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  <div class="headertitle"><div class="title">ZibraPerformanceOverlay.cs</div></div>
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<div class="fragment"><div class="line"><a id="l00001" name="l00001"></a><span class="lineno">    1</span><span class="keyword">using </span>UnityEngine;</div>
<div class="line"><a id="l00002" name="l00002"></a><span class="lineno">    2</span><span class="keyword">using </span><a class="code hl_namespace" href="namespacecom_1_1zibra_1_1liquid_1_1_solver.html">com.zibra.liquid.Solver</a>;</div>
<div class="line"><a id="l00003" name="l00003"></a><span class="lineno">    3</span><span class="keyword">using </span><a class="code hl_namespace" href="namespacecom_1_1zibra_1_1smoke__and__fire_1_1_solver.html">com.zibra.smoke_and_fire.Solver</a>;</div>
<div class="line"><a id="l00004" name="l00004"></a><span class="lineno">    4</span><span class="keyword">using </span><a class="code hl_namespace" href="namespacecom_1_1zibra_1_1common_1_1_utilities.html">com.zibra.common.Utilities</a>;</div>
<div class="line"><a id="l00005" name="l00005"></a><span class="lineno">    5</span> </div>
<div class="line"><a id="l00006" name="l00006"></a><span class="lineno">    6</span><span class="keyword">namespace </span><a class="code hl_namespace" href="namespacecom_1_1zibra_1_1common_1_1_samples.html">com.zibra.common.Samples</a></div>
<div class="line"><a id="l00007" name="l00007"></a><span class="lineno">    7</span>{</div>
<div class="line"><a id="l00012" name="l00012"></a><span class="lineno">   12</span>    <span class="keyword">internal</span> <span class="keyword">class </span>ZibraPerformanceOverlay : MonoBehaviour</div>
<div class="line"><a id="l00013" name="l00013"></a><span class="lineno">   13</span>    {</div>
<div class="line"><a id="l00014" name="l00014"></a><span class="lineno">   14</span>        <span class="keyword">private</span> <span class="keywordtype">string</span> FPSLabel = <span class="stringliteral">&quot;&quot;</span>;</div>
<div class="line"><a id="l00015" name="l00015"></a><span class="lineno">   15</span>        <span class="keyword">private</span> <span class="keywordtype">int</span> FrameCount;</div>
<div class="line"><a id="l00016" name="l00016"></a><span class="lineno">   16</span>        <span class="keyword">private</span> <span class="keywordtype">float</span> ElapsedTime;</div>
<div class="line"><a id="l00017" name="l00017"></a><span class="lineno">   17</span>        <span class="keyword">private</span> <a class="code hl_class" href="classcom_1_1zibra_1_1liquid_1_1_solver_1_1_zibra_liquid.html">ZibraLiquid</a>[] Liquids;</div>
<div class="line"><a id="l00018" name="l00018"></a><span class="lineno">   18</span>        <span class="keyword">private</span> <a class="code hl_class" href="classcom_1_1zibra_1_1smoke__and__fire_1_1_solver_1_1_zibra_smoke_and_fire.html">ZibraSmokeAndFire</a>[] Smokes;</div>
<div class="line"><a id="l00019" name="l00019"></a><span class="lineno">   19</span>        <span class="keyword">private</span> <a class="code hl_enumeration" href="classcom_1_1zibra_1_1common_1_1_utilities_1_1_render_pipeline_detector.html#a4b4059d56eb5d1eb4843d2d6c7ba77a7">RenderPipelineDetector.RenderPipeline</a> CurrentRenderPipeline;</div>
<div class="line"><a id="l00020" name="l00020"></a><span class="lineno">   20</span>        <span class="keyword">private</span> <span class="keywordtype">string</span> ScriptingBackend;</div>
<div class="line"><a id="l00021" name="l00021"></a><span class="lineno">   21</span> </div>
<div class="line"><a id="l00022" name="l00022"></a><span class="lineno">   22</span>        <span class="keyword">private</span> <span class="keywordtype">void</span> Start()</div>
<div class="line"><a id="l00023" name="l00023"></a><span class="lineno">   23</span>        {</div>
<div class="line"><a id="l00024" name="l00024"></a><span class="lineno">   24</span>            Liquids = FindObjectsOfType&lt;ZibraLiquid&gt;();</div>
<div class="line"><a id="l00025" name="l00025"></a><span class="lineno">   25</span>            Smokes = FindObjectsOfType&lt;ZibraSmokeAndFire&gt;();</div>
<div class="line"><a id="l00026" name="l00026"></a><span class="lineno">   26</span>            CurrentRenderPipeline = <a class="code hl_class" href="classcom_1_1zibra_1_1common_1_1_utilities_1_1_render_pipeline_detector.html">RenderPipelineDetector</a>.<a class="code hl_function" href="classcom_1_1zibra_1_1common_1_1_utilities_1_1_render_pipeline_detector.html#af6ca78a99c6f090da4112d31624fbd08">GetRenderPipelineType</a>();</div>
<div class="line"><a id="l00027" name="l00027"></a><span class="lineno">   27</span><span class="preprocessor">#if ENABLE_MONO</span></div>
<div class="line"><a id="l00028" name="l00028"></a><span class="lineno">   28</span>            ScriptingBackend = <span class="stringliteral">&quot;Mono&quot;</span>;</div>
<div class="line"><a id="l00029" name="l00029"></a><span class="lineno">   29</span><span class="preprocessor">#endif</span></div>
<div class="line"><a id="l00030" name="l00030"></a><span class="lineno">   30</span><span class="preprocessor">#if ENABLE_IL2CPP</span></div>
<div class="line"><a id="l00031" name="l00031"></a><span class="lineno">   31</span>            ScriptingBackend = <span class="stringliteral">&quot;IL2CPP&quot;</span>;</div>
<div class="line"><a id="l00032" name="l00032"></a><span class="lineno">   32</span><span class="preprocessor">#endif</span></div>
<div class="line"><a id="l00033" name="l00033"></a><span class="lineno">   33</span>        }</div>
<div class="line"><a id="l00034" name="l00034"></a><span class="lineno">   34</span> </div>
<div class="line"><a id="l00035" name="l00035"></a><span class="lineno">   35</span>        <span class="keyword">private</span> <span class="keywordtype">void</span> Update()</div>
<div class="line"><a id="l00036" name="l00036"></a><span class="lineno">   36</span>        {</div>
<div class="line"><a id="l00037" name="l00037"></a><span class="lineno">   37</span>            <span class="comment">// FPS calculation</span></div>
<div class="line"><a id="l00038" name="l00038"></a><span class="lineno">   38</span>            FrameCount++;</div>
<div class="line"><a id="l00039" name="l00039"></a><span class="lineno">   39</span>            ElapsedTime += Time.unscaledDeltaTime;</div>
<div class="line"><a id="l00040" name="l00040"></a><span class="lineno">   40</span>            <span class="keywordflow">if</span> (ElapsedTime &gt; 0.5f)</div>
<div class="line"><a id="l00041" name="l00041"></a><span class="lineno">   41</span>            {</div>
<div class="line"><a id="l00042" name="l00042"></a><span class="lineno">   42</span>                <span class="keywordtype">double</span> frameRate = System.Math.Round(FrameCount / ElapsedTime);</div>
<div class="line"><a id="l00043" name="l00043"></a><span class="lineno">   43</span>                FrameCount = 0;</div>
<div class="line"><a id="l00044" name="l00044"></a><span class="lineno">   44</span>                ElapsedTime = 0;</div>
<div class="line"><a id="l00045" name="l00045"></a><span class="lineno">   45</span> </div>
<div class="line"><a id="l00046" name="l00046"></a><span class="lineno">   46</span>                FPSLabel = <span class="stringliteral">&quot;FPS: &quot;</span> + frameRate;</div>
<div class="line"><a id="l00047" name="l00047"></a><span class="lineno">   47</span>            }</div>
<div class="line"><a id="l00048" name="l00048"></a><span class="lineno">   48</span>        }</div>
<div class="line"><a id="l00049" name="l00049"></a><span class="lineno">   49</span> </div>
<div class="line"><a id="l00050" name="l00050"></a><span class="lineno">   50</span>        <span class="keyword">private</span> <span class="keywordtype">void</span> OnGUI()</div>
<div class="line"><a id="l00051" name="l00051"></a><span class="lineno">   51</span>        {</div>
<div class="line"><a id="l00052" name="l00052"></a><span class="lineno">   52</span>            <span class="keyword">const</span> <span class="keywordtype">int</span> BOX_WIDTH = 220;</div>
<div class="line"><a id="l00053" name="l00053"></a><span class="lineno">   53</span>            <span class="keyword">const</span> <span class="keywordtype">int</span> BOX_HEIGHT = 25;</div>
<div class="line"><a id="l00054" name="l00054"></a><span class="lineno">   54</span>            <span class="keyword">const</span> <span class="keywordtype">int</span> START_X = 30;</div>
<div class="line"><a id="l00055" name="l00055"></a><span class="lineno">   55</span>            <span class="keyword">const</span> <span class="keywordtype">int</span> START_Y = 30 + BOX_HEIGHT * 6;</div>
<div class="line"><a id="l00056" name="l00056"></a><span class="lineno">   56</span>            <span class="keywordtype">int</span> y = -6; <span class="comment">// Show FPS above all instances</span></div>
<div class="line"><a id="l00057" name="l00057"></a><span class="lineno">   57</span>            <span class="keywordtype">int</span> x = 0;</div>
<div class="line"><a id="l00058" name="l00058"></a><span class="lineno">   58</span> </div>
<div class="line"><a id="l00059" name="l00059"></a><span class="lineno">   59</span>            GUI.Box(<span class="keyword">new</span> Rect(START_X + x * BOX_WIDTH, START_Y + y++ * BOX_HEIGHT, BOX_WIDTH, BOX_HEIGHT), FPSLabel);</div>
<div class="line"><a id="l00060" name="l00060"></a><span class="lineno">   60</span>            GUI.Box(<span class="keyword">new</span> Rect(START_X + x * BOX_WIDTH, START_Y + y++ * BOX_HEIGHT, BOX_WIDTH, BOX_HEIGHT),</div>
<div class="line"><a id="l00061" name="l00061"></a><span class="lineno">   61</span>                    $<span class="stringliteral">&quot;OS: {SystemInfo.operatingSystem}&quot;</span>);</div>
<div class="line"><a id="l00062" name="l00062"></a><span class="lineno">   62</span>            GUI.Box(<span class="keyword">new</span> Rect(START_X + x * BOX_WIDTH, START_Y + y++ * BOX_HEIGHT, BOX_WIDTH, BOX_HEIGHT),</div>
<div class="line"><a id="l00063" name="l00063"></a><span class="lineno">   63</span>                    $<span class="stringliteral">&quot;Graphics API: {SystemInfo.graphicsDeviceType}&quot;</span>);</div>
<div class="line"><a id="l00064" name="l00064"></a><span class="lineno">   64</span>            GUI.Box(<span class="keyword">new</span> Rect(START_X + x * BOX_WIDTH, START_Y + y++ * BOX_HEIGHT, BOX_WIDTH, BOX_HEIGHT),</div>
<div class="line"><a id="l00065" name="l00065"></a><span class="lineno">   65</span>                    $<span class="stringliteral">&quot;Unity version: {Application.unityVersion}&quot;</span>);</div>
<div class="line"><a id="l00066" name="l00066"></a><span class="lineno">   66</span>            GUI.Box(<span class="keyword">new</span> Rect(START_X + x * BOX_WIDTH, START_Y + y++ * BOX_HEIGHT, BOX_WIDTH, BOX_HEIGHT),</div>
<div class="line"><a id="l00067" name="l00067"></a><span class="lineno">   67</span>                    $<span class="stringliteral">&quot;Scripting backend: {ScriptingBackend}&quot;</span>);</div>
<div class="line"><a id="l00068" name="l00068"></a><span class="lineno">   68</span>            GUI.Box(<span class="keyword">new</span> Rect(START_X + x * BOX_WIDTH, START_Y + y++ * BOX_HEIGHT, BOX_WIDTH, BOX_HEIGHT),</div>
<div class="line"><a id="l00069" name="l00069"></a><span class="lineno">   69</span>                    $<span class="stringliteral">&quot;Render pipeline: {CurrentRenderPipeline}&quot;</span>);</div>
<div class="line"><a id="l00070" name="l00070"></a><span class="lineno">   70</span> </div>
<div class="line"><a id="l00071" name="l00071"></a><span class="lineno">   71</span>            <span class="keywordflow">foreach</span> (var liquidInstance <span class="keywordflow">in</span> Liquids)</div>
<div class="line"><a id="l00072" name="l00072"></a><span class="lineno">   72</span>            {</div>
<div class="line"><a id="l00073" name="l00073"></a><span class="lineno">   73</span>                <span class="keywordflow">if</span> (!liquidInstance.isActiveAndEnabled)</div>
<div class="line"><a id="l00074" name="l00074"></a><span class="lineno">   74</span>                    <span class="keywordflow">continue</span>;</div>
<div class="line"><a id="l00075" name="l00075"></a><span class="lineno">   75</span> </div>
<div class="line"><a id="l00076" name="l00076"></a><span class="lineno">   76</span>                <span class="keywordtype">float</span> ResolutionScale = liquidInstance.EnableDownscale ? liquidInstance.DownscaleFactor : 1.0f;</div>
<div class="line"><a id="l00077" name="l00077"></a><span class="lineno">   77</span>                <span class="keywordtype">float</span> PixelCountScale = ResolutionScale * ResolutionScale;</div>
<div class="line"><a id="l00078" name="l00078"></a><span class="lineno">   78</span>                GUI.Box(<span class="keyword">new</span> Rect(START_X + x * BOX_WIDTH, START_Y + y++ * BOX_HEIGHT, BOX_WIDTH, BOX_HEIGHT),</div>
<div class="line"><a id="l00079" name="l00079"></a><span class="lineno">   79</span>                        $<span class="stringliteral">&quot;Instance: {liquidInstance.name}&quot;</span>);</div>
<div class="line"><a id="l00080" name="l00080"></a><span class="lineno">   80</span>                GUI.Box(<span class="keyword">new</span> Rect(START_X + x * BOX_WIDTH, START_Y + y++ * BOX_HEIGHT, BOX_WIDTH, BOX_HEIGHT),</div>
<div class="line"><a id="l00081" name="l00081"></a><span class="lineno">   81</span>                        $<span class="stringliteral">&quot;Grid size: {liquidInstance.GridSize}&quot;</span>);</div>
<div class="line"><a id="l00082" name="l00082"></a><span class="lineno">   82</span>                GUI.Box(<span class="keyword">new</span> Rect(START_X + x * BOX_WIDTH, START_Y + y++ * BOX_HEIGHT, BOX_WIDTH, BOX_HEIGHT),</div>
<div class="line"><a id="l00083" name="l00083"></a><span class="lineno">   83</span>                        $<span class="stringliteral">&quot;Render resolution: {ResolutionScale * 100.0f}%&quot;</span>);</div>
<div class="line"><a id="l00084" name="l00084"></a><span class="lineno">   84</span>                GUI.Box(<span class="keyword">new</span> Rect(START_X + x * BOX_WIDTH, START_Y + y++ * BOX_HEIGHT, BOX_WIDTH, BOX_HEIGHT),</div>
<div class="line"><a id="l00085" name="l00085"></a><span class="lineno">   85</span>                        $<span class="stringliteral">&quot;Render pixel count: {PixelCountScale * 100.0f}%&quot;</span>);</div>
<div class="line"><a id="l00086" name="l00086"></a><span class="lineno">   86</span>                GUI.Box(<span class="keyword">new</span> Rect(START_X + x * BOX_WIDTH, START_Y + y++ * BOX_HEIGHT, BOX_WIDTH, BOX_HEIGHT),</div>
<div class="line"><a id="l00087" name="l00087"></a><span class="lineno">   87</span>                        $<span class="stringliteral">&quot;Max particle count: {liquidInstance.MaxNumParticles}&quot;</span>);</div>
<div class="line"><a id="l00088" name="l00088"></a><span class="lineno">   88</span>                GUI.Box(<span class="keyword">new</span> Rect(START_X + x * BOX_WIDTH, START_Y + y++ * BOX_HEIGHT, BOX_WIDTH, BOX_HEIGHT),</div>
<div class="line"><a id="l00089" name="l00089"></a><span class="lineno">   89</span>                        $<span class="stringliteral">&quot;Current particle count: {liquidInstance.CurrentParticleNumber}&quot;</span>);</div>
<div class="line"><a id="l00090" name="l00090"></a><span class="lineno">   90</span>                x++;</div>
<div class="line"><a id="l00091" name="l00091"></a><span class="lineno">   91</span>                y = 0;</div>
<div class="line"><a id="l00092" name="l00092"></a><span class="lineno">   92</span>            }</div>
<div class="line"><a id="l00093" name="l00093"></a><span class="lineno">   93</span> </div>
<div class="line"><a id="l00094" name="l00094"></a><span class="lineno">   94</span>            <span class="keywordflow">foreach</span> (var smokeInstance <span class="keywordflow">in</span> Smokes)</div>
<div class="line"><a id="l00095" name="l00095"></a><span class="lineno">   95</span>            {</div>
<div class="line"><a id="l00096" name="l00096"></a><span class="lineno">   96</span>                <span class="keywordflow">if</span> (!smokeInstance.isActiveAndEnabled)</div>
<div class="line"><a id="l00097" name="l00097"></a><span class="lineno">   97</span>                    <span class="keywordflow">continue</span>;</div>
<div class="line"><a id="l00098" name="l00098"></a><span class="lineno">   98</span> </div>
<div class="line"><a id="l00099" name="l00099"></a><span class="lineno">   99</span>                <span class="keywordtype">float</span> ResolutionScale = smokeInstance.EnableDownscale ? smokeInstance.DownscaleFactor : 1.0f;</div>
<div class="line"><a id="l00100" name="l00100"></a><span class="lineno">  100</span>                <span class="keywordtype">float</span> PixelCountScale = ResolutionScale * ResolutionScale;</div>
<div class="line"><a id="l00101" name="l00101"></a><span class="lineno">  101</span>                GUI.Box(<span class="keyword">new</span> Rect(START_X + x * BOX_WIDTH, START_Y + y++ * BOX_HEIGHT, BOX_WIDTH, BOX_HEIGHT),</div>
<div class="line"><a id="l00102" name="l00102"></a><span class="lineno">  102</span>                        $<span class="stringliteral">&quot;Instance: {smokeInstance.name}&quot;</span>);</div>
<div class="line"><a id="l00103" name="l00103"></a><span class="lineno">  103</span>                GUI.Box(<span class="keyword">new</span> Rect(START_X + x * BOX_WIDTH, START_Y + y++ * BOX_HEIGHT, BOX_WIDTH, BOX_HEIGHT),</div>
<div class="line"><a id="l00104" name="l00104"></a><span class="lineno">  104</span>                        $<span class="stringliteral">&quot;Grid size: {smokeInstance.GridSize}&quot;</span>);</div>
<div class="line"><a id="l00105" name="l00105"></a><span class="lineno">  105</span>                GUI.Box(<span class="keyword">new</span> Rect(START_X + x * BOX_WIDTH, START_Y + y++ * BOX_HEIGHT, BOX_WIDTH, BOX_HEIGHT),</div>
<div class="line"><a id="l00106" name="l00106"></a><span class="lineno">  106</span>                        $<span class="stringliteral">&quot;Render resolution: {ResolutionScale * 100.0f}%&quot;</span>);</div>
<div class="line"><a id="l00107" name="l00107"></a><span class="lineno">  107</span>                GUI.Box(<span class="keyword">new</span> Rect(START_X + x * BOX_WIDTH, START_Y + y++ * BOX_HEIGHT, BOX_WIDTH, BOX_HEIGHT),</div>
<div class="line"><a id="l00108" name="l00108"></a><span class="lineno">  108</span>                        $<span class="stringliteral">&quot;Render pixel count: {PixelCountScale * 100.0f}%&quot;</span>);</div>
<div class="line"><a id="l00109" name="l00109"></a><span class="lineno">  109</span>                x++;</div>
<div class="line"><a id="l00110" name="l00110"></a><span class="lineno">  110</span>                y = 0;</div>
<div class="line"><a id="l00111" name="l00111"></a><span class="lineno">  111</span>            }</div>
<div class="line"><a id="l00112" name="l00112"></a><span class="lineno">  112</span>        }</div>
<div class="line"><a id="l00113" name="l00113"></a><span class="lineno">  113</span>    }</div>
<div class="line"><a id="l00114" name="l00114"></a><span class="lineno">  114</span>}</div>
<div class="ttc" id="aclasscom_1_1zibra_1_1common_1_1_utilities_1_1_render_pipeline_detector_html"><div class="ttname"><a href="classcom_1_1zibra_1_1common_1_1_utilities_1_1_render_pipeline_detector.html">com.zibra.common.Utilities.RenderPipelineDetector</a></div><div class="ttdoc">Class responsible for querying data about Render Pipelines.</div><div class="ttdef"><b>Definition:</b> <a href="_render_pipeline_detector_8cs_source.html#l00015">RenderPipelineDetector.cs:16</a></div></div>
<div class="ttc" id="aclasscom_1_1zibra_1_1common_1_1_utilities_1_1_render_pipeline_detector_html_a4b4059d56eb5d1eb4843d2d6c7ba77a7"><div class="ttname"><a href="classcom_1_1zibra_1_1common_1_1_utilities_1_1_render_pipeline_detector.html#a4b4059d56eb5d1eb4843d2d6c7ba77a7">com.zibra.common.Utilities.RenderPipelineDetector.RenderPipeline</a></div><div class="ttdeci">RenderPipeline</div><div class="ttdoc">Type of render pipeline.</div><div class="ttdef"><b>Definition:</b> <a href="_render_pipeline_detector_8cs_source.html#l00020">RenderPipelineDetector.cs:21</a></div></div>
<div class="ttc" id="aclasscom_1_1zibra_1_1common_1_1_utilities_1_1_render_pipeline_detector_html_af6ca78a99c6f090da4112d31624fbd08"><div class="ttname"><a href="classcom_1_1zibra_1_1common_1_1_utilities_1_1_render_pipeline_detector.html#af6ca78a99c6f090da4112d31624fbd08">com.zibra.common.Utilities.RenderPipelineDetector.GetRenderPipelineType</a></div><div class="ttdeci">static RenderPipeline GetRenderPipelineType()</div><div class="ttdoc">Detects which render pipeline is currently used.</div><div class="ttdef"><b>Definition:</b> <a href="_render_pipeline_detector_8cs_source.html#l00033">RenderPipelineDetector.cs:33</a></div></div>
<div class="ttc" id="aclasscom_1_1zibra_1_1liquid_1_1_solver_1_1_zibra_liquid_html"><div class="ttname"><a href="classcom_1_1zibra_1_1liquid_1_1_solver_1_1_zibra_liquid.html">com.zibra.liquid.Solver.ZibraLiquid</a></div><div class="ttdoc">Main ZibraLiquid component.</div><div class="ttdef"><b>Definition:</b> <a href="_zibra_liquid_8cs_source.html#l00066">ZibraLiquid.cs:67</a></div></div>
<div class="ttc" id="aclasscom_1_1zibra_1_1smoke__and__fire_1_1_solver_1_1_zibra_smoke_and_fire_html"><div class="ttname"><a href="classcom_1_1zibra_1_1smoke__and__fire_1_1_solver_1_1_zibra_smoke_and_fire.html">com.zibra.smoke_and_fire.Solver.ZibraSmokeAndFire</a></div><div class="ttdoc">Main Smoke &amp; Fire solver component</div><div class="ttdef"><b>Definition:</b> <a href="_zibra_smoke_and_fire_8cs_source.html#l00060">ZibraSmokeAndFire.cs:61</a></div></div>
<div class="ttc" id="anamespacecom_1_1zibra_1_1common_1_1_samples_html"><div class="ttname"><a href="namespacecom_1_1zibra_1_1common_1_1_samples.html">com.zibra.common.Samples</a></div><div class="ttdef"><b>Definition:</b> <a href="_zibra_free_camera_8cs_source.html#l00003">ZibraFreeCamera.cs:4</a></div></div>
<div class="ttc" id="anamespacecom_1_1zibra_1_1common_1_1_utilities_html"><div class="ttname"><a href="namespacecom_1_1zibra_1_1common_1_1_utilities.html">com.zibra.common.Utilities</a></div><div class="ttdoc">Namespace that contains miscellaneous utilities.</div><div class="ttdef"><b>Definition:</b> <a href="_mesh_utilities_8cs_source.html#l00011">MeshUtilities.cs:12</a></div></div>
<div class="ttc" id="anamespacecom_1_1zibra_1_1liquid_1_1_solver_html"><div class="ttname"><a href="namespacecom_1_1zibra_1_1liquid_1_1_solver.html">com.zibra.liquid.Solver</a></div><div class="ttdoc">Namespace that contains main ZibraLiquid class with most of the simulation logic.</div><div class="ttdef"><b>Definition:</b> <a href="_namespace_documentation_8cs_source.html#l00102">NamespaceDocumentation.cs:103</a></div></div>
<div class="ttc" id="anamespacecom_1_1zibra_1_1smoke__and__fire_1_1_solver_html"><div class="ttname"><a href="namespacecom_1_1zibra_1_1smoke__and__fire_1_1_solver.html">com.zibra.smoke_and_fire.Solver</a></div><div class="ttdoc">Namespace that contains main ZibraSmokeAndFire class with most of the simulation logic.</div><div class="ttdef"><b>Definition:</b> <a href="_namespace_documentation_8cs_source.html#l00142">NamespaceDocumentation.cs:143</a></div></div>
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