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  <div class="headertitle"><div class="title">LiquidHDRPRenderComponent.cs</div></div>
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<div class="fragment"><div class="line"><a id="l00001" name="l00001"></a><span class="lineno">    1</span><span class="preprocessor">#if UNITY_PIPELINE_HDRP</span></div>
<div class="line"><a id="l00002" name="l00002"></a><span class="lineno">    2</span> </div>
<div class="line"><a id="l00003" name="l00003"></a><span class="lineno">    3</span><span class="keyword">using </span>UnityEngine;</div>
<div class="line"><a id="l00004" name="l00004"></a><span class="lineno">    4</span><span class="keyword">using </span>UnityEngine.Rendering.HighDefinition;</div>
<div class="line"><a id="l00005" name="l00005"></a><span class="lineno">    5</span><span class="keyword">using </span>UnityEngine.Rendering;</div>
<div class="line"><a id="l00006" name="l00006"></a><span class="lineno">    6</span><span class="keyword">using </span>UnityEngine.Experimental.Rendering;</div>
<div class="line"><a id="l00007" name="l00007"></a><span class="lineno">    7</span><span class="keyword">using </span><a class="code hl_namespace" href="namespacecom_1_1zibra_1_1liquid_1_1_solver.html">com.zibra.liquid.Solver</a>;</div>
<div class="line"><a id="l00008" name="l00008"></a><span class="lineno">    8</span> </div>
<div class="line"><a id="l00009" name="l00009"></a><span class="lineno">    9</span><span class="keyword">namespace </span><a class="code hl_namespace" href="namespacecom_1_1zibra_1_1liquid.html">com.zibra.liquid</a></div>
<div class="line"><a id="l00010" name="l00010"></a><span class="lineno">   10</span>{</div>
<div class="line"><a id="l00011" name="l00011"></a><span class="lineno">   11</span>    <span class="keyword">internal</span> <span class="keyword">class </span>LiquidHDRPRenderComponent : CustomPassVolume</div>
<div class="line"><a id="l00012" name="l00012"></a><span class="lineno">   12</span>    {</div>
<div class="line"><a id="l00013" name="l00013"></a><span class="lineno">   13</span>        <span class="keyword">internal</span> <span class="keyword">class </span>FluidHDRPRender : CustomPass</div>
<div class="line"><a id="l00014" name="l00014"></a><span class="lineno">   14</span>        {</div>
<div class="line"><a id="l00015" name="l00015"></a><span class="lineno">   15</span>            <span class="keyword">public</span> <a class="code hl_class" href="classcom_1_1zibra_1_1liquid_1_1_solver_1_1_zibra_liquid.html">ZibraLiquid</a> liquid;</div>
<div class="line"><a id="l00016" name="l00016"></a><span class="lineno">   16</span>            RTHandle Depth;</div>
<div class="line"><a id="l00017" name="l00017"></a><span class="lineno">   17</span> </div>
<div class="line"><a id="l00018" name="l00018"></a><span class="lineno">   18</span>            <span class="keyword">protected</span> <span class="keyword">override</span> <span class="keywordtype">void</span> Setup(ScriptableRenderContext renderContext, CommandBuffer cmd)</div>
<div class="line"><a id="l00019" name="l00019"></a><span class="lineno">   19</span>            {</div>
<div class="line"><a id="l00020" name="l00020"></a><span class="lineno">   20</span>                Depth = RTHandles.Alloc(Vector2.one, TextureXR.slices, dimension: TextureXR.dimension,</div>
<div class="line"><a id="l00021" name="l00021"></a><span class="lineno">   21</span>                                        colorFormat: GraphicsFormat.R32_SFloat,</div>
<div class="line"><a id="l00022" name="l00022"></a><span class="lineno">   22</span>                                        <span class="comment">// We don&#39;t need alpha for this effect</span></div>
<div class="line"><a id="l00023" name="l00023"></a><span class="lineno">   23</span>                                        useDynamicScale: <span class="keyword">true</span>, name: <span class="stringliteral">&quot;Depth buffer&quot;</span>);</div>
<div class="line"><a id="l00024" name="l00024"></a><span class="lineno">   24</span>            }</div>
<div class="line"><a id="l00025" name="l00025"></a><span class="lineno">   25</span> </div>
<div class="line"><a id="l00026" name="l00026"></a><span class="lineno">   26</span><span class="preprocessor">#if UNITY_PIPELINE_HDRP_9_0_OR_HIGHER</span></div>
<div class="line"><a id="l00027" name="l00027"></a><span class="lineno">   27</span>            <span class="keyword">protected</span> <span class="keyword">override</span> <span class="keywordtype">void</span> Execute(CustomPassContext ctx)</div>
<div class="line"><a id="l00028" name="l00028"></a><span class="lineno">   28</span><span class="preprocessor">#else</span></div>
<div class="line"><a id="l00029" name="l00029"></a><span class="lineno">   29</span>            <span class="keyword">protected</span> <span class="keyword">override</span> <span class="keywordtype">void</span> Execute(ScriptableRenderContext renderContext, CommandBuffer cmd, HDCamera hdCamera,</div>
<div class="line"><a id="l00030" name="l00030"></a><span class="lineno">   30</span>                                            CullingResults cullingResult)</div>
<div class="line"><a id="l00031" name="l00031"></a><span class="lineno">   31</span><span class="preprocessor">#endif</span></div>
<div class="line"><a id="l00032" name="l00032"></a><span class="lineno">   32</span>            {</div>
<div class="line"><a id="l00033" name="l00033"></a><span class="lineno">   33</span>                <span class="keywordflow">if</span> (liquid &amp;&amp; liquid.IsRenderingEnabled())</div>
<div class="line"><a id="l00034" name="l00034"></a><span class="lineno">   34</span>                {</div>
<div class="line"><a id="l00035" name="l00035"></a><span class="lineno">   35</span> </div>
<div class="line"><a id="l00036" name="l00036"></a><span class="lineno">   36</span>                    RTHandle cameraColor, cameraDepth;</div>
<div class="line"><a id="l00037" name="l00037"></a><span class="lineno">   37</span><span class="preprocessor">#if UNITY_PIPELINE_HDRP_9_0_OR_HIGHER</span></div>
<div class="line"><a id="l00038" name="l00038"></a><span class="lineno">   38</span>                    cameraColor = ctx.cameraColorBuffer;</div>
<div class="line"><a id="l00039" name="l00039"></a><span class="lineno">   39</span>                    cameraDepth = ctx.cameraDepthBuffer;</div>
<div class="line"><a id="l00040" name="l00040"></a><span class="lineno">   40</span> </div>
<div class="line"><a id="l00041" name="l00041"></a><span class="lineno">   41</span>                    HDCamera hdCamera = ctx.hdCamera;</div>
<div class="line"><a id="l00042" name="l00042"></a><span class="lineno">   42</span>                    CommandBuffer cmd = ctx.cmd;</div>
<div class="line"><a id="l00043" name="l00043"></a><span class="lineno">   43</span><span class="preprocessor">#else</span></div>
<div class="line"><a id="l00044" name="l00044"></a><span class="lineno">   44</span>                    GetCameraBuffers(out cameraColor, out cameraDepth);</div>
<div class="line"><a id="l00045" name="l00045"></a><span class="lineno">   45</span><span class="preprocessor">#endif</span></div>
<div class="line"><a id="l00046" name="l00046"></a><span class="lineno">   46</span> </div>
<div class="line"><a id="l00047" name="l00047"></a><span class="lineno">   47</span>                    <span class="keywordflow">if</span> ((hdCamera.camera.cullingMask &amp; (1 &lt;&lt; liquid.gameObject.layer)) ==</div>
<div class="line"><a id="l00048" name="l00048"></a><span class="lineno">   48</span>                        0) <span class="comment">// fluid gameobject layer is not in the culling mask of the camera</span></div>
<div class="line"><a id="l00049" name="l00049"></a><span class="lineno">   49</span>                        <span class="keywordflow">return</span>;</div>
<div class="line"><a id="l00050" name="l00050"></a><span class="lineno">   50</span> </div>
<div class="line"><a id="l00051" name="l00051"></a><span class="lineno">   51</span>                    <span class="keywordtype">float</span> scale = (float)(hdCamera.actualWidth) / hdCamera.camera.pixelWidth;</div>
<div class="line"><a id="l00052" name="l00052"></a><span class="lineno">   52</span> </div>
<div class="line"><a id="l00053" name="l00053"></a><span class="lineno">   53</span>                    liquid.RenderCallBack(hdCamera.camera, scale);</div>
<div class="line"><a id="l00054" name="l00054"></a><span class="lineno">   54</span> </div>
<div class="line"><a id="l00055" name="l00055"></a><span class="lineno">   55</span>                    var depth = Shader.PropertyToID(<span class="stringliteral">&quot;_CameraDepthTexture&quot;</span>);</div>
<div class="line"><a id="l00056" name="l00056"></a><span class="lineno">   56</span>                    cmd.GetTemporaryRT(depth, hdCamera.actualWidth, hdCamera.actualHeight, 32, FilterMode.Point,</div>
<div class="line"><a id="l00057" name="l00057"></a><span class="lineno">   57</span>                                       RenderTextureFormat.RFloat);</div>
<div class="line"><a id="l00058" name="l00058"></a><span class="lineno">   58</span> </div>
<div class="line"><a id="l00059" name="l00059"></a><span class="lineno">   59</span>                    <span class="comment">// copy screen to background</span></div>
<div class="line"><a id="l00060" name="l00060"></a><span class="lineno">   60</span>                    <span class="keywordflow">if</span> (liquid.IsBackgroundCopyNeeded(hdCamera.camera))</div>
<div class="line"><a id="l00061" name="l00061"></a><span class="lineno">   61</span>                    {</div>
<div class="line"><a id="l00062" name="l00062"></a><span class="lineno">   62</span>                        Vector2 colorBlitScale = <span class="keyword">new</span> Vector2(scale / cameraColor.rt.width * hdCamera.actualWidth,</div>
<div class="line"><a id="l00063" name="l00063"></a><span class="lineno">   63</span>                                                             scale / cameraColor.rt.height * hdCamera.actualHeight);</div>
<div class="line"><a id="l00064" name="l00064"></a><span class="lineno">   64</span>                        cmd.Blit(cameraColor, liquid.CameraResourcesMap[hdCamera.camera].Background, colorBlitScale,</div>
<div class="line"><a id="l00065" name="l00065"></a><span class="lineno">   65</span>                                 Vector2.zero, 0, 0);</div>
<div class="line"><a id="l00066" name="l00066"></a><span class="lineno">   66</span>                    }</div>
<div class="line"><a id="l00067" name="l00067"></a><span class="lineno">   67</span>                    <span class="comment">// blit depth to temp RT</span></div>
<div class="line"><a id="l00068" name="l00068"></a><span class="lineno">   68</span>                    HDUtils.BlitCameraTexture(cmd, cameraDepth, Depth);</div>
<div class="line"><a id="l00069" name="l00069"></a><span class="lineno">   69</span>                    Vector2 depthBlitScale = <span class="keyword">new</span> Vector2(scale / cameraDepth.rt.width * hdCamera.actualWidth,</div>
<div class="line"><a id="l00070" name="l00070"></a><span class="lineno">   70</span>                                                         scale / cameraDepth.rt.height * hdCamera.actualHeight);</div>
<div class="line"><a id="l00071" name="l00071"></a><span class="lineno">   71</span>                    cmd.Blit(Depth, depth, depthBlitScale, Vector2.zero, 1, 0);</div>
<div class="line"><a id="l00072" name="l00072"></a><span class="lineno">   72</span> </div>
<div class="line"><a id="l00073" name="l00073"></a><span class="lineno">   73</span>                    Rect viewport = <span class="keyword">new</span> Rect(0, 0, hdCamera.actualWidth, hdCamera.actualHeight);</div>
<div class="line"><a id="l00074" name="l00074"></a><span class="lineno">   74</span> </div>
<div class="line"><a id="l00075" name="l00075"></a><span class="lineno">   75</span>                    <span class="keywordflow">if</span> (SystemInfo.graphicsDeviceType == GraphicsDeviceType.Vulkan)</div>
<div class="line"><a id="l00076" name="l00076"></a><span class="lineno">   76</span>                    {</div>
<div class="line"><a id="l00077" name="l00077"></a><span class="lineno">   77</span>                        cmd.SetRenderTarget(liquid.<a class="code hl_variable" href="classcom_1_1zibra_1_1liquid_1_1_solver_1_1_zibra_liquid.html#a5cbebfc79264084a1a7919b1f2df4bcd">Color0</a>, liquid.<a class="code hl_variable" href="classcom_1_1zibra_1_1liquid_1_1_solver_1_1_zibra_liquid.html#a09b8c4a95cd409908e114a609d5b725c">Depth</a>);</div>
<div class="line"><a id="l00078" name="l00078"></a><span class="lineno">   78</span>                        cmd.ClearRenderTarget(<span class="keyword">true</span>, <span class="keyword">true</span>, Color.clear);</div>
<div class="line"><a id="l00079" name="l00079"></a><span class="lineno">   79</span>                    }</div>
<div class="line"><a id="l00080" name="l00080"></a><span class="lineno">   80</span> </div>
<div class="line"><a id="l00081" name="l00081"></a><span class="lineno">   81</span>                    <span class="comment">// bind temp depth RT</span></div>
<div class="line"><a id="l00082" name="l00082"></a><span class="lineno">   82</span>                    cmd.SetGlobalTexture(<span class="stringliteral">&quot;_CameraDepthTexture&quot;</span>, depth);</div>
<div class="line"><a id="l00083" name="l00083"></a><span class="lineno">   83</span>                    liquid.RenderLiquidNative(cmd, hdCamera.camera, viewport);</div>
<div class="line"><a id="l00084" name="l00084"></a><span class="lineno">   84</span> </div>
<div class="line"><a id="l00085" name="l00085"></a><span class="lineno">   85</span>                    liquid.RenderFluid(cmd, hdCamera.camera, cameraColor, cameraDepth, viewport);</div>
<div class="line"><a id="l00086" name="l00086"></a><span class="lineno">   86</span>                    cmd.ReleaseTemporaryRT(depth);</div>
<div class="line"><a id="l00087" name="l00087"></a><span class="lineno">   87</span>                }</div>
<div class="line"><a id="l00088" name="l00088"></a><span class="lineno">   88</span>            }</div>
<div class="line"><a id="l00089" name="l00089"></a><span class="lineno">   89</span> </div>
<div class="line"><a id="l00090" name="l00090"></a><span class="lineno">   90</span>            <span class="keyword">protected</span> <span class="keyword">override</span> <span class="keywordtype">void</span> Cleanup()</div>
<div class="line"><a id="l00091" name="l00091"></a><span class="lineno">   91</span>            {</div>
<div class="line"><a id="l00092" name="l00092"></a><span class="lineno">   92</span>                RTHandles.Release(Depth);</div>
<div class="line"><a id="l00093" name="l00093"></a><span class="lineno">   93</span>            }</div>
<div class="line"><a id="l00094" name="l00094"></a><span class="lineno">   94</span>        }</div>
<div class="line"><a id="l00095" name="l00095"></a><span class="lineno">   95</span> </div>
<div class="line"><a id="l00096" name="l00096"></a><span class="lineno">   96</span>        <span class="keyword">public</span> FluidHDRPRender fluidPass;</div>
<div class="line"><a id="l00097" name="l00097"></a><span class="lineno">   97</span>    }</div>
<div class="line"><a id="l00098" name="l00098"></a><span class="lineno">   98</span>}</div>
<div class="line"><a id="l00099" name="l00099"></a><span class="lineno">   99</span> </div>
<div class="line"><a id="l00100" name="l00100"></a><span class="lineno">  100</span><span class="preprocessor">#endif </span><span class="comment">// UNITY_PIPELINE_HDRP</span></div>
<div class="ttc" id="aclasscom_1_1zibra_1_1liquid_1_1_solver_1_1_zibra_liquid_html"><div class="ttname"><a href="classcom_1_1zibra_1_1liquid_1_1_solver_1_1_zibra_liquid.html">com.zibra.liquid.Solver.ZibraLiquid</a></div><div class="ttdoc">Main ZibraLiquid component.</div><div class="ttdef"><b>Definition:</b> <a href="_zibra_liquid_8cs_source.html#l00066">ZibraLiquid.cs:67</a></div></div>
<div class="ttc" id="aclasscom_1_1zibra_1_1liquid_1_1_solver_1_1_zibra_liquid_html_a09b8c4a95cd409908e114a609d5b725c"><div class="ttname"><a href="classcom_1_1zibra_1_1liquid_1_1_solver_1_1_zibra_liquid.html#a09b8c4a95cd409908e114a609d5b725c">com.zibra.liquid.Solver.ZibraLiquid.Depth</a></div><div class="ttdeci">RenderTexture Depth</div><div class="ttdoc">Depth buffer containing liquid depth.</div><div class="ttdef"><b>Definition:</b> <a href="_zibra_liquid_8cs_source.html#l00284">ZibraLiquid.cs:284</a></div></div>
<div class="ttc" id="aclasscom_1_1zibra_1_1liquid_1_1_solver_1_1_zibra_liquid_html_a5cbebfc79264084a1a7919b1f2df4bcd"><div class="ttname"><a href="classcom_1_1zibra_1_1liquid_1_1_solver_1_1_zibra_liquid.html#a5cbebfc79264084a1a7919b1f2df4bcd">com.zibra.liquid.Solver.ZibraLiquid.Color0</a></div><div class="ttdeci">RenderTexture Color0</div><div class="ttdoc">Render target containing rendered mesh.</div><div class="ttdef"><b>Definition:</b> <a href="_zibra_liquid_8cs_source.html#l00185">ZibraLiquid.cs:185</a></div></div>
<div class="ttc" id="anamespacecom_1_1zibra_1_1liquid_1_1_solver_html"><div class="ttname"><a href="namespacecom_1_1zibra_1_1liquid_1_1_solver.html">com.zibra.liquid.Solver</a></div><div class="ttdoc">Namespace that contains main ZibraLiquid class with most of the simulation logic.</div><div class="ttdef"><b>Definition:</b> <a href="_namespace_documentation_8cs_source.html#l00102">NamespaceDocumentation.cs:103</a></div></div>
<div class="ttc" id="anamespacecom_1_1zibra_1_1liquid_html"><div class="ttname"><a href="namespacecom_1_1zibra_1_1liquid.html">com.zibra.liquid</a></div><div class="ttdoc">Namespace that contains all Liquids classes.</div><div class="ttdef"><b>Definition:</b> <a href="_skinned_mesh_s_d_f_editor_8cs_source.html#l00008">SkinnedMeshSDFEditor.cs:9</a></div></div>
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