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<div class="fragment"><div class="line"><a id="l00001" name="l00001"></a><span class="lineno">    1</span><span class="keyword">using </span>System;</div>
<div class="line"><a id="l00002" name="l00002"></a><span class="lineno">    2</span><span class="keyword">using </span>System.Collections.Generic;</div>
<div class="line"><a id="l00003" name="l00003"></a><span class="lineno">    3</span><span class="keyword">using </span>System.Runtime.InteropServices;</div>
<div class="line"><a id="l00004" name="l00004"></a><span class="lineno">    4</span><span class="keyword">using </span>UnityEngine;</div>
<div class="line"><a id="l00005" name="l00005"></a><span class="lineno">    5</span><span class="keyword">using </span><a class="code hl_namespace" href="namespacecom_1_1zibra_1_1liquid_1_1_solver.html">com.zibra.liquid.Solver</a>;</div>
<div class="line"><a id="l00006" name="l00006"></a><span class="lineno">    6</span><span class="keyword">using </span><a class="code hl_namespace" href="namespacecom_1_1zibra_1_1common_1_1_utilities.html">com.zibra.common.Utilities</a>;</div>
<div class="line"><a id="l00007" name="l00007"></a><span class="lineno">    7</span><span class="keyword">using </span><a class="code hl_namespace" href="namespacecom_1_1zibra_1_1liquid_1_1_data_structures.html">com.zibra.liquid.DataStructures</a>;</div>
<div class="line"><a id="l00008" name="l00008"></a><span class="lineno">    8</span><span class="keyword">using </span>UnityEngine.Experimental.Rendering;</div>
<div class="line"><a id="l00009" name="l00009"></a><span class="lineno">    9</span><span class="keyword">using </span>UnityEngine.Rendering;</div>
<div class="line"><a id="l00010" name="l00010"></a><span class="lineno">   10</span><span class="keyword">using </span><a class="code hl_namespace" href="namespacecom_1_1zibra_1_1common_1_1_s_d_f_objects.html">com.zibra.common.SDFObjects</a>;</div>
<div class="line"><a id="l00011" name="l00011"></a><span class="lineno">   11</span> </div>
<div class="line"><a id="l00012" name="l00012"></a><span class="lineno">   12</span><span class="keyword">namespace </span><a class="code hl_namespace" href="namespacecom_1_1zibra_1_1liquid_1_1_manipulators.html">com.zibra.liquid.Manipulators</a></div>
<div class="line"><a id="l00013" name="l00013"></a><span class="lineno">   13</span>{</div>
<div class="line"><a id="l00014" name="l00014"></a><span class="lineno">   14</span>    <span class="keyword">internal</span> <span class="keyword">class </span>ZibraManipulatorManager : MonoBehaviour</div>
<div class="line"><a id="l00015" name="l00015"></a><span class="lineno">   15</span>    {</div>
<div class="line"><a id="l00016" name="l00016"></a><span class="lineno">   16</span>        [HideInInspector]</div>
<div class="line"><a id="l00017" name="l00017"></a><span class="lineno">   17</span>        [StructLayout(LayoutKind.Sequential)]</div>
<div class="line"><a id="l00018" name="l00018"></a><span class="lineno">   18</span>        <span class="keyword">internal</span> <span class="keyword">struct </span>ManipulatorParam</div>
<div class="line"><a id="l00019" name="l00019"></a><span class="lineno">   19</span>        {</div>
<div class="line"><a id="l00020" name="l00020"></a><span class="lineno">   20</span>            <span class="keyword">public</span> Int32 Enabled;</div>
<div class="line"><a id="l00021" name="l00021"></a><span class="lineno">   21</span>            <span class="keyword">public</span> Int32 SDFObjectID;</div>
<div class="line"><a id="l00022" name="l00022"></a><span class="lineno">   22</span>            <span class="keyword">public</span> Int32 ParticleSpecies;</div>
<div class="line"><a id="l00023" name="l00023"></a><span class="lineno">   23</span>            <span class="keyword">public</span> Int32 IntParameter;</div>
<div class="line"><a id="l00024" name="l00024"></a><span class="lineno">   24</span> </div>
<div class="line"><a id="l00025" name="l00025"></a><span class="lineno">   25</span>            <span class="keyword">public</span> Vector4 AdditionalData0;</div>
<div class="line"><a id="l00026" name="l00026"></a><span class="lineno">   26</span>            <span class="keyword">public</span> Vector4 AdditionalData1;</div>
<div class="line"><a id="l00027" name="l00027"></a><span class="lineno">   27</span>        }</div>
<div class="line"><a id="l00028" name="l00028"></a><span class="lineno">   28</span> </div>
<div class="line"><a id="l00029" name="l00029"></a><span class="lineno">   29</span>        [HideInInspector]</div>
<div class="line"><a id="l00030" name="l00030"></a><span class="lineno">   30</span>        [StructLayout(LayoutKind.Sequential)]</div>
<div class="line"><a id="l00031" name="l00031"></a><span class="lineno">   31</span>        <span class="keyword">internal</span> <span class="keyword">struct </span>SDFObjectParams</div>
<div class="line"><a id="l00032" name="l00032"></a><span class="lineno">   32</span>        {</div>
<div class="line"><a id="l00033" name="l00033"></a><span class="lineno">   33</span>            <span class="keyword">public</span> Vector3 Position;</div>
<div class="line"><a id="l00034" name="l00034"></a><span class="lineno">   34</span>            <span class="keyword">public</span> Single NormalSmooth;</div>
<div class="line"><a id="l00035" name="l00035"></a><span class="lineno">   35</span> </div>
<div class="line"><a id="l00036" name="l00036"></a><span class="lineno">   36</span>            <span class="keyword">public</span> Vector3 Velocity;</div>
<div class="line"><a id="l00037" name="l00037"></a><span class="lineno">   37</span>            <span class="keyword">public</span> Single SurfaceValue;</div>
<div class="line"><a id="l00038" name="l00038"></a><span class="lineno">   38</span> </div>
<div class="line"><a id="l00039" name="l00039"></a><span class="lineno">   39</span>            <span class="keyword">public</span> Vector3 Scale;</div>
<div class="line"><a id="l00040" name="l00040"></a><span class="lineno">   40</span>            <span class="keyword">public</span> Single DistanceScale;</div>
<div class="line"><a id="l00041" name="l00041"></a><span class="lineno">   41</span> </div>
<div class="line"><a id="l00042" name="l00042"></a><span class="lineno">   42</span>            <span class="keyword">public</span> Vector3 AnguralVelocity;</div>
<div class="line"><a id="l00043" name="l00043"></a><span class="lineno">   43</span>            <span class="keyword">public</span> Int32 Type;</div>
<div class="line"><a id="l00044" name="l00044"></a><span class="lineno">   44</span> </div>
<div class="line"><a id="l00045" name="l00045"></a><span class="lineno">   45</span>            <span class="keyword">public</span> Quaternion Rotation;</div>
<div class="line"><a id="l00046" name="l00046"></a><span class="lineno">   46</span> </div>
<div class="line"><a id="l00047" name="l00047"></a><span class="lineno">   47</span>            <span class="keyword">public</span> Vector3 BBoxSize;</div>
<div class="line"><a id="l00048" name="l00048"></a><span class="lineno">   48</span>            <span class="keyword">public</span> Single BBoxVolume;</div>
<div class="line"><a id="l00049" name="l00049"></a><span class="lineno">   49</span> </div>
<div class="line"><a id="l00050" name="l00050"></a><span class="lineno">   50</span>            <span class="keyword">public</span> Int32 EmbeddingTextureBlocks;</div>
<div class="line"><a id="l00051" name="l00051"></a><span class="lineno">   51</span>            <span class="keyword">public</span> Int32 SDFTextureBlocks;</div>
<div class="line"><a id="l00052" name="l00052"></a><span class="lineno">   52</span>            <span class="keyword">public</span> Int32 ObjectID;</div>
<div class="line"><a id="l00053" name="l00053"></a><span class="lineno">   53</span>            <span class="keyword">public</span> Single TotalGroupVolume;</div>
<div class="line"><a id="l00054" name="l00054"></a><span class="lineno">   54</span> </div>
<div class="line"><a id="l00055" name="l00055"></a><span class="lineno">   55</span>            <span class="keyword">public</span> Vector3 UnusedPadding;</div>
<div class="line"><a id="l00056" name="l00056"></a><span class="lineno">   56</span>            <span class="keyword">public</span> Int32 ManipulatorID;</div>
<div class="line"><a id="l00057" name="l00057"></a><span class="lineno">   57</span>        };</div>
<div class="line"><a id="l00058" name="l00058"></a><span class="lineno">   58</span> </div>
<div class="line"><a id="l00059" name="l00059"></a><span class="lineno">   59</span>        [HideInInspector]</div>
<div class="line"><a id="l00060" name="l00060"></a><span class="lineno">   60</span>        [StructLayout(LayoutKind.Sequential)]</div>
<div class="line"><a id="l00061" name="l00061"></a><span class="lineno">   61</span>        <span class="keyword">internal</span> <span class="keyword">struct </span>ManipulatorIndices</div>
<div class="line"><a id="l00062" name="l00062"></a><span class="lineno">   62</span>        {</div>
<div class="line"><a id="l00063" name="l00063"></a><span class="lineno">   63</span>            <span class="keyword">public</span> Int32 EmitterIndexBegin;</div>
<div class="line"><a id="l00064" name="l00064"></a><span class="lineno">   64</span>            <span class="keyword">public</span> Int32 EmitterIndexEnd;</div>
<div class="line"><a id="l00065" name="l00065"></a><span class="lineno">   65</span>            <span class="keyword">public</span> Int32 VoidIndexBegin;</div>
<div class="line"><a id="l00066" name="l00066"></a><span class="lineno">   66</span>            <span class="keyword">public</span> Int32 VoidIndexEnd;</div>
<div class="line"><a id="l00067" name="l00067"></a><span class="lineno">   67</span> </div>
<div class="line"><a id="l00068" name="l00068"></a><span class="lineno">   68</span>            <span class="keyword">public</span> Int32 ForceFieldIndexBegin;</div>
<div class="line"><a id="l00069" name="l00069"></a><span class="lineno">   69</span>            <span class="keyword">public</span> Int32 ForceFieldIndexEnd;</div>
<div class="line"><a id="l00070" name="l00070"></a><span class="lineno">   70</span>            <span class="keyword">public</span> Int32 AnalyticColliderIndexBegin;</div>
<div class="line"><a id="l00071" name="l00071"></a><span class="lineno">   71</span>            <span class="keyword">public</span> Int32 AnalyticColliderIndexEnd;</div>
<div class="line"><a id="l00072" name="l00072"></a><span class="lineno">   72</span> </div>
<div class="line"><a id="l00073" name="l00073"></a><span class="lineno">   73</span>            <span class="keyword">public</span> Int32 NeuralColliderIndexBegin;</div>
<div class="line"><a id="l00074" name="l00074"></a><span class="lineno">   74</span>            <span class="keyword">public</span> Int32 NeuralColliderIndexEnd;</div>
<div class="line"><a id="l00075" name="l00075"></a><span class="lineno">   75</span>            <span class="keyword">public</span> Int32 GroupColliderIndexBegin;</div>
<div class="line"><a id="l00076" name="l00076"></a><span class="lineno">   76</span>            <span class="keyword">public</span> Int32 GroupColliderIndexEnd;</div>
<div class="line"><a id="l00077" name="l00077"></a><span class="lineno">   77</span> </div>
<div class="line"><a id="l00078" name="l00078"></a><span class="lineno">   78</span>            <span class="keyword">public</span> Int32 DetectorIndexBegin;</div>
<div class="line"><a id="l00079" name="l00079"></a><span class="lineno">   79</span>            <span class="keyword">public</span> Int32 DetectorIndexEnd;</div>
<div class="line"><a id="l00080" name="l00080"></a><span class="lineno">   80</span>            <span class="keyword">public</span> Int32 SpeciesModifierIndexBegin;</div>
<div class="line"><a id="l00081" name="l00081"></a><span class="lineno">   81</span>            <span class="keyword">public</span> Int32 SpeciesModifierIndexEnd;</div>
<div class="line"><a id="l00082" name="l00082"></a><span class="lineno">   82</span> </div>
<div class="line"><a id="l00083" name="l00083"></a><span class="lineno">   83</span>            <span class="keyword">public</span> Int32 HeightmapColliderIndexBegin;</div>
<div class="line"><a id="l00084" name="l00084"></a><span class="lineno">   84</span>            <span class="keyword">public</span> Int32 HeightmapColliderIndexEnd;</div>
<div class="line"><a id="l00085" name="l00085"></a><span class="lineno">   85</span>            <span class="keyword">public</span> Vector2Int IndexPadding;</div>
<div class="line"><a id="l00086" name="l00086"></a><span class="lineno">   86</span>        }</div>
<div class="line"><a id="l00087" name="l00087"></a><span class="lineno">   87</span> </div>
<div class="line"><a id="l00088" name="l00088"></a><span class="lineno">   88</span>        <span class="keyword">private</span> <span class="keywordtype">int</span>[] TypeIndex = <span class="keyword">new</span> <span class="keywordtype">int</span>[(int)Manipulator.ManipulatorType.TypeNum + 1];</div>
<div class="line"><a id="l00089" name="l00089"></a><span class="lineno">   89</span> </div>
<div class="line"><a id="l00090" name="l00090"></a><span class="lineno">   90</span>        <span class="keyword">public</span> ManipulatorIndices Indices = <span class="keyword">new</span> ManipulatorIndices();</div>
<div class="line"><a id="l00091" name="l00091"></a><span class="lineno">   91</span> </div>
<div class="line"><a id="l00092" name="l00092"></a><span class="lineno">   92</span>        <span class="comment">// All data together</span></div>
<div class="line"><a id="l00093" name="l00093"></a><span class="lineno">   93</span>        [HideInInspector]</div>
<div class="line"><a id="l00094" name="l00094"></a><span class="lineno">   94</span>        <span class="keyword">public</span> <span class="keywordtype">int</span> Elements = 0;</div>
<div class="line"><a id="l00095" name="l00095"></a><span class="lineno">   95</span>        [HideInInspector]</div>
<div class="line"><a id="l00096" name="l00096"></a><span class="lineno">   96</span>        <span class="keyword">public</span> List&lt;ManipulatorParam&gt; ManipulatorParams = <span class="keyword">new</span> List&lt;ManipulatorParam&gt;();</div>
<div class="line"><a id="l00097" name="l00097"></a><span class="lineno">   97</span>        [HideInInspector]</div>
<div class="line"><a id="l00098" name="l00098"></a><span class="lineno">   98</span>        <span class="keyword">public</span> List&lt;SDFObjectParams&gt; SDFObjectList = <span class="keyword">new</span> List&lt;SDFObjectParams&gt;();</div>
<div class="line"><a id="l00099" name="l00099"></a><span class="lineno">   99</span>        [HideInInspector]</div>
<div class="line"><a id="l00100" name="l00100"></a><span class="lineno">  100</span>        <span class="keyword">public</span> Color32[] Embeddings;</div>
<div class="line"><a id="l00101" name="l00101"></a><span class="lineno">  101</span>        [HideInInspector]</div>
<div class="line"><a id="l00102" name="l00102"></a><span class="lineno">  102</span>        <span class="keyword">public</span> <span class="keywordtype">byte</span>[] SDFGrid;</div>
<div class="line"><a id="l00103" name="l00103"></a><span class="lineno">  103</span>        [HideInInspector]</div>
<div class="line"><a id="l00104" name="l00104"></a><span class="lineno">  104</span>        <span class="keyword">public</span> List&lt;int&gt; ConstDataID = <span class="keyword">new</span> List&lt;int&gt;();</div>
<div class="line"><a id="l00105" name="l00105"></a><span class="lineno">  105</span> </div>
<div class="line"><a id="l00106" name="l00106"></a><span class="lineno">  106</span>        [HideInInspector]</div>
<div class="line"><a id="l00107" name="l00107"></a><span class="lineno">  107</span>        <span class="keyword">public</span> <span class="keywordtype">int</span> TextureCount = 0;</div>
<div class="line"><a id="l00108" name="l00108"></a><span class="lineno">  108</span>        [HideInInspector]</div>
<div class="line"><a id="l00109" name="l00109"></a><span class="lineno">  109</span>        <span class="keyword">public</span> <span class="keywordtype">int</span> SDFTextureSize = 0;</div>
<div class="line"><a id="l00110" name="l00110"></a><span class="lineno">  110</span>        [HideInInspector]</div>
<div class="line"><a id="l00111" name="l00111"></a><span class="lineno">  111</span>        <span class="keyword">public</span> <span class="keywordtype">int</span> EmbeddingTextureSize = 0;</div>
<div class="line"><a id="l00112" name="l00112"></a><span class="lineno">  112</span> </div>
<div class="line"><a id="l00113" name="l00113"></a><span class="lineno">  113</span>        [HideInInspector]</div>
<div class="line"><a id="l00114" name="l00114"></a><span class="lineno">  114</span>        <span class="keyword">public</span> <span class="keywordtype">int</span> SDFTextureBlocks = 0;</div>
<div class="line"><a id="l00115" name="l00115"></a><span class="lineno">  115</span>        [HideInInspector]</div>
<div class="line"><a id="l00116" name="l00116"></a><span class="lineno">  116</span>        <span class="keyword">public</span> <span class="keywordtype">int</span> EmbeddingTextureBlocks = 0;</div>
<div class="line"><a id="l00117" name="l00117"></a><span class="lineno">  117</span> </div>
<div class="line"><a id="l00118" name="l00118"></a><span class="lineno">  118</span>        [HideInInspector]</div>
<div class="line"><a id="l00119" name="l00119"></a><span class="lineno">  119</span>        <span class="keyword">public</span> <span class="keywordtype">int</span> SDFTextureDimension = 0;</div>
<div class="line"><a id="l00120" name="l00120"></a><span class="lineno">  120</span>        [HideInInspector]</div>
<div class="line"><a id="l00121" name="l00121"></a><span class="lineno">  121</span>        <span class="keyword">public</span> <span class="keywordtype">int</span> EmbeddingTextureDimension = 0;</div>
<div class="line"><a id="l00122" name="l00122"></a><span class="lineno">  122</span>        [HideInInspector]</div>
<div class="line"><a id="l00123" name="l00123"></a><span class="lineno">  123</span>        <span class="keyword">public</span> Vector2Int HeightmapSize;</div>
<div class="line"><a id="l00124" name="l00124"></a><span class="lineno">  124</span>        [HideInInspector]</div>
<div class="line"><a id="l00125" name="l00125"></a><span class="lineno">  125</span>        <span class="keyword">public</span> <span class="keywordtype">int</span> HeightmapCount;</div>
<div class="line"><a id="l00126" name="l00126"></a><span class="lineno">  126</span>        [HideInInspector]</div>
<div class="line"><a id="l00127" name="l00127"></a><span class="lineno">  127</span>        <span class="keyword">public</span> <span class="keywordtype">int</span> HeightmapCountSqrt;</div>
<div class="line"><a id="l00128" name="l00128"></a><span class="lineno">  128</span> </div>
<div class="line"><a id="l00129" name="l00129"></a><span class="lineno">  129</span>        [HideInInspector]</div>
<div class="line"><a id="l00130" name="l00130"></a><span class="lineno">  130</span>        <span class="keyword">public</span> Dictionary&lt;ZibraHash128, NeuralSDF&gt; NeuralSDFs = <span class="keyword">new</span> Dictionary&lt;ZibraHash128, NeuralSDF&gt;();</div>
<div class="line"><a id="l00131" name="l00131"></a><span class="lineno">  131</span>        [HideInInspector]</div>
<div class="line"><a id="l00132" name="l00132"></a><span class="lineno">  132</span>        <span class="keyword">public</span> Dictionary&lt;ZibraHash128, int&gt; TextureHashMap = <span class="keyword">new</span> Dictionary&lt;ZibraHash128, int&gt;();</div>
<div class="line"><a id="l00133" name="l00133"></a><span class="lineno">  133</span> </div>
<div class="line"><a id="l00134" name="l00134"></a><span class="lineno">  134</span>        <span class="keyword">private</span> List&lt;Manipulator&gt; Manipulators;</div>
<div class="line"><a id="l00135" name="l00135"></a><span class="lineno">  135</span> </div>
<div class="line"><a id="l00136" name="l00136"></a><span class="lineno">  136</span>        <span class="keyword">private</span> Material HeightmapBlit;</div>
<div class="line"><a id="l00137" name="l00137"></a><span class="lineno">  137</span> </div>
<div class="line"><a id="l00138" name="l00138"></a><span class="lineno">  138</span>        <span class="keyword">private</span> Vector3 Abs(Vector3 x)</div>
<div class="line"><a id="l00139" name="l00139"></a><span class="lineno">  139</span>        {</div>
<div class="line"><a id="l00140" name="l00140"></a><span class="lineno">  140</span>            <span class="keywordflow">return</span> <span class="keyword">new</span> Vector3(Mathf.Abs(x.x), Mathf.Abs(x.y), Mathf.Abs(x.z));</div>
<div class="line"><a id="l00141" name="l00141"></a><span class="lineno">  141</span>        }</div>
<div class="line"><a id="l00142" name="l00142"></a><span class="lineno">  142</span> </div>
<div class="line"><a id="l00143" name="l00143"></a><span class="lineno">  143</span>        <span class="keyword">protected</span> SDFObjectParams GetSDF(<a class="code hl_class" href="classcom_1_1zibra_1_1common_1_1_s_d_f_objects_1_1_s_d_f_object.html">SDFObject</a> obj, Manipulator manipulator)</div>
<div class="line"><a id="l00144" name="l00144"></a><span class="lineno">  144</span>        {</div>
<div class="line"><a id="l00145" name="l00145"></a><span class="lineno">  145</span>            SDFObjectParams sdf = <span class="keyword">new</span> SDFObjectParams();</div>
<div class="line"><a id="l00146" name="l00146"></a><span class="lineno">  146</span> </div>
<div class="line"><a id="l00147" name="l00147"></a><span class="lineno">  147</span>            <span class="keywordflow">if</span> (obj == <span class="keyword">null</span>)</div>
<div class="line"><a id="l00148" name="l00148"></a><span class="lineno">  148</span>            {</div>
<div class="line"><a id="l00149" name="l00149"></a><span class="lineno">  149</span>                <span class="keywordflow">throw</span> <span class="keyword">new</span> Exception(<span class="stringliteral">&quot;Missing SDF on manipulator&quot;</span>);</div>
<div class="line"><a id="l00150" name="l00150"></a><span class="lineno">  150</span>            }</div>
<div class="line"><a id="l00151" name="l00151"></a><span class="lineno">  151</span> </div>
<div class="line"><a id="l00152" name="l00152"></a><span class="lineno">  152</span>            sdf.Rotation = manipulator.transform.rotation;</div>
<div class="line"><a id="l00153" name="l00153"></a><span class="lineno">  153</span>            sdf.Scale = manipulator.transform.lossyScale;</div>
<div class="line"><a id="l00154" name="l00154"></a><span class="lineno">  154</span>            sdf.Position = manipulator.transform.position;</div>
<div class="line"><a id="l00155" name="l00155"></a><span class="lineno">  155</span>            sdf.BBoxSize = 2.0f * sdf.Scale;</div>
<div class="line"><a id="l00156" name="l00156"></a><span class="lineno">  156</span> </div>
<div class="line"><a id="l00157" name="l00157"></a><span class="lineno">  157</span>            sdf.NormalSmooth = 0.01f;</div>
<div class="line"><a id="l00158" name="l00158"></a><span class="lineno">  158</span>            sdf.Velocity = Vector3.zero;</div>
<div class="line"><a id="l00159" name="l00159"></a><span class="lineno">  159</span>            sdf.SurfaceValue = 0.0f;</div>
<div class="line"><a id="l00160" name="l00160"></a><span class="lineno">  160</span>            <a class="code hl_class" href="classcom_1_1zibra_1_1common_1_1_s_d_f_objects_1_1_s_d_f_object.html">SDFObject</a> main = manipulator.GetComponent&lt;<a class="code hl_class" href="classcom_1_1zibra_1_1common_1_1_s_d_f_objects_1_1_s_d_f_object.html">SDFObject</a>&gt;();</div>
<div class="line"><a id="l00161" name="l00161"></a><span class="lineno">  161</span>            <span class="keywordflow">if</span> (main != <span class="keyword">null</span>)</div>
<div class="line"><a id="l00162" name="l00162"></a><span class="lineno">  162</span>            {</div>
<div class="line"><a id="l00163" name="l00163"></a><span class="lineno">  163</span>                sdf.SurfaceValue += main.<a class="code hl_variable" href="classcom_1_1zibra_1_1common_1_1_s_d_f_objects_1_1_s_d_f_object.html#ab16379ff5aa08cf2480ed29f86b3362d">SurfaceDistance</a>;</div>
<div class="line"><a id="l00164" name="l00164"></a><span class="lineno">  164</span>            }</div>
<div class="line"><a id="l00165" name="l00165"></a><span class="lineno">  165</span>            sdf.SurfaceValue += obj.<a class="code hl_variable" href="classcom_1_1zibra_1_1common_1_1_s_d_f_objects_1_1_s_d_f_object.html#ab16379ff5aa08cf2480ed29f86b3362d">SurfaceDistance</a>;</div>
<div class="line"><a id="l00166" name="l00166"></a><span class="lineno">  166</span>            sdf.DistanceScale = 1.0f;</div>
<div class="line"><a id="l00167" name="l00167"></a><span class="lineno">  167</span>            sdf.AnguralVelocity = Vector3.zero;</div>
<div class="line"><a id="l00168" name="l00168"></a><span class="lineno">  168</span>            sdf.TotalGroupVolume = 0.0f;</div>
<div class="line"><a id="l00169" name="l00169"></a><span class="lineno">  169</span>            sdf.BBoxSize = 0.5f * manipulator.transform.lossyScale;</div>
<div class="line"><a id="l00170" name="l00170"></a><span class="lineno">  170</span> </div>
<div class="line"><a id="l00171" name="l00171"></a><span class="lineno">  171</span>            <span class="keywordflow">if</span> (obj is <a class="code hl_class" href="classcom_1_1zibra_1_1common_1_1_s_d_f_objects_1_1_analytic_s_d_f.html">AnalyticSDF</a>)</div>
<div class="line"><a id="l00172" name="l00172"></a><span class="lineno">  172</span>            {</div>
<div class="line"><a id="l00173" name="l00173"></a><span class="lineno">  173</span>                <a class="code hl_class" href="classcom_1_1zibra_1_1common_1_1_s_d_f_objects_1_1_analytic_s_d_f.html">AnalyticSDF</a> analyticSDF = obj as <a class="code hl_class" href="classcom_1_1zibra_1_1common_1_1_s_d_f_objects_1_1_analytic_s_d_f.html">AnalyticSDF</a>;</div>
<div class="line"><a id="l00174" name="l00174"></a><span class="lineno">  174</span>                sdf.Type = (int)analyticSDF.<a class="code hl_variable" href="classcom_1_1zibra_1_1common_1_1_s_d_f_objects_1_1_analytic_s_d_f.html#a76bfdf033c5d18b310e410fd5aa1e4e2">ChosenSDFType</a>;</div>
<div class="line"><a id="l00175" name="l00175"></a><span class="lineno">  175</span>                sdf.DistanceScale = analyticSDF.<a class="code hl_variable" href="classcom_1_1zibra_1_1common_1_1_s_d_f_objects_1_1_s_d_f_object.html#a0f996cffb79a29d8318f8c9948c1da35">InvertSDF</a> ? -1.0f : 1.0f;</div>
<div class="line"><a id="l00176" name="l00176"></a><span class="lineno">  176</span>                sdf.BBoxSize = analyticSDF.<a class="code hl_function" href="classcom_1_1zibra_1_1common_1_1_s_d_f_objects_1_1_analytic_s_d_f.html#a40b116701e7f8745b940552b2bfdd632">GetBBoxSize</a>();</div>
<div class="line"><a id="l00177" name="l00177"></a><span class="lineno">  177</span>            }</div>
<div class="line"><a id="l00178" name="l00178"></a><span class="lineno">  178</span> </div>
<div class="line"><a id="l00179" name="l00179"></a><span class="lineno">  179</span>            <span class="keywordflow">if</span> (obj is <a class="code hl_class" href="classcom_1_1zibra_1_1common_1_1_s_d_f_objects_1_1_neural_s_d_f.html">NeuralSDF</a>)</div>
<div class="line"><a id="l00180" name="l00180"></a><span class="lineno">  180</span>            {</div>
<div class="line"><a id="l00181" name="l00181"></a><span class="lineno">  181</span>                <a class="code hl_class" href="classcom_1_1zibra_1_1common_1_1_s_d_f_objects_1_1_neural_s_d_f.html">NeuralSDF</a> neuralSDF = obj as <a class="code hl_class" href="classcom_1_1zibra_1_1common_1_1_s_d_f_objects_1_1_neural_s_d_f.html">NeuralSDF</a>;</div>
<div class="line"><a id="l00182" name="l00182"></a><span class="lineno">  182</span>                Matrix4x4 transf = obj.transform.localToWorldMatrix * neuralSDF.ObjectRepresentation.ObjectTransform;</div>
<div class="line"><a id="l00183" name="l00183"></a><span class="lineno">  183</span> </div>
<div class="line"><a id="l00184" name="l00184"></a><span class="lineno">  184</span>                sdf.Rotation = transf.rotation;</div>
<div class="line"><a id="l00185" name="l00185"></a><span class="lineno">  185</span>                sdf.Scale = Abs(transf.lossyScale);</div>
<div class="line"><a id="l00186" name="l00186"></a><span class="lineno">  186</span>                sdf.Position = transf.MultiplyPoint(Vector3.zero);</div>
<div class="line"><a id="l00187" name="l00187"></a><span class="lineno">  187</span>                sdf.Type = (int)<a class="code hl_class" href="classcom_1_1zibra_1_1common_1_1_s_d_f_objects_1_1_s_d_f_object.html">SDFObject</a>.<a class="code hl_enumeration" href="classcom_1_1zibra_1_1common_1_1_s_d_f_objects_1_1_s_d_f_object.html#a67db69423f8d4341e6bd4a4252154b67">SDFObjectType</a>.Neural;</div>
<div class="line"><a id="l00188" name="l00188"></a><span class="lineno">  188</span>                sdf.ObjectID = TextureHashMap[neuralSDF.ObjectRepresentation.GetHash()];</div>
<div class="line"><a id="l00189" name="l00189"></a><span class="lineno">  189</span>                sdf.EmbeddingTextureBlocks = EmbeddingTextureBlocks;</div>
<div class="line"><a id="l00190" name="l00190"></a><span class="lineno">  190</span>                sdf.SDFTextureBlocks = SDFTextureBlocks;</div>
<div class="line"><a id="l00191" name="l00191"></a><span class="lineno">  191</span>                sdf.DistanceScale = neuralSDF.InvertSDF ? -1.0f : 1.0f;</div>
<div class="line"><a id="l00192" name="l00192"></a><span class="lineno">  192</span>                sdf.BBoxSize = sdf.Scale;</div>
<div class="line"><a id="l00193" name="l00193"></a><span class="lineno">  193</span>            }</div>
<div class="line"><a id="l00194" name="l00194"></a><span class="lineno">  194</span> </div>
<div class="line"><a id="l00195" name="l00195"></a><span class="lineno">  195</span>            sdf.BBoxVolume = sdf.BBoxSize.x * sdf.BBoxSize.y * sdf.BBoxSize.z;</div>
<div class="line"><a id="l00196" name="l00196"></a><span class="lineno">  196</span>            <span class="keywordflow">return</span> sdf;</div>
<div class="line"><a id="l00197" name="l00197"></a><span class="lineno">  197</span>        }</div>
<div class="line"><a id="l00198" name="l00198"></a><span class="lineno">  198</span> </div>
<div class="line"><a id="l00199" name="l00199"></a><span class="lineno">  199</span>        <span class="keyword">protected</span> <span class="keywordtype">void</span> AddTexture(<a class="code hl_class" href="classcom_1_1zibra_1_1common_1_1_s_d_f_objects_1_1_neural_s_d_f.html">NeuralSDF</a> neuralSDF)</div>
<div class="line"><a id="l00200" name="l00200"></a><span class="lineno">  200</span>        {</div>
<div class="line"><a id="l00201" name="l00201"></a><span class="lineno">  201</span>            ZibraHash128 curHash = neuralSDF.ObjectRepresentation.GetHash();</div>
<div class="line"><a id="l00202" name="l00202"></a><span class="lineno">  202</span> </div>
<div class="line"><a id="l00203" name="l00203"></a><span class="lineno">  203</span>            <span class="keywordflow">if</span> (TextureHashMap.ContainsKey(curHash))</div>
<div class="line"><a id="l00204" name="l00204"></a><span class="lineno">  204</span>                <span class="keywordflow">return</span>;</div>
<div class="line"><a id="l00205" name="l00205"></a><span class="lineno">  205</span> </div>
<div class="line"><a id="l00206" name="l00206"></a><span class="lineno">  206</span>            SDFTextureSize +=</div>
<div class="line"><a id="l00207" name="l00207"></a><span class="lineno">  207</span>                neuralSDF.ObjectRepresentation.GridResolution / NeuralSDFRepresentation.BLOCK_SDF_APPROX_DIMENSION;</div>
<div class="line"><a id="l00208" name="l00208"></a><span class="lineno">  208</span>            EmbeddingTextureSize += NeuralSDFRepresentation.EMBEDDING_SIZE *</div>
<div class="line"><a id="l00209" name="l00209"></a><span class="lineno">  209</span>                                    neuralSDF.ObjectRepresentation.EmbeddingResolution /</div>
<div class="line"><a id="l00210" name="l00210"></a><span class="lineno">  210</span>                                    NeuralSDFRepresentation.BLOCK_EMBEDDING_GRID_DIMENSION;</div>
<div class="line"><a id="l00211" name="l00211"></a><span class="lineno">  211</span>            NeuralSDFs[curHash] = neuralSDF;</div>
<div class="line"><a id="l00212" name="l00212"></a><span class="lineno">  212</span> </div>
<div class="line"><a id="l00213" name="l00213"></a><span class="lineno">  213</span>            <span class="keywordtype">int</span> sdfID = TextureCount;</div>
<div class="line"><a id="l00214" name="l00214"></a><span class="lineno">  214</span>            TextureHashMap[curHash] = sdfID;</div>
<div class="line"><a id="l00215" name="l00215"></a><span class="lineno">  215</span> </div>
<div class="line"><a id="l00216" name="l00216"></a><span class="lineno">  216</span>            TextureCount++;</div>
<div class="line"><a id="l00217" name="l00217"></a><span class="lineno">  217</span>        }</div>
<div class="line"><a id="l00218" name="l00218"></a><span class="lineno">  218</span> </div>
<div class="line"><a id="l00219" name="l00219"></a><span class="lineno">  219</span>        <span class="keyword">protected</span> <span class="keywordtype">void</span> AddTextureData(<a class="code hl_class" href="classcom_1_1zibra_1_1common_1_1_s_d_f_objects_1_1_neural_s_d_f.html">NeuralSDF</a> neuralSDF)</div>
<div class="line"><a id="l00220" name="l00220"></a><span class="lineno">  220</span>        {</div>
<div class="line"><a id="l00221" name="l00221"></a><span class="lineno">  221</span>            ZibraHash128 curHash = neuralSDF.ObjectRepresentation.GetHash();</div>
<div class="line"><a id="l00222" name="l00222"></a><span class="lineno">  222</span>            <span class="keywordtype">int</span> sdfID = TextureHashMap[curHash];</div>
<div class="line"><a id="l00223" name="l00223"></a><span class="lineno">  223</span> </div>
<div class="line"><a id="l00224" name="l00224"></a><span class="lineno">  224</span>            <span class="comment">// Embedding texture</span></div>
<div class="line"><a id="l00225" name="l00225"></a><span class="lineno">  225</span>            <span class="keywordflow">for</span> (<span class="keywordtype">int</span> t = 0; t &lt; NeuralSDFRepresentation.EMBEDDING_SIZE; t++)</div>
<div class="line"><a id="l00226" name="l00226"></a><span class="lineno">  226</span>            {</div>
<div class="line"><a id="l00227" name="l00227"></a><span class="lineno">  227</span>                <span class="keywordtype">int</span> block = sdfID * NeuralSDFRepresentation.EMBEDDING_SIZE + t;</div>
<div class="line"><a id="l00228" name="l00228"></a><span class="lineno">  228</span>                Vector3Int blockPos = NeuralSDFRepresentation.BLOCK_EMBEDDING_GRID_DIMENSION *</div>
<div class="line"><a id="l00229" name="l00229"></a><span class="lineno">  229</span>                                      <span class="keyword">new</span> Vector3Int(block % EmbeddingTextureBlocks,</div>
<div class="line"><a id="l00230" name="l00230"></a><span class="lineno">  230</span>                                                     (block / EmbeddingTextureBlocks) % EmbeddingTextureBlocks,</div>
<div class="line"><a id="l00231" name="l00231"></a><span class="lineno">  231</span>                                                     block / (EmbeddingTextureBlocks * EmbeddingTextureBlocks));</div>
<div class="line"><a id="l00232" name="l00232"></a><span class="lineno">  232</span>                <span class="keywordtype">int</span> Size = neuralSDF.ObjectRepresentation.EmbeddingResolution;</div>
<div class="line"><a id="l00233" name="l00233"></a><span class="lineno">  233</span> </div>
<div class="line"><a id="l00234" name="l00234"></a><span class="lineno">  234</span>                <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = 0; i &lt; Size; i++)</div>
<div class="line"><a id="l00235" name="l00235"></a><span class="lineno">  235</span>                {</div>
<div class="line"><a id="l00236" name="l00236"></a><span class="lineno">  236</span>                    <span class="keywordflow">for</span> (<span class="keywordtype">int</span> j = 0; j &lt; Size; j++)</div>
<div class="line"><a id="l00237" name="l00237"></a><span class="lineno">  237</span>                    {</div>
<div class="line"><a id="l00238" name="l00238"></a><span class="lineno">  238</span>                        <span class="keywordflow">for</span> (<span class="keywordtype">int</span> k = 0; k &lt; Size; k++)</div>
<div class="line"><a id="l00239" name="l00239"></a><span class="lineno">  239</span>                        {</div>
<div class="line"><a id="l00240" name="l00240"></a><span class="lineno">  240</span>                            Vector3Int pos = blockPos + <span class="keyword">new</span> Vector3Int(i, j, k);</div>
<div class="line"><a id="l00241" name="l00241"></a><span class="lineno">  241</span>                            <span class="keywordtype">int</span> <span class="keywordtype">id</span> = pos.x + EmbeddingTextureDimension * (pos.y + EmbeddingTextureDimension * pos.z);</div>
<div class="line"><a id="l00242" name="l00242"></a><span class="lineno">  242</span>                            <span class="keywordflow">if</span> (<span class="keywordtype">id</span> &gt;= EmbeddingTextureSize)</div>
<div class="line"><a id="l00243" name="l00243"></a><span class="lineno">  243</span>                            {</div>
<div class="line"><a id="l00244" name="l00244"></a><span class="lineno">  244</span>                                Debug.LogError(pos);</div>
<div class="line"><a id="l00245" name="l00245"></a><span class="lineno">  245</span>                            }</div>
<div class="line"><a id="l00246" name="l00246"></a><span class="lineno">  246</span>                            Embeddings[id] = neuralSDF.ObjectRepresentation.GetEmbedding(i, j, k, t);</div>
<div class="line"><a id="l00247" name="l00247"></a><span class="lineno">  247</span>                        }</div>
<div class="line"><a id="l00248" name="l00248"></a><span class="lineno">  248</span>                    }</div>
<div class="line"><a id="l00249" name="l00249"></a><span class="lineno">  249</span>                }</div>
<div class="line"><a id="l00250" name="l00250"></a><span class="lineno">  250</span>            }</div>
<div class="line"><a id="l00251" name="l00251"></a><span class="lineno">  251</span> </div>
<div class="line"><a id="l00252" name="l00252"></a><span class="lineno">  252</span>            <span class="comment">// SDF approximation texture</span></div>
<div class="line"><a id="l00253" name="l00253"></a><span class="lineno">  253</span>            {</div>
<div class="line"><a id="l00254" name="l00254"></a><span class="lineno">  254</span>                <span class="keywordtype">int</span> block = sdfID;</div>
<div class="line"><a id="l00255" name="l00255"></a><span class="lineno">  255</span>                Vector3Int blockPos =</div>
<div class="line"><a id="l00256" name="l00256"></a><span class="lineno">  256</span>                    NeuralSDFRepresentation.BLOCK_SDF_APPROX_DIMENSION *</div>
<div class="line"><a id="l00257" name="l00257"></a><span class="lineno">  257</span>                    <span class="keyword">new</span> Vector3Int(block % SDFTextureBlocks, (block / SDFTextureBlocks) % SDFTextureBlocks,</div>
<div class="line"><a id="l00258" name="l00258"></a><span class="lineno">  258</span>                                   block / (SDFTextureBlocks * SDFTextureBlocks));</div>
<div class="line"><a id="l00259" name="l00259"></a><span class="lineno">  259</span>                <span class="keywordtype">int</span> Size = neuralSDF.ObjectRepresentation.GridResolution;</div>
<div class="line"><a id="l00260" name="l00260"></a><span class="lineno">  260</span>                <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = 0; i &lt; Size; i++)</div>
<div class="line"><a id="l00261" name="l00261"></a><span class="lineno">  261</span>                {</div>
<div class="line"><a id="l00262" name="l00262"></a><span class="lineno">  262</span>                    <span class="keywordflow">for</span> (<span class="keywordtype">int</span> j = 0; j &lt; Size; j++)</div>
<div class="line"><a id="l00263" name="l00263"></a><span class="lineno">  263</span>                    {</div>
<div class="line"><a id="l00264" name="l00264"></a><span class="lineno">  264</span>                        <span class="keywordflow">for</span> (<span class="keywordtype">int</span> k = 0; k &lt; Size; k++)</div>
<div class="line"><a id="l00265" name="l00265"></a><span class="lineno">  265</span>                        {</div>
<div class="line"><a id="l00266" name="l00266"></a><span class="lineno">  266</span>                            Vector3Int pos = blockPos + <span class="keyword">new</span> Vector3Int(i, j, k);</div>
<div class="line"><a id="l00267" name="l00267"></a><span class="lineno">  267</span>                            <span class="keywordtype">int</span> <span class="keywordtype">id</span> = pos.x + SDFTextureDimension * (pos.y + SDFTextureDimension * pos.z);</div>
<div class="line"><a id="l00268" name="l00268"></a><span class="lineno">  268</span>                            <span class="keywordflow">for</span> (<span class="keywordtype">int</span> t = 0; t &lt; 2; t++)</div>
<div class="line"><a id="l00269" name="l00269"></a><span class="lineno">  269</span>                                SDFGrid[2 * <span class="keywordtype">id</span> + t] = neuralSDF.ObjectRepresentation.GetSDGrid(i, j, k, t);</div>
<div class="line"><a id="l00270" name="l00270"></a><span class="lineno">  270</span>                        }</div>
<div class="line"><a id="l00271" name="l00271"></a><span class="lineno">  271</span>                    }</div>
<div class="line"><a id="l00272" name="l00272"></a><span class="lineno">  272</span>                }</div>
<div class="line"><a id="l00273" name="l00273"></a><span class="lineno">  273</span>            }</div>
<div class="line"><a id="l00274" name="l00274"></a><span class="lineno">  274</span>        }</div>
<div class="line"><a id="l00275" name="l00275"></a><span class="lineno">  275</span> </div>
<div class="line"><a id="l00276" name="l00276"></a><span class="lineno">  276</span>        <span class="keyword">protected</span> <span class="keywordtype">void</span> CalculateTextureData()</div>
<div class="line"><a id="l00277" name="l00277"></a><span class="lineno">  277</span>        {</div>
<div class="line"><a id="l00278" name="l00278"></a><span class="lineno">  278</span>            SDFTextureBlocks = (int)Mathf.Ceil(Mathf.Pow(SDFTextureSize, (1.0f / 3.0f)));</div>
<div class="line"><a id="l00279" name="l00279"></a><span class="lineno">  279</span>            EmbeddingTextureBlocks = (int)Mathf.Ceil(Mathf.Pow(EmbeddingTextureSize, (1.0f / 3.0f)));</div>
<div class="line"><a id="l00280" name="l00280"></a><span class="lineno">  280</span> </div>
<div class="line"><a id="l00281" name="l00281"></a><span class="lineno">  281</span>            SDFTextureDimension = NeuralSDFRepresentation.BLOCK_SDF_APPROX_DIMENSION * SDFTextureBlocks;</div>
<div class="line"><a id="l00282" name="l00282"></a><span class="lineno">  282</span>            EmbeddingTextureDimension = NeuralSDFRepresentation.BLOCK_EMBEDDING_GRID_DIMENSION * EmbeddingTextureBlocks;</div>
<div class="line"><a id="l00283" name="l00283"></a><span class="lineno">  283</span> </div>
<div class="line"><a id="l00284" name="l00284"></a><span class="lineno">  284</span>            SDFTextureSize = SDFTextureDimension * SDFTextureDimension * SDFTextureDimension;</div>
<div class="line"><a id="l00285" name="l00285"></a><span class="lineno">  285</span>            EmbeddingTextureSize = EmbeddingTextureDimension * EmbeddingTextureDimension * EmbeddingTextureDimension;</div>
<div class="line"><a id="l00286" name="l00286"></a><span class="lineno">  286</span> </div>
<div class="line"><a id="l00287" name="l00287"></a><span class="lineno">  287</span>            Array.Resize&lt;Color32&gt;(ref Embeddings, EmbeddingTextureSize);</div>
<div class="line"><a id="l00288" name="l00288"></a><span class="lineno">  288</span>            Array.Resize&lt;<span class="keywordtype">byte</span>&gt;(ref SDFGrid, 2 * SDFTextureSize);</div>
<div class="line"><a id="l00289" name="l00289"></a><span class="lineno">  289</span> </div>
<div class="line"><a id="l00290" name="l00290"></a><span class="lineno">  290</span>            <span class="keywordflow">foreach</span> (var sdf <span class="keywordflow">in</span> NeuralSDFs.Values)</div>
<div class="line"><a id="l00291" name="l00291"></a><span class="lineno">  291</span>            {</div>
<div class="line"><a id="l00292" name="l00292"></a><span class="lineno">  292</span>                AddTextureData(sdf);</div>
<div class="line"><a id="l00293" name="l00293"></a><span class="lineno">  293</span>            }</div>
<div class="line"><a id="l00294" name="l00294"></a><span class="lineno">  294</span>        }</div>
<div class="line"><a id="l00295" name="l00295"></a><span class="lineno">  295</span> </div>
<div class="line"><a id="l00296" name="l00296"></a><span class="lineno">  296</span>        <span class="keyword">protected</span> <span class="keywordtype">void</span> UpdateHeightmap(CommandBuffer commandBuffer, RenderTexture heightmaps, Terrain terrain,</div>
<div class="line"><a id="l00297" name="l00297"></a><span class="lineno">  297</span>                                       ref <span class="keywordtype">int</span> heightmapID, ref SDFObjectParams sdf)</div>
<div class="line"><a id="l00298" name="l00298"></a><span class="lineno">  298</span>        {</div>
<div class="line"><a id="l00299" name="l00299"></a><span class="lineno">  299</span>            <span class="keywordflow">if</span> (terrain != <span class="keyword">null</span>)</div>
<div class="line"><a id="l00300" name="l00300"></a><span class="lineno">  300</span>            {</div>
<div class="line"><a id="l00301" name="l00301"></a><span class="lineno">  301</span>                TerrainData terrainData = terrain.terrainData;</div>
<div class="line"><a id="l00302" name="l00302"></a><span class="lineno">  302</span>                RenderTexture heightmap = terrainData.heightmapTexture;</div>
<div class="line"><a id="l00303" name="l00303"></a><span class="lineno">  303</span>                <span class="keywordtype">bool</span> singleChannel = <span class="keyword">true</span>;</div>
<div class="line"><a id="l00304" name="l00304"></a><span class="lineno">  304</span>                <span class="keywordflow">switch</span> (heightmap.format)</div>
<div class="line"><a id="l00305" name="l00305"></a><span class="lineno">  305</span>                {</div>
<div class="line"><a id="l00306" name="l00306"></a><span class="lineno">  306</span>                    <span class="keywordflow">case</span> RenderTextureFormat.RFloat:</div>
<div class="line"><a id="l00307" name="l00307"></a><span class="lineno">  307</span>                    <span class="keywordflow">case</span> RenderTextureFormat.R8:</div>
<div class="line"><a id="l00308" name="l00308"></a><span class="lineno">  308</span>                    <span class="keywordflow">case</span> RenderTextureFormat.R16:</div>
<div class="line"><a id="l00309" name="l00309"></a><span class="lineno">  309</span>                    <span class="keywordflow">case</span> RenderTextureFormat.RHalf:</div>
<div class="line"><a id="l00310" name="l00310"></a><span class="lineno">  310</span>                    <span class="keywordflow">case</span> RenderTextureFormat.RInt:</div>
<div class="line"><a id="l00311" name="l00311"></a><span class="lineno">  311</span>                        singleChannel = <span class="keyword">true</span>;</div>
<div class="line"><a id="l00312" name="l00312"></a><span class="lineno">  312</span>                        <span class="keywordflow">break</span>;</div>
<div class="line"><a id="l00313" name="l00313"></a><span class="lineno">  313</span>                    <span class="keywordflow">default</span>:</div>
<div class="line"><a id="l00314" name="l00314"></a><span class="lineno">  314</span>                        singleChannel = <span class="keyword">false</span>;</div>
<div class="line"><a id="l00315" name="l00315"></a><span class="lineno">  315</span>                        <span class="keywordflow">break</span>;</div>
<div class="line"><a id="l00316" name="l00316"></a><span class="lineno">  316</span>                }</div>
<div class="line"><a id="l00317" name="l00317"></a><span class="lineno">  317</span>                Vector2 chunkID = <span class="keyword">new</span> Vector2(heightmapID % HeightmapCountSqrt, heightmapID / HeightmapCountSqrt);</div>
<div class="line"><a id="l00318" name="l00318"></a><span class="lineno">  318</span>                Vector4 scaling = <span class="keyword">new</span> Vector4(chunkID.x, chunkID.y, HeightmapCountSqrt, HeightmapCountSqrt);</div>
<div class="line"><a id="l00319" name="l00319"></a><span class="lineno">  319</span>                commandBuffer.SetGlobalVector(<span class="stringliteral">&quot;_HeightmapScaling&quot;</span>, scaling);</div>
<div class="line"><a id="l00320" name="l00320"></a><span class="lineno">  320</span>                commandBuffer.SetGlobalInt(<span class="stringliteral">&quot;_ComponentToBlit&quot;</span>, singleChannel ? 0 : 1);</div>
<div class="line"><a id="l00321" name="l00321"></a><span class="lineno">  321</span>                commandBuffer.Blit(heightmap, heightmaps, HeightmapBlit);</div>
<div class="line"><a id="l00322" name="l00322"></a><span class="lineno">  322</span>                sdf.Type = (int)<a class="code hl_class" href="classcom_1_1zibra_1_1common_1_1_s_d_f_objects_1_1_s_d_f_object.html">SDFObject</a>.<a class="code hl_enumeration" href="classcom_1_1zibra_1_1common_1_1_s_d_f_objects_1_1_s_d_f_object.html#a67db69423f8d4341e6bd4a4252154b67">SDFObjectType</a>.Heightmap;</div>
<div class="line"><a id="l00323" name="l00323"></a><span class="lineno">  323</span>                sdf.ObjectID = heightmapID;</div>
<div class="line"><a id="l00324" name="l00324"></a><span class="lineno">  324</span>                sdf.SDFTextureBlocks = HeightmapCountSqrt;</div>
<div class="line"><a id="l00325" name="l00325"></a><span class="lineno">  325</span>                sdf.Rotation = Quaternion.identity;</div>
<div class="line"><a id="l00326" name="l00326"></a><span class="lineno">  326</span>                sdf.Scale = terrainData.heightmapScale * terrainData.heightmapResolution;</div>
<div class="line"><a id="l00327" name="l00327"></a><span class="lineno">  327</span>                <span class="comment">// heightmap is from 0 to 1, but the scales of the objects we have are from -1 to 1, so we need to</span></div>
<div class="line"><a id="l00328" name="l00328"></a><span class="lineno">  328</span>                <span class="comment">// multiply by 2.0f</span></div>
<div class="line"><a id="l00329" name="l00329"></a><span class="lineno">  329</span>                sdf.Scale.y = terrainData.heightmapScale.y * 2.0f;</div>
<div class="line"><a id="l00330" name="l00330"></a><span class="lineno">  330</span>                heightmapID++;</div>
<div class="line"><a id="l00331" name="l00331"></a><span class="lineno">  331</span>            }</div>
<div class="line"><a id="l00332" name="l00332"></a><span class="lineno">  332</span>        }</div>
<div class="line"><a id="l00333" name="l00333"></a><span class="lineno">  333</span> </div>
<div class="line"><a id="l00344" name="l00344"></a><span class="lineno">  344</span>        <span class="keyword">public</span> <span class="keywordtype">void</span> UpdateDynamic(CommandBuffer commandBuffer, <a class="code hl_class" href="classcom_1_1zibra_1_1liquid_1_1_solver_1_1_zibra_liquid.html">ZibraLiquid</a> parent, <span class="keywordtype">float</span> deltaTime = 0.0f)</div>
<div class="line"><a id="l00345" name="l00345"></a><span class="lineno">  345</span>        {</div>
<div class="line"><a id="l00346" name="l00346"></a><span class="lineno">  346</span>            <span class="keywordtype">int</span> ID = 0;</div>
<div class="line"><a id="l00347" name="l00347"></a><span class="lineno">  347</span>            <span class="keywordtype">int</span> heightmapID = 0;</div>
<div class="line"><a id="l00348" name="l00348"></a><span class="lineno">  348</span>            ManipulatorParams.Clear();</div>
<div class="line"><a id="l00349" name="l00349"></a><span class="lineno">  349</span>            SDFObjectList.Clear();</div>
<div class="line"><a id="l00350" name="l00350"></a><span class="lineno">  350</span>            <span class="comment">// fill arrays</span></div>
<div class="line"><a id="l00351" name="l00351"></a><span class="lineno">  351</span> </div>
<div class="line"><a id="l00352" name="l00352"></a><span class="lineno">  352</span>            <span class="keywordflow">foreach</span> (var manipulator <span class="keywordflow">in</span> Manipulators)</div>
<div class="line"><a id="l00353" name="l00353"></a><span class="lineno">  353</span>            {</div>
<div class="line"><a id="l00354" name="l00354"></a><span class="lineno">  354</span>                <span class="keywordflow">if</span> (manipulator == <span class="keyword">null</span>)</div>
<div class="line"><a id="l00355" name="l00355"></a><span class="lineno">  355</span>                    <span class="keywordflow">continue</span>;</div>
<div class="line"><a id="l00356" name="l00356"></a><span class="lineno">  356</span> </div>
<div class="line"><a id="l00357" name="l00357"></a><span class="lineno">  357</span>                ManipulatorParam manip = <span class="keyword">new</span> ManipulatorParam();</div>
<div class="line"><a id="l00358" name="l00358"></a><span class="lineno">  358</span> </div>
<div class="line"><a id="l00359" name="l00359"></a><span class="lineno">  359</span>                manip.Enabled = (manipulator.isActiveAndEnabled &amp;&amp; manipulator.gameObject.activeInHierarchy) ? 1 : 0;</div>
<div class="line"><a id="l00360" name="l00360"></a><span class="lineno">  360</span>                manip.AdditionalData0 = manipulator.AdditionalData0;</div>
<div class="line"><a id="l00361" name="l00361"></a><span class="lineno">  361</span>                manip.AdditionalData1 = manipulator.AdditionalData1;</div>
<div class="line"><a id="l00362" name="l00362"></a><span class="lineno">  362</span> </div>
<div class="line"><a id="l00363" name="l00363"></a><span class="lineno">  363</span>                SDFObjectParams sdf = GetSDF(manipulator.GetComponent&lt;<a class="code hl_class" href="classcom_1_1zibra_1_1common_1_1_s_d_f_objects_1_1_s_d_f_object.html">SDFObject</a>&gt;(), manipulator);</div>
<div class="line"><a id="l00364" name="l00364"></a><span class="lineno">  364</span> </div>
<div class="line"><a id="l00365" name="l00365"></a><span class="lineno">  365</span>                <a class="code hl_class" href="classcom_1_1zibra_1_1common_1_1_s_d_f_objects_1_1_s_d_f_object.html">SDFObject</a> sdfobj = manipulator.GetComponent&lt;<a class="code hl_class" href="classcom_1_1zibra_1_1common_1_1_s_d_f_objects_1_1_s_d_f_object.html">SDFObject</a>&gt;();</div>
<div class="line"><a id="l00366" name="l00366"></a><span class="lineno">  366</span> </div>
<div class="line"><a id="l00367" name="l00367"></a><span class="lineno">  367</span>                <span class="keywordflow">if</span> (sdfobj is <a class="code hl_class" href="classcom_1_1zibra_1_1common_1_1_s_d_f_objects_1_1_terrain_s_d_f.html">TerrainSDF</a>)</div>
<div class="line"><a id="l00368" name="l00368"></a><span class="lineno">  368</span>                {</div>
<div class="line"><a id="l00369" name="l00369"></a><span class="lineno">  369</span>                    UpdateHeightmap(commandBuffer, parent.<a class="code hl_variable" href="classcom_1_1zibra_1_1liquid_1_1_solver_1_1_zibra_liquid.html#a6dfc1949701a3c6926ab738b507fd473">HeightmapTexture</a>, manipulator.GetComponent&lt;Terrain&gt;(),</div>
<div class="line"><a id="l00370" name="l00370"></a><span class="lineno">  370</span>                                    ref heightmapID, ref sdf);</div>
<div class="line"><a id="l00371" name="l00371"></a><span class="lineno">  371</span>                }</div>
<div class="line"><a id="l00372" name="l00372"></a><span class="lineno">  372</span> </div>
<div class="line"><a id="l00373" name="l00373"></a><span class="lineno">  373</span>                <span class="keywordflow">if</span> (sdfobj is <a class="code hl_class" href="classcom_1_1zibra_1_1common_1_1_s_d_f_objects_1_1_skinned_mesh_s_d_f.html">SkinnedMeshSDF</a>)</div>
<div class="line"><a id="l00374" name="l00374"></a><span class="lineno">  374</span>                {</div>
<div class="line"><a id="l00375" name="l00375"></a><span class="lineno">  375</span>                    <span class="keywordtype">float</span> TotalVolume = 0.0f;</div>
<div class="line"><a id="l00376" name="l00376"></a><span class="lineno">  376</span>                    Vector3 averageScale = Vector3.zero;</div>
<div class="line"><a id="l00377" name="l00377"></a><span class="lineno">  377</span>                    Vector3 averagePosition = Vector3.zero;</div>
<div class="line"><a id="l00378" name="l00378"></a><span class="lineno">  378</span>                    <a class="code hl_class" href="classcom_1_1zibra_1_1common_1_1_s_d_f_objects_1_1_skinned_mesh_s_d_f.html">SkinnedMeshSDF</a> skinnedMeshSDF = manipulator.GetComponent&lt;<a class="code hl_class" href="classcom_1_1zibra_1_1common_1_1_s_d_f_objects_1_1_skinned_mesh_s_d_f.html">SkinnedMeshSDF</a>&gt;();</div>
<div class="line"><a id="l00379" name="l00379"></a><span class="lineno">  379</span> </div>
<div class="line"><a id="l00380" name="l00380"></a><span class="lineno">  380</span>                    sdf.Type = (int)<a class="code hl_class" href="classcom_1_1zibra_1_1common_1_1_s_d_f_objects_1_1_s_d_f_object.html">SDFObject</a>.<a class="code hl_enumeration" href="classcom_1_1zibra_1_1common_1_1_s_d_f_objects_1_1_s_d_f_object.html#a67db69423f8d4341e6bd4a4252154b67">SDFObjectType</a>.Group;</div>
<div class="line"><a id="l00381" name="l00381"></a><span class="lineno">  381</span>                    sdf.ObjectID = SDFObjectList.Count;</div>
<div class="line"><a id="l00382" name="l00382"></a><span class="lineno">  382</span>                    sdf.SDFTextureBlocks = skinnedMeshSDF.BoneSDFList.Count;</div>
<div class="line"><a id="l00383" name="l00383"></a><span class="lineno">  383</span> </div>
<div class="line"><a id="l00384" name="l00384"></a><span class="lineno">  384</span>                    foreach (var bone in skinnedMeshSDF.BoneSDFList)</div>
<div class="line"><a id="l00385" name="l00385"></a><span class="lineno">  385</span>                    {</div>
<div class="line"><a id="l00386" name="l00386"></a><span class="lineno">  386</span>                        SDFObjectParams boneSDF = GetSDF(bone, manipulator);</div>
<div class="line"><a id="l00387" name="l00387"></a><span class="lineno">  387</span>                        TotalVolume += boneSDF.BBoxVolume;</div>
<div class="line"><a id="l00388" name="l00388"></a><span class="lineno">  388</span>                        averageScale += boneSDF.Scale;</div>
<div class="line"><a id="l00389" name="l00389"></a><span class="lineno">  389</span>                        averagePosition += boneSDF.Position;</div>
<div class="line"><a id="l00390" name="l00390"></a><span class="lineno">  390</span>                        boneSDF.ManipulatorID = ID;</div>
<div class="line"><a id="l00391" name="l00391"></a><span class="lineno">  391</span>                        SDFObjectList.Add(boneSDF);</div>
<div class="line"><a id="l00392" name="l00392"></a><span class="lineno">  392</span>                    }</div>
<div class="line"><a id="l00393" name="l00393"></a><span class="lineno">  393</span> </div>
<div class="line"><a id="l00394" name="l00394"></a><span class="lineno">  394</span>                    sdf.Position = averagePosition / skinnedMeshSDF.BoneSDFList.Count;</div>
<div class="line"><a id="l00395" name="l00395"></a><span class="lineno">  395</span>                    sdf.Scale = averageScale / skinnedMeshSDF.BoneSDFList.Count;</div>
<div class="line"><a id="l00396" name="l00396"></a><span class="lineno">  396</span>                    sdf.TotalGroupVolume = TotalVolume;</div>
<div class="line"><a id="l00397" name="l00397"></a><span class="lineno">  397</span>                }</div>
<div class="line"><a id="l00398" name="l00398"></a><span class="lineno">  398</span> </div>
<div class="line"><a id="l00399" name="l00399"></a><span class="lineno">  399</span>                <span class="keywordflow">if</span> (manipulator is ZibraLiquidEmitter)</div>
<div class="line"><a id="l00400" name="l00400"></a><span class="lineno">  400</span>                    manipulator.CurrentInteractionMode = Manipulator.InteractionMode.OnlySelectedParticleSpecies;</div>
<div class="line"><a id="l00401" name="l00401"></a><span class="lineno">  401</span> </div>
<div class="line"><a id="l00402" name="l00402"></a><span class="lineno">  402</span>                <span class="keywordflow">switch</span> (manipulator.CurrentInteractionMode)</div>
<div class="line"><a id="l00403" name="l00403"></a><span class="lineno">  403</span>                {</div>
<div class="line"><a id="l00404" name="l00404"></a><span class="lineno">  404</span>                <span class="keywordflow">case</span> Manipulator.InteractionMode.AllParticleSpecies:</div>
<div class="line"><a id="l00405" name="l00405"></a><span class="lineno">  405</span>                    manip.ParticleSpecies = 0;</div>
<div class="line"><a id="l00406" name="l00406"></a><span class="lineno">  406</span>                    <span class="keywordflow">break</span>;</div>
<div class="line"><a id="l00407" name="l00407"></a><span class="lineno">  407</span>                <span class="keywordflow">case</span> Manipulator.InteractionMode.OnlySelectedParticleSpecies:</div>
<div class="line"><a id="l00408" name="l00408"></a><span class="lineno">  408</span>                    manip.ParticleSpecies = 1 + manipulator.ParticleSpecies;</div>
<div class="line"><a id="l00409" name="l00409"></a><span class="lineno">  409</span>                    <span class="keywordflow">break</span>;</div>
<div class="line"><a id="l00410" name="l00410"></a><span class="lineno">  410</span>                <span class="keywordflow">case</span> Manipulator.InteractionMode.ExceptSelectedParticleSpecies:</div>
<div class="line"><a id="l00411" name="l00411"></a><span class="lineno">  411</span>                    manip.ParticleSpecies = -(1 + manipulator.ParticleSpecies);</div>
<div class="line"><a id="l00412" name="l00412"></a><span class="lineno">  412</span>                    <span class="keywordflow">break</span>;</div>
<div class="line"><a id="l00413" name="l00413"></a><span class="lineno">  413</span>                }</div>
<div class="line"><a id="l00414" name="l00414"></a><span class="lineno">  414</span> </div>
<div class="line"><a id="l00415" name="l00415"></a><span class="lineno">  415</span>                <span class="keywordflow">if</span> (manipulator is ZibraLiquidEmitter)</div>
<div class="line"><a id="l00416" name="l00416"></a><span class="lineno">  416</span>                {</div>
<div class="line"><a id="l00417" name="l00417"></a><span class="lineno">  417</span>                    ZibraLiquidEmitter emitter = manipulator as ZibraLiquidEmitter;</div>
<div class="line"><a id="l00418" name="l00418"></a><span class="lineno">  418</span> </div>
<div class="line"><a id="l00419" name="l00419"></a><span class="lineno">  419</span>                    <span class="keywordtype">float</span> particlesPerSec = emitter.VolumePerSimTime / parent.NodeSize / parent.NodeSize /</div>
<div class="line"><a id="l00420" name="l00420"></a><span class="lineno">  420</span>                                            parent.NodeSize * parent.<a class="code hl_property" href="classcom_1_1zibra_1_1liquid_1_1_solver_1_1_zibra_liquid.html#a74d8bd84ac007c5b1700c503cbdcecaa">SolverParameters</a>.<a class="code hl_variable" href="classcom_1_1zibra_1_1liquid_1_1_data_structures_1_1_zibra_liquid_solver_parameters.html#a8f3ab5c60db09dfb12059f4c4e2434f2">ParticleDensity</a>;</div>
<div class="line"><a id="l00421" name="l00421"></a><span class="lineno">  421</span> </div>
<div class="line"><a id="l00422" name="l00422"></a><span class="lineno">  422</span>                    manip.AdditionalData0.x = Mathf.Floor(particlesPerSec * deltaTime);</div>
<div class="line"><a id="l00423" name="l00423"></a><span class="lineno">  423</span>                    manip.ParticleSpecies = manipulator.ParticleSpecies;</div>
<div class="line"><a id="l00424" name="l00424"></a><span class="lineno">  424</span>                }</div>
<div class="line"><a id="l00425" name="l00425"></a><span class="lineno">  425</span> </div>
<div class="line"><a id="l00426" name="l00426"></a><span class="lineno">  426</span>                <span class="keywordflow">if</span> (manipulator is ZibraLiquidVoid)</div>
<div class="line"><a id="l00427" name="l00427"></a><span class="lineno">  427</span>                {</div>
<div class="line"><a id="l00428" name="l00428"></a><span class="lineno">  428</span>                    ZibraLiquidVoid liquidVoid = manipulator as ZibraLiquidVoid;</div>
<div class="line"><a id="l00429" name="l00429"></a><span class="lineno">  429</span> </div>
<div class="line"><a id="l00430" name="l00430"></a><span class="lineno">  430</span>                    <span class="comment">// Deletion percentage per frame is set in % / per &quot;ZibraLiquid.DEFAULT_SIMULATION_TIME_SCALE&quot; units</span></div>
<div class="line"><a id="l00431" name="l00431"></a><span class="lineno">  431</span>                    <span class="comment">// of simulation time. 1 real second = (parent.SimulationTimeScale) units of simulation time. For</span></div>
<div class="line"><a id="l00432" name="l00432"></a><span class="lineno">  432</span>                    <span class="comment">// example, deletePercentagePerDefaultSimulationTime = 0.5, parent.SimulationTimeScale = 100, then</span></div>
<div class="line"><a id="l00433" name="l00433"></a><span class="lineno">  433</span>                    <span class="comment">// after 1 real second there should be only (50%) ^ (100 / 40) = 17% particles left. Therefore, to</span></div>
<div class="line"><a id="l00434" name="l00434"></a><span class="lineno">  434</span>                    <span class="comment">// calculate percentage per frame:</span></div>
<div class="line"><a id="l00435" name="l00435"></a><span class="lineno">  435</span>                    <span class="comment">//    percentageThatWillLeftPerFrame = pow(deletePercentage, FPS * (1 /</span></div>
<div class="line"><a id="l00436" name="l00436"></a><span class="lineno">  436</span>                    <span class="comment">//    simulationTimeScaleDifference)),</span></div>
<div class="line"><a id="l00437" name="l00437"></a><span class="lineno">  437</span>                    <span class="comment">// and</span></div>
<div class="line"><a id="l00438" name="l00438"></a><span class="lineno">  438</span>                    <span class="comment">//    deletionPercentagePerFrame = 1 - pow(1 - deletePercentage, 1/FPS *</span></div>
<div class="line"><a id="l00439" name="l00439"></a><span class="lineno">  439</span>                    <span class="comment">//    simulationTimeScaleDifference)</span></div>
<div class="line"><a id="l00440" name="l00440"></a><span class="lineno">  440</span>                    <span class="keywordtype">float</span> simulationTimeScaleDifference =</div>
<div class="line"><a id="l00441" name="l00441"></a><span class="lineno">  441</span>                        ZibraLiquid.DEFAULT_SIMULATION_TIME_SCALE / parent.<a class="code hl_variable" href="classcom_1_1zibra_1_1liquid_1_1_solver_1_1_zibra_liquid.html#a27629a371a7f80bd6d9b744a97b42deb">SimulationTimeScale</a>;</div>
<div class="line"><a id="l00442" name="l00442"></a><span class="lineno">  442</span> </div>
<div class="line"><a id="l00443" name="l00443"></a><span class="lineno">  443</span>                    <span class="keywordtype">float</span> deltaTimeInRealSeconds = deltaTime / parent.<a class="code hl_variable" href="classcom_1_1zibra_1_1liquid_1_1_solver_1_1_zibra_liquid.html#a27629a371a7f80bd6d9b744a97b42deb">SimulationTimeScale</a>;</div>
<div class="line"><a id="l00444" name="l00444"></a><span class="lineno">  444</span>                    <span class="keywordtype">float</span> deletionPercentagePerFrame =</div>
<div class="line"><a id="l00445" name="l00445"></a><span class="lineno">  445</span>                        1.0f - Mathf.Pow(1.0f - liquidVoid.DeletePercentage,</div>
<div class="line"><a id="l00446" name="l00446"></a><span class="lineno">  446</span>                                         deltaTimeInRealSeconds * simulationTimeScaleDifference);</div>
<div class="line"><a id="l00447" name="l00447"></a><span class="lineno">  447</span> </div>
<div class="line"><a id="l00448" name="l00448"></a><span class="lineno">  448</span>                    manip.AdditionalData0.x = deletionPercentagePerFrame;</div>
<div class="line"><a id="l00449" name="l00449"></a><span class="lineno">  449</span>                }</div>
<div class="line"><a id="l00450" name="l00450"></a><span class="lineno">  450</span> </div>
<div class="line"><a id="l00451" name="l00451"></a><span class="lineno">  451</span>                manip.SDFObjectID = SDFObjectList.Count;</div>
<div class="line"><a id="l00452" name="l00452"></a><span class="lineno">  452</span>                sdf.ManipulatorID = ID;</div>
<div class="line"><a id="l00453" name="l00453"></a><span class="lineno">  453</span>                SDFObjectList.Add(sdf);</div>
<div class="line"><a id="l00454" name="l00454"></a><span class="lineno">  454</span>                ManipulatorParams.Add(manip);</div>
<div class="line"><a id="l00455" name="l00455"></a><span class="lineno">  455</span>                ID++;</div>
<div class="line"><a id="l00456" name="l00456"></a><span class="lineno">  456</span>            }</div>
<div class="line"><a id="l00457" name="l00457"></a><span class="lineno">  457</span> </div>
<div class="line"><a id="l00458" name="l00458"></a><span class="lineno">  458</span>            Elements = Manipulators.Count;</div>
<div class="line"><a id="l00459" name="l00459"></a><span class="lineno">  459</span>        }</div>
<div class="line"><a id="l00460" name="l00460"></a><span class="lineno">  460</span> </div>
<div class="line"><a id="l00461" name="l00461"></a><span class="lineno">  461</span>        <span class="keyword">private</span> <span class="keyword">static</span> <span class="keywordtype">float</span> INT2Float(<span class="keywordtype">int</span> a)</div>
<div class="line"><a id="l00462" name="l00462"></a><span class="lineno">  462</span>        {</div>
<div class="line"><a id="l00463" name="l00463"></a><span class="lineno">  463</span>            <span class="keyword">const</span> <span class="keywordtype">float</span> MAX_INT = 2147483647.0f;</div>
<div class="line"><a id="l00464" name="l00464"></a><span class="lineno">  464</span>            <span class="keyword">const</span> <span class="keywordtype">float</span> F2I_MAX_VALUE = 5000.0f;</div>
<div class="line"><a id="l00465" name="l00465"></a><span class="lineno">  465</span>            <span class="keyword">const</span> <span class="keywordtype">float</span> F2I_SCALE = (MAX_INT / F2I_MAX_VALUE);</div>
<div class="line"><a id="l00466" name="l00466"></a><span class="lineno">  466</span> </div>
<div class="line"><a id="l00467" name="l00467"></a><span class="lineno">  467</span>            <span class="keywordflow">return</span> a / F2I_SCALE;</div>
<div class="line"><a id="l00468" name="l00468"></a><span class="lineno">  468</span>        }</div>
<div class="line"><a id="l00469" name="l00469"></a><span class="lineno">  469</span> </div>
<div class="line"><a id="l00470" name="l00470"></a><span class="lineno">  470</span>        <span class="keyword">private</span> <span class="keywordtype">int</span> GetStatIndex(<span class="keywordtype">int</span> <span class="keywordtype">id</span>, <span class="keywordtype">int</span> offset)</div>
<div class="line"><a id="l00471" name="l00471"></a><span class="lineno">  471</span>        {</div>
<div class="line"><a id="l00472" name="l00472"></a><span class="lineno">  472</span>            <span class="keywordflow">return</span> <span class="keywordtype">id</span> * Solver.ZibraLiquid.STATISTICS_PER_MANIPULATOR + offset;</div>
<div class="line"><a id="l00473" name="l00473"></a><span class="lineno">  473</span>        }</div>
<div class="line"><a id="l00474" name="l00474"></a><span class="lineno">  474</span> </div>
<div class="line"><a id="l00475" name="l00475"></a><span class="lineno">  475</span>        <span class="keyword">private</span> Vector3 Simulation2Local(Vector3 pos, <a class="code hl_class" href="classcom_1_1zibra_1_1liquid_1_1_solver_1_1_zibra_liquid.html">ZibraLiquid</a> parent)</div>
<div class="line"><a id="l00476" name="l00476"></a><span class="lineno">  476</span>        {</div>
<div class="line"><a id="l00477" name="l00477"></a><span class="lineno">  477</span>            <span class="keywordflow">return</span> <span class="keyword">new</span> Vector3(parent.<a class="code hl_variable" href="classcom_1_1zibra_1_1liquid_1_1_solver_1_1_zibra_liquid.html#a0e3da4c5b2449adcbf9348c54e50812d">ContainerSize</a>.x * pos.x / parent.<a class="code hl_property" href="classcom_1_1zibra_1_1liquid_1_1_solver_1_1_zibra_liquid.html#a9fb3b7b8440479d4a0788152380101cf">GridSize</a>.x - parent.<a class="code hl_variable" href="classcom_1_1zibra_1_1liquid_1_1_solver_1_1_zibra_liquid.html#a0e3da4c5b2449adcbf9348c54e50812d">ContainerSize</a>.x * 0.5f,</div>
<div class="line"><a id="l00478" name="l00478"></a><span class="lineno">  478</span>                               parent.<a class="code hl_variable" href="classcom_1_1zibra_1_1liquid_1_1_solver_1_1_zibra_liquid.html#a0e3da4c5b2449adcbf9348c54e50812d">ContainerSize</a>.y * pos.y / parent.<a class="code hl_property" href="classcom_1_1zibra_1_1liquid_1_1_solver_1_1_zibra_liquid.html#a9fb3b7b8440479d4a0788152380101cf">GridSize</a>.y - parent.<a class="code hl_variable" href="classcom_1_1zibra_1_1liquid_1_1_solver_1_1_zibra_liquid.html#a0e3da4c5b2449adcbf9348c54e50812d">ContainerSize</a>.y * 0.5f,</div>
<div class="line"><a id="l00479" name="l00479"></a><span class="lineno">  479</span>                               parent.<a class="code hl_variable" href="classcom_1_1zibra_1_1liquid_1_1_solver_1_1_zibra_liquid.html#a0e3da4c5b2449adcbf9348c54e50812d">ContainerSize</a>.z * pos.z / parent.<a class="code hl_property" href="classcom_1_1zibra_1_1liquid_1_1_solver_1_1_zibra_liquid.html#a9fb3b7b8440479d4a0788152380101cf">GridSize</a>.z - parent.<a class="code hl_variable" href="classcom_1_1zibra_1_1liquid_1_1_solver_1_1_zibra_liquid.html#a0e3da4c5b2449adcbf9348c54e50812d">ContainerSize</a>.z * 0.5f);</div>
<div class="line"><a id="l00480" name="l00480"></a><span class="lineno">  480</span>        }</div>
<div class="line"><a id="l00481" name="l00481"></a><span class="lineno">  481</span> </div>
<div class="line"><a id="l00482" name="l00482"></a><span class="lineno">  482</span>        <span class="keyword">private</span> Vector3 Simulation2World(Vector3 pos, <a class="code hl_class" href="classcom_1_1zibra_1_1liquid_1_1_solver_1_1_zibra_liquid.html">ZibraLiquid</a> parent)</div>
<div class="line"><a id="l00483" name="l00483"></a><span class="lineno">  483</span>        {</div>
<div class="line"><a id="l00484" name="l00484"></a><span class="lineno">  484</span>            <span class="keywordflow">return</span> Simulation2Local(pos, parent) + parent.transform.position;</div>
<div class="line"><a id="l00485" name="l00485"></a><span class="lineno">  485</span>        }</div>
<div class="line"><a id="l00486" name="l00486"></a><span class="lineno">  486</span> </div>
<div class="line"><a id="l00487" name="l00487"></a><span class="lineno">  487</span>        <span class="keyword">private</span> Vector3 EncodedSimulationSpaceToWorldSpace(Vector3 encodedPos, <a class="code hl_class" href="classcom_1_1zibra_1_1liquid_1_1_solver_1_1_zibra_liquid.html">ZibraLiquid</a> parent,</div>
<div class="line"><a id="l00488" name="l00488"></a><span class="lineno">  488</span>                                                           <span class="keywordtype">bool</span> inverted = <span class="keyword">false</span>)</div>
<div class="line"><a id="l00489" name="l00489"></a><span class="lineno">  489</span>        {</div>
<div class="line"><a id="l00490" name="l00490"></a><span class="lineno">  490</span>            Vector3 simulationPosition = Vector3.Scale(encodedPos / ((<span class="keywordtype">float</span>)Int32.MaxValue), parent.<a class="code hl_property" href="classcom_1_1zibra_1_1liquid_1_1_solver_1_1_zibra_liquid.html#a9fb3b7b8440479d4a0788152380101cf">GridSize</a>);</div>
<div class="line"><a id="l00491" name="l00491"></a><span class="lineno">  491</span> </div>
<div class="line"><a id="l00492" name="l00492"></a><span class="lineno">  492</span>            <span class="keywordflow">if</span> (inverted)</div>
<div class="line"><a id="l00493" name="l00493"></a><span class="lineno">  493</span>            {</div>
<div class="line"><a id="l00494" name="l00494"></a><span class="lineno">  494</span>                simulationPosition = parent.GridSize - simulationPosition;</div>
<div class="line"><a id="l00495" name="l00495"></a><span class="lineno">  495</span>            }</div>
<div class="line"><a id="l00496" name="l00496"></a><span class="lineno">  496</span> </div>
<div class="line"><a id="l00497" name="l00497"></a><span class="lineno">  497</span>            <span class="keywordflow">return</span> Simulation2World(simulationPosition, parent);</div>
<div class="line"><a id="l00498" name="l00498"></a><span class="lineno">  498</span>        }</div>
<div class="line"><a id="l00499" name="l00499"></a><span class="lineno">  499</span> </div>
<div class="line"><a id="l00503" name="l00503"></a><span class="lineno">  503</span>        <span class="keyword">public</span> <span class="keywordtype">void</span> UpdateStatistics(<a class="code hl_class" href="classcom_1_1zibra_1_1liquid_1_1_solver_1_1_zibra_liquid.html">ZibraLiquid</a> parent, Int32[] data, List&lt;Manipulator&gt; curManipulators,</div>
<div class="line"><a id="l00504" name="l00504"></a><span class="lineno">  504</span>                                     DataStructures.ZibraLiquidSolverParameters solverParameters,</div>
<div class="line"><a id="l00505" name="l00505"></a><span class="lineno">  505</span>                                     List&lt;ZibraLiquidCollider&gt; sdfObjects)</div>
<div class="line"><a id="l00506" name="l00506"></a><span class="lineno">  506</span>        {</div>
<div class="line"><a id="l00507" name="l00507"></a><span class="lineno">  507</span>            <span class="keywordtype">int</span> <span class="keywordtype">id</span> = 0;</div>
<div class="line"><a id="l00508" name="l00508"></a><span class="lineno">  508</span>            <span class="keywordflow">foreach</span> (var manipulator <span class="keywordflow">in</span> Manipulators)</div>
<div class="line"><a id="l00509" name="l00509"></a><span class="lineno">  509</span>            {</div>
<div class="line"><a id="l00510" name="l00510"></a><span class="lineno">  510</span>                <span class="keywordflow">if</span> (manipulator == <span class="keyword">null</span>)</div>
<div class="line"><a id="l00511" name="l00511"></a><span class="lineno">  511</span>                    <span class="keywordflow">continue</span>;</div>
<div class="line"><a id="l00512" name="l00512"></a><span class="lineno">  512</span> </div>
<div class="line"><a id="l00513" name="l00513"></a><span class="lineno">  513</span>                Vector3 Force = Mathf.Exp(4.0f * solverParameters.ForceInteractionStrength) *</div>
<div class="line"><a id="l00514" name="l00514"></a><span class="lineno">  514</span>                                <span class="keyword">new</span> Vector3(INT2Float(data[GetStatIndex(<span class="keywordtype">id</span>, 0)]), INT2Float(data[GetStatIndex(<span class="keywordtype">id</span>, 1)]),</div>
<div class="line"><a id="l00515" name="l00515"></a><span class="lineno">  515</span>                                            INT2Float(data[GetStatIndex(<span class="keywordtype">id</span>, 2)]));</div>
<div class="line"><a id="l00516" name="l00516"></a><span class="lineno">  516</span>                Vector3 Torque = Mathf.Exp(4.0f * solverParameters.ForceInteractionStrength) *</div>
<div class="line"><a id="l00517" name="l00517"></a><span class="lineno">  517</span>                                 <span class="keyword">new</span> Vector3(INT2Float(data[GetStatIndex(<span class="keywordtype">id</span>, 3)]), INT2Float(data[GetStatIndex(<span class="keywordtype">id</span>, 4)]),</div>
<div class="line"><a id="l00518" name="l00518"></a><span class="lineno">  518</span>                                             INT2Float(data[GetStatIndex(<span class="keywordtype">id</span>, 5)]));</div>
<div class="line"><a id="l00519" name="l00519"></a><span class="lineno">  519</span> </div>
<div class="line"><a id="l00520" name="l00520"></a><span class="lineno">  520</span>                <span class="keywordflow">switch</span> (manipulator.GetManipulatorType())</div>
<div class="line"><a id="l00521" name="l00521"></a><span class="lineno">  521</span>                {</div>
<div class="line"><a id="l00522" name="l00522"></a><span class="lineno">  522</span>                <span class="keywordflow">default</span>:</div>
<div class="line"><a id="l00523" name="l00523"></a><span class="lineno">  523</span>                    <span class="keywordflow">break</span>;</div>
<div class="line"><a id="l00524" name="l00524"></a><span class="lineno">  524</span>                <span class="keywordflow">case</span> Manipulator.ManipulatorType.Emitter:</div>
<div class="line"><a id="l00525" name="l00525"></a><span class="lineno">  525</span>                    ZibraLiquidEmitter emitter = manipulator as ZibraLiquidEmitter;</div>
<div class="line"><a id="l00526" name="l00526"></a><span class="lineno">  526</span>                    emitter.CreatedParticlesPerFrame = data[GetStatIndex(<span class="keywordtype">id</span>, 0)];</div>
<div class="line"><a id="l00527" name="l00527"></a><span class="lineno">  527</span>                    emitter.CreatedParticlesTotal += emitter.CreatedParticlesPerFrame;</div>
<div class="line"><a id="l00528" name="l00528"></a><span class="lineno">  528</span>                    <span class="keywordflow">break</span>;</div>
<div class="line"><a id="l00529" name="l00529"></a><span class="lineno">  529</span>                <span class="keywordflow">case</span> Manipulator.ManipulatorType.Void:</div>
<div class="line"><a id="l00530" name="l00530"></a><span class="lineno">  530</span>                    ZibraLiquidVoid zibravoid = manipulator as ZibraLiquidVoid;</div>
<div class="line"><a id="l00531" name="l00531"></a><span class="lineno">  531</span>                    zibravoid.DeletedParticleCountPerFrame = data[GetStatIndex(<span class="keywordtype">id</span>, 0)];</div>
<div class="line"><a id="l00532" name="l00532"></a><span class="lineno">  532</span>                    zibravoid.DeletedParticleCountTotal += zibravoid.DeletedParticleCountPerFrame;</div>
<div class="line"><a id="l00533" name="l00533"></a><span class="lineno">  533</span>                    <span class="keywordflow">break</span>;</div>
<div class="line"><a id="l00534" name="l00534"></a><span class="lineno">  534</span>                <span class="keywordflow">case</span> Manipulator.ManipulatorType.Detector:</div>
<div class="line"><a id="l00535" name="l00535"></a><span class="lineno">  535</span>                    ZibraLiquidDetector zibradetector = manipulator as ZibraLiquidDetector;</div>
<div class="line"><a id="l00536" name="l00536"></a><span class="lineno">  536</span>                    zibradetector.ParticlesInside = data[GetStatIndex(<span class="keywordtype">id</span>, 0)];</div>
<div class="line"><a id="l00537" name="l00537"></a><span class="lineno">  537</span> </div>
<div class="line"><a id="l00538" name="l00538"></a><span class="lineno">  538</span>                    <span class="keywordflow">if</span> (zibradetector.ParticlesInside &gt; 0)</div>
<div class="line"><a id="l00539" name="l00539"></a><span class="lineno">  539</span>                    {</div>
<div class="line"><a id="l00540" name="l00540"></a><span class="lineno">  540</span>                        <span class="comment">// Decode bounding box position and convert them to world space.</span></div>
<div class="line"><a id="l00541" name="l00541"></a><span class="lineno">  541</span>                        zibradetector.BoundingBoxMin = EncodedSimulationSpaceToWorldSpace(</div>
<div class="line"><a id="l00542" name="l00542"></a><span class="lineno">  542</span>                            <span class="keyword">new</span> Vector3(data[GetStatIndex(<span class="keywordtype">id</span>, 1)], data[GetStatIndex(<span class="keywordtype">id</span>, 2)],</div>
<div class="line"><a id="l00543" name="l00543"></a><span class="lineno">  543</span>                                        data[GetStatIndex(<span class="keywordtype">id</span>, 3)]),</div>
<div class="line"><a id="l00544" name="l00544"></a><span class="lineno">  544</span>                            parent,</div>
<div class="line"><a id="l00545" name="l00545"></a><span class="lineno">  545</span>                            <span class="keyword">true</span> <span class="comment">// BoundingBoxMin is inverted to simulate atomic min in the compute shader.</span></div>
<div class="line"><a id="l00546" name="l00546"></a><span class="lineno">  546</span>                        );</div>
<div class="line"><a id="l00547" name="l00547"></a><span class="lineno">  547</span>                        zibradetector.BoundingBoxMax = EncodedSimulationSpaceToWorldSpace(</div>
<div class="line"><a id="l00548" name="l00548"></a><span class="lineno">  548</span>                            <span class="keyword">new</span> Vector3(data[GetStatIndex(<span class="keywordtype">id</span>, 4)], data[GetStatIndex(<span class="keywordtype">id</span>, 5)],</div>
<div class="line"><a id="l00549" name="l00549"></a><span class="lineno">  549</span>                                        data[GetStatIndex(<span class="keywordtype">id</span>, 6)]),</div>
<div class="line"><a id="l00550" name="l00550"></a><span class="lineno">  550</span>                            parent);</div>
<div class="line"><a id="l00551" name="l00551"></a><span class="lineno">  551</span>                    }</div>
<div class="line"><a id="l00552" name="l00552"></a><span class="lineno">  552</span>                    <span class="keywordflow">else</span></div>
<div class="line"><a id="l00553" name="l00553"></a><span class="lineno">  553</span>                    {</div>
<div class="line"><a id="l00554" name="l00554"></a><span class="lineno">  554</span>                        zibradetector.BoundingBoxMin = <span class="keyword">new</span> Vector3(0.0f, 0.0f, 0.0f);</div>
<div class="line"><a id="l00555" name="l00555"></a><span class="lineno">  555</span>                        zibradetector.BoundingBoxMax = <span class="keyword">new</span> Vector3(0.0f, 0.0f, 0.0f);</div>
<div class="line"><a id="l00556" name="l00556"></a><span class="lineno">  556</span>                    }</div>
<div class="line"><a id="l00557" name="l00557"></a><span class="lineno">  557</span> </div>
<div class="line"><a id="l00558" name="l00558"></a><span class="lineno">  558</span>                    <span class="keywordflow">break</span>;</div>
<div class="line"><a id="l00559" name="l00559"></a><span class="lineno">  559</span>                <span class="keywordflow">case</span> Manipulator.ManipulatorType.NeuralCollider:</div>
<div class="line"><a id="l00560" name="l00560"></a><span class="lineno">  560</span>                <span class="keywordflow">case</span> Manipulator.ManipulatorType.AnalyticCollider:</div>
<div class="line"><a id="l00561" name="l00561"></a><span class="lineno">  561</span>                    ZibraLiquidCollider collider = manipulator as ZibraLiquidCollider;</div>
<div class="line"><a id="l00562" name="l00562"></a><span class="lineno">  562</span>                    collider.ApplyForceTorque(Force, Torque);</div>
<div class="line"><a id="l00563" name="l00563"></a><span class="lineno">  563</span>                    <span class="keywordflow">break</span>;</div>
<div class="line"><a id="l00564" name="l00564"></a><span class="lineno">  564</span>                }</div>
<div class="line"><a id="l00565" name="l00565"></a><span class="lineno">  565</span><span class="preprocessor">#if UNITY_EDITOR</span></div>
<div class="line"><a id="l00566" name="l00566"></a><span class="lineno">  566</span>                manipulator.NotifyChange();</div>
<div class="line"><a id="l00567" name="l00567"></a><span class="lineno">  567</span><span class="preprocessor">#endif</span></div>
<div class="line"><a id="l00568" name="l00568"></a><span class="lineno">  568</span> </div>
<div class="line"><a id="l00569" name="l00569"></a><span class="lineno">  569</span>                <span class="keywordtype">id</span>++;</div>
<div class="line"><a id="l00570" name="l00570"></a><span class="lineno">  570</span>            }</div>
<div class="line"><a id="l00571" name="l00571"></a><span class="lineno">  571</span>        }</div>
<div class="line"><a id="l00572" name="l00572"></a><span class="lineno">  572</span> </div>
<div class="line"><a id="l00577" name="l00577"></a><span class="lineno">  577</span>        <span class="keyword">public</span> <span class="keywordtype">void</span> UpdateConst(List&lt;Manipulator&gt; curManipulators, List&lt;ZibraLiquidCollider&gt; colliders)</div>
<div class="line"><a id="l00578" name="l00578"></a><span class="lineno">  578</span>        {</div>
<div class="line"><a id="l00579" name="l00579"></a><span class="lineno">  579</span>            HeightmapBlit = GetComponent&lt;ZibraLiquidMaterialParameters&gt;().HeightmapBlit;</div>
<div class="line"><a id="l00580" name="l00580"></a><span class="lineno">  580</span> </div>
<div class="line"><a id="l00581" name="l00581"></a><span class="lineno">  581</span>            Manipulators = <span class="keyword">new</span> List&lt;Manipulator&gt;();</div>
<div class="line"><a id="l00582" name="l00582"></a><span class="lineno">  582</span> </div>
<div class="line"><a id="l00583" name="l00583"></a><span class="lineno">  583</span>            NeuralSDFs = <span class="keyword">new</span> Dictionary&lt;ZibraHash128, NeuralSDF&gt;();</div>
<div class="line"><a id="l00584" name="l00584"></a><span class="lineno">  584</span>            TextureHashMap = <span class="keyword">new</span> Dictionary&lt;ZibraHash128, int&gt;();</div>
<div class="line"><a id="l00585" name="l00585"></a><span class="lineno">  585</span> </div>
<div class="line"><a id="l00586" name="l00586"></a><span class="lineno">  586</span>            <span class="comment">// add all colliders to the manipulator list</span></div>
<div class="line"><a id="l00587" name="l00587"></a><span class="lineno">  587</span>            <span class="keywordflow">foreach</span> (var manipulator <span class="keywordflow">in</span> curManipulators)</div>
<div class="line"><a id="l00588" name="l00588"></a><span class="lineno">  588</span>            {</div>
<div class="line"><a id="l00589" name="l00589"></a><span class="lineno">  589</span>                <span class="keywordflow">if</span> (manipulator == <span class="keyword">null</span>)</div>
<div class="line"><a id="l00590" name="l00590"></a><span class="lineno">  590</span>                    <span class="keywordflow">continue</span>;</div>
<div class="line"><a id="l00591" name="l00591"></a><span class="lineno">  591</span> </div>
<div class="line"><a id="l00592" name="l00592"></a><span class="lineno">  592</span>                var sdf = manipulator.GetComponent&lt;<a class="code hl_class" href="classcom_1_1zibra_1_1common_1_1_s_d_f_objects_1_1_s_d_f_object.html">SDFObject</a>&gt;();</div>
<div class="line"><a id="l00593" name="l00593"></a><span class="lineno">  593</span>                <span class="keywordflow">if</span> (sdf == <span class="keyword">null</span>)</div>
<div class="line"><a id="l00594" name="l00594"></a><span class="lineno">  594</span>                {</div>
<div class="line"><a id="l00595" name="l00595"></a><span class="lineno">  595</span>                    Debug.LogWarning(<span class="stringliteral">&quot;Manipulator &quot;</span> + manipulator.gameObject.name + <span class="stringliteral">&quot; missing sdf and is disabled.&quot;</span>);</div>
<div class="line"><a id="l00596" name="l00596"></a><span class="lineno">  596</span>                    <span class="keywordflow">continue</span>;</div>
<div class="line"><a id="l00597" name="l00597"></a><span class="lineno">  597</span>                }</div>
<div class="line"><a id="l00598" name="l00598"></a><span class="lineno">  598</span> </div>
<div class="line"><a id="l00599" name="l00599"></a><span class="lineno">  599</span>                <a class="code hl_class" href="classcom_1_1zibra_1_1common_1_1_s_d_f_objects_1_1_neural_s_d_f.html">NeuralSDF</a> neuralSDF = sdf as <a class="code hl_class" href="classcom_1_1zibra_1_1common_1_1_s_d_f_objects_1_1_neural_s_d_f.html">NeuralSDF</a>;</div>
<div class="line"><a id="l00600" name="l00600"></a><span class="lineno">  600</span>                <span class="keywordflow">if</span> (neuralSDF != <span class="keyword">null</span> &amp;&amp; !neuralSDF.ObjectRepresentation.HasRepresentationV3)</div>
<div class="line"><a id="l00601" name="l00601"></a><span class="lineno">  601</span>                {</div>
<div class="line"><a id="l00602" name="l00602"></a><span class="lineno">  602</span>                    Debug.LogWarning(<span class="stringliteral">&quot;NeuralSDF in &quot;</span> + manipulator.gameObject.name +</div>
<div class="line"><a id="l00603" name="l00603"></a><span class="lineno">  603</span>                                     <span class="stringliteral">&quot; was not generated. Manipulator is disabled.&quot;</span>);</div>
<div class="line"><a id="l00604" name="l00604"></a><span class="lineno">  604</span>                    <span class="keywordflow">continue</span>;</div>
<div class="line"><a id="l00605" name="l00605"></a><span class="lineno">  605</span>                }</div>
<div class="line"><a id="l00606" name="l00606"></a><span class="lineno">  606</span> </div>
<div class="line"><a id="l00607" name="l00607"></a><span class="lineno">  607</span>                <a class="code hl_class" href="classcom_1_1zibra_1_1common_1_1_s_d_f_objects_1_1_terrain_s_d_f.html">TerrainSDF</a> terrainSDF = sdf as <a class="code hl_class" href="classcom_1_1zibra_1_1common_1_1_s_d_f_objects_1_1_terrain_s_d_f.html">TerrainSDF</a>;</div>
<div class="line"><a id="l00608" name="l00608"></a><span class="lineno">  608</span>                <span class="keywordflow">if</span> (terrainSDF != <span class="keyword">null</span>)</div>
<div class="line"><a id="l00609" name="l00609"></a><span class="lineno">  609</span>                {</div>
<div class="line"><a id="l00610" name="l00610"></a><span class="lineno">  610</span>                    Debug.LogWarning(<span class="stringliteral">&quot;TerrainSDF was used in &quot;</span> + manipulator.gameObject.name +</div>
<div class="line"><a id="l00611" name="l00611"></a><span class="lineno">  611</span>                                     <span class="stringliteral">&quot; which is not supported. TerrainSDF only supported in colliders. &quot;</span> +</div>
<div class="line"><a id="l00612" name="l00612"></a><span class="lineno">  612</span>                                     <span class="stringliteral">&quot;Manipulator is disabled.&quot;</span>);</div>
<div class="line"><a id="l00613" name="l00613"></a><span class="lineno">  613</span>                    <span class="keywordflow">continue</span>;</div>
<div class="line"><a id="l00614" name="l00614"></a><span class="lineno">  614</span>                }</div>
<div class="line"><a id="l00615" name="l00615"></a><span class="lineno">  615</span> </div>
<div class="line"><a id="l00616" name="l00616"></a><span class="lineno">  616</span>                <span class="keywordflow">if</span> (sdf is <a class="code hl_class" href="classcom_1_1zibra_1_1common_1_1_s_d_f_objects_1_1_skinned_mesh_s_d_f.html">SkinnedMeshSDF</a>)</div>
<div class="line"><a id="l00617" name="l00617"></a><span class="lineno">  617</span>                {</div>
<div class="line"><a id="l00618" name="l00618"></a><span class="lineno">  618</span>                    <a class="code hl_class" href="classcom_1_1zibra_1_1common_1_1_s_d_f_objects_1_1_skinned_mesh_s_d_f.html">SkinnedMeshSDF</a> skinnedMeshSDF = sdf as <a class="code hl_class" href="classcom_1_1zibra_1_1common_1_1_s_d_f_objects_1_1_skinned_mesh_s_d_f.html">SkinnedMeshSDF</a>;</div>
<div class="line"><a id="l00619" name="l00619"></a><span class="lineno">  619</span>                    <span class="keywordflow">if</span> (!skinnedMeshSDF.<a class="code hl_function" href="classcom_1_1zibra_1_1common_1_1_s_d_f_objects_1_1_skinned_mesh_s_d_f.html#aa59464d29cad43ba1ae6c45765c16bda">HasRepresentation</a>())</div>
<div class="line"><a id="l00620" name="l00620"></a><span class="lineno">  620</span>                    {</div>
<div class="line"><a id="l00621" name="l00621"></a><span class="lineno">  621</span>                        Debug.LogWarning(<span class="stringliteral">&quot;SkinnedMeshSDF in &quot;</span> + manipulator.gameObject.name +</div>
<div class="line"><a id="l00622" name="l00622"></a><span class="lineno">  622</span>                                         <span class="stringliteral">&quot; was not generated. Manipulator is disabled.&quot;</span>);</div>
<div class="line"><a id="l00623" name="l00623"></a><span class="lineno">  623</span>                        <span class="keywordflow">continue</span>;</div>
<div class="line"><a id="l00624" name="l00624"></a><span class="lineno">  624</span>                    }</div>
<div class="line"><a id="l00625" name="l00625"></a><span class="lineno">  625</span>                }</div>
<div class="line"><a id="l00626" name="l00626"></a><span class="lineno">  626</span> </div>
<div class="line"><a id="l00627" name="l00627"></a><span class="lineno">  627</span>                <span class="keywordflow">if</span> (sdf is <a class="code hl_class" href="classcom_1_1zibra_1_1common_1_1_s_d_f_objects_1_1_skinned_mesh_s_d_f.html">SkinnedMeshSDF</a>)</div>
<div class="line"><a id="l00628" name="l00628"></a><span class="lineno">  628</span>                {</div>
<div class="line"><a id="l00629" name="l00629"></a><span class="lineno">  629</span>                    <a class="code hl_class" href="classcom_1_1zibra_1_1common_1_1_s_d_f_objects_1_1_skinned_mesh_s_d_f.html">SkinnedMeshSDF</a> skinnedMeshSDF = sdf as <a class="code hl_class" href="classcom_1_1zibra_1_1common_1_1_s_d_f_objects_1_1_skinned_mesh_s_d_f.html">SkinnedMeshSDF</a>;</div>
<div class="line"><a id="l00630" name="l00630"></a><span class="lineno">  630</span>                    <span class="keywordflow">if</span> (!skinnedMeshSDF.<a class="code hl_function" href="classcom_1_1zibra_1_1common_1_1_s_d_f_objects_1_1_skinned_mesh_s_d_f.html#aa59464d29cad43ba1ae6c45765c16bda">HasRepresentation</a>())</div>
<div class="line"><a id="l00631" name="l00631"></a><span class="lineno">  631</span>                    {</div>
<div class="line"><a id="l00632" name="l00632"></a><span class="lineno">  632</span>                        Debug.LogWarning(<span class="stringliteral">&quot;SkinnedMeshSDF in &quot;</span> + manipulator.gameObject.name +</div>
<div class="line"><a id="l00633" name="l00633"></a><span class="lineno">  633</span>                                         <span class="stringliteral">&quot; was not generated. Manipulator is disabled.&quot;</span>);</div>
<div class="line"><a id="l00634" name="l00634"></a><span class="lineno">  634</span>                        <span class="keywordflow">continue</span>;</div>
<div class="line"><a id="l00635" name="l00635"></a><span class="lineno">  635</span>                    }</div>
<div class="line"><a id="l00636" name="l00636"></a><span class="lineno">  636</span>                }</div>
<div class="line"><a id="l00637" name="l00637"></a><span class="lineno">  637</span> </div>
<div class="line"><a id="l00638" name="l00638"></a><span class="lineno">  638</span>                Manipulators.Add(manipulator);</div>
<div class="line"><a id="l00639" name="l00639"></a><span class="lineno">  639</span>            }</div>
<div class="line"><a id="l00640" name="l00640"></a><span class="lineno">  640</span> </div>
<div class="line"><a id="l00641" name="l00641"></a><span class="lineno">  641</span>            <span class="comment">// add all colliders to the manipulator list</span></div>
<div class="line"><a id="l00642" name="l00642"></a><span class="lineno">  642</span>            <span class="keywordflow">foreach</span> (var manipulator <span class="keywordflow">in</span> colliders)</div>
<div class="line"><a id="l00643" name="l00643"></a><span class="lineno">  643</span>            {</div>
<div class="line"><a id="l00644" name="l00644"></a><span class="lineno">  644</span>                <span class="keywordflow">if</span> (manipulator == <span class="keyword">null</span>)</div>
<div class="line"><a id="l00645" name="l00645"></a><span class="lineno">  645</span>                    <span class="keywordflow">continue</span>;</div>
<div class="line"><a id="l00646" name="l00646"></a><span class="lineno">  646</span> </div>
<div class="line"><a id="l00647" name="l00647"></a><span class="lineno">  647</span>                var sdf = manipulator.GetComponent&lt;<a class="code hl_class" href="classcom_1_1zibra_1_1common_1_1_s_d_f_objects_1_1_s_d_f_object.html">SDFObject</a>&gt;();</div>
<div class="line"><a id="l00648" name="l00648"></a><span class="lineno">  648</span>                <span class="keywordflow">if</span> (sdf == <span class="keyword">null</span>)</div>
<div class="line"><a id="l00649" name="l00649"></a><span class="lineno">  649</span>                {</div>
<div class="line"><a id="l00650" name="l00650"></a><span class="lineno">  650</span>                    Debug.LogWarning(<span class="stringliteral">&quot;Collider &quot;</span> + manipulator.gameObject.name + <span class="stringliteral">&quot; missing sdf and is disabled.&quot;</span>);</div>
<div class="line"><a id="l00651" name="l00651"></a><span class="lineno">  651</span>                    <span class="keywordflow">continue</span>;</div>
<div class="line"><a id="l00652" name="l00652"></a><span class="lineno">  652</span>                }</div>
<div class="line"><a id="l00653" name="l00653"></a><span class="lineno">  653</span> </div>
<div class="line"><a id="l00654" name="l00654"></a><span class="lineno">  654</span>                <span class="keywordflow">if</span> (sdf is <a class="code hl_class" href="classcom_1_1zibra_1_1common_1_1_s_d_f_objects_1_1_neural_s_d_f.html">NeuralSDF</a>)</div>
<div class="line"><a id="l00655" name="l00655"></a><span class="lineno">  655</span>                {</div>
<div class="line"><a id="l00656" name="l00656"></a><span class="lineno">  656</span>                    <a class="code hl_class" href="classcom_1_1zibra_1_1common_1_1_s_d_f_objects_1_1_neural_s_d_f.html">NeuralSDF</a> neuralSDF = sdf as <a class="code hl_class" href="classcom_1_1zibra_1_1common_1_1_s_d_f_objects_1_1_neural_s_d_f.html">NeuralSDF</a>;</div>
<div class="line"><a id="l00657" name="l00657"></a><span class="lineno">  657</span>                    <span class="keywordflow">if</span> (!neuralSDF.ObjectRepresentation.HasRepresentationV3)</div>
<div class="line"><a id="l00658" name="l00658"></a><span class="lineno">  658</span>                    {</div>
<div class="line"><a id="l00659" name="l00659"></a><span class="lineno">  659</span>                        Debug.LogWarning(<span class="stringliteral">&quot;NeuralSDF in &quot;</span> + manipulator.gameObject.name +</div>
<div class="line"><a id="l00660" name="l00660"></a><span class="lineno">  660</span>                                         <span class="stringliteral">&quot; was not generated. Collider is disabled.&quot;</span>);</div>
<div class="line"><a id="l00661" name="l00661"></a><span class="lineno">  661</span>                        <span class="keywordflow">continue</span>;</div>
<div class="line"><a id="l00662" name="l00662"></a><span class="lineno">  662</span>                    }</div>
<div class="line"><a id="l00663" name="l00663"></a><span class="lineno">  663</span>                }</div>
<div class="line"><a id="l00664" name="l00664"></a><span class="lineno">  664</span> </div>
<div class="line"><a id="l00665" name="l00665"></a><span class="lineno">  665</span>                <span class="keywordflow">if</span> (sdf is <a class="code hl_class" href="classcom_1_1zibra_1_1common_1_1_s_d_f_objects_1_1_skinned_mesh_s_d_f.html">SkinnedMeshSDF</a>)</div>
<div class="line"><a id="l00666" name="l00666"></a><span class="lineno">  666</span>                {</div>
<div class="line"><a id="l00667" name="l00667"></a><span class="lineno">  667</span>                    <a class="code hl_class" href="classcom_1_1zibra_1_1common_1_1_s_d_f_objects_1_1_skinned_mesh_s_d_f.html">SkinnedMeshSDF</a> skinnedMeshSDF = sdf as <a class="code hl_class" href="classcom_1_1zibra_1_1common_1_1_s_d_f_objects_1_1_skinned_mesh_s_d_f.html">SkinnedMeshSDF</a>;</div>
<div class="line"><a id="l00668" name="l00668"></a><span class="lineno">  668</span>                    <span class="keywordflow">if</span> (!skinnedMeshSDF.<a class="code hl_function" href="classcom_1_1zibra_1_1common_1_1_s_d_f_objects_1_1_skinned_mesh_s_d_f.html#aa59464d29cad43ba1ae6c45765c16bda">HasRepresentation</a>())</div>
<div class="line"><a id="l00669" name="l00669"></a><span class="lineno">  669</span>                    {</div>
<div class="line"><a id="l00670" name="l00670"></a><span class="lineno">  670</span>                        Debug.LogWarning(<span class="stringliteral">&quot;SkinnedMeshSDF in &quot;</span> + manipulator.gameObject.name +</div>
<div class="line"><a id="l00671" name="l00671"></a><span class="lineno">  671</span>                                         <span class="stringliteral">&quot; was not generated. Collider is disabled.&quot;</span>);</div>
<div class="line"><a id="l00672" name="l00672"></a><span class="lineno">  672</span>                        <span class="keywordflow">continue</span>;</div>
<div class="line"><a id="l00673" name="l00673"></a><span class="lineno">  673</span>                    }</div>
<div class="line"><a id="l00674" name="l00674"></a><span class="lineno">  674</span>                }</div>
<div class="line"><a id="l00675" name="l00675"></a><span class="lineno">  675</span> </div>
<div class="line"><a id="l00676" name="l00676"></a><span class="lineno">  676</span>                <a class="code hl_class" href="classcom_1_1zibra_1_1common_1_1_s_d_f_objects_1_1_terrain_s_d_f.html">TerrainSDF</a> terrainSDF = sdf as <a class="code hl_class" href="classcom_1_1zibra_1_1common_1_1_s_d_f_objects_1_1_terrain_s_d_f.html">TerrainSDF</a>;</div>
<div class="line"><a id="l00677" name="l00677"></a><span class="lineno">  677</span>                <span class="keywordflow">if</span> (terrainSDF != <span class="keyword">null</span>)</div>
<div class="line"><a id="l00678" name="l00678"></a><span class="lineno">  678</span>                {</div>
<div class="line"><a id="l00679" name="l00679"></a><span class="lineno">  679</span>                    Terrain terrain = terrainSDF.GetComponent&lt;Terrain&gt;();</div>
<div class="line"><a id="l00680" name="l00680"></a><span class="lineno">  680</span>                    <span class="keywordflow">if</span> (terrain == <span class="keyword">null</span>)</div>
<div class="line"><a id="l00681" name="l00681"></a><span class="lineno">  681</span>                    {</div>
<div class="line"><a id="l00682" name="l00682"></a><span class="lineno">  682</span>                        Debug.LogWarning(<span class="stringliteral">&quot;TerrainSDF in &quot;</span> + manipulator.gameObject.name +</div>
<div class="line"><a id="l00683" name="l00683"></a><span class="lineno">  683</span>                                         <span class="stringliteral">&quot; is missing Terrain component. Collider is disabled.&quot;</span>);</div>
<div class="line"><a id="l00684" name="l00684"></a><span class="lineno">  684</span>                        <span class="keywordflow">continue</span>;</div>
<div class="line"><a id="l00685" name="l00685"></a><span class="lineno">  685</span>                    }</div>
<div class="line"><a id="l00686" name="l00686"></a><span class="lineno">  686</span>                    <span class="keywordflow">if</span> (terrain.terrainData == <span class="keyword">null</span>)</div>
<div class="line"><a id="l00687" name="l00687"></a><span class="lineno">  687</span>                    {</div>
<div class="line"><a id="l00688" name="l00688"></a><span class="lineno">  688</span>                        Debug.LogWarning(<span class="stringliteral">&quot;TerrainSDF in &quot;</span> + manipulator.gameObject.name +</div>
<div class="line"><a id="l00689" name="l00689"></a><span class="lineno">  689</span>                                         <span class="stringliteral">&quot; is missing TerrainData in Terrain component. Collider is disabled.&quot;</span>);</div>
<div class="line"><a id="l00690" name="l00690"></a><span class="lineno">  690</span>                        <span class="keywordflow">continue</span>;</div>
<div class="line"><a id="l00691" name="l00691"></a><span class="lineno">  691</span>                    }</div>
<div class="line"><a id="l00692" name="l00692"></a><span class="lineno">  692</span>                }</div>
<div class="line"><a id="l00693" name="l00693"></a><span class="lineno">  693</span> </div>
<div class="line"><a id="l00694" name="l00694"></a><span class="lineno">  694</span>                Manipulators.Add(manipulator);</div>
<div class="line"><a id="l00695" name="l00695"></a><span class="lineno">  695</span>            }</div>
<div class="line"><a id="l00696" name="l00696"></a><span class="lineno">  696</span> </div>
<div class="line"><a id="l00697" name="l00697"></a><span class="lineno">  697</span>            <span class="comment">// first sort the manipulators</span></div>
<div class="line"><a id="l00698" name="l00698"></a><span class="lineno">  698</span>            Manipulators.Sort(<span class="keyword">new</span> ManipulatorCompare());</div>
<div class="line"><a id="l00699" name="l00699"></a><span class="lineno">  699</span> </div>
<div class="line"><a id="l00700" name="l00700"></a><span class="lineno">  700</span>            <span class="comment">// compute prefix sum</span></div>
<div class="line"><a id="l00701" name="l00701"></a><span class="lineno">  701</span>            <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = 0; i &lt; (int)Manipulator.ManipulatorType.TypeNum; i++)</div>
<div class="line"><a id="l00702" name="l00702"></a><span class="lineno">  702</span>            {</div>
<div class="line"><a id="l00703" name="l00703"></a><span class="lineno">  703</span>                <span class="keywordtype">int</span> <span class="keywordtype">id</span> = 0;</div>
<div class="line"><a id="l00704" name="l00704"></a><span class="lineno">  704</span>                <span class="keywordflow">foreach</span> (var manipulator <span class="keywordflow">in</span> Manipulators)</div>
<div class="line"><a id="l00705" name="l00705"></a><span class="lineno">  705</span>                {</div>
<div class="line"><a id="l00706" name="l00706"></a><span class="lineno">  706</span>                    <span class="keywordflow">if</span> ((<span class="keywordtype">int</span>)manipulator.GetManipulatorType() &gt;= i)</div>
<div class="line"><a id="l00707" name="l00707"></a><span class="lineno">  707</span>                    {</div>
<div class="line"><a id="l00708" name="l00708"></a><span class="lineno">  708</span>                        TypeIndex[i] = id;</div>
<div class="line"><a id="l00709" name="l00709"></a><span class="lineno">  709</span>                        <span class="keywordflow">break</span>;</div>
<div class="line"><a id="l00710" name="l00710"></a><span class="lineno">  710</span>                    }</div>
<div class="line"><a id="l00711" name="l00711"></a><span class="lineno">  711</span>                    <span class="keywordtype">id</span>++;</div>
<div class="line"><a id="l00712" name="l00712"></a><span class="lineno">  712</span>                }</div>
<div class="line"><a id="l00713" name="l00713"></a><span class="lineno">  713</span> </div>
<div class="line"><a id="l00714" name="l00714"></a><span class="lineno">  714</span>                <span class="keywordflow">if</span> (<span class="keywordtype">id</span> == Manipulators.Count)</div>
<div class="line"><a id="l00715" name="l00715"></a><span class="lineno">  715</span>                {</div>
<div class="line"><a id="l00716" name="l00716"></a><span class="lineno">  716</span>                    TypeIndex[i] = Manipulators.Count;</div>
<div class="line"><a id="l00717" name="l00717"></a><span class="lineno">  717</span>                }</div>
<div class="line"><a id="l00718" name="l00718"></a><span class="lineno">  718</span>            }</div>
<div class="line"><a id="l00719" name="l00719"></a><span class="lineno">  719</span> </div>
<div class="line"><a id="l00720" name="l00720"></a><span class="lineno">  720</span>            <span class="comment">// set last as the total number of manipulators</span></div>
<div class="line"><a id="l00721" name="l00721"></a><span class="lineno">  721</span>            TypeIndex[(int)Manipulator.ManipulatorType.TypeNum] = Manipulators.Count;</div>
<div class="line"><a id="l00722" name="l00722"></a><span class="lineno">  722</span> </div>
<div class="line"><a id="l00723" name="l00723"></a><span class="lineno">  723</span>            Indices.EmitterIndexBegin = TypeIndex[(<span class="keywordtype">int</span>)Manipulator.ManipulatorType.Emitter];</div>
<div class="line"><a id="l00724" name="l00724"></a><span class="lineno">  724</span>            Indices.EmitterIndexEnd = TypeIndex[(int)Manipulator.ManipulatorType.Emitter + 1];</div>
<div class="line"><a id="l00725" name="l00725"></a><span class="lineno">  725</span>            Indices.VoidIndexBegin = TypeIndex[(<span class="keywordtype">int</span>)Manipulator.ManipulatorType.Void];</div>
<div class="line"><a id="l00726" name="l00726"></a><span class="lineno">  726</span>            Indices.VoidIndexEnd = TypeIndex[(int)Manipulator.ManipulatorType.Void + 1];</div>
<div class="line"><a id="l00727" name="l00727"></a><span class="lineno">  727</span>            Indices.ForceFieldIndexBegin = TypeIndex[(<span class="keywordtype">int</span>)Manipulator.ManipulatorType.ForceField];</div>
<div class="line"><a id="l00728" name="l00728"></a><span class="lineno">  728</span>            Indices.ForceFieldIndexEnd = TypeIndex[(int)Manipulator.ManipulatorType.ForceField + 1];</div>
<div class="line"><a id="l00729" name="l00729"></a><span class="lineno">  729</span>            Indices.AnalyticColliderIndexBegin = TypeIndex[(<span class="keywordtype">int</span>)Manipulator.ManipulatorType.AnalyticCollider];</div>
<div class="line"><a id="l00730" name="l00730"></a><span class="lineno">  730</span>            Indices.AnalyticColliderIndexEnd = TypeIndex[(int)Manipulator.ManipulatorType.AnalyticCollider + 1];</div>
<div class="line"><a id="l00731" name="l00731"></a><span class="lineno">  731</span>            Indices.NeuralColliderIndexBegin = TypeIndex[(<span class="keywordtype">int</span>)Manipulator.ManipulatorType.NeuralCollider];</div>
<div class="line"><a id="l00732" name="l00732"></a><span class="lineno">  732</span>            Indices.NeuralColliderIndexEnd = TypeIndex[(int)Manipulator.ManipulatorType.NeuralCollider + 1];</div>
<div class="line"><a id="l00733" name="l00733"></a><span class="lineno">  733</span>            Indices.GroupColliderIndexBegin = TypeIndex[(<span class="keywordtype">int</span>)Manipulator.ManipulatorType.GroupCollider];</div>
<div class="line"><a id="l00734" name="l00734"></a><span class="lineno">  734</span>            Indices.GroupColliderIndexEnd = TypeIndex[(int)Manipulator.ManipulatorType.GroupCollider + 1];</div>
<div class="line"><a id="l00735" name="l00735"></a><span class="lineno">  735</span>            Indices.DetectorIndexBegin = TypeIndex[(<span class="keywordtype">int</span>)Manipulator.ManipulatorType.Detector];</div>
<div class="line"><a id="l00736" name="l00736"></a><span class="lineno">  736</span>            Indices.DetectorIndexEnd = TypeIndex[(int)Manipulator.ManipulatorType.Detector + 1];</div>
<div class="line"><a id="l00737" name="l00737"></a><span class="lineno">  737</span>            Indices.SpeciesModifierIndexBegin = TypeIndex[(<span class="keywordtype">int</span>)Manipulator.ManipulatorType.SpeciesModifier];</div>
<div class="line"><a id="l00738" name="l00738"></a><span class="lineno">  738</span>            Indices.SpeciesModifierIndexEnd = TypeIndex[(int)Manipulator.ManipulatorType.SpeciesModifier + 1];</div>
<div class="line"><a id="l00739" name="l00739"></a><span class="lineno">  739</span>            Indices.HeightmapColliderIndexBegin = TypeIndex[(<span class="keywordtype">int</span>)Manipulator.ManipulatorType.HeightmapCollider];</div>
<div class="line"><a id="l00740" name="l00740"></a><span class="lineno">  740</span>            Indices.HeightmapColliderIndexEnd = TypeIndex[(int)Manipulator.ManipulatorType.HeightmapCollider + 1];</div>
<div class="line"><a id="l00741" name="l00741"></a><span class="lineno">  741</span> </div>
<div class="line"><a id="l00742" name="l00742"></a><span class="lineno">  742</span>            if (ConstDataID.Count != 0)</div>
<div class="line"><a id="l00743" name="l00743"></a><span class="lineno">  743</span>            {</div>
<div class="line"><a id="l00744" name="l00744"></a><span class="lineno">  744</span>                ConstDataID.Clear();</div>
<div class="line"><a id="l00745" name="l00745"></a><span class="lineno">  745</span>            }</div>
<div class="line"><a id="l00746" name="l00746"></a><span class="lineno">  746</span> </div>
<div class="line"><a id="l00747" name="l00747"></a><span class="lineno">  747</span>            SDFTextureSize = 0;</div>
<div class="line"><a id="l00748" name="l00748"></a><span class="lineno">  748</span>            EmbeddingTextureSize = 0;</div>
<div class="line"><a id="l00749" name="l00749"></a><span class="lineno">  749</span>            TextureCount = 0;</div>
<div class="line"><a id="l00750" name="l00750"></a><span class="lineno">  750</span>            HeightmapCount = 0;</div>
<div class="line"><a id="l00751" name="l00751"></a><span class="lineno">  751</span>            <span class="keywordflow">foreach</span> (var manipulator <span class="keywordflow">in</span> Manipulators)</div>
<div class="line"><a id="l00752" name="l00752"></a><span class="lineno">  752</span>            {</div>
<div class="line"><a id="l00753" name="l00753"></a><span class="lineno">  753</span>                <span class="keywordflow">if</span> (manipulator == <span class="keyword">null</span>)</div>
<div class="line"><a id="l00754" name="l00754"></a><span class="lineno">  754</span>                    <span class="keywordflow">continue</span>;</div>
<div class="line"><a id="l00755" name="l00755"></a><span class="lineno">  755</span> </div>
<div class="line"><a id="l00756" name="l00756"></a><span class="lineno">  756</span>                <span class="keywordflow">if</span> (manipulator.GetComponent&lt;<a class="code hl_class" href="classcom_1_1zibra_1_1common_1_1_s_d_f_objects_1_1_neural_s_d_f.html">NeuralSDF</a>&gt;() != <span class="keyword">null</span>)</div>
<div class="line"><a id="l00757" name="l00757"></a><span class="lineno">  757</span>                {</div>
<div class="line"><a id="l00758" name="l00758"></a><span class="lineno">  758</span>                    AddTexture(manipulator.GetComponent&lt;<a class="code hl_class" href="classcom_1_1zibra_1_1common_1_1_s_d_f_objects_1_1_neural_s_d_f.html">NeuralSDF</a>&gt;());</div>
<div class="line"><a id="l00759" name="l00759"></a><span class="lineno">  759</span>                }</div>
<div class="line"><a id="l00760" name="l00760"></a><span class="lineno">  760</span> </div>
<div class="line"><a id="l00761" name="l00761"></a><span class="lineno">  761</span>                <span class="keywordflow">if</span> (manipulator.GetComponent&lt;<a class="code hl_class" href="classcom_1_1zibra_1_1common_1_1_s_d_f_objects_1_1_skinned_mesh_s_d_f.html">SkinnedMeshSDF</a>&gt;() != <span class="keyword">null</span>)</div>
<div class="line"><a id="l00762" name="l00762"></a><span class="lineno">  762</span>                {</div>
<div class="line"><a id="l00763" name="l00763"></a><span class="lineno">  763</span>                    <a class="code hl_class" href="classcom_1_1zibra_1_1common_1_1_s_d_f_objects_1_1_skinned_mesh_s_d_f.html">SkinnedMeshSDF</a> skinnedMeshSDF = manipulator.GetComponent&lt;<a class="code hl_class" href="classcom_1_1zibra_1_1common_1_1_s_d_f_objects_1_1_skinned_mesh_s_d_f.html">SkinnedMeshSDF</a>&gt;();</div>
<div class="line"><a id="l00764" name="l00764"></a><span class="lineno">  764</span> </div>
<div class="line"><a id="l00765" name="l00765"></a><span class="lineno">  765</span>                    <span class="keywordflow">foreach</span> (var bone <span class="keywordflow">in</span> skinnedMeshSDF.BoneSDFList)</div>
<div class="line"><a id="l00766" name="l00766"></a><span class="lineno">  766</span>                    {</div>
<div class="line"><a id="l00767" name="l00767"></a><span class="lineno">  767</span>                        <span class="keywordflow">if</span> (bone is <a class="code hl_class" href="classcom_1_1zibra_1_1common_1_1_s_d_f_objects_1_1_neural_s_d_f.html">NeuralSDF</a> neuralBone)</div>
<div class="line"><a id="l00768" name="l00768"></a><span class="lineno">  768</span>                            AddTexture(neuralBone);</div>
<div class="line"><a id="l00769" name="l00769"></a><span class="lineno">  769</span>                    }</div>
<div class="line"><a id="l00770" name="l00770"></a><span class="lineno">  770</span>                }</div>
<div class="line"><a id="l00771" name="l00771"></a><span class="lineno">  771</span> </div>
<div class="line"><a id="l00772" name="l00772"></a><span class="lineno">  772</span>                <span class="keywordflow">if</span> (manipulator.GetComponent&lt;<a class="code hl_class" href="classcom_1_1zibra_1_1common_1_1_s_d_f_objects_1_1_terrain_s_d_f.html">TerrainSDF</a>&gt;() != <span class="keyword">null</span>)</div>
<div class="line"><a id="l00773" name="l00773"></a><span class="lineno">  773</span>                {</div>
<div class="line"><a id="l00774" name="l00774"></a><span class="lineno">  774</span>                    HeightmapCount++;</div>
<div class="line"><a id="l00775" name="l00775"></a><span class="lineno">  775</span>                }</div>
<div class="line"><a id="l00776" name="l00776"></a><span class="lineno">  776</span>            }</div>
<div class="line"><a id="l00777" name="l00777"></a><span class="lineno">  777</span> </div>
<div class="line"><a id="l00778" name="l00778"></a><span class="lineno">  778</span>            CalculateTextureData();</div>
<div class="line"><a id="l00779" name="l00779"></a><span class="lineno">  779</span>        }</div>
<div class="line"><a id="l00780" name="l00780"></a><span class="lineno">  780</span>    }</div>
<div class="line"><a id="l00781" name="l00781"></a><span class="lineno">  781</span>}</div>
<div class="ttc" id="aclasscom_1_1zibra_1_1common_1_1_s_d_f_objects_1_1_analytic_s_d_f_html"><div class="ttname"><a href="classcom_1_1zibra_1_1common_1_1_s_d_f_objects_1_1_analytic_s_d_f.html">com.zibra.common.SDFObjects.AnalyticSDF</a></div><div class="ttdoc">Class containing analytic SDF.</div><div class="ttdef"><b>Definition:</b> <a href="_analytic_s_d_f_8cs_source.html#l00022">AnalyticSDF.cs:23</a></div></div>
<div class="ttc" id="aclasscom_1_1zibra_1_1common_1_1_s_d_f_objects_1_1_analytic_s_d_f_html_a40b116701e7f8745b940552b2bfdd632"><div class="ttname"><a href="classcom_1_1zibra_1_1common_1_1_s_d_f_objects_1_1_analytic_s_d_f.html#a40b116701e7f8745b940552b2bfdd632">com.zibra.common.SDFObjects.AnalyticSDF.GetBBoxSize</a></div><div class="ttdeci">Vector3 GetBBoxSize()</div><div class="ttdoc">Returns size of bounding box for current shape.</div><div class="ttdef"><b>Definition:</b> <a href="_analytic_s_d_f_8cs_source.html#l00047">AnalyticSDF.cs:47</a></div></div>
<div class="ttc" id="aclasscom_1_1zibra_1_1common_1_1_s_d_f_objects_1_1_analytic_s_d_f_html_a76bfdf033c5d18b310e410fd5aa1e4e2"><div class="ttname"><a href="classcom_1_1zibra_1_1common_1_1_s_d_f_objects_1_1_analytic_s_d_f.html#a76bfdf033c5d18b310e410fd5aa1e4e2">com.zibra.common.SDFObjects.AnalyticSDF.ChosenSDFType</a></div><div class="ttdeci">SDFType ChosenSDFType</div><div class="ttdoc">Currently chosen analytic shape.</div><div class="ttdef"><b>Definition:</b> <a href="_analytic_s_d_f_8cs_source.html#l00042">AnalyticSDF.cs:42</a></div></div>
<div class="ttc" id="aclasscom_1_1zibra_1_1common_1_1_s_d_f_objects_1_1_neural_s_d_f_html"><div class="ttname"><a href="classcom_1_1zibra_1_1common_1_1_s_d_f_objects_1_1_neural_s_d_f.html">com.zibra.common.SDFObjects.NeuralSDF</a></div><div class="ttdoc">Class containing Neural SDF.</div><div class="ttdef"><b>Definition:</b> <a href="_neural_s_d_f_8cs_source.html#l00033">NeuralSDF.cs:34</a></div></div>
<div class="ttc" id="aclasscom_1_1zibra_1_1common_1_1_s_d_f_objects_1_1_s_d_f_object_html"><div class="ttname"><a href="classcom_1_1zibra_1_1common_1_1_s_d_f_objects_1_1_s_d_f_object.html">com.zibra.common.SDFObjects.SDFObject</a></div><div class="ttdoc">Base class for SDF classes.</div><div class="ttdef"><b>Definition:</b> <a href="_s_d_f_object_8cs_source.html#l00014">SDFObject.cs:15</a></div></div>
<div class="ttc" id="aclasscom_1_1zibra_1_1common_1_1_s_d_f_objects_1_1_s_d_f_object_html_a0f996cffb79a29d8318f8c9948c1da35"><div class="ttname"><a href="classcom_1_1zibra_1_1common_1_1_s_d_f_objects_1_1_s_d_f_object.html#a0f996cffb79a29d8318f8c9948c1da35">com.zibra.common.SDFObjects.SDFObject.InvertSDF</a></div><div class="ttdeci">bool InvertSDF</div><div class="ttdoc">Whether to invert collider to only allow volume inside.</div><div class="ttdef"><b>Definition:</b> <a href="_s_d_f_object_8cs_source.html#l00035">SDFObject.cs:35</a></div></div>
<div class="ttc" id="aclasscom_1_1zibra_1_1common_1_1_s_d_f_objects_1_1_s_d_f_object_html_a67db69423f8d4341e6bd4a4252154b67"><div class="ttname"><a href="classcom_1_1zibra_1_1common_1_1_s_d_f_objects_1_1_s_d_f_object.html#a67db69423f8d4341e6bd4a4252154b67">com.zibra.common.SDFObjects.SDFObject.SDFObjectType</a></div><div class="ttdeci">SDFObjectType</div><div class="ttdoc">Types of SDF objects.</div><div class="ttdef"><b>Definition:</b> <a href="_s_d_f_object_8cs_source.html#l00020">SDFObject.cs:21</a></div></div>
<div class="ttc" id="aclasscom_1_1zibra_1_1common_1_1_s_d_f_objects_1_1_s_d_f_object_html_ab16379ff5aa08cf2480ed29f86b3362d"><div class="ttname"><a href="classcom_1_1zibra_1_1common_1_1_s_d_f_objects_1_1_s_d_f_object.html#ab16379ff5aa08cf2480ed29f86b3362d">com.zibra.common.SDFObjects.SDFObject.SurfaceDistance</a></div><div class="ttdeci">float SurfaceDistance</div><div class="ttdoc">Offset for distance to SDF.</div><div class="ttdef"><b>Definition:</b> <a href="_s_d_f_object_8cs_source.html#l00044">SDFObject.cs:44</a></div></div>
<div class="ttc" id="aclasscom_1_1zibra_1_1common_1_1_s_d_f_objects_1_1_skinned_mesh_s_d_f_html"><div class="ttname"><a href="classcom_1_1zibra_1_1common_1_1_s_d_f_objects_1_1_skinned_mesh_s_d_f.html">com.zibra.common.SDFObjects.SkinnedMeshSDF</a></div><div class="ttdoc">Class containing Skinned Mesh SDF.</div><div class="ttdef"><b>Definition:</b> <a href="_skinned_mesh_s_d_f_8cs_source.html#l00024">SkinnedMeshSDF.cs:25</a></div></div>
<div class="ttc" id="aclasscom_1_1zibra_1_1common_1_1_s_d_f_objects_1_1_skinned_mesh_s_d_f_html_aa59464d29cad43ba1ae6c45765c16bda"><div class="ttname"><a href="classcom_1_1zibra_1_1common_1_1_s_d_f_objects_1_1_skinned_mesh_s_d_f.html#aa59464d29cad43ba1ae6c45765c16bda">com.zibra.common.SDFObjects.SkinnedMeshSDF.HasRepresentation</a></div><div class="ttdeci">bool HasRepresentation()</div><div class="ttdoc">Cheks whether Skinned Mesh SDF was already generated.</div><div class="ttdef"><b>Definition:</b> <a href="_skinned_mesh_s_d_f_8cs_source.html#l00033">SkinnedMeshSDF.cs:33</a></div></div>
<div class="ttc" id="aclasscom_1_1zibra_1_1common_1_1_s_d_f_objects_1_1_terrain_s_d_f_html"><div class="ttname"><a href="classcom_1_1zibra_1_1common_1_1_s_d_f_objects_1_1_terrain_s_d_f.html">com.zibra.common.SDFObjects.TerrainSDF</a></div><div class="ttdoc">Class containing terrain SDF.</div><div class="ttdef"><b>Definition:</b> <a href="_terrain_s_d_f_8cs_source.html#l00020">TerrainSDF.cs:21</a></div></div>
<div class="ttc" id="aclasscom_1_1zibra_1_1liquid_1_1_data_structures_1_1_zibra_liquid_solver_parameters_html_a8f3ab5c60db09dfb12059f4c4e2434f2"><div class="ttname"><a href="classcom_1_1zibra_1_1liquid_1_1_data_structures_1_1_zibra_liquid_solver_parameters.html#a8f3ab5c60db09dfb12059f4c4e2434f2">com.zibra.liquid.DataStructures.ZibraLiquidSolverParameters.ParticleDensity</a></div><div class="ttdeci">float ParticleDensity</div><div class="ttdoc">Resting density of the liquid particles measured in particles/grid node.</div><div class="ttdef"><b>Definition:</b> <a href="_zibra_liquid_solver_parameters_8cs_source.html#l00095">ZibraLiquidSolverParameters.cs:95</a></div></div>
<div class="ttc" id="aclasscom_1_1zibra_1_1liquid_1_1_solver_1_1_zibra_liquid_html"><div class="ttname"><a href="classcom_1_1zibra_1_1liquid_1_1_solver_1_1_zibra_liquid.html">com.zibra.liquid.Solver.ZibraLiquid</a></div><div class="ttdoc">Main ZibraLiquid component.</div><div class="ttdef"><b>Definition:</b> <a href="_zibra_liquid_8cs_source.html#l00066">ZibraLiquid.cs:67</a></div></div>
<div class="ttc" id="aclasscom_1_1zibra_1_1liquid_1_1_solver_1_1_zibra_liquid_html_a0e3da4c5b2449adcbf9348c54e50812d"><div class="ttname"><a href="classcom_1_1zibra_1_1liquid_1_1_solver_1_1_zibra_liquid.html#a0e3da4c5b2449adcbf9348c54e50812d">com.zibra.liquid.Solver.ZibraLiquid.ContainerSize</a></div><div class="ttdeci">Vector3 ContainerSize</div><div class="ttdoc">Liquid container size.</div><div class="ttdef"><b>Definition:</b> <a href="_zibra_liquid_8cs_source.html#l01073">ZibraLiquid.cs:1073</a></div></div>
<div class="ttc" id="aclasscom_1_1zibra_1_1liquid_1_1_solver_1_1_zibra_liquid_html_a27629a371a7f80bd6d9b744a97b42deb"><div class="ttname"><a href="classcom_1_1zibra_1_1liquid_1_1_solver_1_1_zibra_liquid.html#a27629a371a7f80bd6d9b744a97b42deb">com.zibra.liquid.Solver.ZibraLiquid.SimulationTimeScale</a></div><div class="ttdeci">float SimulationTimeScale</div><div class="ttdoc">Speed of liquid simulation.</div><div class="ttdef"><b>Definition:</b> <a href="_zibra_liquid_8cs_source.html#l00850">ZibraLiquid.cs:850</a></div></div>
<div class="ttc" id="aclasscom_1_1zibra_1_1liquid_1_1_solver_1_1_zibra_liquid_html_a6dfc1949701a3c6926ab738b507fd473"><div class="ttname"><a href="classcom_1_1zibra_1_1liquid_1_1_solver_1_1_zibra_liquid.html#a6dfc1949701a3c6926ab738b507fd473">com.zibra.liquid.Solver.ZibraLiquid.HeightmapTexture</a></div><div class="ttdeci">RenderTexture HeightmapTexture</div><div class="ttdoc">2D texture containing all heightmaps.</div><div class="ttdef"><b>Definition:</b> <a href="_zibra_liquid_8cs_source.html#l00423">ZibraLiquid.cs:423</a></div></div>
<div class="ttc" id="aclasscom_1_1zibra_1_1liquid_1_1_solver_1_1_zibra_liquid_html_a74d8bd84ac007c5b1700c503cbdcecaa"><div class="ttname"><a href="classcom_1_1zibra_1_1liquid_1_1_solver_1_1_zibra_liquid.html#a74d8bd84ac007c5b1700c503cbdcecaa">com.zibra.liquid.Solver.ZibraLiquid.SolverParameters</a></div><div class="ttdeci">ZibraLiquidSolverParameters SolverParameters</div><div class="ttdoc">Reference to ZibraLiquidSolverParameters corresponding to this object.</div><div class="ttdef"><b>Definition:</b> <a href="_zibra_liquid_8cs_source.html#l00987">ZibraLiquid.cs:988</a></div></div>
<div class="ttc" id="aclasscom_1_1zibra_1_1liquid_1_1_solver_1_1_zibra_liquid_html_a9fb3b7b8440479d4a0788152380101cf"><div class="ttname"><a href="classcom_1_1zibra_1_1liquid_1_1_solver_1_1_zibra_liquid.html#a9fb3b7b8440479d4a0788152380101cf">com.zibra.liquid.Solver.ZibraLiquid.GridSize</a></div><div class="ttdeci">Vector3Int GridSize</div><div class="ttdoc">Size of the simulation grid.</div><div class="ttdef"><b>Definition:</b> <a href="_zibra_liquid_8cs_source.html#l00765">ZibraLiquid.cs:765</a></div></div>
<div class="ttc" id="anamespacecom_1_1zibra_1_1common_1_1_s_d_f_objects_html"><div class="ttname"><a href="namespacecom_1_1zibra_1_1common_1_1_s_d_f_objects.html">com.zibra.common.SDFObjects</a></div><div class="ttdoc">Namespace that contains SDF classes.</div><div class="ttdef"><b>Definition:</b> <a href="_analytic_s_d_f_8cs_source.html#l00010">AnalyticSDF.cs:11</a></div></div>
<div class="ttc" id="anamespacecom_1_1zibra_1_1common_1_1_utilities_html"><div class="ttname"><a href="namespacecom_1_1zibra_1_1common_1_1_utilities.html">com.zibra.common.Utilities</a></div><div class="ttdoc">Namespace that contains miscellaneous utilities.</div><div class="ttdef"><b>Definition:</b> <a href="_mesh_utilities_8cs_source.html#l00011">MeshUtilities.cs:12</a></div></div>
<div class="ttc" id="anamespacecom_1_1zibra_1_1liquid_1_1_data_structures_html"><div class="ttname"><a href="namespacecom_1_1zibra_1_1liquid_1_1_data_structures.html">com.zibra.liquid.DataStructures</a></div><div class="ttdoc">Namespace that contains classes, main purpose of which is to store liquid parameters.</div><div class="ttdef"><b>Definition:</b> <a href="_namespace_documentation_8cs_source.html#l00075">NamespaceDocumentation.cs:76</a></div></div>
<div class="ttc" id="anamespacecom_1_1zibra_1_1liquid_1_1_manipulators_html"><div class="ttname"><a href="namespacecom_1_1zibra_1_1liquid_1_1_manipulators.html">com.zibra.liquid.Manipulators</a></div><div class="ttdoc">Namespace that contains liquid manipulator classes.</div><div class="ttdef"><b>Definition:</b> <a href="_namespace_documentation_8cs_source.html#l00095">NamespaceDocumentation.cs:96</a></div></div>
<div class="ttc" id="anamespacecom_1_1zibra_1_1liquid_1_1_solver_html"><div class="ttname"><a href="namespacecom_1_1zibra_1_1liquid_1_1_solver.html">com.zibra.liquid.Solver</a></div><div class="ttdoc">Namespace that contains main ZibraLiquid class with most of the simulation logic.</div><div class="ttdef"><b>Definition:</b> <a href="_namespace_documentation_8cs_source.html#l00102">NamespaceDocumentation.cs:103</a></div></div>
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