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  <div class="headertitle"><div class="title">SmokeAndFireHDRPRenderComponent.cs</div></div>
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<div class="fragment"><div class="line"><a id="l00001" name="l00001"></a><span class="lineno">    1</span><span class="preprocessor">#if UNITY_PIPELINE_HDRP</span></div>
<div class="line"><a id="l00002" name="l00002"></a><span class="lineno">    2</span> </div>
<div class="line"><a id="l00003" name="l00003"></a><span class="lineno">    3</span><span class="keyword">using </span>UnityEngine;</div>
<div class="line"><a id="l00004" name="l00004"></a><span class="lineno">    4</span><span class="keyword">using </span>UnityEngine.Rendering.HighDefinition;</div>
<div class="line"><a id="l00005" name="l00005"></a><span class="lineno">    5</span><span class="keyword">using </span>UnityEngine.Rendering;</div>
<div class="line"><a id="l00006" name="l00006"></a><span class="lineno">    6</span><span class="keyword">using </span>UnityEngine.Experimental.Rendering;</div>
<div class="line"><a id="l00007" name="l00007"></a><span class="lineno">    7</span><span class="keyword">using </span><a class="code hl_namespace" href="namespacecom_1_1zibra_1_1smoke__and__fire_1_1_solver.html">com.zibra.smoke_and_fire.Solver</a>;</div>
<div class="line"><a id="l00008" name="l00008"></a><span class="lineno">    8</span> </div>
<div class="line"><a id="l00009" name="l00009"></a><span class="lineno">    9</span><span class="keyword">namespace </span><a class="code hl_namespace" href="namespacecom_1_1zibra_1_1smoke__and__fire.html">com.zibra.smoke_and_fire</a></div>
<div class="line"><a id="l00010" name="l00010"></a><span class="lineno">   10</span>{</div>
<div class="line"><a id="l00011" name="l00011"></a><span class="lineno">   11</span>    <span class="keyword">internal</span> <span class="keyword">class </span>SmokeAndFireHDRPRenderComponent : CustomPassVolume</div>
<div class="line"><a id="l00012" name="l00012"></a><span class="lineno">   12</span>    {</div>
<div class="line"><a id="l00013" name="l00013"></a><span class="lineno">   13</span>        <span class="keyword">internal</span> <span class="keyword">class </span>FluidHDRPRender : CustomPass</div>
<div class="line"><a id="l00014" name="l00014"></a><span class="lineno">   14</span>        {</div>
<div class="line"><a id="l00015" name="l00015"></a><span class="lineno">   15</span>            <span class="keyword">public</span> <a class="code hl_class" href="classcom_1_1zibra_1_1smoke__and__fire_1_1_solver_1_1_zibra_smoke_and_fire.html">ZibraSmokeAndFire</a> smokeAndFire;</div>
<div class="line"><a id="l00016" name="l00016"></a><span class="lineno">   16</span> </div>
<div class="line"><a id="l00017" name="l00017"></a><span class="lineno">   17</span><span class="preprocessor">#if UNITY_PIPELINE_HDRP_9_0_OR_HIGHER</span></div>
<div class="line"><a id="l00018" name="l00018"></a><span class="lineno">   18</span>            <span class="keyword">protected</span> <span class="keyword">override</span> <span class="keywordtype">void</span> Execute(CustomPassContext ctx)</div>
<div class="line"><a id="l00019" name="l00019"></a><span class="lineno">   19</span><span class="preprocessor">#else</span></div>
<div class="line"><a id="l00020" name="l00020"></a><span class="lineno">   20</span>            <span class="keyword">protected</span> <span class="keyword">override</span> <span class="keywordtype">void</span> Execute(ScriptableRenderContext renderContext, CommandBuffer cmd, HDCamera hdCamera,</div>
<div class="line"><a id="l00021" name="l00021"></a><span class="lineno">   21</span>                                            CullingResults cullingResult)</div>
<div class="line"><a id="l00022" name="l00022"></a><span class="lineno">   22</span><span class="preprocessor">#endif</span></div>
<div class="line"><a id="l00023" name="l00023"></a><span class="lineno">   23</span>            {</div>
<div class="line"><a id="l00024" name="l00024"></a><span class="lineno">   24</span>                <span class="keywordflow">if</span> (smokeAndFire &amp;&amp; smokeAndFire.IsRenderingEnabled())</div>
<div class="line"><a id="l00025" name="l00025"></a><span class="lineno">   25</span>                {</div>
<div class="line"><a id="l00026" name="l00026"></a><span class="lineno">   26</span> </div>
<div class="line"><a id="l00027" name="l00027"></a><span class="lineno">   27</span>                    RTHandle cameraColor, cameraDepth;</div>
<div class="line"><a id="l00028" name="l00028"></a><span class="lineno">   28</span><span class="preprocessor">#if UNITY_PIPELINE_HDRP_9_0_OR_HIGHER</span></div>
<div class="line"><a id="l00029" name="l00029"></a><span class="lineno">   29</span>                    cameraColor = ctx.cameraColorBuffer;</div>
<div class="line"><a id="l00030" name="l00030"></a><span class="lineno">   30</span>                    cameraDepth = ctx.cameraDepthBuffer;</div>
<div class="line"><a id="l00031" name="l00031"></a><span class="lineno">   31</span> </div>
<div class="line"><a id="l00032" name="l00032"></a><span class="lineno">   32</span>                    HDCamera hdCamera = ctx.hdCamera;</div>
<div class="line"><a id="l00033" name="l00033"></a><span class="lineno">   33</span>                    CommandBuffer cmd = ctx.cmd;</div>
<div class="line"><a id="l00034" name="l00034"></a><span class="lineno">   34</span><span class="preprocessor">#else</span></div>
<div class="line"><a id="l00035" name="l00035"></a><span class="lineno">   35</span>                    GetCameraBuffers(out cameraColor, out cameraDepth);</div>
<div class="line"><a id="l00036" name="l00036"></a><span class="lineno">   36</span><span class="preprocessor">#endif</span></div>
<div class="line"><a id="l00037" name="l00037"></a><span class="lineno">   37</span> </div>
<div class="line"><a id="l00038" name="l00038"></a><span class="lineno">   38</span>                    <span class="keywordflow">if</span> ((hdCamera.camera.cullingMask &amp; (1 &lt;&lt; smokeAndFire.gameObject.layer)) ==</div>
<div class="line"><a id="l00039" name="l00039"></a><span class="lineno">   39</span>                        0) <span class="comment">// fluid gameobject layer is not in the culling mask of the camera</span></div>
<div class="line"><a id="l00040" name="l00040"></a><span class="lineno">   40</span>                        <span class="keywordflow">return</span>;</div>
<div class="line"><a id="l00041" name="l00041"></a><span class="lineno">   41</span> </div>
<div class="line"><a id="l00042" name="l00042"></a><span class="lineno">   42</span>                    <span class="keywordtype">float</span> scale = (float)(hdCamera.actualWidth) / hdCamera.camera.pixelWidth;</div>
<div class="line"><a id="l00043" name="l00043"></a><span class="lineno">   43</span> </div>
<div class="line"><a id="l00044" name="l00044"></a><span class="lineno">   44</span>                    smokeAndFire.RenderCallBack(hdCamera.camera, scale);</div>
<div class="line"><a id="l00045" name="l00045"></a><span class="lineno">   45</span> </div>
<div class="line"><a id="l00046" name="l00046"></a><span class="lineno">   46</span>                    Rect viewport = <span class="keyword">new</span> Rect(0, 0, hdCamera.actualWidth, hdCamera.actualHeight);</div>
<div class="line"><a id="l00047" name="l00047"></a><span class="lineno">   47</span> </div>
<div class="line"><a id="l00048" name="l00048"></a><span class="lineno">   48</span>                    var exposure = hdCamera.GetPreviousFrameRT((<span class="keywordtype">int</span>)HDCameraFrameHistoryType.Exposure);</div>
<div class="line"><a id="l00049" name="l00049"></a><span class="lineno">   49</span>                    cmd.SetGlobalTexture(<span class="stringliteral">&quot;_CameraExposureTexture&quot;</span>, exposure);</div>
<div class="line"><a id="l00050" name="l00050"></a><span class="lineno">   50</span> </div>
<div class="line"><a id="l00051" name="l00051"></a><span class="lineno">   51</span>                    <span class="keywordtype">bool</span> isTextureArray = cameraColor.rt.dimension == TextureDimension.Tex2DArray;</div>
<div class="line"><a id="l00052" name="l00052"></a><span class="lineno">   52</span>                    <span class="keywordflow">if</span> (isTextureArray)</div>
<div class="line"><a id="l00053" name="l00053"></a><span class="lineno">   53</span>                    {</div>
<div class="line"><a id="l00054" name="l00054"></a><span class="lineno">   54</span>                        smokeAndFire.cameraResources[hdCamera.camera]</div>
<div class="line"><a id="l00055" name="l00055"></a><span class="lineno">   55</span>                            .smokeAndFireMaterial.currentMaterial.EnableKeyword(<span class="stringliteral">&quot;INPUT_2D_ARRAY&quot;</span>);</div>
<div class="line"><a id="l00056" name="l00056"></a><span class="lineno">   56</span>                        smokeAndFire.cameraResources[hdCamera.camera]</div>
<div class="line"><a id="l00057" name="l00057"></a><span class="lineno">   57</span>                            .smokeShadowProjectionMaterial.currentMaterial.EnableKeyword(<span class="stringliteral">&quot;INPUT_2D_ARRAY&quot;</span>);</div>
<div class="line"><a id="l00058" name="l00058"></a><span class="lineno">   58</span>                    }</div>
<div class="line"><a id="l00059" name="l00059"></a><span class="lineno">   59</span>                    <span class="keywordflow">else</span></div>
<div class="line"><a id="l00060" name="l00060"></a><span class="lineno">   60</span>                    {</div>
<div class="line"><a id="l00061" name="l00061"></a><span class="lineno">   61</span>                        smokeAndFire.cameraResources[hdCamera.camera]</div>
<div class="line"><a id="l00062" name="l00062"></a><span class="lineno">   62</span>                            .smokeAndFireMaterial.currentMaterial.DisableKeyword(<span class="stringliteral">&quot;INPUT_2D_ARRAY&quot;</span>);</div>
<div class="line"><a id="l00063" name="l00063"></a><span class="lineno">   63</span>                        smokeAndFire.cameraResources[hdCamera.camera]</div>
<div class="line"><a id="l00064" name="l00064"></a><span class="lineno">   64</span>                            .smokeShadowProjectionMaterial.currentMaterial.DisableKeyword(<span class="stringliteral">&quot;INPUT_2D_ARRAY&quot;</span>);</div>
<div class="line"><a id="l00065" name="l00065"></a><span class="lineno">   65</span>                    }</div>
<div class="line"><a id="l00066" name="l00066"></a><span class="lineno">   66</span> </div>
<div class="line"><a id="l00067" name="l00067"></a><span class="lineno">   67</span>                    smokeAndFire.RenderParticlesNative(cmd, hdCamera.camera, isTextureArray);</div>
<div class="line"><a id="l00068" name="l00068"></a><span class="lineno">   68</span>                    smokeAndFire.RenderFluid(cmd, hdCamera.camera, cameraColor, cameraDepth, viewport);</div>
<div class="line"><a id="l00069" name="l00069"></a><span class="lineno">   69</span>                }</div>
<div class="line"><a id="l00070" name="l00070"></a><span class="lineno">   70</span>            }</div>
<div class="line"><a id="l00071" name="l00071"></a><span class="lineno">   71</span>        }</div>
<div class="line"><a id="l00072" name="l00072"></a><span class="lineno">   72</span> </div>
<div class="line"><a id="l00073" name="l00073"></a><span class="lineno">   73</span>        <span class="keyword">public</span> FluidHDRPRender fluidPass;</div>
<div class="line"><a id="l00074" name="l00074"></a><span class="lineno">   74</span>    }</div>
<div class="line"><a id="l00075" name="l00075"></a><span class="lineno">   75</span>}</div>
<div class="line"><a id="l00076" name="l00076"></a><span class="lineno">   76</span> </div>
<div class="line"><a id="l00077" name="l00077"></a><span class="lineno">   77</span><span class="preprocessor">#endif </span><span class="comment">// UNITY_PIPELINE_HDRP</span></div>
<div class="ttc" id="aclasscom_1_1zibra_1_1smoke__and__fire_1_1_solver_1_1_zibra_smoke_and_fire_html"><div class="ttname"><a href="classcom_1_1zibra_1_1smoke__and__fire_1_1_solver_1_1_zibra_smoke_and_fire.html">com.zibra.smoke_and_fire.Solver.ZibraSmokeAndFire</a></div><div class="ttdoc">Main Smoke &amp; Fire solver component</div><div class="ttdef"><b>Definition:</b> <a href="_zibra_smoke_and_fire_8cs_source.html#l00060">ZibraSmokeAndFire.cs:61</a></div></div>
<div class="ttc" id="anamespacecom_1_1zibra_1_1smoke__and__fire_1_1_solver_html"><div class="ttname"><a href="namespacecom_1_1zibra_1_1smoke__and__fire_1_1_solver.html">com.zibra.smoke_and_fire.Solver</a></div><div class="ttdoc">Namespace that contains main ZibraSmokeAndFire class with most of the simulation logic.</div><div class="ttdef"><b>Definition:</b> <a href="_namespace_documentation_8cs_source.html#l00142">NamespaceDocumentation.cs:143</a></div></div>
<div class="ttc" id="anamespacecom_1_1zibra_1_1smoke__and__fire_html"><div class="ttname"><a href="namespacecom_1_1zibra_1_1smoke__and__fire.html">com.zibra.smoke_and_fire</a></div><div class="ttdoc">Namespace that contains all Smoke &amp; Fire classes.</div><div class="ttdef"><b>Definition:</b> <a href="_namespace_documentation_8cs_source.html#l00109">NamespaceDocumentation.cs:110</a></div></div>
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