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  <div class="headertitle"><div class="title">ZibraLiquidsBakingUtility.cs</div></div>
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<div class="fragment"><div class="line"><a id="l00001" name="l00001"></a><span class="lineno">    1</span><span class="keyword">using </span>UnityEngine;</div>
<div class="line"><a id="l00002" name="l00002"></a><span class="lineno">    2</span><span class="keyword">using </span>UnityEditor;</div>
<div class="line"><a id="l00003" name="l00003"></a><span class="lineno">    3</span><span class="keyword">using </span><a class="code hl_namespace" href="namespacecom_1_1zibra_1_1liquid_1_1_solver.html">com.zibra.liquid.Solver</a>;</div>
<div class="line"><a id="l00004" name="l00004"></a><span class="lineno">    4</span><span class="keyword">using </span><a class="code hl_namespace" href="namespacecom_1_1zibra_1_1liquid_1_1_analytics.html">com.zibra.liquid.Analytics</a>;</div>
<div class="line"><a id="l00005" name="l00005"></a><span class="lineno">    5</span><span class="keyword">using </span>UnityEngine.SceneManagement;</div>
<div class="line"><a id="l00006" name="l00006"></a><span class="lineno">    6</span><span class="keyword">using </span>UnityEditor.SceneManagement;</div>
<div class="line"><a id="l00007" name="l00007"></a><span class="lineno">    7</span><span class="keyword">using </span>System.IO;</div>
<div class="line"><a id="l00008" name="l00008"></a><span class="lineno">    8</span><span class="keyword">using </span>System;</div>
<div class="line"><a id="l00009" name="l00009"></a><span class="lineno">    9</span><span class="keyword">using </span>System.Collections;</div>
<div class="line"><a id="l00010" name="l00010"></a><span class="lineno">   10</span><span class="keyword">using </span><a class="code hl_namespace" href="namespacecom_1_1zibra_1_1common.html">com.zibra.common</a>;</div>
<div class="line"><a id="l00011" name="l00011"></a><span class="lineno">   11</span><span class="keyword">using </span><a class="code hl_namespace" href="namespacecom_1_1zibra_1_1common_1_1_analytics.html">com.zibra.common.Analytics</a>;</div>
<div class="line"><a id="l00012" name="l00012"></a><span class="lineno">   12</span> </div>
<div class="line"><a id="l00013" name="l00013"></a><span class="lineno">   13</span><span class="keyword">namespace </span><a class="code hl_namespace" href="namespacecom_1_1zibra_1_1liquid_1_1_editor_1_1_solver.html">com.zibra.liquid.Editor.Solver</a></div>
<div class="line"><a id="l00014" name="l00014"></a><span class="lineno">   14</span>{</div>
<div class="line"><a id="l00015" name="l00015"></a><span class="lineno">   15</span>    <span class="keyword">internal</span> <span class="keyword">class </span>ZibraLiquidsBakingUtility : EditorWindow</div>
<div class="line"><a id="l00016" name="l00016"></a><span class="lineno">   16</span>    {</div>
<div class="line"><a id="l00017" name="l00017"></a><span class="lineno">   17</span>        <span class="keyword">public</span> <a class="code hl_class" href="classcom_1_1zibra_1_1liquid_1_1_solver_1_1_zibra_liquid.html">ZibraLiquid</a> liquidInstance;</div>
<div class="line"><a id="l00018" name="l00018"></a><span class="lineno">   18</span>        <span class="comment">// Timestep for baking simulation</span></div>
<div class="line"><a id="l00019" name="l00019"></a><span class="lineno">   19</span>        <span class="keyword">public</span> <span class="keywordtype">float</span> simulationDeltaTime = 0.02f;</div>
<div class="line"><a id="l00020" name="l00020"></a><span class="lineno">   20</span>        <span class="comment">// Simulation time in seconds</span></div>
<div class="line"><a id="l00021" name="l00021"></a><span class="lineno">   21</span>        <span class="keyword">public</span> <span class="keywordtype">float</span> simulationTime = 2.0f;</div>
<div class="line"><a id="l00022" name="l00022"></a><span class="lineno">   22</span>        <span class="keyword">public</span> <span class="keywordtype">bool</span> useProjectFixedTimestep = <span class="keyword">true</span>;</div>
<div class="line"><a id="l00023" name="l00023"></a><span class="lineno">   23</span>        <span class="keyword">private</span> IEnumerator currentCoroutine = <span class="keyword">null</span>;</div>
<div class="line"><a id="l00024" name="l00024"></a><span class="lineno">   24</span> </div>
<div class="line"><a id="l00025" name="l00025"></a><span class="lineno">   25</span>        [MenuItem(<a class="code hl_class" href="classcom_1_1zibra_1_1common_1_1_effects.html">Effects</a>.<a class="code hl_variable" href="classcom_1_1zibra_1_1common_1_1_effects.html#afd5d6a1fb85346c5533371f5a19d4862">BaseMenuBarPath</a> + <span class="stringliteral">&quot;Liquids/Initial State Baking Utility&quot;</span>, <span class="keyword">false</span>, 700)]</div>
<div class="line"><a id="l00026" name="l00026"></a><span class="lineno">   26</span>        <span class="keyword">public</span> <span class="keyword">static</span> <span class="keywordtype">void</span> ShowWindow()</div>
<div class="line"><a id="l00027" name="l00027"></a><span class="lineno">   27</span>        {</div>
<div class="line"><a id="l00028" name="l00028"></a><span class="lineno">   28</span>            GetWindow&lt;ZibraLiquidsBakingUtility&gt;(<span class="stringliteral">&quot;Zibra Liquids Baking Utility&quot;</span>);</div>
<div class="line"><a id="l00029" name="l00029"></a><span class="lineno">   29</span>        }</div>
<div class="line"><a id="l00030" name="l00030"></a><span class="lineno">   30</span> </div>
<div class="line"><a id="l00031" name="l00031"></a><span class="lineno">   31</span>        <span class="keyword">private</span> <span class="keywordtype">void</span> UpdateSelectedObject()</div>
<div class="line"><a id="l00032" name="l00032"></a><span class="lineno">   32</span>        {</div>
<div class="line"><a id="l00033" name="l00033"></a><span class="lineno">   33</span>            <span class="comment">// If we only have single liquid instance, just set it right away save few clicks</span></div>
<div class="line"><a id="l00034" name="l00034"></a><span class="lineno">   34</span>            <a class="code hl_class" href="classcom_1_1zibra_1_1liquid_1_1_solver_1_1_zibra_liquid.html">ZibraLiquid</a>[] liquids = FindObjectsOfType&lt;ZibraLiquid&gt;();</div>
<div class="line"><a id="l00035" name="l00035"></a><span class="lineno">   35</span>            <span class="keywordflow">if</span> (liquids.Length == 1)</div>
<div class="line"><a id="l00036" name="l00036"></a><span class="lineno">   36</span>            {</div>
<div class="line"><a id="l00037" name="l00037"></a><span class="lineno">   37</span>                liquidInstance = liquids[0];</div>
<div class="line"><a id="l00038" name="l00038"></a><span class="lineno">   38</span>            }</div>
<div class="line"><a id="l00039" name="l00039"></a><span class="lineno">   39</span>        }</div>
<div class="line"><a id="l00040" name="l00040"></a><span class="lineno">   40</span> </div>
<div class="line"><a id="l00041" name="l00041"></a><span class="lineno">   41</span>        <span class="keyword">private</span> <span class="keywordtype">void</span> StateChangeHandler(PlayModeStateChange stateChange)</div>
<div class="line"><a id="l00042" name="l00042"></a><span class="lineno">   42</span>        {</div>
<div class="line"><a id="l00043" name="l00043"></a><span class="lineno">   43</span>            <span class="keywordflow">if</span> (stateChange == PlayModeStateChange.EnteredEditMode)</div>
<div class="line"><a id="l00044" name="l00044"></a><span class="lineno">   44</span>            {</div>
<div class="line"><a id="l00045" name="l00045"></a><span class="lineno">   45</span>                UpdateSelectedObject();</div>
<div class="line"><a id="l00046" name="l00046"></a><span class="lineno">   46</span>            }</div>
<div class="line"><a id="l00047" name="l00047"></a><span class="lineno">   47</span>        }</div>
<div class="line"><a id="l00048" name="l00048"></a><span class="lineno">   48</span>        <span class="keyword">private</span> <span class="keywordtype">void</span> SceneOpenedCallback(Scene scene, OpenSceneMode _mode)</div>
<div class="line"><a id="l00049" name="l00049"></a><span class="lineno">   49</span>        {</div>
<div class="line"><a id="l00050" name="l00050"></a><span class="lineno">   50</span>            UpdateSelectedObject();</div>
<div class="line"><a id="l00051" name="l00051"></a><span class="lineno">   51</span>        }</div>
<div class="line"><a id="l00052" name="l00052"></a><span class="lineno">   52</span> </div>
<div class="line"><a id="l00053" name="l00053"></a><span class="lineno">   53</span>        <span class="keyword">public</span> <span class="keywordtype">void</span> OnEnable()</div>
<div class="line"><a id="l00054" name="l00054"></a><span class="lineno">   54</span>        {</div>
<div class="line"><a id="l00055" name="l00055"></a><span class="lineno">   55</span>            UpdateSelectedObject();</div>
<div class="line"><a id="l00056" name="l00056"></a><span class="lineno">   56</span>            EditorApplication.playModeStateChanged += StateChangeHandler;</div>
<div class="line"><a id="l00057" name="l00057"></a><span class="lineno">   57</span>            EditorSceneManager.sceneOpened += SceneOpenedCallback;</div>
<div class="line"><a id="l00058" name="l00058"></a><span class="lineno">   58</span>            EditorApplication.update += EditorUpdate;</div>
<div class="line"><a id="l00059" name="l00059"></a><span class="lineno">   59</span>        }</div>
<div class="line"><a id="l00060" name="l00060"></a><span class="lineno">   60</span> </div>
<div class="line"><a id="l00061" name="l00061"></a><span class="lineno">   61</span>        <span class="keyword">public</span> <span class="keywordtype">void</span> OnDisable()</div>
<div class="line"><a id="l00062" name="l00062"></a><span class="lineno">   62</span>        {</div>
<div class="line"><a id="l00063" name="l00063"></a><span class="lineno">   63</span>            <span class="keywordflow">if</span> (liquidInstance &amp;&amp; liquidInstance.<a class="code hl_property" href="classcom_1_1zibra_1_1liquid_1_1_solver_1_1_zibra_liquid.html#af294bdac784bb625eaf8704ff2e88685">Initialized</a>)</div>
<div class="line"><a id="l00064" name="l00064"></a><span class="lineno">   64</span>            {</div>
<div class="line"><a id="l00065" name="l00065"></a><span class="lineno">   65</span>                liquidInstance.<a class="code hl_function" href="classcom_1_1zibra_1_1liquid_1_1_solver_1_1_zibra_liquid.html#a70437966da5eaae13ca8b167bedea7eb">ReleaseSimulation</a>();</div>
<div class="line"><a id="l00066" name="l00066"></a><span class="lineno">   66</span>                SceneView.RepaintAll();</div>
<div class="line"><a id="l00067" name="l00067"></a><span class="lineno">   67</span>            }</div>
<div class="line"><a id="l00068" name="l00068"></a><span class="lineno">   68</span> </div>
<div class="line"><a id="l00069" name="l00069"></a><span class="lineno">   69</span>            EditorApplication.playModeStateChanged -= StateChangeHandler;</div>
<div class="line"><a id="l00070" name="l00070"></a><span class="lineno">   70</span>            EditorSceneManager.sceneOpened -= SceneOpenedCallback;</div>
<div class="line"><a id="l00071" name="l00071"></a><span class="lineno">   71</span>            EditorApplication.update -= EditorUpdate;</div>
<div class="line"><a id="l00072" name="l00072"></a><span class="lineno">   72</span>        }</div>
<div class="line"><a id="l00073" name="l00073"></a><span class="lineno">   73</span> </div>
<div class="line"><a id="l00074" name="l00074"></a><span class="lineno">   74</span>        <span class="keyword">private</span> <span class="keywordtype">void</span> WriteToByteArray(<span class="keywordtype">float</span> data, <span class="keywordtype">byte</span>[] array, ref <span class="keywordtype">int</span> startIndex)</div>
<div class="line"><a id="l00075" name="l00075"></a><span class="lineno">   75</span>        {</div>
<div class="line"><a id="l00076" name="l00076"></a><span class="lineno">   76</span>            Array.Copy(BitConverter.GetBytes(data), 0, array, startIndex, <span class="keyword">sizeof</span>(<span class="keywordtype">float</span>));</div>
<div class="line"><a id="l00077" name="l00077"></a><span class="lineno">   77</span>            startIndex += <span class="keyword">sizeof</span>(float);</div>
<div class="line"><a id="l00078" name="l00078"></a><span class="lineno">   78</span>        }</div>
<div class="line"><a id="l00079" name="l00079"></a><span class="lineno">   79</span> </div>
<div class="line"><a id="l00080" name="l00080"></a><span class="lineno">   80</span>        <span class="keyword">private</span> <span class="keywordtype">void</span> WriteToByteArray(<span class="keywordtype">int</span> data, <span class="keywordtype">byte</span>[] array, ref <span class="keywordtype">int</span> startIndex)</div>
<div class="line"><a id="l00081" name="l00081"></a><span class="lineno">   81</span>        {</div>
<div class="line"><a id="l00082" name="l00082"></a><span class="lineno">   82</span>            Array.Copy(BitConverter.GetBytes(data), 0, array, startIndex, <span class="keyword">sizeof</span>(<span class="keywordtype">int</span>));</div>
<div class="line"><a id="l00083" name="l00083"></a><span class="lineno">   83</span>            startIndex += <span class="keyword">sizeof</span>(int);</div>
<div class="line"><a id="l00084" name="l00084"></a><span class="lineno">   84</span>        }</div>
<div class="line"><a id="l00085" name="l00085"></a><span class="lineno">   85</span> </div>
<div class="line"><a id="l00086" name="l00086"></a><span class="lineno">   86</span>        <span class="keyword">private</span> <span class="keywordtype">byte</span>[] ConvertInitialStateToBytes(<a class="code hl_class" href="classcom_1_1zibra_1_1liquid_1_1_solver_1_1_zibra_liquid.html">ZibraLiquid</a>.<a class="code hl_class" href="classcom_1_1zibra_1_1liquid_1_1_solver_1_1_zibra_liquid_1_1_baked_initial_state.html">BakedInitialState</a> initialStateData)</div>
<div class="line"><a id="l00087" name="l00087"></a><span class="lineno">   87</span>        {</div>
<div class="line"><a id="l00088" name="l00088"></a><span class="lineno">   88</span>            <span class="keywordtype">int</span> particleCount = initialStateData.ParticleCount;</div>
<div class="line"><a id="l00089" name="l00089"></a><span class="lineno">   89</span>            <span class="keywordtype">int</span> startIndex = 0;</div>
<div class="line"><a id="l00090" name="l00090"></a><span class="lineno">   90</span> </div>
<div class="line"><a id="l00091" name="l00091"></a><span class="lineno">   91</span>            <span class="comment">// Non Pro - Vector3 - position</span></div>
<div class="line"><a id="l00092" name="l00092"></a><span class="lineno">   92</span>            <span class="comment">// Pro - Vector4 - position+species</span></div>
<div class="line"><a id="l00093" name="l00093"></a><span class="lineno">   93</span>            <span class="comment">// Vector2Int - velocity</span></div>
<div class="line"><a id="l00094" name="l00094"></a><span class="lineno">   94</span>            <span class="comment">// int - particleCount</span></div>
<div class="line"><a id="l00095" name="l00095"></a><span class="lineno">   95</span>            <span class="comment">// int - header</span></div>
<div class="line"><a id="l00096" name="l00096"></a><span class="lineno">   96</span>            <span class="keywordtype">int</span> byteCount = particleCount * (<span class="keyword">sizeof</span>(float) * 4 + <span class="keyword">sizeof</span>(<span class="keywordtype">int</span>) * 2) + 2 * <span class="keyword">sizeof</span>(<span class="keywordtype">int</span>);</div>
<div class="line"><a id="l00097" name="l00097"></a><span class="lineno">   97</span>            <span class="keywordtype">byte</span>[] output = <span class="keyword">new</span> <span class="keywordtype">byte</span>[byteCount];</div>
<div class="line"><a id="l00098" name="l00098"></a><span class="lineno">   98</span> </div>
<div class="line"><a id="l00099" name="l00099"></a><span class="lineno">   99</span>            <span class="keywordtype">int</span> header = <a class="code hl_class" href="classcom_1_1zibra_1_1liquid_1_1_solver_1_1_zibra_liquid.html">ZibraLiquid</a>.<a class="code hl_variable" href="classcom_1_1zibra_1_1liquid_1_1_solver_1_1_zibra_liquid.html#af229feb69cee9042d8ccaf706e30cb22">BAKED_LIQUID_PRO_HEADER_VALUE</a>;</div>
<div class="line"><a id="l00100" name="l00100"></a><span class="lineno">  100</span> </div>
<div class="line"><a id="l00101" name="l00101"></a><span class="lineno">  101</span>            WriteToByteArray(header, output, ref startIndex);</div>
<div class="line"><a id="l00102" name="l00102"></a><span class="lineno">  102</span> </div>
<div class="line"><a id="l00103" name="l00103"></a><span class="lineno">  103</span>            WriteToByteArray(particleCount, output, ref startIndex);</div>
<div class="line"><a id="l00104" name="l00104"></a><span class="lineno">  104</span> </div>
<div class="line"><a id="l00105" name="l00105"></a><span class="lineno">  105</span>            <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = 0; i &lt; particleCount; i++)</div>
<div class="line"><a id="l00106" name="l00106"></a><span class="lineno">  106</span>            {</div>
<div class="line"><a id="l00107" name="l00107"></a><span class="lineno">  107</span>                <span class="keywordflow">for</span> (<span class="keywordtype">int</span> j = 0; j &lt; 4; j++)</div>
<div class="line"><a id="l00108" name="l00108"></a><span class="lineno">  108</span>                {</div>
<div class="line"><a id="l00109" name="l00109"></a><span class="lineno">  109</span>                    WriteToByteArray(initialStateData.Positions[i][j], output, ref startIndex);</div>
<div class="line"><a id="l00110" name="l00110"></a><span class="lineno">  110</span>                }</div>
<div class="line"><a id="l00111" name="l00111"></a><span class="lineno">  111</span>            }</div>
<div class="line"><a id="l00112" name="l00112"></a><span class="lineno">  112</span> </div>
<div class="line"><a id="l00113" name="l00113"></a><span class="lineno">  113</span>            <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = 0; i &lt; particleCount; i++)</div>
<div class="line"><a id="l00114" name="l00114"></a><span class="lineno">  114</span>            {</div>
<div class="line"><a id="l00115" name="l00115"></a><span class="lineno">  115</span>                <span class="keywordflow">for</span> (<span class="keywordtype">int</span> j = 0; j &lt; 2; j++)</div>
<div class="line"><a id="l00116" name="l00116"></a><span class="lineno">  116</span>                {</div>
<div class="line"><a id="l00117" name="l00117"></a><span class="lineno">  117</span>                    WriteToByteArray(initialStateData.AffineVelocity[4 * i + 3][j], output, ref startIndex);</div>
<div class="line"><a id="l00118" name="l00118"></a><span class="lineno">  118</span>                }</div>
<div class="line"><a id="l00119" name="l00119"></a><span class="lineno">  119</span>            }</div>
<div class="line"><a id="l00120" name="l00120"></a><span class="lineno">  120</span> </div>
<div class="line"><a id="l00121" name="l00121"></a><span class="lineno">  121</span>            <span class="keywordflow">return</span> output;</div>
<div class="line"><a id="l00122" name="l00122"></a><span class="lineno">  122</span>        }</div>
<div class="line"><a id="l00123" name="l00123"></a><span class="lineno">  123</span> </div>
<div class="line"><a id="l00124" name="l00124"></a><span class="lineno">  124</span>        <span class="keyword">private</span> <span class="keywordtype">void</span> SaveState(<span class="keywordtype">bool</span> saveToNewFile)</div>
<div class="line"><a id="l00125" name="l00125"></a><span class="lineno">  125</span>        {</div>
<div class="line"><a id="l00126" name="l00126"></a><span class="lineno">  126</span>            <a class="code hl_class" href="classcom_1_1zibra_1_1liquid_1_1_solver_1_1_zibra_liquid_1_1_baked_initial_state.html">ZibraLiquid.BakedInitialState</a> state = liquidInstance.<a class="code hl_function" href="classcom_1_1zibra_1_1liquid_1_1_solver_1_1_zibra_liquid.html#a53cae94c098143f58dbca8408985f88b">SerializeCurrentLiquidState</a>();</div>
<div class="line"><a id="l00127" name="l00127"></a><span class="lineno">  127</span> </div>
<div class="line"><a id="l00128" name="l00128"></a><span class="lineno">  128</span>            <span class="keywordflow">if</span> (state.<a class="code hl_variable" href="classcom_1_1zibra_1_1liquid_1_1_solver_1_1_zibra_liquid_1_1_baked_initial_state.html#ad5b023358e2f4b40bd0d60e10b967156">ParticleCount</a> == 0)</div>
<div class="line"><a id="l00129" name="l00129"></a><span class="lineno">  129</span>            {</div>
<div class="line"><a id="l00130" name="l00130"></a><span class="lineno">  130</span>                Debug.LogError(<span class="stringliteral">&quot;Error saving liquid state. State don&#39;t have any particles to save.&quot;</span>);</div>
<div class="line"><a id="l00131" name="l00131"></a><span class="lineno">  131</span>                <span class="keywordflow">return</span>;</div>
<div class="line"><a id="l00132" name="l00132"></a><span class="lineno">  132</span>            }</div>
<div class="line"><a id="l00133" name="l00133"></a><span class="lineno">  133</span> </div>
<div class="line"><a id="l00134" name="l00134"></a><span class="lineno">  134</span>            <span class="keywordtype">string</span> path = <span class="keyword">null</span>;</div>
<div class="line"><a id="l00135" name="l00135"></a><span class="lineno">  135</span>            <span class="keywordflow">if</span> (!saveToNewFile &amp;&amp; liquidInstance.<a class="code hl_variable" href="classcom_1_1zibra_1_1liquid_1_1_solver_1_1_zibra_liquid.html#a596465c027a7b7ef5965ef454d94186e">BakedInitialStateAsset</a>)</div>
<div class="line"><a id="l00136" name="l00136"></a><span class="lineno">  136</span>            {</div>
<div class="line"><a id="l00137" name="l00137"></a><span class="lineno">  137</span>                path = AssetDatabase.GetAssetPath(liquidInstance.<a class="code hl_variable" href="classcom_1_1zibra_1_1liquid_1_1_solver_1_1_zibra_liquid.html#a596465c027a7b7ef5965ef454d94186e">BakedInitialStateAsset</a>);</div>
<div class="line"><a id="l00138" name="l00138"></a><span class="lineno">  138</span>            }</div>
<div class="line"><a id="l00139" name="l00139"></a><span class="lineno">  139</span> </div>
<div class="line"><a id="l00140" name="l00140"></a><span class="lineno">  140</span>            <span class="keywordflow">if</span> (path == <span class="keyword">null</span>)</div>
<div class="line"><a id="l00141" name="l00141"></a><span class="lineno">  141</span>            {</div>
<div class="line"><a id="l00142" name="l00142"></a><span class="lineno">  142</span>                <span class="keywordtype">string</span> scenePath = SceneManager.GetActiveScene().path;</div>
<div class="line"><a id="l00143" name="l00143"></a><span class="lineno">  143</span>                <span class="keywordflow">if</span> (scenePath.Length == 0)</div>
<div class="line"><a id="l00144" name="l00144"></a><span class="lineno">  144</span>                {</div>
<div class="line"><a id="l00145" name="l00145"></a><span class="lineno">  145</span>                    <span class="keywordflow">if</span> (EditorUtility.DisplayDialog(<span class="stringliteral">&quot;The untitled scene needs saving&quot;</span>,</div>
<div class="line"><a id="l00146" name="l00146"></a><span class="lineno">  146</span>                                                    <span class="stringliteral">&quot;You need to save the scene before saving Liquids Initial State.&quot;</span>,</div>
<div class="line"><a id="l00147" name="l00147"></a><span class="lineno">  147</span>                                                    <span class="stringliteral">&quot;Save Scene&quot;</span>, <span class="stringliteral">&quot;Cancel&quot;</span>))</div>
<div class="line"><a id="l00148" name="l00148"></a><span class="lineno">  148</span>                    {</div>
<div class="line"><a id="l00149" name="l00149"></a><span class="lineno">  149</span>                        EditorSceneManager.SaveScene(SceneManager.GetActiveScene());</div>
<div class="line"><a id="l00150" name="l00150"></a><span class="lineno">  150</span>                        scenePath = SceneManager.GetActiveScene().path;</div>
<div class="line"><a id="l00151" name="l00151"></a><span class="lineno">  151</span>                    }</div>
<div class="line"><a id="l00152" name="l00152"></a><span class="lineno">  152</span>                    <span class="keywordflow">else</span></div>
<div class="line"><a id="l00153" name="l00153"></a><span class="lineno">  153</span>                    {</div>
<div class="line"><a id="l00154" name="l00154"></a><span class="lineno">  154</span>                        <span class="keywordflow">return</span>;</div>
<div class="line"><a id="l00155" name="l00155"></a><span class="lineno">  155</span>                    }</div>
<div class="line"><a id="l00156" name="l00156"></a><span class="lineno">  156</span>                }</div>
<div class="line"><a id="l00157" name="l00157"></a><span class="lineno">  157</span> </div>
<div class="line"><a id="l00158" name="l00158"></a><span class="lineno">  158</span>                <span class="keywordflow">if</span> (scenePath.Length == 0)</div>
<div class="line"><a id="l00159" name="l00159"></a><span class="lineno">  159</span>                {</div>
<div class="line"><a id="l00160" name="l00160"></a><span class="lineno">  160</span>                    Debug.LogError(<span class="stringliteral">&quot;Failed querying active scene path&quot;</span>);</div>
<div class="line"><a id="l00161" name="l00161"></a><span class="lineno">  161</span>                    <span class="keywordflow">return</span>;</div>
<div class="line"><a id="l00162" name="l00162"></a><span class="lineno">  162</span>                }</div>
<div class="line"><a id="l00163" name="l00163"></a><span class="lineno">  163</span> </div>
<div class="line"><a id="l00164" name="l00164"></a><span class="lineno">  164</span>                <span class="keywordtype">string</span> destFolder = scenePath.Remove(scenePath.Length - <span class="stringliteral">&quot;.unity&quot;</span>.Length);</div>
<div class="line"><a id="l00165" name="l00165"></a><span class="lineno">  165</span>                <span class="keywordflow">if</span> (!AssetDatabase.IsValidFolder(destFolder))</div>
<div class="line"><a id="l00166" name="l00166"></a><span class="lineno">  166</span>                {</div>
<div class="line"><a id="l00167" name="l00167"></a><span class="lineno">  167</span>                    <span class="keywordtype">int</span> separatorIndex = destFolder.LastIndexOf(<span class="charliteral">&#39;/&#39;</span>);</div>
<div class="line"><a id="l00168" name="l00168"></a><span class="lineno">  168</span>                    <span class="keywordtype">string</span> parentFolder = destFolder.Substring(0, separatorIndex);</div>
<div class="line"><a id="l00169" name="l00169"></a><span class="lineno">  169</span>                    <span class="keywordtype">string</span> newFolder = destFolder.Substring(separatorIndex + 1);</div>
<div class="line"><a id="l00170" name="l00170"></a><span class="lineno">  170</span>                    AssetDatabase.CreateFolder(parentFolder, newFolder);</div>
<div class="line"><a id="l00171" name="l00171"></a><span class="lineno">  171</span>                }</div>
<div class="line"><a id="l00172" name="l00172"></a><span class="lineno">  172</span>                <span class="keywordtype">string</span> wantedFilename = destFolder + <span class="stringliteral">&quot;/&quot;</span> + liquidInstance.name + <span class="stringliteral">&quot;BakedState.bytes&quot;</span>;</div>
<div class="line"><a id="l00173" name="l00173"></a><span class="lineno">  173</span>                path = AssetDatabase.GenerateUniqueAssetPath(wantedFilename);</div>
<div class="line"><a id="l00174" name="l00174"></a><span class="lineno">  174</span>            }</div>
<div class="line"><a id="l00175" name="l00175"></a><span class="lineno">  175</span> </div>
<div class="line"><a id="l00176" name="l00176"></a><span class="lineno">  176</span>            <span class="keywordflow">if</span> (path == <span class="keyword">null</span>)</div>
<div class="line"><a id="l00177" name="l00177"></a><span class="lineno">  177</span>            {</div>
<div class="line"><a id="l00178" name="l00178"></a><span class="lineno">  178</span>                Debug.LogError(<span class="stringliteral">&quot;Error calculating path for saved liquid state&quot;</span>);</div>
<div class="line"><a id="l00179" name="l00179"></a><span class="lineno">  179</span>                <span class="keywordflow">return</span>;</div>
<div class="line"><a id="l00180" name="l00180"></a><span class="lineno">  180</span>            }</div>
<div class="line"><a id="l00181" name="l00181"></a><span class="lineno">  181</span> </div>
<div class="line"><a id="l00182" name="l00182"></a><span class="lineno">  182</span>            File.WriteAllBytes(path, ConvertInitialStateToBytes(state));</div>
<div class="line"><a id="l00183" name="l00183"></a><span class="lineno">  183</span>            AssetDatabase.Refresh();</div>
<div class="line"><a id="l00184" name="l00184"></a><span class="lineno">  184</span>            Undo.RegisterCompleteObjectUndo(liquidInstance, <span class="stringliteral">&quot;Saved liquid state&quot;</span>);</div>
<div class="line"><a id="l00185" name="l00185"></a><span class="lineno">  185</span>            liquidInstance.InitialState = <a class="code hl_class" href="classcom_1_1zibra_1_1liquid_1_1_solver_1_1_zibra_liquid.html">ZibraLiquid</a>.<a class="code hl_enumeration" href="classcom_1_1zibra_1_1liquid_1_1_solver_1_1_zibra_liquid.html#a7907a7b252d5672bb95235c68b0f5f21">InitialStateType</a>.BakedLiquidState;</div>
<div class="line"><a id="l00186" name="l00186"></a><span class="lineno">  186</span>            liquidInstance.BakedInitialStateAsset = AssetDatabase.LoadAssetAtPath&lt;TextAsset&gt;(path);</div>
<div class="line"><a id="l00187" name="l00187"></a><span class="lineno">  187</span>            UnityEditor.EditorUtility.SetDirty(liquidInstance);</div>
<div class="line"><a id="l00188" name="l00188"></a><span class="lineno">  188</span> </div>
<div class="line"><a id="l00189" name="l00189"></a><span class="lineno">  189</span>            ZibraLiquidAnalytics.TrackBakedStateSaved();</div>
<div class="line"><a id="l00190" name="l00190"></a><span class="lineno">  190</span>            ZibraEffectsAnalytics.TrackConfiguration(<span class="stringliteral">&quot;Liquids&quot;</span>);</div>
<div class="line"><a id="l00191" name="l00191"></a><span class="lineno">  191</span>        }</div>
<div class="line"><a id="l00192" name="l00192"></a><span class="lineno">  192</span> </div>
<div class="line"><a id="l00193" name="l00193"></a><span class="lineno">  193</span>        <span class="keyword">private</span> IEnumerator RunSimulation()</div>
<div class="line"><a id="l00194" name="l00194"></a><span class="lineno">  194</span>        {</div>
<div class="line"><a id="l00195" name="l00195"></a><span class="lineno">  195</span>            <span class="keywordflow">if</span> (!liquidInstance.<a class="code hl_property" href="classcom_1_1zibra_1_1liquid_1_1_solver_1_1_zibra_liquid.html#af294bdac784bb625eaf8704ff2e88685">Initialized</a>)</div>
<div class="line"><a id="l00196" name="l00196"></a><span class="lineno">  196</span>            {</div>
<div class="line"><a id="l00197" name="l00197"></a><span class="lineno">  197</span>                <span class="comment">// Don&#39;t use initial state when baking new initial state</span></div>
<div class="line"><a id="l00198" name="l00198"></a><span class="lineno">  198</span>                <a class="code hl_enumeration" href="classcom_1_1zibra_1_1liquid_1_1_solver_1_1_zibra_liquid.html#a7907a7b252d5672bb95235c68b0f5f21">ZibraLiquid.InitialStateType</a> initialState = liquidInstance.<a class="code hl_variable" href="classcom_1_1zibra_1_1liquid_1_1_solver_1_1_zibra_liquid.html#adb7a8f3abe419ce835b113e43600d4f4">InitialState</a>;</div>
<div class="line"><a id="l00199" name="l00199"></a><span class="lineno">  199</span>                liquidInstance.InitialState = <a class="code hl_class" href="classcom_1_1zibra_1_1liquid_1_1_solver_1_1_zibra_liquid.html">ZibraLiquid</a>.<a class="code hl_enumeration" href="classcom_1_1zibra_1_1liquid_1_1_solver_1_1_zibra_liquid.html#a7907a7b252d5672bb95235c68b0f5f21">InitialStateType</a>.NoParticles;</div>
<div class="line"><a id="l00200" name="l00200"></a><span class="lineno">  200</span>                liquidInstance.<a class="code hl_function" href="classcom_1_1zibra_1_1liquid_1_1_solver_1_1_zibra_liquid.html#a484530f9d18e906daf0f5cd5d5516136">InitializeSimulation</a>();</div>
<div class="line"><a id="l00201" name="l00201"></a><span class="lineno">  201</span>                liquidInstance.InitialState = initialState;</div>
<div class="line"><a id="l00202" name="l00202"></a><span class="lineno">  202</span>            }</div>
<div class="line"><a id="l00203" name="l00203"></a><span class="lineno">  203</span> </div>
<div class="line"><a id="l00204" name="l00204"></a><span class="lineno">  204</span>            <span class="keywordtype">int</span> simulationFrames = (int)(simulationTime / simulationDeltaTime);</div>
<div class="line"><a id="l00205" name="l00205"></a><span class="lineno">  205</span> </div>
<div class="line"><a id="l00206" name="l00206"></a><span class="lineno">  206</span>            <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = 0; i &lt; simulationFrames; i++)</div>
<div class="line"><a id="l00207" name="l00207"></a><span class="lineno">  207</span>            {</div>
<div class="line"><a id="l00208" name="l00208"></a><span class="lineno">  208</span>                <span class="keywordflow">if</span> (EditorUtility.DisplayCancelableProgressBar(<span class="stringliteral">&quot;Zibra Liquids Simulation&quot;</span>, <span class="stringliteral">&quot;Simulation in progress...&quot;</span>,</div>
<div class="line"><a id="l00209" name="l00209"></a><span class="lineno">  209</span>                                                               (<span class="keywordtype">float</span>)i / (<span class="keywordtype">float</span>)simulationFrames))</div>
<div class="line"><a id="l00210" name="l00210"></a><span class="lineno">  210</span>                    <span class="keywordflow">break</span>;</div>
<div class="line"><a id="l00211" name="l00211"></a><span class="lineno">  211</span>                liquidInstance.<a class="code hl_function" href="classcom_1_1zibra_1_1liquid_1_1_solver_1_1_zibra_liquid.html#ac1b5c8c4c979c526524e7f1b6055ddfa">UpdateSimulation</a>(simulationDeltaTime);</div>
<div class="line"><a id="l00212" name="l00212"></a><span class="lineno">  212</span> </div>
<div class="line"><a id="l00213" name="l00213"></a><span class="lineno">  213</span>                <span class="comment">// Show simualtion progress</span></div>
<div class="line"><a id="l00214" name="l00214"></a><span class="lineno">  214</span>                <span class="keywordflow">if</span> (i % 10 == 0)</div>
<div class="line"><a id="l00215" name="l00215"></a><span class="lineno">  215</span>                {</div>
<div class="line"><a id="l00216" name="l00216"></a><span class="lineno">  216</span>                    SceneView.RepaintAll();</div>
<div class="line"><a id="l00217" name="l00217"></a><span class="lineno">  217</span>                    yield <span class="keywordflow">return</span> <span class="keyword">null</span>;</div>
<div class="line"><a id="l00218" name="l00218"></a><span class="lineno">  218</span>                }</div>
<div class="line"><a id="l00219" name="l00219"></a><span class="lineno">  219</span>            }</div>
<div class="line"><a id="l00220" name="l00220"></a><span class="lineno">  220</span>            EditorUtility.ClearProgressBar();</div>
<div class="line"><a id="l00221" name="l00221"></a><span class="lineno">  221</span>            EditorApplication.QueuePlayerLoopUpdate();</div>
<div class="line"><a id="l00222" name="l00222"></a><span class="lineno">  222</span>            SceneView.RepaintAll();</div>
<div class="line"><a id="l00223" name="l00223"></a><span class="lineno">  223</span>            currentCoroutine = <span class="keyword">null</span>;</div>
<div class="line"><a id="l00224" name="l00224"></a><span class="lineno">  224</span>        }</div>
<div class="line"><a id="l00225" name="l00225"></a><span class="lineno">  225</span> </div>
<div class="line"><a id="l00226" name="l00226"></a><span class="lineno">  226</span>        <span class="comment">// utility method</span></div>
<div class="line"><a id="l00227" name="l00227"></a><span class="lineno">  227</span>        <span class="keyword">private</span> <span class="keyword">static</span> <span class="keywordtype">void</span> HorizontalLine(Color color)</div>
<div class="line"><a id="l00228" name="l00228"></a><span class="lineno">  228</span>        {</div>
<div class="line"><a id="l00229" name="l00229"></a><span class="lineno">  229</span>            GUIStyle horizontalLine;</div>
<div class="line"><a id="l00230" name="l00230"></a><span class="lineno">  230</span>            horizontalLine = <span class="keyword">new</span> GUIStyle();</div>
<div class="line"><a id="l00231" name="l00231"></a><span class="lineno">  231</span>            horizontalLine.normal.background = EditorGUIUtility.whiteTexture;</div>
<div class="line"><a id="l00232" name="l00232"></a><span class="lineno">  232</span>            horizontalLine.margin = <span class="keyword">new</span> RectOffset(0, 0, 4, 4);</div>
<div class="line"><a id="l00233" name="l00233"></a><span class="lineno">  233</span>            horizontalLine.fixedHeight = 1;</div>
<div class="line"><a id="l00234" name="l00234"></a><span class="lineno">  234</span> </div>
<div class="line"><a id="l00235" name="l00235"></a><span class="lineno">  235</span>            var c = GUI.color;</div>
<div class="line"><a id="l00236" name="l00236"></a><span class="lineno">  236</span>            GUI.color = color;</div>
<div class="line"><a id="l00237" name="l00237"></a><span class="lineno">  237</span>            GUILayout.Space(10);</div>
<div class="line"><a id="l00238" name="l00238"></a><span class="lineno">  238</span>            GUILayout.Box(GUIContent.none, horizontalLine);</div>
<div class="line"><a id="l00239" name="l00239"></a><span class="lineno">  239</span>            GUILayout.Space(10);</div>
<div class="line"><a id="l00240" name="l00240"></a><span class="lineno">  240</span>            GUI.color = c;</div>
<div class="line"><a id="l00241" name="l00241"></a><span class="lineno">  241</span>        }</div>
<div class="line"><a id="l00242" name="l00242"></a><span class="lineno">  242</span> </div>
<div class="line"><a id="l00243" name="l00243"></a><span class="lineno">  243</span>        <span class="keyword">private</span> <span class="keywordtype">void</span> EditorUpdate()</div>
<div class="line"><a id="l00244" name="l00244"></a><span class="lineno">  244</span>        {</div>
<div class="line"><a id="l00245" name="l00245"></a><span class="lineno">  245</span>            <span class="keywordflow">if</span> (currentCoroutine != <span class="keyword">null</span>)</div>
<div class="line"><a id="l00246" name="l00246"></a><span class="lineno">  246</span>            {</div>
<div class="line"><a id="l00247" name="l00247"></a><span class="lineno">  247</span>                currentCoroutine.MoveNext();</div>
<div class="line"><a id="l00248" name="l00248"></a><span class="lineno">  248</span>            }</div>
<div class="line"><a id="l00249" name="l00249"></a><span class="lineno">  249</span>        }</div>
<div class="line"><a id="l00250" name="l00250"></a><span class="lineno">  250</span> </div>
<div class="line"><a id="l00251" name="l00251"></a><span class="lineno">  251</span>        <span class="keyword">private</span> <span class="keywordtype">void</span> OnGUI()</div>
<div class="line"><a id="l00252" name="l00252"></a><span class="lineno">  252</span>        {</div>
<div class="line"><a id="l00253" name="l00253"></a><span class="lineno">  253</span>            EditorGUI.BeginDisabledGroup(currentCoroutine != <span class="keyword">null</span>);</div>
<div class="line"><a id="l00254" name="l00254"></a><span class="lineno">  254</span> </div>
<div class="line"><a id="l00255" name="l00255"></a><span class="lineno">  255</span>            <span class="keywordflow">if</span> (UnityEditor.EditorApplication.isPlaying)</div>
<div class="line"><a id="l00256" name="l00256"></a><span class="lineno">  256</span>            {</div>
<div class="line"><a id="l00257" name="l00257"></a><span class="lineno">  257</span>                EditorGUILayout.HelpBox(<span class="stringliteral">&quot;The baking utility can only be used in editor mode&quot;</span>, MessageType.Warning);</div>
<div class="line"><a id="l00258" name="l00258"></a><span class="lineno">  258</span>                <span class="keywordflow">return</span>;</div>
<div class="line"><a id="l00259" name="l00259"></a><span class="lineno">  259</span>            }</div>
<div class="line"><a id="l00260" name="l00260"></a><span class="lineno">  260</span> </div>
<div class="line"><a id="l00261" name="l00261"></a><span class="lineno">  261</span>            HorizontalLine(Color.grey);</div>
<div class="line"><a id="l00262" name="l00262"></a><span class="lineno">  262</span> </div>
<div class="line"><a id="l00263" name="l00263"></a><span class="lineno">  263</span>            EditorGUILayout.HelpBox(</div>
<div class="line"><a id="l00264" name="l00264"></a><span class="lineno">  264</span>                <span class="stringliteral">&quot;Simulate first N seconds and save state. After that, in game mode, liquid will start simulation from your saved state.&quot;</span>,</div>
<div class="line"><a id="l00265" name="l00265"></a><span class="lineno">  265</span>                MessageType.Info);</div>
<div class="line"><a id="l00266" name="l00266"></a><span class="lineno">  266</span> </div>
<div class="line"><a id="l00267" name="l00267"></a><span class="lineno">  267</span>            HorizontalLine(Color.grey);</div>
<div class="line"><a id="l00268" name="l00268"></a><span class="lineno">  268</span> </div>
<div class="line"><a id="l00269" name="l00269"></a><span class="lineno">  269</span>            <span class="keywordflow">if</span> (liquidInstance == <span class="keyword">null</span>)</div>
<div class="line"><a id="l00270" name="l00270"></a><span class="lineno">  270</span>            {</div>
<div class="line"><a id="l00271" name="l00271"></a><span class="lineno">  271</span>                EditorGUILayout.HelpBox(<span class="stringliteral">&quot;Please select the Zibra Liquid instance.&quot;</span>, MessageType.Info);</div>
<div class="line"><a id="l00272" name="l00272"></a><span class="lineno">  272</span>                GUILayout.Space(10);</div>
<div class="line"><a id="l00273" name="l00273"></a><span class="lineno">  273</span>            }</div>
<div class="line"><a id="l00274" name="l00274"></a><span class="lineno">  274</span>            liquidInstance = (liquid.Solver.ZibraLiquid)EditorGUILayout.ObjectField(</div>
<div class="line"><a id="l00275" name="l00275"></a><span class="lineno">  275</span>                <span class="stringliteral">&quot;Liquid Instance:&quot;</span>, liquidInstance, typeof(liquid.Solver.ZibraLiquid), <span class="keyword">true</span>);</div>
<div class="line"><a id="l00276" name="l00276"></a><span class="lineno">  276</span> </div>
<div class="line"><a id="l00277" name="l00277"></a><span class="lineno">  277</span>            HorizontalLine(Color.grey);</div>
<div class="line"><a id="l00278" name="l00278"></a><span class="lineno">  278</span> </div>
<div class="line"><a id="l00279" name="l00279"></a><span class="lineno">  279</span>            <span class="keywordflow">if</span> (liquidInstance != <span class="keyword">null</span>)</div>
<div class="line"><a id="l00280" name="l00280"></a><span class="lineno">  280</span>            {</div>
<div class="line"><a id="l00281" name="l00281"></a><span class="lineno">  281</span>                <span class="keywordflow">if</span> (!liquidInstance.<a class="code hl_function" href="classcom_1_1zibra_1_1liquid_1_1_solver_1_1_zibra_liquid.html#a4746d9bc10cb2d1892167d68570f20d3">HasEmitter</a>())</div>
<div class="line"><a id="l00282" name="l00282"></a><span class="lineno">  282</span>                {</div>
<div class="line"><a id="l00283" name="l00283"></a><span class="lineno">  283</span>                    EditorGUILayout.HelpBox(</div>
<div class="line"><a id="l00284" name="l00284"></a><span class="lineno">  284</span>                        <span class="stringliteral">&quot;Selected instance don&#39;t have any emitters. No liquid can spawn under these conditions. Please add emitter to bake liquid.&quot;</span>,</div>
<div class="line"><a id="l00285" name="l00285"></a><span class="lineno">  285</span>                        MessageType.Error);</div>
<div class="line"><a id="l00286" name="l00286"></a><span class="lineno">  286</span>                    <span class="keywordflow">return</span>;</div>
<div class="line"><a id="l00287" name="l00287"></a><span class="lineno">  287</span>                }</div>
<div class="line"><a id="l00288" name="l00288"></a><span class="lineno">  288</span> </div>
<div class="line"><a id="l00289" name="l00289"></a><span class="lineno">  289</span>                <span class="keywordflow">if</span> (!liquidInstance.isActiveAndEnabled)</div>
<div class="line"><a id="l00290" name="l00290"></a><span class="lineno">  290</span>                {</div>
<div class="line"><a id="l00291" name="l00291"></a><span class="lineno">  291</span>                    EditorGUILayout.HelpBox(<span class="stringliteral">&quot;Selected instance is not enabled, enable liquid instance and try again.&quot;</span>,</div>
<div class="line"><a id="l00292" name="l00292"></a><span class="lineno">  292</span>                                            MessageType.Error);</div>
<div class="line"><a id="l00293" name="l00293"></a><span class="lineno">  293</span>                    <span class="keywordflow">return</span>;</div>
<div class="line"><a id="l00294" name="l00294"></a><span class="lineno">  294</span>                }</div>
<div class="line"><a id="l00295" name="l00295"></a><span class="lineno">  295</span> </div>
<div class="line"><a id="l00296" name="l00296"></a><span class="lineno">  296</span>                <span class="keywordflow">if</span> (!liquidInstance.<a class="code hl_variable" href="classcom_1_1zibra_1_1liquid_1_1_solver_1_1_zibra_liquid.html#adbe358a3fdd13a7e7cea1a30b81cbe57">RunSimulation</a>)</div>
<div class="line"><a id="l00297" name="l00297"></a><span class="lineno">  297</span>                {</div>
<div class="line"><a id="l00298" name="l00298"></a><span class="lineno">  298</span>                    EditorGUILayout.HelpBox(</div>
<div class="line"><a id="l00299" name="l00299"></a><span class="lineno">  299</span>                        <span class="stringliteral">&quot;Run simulation is set to false on this instance, enable simulation and try again.&quot;</span>,</div>
<div class="line"><a id="l00300" name="l00300"></a><span class="lineno">  300</span>                        MessageType.Error);</div>
<div class="line"><a id="l00301" name="l00301"></a><span class="lineno">  301</span>                    <span class="keywordflow">return</span>;</div>
<div class="line"><a id="l00302" name="l00302"></a><span class="lineno">  302</span>                }</div>
<div class="line"><a id="l00303" name="l00303"></a><span class="lineno">  303</span> </div>
<div class="line"><a id="l00304" name="l00304"></a><span class="lineno">  304</span>                <span class="keywordtype">string</span> runSimulationString = liquidInstance.Initialized ? <span class="stringliteral">&quot;Run Simulation Forward&quot;</span> : <span class="stringliteral">&quot;Run Simulation&quot;</span>;</div>
<div class="line"><a id="l00305" name="l00305"></a><span class="lineno">  305</span> </div>
<div class="line"><a id="l00306" name="l00306"></a><span class="lineno">  306</span>                <span class="keywordflow">if</span> (GUILayout.Button(runSimulationString))</div>
<div class="line"><a id="l00307" name="l00307"></a><span class="lineno">  307</span>                {</div>
<div class="line"><a id="l00308" name="l00308"></a><span class="lineno">  308</span>                    currentCoroutine = RunSimulation();</div>
<div class="line"><a id="l00309" name="l00309"></a><span class="lineno">  309</span>                    liquidInstance.StartCoroutine(currentCoroutine);</div>
<div class="line"><a id="l00310" name="l00310"></a><span class="lineno">  310</span>                }</div>
<div class="line"><a id="l00311" name="l00311"></a><span class="lineno">  311</span> </div>
<div class="line"><a id="l00312" name="l00312"></a><span class="lineno">  312</span>                <span class="keywordflow">if</span> (liquidInstance.<a class="code hl_property" href="classcom_1_1zibra_1_1liquid_1_1_solver_1_1_zibra_liquid.html#af294bdac784bb625eaf8704ff2e88685">Initialized</a>)</div>
<div class="line"><a id="l00313" name="l00313"></a><span class="lineno">  313</span>                {</div>
<div class="line"><a id="l00314" name="l00314"></a><span class="lineno">  314</span>                    <span class="keywordflow">if</span> (GUILayout.Button(<span class="stringliteral">&quot;Stop&quot;</span>))</div>
<div class="line"><a id="l00315" name="l00315"></a><span class="lineno">  315</span>                    {</div>
<div class="line"><a id="l00316" name="l00316"></a><span class="lineno">  316</span>                        liquidInstance.<a class="code hl_function" href="classcom_1_1zibra_1_1liquid_1_1_solver_1_1_zibra_liquid.html#a70437966da5eaae13ca8b167bedea7eb">ReleaseSimulation</a>();</div>
<div class="line"><a id="l00317" name="l00317"></a><span class="lineno">  317</span>                        EditorApplication.QueuePlayerLoopUpdate();</div>
<div class="line"><a id="l00318" name="l00318"></a><span class="lineno">  318</span>                        SceneView.RepaintAll();</div>
<div class="line"><a id="l00319" name="l00319"></a><span class="lineno">  319</span>                    }</div>
<div class="line"><a id="l00320" name="l00320"></a><span class="lineno">  320</span>                }</div>
<div class="line"><a id="l00321" name="l00321"></a><span class="lineno">  321</span> </div>
<div class="line"><a id="l00322" name="l00322"></a><span class="lineno">  322</span>                simulationTime = EditorGUILayout.FloatField(<span class="stringliteral">&quot;Simulation time (seconds)&quot;</span>, simulationTime);</div>
<div class="line"><a id="l00323" name="l00323"></a><span class="lineno">  323</span>                useProjectFixedTimestep = EditorGUILayout.Toggle(<span class="stringliteral">&quot;Use project fixed timestep&quot;</span>, useProjectFixedTimestep);</div>
<div class="line"><a id="l00324" name="l00324"></a><span class="lineno">  324</span> </div>
<div class="line"><a id="l00325" name="l00325"></a><span class="lineno">  325</span>                <span class="keywordflow">if</span> (useProjectFixedTimestep)</div>
<div class="line"><a id="l00326" name="l00326"></a><span class="lineno">  326</span>                {</div>
<div class="line"><a id="l00327" name="l00327"></a><span class="lineno">  327</span>                    simulationDeltaTime = Time.fixedDeltaTime;</div>
<div class="line"><a id="l00328" name="l00328"></a><span class="lineno">  328</span>                }</div>
<div class="line"><a id="l00329" name="l00329"></a><span class="lineno">  329</span>                <span class="keywordflow">else</span></div>
<div class="line"><a id="l00330" name="l00330"></a><span class="lineno">  330</span>                {</div>
<div class="line"><a id="l00331" name="l00331"></a><span class="lineno">  331</span>                    simulationDeltaTime = EditorGUILayout.FloatField(<span class="stringliteral">&quot;Simulation timestep&quot;</span>, simulationDeltaTime);</div>
<div class="line"><a id="l00332" name="l00332"></a><span class="lineno">  332</span>                }</div>
<div class="line"><a id="l00333" name="l00333"></a><span class="lineno">  333</span> </div>
<div class="line"><a id="l00334" name="l00334"></a><span class="lineno">  334</span>                HorizontalLine(Color.grey);</div>
<div class="line"><a id="l00335" name="l00335"></a><span class="lineno">  335</span> </div>
<div class="line"><a id="l00336" name="l00336"></a><span class="lineno">  336</span>                <span class="keywordflow">if</span> (liquidInstance.<a class="code hl_property" href="classcom_1_1zibra_1_1liquid_1_1_solver_1_1_zibra_liquid.html#af294bdac784bb625eaf8704ff2e88685">Initialized</a>)</div>
<div class="line"><a id="l00337" name="l00337"></a><span class="lineno">  337</span>                {</div>
<div class="line"><a id="l00338" name="l00338"></a><span class="lineno">  338</span>                    <span class="keywordflow">if</span> (GUILayout.Button(<span class="stringliteral">&quot;Save new state&quot;</span>))</div>
<div class="line"><a id="l00339" name="l00339"></a><span class="lineno">  339</span>                    {</div>
<div class="line"><a id="l00340" name="l00340"></a><span class="lineno">  340</span>                        SaveState(<span class="keyword">true</span>);</div>
<div class="line"><a id="l00341" name="l00341"></a><span class="lineno">  341</span>                    }</div>
<div class="line"><a id="l00342" name="l00342"></a><span class="lineno">  342</span> </div>
<div class="line"><a id="l00343" name="l00343"></a><span class="lineno">  343</span>                    <span class="keywordflow">if</span> (liquidInstance.<a class="code hl_variable" href="classcom_1_1zibra_1_1liquid_1_1_solver_1_1_zibra_liquid.html#a596465c027a7b7ef5965ef454d94186e">BakedInitialStateAsset</a>)</div>
<div class="line"><a id="l00344" name="l00344"></a><span class="lineno">  344</span>                    {</div>
<div class="line"><a id="l00345" name="l00345"></a><span class="lineno">  345</span>                        <span class="keywordflow">if</span> (GUILayout.Button(<span class="stringliteral">&quot;Overwrite existing state&quot;</span>))</div>
<div class="line"><a id="l00346" name="l00346"></a><span class="lineno">  346</span>                        {</div>
<div class="line"><a id="l00347" name="l00347"></a><span class="lineno">  347</span>                            SaveState(<span class="keyword">false</span>);</div>
<div class="line"><a id="l00348" name="l00348"></a><span class="lineno">  348</span>                        }</div>
<div class="line"><a id="l00349" name="l00349"></a><span class="lineno">  349</span>                    }</div>
<div class="line"><a id="l00350" name="l00350"></a><span class="lineno">  350</span> </div>
<div class="line"><a id="l00351" name="l00351"></a><span class="lineno">  351</span>                    HorizontalLine(Color.grey);</div>
<div class="line"><a id="l00352" name="l00352"></a><span class="lineno">  352</span>                }</div>
<div class="line"><a id="l00353" name="l00353"></a><span class="lineno">  353</span> </div>
<div class="line"><a id="l00354" name="l00354"></a><span class="lineno">  354</span>                var serializedObject = <span class="keyword">new</span> SerializedObject(liquidInstance);</div>
<div class="line"><a id="l00355" name="l00355"></a><span class="lineno">  355</span>                var bakedInitialStateAsset = serializedObject.FindProperty(<span class="stringliteral">&quot;BakedInitialStateAsset&quot;</span>);</div>
<div class="line"><a id="l00356" name="l00356"></a><span class="lineno">  356</span>                EditorGUILayout.PropertyField(bakedInitialStateAsset);</div>
<div class="line"><a id="l00357" name="l00357"></a><span class="lineno">  357</span>                serializedObject.ApplyModifiedProperties();</div>
<div class="line"><a id="l00358" name="l00358"></a><span class="lineno">  358</span>            }</div>
<div class="line"><a id="l00359" name="l00359"></a><span class="lineno">  359</span> </div>
<div class="line"><a id="l00360" name="l00360"></a><span class="lineno">  360</span>            EditorGUI.EndDisabledGroup();</div>
<div class="line"><a id="l00361" name="l00361"></a><span class="lineno">  361</span>        }</div>
<div class="line"><a id="l00362" name="l00362"></a><span class="lineno">  362</span>    }</div>
<div class="line"><a id="l00363" name="l00363"></a><span class="lineno">  363</span>}</div>
<div class="ttc" id="aclasscom_1_1zibra_1_1common_1_1_effects_html"><div class="ttname"><a href="classcom_1_1zibra_1_1common_1_1_effects.html">com.zibra.common.Effects</a></div><div class="ttdoc">Class containing static data about currently installed version of Zibra Effects.</div><div class="ttdef"><b>Definition:</b> <a href="_effects_8cs_source.html#l00010">Effects.cs:11</a></div></div>
<div class="ttc" id="aclasscom_1_1zibra_1_1common_1_1_effects_html_afd5d6a1fb85346c5533371f5a19d4862"><div class="ttname"><a href="classcom_1_1zibra_1_1common_1_1_effects.html#afd5d6a1fb85346c5533371f5a19d4862">com.zibra.common.Effects.BaseMenuBarPath</a></div><div class="ttdeci">const string BaseMenuBarPath</div><div class="ttdoc">Base path used by all menu bar items in Zibra Effects.</div><div class="ttdef"><b>Definition:</b> <a href="_effects_8cs_source.html#l00045">Effects.cs:45</a></div></div>
<div class="ttc" id="aclasscom_1_1zibra_1_1liquid_1_1_solver_1_1_zibra_liquid_1_1_baked_initial_state_html"><div class="ttname"><a href="classcom_1_1zibra_1_1liquid_1_1_solver_1_1_zibra_liquid_1_1_baked_initial_state.html">com.zibra.liquid.Solver.ZibraLiquid.BakedInitialState</a></div><div class="ttdoc">Baked initial state.</div><div class="ttdef"><b>Definition:</b> <a href="_zibra_liquid_8cs_source.html#l00586">ZibraLiquid.cs:587</a></div></div>
<div class="ttc" id="aclasscom_1_1zibra_1_1liquid_1_1_solver_1_1_zibra_liquid_1_1_baked_initial_state_html_ad5b023358e2f4b40bd0d60e10b967156"><div class="ttname"><a href="classcom_1_1zibra_1_1liquid_1_1_solver_1_1_zibra_liquid_1_1_baked_initial_state.html#ad5b023358e2f4b40bd0d60e10b967156">com.zibra.liquid.Solver.ZibraLiquid.BakedInitialState.ParticleCount</a></div><div class="ttdeci">int ParticleCount</div><div class="ttdoc">Active particle count in baked state</div><div class="ttdef"><b>Definition:</b> <a href="_zibra_liquid_8cs_source.html#l00596">ZibraLiquid.cs:596</a></div></div>
<div class="ttc" id="aclasscom_1_1zibra_1_1liquid_1_1_solver_1_1_zibra_liquid_html"><div class="ttname"><a href="classcom_1_1zibra_1_1liquid_1_1_solver_1_1_zibra_liquid.html">com.zibra.liquid.Solver.ZibraLiquid</a></div><div class="ttdoc">Main ZibraLiquid component.</div><div class="ttdef"><b>Definition:</b> <a href="_zibra_liquid_8cs_source.html#l00066">ZibraLiquid.cs:67</a></div></div>
<div class="ttc" id="aclasscom_1_1zibra_1_1liquid_1_1_solver_1_1_zibra_liquid_html_a4746d9bc10cb2d1892167d68570f20d3"><div class="ttname"><a href="classcom_1_1zibra_1_1liquid_1_1_solver_1_1_zibra_liquid.html#a4746d9bc10cb2d1892167d68570f20d3">com.zibra.liquid.Solver.ZibraLiquid.HasEmitter</a></div><div class="ttdeci">bool HasEmitter()</div><div class="ttdoc">Checks if liquid has at least one emitter manipulator.</div><div class="ttdef"><b>Definition:</b> <a href="_zibra_liquid_8cs_source.html#l01158">ZibraLiquid.cs:1158</a></div></div>
<div class="ttc" id="aclasscom_1_1zibra_1_1liquid_1_1_solver_1_1_zibra_liquid_html_a484530f9d18e906daf0f5cd5d5516136"><div class="ttname"><a href="classcom_1_1zibra_1_1liquid_1_1_solver_1_1_zibra_liquid.html#a484530f9d18e906daf0f5cd5d5516136">com.zibra.liquid.Solver.ZibraLiquid.InitializeSimulation</a></div><div class="ttdeci">void InitializeSimulation()</div><div class="ttdoc">Initializes liquid simulation resources.</div><div class="ttdef"><b>Definition:</b> <a href="_zibra_liquid_8cs_source.html#l01409">ZibraLiquid.cs:1409</a></div></div>
<div class="ttc" id="aclasscom_1_1zibra_1_1liquid_1_1_solver_1_1_zibra_liquid_html_a53cae94c098143f58dbca8408985f88b"><div class="ttname"><a href="classcom_1_1zibra_1_1liquid_1_1_solver_1_1_zibra_liquid.html#a53cae94c098143f58dbca8408985f88b">com.zibra.liquid.Solver.ZibraLiquid.SerializeCurrentLiquidState</a></div><div class="ttdeci">BakedInitialState SerializeCurrentLiquidState()</div><div class="ttdoc">(Editor only) Save current simulation state</div><div class="ttdef"><b>Definition:</b> <a href="_zibra_liquid_8cs_source.html#l01780">ZibraLiquid.cs:1780</a></div></div>
<div class="ttc" id="aclasscom_1_1zibra_1_1liquid_1_1_solver_1_1_zibra_liquid_html_a596465c027a7b7ef5965ef454d94186e"><div class="ttname"><a href="classcom_1_1zibra_1_1liquid_1_1_solver_1_1_zibra_liquid.html#a596465c027a7b7ef5965ef454d94186e">com.zibra.liquid.Solver.ZibraLiquid.BakedInitialStateAsset</a></div><div class="ttdeci">TextAsset BakedInitialStateAsset</div><div class="ttdoc">Asset containing baked initial state data.</div><div class="ttdef"><b>Definition:</b> <a href="_zibra_liquid_8cs_source.html#l00638">ZibraLiquid.cs:638</a></div></div>
<div class="ttc" id="aclasscom_1_1zibra_1_1liquid_1_1_solver_1_1_zibra_liquid_html_a70437966da5eaae13ca8b167bedea7eb"><div class="ttname"><a href="classcom_1_1zibra_1_1liquid_1_1_solver_1_1_zibra_liquid.html#a70437966da5eaae13ca8b167bedea7eb">com.zibra.liquid.Solver.ZibraLiquid.ReleaseSimulation</a></div><div class="ttdeci">void ReleaseSimulation()</div><div class="ttdoc">Releases liquid simulation resources.</div><div class="ttdef"><b>Definition:</b> <a href="_zibra_liquid_8cs_source.html#l01566">ZibraLiquid.cs:1566</a></div></div>
<div class="ttc" id="aclasscom_1_1zibra_1_1liquid_1_1_solver_1_1_zibra_liquid_html_a7907a7b252d5672bb95235c68b0f5f21"><div class="ttname"><a href="classcom_1_1zibra_1_1liquid_1_1_solver_1_1_zibra_liquid.html#a7907a7b252d5672bb95235c68b0f5f21">com.zibra.liquid.Solver.ZibraLiquid.InitialStateType</a></div><div class="ttdeci">InitialStateType</div><div class="ttdoc">See InitialState.</div><div class="ttdef"><b>Definition:</b> <a href="_zibra_liquid_8cs_source.html#l00576">ZibraLiquid.cs:577</a></div></div>
<div class="ttc" id="aclasscom_1_1zibra_1_1liquid_1_1_solver_1_1_zibra_liquid_html_ac1b5c8c4c979c526524e7f1b6055ddfa"><div class="ttname"><a href="classcom_1_1zibra_1_1liquid_1_1_solver_1_1_zibra_liquid.html#ac1b5c8c4c979c526524e7f1b6055ddfa">com.zibra.liquid.Solver.ZibraLiquid.UpdateSimulation</a></div><div class="ttdeci">void UpdateSimulation(float deltaTime)</div><div class="ttdoc">Runs liquid simulation.</div><div class="ttdef"><b>Definition:</b> <a href="_zibra_liquid_8cs_source.html#l01596">ZibraLiquid.cs:1596</a></div></div>
<div class="ttc" id="aclasscom_1_1zibra_1_1liquid_1_1_solver_1_1_zibra_liquid_html_adb7a8f3abe419ce835b113e43600d4f4"><div class="ttname"><a href="classcom_1_1zibra_1_1liquid_1_1_solver_1_1_zibra_liquid.html#adb7a8f3abe419ce835b113e43600d4f4">com.zibra.liquid.Solver.ZibraLiquid.InitialState</a></div><div class="ttdeci">InitialStateType InitialState</div><div class="ttdoc">Type of initial state of the liquid.</div><div class="ttdef"><b>Definition:</b> <a href="_zibra_liquid_8cs_source.html#l00620">ZibraLiquid.cs:620</a></div></div>
<div class="ttc" id="aclasscom_1_1zibra_1_1liquid_1_1_solver_1_1_zibra_liquid_html_adbe358a3fdd13a7e7cea1a30b81cbe57"><div class="ttname"><a href="classcom_1_1zibra_1_1liquid_1_1_solver_1_1_zibra_liquid.html#adbe358a3fdd13a7e7cea1a30b81cbe57">com.zibra.liquid.Solver.ZibraLiquid.RunSimulation</a></div><div class="ttdeci">bool RunSimulation</div><div class="ttdoc">Whether to run simulation.</div><div class="ttdef"><b>Definition:</b> <a href="_zibra_liquid_8cs_source.html#l00935">ZibraLiquid.cs:935</a></div></div>
<div class="ttc" id="aclasscom_1_1zibra_1_1liquid_1_1_solver_1_1_zibra_liquid_html_af229feb69cee9042d8ccaf706e30cb22"><div class="ttname"><a href="classcom_1_1zibra_1_1liquid_1_1_solver_1_1_zibra_liquid.html#af229feb69cee9042d8ccaf706e30cb22">com.zibra.liquid.Solver.ZibraLiquid.BAKED_LIQUID_PRO_HEADER_VALUE</a></div><div class="ttdeci">const int BAKED_LIQUID_PRO_HEADER_VALUE</div><div class="ttdoc">Header of initial state baked in the Pro version.</div><div class="ttdef"><b>Definition:</b> <a href="_zibra_liquid_8cs_source.html#l00113">ZibraLiquid.cs:113</a></div></div>
<div class="ttc" id="aclasscom_1_1zibra_1_1liquid_1_1_solver_1_1_zibra_liquid_html_af294bdac784bb625eaf8704ff2e88685"><div class="ttname"><a href="classcom_1_1zibra_1_1liquid_1_1_solver_1_1_zibra_liquid.html#af294bdac784bb625eaf8704ff2e88685">com.zibra.liquid.Solver.ZibraLiquid.Initialized</a></div><div class="ttdeci">bool Initialized</div><div class="ttdoc">Whether liquid resources are initialized.</div><div class="ttdef"><b>Definition:</b> <a href="_zibra_liquid_8cs_source.html#l01090">ZibraLiquid.cs:1090</a></div></div>
<div class="ttc" id="anamespacecom_1_1zibra_1_1common_1_1_analytics_html"><div class="ttname"><a href="namespacecom_1_1zibra_1_1common_1_1_analytics.html">com.zibra.common.Analytics</a></div><div class="ttdef"><b>Definition:</b> <a href="_zibra_effects_analytics_8cs_source.html#l00012">ZibraEffectsAnalytics.cs:13</a></div></div>
<div class="ttc" id="anamespacecom_1_1zibra_1_1common_html"><div class="ttname"><a href="namespacecom_1_1zibra_1_1common.html">com.zibra.common</a></div><div class="ttdoc">Namespace that contains classes shared between effects.</div><div class="ttdef"><b>Definition:</b> <a href="_zibra_effects_analytics_8cs_source.html#l00012">ZibraEffectsAnalytics.cs:13</a></div></div>
<div class="ttc" id="anamespacecom_1_1zibra_1_1liquid_1_1_analytics_html"><div class="ttname"><a href="namespacecom_1_1zibra_1_1liquid_1_1_analytics.html">com.zibra.liquid.Analytics</a></div><div class="ttdef"><b>Definition:</b> <a href="_zibra_liquid_analytics_8cs_source.html#l00016">ZibraLiquidAnalytics.cs:17</a></div></div>
<div class="ttc" id="anamespacecom_1_1zibra_1_1liquid_1_1_editor_1_1_solver_html"><div class="ttname"><a href="namespacecom_1_1zibra_1_1liquid_1_1_editor_1_1_solver.html">com.zibra.liquid.Editor.Solver</a></div><div class="ttdef"><b>Definition:</b> <a href="_zibra_analytic_s_d_f_editor_8cs_source.html#l00005">ZibraAnalyticSDFEditor.cs:6</a></div></div>
<div class="ttc" id="anamespacecom_1_1zibra_1_1liquid_1_1_solver_html"><div class="ttname"><a href="namespacecom_1_1zibra_1_1liquid_1_1_solver.html">com.zibra.liquid.Solver</a></div><div class="ttdoc">Namespace that contains main ZibraLiquid class with most of the simulation logic.</div><div class="ttdef"><b>Definition:</b> <a href="_namespace_documentation_8cs_source.html#l00102">NamespaceDocumentation.cs:103</a></div></div>
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