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  <div class="headertitle"><div class="title">SmokeAndFireURPRenderComponent.cs</div></div>
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<div class="fragment"><div class="line"><a id="l00001" name="l00001"></a><span class="lineno">    1</span><span class="preprocessor">#if UNITY_PIPELINE_URP</span></div>
<div class="line"><a id="l00002" name="l00002"></a><span class="lineno">    2</span> </div>
<div class="line"><a id="l00003" name="l00003"></a><span class="lineno">    3</span><span class="keyword">using </span>UnityEngine;</div>
<div class="line"><a id="l00004" name="l00004"></a><span class="lineno">    4</span><span class="keyword">using </span>UnityEngine.Rendering;</div>
<div class="line"><a id="l00005" name="l00005"></a><span class="lineno">    5</span><span class="keyword">using </span>UnityEngine.Rendering.Universal;</div>
<div class="line"><a id="l00006" name="l00006"></a><span class="lineno">    6</span><span class="keyword">using </span><a class="code hl_namespace" href="namespacecom_1_1zibra_1_1smoke__and__fire_1_1_solver.html">com.zibra.smoke_and_fire.Solver</a>;</div>
<div class="line"><a id="l00007" name="l00007"></a><span class="lineno">    7</span> </div>
<div class="line"><a id="l00008" name="l00008"></a><span class="lineno">    8</span><span class="preprocessor">#if UNITY_2022_2_OR_NEWER</span></div>
<div class="line"><a id="l00009" name="l00009"></a><span class="lineno">    9</span><span class="comment">// Unity 2022 deprecates some functionality current version uses</span></div>
<div class="line"><a id="l00010" name="l00010"></a><span class="lineno">   10</span><span class="comment">// Will need partial rewrite of URP support to fix those</span></div>
<div class="line"><a id="l00011" name="l00011"></a><span class="lineno">   11</span><span class="preprocessor">#pragma warning disable 0618</span></div>
<div class="line"><a id="l00012" name="l00012"></a><span class="lineno">   12</span><span class="preprocessor">#endif</span></div>
<div class="line"><a id="l00013" name="l00013"></a><span class="lineno">   13</span> </div>
<div class="line"><a id="l00014" name="l00014"></a><span class="lineno">   14</span><span class="keyword">namespace </span><a class="code hl_namespace" href="namespacecom_1_1zibra_1_1smoke__and__fire.html">com.zibra.smoke_and_fire</a></div>
<div class="line"><a id="l00015" name="l00015"></a><span class="lineno">   15</span>{</div>
<div class="line"><a id="l00019" name="l00019"></a><span class="lineno"><a class="line" href="classcom_1_1zibra_1_1smoke__and__fire_1_1_smoke_and_fire_u_r_p_render_component.html">   19</a></span>    <span class="keyword">public</span> <span class="keyword">class </span><a class="code hl_class" href="classcom_1_1zibra_1_1smoke__and__fire_1_1_smoke_and_fire_u_r_p_render_component.html">SmokeAndFireURPRenderComponent</a> : ScriptableRendererFeature</div>
<div class="line"><a id="l00020" name="l00020"></a><span class="lineno">   20</span>    {</div>
<div class="line"><a id="l00021" name="l00021"></a><span class="lineno">   21</span><span class="preprocessor">#region Public Interface</span></div>
<div class="line"><a id="l00025" name="l00025"></a><span class="lineno">   25</span>        [System.Serializable]</div>
<div class="line"><a id="l00026" name="l00026"></a><span class="lineno"><a class="line" href="classcom_1_1zibra_1_1smoke__and__fire_1_1_smoke_and_fire_u_r_p_render_component_1_1_smoke_and_fire_u_r_p_render_settings.html">   26</a></span>        <span class="keyword">public</span> <span class="keyword">class </span><a class="code hl_class" href="classcom_1_1zibra_1_1smoke__and__fire_1_1_smoke_and_fire_u_r_p_render_component_1_1_smoke_and_fire_u_r_p_render_settings.html">SmokeAndFireURPRenderSettings</a></div>
<div class="line"><a id="l00027" name="l00027"></a><span class="lineno">   27</span>        {</div>
<div class="line"><a id="l00031" name="l00031"></a><span class="lineno"><a class="line" href="classcom_1_1zibra_1_1smoke__and__fire_1_1_smoke_and_fire_u_r_p_render_component_1_1_smoke_and_fire_u_r_p_render_settings.html#a45f8df3acbb2721c2df8462f1cd8f14b">   31</a></span>            <span class="keyword">public</span> <span class="keywordtype">bool</span> <a class="code hl_variable" href="classcom_1_1zibra_1_1smoke__and__fire_1_1_smoke_and_fire_u_r_p_render_component_1_1_smoke_and_fire_u_r_p_render_settings.html#a45f8df3acbb2721c2df8462f1cd8f14b">IsEnabled</a> = <span class="keyword">true</span>;</div>
<div class="line"><a id="l00039" name="l00039"></a><span class="lineno"><a class="line" href="classcom_1_1zibra_1_1smoke__and__fire_1_1_smoke_and_fire_u_r_p_render_component_1_1_smoke_and_fire_u_r_p_render_settings.html#ad99393f3fd81de826de62695408ce6e3">   39</a></span>            <span class="keyword">public</span> RenderPassEvent <a class="code hl_variable" href="classcom_1_1zibra_1_1smoke__and__fire_1_1_smoke_and_fire_u_r_p_render_component_1_1_smoke_and_fire_u_r_p_render_settings.html#ad99393f3fd81de826de62695408ce6e3">InjectionPoint</a> = RenderPassEvent.AfterRenderingTransparents;</div>
<div class="line"><a id="l00040" name="l00040"></a><span class="lineno">   40</span>        }</div>
<div class="line"><a id="l00041" name="l00041"></a><span class="lineno">   41</span> </div>
<div class="line"><a id="l00045" name="l00045"></a><span class="lineno">   45</span>        <span class="comment">// Must be called exactly &quot;settings&quot; so Unity shows this as render feature settings in editor</span></div>
<div class="line"><a id="l00046" name="l00046"></a><span class="lineno"><a class="line" href="classcom_1_1zibra_1_1smoke__and__fire_1_1_smoke_and_fire_u_r_p_render_component.html#ae8a909dc45ba46907a6965dafb611e07">   46</a></span>        <span class="keyword">public</span> <a class="code hl_class" href="classcom_1_1zibra_1_1smoke__and__fire_1_1_smoke_and_fire_u_r_p_render_component_1_1_smoke_and_fire_u_r_p_render_settings.html">SmokeAndFireURPRenderSettings</a> <a class="code hl_variable" href="classcom_1_1zibra_1_1smoke__and__fire_1_1_smoke_and_fire_u_r_p_render_component.html#ae8a909dc45ba46907a6965dafb611e07">settings</a> = <span class="keyword">new</span> <a class="code hl_class" href="classcom_1_1zibra_1_1smoke__and__fire_1_1_smoke_and_fire_u_r_p_render_component_1_1_smoke_and_fire_u_r_p_render_settings.html">SmokeAndFireURPRenderSettings</a>();</div>
<div class="line"><a id="l00047" name="l00047"></a><span class="lineno">   47</span> </div>
<div class="line"><a id="l00051" name="l00051"></a><span class="lineno"><a class="line" href="classcom_1_1zibra_1_1smoke__and__fire_1_1_smoke_and_fire_u_r_p_render_component.html#af96cf8d5fa174da4b69828a91e057d78">   51</a></span>        <span class="keyword">public</span> <span class="keyword">override</span> <span class="keywordtype">void</span> <a class="code hl_function" href="classcom_1_1zibra_1_1smoke__and__fire_1_1_smoke_and_fire_u_r_p_render_component.html#af96cf8d5fa174da4b69828a91e057d78">Create</a>()</div>
<div class="line"><a id="l00052" name="l00052"></a><span class="lineno">   52</span>        {</div>
<div class="line"><a id="l00053" name="l00053"></a><span class="lineno">   53</span>        }</div>
<div class="line"><a id="l00054" name="l00054"></a><span class="lineno">   54</span> </div>
<div class="line"><a id="l00058" name="l00058"></a><span class="lineno"><a class="line" href="classcom_1_1zibra_1_1smoke__and__fire_1_1_smoke_and_fire_u_r_p_render_component.html#a684261fe0dc774569f1b038bdd5b552d">   58</a></span>        <span class="keyword">public</span> <span class="keyword">override</span> <span class="keywordtype">void</span> <a class="code hl_function" href="classcom_1_1zibra_1_1smoke__and__fire_1_1_smoke_and_fire_u_r_p_render_component.html#a684261fe0dc774569f1b038bdd5b552d">AddRenderPasses</a>(ScriptableRenderer renderer, ref RenderingData renderingData)</div>
<div class="line"><a id="l00059" name="l00059"></a><span class="lineno">   59</span>        {</div>
<div class="line"><a id="l00060" name="l00060"></a><span class="lineno">   60</span>            <span class="keywordflow">if</span> (!<a class="code hl_variable" href="classcom_1_1zibra_1_1smoke__and__fire_1_1_smoke_and_fire_u_r_p_render_component.html#ae8a909dc45ba46907a6965dafb611e07">settings</a>.<a class="code hl_variable" href="classcom_1_1zibra_1_1smoke__and__fire_1_1_smoke_and_fire_u_r_p_render_component_1_1_smoke_and_fire_u_r_p_render_settings.html#a45f8df3acbb2721c2df8462f1cd8f14b">IsEnabled</a>)</div>
<div class="line"><a id="l00061" name="l00061"></a><span class="lineno">   61</span>            {</div>
<div class="line"><a id="l00062" name="l00062"></a><span class="lineno">   62</span>                <span class="keywordflow">return</span>;</div>
<div class="line"><a id="l00063" name="l00063"></a><span class="lineno">   63</span>            }</div>
<div class="line"><a id="l00064" name="l00064"></a><span class="lineno">   64</span> </div>
<div class="line"><a id="l00065" name="l00065"></a><span class="lineno">   65</span>            <span class="keywordflow">if</span> (renderingData.cameraData.cameraType != CameraType.Game &amp;&amp;</div>
<div class="line"><a id="l00066" name="l00066"></a><span class="lineno">   66</span>                renderingData.cameraData.cameraType != CameraType.SceneView)</div>
<div class="line"><a id="l00067" name="l00067"></a><span class="lineno">   67</span>            {</div>
<div class="line"><a id="l00068" name="l00068"></a><span class="lineno">   68</span>                <span class="keywordflow">return</span>;</div>
<div class="line"><a id="l00069" name="l00069"></a><span class="lineno">   69</span>            }</div>
<div class="line"><a id="l00070" name="l00070"></a><span class="lineno">   70</span> </div>
<div class="line"><a id="l00071" name="l00071"></a><span class="lineno">   71</span>            Camera camera = renderingData.cameraData.camera;</div>
<div class="line"><a id="l00072" name="l00072"></a><span class="lineno">   72</span>            camera.depthTextureMode = DepthTextureMode.Depth;</div>
<div class="line"><a id="l00073" name="l00073"></a><span class="lineno">   73</span> </div>
<div class="line"><a id="l00074" name="l00074"></a><span class="lineno">   74</span>            <span class="keywordtype">int</span> simulationsToRenderCount = 0;</div>
<div class="line"><a id="l00075" name="l00075"></a><span class="lineno">   75</span>            <span class="keywordtype">int</span> simulationsToUpscaleCount = 0;</div>
<div class="line"><a id="l00076" name="l00076"></a><span class="lineno">   76</span> </div>
<div class="line"><a id="l00077" name="l00077"></a><span class="lineno">   77</span>            <span class="keywordflow">foreach</span> (var instance <span class="keywordflow">in</span> <a class="code hl_class" href="classcom_1_1zibra_1_1smoke__and__fire_1_1_solver_1_1_zibra_smoke_and_fire.html">ZibraSmokeAndFire</a>.<a class="code hl_variable" href="classcom_1_1zibra_1_1smoke__and__fire_1_1_solver_1_1_zibra_smoke_and_fire.html#ae6f6139d03c6cb1987d13cac50d24523">AllInstances</a>)</div>
<div class="line"><a id="l00078" name="l00078"></a><span class="lineno">   78</span>            {</div>
<div class="line"><a id="l00079" name="l00079"></a><span class="lineno">   79</span>                <span class="keywordflow">if</span> (instance != <span class="keyword">null</span> &amp;&amp; instance.Initialized)</div>
<div class="line"><a id="l00080" name="l00080"></a><span class="lineno">   80</span>                {</div>
<div class="line"><a id="l00081" name="l00081"></a><span class="lineno">   81</span>                    simulationsToRenderCount++;</div>
<div class="line"><a id="l00082" name="l00082"></a><span class="lineno">   82</span>                    <span class="keywordflow">if</span> (instance.EnableDownscale)</div>
<div class="line"><a id="l00083" name="l00083"></a><span class="lineno">   83</span>                    {</div>
<div class="line"><a id="l00084" name="l00084"></a><span class="lineno">   84</span>                        simulationsToUpscaleCount++;</div>
<div class="line"><a id="l00085" name="l00085"></a><span class="lineno">   85</span>                    }</div>
<div class="line"><a id="l00086" name="l00086"></a><span class="lineno">   86</span>                }</div>
<div class="line"><a id="l00087" name="l00087"></a><span class="lineno">   87</span>            }</div>
<div class="line"><a id="l00088" name="l00088"></a><span class="lineno">   88</span> </div>
<div class="line"><a id="l00089" name="l00089"></a><span class="lineno">   89</span>            <span class="keywordflow">if</span> (nativePasses == <span class="keyword">null</span> || nativePasses.Length != simulationsToRenderCount)</div>
<div class="line"><a id="l00090" name="l00090"></a><span class="lineno">   90</span>            {</div>
<div class="line"><a id="l00091" name="l00091"></a><span class="lineno">   91</span>                nativePasses = <span class="keyword">new</span> SmokeAndFireNativeRenderPass[simulationsToRenderCount];</div>
<div class="line"><a id="l00092" name="l00092"></a><span class="lineno">   92</span>                <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = 0; i &lt; simulationsToRenderCount; ++i)</div>
<div class="line"><a id="l00093" name="l00093"></a><span class="lineno">   93</span>                {</div>
<div class="line"><a id="l00094" name="l00094"></a><span class="lineno">   94</span>                    nativePasses[i] = <span class="keyword">new</span> SmokeAndFireNativeRenderPass(<a class="code hl_variable" href="classcom_1_1zibra_1_1smoke__and__fire_1_1_smoke_and_fire_u_r_p_render_component.html#ae8a909dc45ba46907a6965dafb611e07">settings</a>.<a class="code hl_variable" href="classcom_1_1zibra_1_1smoke__and__fire_1_1_smoke_and_fire_u_r_p_render_component_1_1_smoke_and_fire_u_r_p_render_settings.html#ad99393f3fd81de826de62695408ce6e3">InjectionPoint</a>);</div>
<div class="line"><a id="l00095" name="l00095"></a><span class="lineno">   95</span>                }</div>
<div class="line"><a id="l00096" name="l00096"></a><span class="lineno">   96</span>            }</div>
<div class="line"><a id="l00097" name="l00097"></a><span class="lineno">   97</span> </div>
<div class="line"><a id="l00098" name="l00098"></a><span class="lineno">   98</span>            <span class="keywordflow">if</span> (smokeAndFireURPPasses == <span class="keyword">null</span> || smokeAndFireURPPasses.Length != simulationsToRenderCount)</div>
<div class="line"><a id="l00099" name="l00099"></a><span class="lineno">   99</span>            {</div>
<div class="line"><a id="l00100" name="l00100"></a><span class="lineno">  100</span>                smokeAndFireURPPasses = <span class="keyword">new</span> SmokeAndFireURPRenderPass[simulationsToRenderCount];</div>
<div class="line"><a id="l00101" name="l00101"></a><span class="lineno">  101</span>                <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = 0; i &lt; simulationsToRenderCount; ++i)</div>
<div class="line"><a id="l00102" name="l00102"></a><span class="lineno">  102</span>                {</div>
<div class="line"><a id="l00103" name="l00103"></a><span class="lineno">  103</span>                    smokeAndFireURPPasses[i] = <span class="keyword">new</span> SmokeAndFireURPRenderPass(<a class="code hl_variable" href="classcom_1_1zibra_1_1smoke__and__fire_1_1_smoke_and_fire_u_r_p_render_component.html#ae8a909dc45ba46907a6965dafb611e07">settings</a>.<a class="code hl_variable" href="classcom_1_1zibra_1_1smoke__and__fire_1_1_smoke_and_fire_u_r_p_render_component_1_1_smoke_and_fire_u_r_p_render_settings.html#ad99393f3fd81de826de62695408ce6e3">InjectionPoint</a>);</div>
<div class="line"><a id="l00104" name="l00104"></a><span class="lineno">  104</span>                }</div>
<div class="line"><a id="l00105" name="l00105"></a><span class="lineno">  105</span>            }</div>
<div class="line"><a id="l00106" name="l00106"></a><span class="lineno">  106</span> </div>
<div class="line"><a id="l00107" name="l00107"></a><span class="lineno">  107</span>            <span class="keywordflow">if</span> (upscalePasses == <span class="keyword">null</span> || upscalePasses.Length != simulationsToUpscaleCount)</div>
<div class="line"><a id="l00108" name="l00108"></a><span class="lineno">  108</span>            {</div>
<div class="line"><a id="l00109" name="l00109"></a><span class="lineno">  109</span>                upscalePasses = <span class="keyword">new</span> SmokeAndFireUpscaleURPRenderPass[simulationsToUpscaleCount];</div>
<div class="line"><a id="l00110" name="l00110"></a><span class="lineno">  110</span>                <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = 0; i &lt; simulationsToUpscaleCount; ++i)</div>
<div class="line"><a id="l00111" name="l00111"></a><span class="lineno">  111</span>                {</div>
<div class="line"><a id="l00112" name="l00112"></a><span class="lineno">  112</span>                    upscalePasses[i] = <span class="keyword">new</span> SmokeAndFireUpscaleURPRenderPass(<a class="code hl_variable" href="classcom_1_1zibra_1_1smoke__and__fire_1_1_smoke_and_fire_u_r_p_render_component.html#ae8a909dc45ba46907a6965dafb611e07">settings</a>.<a class="code hl_variable" href="classcom_1_1zibra_1_1smoke__and__fire_1_1_smoke_and_fire_u_r_p_render_component_1_1_smoke_and_fire_u_r_p_render_settings.html#ad99393f3fd81de826de62695408ce6e3">InjectionPoint</a>);</div>
<div class="line"><a id="l00113" name="l00113"></a><span class="lineno">  113</span>                }</div>
<div class="line"><a id="l00114" name="l00114"></a><span class="lineno">  114</span>            }</div>
<div class="line"><a id="l00115" name="l00115"></a><span class="lineno">  115</span> </div>
<div class="line"><a id="l00116" name="l00116"></a><span class="lineno">  116</span>            <span class="keywordtype">int</span> currentSmokeAndFirePass = 0;</div>
<div class="line"><a id="l00117" name="l00117"></a><span class="lineno">  117</span>            <span class="keywordtype">int</span> currentUpscalePass = 0;</div>
<div class="line"><a id="l00118" name="l00118"></a><span class="lineno">  118</span> </div>
<div class="line"><a id="l00119" name="l00119"></a><span class="lineno">  119</span>            <span class="keywordflow">foreach</span> (var instance <span class="keywordflow">in</span> <a class="code hl_class" href="classcom_1_1zibra_1_1smoke__and__fire_1_1_solver_1_1_zibra_smoke_and_fire.html">ZibraSmokeAndFire</a>.<a class="code hl_variable" href="classcom_1_1zibra_1_1smoke__and__fire_1_1_solver_1_1_zibra_smoke_and_fire.html#ae6f6139d03c6cb1987d13cac50d24523">AllInstances</a>)</div>
<div class="line"><a id="l00120" name="l00120"></a><span class="lineno">  120</span>            {</div>
<div class="line"><a id="l00121" name="l00121"></a><span class="lineno">  121</span>                <span class="keywordflow">if</span> (instance != <span class="keyword">null</span> &amp;&amp; instance.IsRenderingEnabled() &amp;&amp;</div>
<div class="line"><a id="l00122" name="l00122"></a><span class="lineno">  122</span>                    ((camera.cullingMask &amp; (1 &lt;&lt; instance.gameObject.layer)) != 0))</div>
<div class="line"><a id="l00123" name="l00123"></a><span class="lineno">  123</span>                {</div>
<div class="line"><a id="l00124" name="l00124"></a><span class="lineno">  124</span>                    nativePasses[currentSmokeAndFirePass].smokeAndFire = instance;</div>
<div class="line"><a id="l00125" name="l00125"></a><span class="lineno">  125</span>                    nativePasses[currentSmokeAndFirePass].renderPassEvent = <a class="code hl_variable" href="classcom_1_1zibra_1_1smoke__and__fire_1_1_smoke_and_fire_u_r_p_render_component.html#ae8a909dc45ba46907a6965dafb611e07">settings</a>.<a class="code hl_variable" href="classcom_1_1zibra_1_1smoke__and__fire_1_1_smoke_and_fire_u_r_p_render_component_1_1_smoke_and_fire_u_r_p_render_settings.html#ad99393f3fd81de826de62695408ce6e3">InjectionPoint</a>;</div>
<div class="line"><a id="l00126" name="l00126"></a><span class="lineno">  126</span>                    renderer.EnqueuePass(nativePasses[currentSmokeAndFirePass]);</div>
<div class="line"><a id="l00127" name="l00127"></a><span class="lineno">  127</span> </div>
<div class="line"><a id="l00128" name="l00128"></a><span class="lineno">  128</span>                    smokeAndFireURPPasses[currentSmokeAndFirePass].smokeAndFire = instance;</div>
<div class="line"><a id="l00129" name="l00129"></a><span class="lineno">  129</span><span class="preprocessor">#if UNITY_PIPELINE_URP_10_0_OR_HIGHER</span></div>
<div class="line"><a id="l00130" name="l00130"></a><span class="lineno">  130</span>                    smokeAndFireURPPasses[currentSmokeAndFirePass].ConfigureInput(ScriptableRenderPassInput.Color |</div>
<div class="line"><a id="l00131" name="l00131"></a><span class="lineno">  131</span>                                                                                  ScriptableRenderPassInput.Depth);</div>
<div class="line"><a id="l00132" name="l00132"></a><span class="lineno">  132</span><span class="preprocessor">#endif</span></div>
<div class="line"><a id="l00133" name="l00133"></a><span class="lineno">  133</span> </div>
<div class="line"><a id="l00134" name="l00134"></a><span class="lineno">  134</span><span class="preprocessor">#if !UNITY_PIPELINE_URP_9_0_OR_HIGHER</span></div>
<div class="line"><a id="l00135" name="l00135"></a><span class="lineno">  135</span>                    smokeAndFireURPPasses[currentSmokeAndFirePass].Setup(renderer, ref renderingData);</div>
<div class="line"><a id="l00136" name="l00136"></a><span class="lineno">  136</span><span class="preprocessor">#endif</span></div>
<div class="line"><a id="l00137" name="l00137"></a><span class="lineno">  137</span>                    smokeAndFireURPPasses[currentSmokeAndFirePass].renderPassEvent = <a class="code hl_variable" href="classcom_1_1zibra_1_1smoke__and__fire_1_1_smoke_and_fire_u_r_p_render_component.html#ae8a909dc45ba46907a6965dafb611e07">settings</a>.<a class="code hl_variable" href="classcom_1_1zibra_1_1smoke__and__fire_1_1_smoke_and_fire_u_r_p_render_component_1_1_smoke_and_fire_u_r_p_render_settings.html#ad99393f3fd81de826de62695408ce6e3">InjectionPoint</a>;</div>
<div class="line"><a id="l00138" name="l00138"></a><span class="lineno">  138</span> </div>
<div class="line"><a id="l00139" name="l00139"></a><span class="lineno">  139</span>                    renderer.EnqueuePass(smokeAndFireURPPasses[currentSmokeAndFirePass]);</div>
<div class="line"><a id="l00140" name="l00140"></a><span class="lineno">  140</span>                    currentSmokeAndFirePass++;</div>
<div class="line"><a id="l00141" name="l00141"></a><span class="lineno">  141</span>                    <span class="keywordflow">if</span> (instance.EnableDownscale)</div>
<div class="line"><a id="l00142" name="l00142"></a><span class="lineno">  142</span>                    {</div>
<div class="line"><a id="l00143" name="l00143"></a><span class="lineno">  143</span>                        upscalePasses[currentUpscalePass].smokeAndFire = instance;</div>
<div class="line"><a id="l00144" name="l00144"></a><span class="lineno">  144</span> </div>
<div class="line"><a id="l00145" name="l00145"></a><span class="lineno">  145</span>                        upscalePasses[currentUpscalePass].renderPassEvent = <a class="code hl_variable" href="classcom_1_1zibra_1_1smoke__and__fire_1_1_smoke_and_fire_u_r_p_render_component.html#ae8a909dc45ba46907a6965dafb611e07">settings</a>.<a class="code hl_variable" href="classcom_1_1zibra_1_1smoke__and__fire_1_1_smoke_and_fire_u_r_p_render_component_1_1_smoke_and_fire_u_r_p_render_settings.html#ad99393f3fd81de826de62695408ce6e3">InjectionPoint</a>;</div>
<div class="line"><a id="l00146" name="l00146"></a><span class="lineno">  146</span> </div>
<div class="line"><a id="l00147" name="l00147"></a><span class="lineno">  147</span>                        renderer.EnqueuePass(upscalePasses[currentUpscalePass]);</div>
<div class="line"><a id="l00148" name="l00148"></a><span class="lineno">  148</span>                        currentUpscalePass++;</div>
<div class="line"><a id="l00149" name="l00149"></a><span class="lineno">  149</span>                    }</div>
<div class="line"><a id="l00150" name="l00150"></a><span class="lineno">  150</span>                }</div>
<div class="line"><a id="l00151" name="l00151"></a><span class="lineno">  151</span>            }</div>
<div class="line"><a id="l00152" name="l00152"></a><span class="lineno">  152</span>        }</div>
<div class="line"><a id="l00153" name="l00153"></a><span class="lineno">  153</span><span class="preprocessor">#endregion</span></div>
<div class="line"><a id="l00154" name="l00154"></a><span class="lineno">  154</span><span class="preprocessor">#region Implementation details</span></div>
<div class="line"><a id="l00155" name="l00155"></a><span class="lineno">  155</span> </div>
<div class="line"><a id="l00156" name="l00156"></a><span class="lineno">  156</span>        <span class="keyword">private</span> <span class="keyword">class </span>SmokeAndFireNativeRenderPass : ScriptableRenderPass</div>
<div class="line"><a id="l00157" name="l00157"></a><span class="lineno">  157</span>        {</div>
<div class="line"><a id="l00158" name="l00158"></a><span class="lineno">  158</span>            <span class="keyword">public</span> <a class="code hl_class" href="classcom_1_1zibra_1_1smoke__and__fire_1_1_solver_1_1_zibra_smoke_and_fire.html">ZibraSmokeAndFire</a> smokeAndFire;</div>
<div class="line"><a id="l00159" name="l00159"></a><span class="lineno">  159</span> </div>
<div class="line"><a id="l00160" name="l00160"></a><span class="lineno">  160</span>            <span class="keyword">public</span> SmokeAndFireNativeRenderPass(RenderPassEvent injectionPoint)</div>
<div class="line"><a id="l00161" name="l00161"></a><span class="lineno">  161</span>            {</div>
<div class="line"><a id="l00162" name="l00162"></a><span class="lineno">  162</span>                renderPassEvent = injectionPoint;</div>
<div class="line"><a id="l00163" name="l00163"></a><span class="lineno">  163</span>            }</div>
<div class="line"><a id="l00164" name="l00164"></a><span class="lineno">  164</span> </div>
<div class="line"><a id="l00165" name="l00165"></a><span class="lineno">  165</span>            <span class="keyword">public</span> <span class="keyword">override</span> <span class="keywordtype">void</span> Execute(ScriptableRenderContext context, ref RenderingData renderingData)</div>
<div class="line"><a id="l00166" name="l00166"></a><span class="lineno">  166</span>            {</div>
<div class="line"><a id="l00167" name="l00167"></a><span class="lineno">  167</span>                <span class="keywordflow">if</span> (smokeAndFire &amp;&amp; smokeAndFire.IsRenderingEnabled())</div>
<div class="line"><a id="l00168" name="l00168"></a><span class="lineno">  168</span>                {</div>
<div class="line"><a id="l00169" name="l00169"></a><span class="lineno">  169</span>                    Camera camera = renderingData.cameraData.camera;</div>
<div class="line"><a id="l00170" name="l00170"></a><span class="lineno">  170</span>                    camera.depthTextureMode = DepthTextureMode.Depth;</div>
<div class="line"><a id="l00171" name="l00171"></a><span class="lineno">  171</span>                    CommandBuffer cmd = CommandBufferPool.Get(<span class="stringliteral">&quot;ZibraSmokeAndFire.Render&quot;</span>);</div>
<div class="line"><a id="l00172" name="l00172"></a><span class="lineno">  172</span> </div>
<div class="line"><a id="l00173" name="l00173"></a><span class="lineno">  173</span>                    smokeAndFire.RenderCallBack(renderingData.cameraData.camera, renderingData.cameraData.renderScale);</div>
<div class="line"><a id="l00174" name="l00174"></a><span class="lineno">  174</span> </div>
<div class="line"><a id="l00175" name="l00175"></a><span class="lineno">  175</span>                    smokeAndFire.RenderFluid(cmd, renderingData.cameraData.camera);</div>
<div class="line"><a id="l00176" name="l00176"></a><span class="lineno">  176</span> </div>
<div class="line"><a id="l00177" name="l00177"></a><span class="lineno">  177</span>                    context.ExecuteCommandBuffer(cmd);</div>
<div class="line"><a id="l00178" name="l00178"></a><span class="lineno">  178</span>                    CommandBufferPool.Release(cmd);</div>
<div class="line"><a id="l00179" name="l00179"></a><span class="lineno">  179</span>                }</div>
<div class="line"><a id="l00180" name="l00180"></a><span class="lineno">  180</span>            }</div>
<div class="line"><a id="l00181" name="l00181"></a><span class="lineno">  181</span>        }</div>
<div class="line"><a id="l00182" name="l00182"></a><span class="lineno">  182</span> </div>
<div class="line"><a id="l00183" name="l00183"></a><span class="lineno">  183</span>        <span class="keyword">private</span> <span class="keyword">class </span>SmokeAndFireURPRenderPass : ScriptableRenderPass</div>
<div class="line"><a id="l00184" name="l00184"></a><span class="lineno">  184</span>        {</div>
<div class="line"><a id="l00185" name="l00185"></a><span class="lineno">  185</span>            <span class="keyword">public</span> <a class="code hl_class" href="classcom_1_1zibra_1_1smoke__and__fire_1_1_solver_1_1_zibra_smoke_and_fire.html">ZibraSmokeAndFire</a> smokeAndFire;</div>
<div class="line"><a id="l00186" name="l00186"></a><span class="lineno">  186</span> </div>
<div class="line"><a id="l00187" name="l00187"></a><span class="lineno">  187</span>            RenderTargetIdentifier cameraColorTexture;</div>
<div class="line"><a id="l00188" name="l00188"></a><span class="lineno">  188</span> </div>
<div class="line"><a id="l00189" name="l00189"></a><span class="lineno">  189</span>            <span class="keyword">static</span> <span class="keywordtype">int</span> upscaleColorTextureID = Shader.PropertyToID(<span class="stringliteral">&quot;ZibraSmokeAndFire_SmokeAndFireTempColorTexture&quot;</span>);</div>
<div class="line"><a id="l00190" name="l00190"></a><span class="lineno">  190</span>            RenderTargetIdentifier upscaleColorTexture;</div>
<div class="line"><a id="l00191" name="l00191"></a><span class="lineno">  191</span> </div>
<div class="line"><a id="l00192" name="l00192"></a><span class="lineno">  192</span>            <span class="keyword">public</span> SmokeAndFireURPRenderPass(RenderPassEvent injectionPoint)</div>
<div class="line"><a id="l00193" name="l00193"></a><span class="lineno">  193</span>            {</div>
<div class="line"><a id="l00194" name="l00194"></a><span class="lineno">  194</span>                renderPassEvent = injectionPoint;</div>
<div class="line"><a id="l00195" name="l00195"></a><span class="lineno">  195</span>            }</div>
<div class="line"><a id="l00196" name="l00196"></a><span class="lineno">  196</span> </div>
<div class="line"><a id="l00197" name="l00197"></a><span class="lineno">  197</span><span class="preprocessor">#if UNITY_PIPELINE_URP_9_0_OR_HIGHER</span></div>
<div class="line"><a id="l00198" name="l00198"></a><span class="lineno">  198</span>            <span class="keyword">public</span> <span class="keyword">override</span> <span class="keywordtype">void</span> OnCameraSetup(CommandBuffer cmd, ref RenderingData renderingData)</div>
<div class="line"><a id="l00199" name="l00199"></a><span class="lineno">  199</span>            {</div>
<div class="line"><a id="l00200" name="l00200"></a><span class="lineno">  200</span>                cameraColorTexture = renderingData.cameraData.renderer.cameraColorTarget;</div>
<div class="line"><a id="l00201" name="l00201"></a><span class="lineno">  201</span>            }</div>
<div class="line"><a id="l00202" name="l00202"></a><span class="lineno">  202</span><span class="preprocessor">#else</span></div>
<div class="line"><a id="l00203" name="l00203"></a><span class="lineno">  203</span>            <span class="keyword">public</span> <span class="keywordtype">void</span> Setup(ScriptableRenderer renderer, ref RenderingData renderingData)</div>
<div class="line"><a id="l00204" name="l00204"></a><span class="lineno">  204</span>            {</div>
<div class="line"><a id="l00205" name="l00205"></a><span class="lineno">  205</span>                cameraColorTexture = renderer.cameraColorTarget;</div>
<div class="line"><a id="l00206" name="l00206"></a><span class="lineno">  206</span>            }</div>
<div class="line"><a id="l00207" name="l00207"></a><span class="lineno">  207</span><span class="preprocessor">#endif</span></div>
<div class="line"><a id="l00208" name="l00208"></a><span class="lineno">  208</span> </div>
<div class="line"><a id="l00209" name="l00209"></a><span class="lineno">  209</span>            <span class="keyword">public</span> <span class="keyword">override</span> <span class="keywordtype">void</span> Configure(CommandBuffer cmd, RenderTextureDescriptor cameraTextureDescriptor)</div>
<div class="line"><a id="l00210" name="l00210"></a><span class="lineno">  210</span>            {</div>
<div class="line"><a id="l00211" name="l00211"></a><span class="lineno">  211</span>                <span class="keywordflow">if</span> (smokeAndFire.<a class="code hl_variable" href="classcom_1_1zibra_1_1smoke__and__fire_1_1_solver_1_1_zibra_smoke_and_fire.html#a946e85fa04a56c9a658c62641f8df3c7">EnableDownscale</a>)</div>
<div class="line"><a id="l00212" name="l00212"></a><span class="lineno">  212</span>                {</div>
<div class="line"><a id="l00213" name="l00213"></a><span class="lineno">  213</span>                    RenderTextureDescriptor descriptor = cameraTextureDescriptor;</div>
<div class="line"><a id="l00214" name="l00214"></a><span class="lineno">  214</span> </div>
<div class="line"><a id="l00215" name="l00215"></a><span class="lineno">  215</span>                    Vector2Int dimensions = <span class="keyword">new</span> Vector2Int(descriptor.width, descriptor.height);</div>
<div class="line"><a id="l00216" name="l00216"></a><span class="lineno">  216</span>                    dimensions = smokeAndFire.ApplyDownscaleFactor(dimensions);</div>
<div class="line"><a id="l00217" name="l00217"></a><span class="lineno">  217</span>                    descriptor.width = dimensions.x;</div>
<div class="line"><a id="l00218" name="l00218"></a><span class="lineno">  218</span>                    descriptor.height = dimensions.y;</div>
<div class="line"><a id="l00219" name="l00219"></a><span class="lineno">  219</span> </div>
<div class="line"><a id="l00220" name="l00220"></a><span class="lineno">  220</span>                    descriptor.msaaSamples = 1;</div>
<div class="line"><a id="l00221" name="l00221"></a><span class="lineno">  221</span> </div>
<div class="line"><a id="l00222" name="l00222"></a><span class="lineno">  222</span>                    descriptor.colorFormat = RenderTextureFormat.ARGBHalf;</div>
<div class="line"><a id="l00223" name="l00223"></a><span class="lineno">  223</span>                    descriptor.depthBufferBits = 0;</div>
<div class="line"><a id="l00224" name="l00224"></a><span class="lineno">  224</span> </div>
<div class="line"><a id="l00225" name="l00225"></a><span class="lineno">  225</span>                    cmd.GetTemporaryRT(upscaleColorTextureID, descriptor, FilterMode.Bilinear);</div>
<div class="line"><a id="l00226" name="l00226"></a><span class="lineno">  226</span> </div>
<div class="line"><a id="l00227" name="l00227"></a><span class="lineno">  227</span>                    upscaleColorTexture = <span class="keyword">new</span> RenderTargetIdentifier(upscaleColorTextureID);</div>
<div class="line"><a id="l00228" name="l00228"></a><span class="lineno">  228</span>                    ConfigureTarget(upscaleColorTexture);</div>
<div class="line"><a id="l00229" name="l00229"></a><span class="lineno">  229</span>                    ConfigureClear(ClearFlag.All, <span class="keyword">new</span> Color(0, 0, 0, 0));</div>
<div class="line"><a id="l00230" name="l00230"></a><span class="lineno">  230</span>                }</div>
<div class="line"><a id="l00231" name="l00231"></a><span class="lineno">  231</span>                <span class="keywordflow">else</span></div>
<div class="line"><a id="l00232" name="l00232"></a><span class="lineno">  232</span>                {</div>
<div class="line"><a id="l00233" name="l00233"></a><span class="lineno">  233</span>                    ConfigureTarget(cameraColorTexture);</div>
<div class="line"><a id="l00234" name="l00234"></a><span class="lineno">  234</span>                    <span class="comment">// ConfigureClear seems to be persistent, so need to reset it</span></div>
<div class="line"><a id="l00235" name="l00235"></a><span class="lineno">  235</span>                    ConfigureClear(ClearFlag.None, <span class="keyword">new</span> Color(0, 0, 0, 0));</div>
<div class="line"><a id="l00236" name="l00236"></a><span class="lineno">  236</span>                }</div>
<div class="line"><a id="l00237" name="l00237"></a><span class="lineno">  237</span>            }</div>
<div class="line"><a id="l00238" name="l00238"></a><span class="lineno">  238</span> </div>
<div class="line"><a id="l00239" name="l00239"></a><span class="lineno">  239</span>            <span class="keyword">public</span> <span class="keyword">override</span> <span class="keywordtype">void</span> Execute(ScriptableRenderContext context, ref RenderingData renderingData)</div>
<div class="line"><a id="l00240" name="l00240"></a><span class="lineno">  240</span>            {</div>
<div class="line"><a id="l00241" name="l00241"></a><span class="lineno">  241</span>                Camera camera = renderingData.cameraData.camera;</div>
<div class="line"><a id="l00242" name="l00242"></a><span class="lineno">  242</span>                camera.depthTextureMode = DepthTextureMode.Depth;</div>
<div class="line"><a id="l00243" name="l00243"></a><span class="lineno">  243</span>                CommandBuffer cmd = CommandBufferPool.Get(<span class="stringliteral">&quot;ZibraSmokeAndFire.EffectParticles.Render&quot;</span>);</div>
<div class="line"><a id="l00244" name="l00244"></a><span class="lineno">  244</span>                <span class="keywordflow">if</span> (!smokeAndFire.<a class="code hl_variable" href="classcom_1_1zibra_1_1smoke__and__fire_1_1_solver_1_1_zibra_smoke_and_fire.html#a946e85fa04a56c9a658c62641f8df3c7">EnableDownscale</a>)</div>
<div class="line"><a id="l00245" name="l00245"></a><span class="lineno">  245</span>                {</div>
<div class="line"><a id="l00246" name="l00246"></a><span class="lineno">  246</span>                    cmd.SetRenderTarget(cameraColorTexture);</div>
<div class="line"><a id="l00247" name="l00247"></a><span class="lineno">  247</span>                }</div>
<div class="line"><a id="l00248" name="l00248"></a><span class="lineno">  248</span>                smokeAndFire.RenderParticlesNative(cmd, camera);</div>
<div class="line"><a id="l00249" name="l00249"></a><span class="lineno">  249</span>                context.ExecuteCommandBuffer(cmd);</div>
<div class="line"><a id="l00250" name="l00250"></a><span class="lineno">  250</span>                CommandBufferPool.Release(cmd);</div>
<div class="line"><a id="l00251" name="l00251"></a><span class="lineno">  251</span> </div>
<div class="line"><a id="l00252" name="l00252"></a><span class="lineno">  252</span>                cmd = CommandBufferPool.Get(<span class="stringliteral">&quot;ZibraSmokeAndFire.Render&quot;</span>);</div>
<div class="line"><a id="l00253" name="l00253"></a><span class="lineno">  253</span>                <span class="keywordflow">if</span> (!smokeAndFire.<a class="code hl_variable" href="classcom_1_1zibra_1_1smoke__and__fire_1_1_solver_1_1_zibra_smoke_and_fire.html#a946e85fa04a56c9a658c62641f8df3c7">EnableDownscale</a>)</div>
<div class="line"><a id="l00254" name="l00254"></a><span class="lineno">  254</span>                {</div>
<div class="line"><a id="l00255" name="l00255"></a><span class="lineno">  255</span>                    cmd.SetRenderTarget(cameraColorTexture);</div>
<div class="line"><a id="l00256" name="l00256"></a><span class="lineno">  256</span>                }</div>
<div class="line"><a id="l00257" name="l00257"></a><span class="lineno">  257</span>                smokeAndFire.RenderSmokeAndFireMain(cmd, camera);</div>
<div class="line"><a id="l00258" name="l00258"></a><span class="lineno">  258</span>                context.ExecuteCommandBuffer(cmd);</div>
<div class="line"><a id="l00259" name="l00259"></a><span class="lineno">  259</span>                CommandBufferPool.Release(cmd);</div>
<div class="line"><a id="l00260" name="l00260"></a><span class="lineno">  260</span>            }</div>
<div class="line"><a id="l00261" name="l00261"></a><span class="lineno">  261</span> </div>
<div class="line"><a id="l00262" name="l00262"></a><span class="lineno">  262</span><span class="preprocessor">#if UNITY_PIPELINE_URP_9_0_OR_HIGHER</span></div>
<div class="line"><a id="l00263" name="l00263"></a><span class="lineno">  263</span>            <span class="keyword">public</span> <span class="keyword">override</span> <span class="keywordtype">void</span> OnCameraCleanup(CommandBuffer cmd)</div>
<div class="line"><a id="l00264" name="l00264"></a><span class="lineno">  264</span><span class="preprocessor">#else</span></div>
<div class="line"><a id="l00265" name="l00265"></a><span class="lineno">  265</span>            <span class="keyword">public</span> <span class="keyword">override</span> <span class="keywordtype">void</span> FrameCleanup(CommandBuffer cmd)</div>
<div class="line"><a id="l00266" name="l00266"></a><span class="lineno">  266</span><span class="preprocessor">#endif</span></div>
<div class="line"><a id="l00267" name="l00267"></a><span class="lineno">  267</span>            {</div>
<div class="line"><a id="l00268" name="l00268"></a><span class="lineno">  268</span>                <span class="keywordflow">if</span> (smokeAndFire.<a class="code hl_variable" href="classcom_1_1zibra_1_1smoke__and__fire_1_1_solver_1_1_zibra_smoke_and_fire.html#a946e85fa04a56c9a658c62641f8df3c7">EnableDownscale</a>)</div>
<div class="line"><a id="l00269" name="l00269"></a><span class="lineno">  269</span>                {</div>
<div class="line"><a id="l00270" name="l00270"></a><span class="lineno">  270</span>                    cmd.ReleaseTemporaryRT(upscaleColorTextureID);</div>
<div class="line"><a id="l00271" name="l00271"></a><span class="lineno">  271</span>                }</div>
<div class="line"><a id="l00272" name="l00272"></a><span class="lineno">  272</span>            }</div>
<div class="line"><a id="l00273" name="l00273"></a><span class="lineno">  273</span>        }</div>
<div class="line"><a id="l00274" name="l00274"></a><span class="lineno">  274</span> </div>
<div class="line"><a id="l00275" name="l00275"></a><span class="lineno">  275</span>        <span class="keyword">private</span> <span class="keyword">class </span>SmokeAndFireUpscaleURPRenderPass : ScriptableRenderPass</div>
<div class="line"><a id="l00276" name="l00276"></a><span class="lineno">  276</span>        {</div>
<div class="line"><a id="l00277" name="l00277"></a><span class="lineno">  277</span>            <span class="keyword">public</span> <a class="code hl_class" href="classcom_1_1zibra_1_1smoke__and__fire_1_1_solver_1_1_zibra_smoke_and_fire.html">ZibraSmokeAndFire</a> smokeAndFire;</div>
<div class="line"><a id="l00278" name="l00278"></a><span class="lineno">  278</span> </div>
<div class="line"><a id="l00279" name="l00279"></a><span class="lineno">  279</span>            <span class="keyword">static</span> <span class="keywordtype">int</span> upscaleColorTextureID = Shader.PropertyToID(<span class="stringliteral">&quot;ZibraSmokeAndFire_SmokeAndFireTempColorTexture&quot;</span>);</div>
<div class="line"><a id="l00280" name="l00280"></a><span class="lineno">  280</span>            RenderTargetIdentifier upscaleColorTexture;</div>
<div class="line"><a id="l00281" name="l00281"></a><span class="lineno">  281</span> </div>
<div class="line"><a id="l00282" name="l00282"></a><span class="lineno">  282</span>            <span class="keyword">public</span> SmokeAndFireUpscaleURPRenderPass(RenderPassEvent injectionPoint)</div>
<div class="line"><a id="l00283" name="l00283"></a><span class="lineno">  283</span>            {</div>
<div class="line"><a id="l00284" name="l00284"></a><span class="lineno">  284</span>                renderPassEvent = injectionPoint;</div>
<div class="line"><a id="l00285" name="l00285"></a><span class="lineno">  285</span>            }</div>
<div class="line"><a id="l00286" name="l00286"></a><span class="lineno">  286</span> </div>
<div class="line"><a id="l00287" name="l00287"></a><span class="lineno">  287</span>            <span class="keyword">public</span> <span class="keyword">override</span> <span class="keywordtype">void</span> Execute(ScriptableRenderContext context, ref RenderingData renderingData)</div>
<div class="line"><a id="l00288" name="l00288"></a><span class="lineno">  288</span>            {</div>
<div class="line"><a id="l00289" name="l00289"></a><span class="lineno">  289</span>                Camera camera = renderingData.cameraData.camera;</div>
<div class="line"><a id="l00290" name="l00290"></a><span class="lineno">  290</span>                camera.depthTextureMode = DepthTextureMode.Depth;</div>
<div class="line"><a id="l00291" name="l00291"></a><span class="lineno">  291</span>                CommandBuffer cmd = CommandBufferPool.Get(<span class="stringliteral">&quot;ZibraSmokeAndFire.Render&quot;</span>);</div>
<div class="line"><a id="l00292" name="l00292"></a><span class="lineno">  292</span> </div>
<div class="line"><a id="l00293" name="l00293"></a><span class="lineno">  293</span>                upscaleColorTexture = <span class="keyword">new</span> RenderTargetIdentifier(upscaleColorTextureID);</div>
<div class="line"><a id="l00294" name="l00294"></a><span class="lineno">  294</span>                smokeAndFire.UpscaleSmokeAndFireDirect(cmd, camera, upscaleColorTexture);</div>
<div class="line"><a id="l00295" name="l00295"></a><span class="lineno">  295</span> </div>
<div class="line"><a id="l00296" name="l00296"></a><span class="lineno">  296</span>                context.ExecuteCommandBuffer(cmd);</div>
<div class="line"><a id="l00297" name="l00297"></a><span class="lineno">  297</span>                CommandBufferPool.Release(cmd);</div>
<div class="line"><a id="l00298" name="l00298"></a><span class="lineno">  298</span>            }</div>
<div class="line"><a id="l00299" name="l00299"></a><span class="lineno">  299</span>        }</div>
<div class="line"><a id="l00300" name="l00300"></a><span class="lineno">  300</span> </div>
<div class="line"><a id="l00301" name="l00301"></a><span class="lineno">  301</span>        <span class="comment">// 1 pass per rendered simulation</span></div>
<div class="line"><a id="l00302" name="l00302"></a><span class="lineno">  302</span>        SmokeAndFireNativeRenderPass[] nativePasses;</div>
<div class="line"><a id="l00303" name="l00303"></a><span class="lineno">  303</span>        <span class="comment">// 1 pass per rendered simulation</span></div>
<div class="line"><a id="l00304" name="l00304"></a><span class="lineno">  304</span>        SmokeAndFireURPRenderPass[] smokeAndFireURPPasses;</div>
<div class="line"><a id="l00305" name="l00305"></a><span class="lineno">  305</span>        <span class="comment">// 1 pass per rendered simulation that have downscale enabled</span></div>
<div class="line"><a id="l00306" name="l00306"></a><span class="lineno">  306</span>        SmokeAndFireUpscaleURPRenderPass[] upscalePasses;</div>
<div class="line"><a id="l00307" name="l00307"></a><span class="lineno">  307</span><span class="preprocessor">#endregion</span></div>
<div class="line"><a id="l00308" name="l00308"></a><span class="lineno">  308</span>    }</div>
<div class="line"><a id="l00309" name="l00309"></a><span class="lineno">  309</span>}</div>
<div class="line"><a id="l00310" name="l00310"></a><span class="lineno">  310</span> </div>
<div class="line"><a id="l00311" name="l00311"></a><span class="lineno">  311</span><span class="preprocessor">#if UNITY_2022_2_OR_NEWER</span></div>
<div class="line"><a id="l00312" name="l00312"></a><span class="lineno">  312</span><span class="preprocessor">#pragma warning restore 0618</span></div>
<div class="line"><a id="l00313" name="l00313"></a><span class="lineno">  313</span><span class="preprocessor">#endif</span></div>
<div class="line"><a id="l00314" name="l00314"></a><span class="lineno">  314</span> </div>
<div class="line"><a id="l00315" name="l00315"></a><span class="lineno">  315</span><span class="preprocessor">#endif </span><span class="comment">// UNITY_PIPELINE_HDRP</span></div>
<div class="ttc" id="aclasscom_1_1zibra_1_1smoke__and__fire_1_1_smoke_and_fire_u_r_p_render_component_1_1_smoke_and_fire_u_r_p_render_settings_html"><div class="ttname"><a href="classcom_1_1zibra_1_1smoke__and__fire_1_1_smoke_and_fire_u_r_p_render_component_1_1_smoke_and_fire_u_r_p_render_settings.html">com.zibra.smoke_and_fire.SmokeAndFireURPRenderComponent.SmokeAndFireURPRenderSettings</a></div><div class="ttdoc">URP specific rendering settings.</div><div class="ttdef"><b>Definition:</b> <a href="_smoke_and_fire_u_r_p_render_component_8cs_source.html#l00026">SmokeAndFireURPRenderComponent.cs:27</a></div></div>
<div class="ttc" id="aclasscom_1_1zibra_1_1smoke__and__fire_1_1_smoke_and_fire_u_r_p_render_component_1_1_smoke_and_fire_u_r_p_render_settings_html_a45f8df3acbb2721c2df8462f1cd8f14b"><div class="ttname"><a href="classcom_1_1zibra_1_1smoke__and__fire_1_1_smoke_and_fire_u_r_p_render_component_1_1_smoke_and_fire_u_r_p_render_settings.html#a45f8df3acbb2721c2df8462f1cd8f14b">com.zibra.smoke_and_fire.SmokeAndFireURPRenderComponent.SmokeAndFireURPRenderSettings.IsEnabled</a></div><div class="ttdeci">bool IsEnabled</div><div class="ttdoc">Globally defines whether simulation renders in URP.</div><div class="ttdef"><b>Definition:</b> <a href="_smoke_and_fire_u_r_p_render_component_8cs_source.html#l00031">SmokeAndFireURPRenderComponent.cs:31</a></div></div>
<div class="ttc" id="aclasscom_1_1zibra_1_1smoke__and__fire_1_1_smoke_and_fire_u_r_p_render_component_1_1_smoke_and_fire_u_r_p_render_settings_html_ad99393f3fd81de826de62695408ce6e3"><div class="ttname"><a href="classcom_1_1zibra_1_1smoke__and__fire_1_1_smoke_and_fire_u_r_p_render_component_1_1_smoke_and_fire_u_r_p_render_settings.html#ad99393f3fd81de826de62695408ce6e3">com.zibra.smoke_and_fire.SmokeAndFireURPRenderComponent.SmokeAndFireURPRenderSettings.InjectionPoint</a></div><div class="ttdeci">RenderPassEvent InjectionPoint</div><div class="ttdoc">Injection point where we will insert rendering.</div><div class="ttdef"><b>Definition:</b> <a href="_smoke_and_fire_u_r_p_render_component_8cs_source.html#l00039">SmokeAndFireURPRenderComponent.cs:39</a></div></div>
<div class="ttc" id="aclasscom_1_1zibra_1_1smoke__and__fire_1_1_smoke_and_fire_u_r_p_render_component_html"><div class="ttname"><a href="classcom_1_1zibra_1_1smoke__and__fire_1_1_smoke_and_fire_u_r_p_render_component.html">com.zibra.smoke_and_fire.SmokeAndFireURPRenderComponent</a></div><div class="ttdoc">Component responsible for rendering smoke and fire in URP.</div><div class="ttdef"><b>Definition:</b> <a href="_smoke_and_fire_u_r_p_render_component_8cs_source.html#l00019">SmokeAndFireURPRenderComponent.cs:20</a></div></div>
<div class="ttc" id="aclasscom_1_1zibra_1_1smoke__and__fire_1_1_smoke_and_fire_u_r_p_render_component_html_a684261fe0dc774569f1b038bdd5b552d"><div class="ttname"><a href="classcom_1_1zibra_1_1smoke__and__fire_1_1_smoke_and_fire_u_r_p_render_component.html#a684261fe0dc774569f1b038bdd5b552d">com.zibra.smoke_and_fire.SmokeAndFireURPRenderComponent.AddRenderPasses</a></div><div class="ttdeci">override void AddRenderPasses(ScriptableRenderer renderer, ref RenderingData renderingData)</div><div class="ttdoc">Adds scriptable render passes.</div><div class="ttdef"><b>Definition:</b> <a href="_smoke_and_fire_u_r_p_render_component_8cs_source.html#l00058">SmokeAndFireURPRenderComponent.cs:58</a></div></div>
<div class="ttc" id="aclasscom_1_1zibra_1_1smoke__and__fire_1_1_smoke_and_fire_u_r_p_render_component_html_ae8a909dc45ba46907a6965dafb611e07"><div class="ttname"><a href="classcom_1_1zibra_1_1smoke__and__fire_1_1_smoke_and_fire_u_r_p_render_component.html#ae8a909dc45ba46907a6965dafb611e07">com.zibra.smoke_and_fire.SmokeAndFireURPRenderComponent.settings</a></div><div class="ttdeci">SmokeAndFireURPRenderSettings settings</div><div class="ttdoc">See SmokeAndFireURPRenderSettings.</div><div class="ttdef"><b>Definition:</b> <a href="_smoke_and_fire_u_r_p_render_component_8cs_source.html#l00046">SmokeAndFireURPRenderComponent.cs:46</a></div></div>
<div class="ttc" id="aclasscom_1_1zibra_1_1smoke__and__fire_1_1_smoke_and_fire_u_r_p_render_component_html_af96cf8d5fa174da4b69828a91e057d78"><div class="ttname"><a href="classcom_1_1zibra_1_1smoke__and__fire_1_1_smoke_and_fire_u_r_p_render_component.html#af96cf8d5fa174da4b69828a91e057d78">com.zibra.smoke_and_fire.SmokeAndFireURPRenderComponent.Create</a></div><div class="ttdeci">override void Create()</div><div class="ttdoc">Creates URP ScriptableRendererFeature.</div><div class="ttdef"><b>Definition:</b> <a href="_smoke_and_fire_u_r_p_render_component_8cs_source.html#l00051">SmokeAndFireURPRenderComponent.cs:51</a></div></div>
<div class="ttc" id="aclasscom_1_1zibra_1_1smoke__and__fire_1_1_solver_1_1_zibra_smoke_and_fire_html"><div class="ttname"><a href="classcom_1_1zibra_1_1smoke__and__fire_1_1_solver_1_1_zibra_smoke_and_fire.html">com.zibra.smoke_and_fire.Solver.ZibraSmokeAndFire</a></div><div class="ttdoc">Main Smoke &amp; Fire solver component</div><div class="ttdef"><b>Definition:</b> <a href="_zibra_smoke_and_fire_8cs_source.html#l00060">ZibraSmokeAndFire.cs:61</a></div></div>
<div class="ttc" id="aclasscom_1_1zibra_1_1smoke__and__fire_1_1_solver_1_1_zibra_smoke_and_fire_html_a946e85fa04a56c9a658c62641f8df3c7"><div class="ttname"><a href="classcom_1_1zibra_1_1smoke__and__fire_1_1_solver_1_1_zibra_smoke_and_fire.html#a946e85fa04a56c9a658c62641f8df3c7">com.zibra.smoke_and_fire.Solver.ZibraSmokeAndFire.EnableDownscale</a></div><div class="ttdeci">bool EnableDownscale</div><div class="ttdoc">Allows you to render Smoke &amp; Fire in lower resolution.</div><div class="ttdef"><b>Definition:</b> <a href="_zibra_smoke_and_fire_8cs_source.html#l00287">ZibraSmokeAndFire.cs:287</a></div></div>
<div class="ttc" id="aclasscom_1_1zibra_1_1smoke__and__fire_1_1_solver_1_1_zibra_smoke_and_fire_html_ae6f6139d03c6cb1987d13cac50d24523"><div class="ttname"><a href="classcom_1_1zibra_1_1smoke__and__fire_1_1_solver_1_1_zibra_smoke_and_fire.html#ae6f6139d03c6cb1987d13cac50d24523">com.zibra.smoke_and_fire.Solver.ZibraSmokeAndFire.AllInstances</a></div><div class="ttdeci">static List&lt; ZibraSmokeAndFire &gt; AllInstances</div><div class="ttdoc">A list of all instances of the Smoke &amp; Fire solver</div><div class="ttdef"><b>Definition:</b> <a href="_zibra_smoke_and_fire_8cs_source.html#l00067">ZibraSmokeAndFire.cs:67</a></div></div>
<div class="ttc" id="anamespacecom_1_1zibra_1_1smoke__and__fire_1_1_solver_html"><div class="ttname"><a href="namespacecom_1_1zibra_1_1smoke__and__fire_1_1_solver.html">com.zibra.smoke_and_fire.Solver</a></div><div class="ttdoc">Namespace that contains main ZibraSmokeAndFire class with most of the simulation logic.</div><div class="ttdef"><b>Definition:</b> <a href="_namespace_documentation_8cs_source.html#l00142">NamespaceDocumentation.cs:143</a></div></div>
<div class="ttc" id="anamespacecom_1_1zibra_1_1smoke__and__fire_html"><div class="ttname"><a href="namespacecom_1_1zibra_1_1smoke__and__fire.html">com.zibra.smoke_and_fire</a></div><div class="ttdoc">Namespace that contains all Smoke &amp; Fire classes.</div><div class="ttdef"><b>Definition:</b> <a href="_namespace_documentation_8cs_source.html#l00109">NamespaceDocumentation.cs:110</a></div></div>
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