a></span>        <span class="keyword">public</span> <span class="keyword">static</span> <span class="keywordtype">void</span> <a class="code hl_function" href="classcom_1_1zibra_1_1common_1_1_editor_1_1_s_d_f_objects_1_1_generation_queue.html#adafd7ccce9839604b7280c4f20b8bd70">AddToQueue</a>(<a class="code hl_class" href="classcom_1_1zibra_1_1common_1_1_s_d_f_objects_1_1_neural_s_d_f.html">NeuralSDF</a> sdf)</div>
<div class="line"><a id="l00043" name="l00043"></a><span class="lineno">   43</span>        {</div>
<div class="line"><a id="l00044" name="l00044"></a><span class="lineno">   44</span>            <span class="keywordflow">if</span> (<a class="code hl_function" href="classcom_1_1zibra_1_1common_1_1_editor_1_1_s_d_f_objects_1_1_generation_queue.html#a09f41d85c995b1a6ec47f7b2d7e534e0">Contains</a>(sdf))</div>
<div class="line"><a id="l00045" name="l00045"></a><span class="lineno">   45</span>                <span class="keywordflow">return</span>;</div>
<div class="line"><a id="l00046" name="l00046"></a><span class="lineno">   46</span> </div>
<div class="line"><a id="l00047" name="l00047"></a><span class="lineno">   47</span>            Mesh objectMesh = <a class="code hl_class" href="classcom_1_1zibra_1_1common_1_1_utilities_1_1_mesh_utilities.html">MeshUtilities</a>.<a class="code hl_function" href="classcom_1_1zibra_1_1common_1_1_utilities_1_1_mesh_utilities.html#ad49fb98bc56d3aabcb9a81409c1db8e0">GetMesh</a>(sdf.gameObject);</div>
<div class="line"><a id="l00048" name="l00048"></a><span class="lineno">   48</span>            <span class="keywordflow">if</span> (objectMesh == <span class="keyword">null</span>)</div>
<div class="line"><a id="l00049" name="l00049"></a><span class="lineno">   49</span>                <span class="keywordflow">return</span>;</div>
<div class="line"><a id="l00050" name="l00050"></a><span class="lineno">   50</span> </div>
<div class="line"><a id="l00051" name="l00051"></a><span class="lineno">   51</span>            MeshNeuralSDFGenerator gen =</div>
<div class="line"><a id="l00052" name="l00052"></a><span class="lineno">   52</span>                <span class="keyword">new</span> MeshNeuralSDFGenerator(sdf.ObjectRepresentation, objectMesh, sdf.gameObject);</div>
<div class="line"><a id="l00053" name="l00053"></a><span class="lineno">   53</span>            <a class="code hl_function" href="classcom_1_1zibra_1_1common_1_1_editor_1_1_s_d_f_objects_1_1_generation_queue.html#adafd7ccce9839604b7280c4f20b8bd70">AddToQueue</a>(gen);</div>
<div class="line"><a id="l00054" name="l00054"></a><span class="lineno">   54</span>            Generators[gen] = sdf;</div>
<div class="line"><a id="l00055" name="l00055"></a><span class="lineno">   55</span>        }</div>
<div class="line"><a id="l00056" name="l00056"></a><span class="lineno">   56</span> </div>
<div class="line"><a id="l00063" name="l00063"></a><span class="lineno"><a class="line" href="classcom_1_1zibra_1_1common_1_1_editor_1_1_s_d_f_objects_1_1_generation_queue.html#acd5d0edeb619cea7a094e18bbcb75686">   63</a></span>        <span class="keyword">public</span> <span class="keyword">static</span> <span class="keywordtype">void</span> <a class="code hl_function" href="classcom_1_1zibra_1_1common_1_1_editor_1_1_s_d_f_objects_1_1_generation_queue.html#acd5d0edeb619cea7a094e18bbcb75686">AddToQueue</a>(<a class="code hl_class" href="classcom_1_1zibra_1_1common_1_1_s_d_f_objects_1_1_skinned_mesh_s_d_f.html">SkinnedMeshSDF</a> sdf)</div>
<div class="line"><a id="l00064" name="l00064"></a><span class="lineno">   64</span>        {</div>
<div class="line"><a id="l00065" name="l00065"></a><span class="lineno">   65</span>            <span class="keywordflow">if</span> (<a class="code hl_function" href="classcom_1_1zibra_1_1common_1_1_editor_1_1_s_d_f_objects_1_1_generation_queue.html#a09f41d85c995b1a6ec47f7b2d7e534e0">Contains</a>(sdf))</div>
<div class="line"><a id="l00066" name="l00066"></a><span class="lineno">   66</span>                <span class="keywordflow">return</span>;</div>
<div class="line"><a id="l00067" name="l00067"></a><span class="lineno">   67</span> </div>
<div class="line"><a id="l00068" name="l00068"></a><span class="lineno">   68</span>            sdf.BoneSDFList.Clear();</div>
<div class="line"><a id="l00069" name="l00069"></a><span class="lineno">   69</span> </div>
<div class="line"><a id="l00070" name="l00070"></a><span class="lineno">   70</span>            SkinnedMeshRenderer instanceSkinnedMeshRenderer = sdf.GetComponent&lt;SkinnedMeshRenderer&gt;();</div>
<div class="line"><a id="l00071" name="l00071"></a><span class="lineno">   71</span> </div>
<div class="line"><a id="l00072" name="l00072"></a><span class="lineno">   72</span>            <span class="keywordflow">if</span> (instanceSkinnedMeshRenderer == <span class="keyword">null</span>)</div>
<div class="line"><a id="l00073" name="l00073"></a><span class="lineno">   73</span>                <span class="keywordflow">return</span>;</div>
<div class="line"><a id="l00074" name="l00074"></a><span class="lineno">   74</span> </div>
<div class="line"><a id="l00075" name="l00075"></a><span class="lineno">   75</span>            Transform[] bones = instanceSkinnedMeshRenderer.bones;</div>
<div class="line"><a id="l00076" name="l00076"></a><span class="lineno">   76</span> </div>
<div class="line"><a id="l00077" name="l00077"></a><span class="lineno">   77</span>            List&lt;Mesh&gt; boneMeshes = <a class="code hl_class" href="classcom_1_1zibra_1_1common_1_1_utilities_1_1_mesh_utilities.html">MeshUtilities</a>.<a class="code hl_function" href="classcom_1_1zibra_1_1common_1_1_utilities_1_1_mesh_utilities.html#aa075c71c5e128896e97c809ad78e2a20">GetSkinnedMeshBoneMeshes</a>(sdf.gameObject);</div>
<div class="line"><a id="l00078" name="l00078"></a><span class="lineno">   78</span> </div>
<div class="line"><a id="l00079" name="l00079"></a><span class="lineno">   79</span>            <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = 0; i &lt; bones.Length; i++)</div>
<div class="line"><a id="l00080" name="l00080"></a><span class="lineno">   80</span>            {</div>
<div class="line"><a id="l00081" name="l00081"></a><span class="lineno">   81</span>                Transform bone = bones[i];</div>
<div class="line"><a id="l00082" name="l00082"></a><span class="lineno">   82</span> </div>
<div class="line"><a id="l00083" name="l00083"></a><span class="lineno">   83</span>                GameObject boneObject;</div>
<div class="line"><a id="l00084" name="l00084"></a><span class="lineno">   84</span> </div>
<div class="line"><a id="l00085" name="l00085"></a><span class="lineno">   85</span>                boneObject = <span class="keyword">new</span> GameObject();</div>
<div class="line"><a id="l00086" name="l00086"></a><span class="lineno">   86</span>                boneObject.name = <span class="stringliteral">&quot;BoneNeuralSDF&quot;</span>;</div>
<div class="line"><a id="l00087" name="l00087"></a><span class="lineno">   87</span>                boneObject.transform.SetParent(sdf.transform, <span class="keyword">false</span>);</div>
<div class="line"><a id="l00088" name="l00088"></a><span class="lineno">   88</span>                boneObject.AddComponent&lt;<a class="code hl_class" href="classcom_1_1zibra_1_1common_1_1_s_d_f_objects_1_1_neural_s_d_f.html">NeuralSDF</a>&gt;();</div>
<div class="line"><a id="l00089" name="l00089"></a><span class="lineno">   89</span>                <a class="code hl_class" href="classcom_1_1zibra_1_1common_1_1_s_d_f_objects_1_1_neural_s_d_f.html">NeuralSDF</a> boneSDF = boneObject.GetComponent&lt;<a class="code hl_class" href="classcom_1_1zibra_1_1common_1_1_s_d_f_objects_1_1_neural_s_d_f.html">NeuralSDF</a>&gt;();</div>
<div class="line"><a id="l00090" name="l00090"></a><span class="lineno">   90</span>                sdf.BoneSDFList.Add(boneSDF);</div>
<div class="line"><a id="l00091" name="l00091"></a><span class="lineno">   91</span>            }</div>
<div class="line"><a id="l00092" name="l00092"></a><span class="lineno">   92</span> </div>
<div class="line"><a id="l00093" name="l00093"></a><span class="lineno">   93</span>            SkinnedNeuralSDFGenerator gen =</div>
<div class="line"><a id="l00094" name="l00094"></a><span class="lineno">   94</span>                <span class="keyword">new</span> SkinnedNeuralSDFGenerator(sdf.BoneSDFList, bones, instanceSkinnedMeshRenderer, sdf, sdf.gameObject);</div>
<div class="line"><a id="l00095" name="l00095"></a><span class="lineno">   95</span>            <a class="code hl_function" href="classcom_1_1zibra_1_1common_1_1_editor_1_1_s_d_f_objects_1_1_generation_queue.html#adafd7ccce9839604b7280c4f20b8bd70">AddToQueue</a>(gen);</div>
<div class="line"><a id="l00096" name="l00096"></a><span class="lineno">   96</span>            SkinnedGenerators[gen] = sdf;</div>
<div class="line"><a id="l00097" name="l00097"></a><span class="lineno">   97</span>        }</div>
<div class="line"><a id="l00098" name="l00098"></a><span class="lineno">   98</span> </div>
<div class="line"><a id="l00102" name="l00102"></a><span class="lineno"><a class="line" href="classcom_1_1zibra_1_1common_1_1_editor_1_1_s_d_f_objects_1_1_generation_queue.html#a79d921e6c2f9e252ef3378d98d4636d2">  102</a></span>        <span class="keyword">public</span> <span class="keyword">static</span> <span class="keywordtype">void</span> <a class="code hl_function" href="classcom_1_1zibra_1_1common_1_1_editor_1_1_s_d_f_objects_1_1_generation_queue.html#a79d921e6c2f9e252ef3378d98d4636d2">Abort</a>()</div>
<div class="line"><a id="l00103" name="l00103"></a><span class="lineno">  103</span>        {</div>
<div class="line"><a id="l00104" name="l00104"></a><span class="lineno">  104</span>            <span class="keywordflow">if</span> (SDFsToGenerate.Count &gt; 0)</div>
<div class="line"><a id="l00105" name="l00105"></a><span class="lineno">  105</span>            {</div>
<div class="line"><a id="l00106" name="l00106"></a><span class="lineno">  106</span>                SDFsToGenerate.Peek().Abort();</div>
<div class="line"><a id="l00107" name="l00107"></a><span class="lineno">  107</span>                SDFsToGenerate.Clear();</div>
<div class="line"><a id="l00108" name="l00108"></a><span class="lineno">  108</span>                Generators.Clear();</div>
<div class="line"><a id="l00109" name="l00109"></a><span class="lineno">  109</span>                SkinnedGenerators.Clear();</div>
<div class="line"><a id="l00110" name="l00110"></a><span class="lineno">  110</span>                EditorApplication.update -= Update;</div>
<div class="line"><a id="l00111" name="l00111"></a><span class="lineno">  111</span>            }</div>
<div class="line"><a id="l00112" name="l00112"></a><span class="lineno">  112</span>        }</div>
<div class="line"><a id="l00113" name="l00113"></a><span class="lineno">  113</span> </div>
<div class="line"><a id="l00117" name="l00117"></a><span class="lineno"><a class="line" href="classcom_1_1zibra_1_1common_1_1_editor_1_1_s_d_f_objects_1_1_generation_queue.html#a7855a853e83e845dc77305cf8d5a4ac9">  117</a></span>        <span class="keyword">public</span> <span class="keyword">static</span> <span class="keywordtype">int</span> <a class="code hl_function" href="classcom_1_1zibra_1_1common_1_1_editor_1_1_s_d_f_objects_1_1_generation_queue.html#a7855a853e83e845dc77305cf8d5a4ac9">GetQueueLength</a>()</div>
<div class="line"><a id="l00118" name="l00118"></a><span class="lineno">  118</span>        {</div>
<div class="line"><a id="l00119" name="l00119"></a><span class="lineno">  119</span>            <span class="keywordflow">return</span> SDFsToGenerate.Count;</div>
<div class="line"><a id="l00120" name="l00120"></a><span class="lineno">  120</span>        }</div>
<div class="line"><a id="l00121" name="l00121"></a><span class="lineno">  121</span> </div>
<div class="line"><a id="l00125" name="l00125"></a><span class="lineno"><a class="line" href="classcom_1_1zibra_1_1common_1_1_editor_1_1_s_d_f_objects_1_1_generation_queue.html#a09f41d85c995b1a6ec47f7b2d7e534e0">  125</a></span>        <span class="keyword">public</span> <span class="keyword">static</span> <span class="keywordtype">bool</span> <a class="code hl_function" href="classcom_1_1zibra_1_1common_1_1_editor_1_1_s_d_f_objects_1_1_generation_queue.html#a09f41d85c995b1a6ec47f7b2d7e534e0">Contains</a>(<a class="code hl_class" href="classcom_1_1zibra_1_1common_1_1_s_d_f_objects_1_1_neural_s_d_f.html">NeuralSDF</a> sdf)</div>
<div class="line"><a id="l00126" name="l00126"></a><span class="lineno">  126</span>        {</div>
<div class="line"><a id="l00127" name="l00127"></a><span class="lineno">  127</span>            <span class="keywordflow">return</span> Generators.ContainsValue(sdf);</div>
<div class="line"><a id="l00128" name="l00128"></a><span class="lineno">  128</span>        }</div>
<div class="line"><a id="l00129" name="l00129"></a><span class="lineno">  129</span> </div>
<div class="line"><a id="l00133" name="l00133"></a><span class="lineno"><a class="line" href="classcom_1_1zibra_1_1common_1_1_editor_1_1_s_d_f_objects_1_1_generation_queue.html#acffe8c04a70b152b53a8b1c603ba6e08">  133</a></span>        <span class="keyword">public</span> <span class="keyword">static</span> <span class="keywordtype">bool</span> <a class="code hl_function" href="classcom_1_1zibra_1_1common_1_1_editor_1_1_s_d_f_objects_1_1_generation_queue.html#acffe8c04a70b152b53a8b1c603ba6e08">Contains</a>(<a class="code hl_class" href="classcom_1_1zibra_1_1common_1_1_s_d_f_objects_1_1_skinned_mesh_s_d_f.html">SkinnedMeshSDF</a> sdf)</div>
<div class="line"><a id="l00134" name="l00134"></a><span class="lineno">  134</span>        {</div>
<div class="line"><a id="l00135" name="l00135"></a><span class="lineno">  135</span>            <span class="keywordflow">return</span> SkinnedGenerators.ContainsValue(sdf);</div>
<div class="line"><a id="l00136" name="l00136"></a><span class="lineno">  136</span>        }</div>
<div class="line"><a id="l00137" name="l00137"></a><span class="lineno">  137</span><span class="preprocessor">#endregion</span></div>
<div class="line"><a id="l00138" name="l00138"></a><span class="lineno">  138</span><span class="preprocessor">#region Implementation details</span></div>
<div class="line"><a id="l00139" name="l00139"></a><span class="lineno">  139</span>        <span class="keyword">private</span> <span class="keyword">static</span> Queue&lt;NeuralSDFGenerator&gt; SDFsToGenerate = <span class="keyword">new</span> Queue&lt;NeuralSDFGenerator&gt;();</div>
<div class="line"><a id="l00140" name="l00140"></a><span class="lineno">  140</span>        <span class="keyword">private</span> <span class="keyword">static</span> Dictionary&lt;MeshNeuralSDFGenerator, NeuralSDF&gt; Generators =</div>
<div class="line"><a id="l00141" name="l00141"></a><span class="lineno">  141</span>            <span class="keyword">new</span> Dictionary&lt;MeshNeuralSDFGenerator, NeuralSDF&gt;();</div>
<div class="line"><a id="l00142" name="l00142"></a><span class="lineno">  142</span>        <span class="keyword">private</span> <span class="keyword">static</span> Dictionary&lt;SkinnedNeuralSDFGenerator, SkinnedMeshSDF&gt; SkinnedGenerators =</div>
<div class="line"><a id="l00143" name="l00143"></a><span class="lineno">  143</span>            <span class="keyword">new</span> Dictionary&lt;SkinnedNeuralSDFGenerator, SkinnedMeshSDF&gt;();</div>
<div class="line"><a id="l00144" name="l00144"></a><span class="lineno">  144</span> </div>
<div class="line"><a id="l00145" name="l00145"></a><span class="lineno">  145</span>        <span class="keyword">private</span> <span class="keyword">static</span> <span class="keywordtype">void</span> Update()</div>
<div class="line"><a id="l00146" name="l00146"></a><span class="lineno">  146</span>        {</div>
<div class="line"><a id="l00147" name="l00147"></a><span class="lineno">  147</span>            <span class="keywordflow">if</span> (SDFsToGenerate.Count == 0)</div>
<div class="line"><a id="l00148" name="l00148"></a><span class="lineno">  148</span>                <a class="code hl_function" href="classcom_1_1zibra_1_1common_1_1_editor_1_1_s_d_f_objects_1_1_generation_queue.html#a79d921e6c2f9e252ef3378d98d4636d2">Abort</a>();</div>
<div class="line"><a id="l00149" name="l00149"></a><span class="lineno">  149</span> </div>
<div class="line"><a id="l00150" name="l00150"></a><span class="lineno">  150</span>            SDFsToGenerate.Peek().Update();</div>
<div class="line"><a id="l00151" name="l00151"></a><span class="lineno">  151</span>            <span class="keywordflow">if</span> (SDFsToGenerate.Peek().IsFinished())</div>
<div class="line"><a id="l00152" name="l00152"></a><span class="lineno">  152</span>            {</div>
<div class="line"><a id="l00153" name="l00153"></a><span class="lineno">  153</span>                RemoveFromQueue();</div>
<div class="line"><a id="l00154" name="l00154"></a><span class="lineno">  154</span>                <span class="keywordflow">if</span> (SDFsToGenerate.Count &gt; 0)</div>
<div class="line"><a id="l00155" name="l00155"></a><span class="lineno">  155</span>                {</div>
<div class="line"><a id="l00156" name="l00156"></a><span class="lineno">  156</span>                    SDFsToGenerate.Peek().Start();</div>
<div class="line"><a id="l00157" name="l00157"></a><span class="lineno">  157</span>                }</div>
<div class="line"><a id="l00158" name="l00158"></a><span class="lineno">  158</span>            }</div>
<div class="line"><a id="l00159" name="l00159"></a><span class="lineno">  159</span>        }</div>
<div class="line"><a id="l00160" name="l00160"></a><span class="lineno">  160</span> </div>
<div class="line"><a id="l00161" name="l00161"></a><span class="lineno">  161</span>        <span class="keyword">private</span> <span class="keyword">static</span> <span class="keywordtype">void</span> RemoveFromQueue()</div>
<div class="line"><a id="l00162" name="l00162"></a><span class="lineno">  162</span>        {</div>
<div class="line"><a id="l00163" name="l00163"></a><span class="lineno">  163</span>            <span class="keywordflow">if</span> (SDFsToGenerate.Peek() is MeshNeuralSDFGenerator)</div>
<div class="line"><a id="l00164" name="l00164"></a><span class="lineno">  164</span>                Generators.Remove(SDFsToGenerate.Peek() as MeshNeuralSDFGenerator);</div>
<div class="line"><a id="l00165" name="l00165"></a><span class="lineno">  165</span> </div>
<div class="line"><a id="l00166" name="l00166"></a><span class="lineno">  166</span>            <span class="keywordflow">if</span> (SDFsToGenerate.Peek() is SkinnedNeuralSDFGenerator)</div>
<div class="line"><a id="l00167" name="l00167"></a><span class="lineno">  167</span>                SkinnedGenerators.Remove(SDFsToGenerate.Peek() as SkinnedNeuralSDFGenerator);</div>
<div class="line"><a id="l00168" name="l00168"></a><span class="lineno">  168</span> </div>
<div class="line"><a id="l00169" name="l00169"></a><span class="lineno">  169</span>            SDFsToGenerate.Dequeue();</div>
<div class="line"><a id="l00170" name="l00170"></a><span class="lineno">  170</span> </div>
<div class="line"><a id="l00171" name="l00171"></a><span class="lineno">  171</span>            <span class="keywordflow">if</span> (SDFsToGenerate.Count == 0)</div>
<div class="line"><a id="l00172" name="l00172"></a><span class="lineno">  172</span>            {</div>
<div class="line"><a id="l00173" name="l00173"></a><span class="lineno">  173</span>                EditorApplication.update -= Update;</div>
<div class="line"><a id="l00174" name="l00174"></a><span class="lineno">  174</span>            }</div>
<div class="line"><a id="l00175" name="l00175"></a><span class="lineno">  175</span>        }</div>
<div class="line"><a id="l00176" name="l00176"></a><span class="lineno">  176</span> </div>
<div class="line"><a id="l00177" name="l00177"></a><span class="lineno">  177</span>        <span class="keyword">private</span> <span class="keyword">static</span> <span class="keywordtype">void</span> <a class="code hl_function" href="classcom_1_1zibra_1_1common_1_1_editor_1_1_s_d_f_objects_1_1_generation_queue.html#adafd7ccce9839604b7280c4f20b8bd70">AddToQueue</a>(NeuralSDFGenerator generator)</div>
<div class="line"><a id="l00178" name="l00178"></a><span class="lineno">  178</span>        {</div>
<div class="line"><a id="l00179" name="l00179"></a><span class="lineno">  179</span>            <span class="keywordflow">if</span> (!SDFsToGenerate.Contains(generator))</div>
<div class="line"><a id="l00180" name="l00180"></a><span class="lineno">  180</span>            {</div>
<div class="line"><a id="l00181" name="l00181"></a><span class="lineno">  181</span>                <span class="keywordflow">if</span> (SDFsToGenerate.Count == 0)</div>
<div class="line"><a id="l00182" name="l00182"></a><span class="lineno">  182</span>                {</div>
<div class="line"><a id="l00183" name="l00183"></a><span class="lineno">  183</span>                    EditorApplication.update += Update;</div>
<div class="line"><a id="l00184" name="l00184"></a><span class="lineno">  184</span>                    generator.Start();</div>
<div class="line"><a id="l00185" name="l00185"></a><span class="lineno">  185</span>                }</div>
<div class="line"><a id="l00186" name="l00186"></a><span class="lineno">  186</span>                SDFsToGenerate.Enqueue(generator);</div>
<div class="line"><a id="l00187" name="l00187"></a><span class="lineno">  187</span>            }</div>
<div class="line"><a id="l00188" name="l00188"></a><span class="lineno">  188</span>        }</div>
<div class="line"><a id="l00189" name="l00189"></a><span class="lineno">  189</span><span class="preprocessor">#endregion</span></div>
<div class="line"><a id="l00190" name="l00190"></a><span class="lineno">  190</span>    }</div>
<div class="line"><a id="l00191" name="l00191"></a><span class="lineno">  191</span> </div>
<div class="line"><a id="l00192" name="l00192"></a><span class="lineno">  192</span>    <span class="keyword">internal</span> <span class="keyword">abstract</span> <span class="keyword">class </span>NeuralSDFGenerator</div>
<div class="line"><a id="l00193" name="l00193"></a><span class="lineno">  193</span>    {</div>
<div class="line"><a id="l00194" name="l00194"></a><span class="lineno">  194</span>        <span class="comment">// Limits for representation generation web requests</span></div>
<div class="line"><a id="l00195" name="l00195"></a><span class="lineno">  195</span>        <span class="keyword">protected</span> <span class="keyword">const</span> uint REQUEST_TRIANGLE_COUNT_LIMIT = 100000;</div>
<div class="line"><a id="l00196" name="l00196"></a><span class="lineno">  196</span>        <span class="keyword">protected</span> <span class="keyword">const</span> uint REQUEST_SIZE_LIMIT = 3 &lt;&lt; 20; <span class="comment">// 3mb</span></div>
<div class="line"><a id="l00197" name="l00197"></a><span class="lineno">  197</span> </div>
<div class="line"><a id="l00198" name="l00198"></a><span class="lineno">  198</span>        <span class="keyword">protected</span> Mesh MeshToProcess;</div>
<div class="line"><a id="l00199" name="l00199"></a><span class="lineno">  199</span>        <span class="keyword">protected</span> Bounds MeshBounds;</div>
<div class="line"><a id="l00200" name="l00200"></a><span class="lineno">  200</span>        <span class="keyword">protected</span> UnityWebRequest CurrentRequest;</div>
<div class="line"><a id="l00201" name="l00201"></a><span class="lineno">  201</span>        <span class="keyword">protected</span> GameObject GameObjectToMarkDirty;</div>
<div class="line"><a id="l00202" name="l00202"></a><span class="lineno">  202</span> </div>
<div class="line"><a id="l00203" name="l00203"></a><span class="lineno">  203</span>        <span class="keyword">public</span> <span class="keyword">abstract</span> <span class="keywordtype">void</span> Start();</div>
<div class="line"><a id="l00204" name="l00204"></a><span class="lineno">  204</span> </div>
<div class="line"><a id="l00205" name="l00205"></a><span class="lineno">  205</span>        <span class="keyword">protected</span> <span class="keywordtype">bool</span> CheckMeshSize()</div>
<div class="line"><a id="l00206" name="l00206"></a><span class="lineno">  206</span>        {</div>
<div class="line"><a id="l00207" name="l00207"></a><span class="lineno">  207</span>            <span class="keywordflow">if</span> (MeshToProcess.triangles.Length / 3 &gt; REQUEST_TRIANGLE_COUNT_LIMIT)</div>
<div class="line"><a id="l00208" name="l00208"></a><span class="lineno">  208</span>            {</div>
<div class="line"><a id="l00209" name="l00209"></a><span class="lineno">  209</span>                <span class="keywordtype">string</span> errorMessage =</div>
<div class="line"><a id="l00210" name="l00210"></a><span class="lineno">  210</span>                    $<span class="stringliteral">&quot;Mesh is too large. Can&#39;t generate representation. Triangle count should not exceed {REQUEST_TRIANGLE_COUNT_LIMIT} triangles, but current mesh have {MeshToProcess.triangles.Length / 3} triangles&quot;</span>;</div>
<div class="line"><a id="l00211" name="l00211"></a><span class="lineno">  211</span>                EditorUtility.DisplayDialog(<span class="stringliteral">&quot;Zibra Effects Error.&quot;</span>, errorMessage, <span class="stringliteral">&quot;OK&quot;</span>);</div>
<div class="line"><a id="l00212" name="l00212"></a><span class="lineno">  212</span>                Debug.LogError(errorMessage);</div>
<div class="line"><a id="l00213" name="l00213"></a><span class="lineno">  213</span>                <span class="keywordflow">return</span> <span class="keyword">true</span>;</div>
<div class="line"><a id="l00214" name="l00214"></a><span class="lineno">  214</span>            }</div>
<div class="line"><a id="l00215" name="l00215"></a><span class="lineno">  215</span>            <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
<div class="line"><a id="l00216" name="l00216"></a><span class="lineno">  216</span>        }</div>
<div class="line"><a id="l00217" name="l00217"></a><span class="lineno">  217</span> </div>
<div class="line"><a id="l00218" name="l00218"></a><span class="lineno">  218</span>        <span class="keyword">protected</span> <span class="keywordtype">void</span> SendRequest(<span class="keywordtype">string</span> requestURL, <span class="keywordtype">string</span> json)</div>
<div class="line"><a id="l00219" name="l00219"></a><span class="lineno">  219</span>        {</div>
<div class="line"><a id="l00220" name="l00220"></a><span class="lineno">  220</span>            <span class="keywordflow">if</span> (CurrentRequest != <span class="keyword">null</span>)</div>
<div class="line"><a id="l00221" name="l00221"></a><span class="lineno">  221</span>            {</div>
<div class="line"><a id="l00222" name="l00222"></a><span class="lineno">  222</span>                CurrentRequest.Dispose();</div>
<div class="line"><a id="l00223" name="l00223"></a><span class="lineno">  223</span>                CurrentRequest = <span class="keyword">null</span>;</div>
<div class="line"><a id="l00224" name="l00224"></a><span class="lineno">  224</span>            }</div>
<div class="line"><a id="l00225" name="l00225"></a><span class="lineno">  225</span> </div>
<div class="line"><a id="l00226" name="l00226"></a><span class="lineno">  226</span>            <span class="keywordflow">if</span> (json.Length &gt; REQUEST_SIZE_LIMIT)</div>
<div class="line"><a id="l00227" name="l00227"></a><span class="lineno">  227</span>            {</div>
<div class="line"><a id="l00228" name="l00228"></a><span class="lineno">  228</span>                <span class="keywordtype">string</span> errorMessage =</div>
<div class="line"><a id="l00229" name="l00229"></a><span class="lineno">  229</span>                    $<span class="stringliteral">&quot;Mesh is too large. Can&#39;t generate representation. Please decrease vertex/triangle count. Web request should not exceed {REQUEST_SIZE_LIMIT / (1 &lt;&lt; 20):N2}mb, but for current mesh {(float)json.Length / (1 &lt;&lt; 20):N2}mb is needed.&quot;</span>;</div>
<div class="line"><a id="l00230" name="l00230"></a><span class="lineno">  230</span>                EditorUtility.DisplayDialog(<span class="stringliteral">&quot;Zibra Effects Error.&quot;</span>, errorMessage, <span class="stringliteral">&quot;OK&quot;</span>);</div>
<div class="line"><a id="l00231" name="l00231"></a><span class="lineno">  231</span>                Debug.LogError(errorMessage);</div>
<div class="line"><a id="l00232" name="l00232"></a><span class="lineno">  232</span>                <span class="keywordflow">return</span>;</div>
<div class="line"><a id="l00233" name="l00233"></a><span class="lineno">  233</span>            }</div>
<div class="line"><a id="l00234" name="l00234"></a><span class="lineno">  234</span> </div>
<div class="line"><a id="l00235" name="l00235"></a><span class="lineno">  235</span>            <span class="keywordflow">if</span> (ServerAuthManager.GetInstance().IsGenerationAvailable())</div>
<div class="line"><a id="l00236" name="l00236"></a><span class="lineno">  236</span>            {</div>
<div class="line"><a id="l00237" name="l00237"></a><span class="lineno">  237</span>                <span class="keywordflow">if</span> (requestURL != <span class="stringliteral">&quot;&quot;</span>)</div>
<div class="line"><a id="l00238" name="l00238"></a><span class="lineno">  238</span>                {</div>
<div class="line"><a id="l00239" name="l00239"></a><span class="lineno">  239</span><span class="preprocessor">#if UNITY_2022_2_OR_NEWER</span></div>
<div class="line"><a id="l00240" name="l00240"></a><span class="lineno">  240</span>                    CurrentRequest = UnityWebRequest.PostWwwForm(requestURL, json);</div>
<div class="line"><a id="l00241" name="l00241"></a><span class="lineno">  241</span><span class="preprocessor">#else</span></div>
<div class="line"><a id="l00242" name="l00242"></a><span class="lineno">  242</span>                    CurrentRequest = UnityWebRequest.Post(requestURL, json);</div>
<div class="line"><a id="l00243" name="l00243"></a><span class="lineno">  243</span><span class="preprocessor">#endif</span></div>
<div class="line"><a id="l00244" name="l00244"></a><span class="lineno">  244</span>                    CurrentRequest.SendWebRequest();</div>
<div class="line"><a id="l00245" name="l00245"></a><span class="lineno">  245</span>                }</div>
<div class="line"><a id="l00246" name="l00246"></a><span class="lineno">  246</span>            }</div>
<div class="line"><a id="l00247" name="l00247"></a><span class="lineno">  247</span>            <span class="keywordflow">else</span></div>
<div class="line"><a id="l00248" name="l00248"></a><span class="lineno">  248</span>            {</div>
<div class="line"><a id="l00249" name="l00249"></a><span class="lineno">  249</span>                EditorUtility.DisplayDialog(<span class="stringliteral">&quot;Zibra Effects Error&quot;</span>,</div>
<div class="line"><a id="l00250" name="l00250"></a><span class="lineno">  250</span>                                            ServerAuthManager.GetInstance().GetGenerationErrorMessage(), <span class="stringliteral">&quot;Ok&quot;</span>);</div>
<div class="line"><a id="l00251" name="l00251"></a><span class="lineno">  251</span>                Debug.LogError(ServerAuthManager.GetInstance().GetGenerationErrorMessage());</div>
<div class="line"><a id="l00252" name="l00252"></a><span class="lineno">  252</span>            }</div>
<div class="line"><a id="l00253" name="l00253"></a><span class="lineno">  253</span>        }</div>
<div class="line"><a id="l00254" name="l00254"></a><span class="lineno">  254</span> </div>
<div class="line"><a id="l00255" name="l00255"></a><span class="lineno">  255</span>        <span class="keyword">public</span> <span class="keywordtype">void</span> Abort()</div>
<div class="line"><a id="l00256" name="l00256"></a><span class="lineno">  256</span>        {</div>
<div class="line"><a id="l00257" name="l00257"></a><span class="lineno">  257</span>            CurrentRequest?.Dispose();</div>
<div class="line"><a id="l00258" name="l00258"></a><span class="lineno">  258</span>        }</div>
<div class="line"><a id="l00259" name="l00259"></a><span class="lineno">  259</span> </div>
<div class="line"><a id="l00260" name="l00260"></a><span class="lineno">  260</span>        <span class="keyword">protected</span> <span class="keyword">abstract</span> <span class="keywordtype">void</span> ProcessResult();</div>
<div class="line"><a id="l00261" name="l00261"></a><span class="lineno">  261</span> </div>
<div class="line"><a id="l00262" name="l00262"></a><span class="lineno">  262</span>        <span class="keyword">public</span> <span class="keywordtype">void</span> Update()</div>
<div class="line"><a id="l00263" name="l00263"></a><span class="lineno">  263</span>        {</div>
<div class="line"><a id="l00264" name="l00264"></a><span class="lineno">  264</span>            <span class="keywordflow">if</span> (CurrentRequest != <span class="keyword">null</span> &amp;&amp; CurrentRequest.isDone)</div>
<div class="line"><a id="l00265" name="l00265"></a><span class="lineno">  265</span>            {</div>
<div class="line"><a id="l00266" name="l00266"></a><span class="lineno">  266</span><span class="preprocessor">#if UNITY_2020_2_OR_NEWER</span></div>
<div class="line"><a id="l00267" name="l00267"></a><span class="lineno">  267</span>                <span class="keywordflow">if</span> (CurrentRequest.isDone &amp;&amp; CurrentRequest.result == UnityWebRequest.Result.Success)</div>
<div class="line"><a id="l00268" name="l00268"></a><span class="lineno">  268</span><span class="preprocessor">#else</span></div>
<div class="line"><a id="l00269" name="l00269"></a><span class="lineno">  269</span>                <span class="keywordflow">if</span> (CurrentRequest.isDone &amp;&amp; !CurrentRequest.isHttpError &amp;&amp; !CurrentRequest.isNetworkError)</div>
<div class="line"><a id="l00270" name="l00270"></a><span class="lineno">  270</span><span class="preprocessor">#endif</span></div>
<div class="line"><a id="l00271" name="l00271"></a><span class="lineno">  271</span>                {</div>
<div class="line"><a id="l00272" name="l00272"></a><span class="lineno">  272</span>                    ProcessResult();</div>
<div class="line"><a id="l00273" name="l00273"></a><span class="lineno">  273</span>                }</div>
<div class="line"><a id="l00274" name="l00274"></a><span class="lineno">  274</span>                <span class="keywordflow">else</span></div>
<div class="line"><a id="l00275" name="l00275"></a><span class="lineno">  275</span>                {</div>
<div class="line"><a id="l00276" name="l00276"></a><span class="lineno">  276</span>                    EditorUtility.DisplayDialog(<span class="stringliteral">&quot;Zibra Effects Server Error&quot;</span>, CurrentRequest.error, <span class="stringliteral">&quot;Ok&quot;</span>);</div>
<div class="line"><a id="l00277" name="l00277"></a><span class="lineno">  277</span>                    Debug.LogError(CurrentRequest.downloadHandler.text);</div>
<div class="line"><a id="l00278" name="l00278"></a><span class="lineno">  278</span>                }</div>
<div class="line"><a id="l00279" name="l00279"></a><span class="lineno">  279</span> </div>
<div class="line"><a id="l00280" name="l00280"></a><span class="lineno">  280</span>                CurrentRequest.Dispose();</div>
<div class="line"><a id="l00281" name="l00281"></a><span class="lineno">  281</span>                CurrentRequest = <span class="keyword">null</span>;</div>
<div class="line"><a id="l00282" name="l00282"></a><span class="lineno">  282</span> </div>
<div class="line"><a id="l00283" name="l00283"></a><span class="lineno">  283</span>                <span class="comment">// make sure to mark the scene as changed</span></div>
<div class="line"><a id="l00284" name="l00284"></a><span class="lineno">  284</span>                UnityEditor.SceneManagement.EditorSceneManager.MarkSceneDirty(</div>
<div class="line"><a id="l00285" name="l00285"></a><span class="lineno">  285</span>                    UnityEditor.SceneManagement.EditorSceneManager.GetActiveScene());</div>
<div class="line"><a id="l00286" name="l00286"></a><span class="lineno">  286</span>            }</div>
<div class="line"><a id="l00287" name="l00287"></a><span class="lineno">  287</span>        }</div>
<div class="line"><a id="l00288" name="l00288"></a><span class="lineno">  288</span> </div>
<div class="line"><a id="l00289" name="l00289"></a><span class="lineno">  289</span>        <span class="keyword">public</span> <span class="keywordtype">bool</span> IsFinished()</div>
<div class="line"><a id="l00290" name="l00290"></a><span class="lineno">  290</span>        {</div>
<div class="line"><a id="l00291" name="l00291"></a><span class="lineno">  291</span>            <span class="keywordflow">return</span> CurrentRequest == <span class="keyword">null</span>;</div>
<div class="line"><a id="l00292" name="l00292"></a><span class="lineno">  292</span>        }</div>
<div class="line"><a id="l00293" name="l00293"></a><span class="lineno">  293</span>    }</div>
<div class="line"><a id="l00294" name="l00294"></a><span class="lineno">  294</span> </div>
<div class="line"><a id="l00295" name="l00295"></a><span class="lineno">  295</span>    <span class="keyword">internal</span> <span class="keyword">class </span>MeshNeuralSDFGenerator : NeuralSDFGenerator</div>
<div class="line"><a id="l00296" name="l00296"></a><span class="lineno">  296</span>    {</div>
<div class="line"><a id="l00297" name="l00297"></a><span class="lineno">  297</span>        <span class="keyword">private</span> NeuralSDFRepresentation NeuralSDFInstance;</div>
<div class="line"><a id="l00298" name="l00298"></a><span class="lineno">  298</span> </div>
<div class="line"><a id="l00299" name="l00299"></a><span class="lineno">  299</span>        <span class="keyword">public</span> MeshNeuralSDFGenerator(NeuralSDFRepresentation <a class="code hl_class" href="classcom_1_1zibra_1_1common_1_1_s_d_f_objects_1_1_neural_s_d_f.html">NeuralSDF</a>, Mesh mesh, GameObject gameObject)</div>
<div class="line"><a id="l00300" name="l00300"></a><span class="lineno">  300</span>        {</div>
<div class="line"><a id="l00301" name="l00301"></a><span class="lineno">  301</span>            MeshToProcess = mesh;</div>
<div class="line"><a id="l00302" name="l00302"></a><span class="lineno">  302</span>            NeuralSDFInstance = <a class="code hl_class" href="classcom_1_1zibra_1_1common_1_1_s_d_f_objects_1_1_neural_s_d_f.html">NeuralSDF</a>;</div>
<div class="line"><a id="l00303" name="l00303"></a><span class="lineno">  303</span>            GameObjectToMarkDirty = gameObject;</div>
<div class="line"><a id="l00304" name="l00304"></a><span class="lineno">  304</span>        }</div>
<div class="line"><a id="l00305" name="l00305"></a><span class="lineno">  305</span> </div>
<div class="line"><a id="l00306" name="l00306"></a><span class="lineno">  306</span>        <span class="keyword">public</span> NeuralSDFRepresentation GetSDF()</div>
<div class="line"><a id="l00307" name="l00307"></a><span class="lineno">  307</span>        {</div>
<div class="line"><a id="l00308" name="l00308"></a><span class="lineno">  308</span>            <span class="keywordflow">return</span> NeuralSDFInstance;</div>
<div class="line"><a id="l00309" name="l00309"></a><span class="lineno">  309</span>        }</div>
<div class="line"><a id="l00310" name="l00310"></a><span class="lineno">  310</span> </div>
<div class="line"><a id="l00311" name="l00311"></a><span class="lineno">  311</span>        <span class="keyword">public</span> <span class="keywordtype">void</span> CreateMeshBBCube()</div>
<div class="line"><a id="l00312" name="l00312"></a><span class="lineno">  312</span>        {</div>
<div class="line"><a id="l00313" name="l00313"></a><span class="lineno">  313</span>            MeshBounds = MeshToProcess.bounds;</div>
<div class="line"><a id="l00314" name="l00314"></a><span class="lineno">  314</span>            NeuralSDFInstance.BoundingBoxCenter = MeshBounds.center;</div>
<div class="line"><a id="l00315" name="l00315"></a><span class="lineno">  315</span>            NeuralSDFInstance.BoundingBoxSize = MeshBounds.size;</div>
<div class="line"><a id="l00316" name="l00316"></a><span class="lineno">  316</span>        }</div>
<div class="line"><a id="l00317" name="l00317"></a><span class="lineno">  317</span> </div>
<div class="line"><a id="l00318" name="l00318"></a><span class="lineno">  318</span>        <span class="keyword">public</span> <span class="keyword">override</span> <span class="keywordtype">void</span> Start()</div>
<div class="line"><a id="l00319" name="l00319"></a><span class="lineno">  319</span>        {</div>
<div class="line"><a id="l00320" name="l00320"></a><span class="lineno">  320</span>            <span class="keywordflow">if</span> (CheckMeshSize())</div>
<div class="line"><a id="l00321" name="l00321"></a><span class="lineno">  321</span>                <span class="keywordflow">return</span>;</div>
<div class="line"><a id="l00322" name="l00322"></a><span class="lineno">  322</span> </div>
<div class="line"><a id="l00323" name="l00323"></a><span class="lineno">  323</span>            var meshRepresentation =</div>
<div class="line"><a id="l00324" name="l00324"></a><span class="lineno">  324</span>                <span class="keyword">new</span> MeshRepresentation { vertices = MeshToProcess.vertices.Vector3ToString(),</div>
<div class="line"><a id="l00325" name="l00325"></a><span class="lineno">  325</span>                                         faces = MeshToProcess.triangles.IntToString(),</div>
<div class="line"><a id="l00326" name="l00326"></a><span class="lineno">  326</span>                                         vox_dim = NeuralSDFRepresentation.DEFAULT_EMBEDDING_GRID_DIMENSION,</div>
<div class="line"><a id="l00327" name="l00327"></a><span class="lineno">  327</span>                                         sdf_dim = NeuralSDFRepresentation.DEFAULT_SDF_APPROX_DIMENSION,</div>
<div class="line"><a id="l00328" name="l00328"></a><span class="lineno">  328</span>                                         cutoff_weight = 0.1f,</div>
<div class="line"><a id="l00329" name="l00329"></a><span class="lineno">  329</span>                                         static_quantization = <span class="keyword">true</span> };</div>
<div class="line"><a id="l00330" name="l00330"></a><span class="lineno">  330</span> </div>
<div class="line"><a id="l00331" name="l00331"></a><span class="lineno">  331</span>            var json = JsonUtility.ToJson(meshRepresentation);</div>
<div class="line"><a id="l00332" name="l00332"></a><span class="lineno">  332</span>            <span class="keywordtype">string</span> requestURL = ServerAuthManager.GetInstance().GenerationURL;</div>
<div class="line"><a id="l00333" name="l00333"></a><span class="lineno">  333</span> </div>
<div class="line"><a id="l00334" name="l00334"></a><span class="lineno">  334</span>            SendRequest(requestURL, json);</div>
<div class="line"><a id="l00335" name="l00335"></a><span class="lineno">  335</span>        }</div>
<div class="line"><a id="l00336" name="l00336"></a><span class="lineno">  336</span> </div>
<div class="line"><a id="l00337" name="l00337"></a><span class="lineno">  337</span>        <span class="keyword">protected</span> <span class="keyword">override</span> <span class="keywordtype">void</span> ProcessResult()</div>
<div class="line"><a id="l00338" name="l00338"></a><span class="lineno">  338</span>        {</div>
<div class="line"><a id="l00339" name="l00339"></a><span class="lineno">  339</span>            var json = CurrentRequest.downloadHandler.text;</div>
<div class="line"><a id="l00340" name="l00340"></a><span class="lineno">  340</span>            VoxelRepresentation newRepresentation =</div>
<div class="line"><a id="l00341" name="l00341"></a><span class="lineno">  341</span>                JsonUtility.FromJson&lt;SkinnedVoxelRepresentation&gt;(json).meshes_data[0];</div>
<div class="line"><a id="l00342" name="l00342"></a><span class="lineno">  342</span> </div>
<div class="line"><a id="l00343" name="l00343"></a><span class="lineno">  343</span>            <span class="keywordflow">if</span> (<span class="keywordtype">string</span>.IsNullOrEmpty(newRepresentation.embeds) || <span class="keywordtype">string</span>.IsNullOrEmpty(newRepresentation.sd_grid))</div>
<div class="line"><a id="l00344" name="l00344"></a><span class="lineno">  344</span>            {</div>
<div class="line"><a id="l00345" name="l00345"></a><span class="lineno">  345</span>                EditorUtility.DisplayDialog(<span class="stringliteral">&quot;Zibra Effects Server Error&quot;</span>,</div>
<div class="line"><a id="l00346" name="l00346"></a><span class="lineno">  346</span>                                            <span class="stringliteral">&quot;Server returned empty result. Contact Zibra Effects support&quot;</span>, <span class="stringliteral">&quot;Ok&quot;</span>);</div>
<div class="line"><a id="l00347" name="l00347"></a><span class="lineno">  347</span>                Debug.LogError(<span class="stringliteral">&quot;Server returned empty result. Contact Zibra Effects support&quot;</span>);</div>
<div class="line"><a id="l00348" name="l00348"></a><span class="lineno">  348</span> </div>
<div class="line"><a id="l00349" name="l00349"></a><span class="lineno">  349</span>                <span class="keywordflow">return</span>;</div>
<div class="line"><a id="l00350" name="l00350"></a><span class="lineno">  350</span>            }</div>
<div class="line"><a id="l00351" name="l00351"></a><span class="lineno">  351</span> </div>
<div class="line"><a id="l00352" name="l00352"></a><span class="lineno">  352</span>            CreateMeshBBCube();</div>
<div class="line"><a id="l00353" name="l00353"></a><span class="lineno">  353</span> </div>
<div class="line"><a id="l00354" name="l00354"></a><span class="lineno">  354</span>            NeuralSDFInstance.CurrentRepresentationV3 = newRepresentation;</div>
<div class="line"><a id="l00355" name="l00355"></a><span class="lineno">  355</span>            NeuralSDFInstance.CreateRepresentation(NeuralSDFRepresentation.DEFAULT_EMBEDDING_GRID_DIMENSION,</div>
<div class="line"><a id="l00356" name="l00356"></a><span class="lineno">  356</span>                                                   NeuralSDFRepresentation.DEFAULT_SDF_APPROX_DIMENSION);</div>
<div class="line"><a id="l00357" name="l00357"></a><span class="lineno">  357</span> </div>
<div class="line"><a id="l00358" name="l00358"></a><span class="lineno">  358</span>            EditorUtility.SetDirty(GameObjectToMarkDirty);</div>
<div class="line"><a id="l00359" name="l00359"></a><span class="lineno">  359</span>        }</div>
<div class="line"><a id="l00360" name="l00360"></a><span class="lineno">  360</span>    }</div>
<div class="line"><a id="l00361" name="l00361"></a><span class="lineno">  361</span> </div>
<div class="line"><a id="l00362" name="l00362"></a><span class="lineno">  362</span>    <span class="keyword">internal</span> <span class="keyword">class </span>SkinnedNeuralSDFGenerator : NeuralSDFGenerator</div>
<div class="line"><a id="l00363" name="l00363"></a><span class="lineno">  363</span>    {</div>
<div class="line"><a id="l00364" name="l00364"></a><span class="lineno">  364</span>        <span class="keyword">private</span> List&lt;SDFObject&gt; NeuralSDFInstances;</div>
<div class="line"><a id="l00365" name="l00365"></a><span class="lineno">  365</span>        <span class="keyword">private</span> Transform[] BoneTransforms;</div>
<div class="line"><a id="l00366" name="l00366"></a><span class="lineno">  366</span>        <span class="keyword">private</span> SkinnedMeshRenderer Renderer;</div>
<div class="line"><a id="l00367" name="l00367"></a><span class="lineno">  367</span>        <span class="keyword">private</span> <a class="code hl_class" href="classcom_1_1zibra_1_1common_1_1_s_d_f_objects_1_1_skinned_mesh_s_d_f.html">SkinnedMeshSDF</a> SDF;</div>
<div class="line"><a id="l00368" name="l00368"></a><span class="lineno">  368</span> </div>
<div class="line"><a id="l00369" name="l00369"></a><span class="lineno">  369</span>        <span class="keyword">public</span> SkinnedNeuralSDFGenerator(List&lt;SDFObject&gt; NeuralSDFs, Transform[] bones, SkinnedMeshRenderer r,</div>
<div class="line"><a id="l00370" name="l00370"></a><span class="lineno">  370</span>                                         <a class="code hl_class" href="classcom_1_1zibra_1_1common_1_1_s_d_f_objects_1_1_skinned_mesh_s_d_f.html">SkinnedMeshSDF</a> sdf, GameObject gameObject)</div>
<div class="line"><a id="l00371" name="l00371"></a><span class="lineno">  371</span>        {</div>
<div class="line"><a id="l00372" name="l00372"></a><span class="lineno">  372</span>            Renderer = r;</div>
<div class="line"><a id="l00373" name="l00373"></a><span class="lineno">  373</span>            MeshToProcess = <a class="code hl_class" href="classcom_1_1zibra_1_1common_1_1_utilities_1_1_mesh_utilities.html">MeshUtilities</a>.<a class="code hl_function" href="classcom_1_1zibra_1_1common_1_1_utilities_1_1_mesh_utilities.html#ad49fb98bc56d3aabcb9a81409c1db8e0">GetMesh</a>(r.gameObject);</div>
<div class="line"><a id="l00374" name="l00374"></a><span class="lineno">  374</span>            NeuralSDFInstances = NeuralSDFs;</div>
<div class="line"><a id="l00375" name="l00375"></a><span class="lineno">  375</span>            SDF = sdf;</div>
<div class="line"><a id="l00376" name="l00376"></a><span class="lineno">  376</span>            BoneTransforms = bones;</div>
<div class="line"><a id="l00377" name="l00377"></a><span class="lineno">  377</span>            GameObjectToMarkDirty = gameObject;</div>
<div class="line"><a id="l00378" name="l00378"></a><span class="lineno">  378</span>        }</div>
<div class="line"><a id="l00379" name="l00379"></a><span class="lineno">  379</span> </div>
<div class="line"><a id="l00380" name="l00380"></a><span class="lineno">  380</span>        <span class="keyword">public</span> <span class="keyword">override</span> <span class="keywordtype">void</span> Start()</div>
<div class="line"><a id="l00381" name="l00381"></a><span class="lineno">  381</span>        {</div>
<div class="line"><a id="l00382" name="l00382"></a><span class="lineno">  382</span>            <span class="keywordflow">if</span> (CheckMeshSize())</div>
<div class="line"><a id="l00383" name="l00383"></a><span class="lineno">  383</span>                <span class="keywordflow">return</span>;</div>
<div class="line"><a id="l00384" name="l00384"></a><span class="lineno">  384</span> </div>
<div class="line"><a id="l00385" name="l00385"></a><span class="lineno">  385</span>            <span class="keywordtype">int</span>[] bone_ids = <span class="keyword">new</span> <span class="keywordtype">int</span>[MeshToProcess.vertexCount * 4];</div>
<div class="line"><a id="l00386" name="l00386"></a><span class="lineno">  386</span>            <span class="keywordtype">float</span>[] bone_weights = <span class="keyword">new</span> <span class="keywordtype">float</span>[MeshToProcess.vertexCount * 4];</div>
<div class="line"><a id="l00387" name="l00387"></a><span class="lineno">  387</span> </div>
<div class="line"><a id="l00388" name="l00388"></a><span class="lineno">  388</span>            Mesh sharedMesh = Renderer.sharedMesh;</div>
<div class="line"><a id="l00389" name="l00389"></a><span class="lineno">  389</span> </div>
<div class="line"><a id="l00390" name="l00390"></a><span class="lineno">  390</span>            <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = 0; i &lt; sharedMesh.vertexCount; i++)</div>
<div class="line"><a id="l00391" name="l00391"></a><span class="lineno">  391</span>            {</div>
<div class="line"><a id="l00392" name="l00392"></a><span class="lineno">  392</span>                <span class="keywordflow">if</span> (i % 100 == 0)</div>
<div class="line"><a id="l00393" name="l00393"></a><span class="lineno">  393</span>                {</div>
<div class="line"><a id="l00394" name="l00394"></a><span class="lineno">  394</span>                    EditorUtility.DisplayProgressBar(</div>
<div class="line"><a id="l00395" name="l00395"></a><span class="lineno">  395</span>                        <span class="stringliteral">&quot;Zibra Effects Skinned Mesh SDF Generation&quot;</span>,</div>
<div class="line"><a id="l00396" name="l00396"></a><span class="lineno">  396</span>                        $<span class="stringliteral">&quot;Starting Generation: Processing vertices {i}/{sharedMesh.vertexCount}&quot;</span>,</div>
<div class="line"><a id="l00397" name="l00397"></a><span class="lineno">  397</span>                        ((<span class="keywordtype">float</span>)i) / sharedMesh.vertexCount);</div>
<div class="line"><a id="l00398" name="l00398"></a><span class="lineno">  398</span>                }</div>
<div class="line"><a id="l00399" name="l00399"></a><span class="lineno">  399</span> </div>
<div class="line"><a id="l00400" name="l00400"></a><span class="lineno">  400</span>                var weight = sharedMesh.boneWeights[i];</div>
<div class="line"><a id="l00401" name="l00401"></a><span class="lineno">  401</span>                bone_ids[i * 4 + 0] = weight.boneIndex0;</div>
<div class="line"><a id="l00402" name="l00402"></a><span class="lineno">  402</span>                bone_ids[i * 4 + 1] = (weight.weight1 == 0.0f) ? -1 : weight.boneIndex1;</div>
<div class="line"><a id="l00403" name="l00403"></a><span class="lineno">  403</span>                bone_ids[i * 4 + 2] = (weight.weight2 == 0.0f) ? -1 : weight.boneIndex2;</div>
<div class="line"><a id="l00404" name="l00404"></a><span class="lineno">  404</span>                bone_ids[i * 4 + 3] = (weight.weight3 == 0.0f) ? -1 : weight.boneIndex3;</div>
<div class="line"><a id="l00405" name="l00405"></a><span class="lineno">  405</span> </div>
<div class="line"><a id="l00406" name="l00406"></a><span class="lineno">  406</span>                bone_weights[i * 4 + 0] = weight.weight0;</div>
<div class="line"><a id="l00407" name="l00407"></a><span class="lineno">  407</span>                bone_weights[i * 4 + 1] = weight.weight1;</div>
<div class="line"><a id="l00408" name="l00408"></a><span class="lineno">  408</span>                bone_weights[i * 4 + 2] = weight.weight2;</div>
<div class="line"><a id="l00409" name="l00409"></a><span class="lineno">  409</span>                bone_weights[i * 4 + 3] = weight.weight3;</div>
<div class="line"><a id="l00410" name="l00410"></a><span class="lineno">  410</span>            }</div>
<div class="line"><a id="l00411" name="l00411"></a><span class="lineno">  411</span> </div>
<div class="line"><a id="l00412" name="l00412"></a><span class="lineno">  412</span>            EditorUtility.ClearProgressBar();</div>
<div class="line"><a id="l00413" name="l00413"></a><span class="lineno">  413</span> </div>
<div class="line"><a id="l00414" name="l00414"></a><span class="lineno">  414</span>            var meshRepresentation =</div>
<div class="line"><a id="l00415" name="l00415"></a><span class="lineno">  415</span>                <span class="keyword">new</span> SkinnedMeshRepresentation { vertices = MeshToProcess.vertices.Vector3ToString(),</div>
<div class="line"><a id="l00416" name="l00416"></a><span class="lineno">  416</span>                                                faces = MeshToProcess.triangles.IntToString(),</div>
<div class="line"><a id="l00417" name="l00417"></a><span class="lineno">  417</span>                                                bone_ids = bone_ids.IntToString(),</div>
<div class="line"><a id="l00418" name="l00418"></a><span class="lineno">  418</span>                                                bone_weights = bone_weights.FloatToString(),</div>
<div class="line"><a id="l00419" name="l00419"></a><span class="lineno">  419</span>                                                vox_dim = NeuralSDFRepresentation.DEFAULT_EMBEDDING_GRID_DIMENSION,</div>
<div class="line"><a id="l00420" name="l00420"></a><span class="lineno">  420</span>                                                sdf_dim = NeuralSDFRepresentation.DEFAULT_SDF_APPROX_DIMENSION,</div>
<div class="line"><a id="l00421" name="l00421"></a><span class="lineno">  421</span>                                                cutoff_weight = 0.1f,</div>
<div class="line"><a id="l00422" name="l00422"></a><span class="lineno">  422</span>                                                static_quantization = <span class="keyword">true</span> };</div>
<div class="line"><a id="l00423" name="l00423"></a><span class="lineno">  423</span> </div>
<div class="line"><a id="l00424" name="l00424"></a><span class="lineno">  424</span>            var json = JsonUtility.ToJson(meshRepresentation);</div>
<div class="line"><a id="l00425" name="l00425"></a><span class="lineno">  425</span>            <span class="keywordtype">string</span> requestURL = ServerAuthManager.GetInstance().GenerationURL;</div>
<div class="line"><a id="l00426" name="l00426"></a><span class="lineno">  426</span> </div>
<div class="line"><a id="l00427" name="l00427"></a><span class="lineno">  427</span>            SendRequest(requestURL, json);</div>
<div class="line"><a id="l00428" name="l00428"></a><span class="lineno">  428</span>        }</div>
<div class="line"><a id="l00429" name="l00429"></a><span class="lineno">  429</span> </div>
<div class="line"><a id="l00430" name="l00430"></a><span class="lineno">  430</span>        <span class="keyword">protected</span> <span class="keyword">override</span> <span class="keywordtype">void</span> ProcessResult()</div>
<div class="line"><a id="l00431" name="l00431"></a><span class="lineno">  431</span>        {</div>
<div class="line"><a id="l00432" name="l00432"></a><span class="lineno">  432</span>            SkinnedVoxelRepresentation newRepresentation = <span class="keyword">null</span>;</div>
<div class="line"><a id="l00433" name="l00433"></a><span class="lineno">  433</span> </div>
<div class="line"><a id="l00434" name="l00434"></a><span class="lineno">  434</span>            var json = CurrentRequest.downloadHandler.text;</div>
<div class="line"><a id="l00435" name="l00435"></a><span class="lineno">  435</span>            newRepresentation = JsonUtility.FromJson&lt;SkinnedVoxelRepresentation&gt;(json);</div>
<div class="line"><a id="l00436" name="l00436"></a><span class="lineno">  436</span> </div>
<div class="line"><a id="l00437" name="l00437"></a><span class="lineno">  437</span>            <span class="keywordflow">if</span> (newRepresentation.meshes_data == <span class="keyword">null</span>)</div>
<div class="line"><a id="l00438" name="l00438"></a><span class="lineno">  438</span>            {</div>
<div class="line"><a id="l00439" name="l00439"></a><span class="lineno">  439</span>                EditorUtility.DisplayDialog(<span class="stringliteral">&quot;Zibra Effects Server Error&quot;</span>,</div>
<div class="line"><a id="l00440" name="l00440"></a><span class="lineno">  440</span>                                            <span class="stringliteral">&quot;Server returned empty result. Contact Zibra Effects support&quot;</span>, <span class="stringliteral">&quot;Ok&quot;</span>);</div>
<div class="line"><a id="l00441" name="l00441"></a><span class="lineno">  441</span>                Debug.LogError(<span class="stringliteral">&quot;Server returned empty result. Contact Zibra Effects support&quot;</span>);</div>
<div class="line"><a id="l00442" name="l00442"></a><span class="lineno">  442</span> </div>
<div class="line"><a id="l00443" name="l00443"></a><span class="lineno">  443</span>                <span class="keywordflow">return</span>;</div>
<div class="line"><a id="l00444" name="l00444"></a><span class="lineno">  444</span>            }</div>
<div class="line"><a id="l00445" name="l00445"></a><span class="lineno">  445</span> </div>
<div class="line"><a id="l00446" name="l00446"></a><span class="lineno">  446</span>            <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = 0; i &lt; newRepresentation.meshes_data.Length; i++)</div>
<div class="line"><a id="l00447" name="l00447"></a><span class="lineno">  447</span>            {</div>
<div class="line"><a id="l00448" name="l00448"></a><span class="lineno">  448</span>                var representation = newRepresentation.meshes_data[i];</div>
<div class="line"><a id="l00449" name="l00449"></a><span class="lineno">  449</span> </div>
<div class="line"><a id="l00450" name="l00450"></a><span class="lineno">  450</span>                <span class="keywordflow">if</span> (<span class="keywordtype">string</span>.IsNullOrEmpty(representation.embeds) || <span class="keywordtype">string</span>.IsNullOrEmpty(representation.sd_grid))</div>
<div class="line"><a id="l00451" name="l00451"></a><span class="lineno">  451</span>                {</div>
<div class="line"><a id="l00452" name="l00452"></a><span class="lineno">  452</span>                    GameObject.DestroyImmediate(NeuralSDFInstances[i]);</div>
<div class="line"><a id="l00453" name="l00453"></a><span class="lineno">  453</span>                    <span class="keywordflow">continue</span>;</div>
<div class="line"><a id="l00454" name="l00454"></a><span class="lineno">  454</span>                }</div>
<div class="line"><a id="l00455" name="l00455"></a><span class="lineno">  455</span> </div>
<div class="line"><a id="l00456" name="l00456"></a><span class="lineno">  456</span>                var instance = NeuralSDFInstances[i];</div>
<div class="line"><a id="l00457" name="l00457"></a><span class="lineno">  457</span> </div>
<div class="line"><a id="l00458" name="l00458"></a><span class="lineno">  458</span>                <span class="keywordflow">if</span> (instance is <a class="code hl_class" href="classcom_1_1zibra_1_1common_1_1_s_d_f_objects_1_1_neural_s_d_f.html">NeuralSDF</a> neuralSDF)</div>
<div class="line"><a id="l00459" name="l00459"></a><span class="lineno">  459</span>                {</div>
<div class="line"><a id="l00460" name="l00460"></a><span class="lineno">  460</span>                    neuralSDF.ObjectRepresentation.CurrentRepresentationV3 = representation;</div>
<div class="line"><a id="l00461" name="l00461"></a><span class="lineno">  461</span>                    neuralSDF.ObjectRepresentation.CreateRepresentation(</div>
<div class="line"><a id="l00462" name="l00462"></a><span class="lineno">  462</span>                        NeuralSDFRepresentation.DEFAULT_EMBEDDING_GRID_DIMENSION,</div>
<div class="line"><a id="l00463" name="l00463"></a><span class="lineno">  463</span>                        NeuralSDFRepresentation.DEFAULT_SDF_APPROX_DIMENSION);</div>
<div class="line"><a id="l00464" name="l00464"></a><span class="lineno">  464</span>                    neuralSDF.transform.SetParent(BoneTransforms[i], <span class="keyword">true</span>);</div>
<div class="line"><a id="l00465" name="l00465"></a><span class="lineno">  465</span>                }</div>
<div class="line"><a id="l00466" name="l00466"></a><span class="lineno">  466</span>            }</div>
<div class="line"><a id="l00467" name="l00467"></a><span class="lineno">  467</span>            <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = newRepresentation.meshes_data.Length; i &lt; NeuralSDFInstances.Count; i++)</div>
<div class="line"><a id="l00468" name="l00468"></a><span class="lineno">  468</span>            {</div>
<div class="line"><a id="l00469" name="l00469"></a><span class="lineno">  469</span>                GameObject.DestroyImmediate(NeuralSDFInstances[i]);</div>
<div class="line"><a id="l00470" name="l00470"></a><span class="lineno">  470</span>            }</div>
<div class="line"><a id="l00471" name="l00471"></a><span class="lineno">  471</span> </div>
<div class="line"><a id="l00472" name="l00472"></a><span class="lineno">  472</span>            List&lt;SDFObject&gt; finalNeuralSDFList = <span class="keyword">new</span> List&lt;SDFObject&gt;();</div>
<div class="line"><a id="l00473" name="l00473"></a><span class="lineno">  473</span>            <span class="keywordflow">foreach</span> (var obj <span class="keywordflow">in</span> NeuralSDFInstances)</div>
<div class="line"><a id="l00474" name="l00474"></a><span class="lineno">  474</span>            {</div>
<div class="line"><a id="l00475" name="l00475"></a><span class="lineno">  475</span>                <span class="keywordflow">if</span> (obj != <span class="keyword">null</span>)</div>
<div class="line"><a id="l00476" name="l00476"></a><span class="lineno">  476</span>                {</div>
<div class="line"><a id="l00477" name="l00477"></a><span class="lineno">  477</span>                    finalNeuralSDFList.Add(obj);</div>
<div class="line"><a id="l00478" name="l00478"></a><span class="lineno">  478</span>                }</div>
<div class="line"><a id="l00479" name="l00479"></a><span class="lineno">  479</span>            }</div>
<div class="line"><a id="l00480" name="l00480"></a><span class="lineno">  480</span> </div>
<div class="line"><a id="l00481" name="l00481"></a><span class="lineno">  481</span>            SDF.BoneSDFList = finalNeuralSDFList;</div>
<div class="line"><a id="l00482" name="l00482"></a><span class="lineno">  482</span> </div>
<div class="line"><a id="l00483" name="l00483"></a><span class="lineno">  483</span>            EditorUtility.SetDirty(GameObjectToMarkDirty);</div>
<div class="line"><a id="l00484" name="l00484"></a><span class="lineno">  484</span>        }</div>
<div class="line"><a id="l00485" name="l00485"></a><span class="lineno">  485</span>    }</div>
<div class="line"><a id="l00486" name="l00486"></a><span class="lineno">  486</span>}</div>
<div class="line"><a id="l00487" name="l00487"></a><span class="lineno">  487</span> </div>
<div class="line"><a id="l00488" name="l00488"></a><span class="lineno">  488</span><span class="preprocessor">#endif</span></div>
<div class="ttc" id="aclasscom_1_1zibra_1_1common_1_1_editor_1_1_s_d_f_objects_1_1_generation_queue_html"><div class="ttname"><a href="classcom_1_1zibra_1_1common_1_1_editor_1_1_s_d_f_objects_1_1_generation_queue.html">com.zibra.common.Editor.SDFObjects.GenerationQueue</a></div><div class="ttdoc">Static class, responsible for scheduling generation requests.</div><div class="ttdef"><b>Definition:</b> <a href="_neural_s_d_f_generator_8cs_source.html#l00033">NeuralSDFGenerator.cs:34</a></div></div>
<div class="ttc" id="aclasscom_1_1zibra_1_1common_1_1_editor_1_1_s_d_f_objects_1_1_generation_queue_html_a09f41d85c995b1a6ec47f7b2d7e534e0"><div class="ttname"><a href="classcom_1_1zibra_1_1common_1_1_editor_1_1_s_d_f_objects_1_1_generation_queue.html#a09f41d85c995b1a6ec47f7b2d7e534e0">com.zibra.common.Editor.SDFObjects.GenerationQueue.Contains</a></div><div class="ttdeci">static bool Contains(NeuralSDF sdf)</div><div class="ttdoc">Checks if NeuralSDF is queued for generation.</div><div class="ttdef"><b>Definition:</b> <a href="_neural_s_d_f_generator_8cs_source.html#l00125">NeuralSDFGenerator.cs:125</a></div></div>
<div class="ttc" id="aclasscom_1_1zibra_1_1common_1_1_editor_1_1_s_d_f_objects_1_1_generation_queue_html_a7855a853e83e845dc77305cf8d5a4ac9"><div class="ttname"><a href="classcom_1_1zibra_1_1common_1_1_editor_1_1_s_d_f_objects_1_1_generation_queue.html#a7855a853e83e845dc77305cf8d5a4ac9">com.zibra.common.Editor.SDFObjects.GenerationQueue.GetQueueLength</a></div><div class="ttdeci">static int GetQueueLength()</div><div class="ttdoc">Returns number of elements in the queue.</div><div class="ttdef"><b>Definition:</b> <a href="_neural_s_d_f_generator_8cs_source.html#l00117">NeuralSDFGenerator.cs:117</a></div></div>
<div class="ttc" id="aclasscom_1_1zibra_1_1common_1_1_editor_1_1_s_d_f_objects_1_1_generation_queue_html_a79d921e6c2f9e252ef3378d98d4636d2"><div class="ttname"><a href="classcom_1_1zibra_1_1common_1_1_editor_1_1_s_d_f_objects_1_1_generation_queue.html#a79d921e6c2f9e252ef3378d98d4636d2">com.zibra.common.Editor.SDFObjects.GenerationQueue.Abort</a></div><div class="ttdeci">static void Abort()</div><div class="ttdoc">Clears generation queue, canceling all generation requests.</div><div class="ttdef"><b>Definition:</b> <a href="_neural_s_d_f_generator_8cs_source.html#l00102">NeuralSDFGenerator.cs:102</a></div></div>
<div class="ttc" id="aclasscom_1_1zibra_1_1common_1_1_editor_1_1_s_d_f_objects_1_1_generation_queue_html_acd5d0edeb619cea7a094e18bbcb75686"><div class="ttname"><a href="classcom_1_1zibra_1_1common_1_1_editor_1_1_s_d_f_objects_1_1_generation_queue.html#acd5d0edeb619cea7a094e18bbcb75686">com.zibra.common.Editor.SDFObjects.GenerationQueue.AddToQueue</a></div><div class="ttdeci">static void AddToQueue(SkinnedMeshSDF sdf)</div><div class="ttdoc">Adds SkinnedMeshSDF to the generation queue.</div><div class="ttdef"><b>Definition:</b> <a href="_neural_s_d_f_generator_8cs_source.html#l00063">NeuralSDFGenerator.cs:63</a></div></div>
<div class="ttc" id="aclasscom_1_1zibra_1_1common_1_1_editor_1_1_s_d_f_objects_1_1_generation_queue_html_acffe8c04a70b152b53a8b1c603ba6e08"><div class="ttname"><a href="classcom_1_1zibra_1_1common_1_1_editor_1_1_s_d_f_objects_1_1_generation_queue.html#acffe8c04a70b152b53a8b1c603ba6e08">com.zibra.common.Editor.SDFObjects.GenerationQueue.Contains</a></div><div class="ttdeci">static bool Contains(SkinnedMeshSDF sdf)</div><div class="ttdoc">Checks if SkinnedMeshSDF is queued for generation.</div><div class="ttdef"><b>Definition:</b> <a href="_neural_s_d_f_generator_8cs_source.html#l00133">NeuralSDFGenerator.cs:133</a></div></div>
<div class="ttc" id="aclasscom_1_1zibra_1_1common_1_1_editor_1_1_s_d_f_objects_1_1_generation_queue_html_adafd7ccce9839604b7280c4f20b8bd70"><div class="ttname"><a href="classcom_1_1zibra_1_1common_1_1_editor_1_1_s_d_f_objects_1_1_generation_queue.html#adafd7ccce9839604b7280c4f20b8bd70">com.zibra.common.Editor.SDFObjects.GenerationQueue.AddToQueue</a></div><div class="ttdeci">static void AddToQueue(NeuralSDF sdf)</div><div class="ttdoc">Adds NeuralSDF to the generation queue.</div><div class="ttdef"><b>Definition:</b> <a href="_neural_s_d_f_generator_8cs_source.html#l00042">NeuralSDFGenerator.cs:42</a></div></div>
<div class="ttc" id="aclasscom_1_1zibra_1_1common_1_1_s_d_f_objects_1_1_neural_s_d_f_html"><div class="ttname"><a href="classcom_1_1zibra_1_1common_1_1_s_d_f_objects_1_1_neural_s_d_f.html">com.zibra.common.SDFObjects.NeuralSDF</a></div><div class="ttdoc">Class containing Neural SDF.</div><div class="ttdef"><b>Definition:</b> <a href="_neural_s_d_f_8cs_source.html#l00033">NeuralSDF.cs:34</a></div></div>
<div class="ttc" id="aclasscom_1_1zibra_1_1common_1_1_s_d_f_objects_1_1_skinned_mesh_s_d_f_html"><div class="ttname"><a href="classcom_1_1zibra_1_1common_1_1_s_d_f_objects_1_1_skinned_mesh_s_d_f.html">com.zibra.common.SDFObjects.SkinnedMeshSDF</a></div><div class="ttdoc">Class containing Skinned Mesh SDF.</div><div class="ttdef"><b>Definition:</b> <a href="_skinned_mesh_s_d_f_8cs_source.html#l00024">SkinnedMeshSDF.cs:25</a></div></div>
<div class="ttc" id="aclasscom_1_1zibra_1_1common_1_1_utilities_1_1_mesh_utilities_html"><div class="ttname"><a href="classcom_1_1zibra_1_1common_1_1_utilities_1_1_mesh_utilities.html">com.zibra.common.Utilities.MeshUtilities</a></div><div class="ttdoc">Helper class with mesh processing utilities.</div><div class="ttdef"><b>Definition:</b> <a href="_mesh_utilities_8cs_source.html#l00016">MeshUtilities.cs:17</a></div></div>
<div class="ttc" id="aclasscom_1_1zibra_1_1common_1_1_utilities_1_1_mesh_utilities_html_aa075c71c5e128896e97c809ad78e2a20"><div class="ttname"><a href="classcom_1_1zibra_1_1common_1_1_utilities_1_1_mesh_utilities.html#aa075c71c5e128896e97c809ad78e2a20">com.zibra.common.Utilities.MeshUtilities.GetSkinnedMeshBoneMeshes</a></div><div class="ttdeci">static List&lt; Mesh &gt; GetSkinnedMeshBoneMeshes(GameObject obj)</div><div class="ttdoc">Queries meshes for each skinned mesh bone from GameObject.</div><div class="ttdef"><b>Definition:</b> <a href="_mesh_utilities_8cs_source.html#l00086">MeshUtilities.cs:86</a></div></div>
<div class="ttc" id="aclasscom_1_1zibra_1_1common_1_1_utilities_1_1_mesh_utilities_html_ad49fb98bc56d3aabcb9a81409c1db8e0"><div class="ttname"><a href="classcom_1_1zibra_1_1common_1_1_utilities_1_1_mesh_utilities.html#ad49fb98bc56d3aabcb9a81409c1db8e0">com.zibra.common.Utilities.MeshUtilities.GetMesh</a></div><div class="ttdeci">static Mesh GetMesh(GameObject obj)</div><div class="ttdoc">Queries mesh from GameObject.</div><div class="ttdef"><b>Definition:</b> <a href="_mesh_utilities_8cs_source.html#l00029">MeshUtilities.cs:29</a></div></div>
<div class="ttc" id="anamespacecom_1_1zibra_1_1common_1_1_data_structures_html"><div class="ttname"><a href="namespacecom_1_1zibra_1_1common_1_1_data_structures.html">com.zibra.common.DataStructures</a></div><div class="ttdef"><b>Definition:</b> <a href="_mesh_representation_8cs_source.html#l00003">MeshRepresentation.cs:4</a></div></div>
<div class="ttc" id="anamespacecom_1_1zibra_1_1common_1_1_editor_1_1_s_d_f_objects_html"><div class="ttname"><a href="namespacecom_1_1zibra_1_1common_1_1_editor_1_1_s_d_f_objects.html">com.zibra.common.Editor.SDFObjects</a></div><div class="ttdoc">Namespace that contains SDF generation related classes.</div><div class="ttdef"><b>Definition:</b> <a href="_server_auth_manager_8cs_source.html#l00011">ServerAuthManager.cs:12</a></div></div>
<div class="ttc" id="anamespacecom_1_1zibra_1_1common_1_1_s_d_f_objects_html"><div class="ttname"><a href="namespacecom_1_1zibra_1_1common_1_1_s_d_f_objects.html">com.zibra.common.SDFObjects</a></div><div class="ttdoc">Namespace that contains SDF classes.</div><div class="ttdef"><b>Definition:</b> <a href="_analytic_s_d_f_8cs_source.html#l00010">AnalyticSDF.cs:11</a></div></div>
<div class="ttc" id="anamespacecom_1_1zibra_1_1common_1_1_utilities_html"><div class="ttname"><a href="namespacecom_1_1zibra_1_1common_1_1_utilities.html">com.zibra.common.Utilities</a></div><div class="ttdoc">Namespace that contains miscellaneous utilities.</div><div class="ttdef"><b>Definition:</b> <a href="_mesh_utilities_8cs_source.html#l00011">MeshUtilities.cs:12</a></div></div>
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