<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "https://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" lang="en-US">
<head>
<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
<meta http-equiv="X-UA-Compatible" content="IE=11"/>
<meta name="generator" content="Doxygen 1.9.5"/>
<meta name="viewport" content="width=device-width, initial-scale=1"/>
<title>Zibra Effects: Assets/Plugins/Zibra/Common/Scripts/Solver/Manipulators/SDF/MeshUtilities.cs Source File</title>
<link href="tabs.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="jquery.js.txt"></script>
<script type="text/javascript" src="dynsections.js.txt"></script>
<link href="search/search.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="search/searchdata.js.txt"></script>
<script type="text/javascript" src="search/search.js.txt"></script>
<link href="doxygen.css" rel="stylesheet" type="text/css" />
</head>
<body>
<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
<div id="titlearea">
<table cellspacing="0" cellpadding="0">
 <tbody>
 <tr id="projectrow">
  <td id="projectalign">
   <div id="projectname">Zibra Effects
   </div>
   <div id="projectbrief">Real-time Simulated Visual Effects</div>
  </td>
 </tr>
 </tbody>
</table>
</div>
<!-- end header part -->
<!-- Generated by Doxygen 1.9.5 -->
<script type="text/javascript">
/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&amp;dn=expat.txt MIT */
var searchBox = new SearchBox("searchBox", "search/",'.html');
/* @license-end */
</script>
<script type="text/javascript" src="menudata.js.txt"></script>
<script type="text/javascript" src="menu.js.txt"></script>
<script type="text/javascript">
/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&amp;dn=expat.txt MIT */
$(function() {
  initMenu('',true,false,'search.php','Search');
  $(document).ready(function() { init_search(); });
});
/* @license-end */
</script>
<div id="main-nav"></div>
<!-- window showing the filter options -->
<div id="MSearchSelectWindow"
     onmouseover="return searchBox.OnSearchSelectShow()"
     onmouseout="return searchBox.OnSearchSelectHide()"
     onkeydown="return searchBox.OnSearchSelectKey(event)">
</div>

<!-- iframe showing the search results (closed by default) -->
<div id="MSearchResultsWindow">
<div id="MSearchResults">
<div class="SRPage">
<div id="SRIndex">
<div id="SRResults"></div>
<div class="SRStatus" id="Loading">Loading...</div>
<div class="SRStatus" id="Searching">Searching...</div>
<div class="SRStatus" id="NoMatches">No Matches</div>
</div>
</div>
</div>
</div>

<div id="nav-path" class="navpath">
  <ul>
<li class="navelem"><a class="el" href="dir_f5412708edd60def94041247c0b8603c.html">Assets</a></li><li class="navelem"><a class="el" href="dir_beed702047ef9680d64a7ee349fab51c.html">Plugins</a></li><li class="navelem"><a class="el" href="dir_4f506dc541fc7401bbbeb99f1cec82f2.html">Zibra</a></li><li class="navelem"><a class="el" href="dir_9def9d74e2cdd9c423376cfd3cb2e741.html">Common</a></li><li class="navelem"><a class="el" href="dir_30aa5f7d68d067f585300a6265066da9.html">Scripts</a></li><li class="navelem"><a class="el" href="dir_d3b8392298d65c5cb0d854ad352a8402.html">Solver</a></li><li class="navelem"><a class="el" href="dir_33a82664c1a0c704e3bb81401c412e23.html">Manipulators</a></li><li class="navelem"><a class="el" href="dir_68758e308b6434808f56efd5adf22a9c.html">SDF</a></li>  </ul>
</div>
</div><!-- top -->
<div class="header">
  <div class="headertitle"><div class="title">MeshUtilities.cs</div></div>
</div><!--header-->
<div class="contents">
<div class="fragment"><div class="line"><a id="l00001" name="l00001"></a><span class="lineno">    1</span><span class="preprocessor">#if UNITY_EDITOR</span></div>
<div class="line"><a id="l00002" name="l00002"></a><span class="lineno">    2</span> </div>
<div class="line"><a id="l00003" name="l00003"></a><span class="lineno">    3</span><span class="keyword">using </span>System.Linq;</div>
<div class="line"><a id="l00004" name="l00004"></a><span class="lineno">    4</span><span class="keyword">using </span>System.Collections.Generic;</div>
<div class="line"><a id="l00005" name="l00005"></a><span class="lineno">    5</span><span class="keyword">using </span>UnityEngine;</div>
<div class="line"><a id="l00006" name="l00006"></a><span class="lineno">    6</span> </div>
<div class="line"><a id="l00007" name="l00007"></a><span class="lineno">    7</span><span class="preprocessor">#if UNITY_EDITOR</span></div>
<div class="line"><a id="l00008" name="l00008"></a><span class="lineno">    8</span><span class="keyword">using </span>UnityEditor;</div>
<div class="line"><a id="l00009" name="l00009"></a><span class="lineno">    9</span><span class="preprocessor">#endif</span></div>
<div class="line"><a id="l00010" name="l00010"></a><span class="lineno">   10</span> </div>
<div class="line"><a id="l00011" name="l00011"></a><span class="lineno"><a class="line" href="namespacecom_1_1zibra_1_1common_1_1_utilities.html">   11</a></span><span class="keyword">namespace </span><a class="code hl_namespace" href="namespacecom_1_1zibra_1_1common_1_1_utilities.html">com.zibra.common.Utilities</a></div>
<div class="line"><a id="l00012" name="l00012"></a><span class="lineno">   12</span>{</div>
<div class="line"><a id="l00016" name="l00016"></a><span class="lineno"><a class="line" href="classcom_1_1zibra_1_1common_1_1_utilities_1_1_mesh_utilities.html">   16</a></span>    <span class="keyword">public</span> <span class="keyword">static</span> <span class="keyword">class </span><a class="code hl_class" href="classcom_1_1zibra_1_1common_1_1_utilities_1_1_mesh_utilities.html">MeshUtilities</a></div>
<div class="line"><a id="l00017" name="l00017"></a><span class="lineno">   17</span>    {</div>
<div class="line"><a id="l00018" name="l00018"></a><span class="lineno">   18</span><span class="preprocessor">#region Public Interface</span></div>
<div class="line"><a id="l00029" name="l00029"></a><span class="lineno"><a class="line" href="classcom_1_1zibra_1_1common_1_1_utilities_1_1_mesh_utilities.html#ad49fb98bc56d3aabcb9a81409c1db8e0">   29</a></span>        <span class="keyword">public</span> <span class="keyword">static</span> Mesh <a class="code hl_function" href="classcom_1_1zibra_1_1common_1_1_utilities_1_1_mesh_utilities.html#ad49fb98bc56d3aabcb9a81409c1db8e0">GetMesh</a>(GameObject obj)</div>
<div class="line"><a id="l00030" name="l00030"></a><span class="lineno">   30</span>        {</div>
<div class="line"><a id="l00031" name="l00031"></a><span class="lineno">   31</span>            Renderer currentRenderer = obj.GetComponent&lt;Renderer&gt;();</div>
<div class="line"><a id="l00032" name="l00032"></a><span class="lineno">   32</span> </div>
<div class="line"><a id="l00033" name="l00033"></a><span class="lineno">   33</span>            <span class="keywordflow">if</span> (currentRenderer == <span class="keyword">null</span> || currentRenderer is MeshRenderer)</div>
<div class="line"><a id="l00034" name="l00034"></a><span class="lineno">   34</span>            {</div>
<div class="line"><a id="l00035" name="l00035"></a><span class="lineno">   35</span>                var MeshFilter = obj.GetComponent&lt;MeshFilter&gt;();</div>
<div class="line"><a id="l00036" name="l00036"></a><span class="lineno">   36</span> </div>
<div class="line"><a id="l00037" name="l00037"></a><span class="lineno">   37</span>                <span class="keywordflow">if</span> (MeshFilter == <span class="keyword">null</span>)</div>
<div class="line"><a id="l00038" name="l00038"></a><span class="lineno">   38</span>                {</div>
<div class="line"><a id="l00039" name="l00039"></a><span class="lineno">   39</span>                    <span class="keywordtype">string</span> errorMessage = <span class="stringliteral">&quot;MeshFilter absent. Generating SDF requires mesh available.&quot;</span>;</div>
<div class="line"><a id="l00040" name="l00040"></a><span class="lineno">   40</span>                    EditorUtility.DisplayDialog(<span class="stringliteral">&quot;Zibra Effects Mesh Error&quot;</span>, errorMessage, <span class="stringliteral">&quot;Ok&quot;</span>);</div>
<div class="line"><a id="l00041" name="l00041"></a><span class="lineno">   41</span>                    Debug.LogError(errorMessage);</div>
<div class="line"><a id="l00042" name="l00042"></a><span class="lineno">   42</span>                    <span class="keywordflow">return</span> <span class="keyword">null</span>;</div>
<div class="line"><a id="l00043" name="l00043"></a><span class="lineno">   43</span>                }</div>
<div class="line"><a id="l00044" name="l00044"></a><span class="lineno">   44</span> </div>
<div class="line"><a id="l00045" name="l00045"></a><span class="lineno">   45</span>                <span class="keywordflow">if</span> (MeshFilter.sharedMesh == <span class="keyword">null</span>)</div>
<div class="line"><a id="l00046" name="l00046"></a><span class="lineno">   46</span>                {</div>
<div class="line"><a id="l00047" name="l00047"></a><span class="lineno">   47</span>                    <span class="keywordtype">string</span> errorMessage = <span class="stringliteral">&quot;No mesh found on this object. Generating SDF requires mesh available.&quot;</span>;</div>
<div class="line"><a id="l00048" name="l00048"></a><span class="lineno">   48</span>                    EditorUtility.DisplayDialog(<span class="stringliteral">&quot;Zibra Effects Mesh Error&quot;</span>, errorMessage, <span class="stringliteral">&quot;Ok&quot;</span>);</div>
<div class="line"><a id="l00049" name="l00049"></a><span class="lineno">   49</span>                    Debug.LogError(errorMessage);</div>
<div class="line"><a id="l00050" name="l00050"></a><span class="lineno">   50</span>                    <span class="keywordflow">return</span> <span class="keyword">null</span>;</div>
<div class="line"><a id="l00051" name="l00051"></a><span class="lineno">   51</span>                }</div>
<div class="line"><a id="l00052" name="l00052"></a><span class="lineno">   52</span> </div>
<div class="line"><a id="l00053" name="l00053"></a><span class="lineno">   53</span>                <span class="keywordflow">return</span> MeshFilter.sharedMesh;</div>
<div class="line"><a id="l00054" name="l00054"></a><span class="lineno">   54</span>            }</div>
<div class="line"><a id="l00055" name="l00055"></a><span class="lineno">   55</span> </div>
<div class="line"><a id="l00056" name="l00056"></a><span class="lineno">   56</span>            <span class="keywordflow">if</span> (currentRenderer != <span class="keyword">null</span> &amp;&amp; currentRenderer is SkinnedMeshRenderer skinnedMeshRenderer)</div>
<div class="line"><a id="l00057" name="l00057"></a><span class="lineno">   57</span>            {</div>
<div class="line"><a id="l00058" name="l00058"></a><span class="lineno">   58</span>                var mesh = <span class="keyword">new</span> Mesh();</div>
<div class="line"><a id="l00059" name="l00059"></a><span class="lineno">   59</span><span class="preprocessor">#if UNITY_2020_3_OR_NEWER</span></div>
<div class="line"><a id="l00060" name="l00060"></a><span class="lineno">   60</span>                skinnedMeshRenderer.BakeMesh(mesh, <span class="keyword">true</span>);</div>
<div class="line"><a id="l00061" name="l00061"></a><span class="lineno">   61</span><span class="preprocessor">#else</span></div>
<div class="line"><a id="l00062" name="l00062"></a><span class="lineno">   62</span>                skinnedMeshRenderer.BakeMesh(mesh);</div>
<div class="line"><a id="l00063" name="l00063"></a><span class="lineno">   63</span><span class="preprocessor">#endif</span></div>
<div class="line"><a id="l00064" name="l00064"></a><span class="lineno">   64</span>                <span class="keywordflow">return</span> mesh;</div>
<div class="line"><a id="l00065" name="l00065"></a><span class="lineno">   65</span>            }</div>
<div class="line"><a id="l00066" name="l00066"></a><span class="lineno">   66</span> </div>
<div class="line"><a id="l00067" name="l00067"></a><span class="lineno">   67</span>            {</div>
<div class="line"><a id="l00068" name="l00068"></a><span class="lineno">   68</span>                <span class="keywordtype">string</span> errorMessage =</div>
<div class="line"><a id="l00069" name="l00069"></a><span class="lineno">   69</span>                    <span class="stringliteral">&quot;Unsupported Renderer type. Only MeshRenderer and SkinnedMeshRenderer are supported at the moment.&quot;</span>;</div>
<div class="line"><a id="l00070" name="l00070"></a><span class="lineno">   70</span>                EditorUtility.DisplayDialog(<span class="stringliteral">&quot;Zibra Effects Mesh Error&quot;</span>, errorMessage, <span class="stringliteral">&quot;Ok&quot;</span>);</div>
<div class="line"><a id="l00071" name="l00071"></a><span class="lineno">   71</span>                Debug.LogError(errorMessage);</div>
<div class="line"><a id="l00072" name="l00072"></a><span class="lineno">   72</span>            }</div>
<div class="line"><a id="l00073" name="l00073"></a><span class="lineno">   73</span> </div>
<div class="line"><a id="l00074" name="l00074"></a><span class="lineno">   74</span>            <span class="keywordflow">return</span> <span class="keyword">null</span>;</div>
<div class="line"><a id="l00075" name="l00075"></a><span class="lineno">   75</span>        }</div>
<div class="line"><a id="l00076" name="l00076"></a><span class="lineno">   76</span> </div>
<div class="line"><a id="l00086" name="l00086"></a><span class="lineno"><a class="line" href="classcom_1_1zibra_1_1common_1_1_utilities_1_1_mesh_utilities.html#aa075c71c5e128896e97c809ad78e2a20">   86</a></span>        <span class="keyword">public</span> <span class="keyword">static</span> List&lt;Mesh&gt; <a class="code hl_function" href="classcom_1_1zibra_1_1common_1_1_utilities_1_1_mesh_utilities.html#aa075c71c5e128896e97c809ad78e2a20">GetSkinnedMeshBoneMeshes</a>(GameObject obj)</div>
<div class="line"><a id="l00087" name="l00087"></a><span class="lineno">   87</span>        {</div>
<div class="line"><a id="l00088" name="l00088"></a><span class="lineno">   88</span>            List&lt;Mesh&gt; boneMeshes = <span class="keyword">new</span> List&lt;Mesh&gt;();</div>
<div class="line"><a id="l00089" name="l00089"></a><span class="lineno">   89</span>            List&lt;List&lt;int&gt;&gt; boneTriangles = <span class="keyword">new</span> List&lt;List&lt;int&gt;&gt;();</div>
<div class="line"><a id="l00090" name="l00090"></a><span class="lineno">   90</span> </div>
<div class="line"><a id="l00091" name="l00091"></a><span class="lineno">   91</span>            <span class="comment">// Get a reference to the mesh</span></div>
<div class="line"><a id="l00092" name="l00092"></a><span class="lineno">   92</span>            var skinnedMeshRenderer = obj.GetComponent&lt;SkinnedMeshRenderer&gt;();</div>
<div class="line"><a id="l00093" name="l00093"></a><span class="lineno">   93</span>            <span class="keywordtype">int</span> boneCount = skinnedMeshRenderer.bones.Length;</div>
<div class="line"><a id="l00094" name="l00094"></a><span class="lineno">   94</span> </div>
<div class="line"><a id="l00095" name="l00095"></a><span class="lineno">   95</span>            <span class="keywordflow">if</span> (boneCount == 0)</div>
<div class="line"><a id="l00096" name="l00096"></a><span class="lineno">   96</span>                <span class="keywordflow">return</span> boneMeshes;</div>
<div class="line"><a id="l00097" name="l00097"></a><span class="lineno">   97</span> </div>
<div class="line"><a id="l00098" name="l00098"></a><span class="lineno">   98</span>            var mesh = skinnedMeshRenderer.sharedMesh;</div>
<div class="line"><a id="l00099" name="l00099"></a><span class="lineno">   99</span> </div>
<div class="line"><a id="l00100" name="l00100"></a><span class="lineno">  100</span>            <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = 0; i &lt; boneCount; i++)</div>
<div class="line"><a id="l00101" name="l00101"></a><span class="lineno">  101</span>            {</div>
<div class="line"><a id="l00102" name="l00102"></a><span class="lineno">  102</span>                Mesh bmesh = <span class="keyword">new</span> Mesh();</div>
<div class="line"><a id="l00103" name="l00103"></a><span class="lineno">  103</span>                bmesh.SetVertices(mesh.vertices);</div>
<div class="line"><a id="l00104" name="l00104"></a><span class="lineno">  104</span>                boneMeshes.Add(bmesh);</div>
<div class="line"><a id="l00105" name="l00105"></a><span class="lineno">  105</span>                boneTriangles.Add(<span class="keyword">new</span> List&lt;int&gt;());</div>
<div class="line"><a id="l00106" name="l00106"></a><span class="lineno">  106</span>            }</div>
<div class="line"><a id="l00107" name="l00107"></a><span class="lineno">  107</span> </div>
<div class="line"><a id="l00108" name="l00108"></a><span class="lineno">  108</span>            var bonesPerVertex = mesh.GetBonesPerVertex();</div>
<div class="line"><a id="l00109" name="l00109"></a><span class="lineno">  109</span>            var boneWeights = mesh.GetAllBoneWeights();</div>
<div class="line"><a id="l00110" name="l00110"></a><span class="lineno">  110</span>            var boneWeightIndex = 0;</div>
<div class="line"><a id="l00111" name="l00111"></a><span class="lineno">  111</span> </div>
<div class="line"><a id="l00112" name="l00112"></a><span class="lineno">  112</span>            List&lt;int&gt; VertexBones = <span class="keyword">new</span> List&lt;int&gt;();</div>
<div class="line"><a id="l00113" name="l00113"></a><span class="lineno">  113</span> </div>
<div class="line"><a id="l00114" name="l00114"></a><span class="lineno">  114</span>            <span class="comment">// Iterate over the vertices</span></div>
<div class="line"><a id="l00115" name="l00115"></a><span class="lineno">  115</span>            <span class="keywordflow">for</span> (var vertIndex = 0; vertIndex &lt; mesh.vertexCount; vertIndex++)</div>
<div class="line"><a id="l00116" name="l00116"></a><span class="lineno">  116</span>            {</div>
<div class="line"><a id="l00117" name="l00117"></a><span class="lineno">  117</span>                var numberOfBonesForThisVertex = bonesPerVertex[vertIndex];</div>
<div class="line"><a id="l00118" name="l00118"></a><span class="lineno">  118</span> </div>
<div class="line"><a id="l00119" name="l00119"></a><span class="lineno">  119</span>                var currentBoneWeight = boneWeights[boneWeightIndex];</div>
<div class="line"><a id="l00120" name="l00120"></a><span class="lineno">  120</span>                VertexBones.Add(currentBoneWeight.boneIndex);</div>
<div class="line"><a id="l00121" name="l00121"></a><span class="lineno">  121</span>                boneWeightIndex += numberOfBonesForThisVertex;</div>
<div class="line"><a id="l00122" name="l00122"></a><span class="lineno">  122</span>            }</div>
<div class="line"><a id="l00123" name="l00123"></a><span class="lineno">  123</span> </div>
<div class="line"><a id="l00124" name="l00124"></a><span class="lineno">  124</span>            var triangles = mesh.triangles;</div>
<div class="line"><a id="l00125" name="l00125"></a><span class="lineno">  125</span> </div>
<div class="line"><a id="l00126" name="l00126"></a><span class="lineno">  126</span>            <span class="comment">// Iterate over triangles and add them to respective meshes depending on the bones</span></div>
<div class="line"><a id="l00127" name="l00127"></a><span class="lineno">  127</span>            <span class="keywordflow">for</span> (var triangle = 0; triangle &lt; triangles.Length; triangle += 3)</div>
<div class="line"><a id="l00128" name="l00128"></a><span class="lineno">  128</span>            {</div>
<div class="line"><a id="l00129" name="l00129"></a><span class="lineno">  129</span>                <span class="keywordtype">int</span> bone0 = VertexBones[triangles[triangle + 0]];</div>
<div class="line"><a id="l00130" name="l00130"></a><span class="lineno">  130</span>                <span class="keywordtype">int</span> bone1 = VertexBones[triangles[triangle + 1]];</div>
<div class="line"><a id="l00131" name="l00131"></a><span class="lineno">  131</span>                <span class="keywordtype">int</span> bone2 = VertexBones[triangles[triangle + 2]];</div>
<div class="line"><a id="l00132" name="l00132"></a><span class="lineno">  132</span> </div>
<div class="line"><a id="l00133" name="l00133"></a><span class="lineno">  133</span>                <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = 0; i &lt; 3; i++)</div>
<div class="line"><a id="l00134" name="l00134"></a><span class="lineno">  134</span>                {</div>
<div class="line"><a id="l00135" name="l00135"></a><span class="lineno">  135</span>                    boneTriangles[bone0].Add(triangles[triangle + i]);</div>
<div class="line"><a id="l00136" name="l00136"></a><span class="lineno">  136</span>                }</div>
<div class="line"><a id="l00137" name="l00137"></a><span class="lineno">  137</span> </div>
<div class="line"><a id="l00138" name="l00138"></a><span class="lineno">  138</span>                <span class="keywordflow">if</span> (bone1 != bone0)</div>
<div class="line"><a id="l00139" name="l00139"></a><span class="lineno">  139</span>                    <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = 0; i &lt; 3; i++)</div>
<div class="line"><a id="l00140" name="l00140"></a><span class="lineno">  140</span>                    {</div>
<div class="line"><a id="l00141" name="l00141"></a><span class="lineno">  141</span>                        boneTriangles[bone1].Add(triangles[triangle + i]);</div>
<div class="line"><a id="l00142" name="l00142"></a><span class="lineno">  142</span>                    }</div>
<div class="line"><a id="l00143" name="l00143"></a><span class="lineno">  143</span> </div>
<div class="line"><a id="l00144" name="l00144"></a><span class="lineno">  144</span>                <span class="keywordflow">if</span> (bone2 != bone1 &amp;&amp; bone2 != bone0)</div>
<div class="line"><a id="l00145" name="l00145"></a><span class="lineno">  145</span>                    <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = 0; i &lt; 3; i++)</div>
<div class="line"><a id="l00146" name="l00146"></a><span class="lineno">  146</span>                    {</div>
<div class="line"><a id="l00147" name="l00147"></a><span class="lineno">  147</span>                        boneTriangles[bone2].Add(triangles[triangle + i]);</div>
<div class="line"><a id="l00148" name="l00148"></a><span class="lineno">  148</span>                    }</div>
<div class="line"><a id="l00149" name="l00149"></a><span class="lineno">  149</span>            }</div>
<div class="line"><a id="l00150" name="l00150"></a><span class="lineno">  150</span> </div>
<div class="line"><a id="l00151" name="l00151"></a><span class="lineno">  151</span>            <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = 0; i &lt; boneCount; i++)</div>
<div class="line"><a id="l00152" name="l00152"></a><span class="lineno">  152</span>            {</div>
<div class="line"><a id="l00153" name="l00153"></a><span class="lineno">  153</span>                boneMeshes[i].SetTriangles(boneTriangles[i], 0);</div>
<div class="line"><a id="l00154" name="l00154"></a><span class="lineno">  154</span>                boneMeshes[i] = ClearBlanks(boneMeshes[i]);</div>
<div class="line"><a id="l00155" name="l00155"></a><span class="lineno">  155</span>            }</div>
<div class="line"><a id="l00156" name="l00156"></a><span class="lineno">  156</span> </div>
<div class="line"><a id="l00157" name="l00157"></a><span class="lineno">  157</span>            <span class="keywordflow">return</span> boneMeshes;</div>
<div class="line"><a id="l00158" name="l00158"></a><span class="lineno">  158</span>        }</div>
<div class="line"><a id="l00159" name="l00159"></a><span class="lineno">  159</span><span class="preprocessor">#endregion</span></div>
<div class="line"><a id="l00160" name="l00160"></a><span class="lineno">  160</span><span class="preprocessor">#region Implementation details</span></div>
<div class="line"><a id="l00161" name="l00161"></a><span class="lineno">  161</span> </div>
<div class="line"><a id="l00162" name="l00162"></a><span class="lineno">  162</span>        <span class="comment">// remove vertices which are not used by the triangles</span></div>
<div class="line"><a id="l00163" name="l00163"></a><span class="lineno">  163</span>        <span class="keyword">private</span> <span class="keyword">static</span> Mesh ClearBlanks(Mesh mesh)</div>
<div class="line"><a id="l00164" name="l00164"></a><span class="lineno">  164</span>        {</div>
<div class="line"><a id="l00165" name="l00165"></a><span class="lineno">  165</span>            <span class="keywordtype">int</span>[] triangles = mesh.triangles;</div>
<div class="line"><a id="l00166" name="l00166"></a><span class="lineno">  166</span>            Vector3[] vertices = mesh.vertices;</div>
<div class="line"><a id="l00167" name="l00167"></a><span class="lineno">  167</span> </div>
<div class="line"><a id="l00168" name="l00168"></a><span class="lineno">  168</span>            List&lt;Vector3&gt; newVertList = <span class="keyword">new</span> List&lt;Vector3&gt;();</div>
<div class="line"><a id="l00169" name="l00169"></a><span class="lineno">  169</span> </div>
<div class="line"><a id="l00170" name="l00170"></a><span class="lineno">  170</span>            List&lt;int&gt; oldVertNewID = <span class="keyword">new</span> List&lt;int&gt;();</div>
<div class="line"><a id="l00171" name="l00171"></a><span class="lineno">  171</span>            oldVertNewID.AddRange(Enumerable.Repeat(-1, vertices.Length));</div>
<div class="line"><a id="l00172" name="l00172"></a><span class="lineno">  172</span> </div>
<div class="line"><a id="l00173" name="l00173"></a><span class="lineno">  173</span>            List&lt;int&gt; trianglesList = triangles.ToList();</div>
<div class="line"><a id="l00174" name="l00174"></a><span class="lineno">  174</span> </div>
<div class="line"><a id="l00175" name="l00175"></a><span class="lineno">  175</span>            <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = 0; i &lt; triangles.Length; i++)</div>
<div class="line"><a id="l00176" name="l00176"></a><span class="lineno">  176</span>            {</div>
<div class="line"><a id="l00177" name="l00177"></a><span class="lineno">  177</span>                <span class="keywordtype">int</span> vertID = triangles[i];</div>
<div class="line"><a id="l00178" name="l00178"></a><span class="lineno">  178</span> </div>
<div class="line"><a id="l00179" name="l00179"></a><span class="lineno">  179</span>                <span class="keywordflow">if</span> (oldVertNewID[vertID] == -1) <span class="comment">// add vertex</span></div>
<div class="line"><a id="l00180" name="l00180"></a><span class="lineno">  180</span>                {</div>
<div class="line"><a id="l00181" name="l00181"></a><span class="lineno">  181</span>                    oldVertNewID[vertID] = newVertList.Count;</div>
<div class="line"><a id="l00182" name="l00182"></a><span class="lineno">  182</span>                    newVertList.Add(vertices[vertID]);</div>
<div class="line"><a id="l00183" name="l00183"></a><span class="lineno">  183</span>                }</div>
<div class="line"><a id="l00184" name="l00184"></a><span class="lineno">  184</span> </div>
<div class="line"><a id="l00185" name="l00185"></a><span class="lineno">  185</span>                trianglesList[i] = oldVertNewID[vertID];</div>
<div class="line"><a id="l00186" name="l00186"></a><span class="lineno">  186</span>            }</div>
<div class="line"><a id="l00187" name="l00187"></a><span class="lineno">  187</span> </div>
<div class="line"><a id="l00188" name="l00188"></a><span class="lineno">  188</span>            triangles = trianglesList.ToArray();</div>
<div class="line"><a id="l00189" name="l00189"></a><span class="lineno">  189</span>            vertices = newVertList.ToArray();</div>
<div class="line"><a id="l00190" name="l00190"></a><span class="lineno">  190</span>            mesh.Clear();</div>
<div class="line"><a id="l00191" name="l00191"></a><span class="lineno">  191</span>            mesh.vertices = vertices;</div>
<div class="line"><a id="l00192" name="l00192"></a><span class="lineno">  192</span>            mesh.triangles = triangles;</div>
<div class="line"><a id="l00193" name="l00193"></a><span class="lineno">  193</span>            <span class="keywordflow">return</span> mesh;</div>
<div class="line"><a id="l00194" name="l00194"></a><span class="lineno">  194</span>        }</div>
<div class="line"><a id="l00195" name="l00195"></a><span class="lineno">  195</span><span class="preprocessor">#endregion</span></div>
<div class="line"><a id="l00196" name="l00196"></a><span class="lineno">  196</span>    }</div>
<div class="line"><a id="l00197" name="l00197"></a><span class="lineno">  197</span> </div>
<div class="line"><a id="l00198" name="l00198"></a><span class="lineno">  198</span>}</div>
<div class="line"><a id="l00199" name="l00199"></a><span class="lineno">  199</span> </div>
<div class="line"><a id="l00200" name="l00200"></a><span class="lineno">  200</span><span class="preprocessor">#endif</span></div>
<div class="ttc" id="aclasscom_1_1zibra_1_1common_1_1_utilities_1_1_mesh_utilities_html"><div class="ttname"><a href="classcom_1_1zibra_1_1common_1_1_utilities_1_1_mesh_utilities.html">com.zibra.common.Utilities.MeshUtilities</a></div><div class="ttdoc">Helper class with mesh processing utilities.</div><div class="ttdef"><b>Definition:</b> <a href="_mesh_utilities_8cs_source.html#l00016">MeshUtilities.cs:17</a></div></div>
<div class="ttc" id="aclasscom_1_1zibra_1_1common_1_1_utilities_1_1_mesh_utilities_html_aa075c71c5e128896e97c809ad78e2a20"><div class="ttname"><a href="classcom_1_1zibra_1_1common_1_1_utilities_1_1_mesh_utilities.html#aa075c71c5e128896e97c809ad78e2a20">com.zibra.common.Utilities.MeshUtilities.GetSkinnedMeshBoneMeshes</a></div><div class="ttdeci">static List&lt; Mesh &gt; GetSkinnedMeshBoneMeshes(GameObject obj)</div><div class="ttdoc">Queries meshes for each skinned mesh bone from GameObject.</div><div class="ttdef"><b>Definition:</b> <a href="_mesh_utilities_8cs_source.html#l00086">MeshUtilities.cs:86</a></div></div>
<div class="ttc" id="aclasscom_1_1zibra_1_1common_1_1_utilities_1_1_mesh_utilities_html_ad49fb98bc56d3aabcb9a81409c1db8e0"><div class="ttname"><a href="classcom_1_1zibra_1_1common_1_1_utilities_1_1_mesh_utilities.html#ad49fb98bc56d3aabcb9a81409c1db8e0">com.zibra.common.Utilities.MeshUtilities.GetMesh</a></div><div class="ttdeci">static Mesh GetMesh(GameObject obj)</div><div class="ttdoc">Queries mesh from GameObject.</div><div class="ttdef"><b>Definition:</b> <a href="_mesh_utilities_8cs_source.html#l00029">MeshUtilities.cs:29</a></div></div>
<div class="ttc" id="anamespacecom_1_1zibra_1_1common_1_1_utilities_html"><div class="ttname"><a href="namespacecom_1_1zibra_1_1common_1_1_utilities.html">com.zibra.common.Utilities</a></div><div class="ttdoc">Namespace that contains miscellaneous utilities.</div><div class="ttdef"><b>Definition:</b> <a href="_mesh_utilities_8cs_source.html#l00011">MeshUtilities.cs:12</a></div></div>
</div><!-- fragment --></div><!-- contents -->
<!-- start footer part -->
<hr class="footer"/><address class="footer"><small>
Generated by&#160;<a href="https://www.doxygen.org/index.html"><img class="footer" src="doxygen.svg" width="104" height="31" alt="doxygen"/></a> 1.9.5
</small></address>
</body>
</html>
