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  <div class="headertitle"><div class="title">ZibraSmokeAndFireGPUGarbageCollector.cs</div></div>
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<div class="contents">
<div class="fragment"><div class="line"><a id="l00001" name="l00001"></a><span class="lineno">    1</span><span class="keyword">using </span><a class="code hl_namespace" href="namespacecom_1_1zibra_1_1smoke__and__fire_1_1_bridge.html">com.zibra.smoke_and_fire.Bridge</a>;</div>
<div class="line"><a id="l00002" name="l00002"></a><span class="lineno">    2</span><span class="keyword">using </span>System.Collections.Generic;</div>
<div class="line"><a id="l00003" name="l00003"></a><span class="lineno">    3</span><span class="keyword">using </span>UnityEngine;</div>
<div class="line"><a id="l00004" name="l00004"></a><span class="lineno">    4</span> </div>
<div class="line"><a id="l00005" name="l00005"></a><span class="lineno">    5</span><span class="keyword">namespace </span><a class="code hl_namespace" href="namespacecom_1_1zibra_1_1smoke__and__fire_1_1_solver.html">com.zibra.smoke_and_fire.Solver</a></div>
<div class="line"><a id="l00006" name="l00006"></a><span class="lineno">    6</span>{</div>
<div class="line"><a id="l00007" name="l00007"></a><span class="lineno">    7</span>    <span class="keyword">internal</span> <span class="keyword">class </span>ZibraSmokeAndFireGPUGarbageCollector : MonoBehaviour</div>
<div class="line"><a id="l00008" name="l00008"></a><span class="lineno">    8</span>    {</div>
<div class="line"><a id="l00009" name="l00009"></a><span class="lineno">    9</span>        <span class="keyword">private</span> <span class="keyword">static</span> <span class="keywordtype">bool</span> GarbageCollectorEnabled = <span class="keyword">false</span>;</div>
<div class="line"><a id="l00010" name="l00010"></a><span class="lineno">   10</span>        <span class="keyword">private</span> <span class="keyword">static</span> List&lt;ComputeBuffer&gt; BuffersToClear = <span class="keyword">new</span> List&lt;ComputeBuffer&gt;();</div>
<div class="line"><a id="l00011" name="l00011"></a><span class="lineno">   11</span>        <span class="keyword">private</span> <span class="keyword">static</span> List&lt;RenderTexture&gt; TexturesToClear = <span class="keyword">new</span> List&lt;RenderTexture&gt;();</div>
<div class="line"><a id="l00012" name="l00012"></a><span class="lineno">   12</span>        <span class="keyword">private</span> <span class="keyword">static</span> List&lt;GraphicsBuffer&gt; GraphicsBuffersToClear = <span class="keyword">new</span> List&lt;GraphicsBuffer&gt;();</div>
<div class="line"><a id="l00013" name="l00013"></a><span class="lineno">   13</span>        <span class="keyword">private</span> <span class="keyword">static</span> List&lt;Texture3D&gt; Textures3DToClear = <span class="keyword">new</span> List&lt;Texture3D&gt;();</div>
<div class="line"><a id="l00014" name="l00014"></a><span class="lineno">   14</span>        <span class="keyword">private</span> <span class="keyword">static</span> List&lt;Texture2D&gt; Textures2DToClear = <span class="keyword">new</span> List&lt;Texture2D&gt;();</div>
<div class="line"><a id="l00015" name="l00015"></a><span class="lineno">   15</span>        <span class="keyword">private</span> <span class="keyword">static</span> <span class="keywordtype">void</span> SafeReleaseImmediate(ComputeBuffer obj)</div>
<div class="line"><a id="l00016" name="l00016"></a><span class="lineno">   16</span>        {</div>
<div class="line"><a id="l00017" name="l00017"></a><span class="lineno">   17</span>            <span class="keywordflow">if</span> (obj != <span class="keyword">null</span>)</div>
<div class="line"><a id="l00018" name="l00018"></a><span class="lineno">   18</span>            {</div>
<div class="line"><a id="l00019" name="l00019"></a><span class="lineno">   19</span>                obj.Release();</div>
<div class="line"><a id="l00020" name="l00020"></a><span class="lineno">   20</span>            }</div>
<div class="line"><a id="l00021" name="l00021"></a><span class="lineno">   21</span>        }</div>
<div class="line"><a id="l00022" name="l00022"></a><span class="lineno">   22</span> </div>
<div class="line"><a id="l00023" name="l00023"></a><span class="lineno">   23</span>        <span class="keyword">private</span> <span class="keyword">static</span> <span class="keywordtype">void</span> SafeReleaseImmediate(GraphicsBuffer obj)</div>
<div class="line"><a id="l00024" name="l00024"></a><span class="lineno">   24</span>        {</div>
<div class="line"><a id="l00025" name="l00025"></a><span class="lineno">   25</span>            <span class="keywordflow">if</span> (obj != <span class="keyword">null</span>)</div>
<div class="line"><a id="l00026" name="l00026"></a><span class="lineno">   26</span>            {</div>
<div class="line"><a id="l00027" name="l00027"></a><span class="lineno">   27</span>                obj.Release();</div>
<div class="line"><a id="l00028" name="l00028"></a><span class="lineno">   28</span>            }</div>
<div class="line"><a id="l00029" name="l00029"></a><span class="lineno">   29</span>        }</div>
<div class="line"><a id="l00030" name="l00030"></a><span class="lineno">   30</span> </div>
<div class="line"><a id="l00031" name="l00031"></a><span class="lineno">   31</span>        <span class="keyword">private</span> <span class="keyword">static</span> <span class="keywordtype">void</span> SafeReleaseImmediate(RenderTexture obj)</div>
<div class="line"><a id="l00032" name="l00032"></a><span class="lineno">   32</span>        {</div>
<div class="line"><a id="l00033" name="l00033"></a><span class="lineno">   33</span>            <span class="keywordflow">if</span> (obj != <span class="keyword">null</span>)</div>
<div class="line"><a id="l00034" name="l00034"></a><span class="lineno">   34</span>            {</div>
<div class="line"><a id="l00035" name="l00035"></a><span class="lineno">   35</span>                obj.Release();</div>
<div class="line"><a id="l00036" name="l00036"></a><span class="lineno">   36</span>            }</div>
<div class="line"><a id="l00037" name="l00037"></a><span class="lineno">   37</span>        }</div>
<div class="line"><a id="l00038" name="l00038"></a><span class="lineno">   38</span> </div>
<div class="line"><a id="l00039" name="l00039"></a><span class="lineno">   39</span>        <span class="keyword">private</span> <span class="keyword">static</span> <span class="keywordtype">void</span> SafeReleaseImmediate(Texture3D obj)</div>
<div class="line"><a id="l00040" name="l00040"></a><span class="lineno">   40</span>        {</div>
<div class="line"><a id="l00041" name="l00041"></a><span class="lineno">   41</span>            <span class="keywordflow">if</span> (obj != <span class="keyword">null</span>)</div>
<div class="line"><a id="l00042" name="l00042"></a><span class="lineno">   42</span>            {</div>
<div class="line"><a id="l00043" name="l00043"></a><span class="lineno">   43</span>                DestroyImmediate(obj, <span class="keyword">true</span>);</div>
<div class="line"><a id="l00044" name="l00044"></a><span class="lineno">   44</span>            }</div>
<div class="line"><a id="l00045" name="l00045"></a><span class="lineno">   45</span>        }</div>
<div class="line"><a id="l00046" name="l00046"></a><span class="lineno">   46</span> </div>
<div class="line"><a id="l00047" name="l00047"></a><span class="lineno">   47</span>        <span class="keyword">private</span> <span class="keyword">static</span> <span class="keywordtype">void</span> SafeReleaseImmediate(Texture2D obj)</div>
<div class="line"><a id="l00048" name="l00048"></a><span class="lineno">   48</span>        {</div>
<div class="line"><a id="l00049" name="l00049"></a><span class="lineno">   49</span>            <span class="keywordflow">if</span> (obj != <span class="keyword">null</span>)</div>
<div class="line"><a id="l00050" name="l00050"></a><span class="lineno">   50</span>            {</div>
<div class="line"><a id="l00051" name="l00051"></a><span class="lineno">   51</span>                DestroyImmediate(obj, <span class="keyword">true</span>);</div>
<div class="line"><a id="l00052" name="l00052"></a><span class="lineno">   52</span>            }</div>
<div class="line"><a id="l00053" name="l00053"></a><span class="lineno">   53</span>        }</div>
<div class="line"><a id="l00054" name="l00054"></a><span class="lineno">   54</span> </div>
<div class="line"><a id="l00055" name="l00055"></a><span class="lineno">   55</span>        <span class="keyword">public</span> <span class="keyword">static</span> <span class="keywordtype">void</span> SafeRelease(ComputeBuffer obj)</div>
<div class="line"><a id="l00056" name="l00056"></a><span class="lineno">   56</span>        {</div>
<div class="line"><a id="l00057" name="l00057"></a><span class="lineno">   57</span>            <span class="keywordflow">if</span> (obj == <span class="keyword">null</span>)</div>
<div class="line"><a id="l00058" name="l00058"></a><span class="lineno">   58</span>            {</div>
<div class="line"><a id="l00059" name="l00059"></a><span class="lineno">   59</span>                <span class="keywordflow">return</span>;</div>
<div class="line"><a id="l00060" name="l00060"></a><span class="lineno">   60</span>            }</div>
<div class="line"><a id="l00061" name="l00061"></a><span class="lineno">   61</span> </div>
<div class="line"><a id="l00062" name="l00062"></a><span class="lineno">   62</span>            <span class="keywordflow">if</span> (!SmokeAndFireBridge.NeedGarbageCollect())</div>
<div class="line"><a id="l00063" name="l00063"></a><span class="lineno">   63</span>            {</div>
<div class="line"><a id="l00064" name="l00064"></a><span class="lineno">   64</span>                SafeReleaseImmediate(obj);</div>
<div class="line"><a id="l00065" name="l00065"></a><span class="lineno">   65</span>            }</div>
<div class="line"><a id="l00066" name="l00066"></a><span class="lineno">   66</span>            <span class="keywordflow">else</span></div>
<div class="line"><a id="l00067" name="l00067"></a><span class="lineno">   67</span>            {</div>
<div class="line"><a id="l00068" name="l00068"></a><span class="lineno">   68</span>                BuffersToClear.Add(obj);</div>
<div class="line"><a id="l00069" name="l00069"></a><span class="lineno">   69</span>            }</div>
<div class="line"><a id="l00070" name="l00070"></a><span class="lineno">   70</span>        }</div>
<div class="line"><a id="l00071" name="l00071"></a><span class="lineno">   71</span> </div>
<div class="line"><a id="l00072" name="l00072"></a><span class="lineno">   72</span>        <span class="keyword">public</span> <span class="keyword">static</span> <span class="keywordtype">void</span> SafeRelease(GraphicsBuffer obj)</div>
<div class="line"><a id="l00073" name="l00073"></a><span class="lineno">   73</span>        {</div>
<div class="line"><a id="l00074" name="l00074"></a><span class="lineno">   74</span>            <span class="keywordflow">if</span> (obj == <span class="keyword">null</span>)</div>
<div class="line"><a id="l00075" name="l00075"></a><span class="lineno">   75</span>            {</div>
<div class="line"><a id="l00076" name="l00076"></a><span class="lineno">   76</span>                <span class="keywordflow">return</span>;</div>
<div class="line"><a id="l00077" name="l00077"></a><span class="lineno">   77</span>            }</div>
<div class="line"><a id="l00078" name="l00078"></a><span class="lineno">   78</span> </div>
<div class="line"><a id="l00079" name="l00079"></a><span class="lineno">   79</span>            <span class="keywordflow">if</span> (!SmokeAndFireBridge.NeedGarbageCollect())</div>
<div class="line"><a id="l00080" name="l00080"></a><span class="lineno">   80</span>            {</div>
<div class="line"><a id="l00081" name="l00081"></a><span class="lineno">   81</span>                SafeReleaseImmediate(obj);</div>
<div class="line"><a id="l00082" name="l00082"></a><span class="lineno">   82</span>            }</div>
<div class="line"><a id="l00083" name="l00083"></a><span class="lineno">   83</span>            <span class="keywordflow">else</span></div>
<div class="line"><a id="l00084" name="l00084"></a><span class="lineno">   84</span>            {</div>
<div class="line"><a id="l00085" name="l00085"></a><span class="lineno">   85</span>                GraphicsBuffersToClear.Add(obj);</div>
<div class="line"><a id="l00086" name="l00086"></a><span class="lineno">   86</span>            }</div>
<div class="line"><a id="l00087" name="l00087"></a><span class="lineno">   87</span>        }</div>
<div class="line"><a id="l00088" name="l00088"></a><span class="lineno">   88</span> </div>
<div class="line"><a id="l00089" name="l00089"></a><span class="lineno">   89</span>        <span class="keyword">public</span> <span class="keyword">static</span> <span class="keywordtype">void</span> SafeRelease(RenderTexture obj)</div>
<div class="line"><a id="l00090" name="l00090"></a><span class="lineno">   90</span>        {</div>
<div class="line"><a id="l00091" name="l00091"></a><span class="lineno">   91</span>            <span class="keywordflow">if</span> (obj == <span class="keyword">null</span>)</div>
<div class="line"><a id="l00092" name="l00092"></a><span class="lineno">   92</span>            {</div>
<div class="line"><a id="l00093" name="l00093"></a><span class="lineno">   93</span>                <span class="keywordflow">return</span>;</div>
<div class="line"><a id="l00094" name="l00094"></a><span class="lineno">   94</span>            }</div>
<div class="line"><a id="l00095" name="l00095"></a><span class="lineno">   95</span> </div>
<div class="line"><a id="l00096" name="l00096"></a><span class="lineno">   96</span>            <span class="keywordflow">if</span> (!SmokeAndFireBridge.NeedGarbageCollect())</div>
<div class="line"><a id="l00097" name="l00097"></a><span class="lineno">   97</span>            {</div>
<div class="line"><a id="l00098" name="l00098"></a><span class="lineno">   98</span>                SafeReleaseImmediate(obj);</div>
<div class="line"><a id="l00099" name="l00099"></a><span class="lineno">   99</span>            }</div>
<div class="line"><a id="l00100" name="l00100"></a><span class="lineno">  100</span>            <span class="keywordflow">else</span></div>
<div class="line"><a id="l00101" name="l00101"></a><span class="lineno">  101</span>            {</div>
<div class="line"><a id="l00102" name="l00102"></a><span class="lineno">  102</span>                TexturesToClear.Add(obj);</div>
<div class="line"><a id="l00103" name="l00103"></a><span class="lineno">  103</span>            }</div>
<div class="line"><a id="l00104" name="l00104"></a><span class="lineno">  104</span>        }</div>
<div class="line"><a id="l00105" name="l00105"></a><span class="lineno">  105</span> </div>
<div class="line"><a id="l00106" name="l00106"></a><span class="lineno">  106</span>        <span class="keyword">public</span> <span class="keyword">static</span> <span class="keywordtype">void</span> SafeRelease(Texture3D obj)</div>
<div class="line"><a id="l00107" name="l00107"></a><span class="lineno">  107</span>        {</div>
<div class="line"><a id="l00108" name="l00108"></a><span class="lineno">  108</span>            <span class="keywordflow">if</span> (obj == <span class="keyword">null</span>)</div>
<div class="line"><a id="l00109" name="l00109"></a><span class="lineno">  109</span>            {</div>
<div class="line"><a id="l00110" name="l00110"></a><span class="lineno">  110</span>                <span class="keywordflow">return</span>;</div>
<div class="line"><a id="l00111" name="l00111"></a><span class="lineno">  111</span>            }</div>
<div class="line"><a id="l00112" name="l00112"></a><span class="lineno">  112</span> </div>
<div class="line"><a id="l00113" name="l00113"></a><span class="lineno">  113</span>            <span class="keywordflow">if</span> (!SmokeAndFireBridge.NeedGarbageCollect())</div>
<div class="line"><a id="l00114" name="l00114"></a><span class="lineno">  114</span>            {</div>
<div class="line"><a id="l00115" name="l00115"></a><span class="lineno">  115</span>                SafeReleaseImmediate(obj);</div>
<div class="line"><a id="l00116" name="l00116"></a><span class="lineno">  116</span>            }</div>
<div class="line"><a id="l00117" name="l00117"></a><span class="lineno">  117</span>            <span class="keywordflow">else</span></div>
<div class="line"><a id="l00118" name="l00118"></a><span class="lineno">  118</span>            {</div>
<div class="line"><a id="l00119" name="l00119"></a><span class="lineno">  119</span>                Textures3DToClear.Add(obj);</div>
<div class="line"><a id="l00120" name="l00120"></a><span class="lineno">  120</span>            }</div>
<div class="line"><a id="l00121" name="l00121"></a><span class="lineno">  121</span>        }</div>
<div class="line"><a id="l00122" name="l00122"></a><span class="lineno">  122</span> </div>
<div class="line"><a id="l00123" name="l00123"></a><span class="lineno">  123</span>        <span class="keyword">public</span> <span class="keyword">static</span> <span class="keywordtype">void</span> SafeRelease(Texture2D obj)</div>
<div class="line"><a id="l00124" name="l00124"></a><span class="lineno">  124</span>        {</div>
<div class="line"><a id="l00125" name="l00125"></a><span class="lineno">  125</span>            <span class="keywordflow">if</span> (obj == <span class="keyword">null</span>)</div>
<div class="line"><a id="l00126" name="l00126"></a><span class="lineno">  126</span>            {</div>
<div class="line"><a id="l00127" name="l00127"></a><span class="lineno">  127</span>                <span class="keywordflow">return</span>;</div>
<div class="line"><a id="l00128" name="l00128"></a><span class="lineno">  128</span>            }</div>
<div class="line"><a id="l00129" name="l00129"></a><span class="lineno">  129</span> </div>
<div class="line"><a id="l00130" name="l00130"></a><span class="lineno">  130</span>            <span class="keywordflow">if</span> (!SmokeAndFireBridge.NeedGarbageCollect())</div>
<div class="line"><a id="l00131" name="l00131"></a><span class="lineno">  131</span>            {</div>
<div class="line"><a id="l00132" name="l00132"></a><span class="lineno">  132</span>                SafeReleaseImmediate(obj);</div>
<div class="line"><a id="l00133" name="l00133"></a><span class="lineno">  133</span>            }</div>
<div class="line"><a id="l00134" name="l00134"></a><span class="lineno">  134</span>            <span class="keywordflow">else</span></div>
<div class="line"><a id="l00135" name="l00135"></a><span class="lineno">  135</span>            {</div>
<div class="line"><a id="l00136" name="l00136"></a><span class="lineno">  136</span>                Textures2DToClear.Add(obj);</div>
<div class="line"><a id="l00137" name="l00137"></a><span class="lineno">  137</span>            }</div>
<div class="line"><a id="l00138" name="l00138"></a><span class="lineno">  138</span>        }</div>
<div class="line"><a id="l00139" name="l00139"></a><span class="lineno">  139</span>        <span class="keyword">static</span> <span class="keywordtype">void</span> GCUpdate()</div>
<div class="line"><a id="l00140" name="l00140"></a><span class="lineno">  140</span>        {</div>
<div class="line"><a id="l00141" name="l00141"></a><span class="lineno">  141</span>            <span class="keywordtype">int</span> isEmpty = SmokeAndFireBridge.ZibraSmokeAndFire_GarbageCollect();</div>
<div class="line"><a id="l00142" name="l00142"></a><span class="lineno">  142</span>            <span class="keywordflow">if</span> (isEmpty == 1)</div>
<div class="line"><a id="l00143" name="l00143"></a><span class="lineno">  143</span>            {</div>
<div class="line"><a id="l00144" name="l00144"></a><span class="lineno">  144</span>                <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = 0; i &lt; BuffersToClear.Count; i++)</div>
<div class="line"><a id="l00145" name="l00145"></a><span class="lineno">  145</span>                {</div>
<div class="line"><a id="l00146" name="l00146"></a><span class="lineno">  146</span>                    SafeReleaseImmediate(BuffersToClear[i]);</div>
<div class="line"><a id="l00147" name="l00147"></a><span class="lineno">  147</span>                }</div>
<div class="line"><a id="l00148" name="l00148"></a><span class="lineno">  148</span>                <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = 0; i &lt; TexturesToClear.Count; i++)</div>
<div class="line"><a id="l00149" name="l00149"></a><span class="lineno">  149</span>                {</div>
<div class="line"><a id="l00150" name="l00150"></a><span class="lineno">  150</span>                    SafeReleaseImmediate(TexturesToClear[i]);</div>
<div class="line"><a id="l00151" name="l00151"></a><span class="lineno">  151</span>                }</div>
<div class="line"><a id="l00152" name="l00152"></a><span class="lineno">  152</span>                <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = 0; i &lt; GraphicsBuffersToClear.Count; i++)</div>
<div class="line"><a id="l00153" name="l00153"></a><span class="lineno">  153</span>                {</div>
<div class="line"><a id="l00154" name="l00154"></a><span class="lineno">  154</span>                    SafeReleaseImmediate(GraphicsBuffersToClear[i]);</div>
<div class="line"><a id="l00155" name="l00155"></a><span class="lineno">  155</span>                }</div>
<div class="line"><a id="l00156" name="l00156"></a><span class="lineno">  156</span>                <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = 0; i &lt; Textures3DToClear.Count; i++)</div>
<div class="line"><a id="l00157" name="l00157"></a><span class="lineno">  157</span>                {</div>
<div class="line"><a id="l00158" name="l00158"></a><span class="lineno">  158</span>                    SafeReleaseImmediate(Textures3DToClear[i]);</div>
<div class="line"><a id="l00159" name="l00159"></a><span class="lineno">  159</span>                }</div>
<div class="line"><a id="l00160" name="l00160"></a><span class="lineno">  160</span>                <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = 0; i &lt; Textures2DToClear.Count; i++)</div>
<div class="line"><a id="l00161" name="l00161"></a><span class="lineno">  161</span>                {</div>
<div class="line"><a id="l00162" name="l00162"></a><span class="lineno">  162</span>                    SafeReleaseImmediate(Textures2DToClear[i]);</div>
<div class="line"><a id="l00163" name="l00163"></a><span class="lineno">  163</span>                }</div>
<div class="line"><a id="l00164" name="l00164"></a><span class="lineno">  164</span>                BuffersToClear.Clear();</div>
<div class="line"><a id="l00165" name="l00165"></a><span class="lineno">  165</span>                TexturesToClear.Clear();</div>
<div class="line"><a id="l00166" name="l00166"></a><span class="lineno">  166</span>                GraphicsBuffersToClear.Clear();</div>
<div class="line"><a id="l00167" name="l00167"></a><span class="lineno">  167</span>                Textures3DToClear.Clear();</div>
<div class="line"><a id="l00168" name="l00168"></a><span class="lineno">  168</span>                Textures2DToClear.Clear();</div>
<div class="line"><a id="l00169" name="l00169"></a><span class="lineno">  169</span> </div>
<div class="line"><a id="l00170" name="l00170"></a><span class="lineno">  170</span>                <span class="keywordflow">if</span> (GarbageCollectorEnabled)</div>
<div class="line"><a id="l00171" name="l00171"></a><span class="lineno">  171</span>                {</div>
<div class="line"><a id="l00172" name="l00172"></a><span class="lineno">  172</span><span class="preprocessor">#if UNITY_EDITOR</span></div>
<div class="line"><a id="l00173" name="l00173"></a><span class="lineno">  173</span>                    UnityEditor.EditorApplication.update -= GCUpdate;</div>
<div class="line"><a id="l00174" name="l00174"></a><span class="lineno">  174</span><span class="preprocessor">#endif</span></div>
<div class="line"><a id="l00175" name="l00175"></a><span class="lineno">  175</span>                    GarbageCollectorEnabled = <span class="keyword">false</span>;</div>
<div class="line"><a id="l00176" name="l00176"></a><span class="lineno">  176</span>                }</div>
<div class="line"><a id="l00177" name="l00177"></a><span class="lineno">  177</span>            }</div>
<div class="line"><a id="l00178" name="l00178"></a><span class="lineno">  178</span>        }</div>
<div class="line"><a id="l00179" name="l00179"></a><span class="lineno">  179</span> </div>
<div class="line"><a id="l00180" name="l00180"></a><span class="lineno">  180</span><span class="preprocessor">#if !UNITY_EDITOR</span></div>
<div class="line"><a id="l00181" name="l00181"></a><span class="lineno">  181</span>        <span class="keyword">private</span> <span class="keywordtype">void</span> Update()</div>
<div class="line"><a id="l00182" name="l00182"></a><span class="lineno">  182</span>        {</div>
<div class="line"><a id="l00183" name="l00183"></a><span class="lineno">  183</span>            GCUpdate();</div>
<div class="line"><a id="l00184" name="l00184"></a><span class="lineno">  184</span>            <span class="keywordflow">if</span> (!GarbageCollectorEnabled)</div>
<div class="line"><a id="l00185" name="l00185"></a><span class="lineno">  185</span>            {</div>
<div class="line"><a id="l00186" name="l00186"></a><span class="lineno">  186</span>                Destroy(this.gameObject);</div>
<div class="line"><a id="l00187" name="l00187"></a><span class="lineno">  187</span>            }</div>
<div class="line"><a id="l00188" name="l00188"></a><span class="lineno">  188</span>        }</div>
<div class="line"><a id="l00189" name="l00189"></a><span class="lineno">  189</span><span class="preprocessor">#endif</span></div>
<div class="line"><a id="l00190" name="l00190"></a><span class="lineno">  190</span> </div>
<div class="line"><a id="l00191" name="l00191"></a><span class="lineno">  191</span>        <span class="keyword">public</span> <span class="keyword">static</span> <span class="keywordtype">void</span> GCUpdateWrapper()</div>
<div class="line"><a id="l00192" name="l00192"></a><span class="lineno">  192</span>        {</div>
<div class="line"><a id="l00193" name="l00193"></a><span class="lineno">  193</span>            <span class="keywordflow">if</span> (SmokeAndFireBridge.NeedGarbageCollect())</div>
<div class="line"><a id="l00194" name="l00194"></a><span class="lineno">  194</span>            {</div>
<div class="line"><a id="l00195" name="l00195"></a><span class="lineno">  195</span>                GCUpdate();</div>
<div class="line"><a id="l00196" name="l00196"></a><span class="lineno">  196</span>            }</div>
<div class="line"><a id="l00197" name="l00197"></a><span class="lineno">  197</span>        }</div>
<div class="line"><a id="l00198" name="l00198"></a><span class="lineno">  198</span> </div>
<div class="line"><a id="l00199" name="l00199"></a><span class="lineno">  199</span>        <span class="keyword">static</span> <span class="keyword">public</span> <span class="keywordtype">void</span> CreateGarbageCollector()</div>
<div class="line"><a id="l00200" name="l00200"></a><span class="lineno">  200</span>        {</div>
<div class="line"><a id="l00201" name="l00201"></a><span class="lineno">  201</span>            <span class="keywordflow">if</span> (!SmokeAndFireBridge.NeedGarbageCollect())</div>
<div class="line"><a id="l00202" name="l00202"></a><span class="lineno">  202</span>            {</div>
<div class="line"><a id="l00203" name="l00203"></a><span class="lineno">  203</span>                <span class="keywordflow">return</span>;</div>
<div class="line"><a id="l00204" name="l00204"></a><span class="lineno">  204</span>            }</div>
<div class="line"><a id="l00205" name="l00205"></a><span class="lineno">  205</span> </div>
<div class="line"><a id="l00206" name="l00206"></a><span class="lineno">  206</span>            <span class="keywordflow">if</span> (GarbageCollectorEnabled)</div>
<div class="line"><a id="l00207" name="l00207"></a><span class="lineno">  207</span>            {</div>
<div class="line"><a id="l00208" name="l00208"></a><span class="lineno">  208</span>                <span class="comment">// Garbage collector already exists</span></div>
<div class="line"><a id="l00209" name="l00209"></a><span class="lineno">  209</span>                <span class="comment">// No need to create another one</span></div>
<div class="line"><a id="l00210" name="l00210"></a><span class="lineno">  210</span>                <span class="keywordflow">return</span>;</div>
<div class="line"><a id="l00211" name="l00211"></a><span class="lineno">  211</span>            }</div>
<div class="line"><a id="l00212" name="l00212"></a><span class="lineno">  212</span> </div>
<div class="line"><a id="l00213" name="l00213"></a><span class="lineno">  213</span><span class="preprocessor">#if UNITY_EDITOR</span></div>
<div class="line"><a id="l00214" name="l00214"></a><span class="lineno">  214</span>            UnityEditor.EditorApplication.update += GCUpdate;</div>
<div class="line"><a id="l00215" name="l00215"></a><span class="lineno">  215</span><span class="preprocessor">#else</span></div>
<div class="line"><a id="l00216" name="l00216"></a><span class="lineno">  216</span> </div>
<div class="line"><a id="l00217" name="l00217"></a><span class="lineno">  217</span>            var garbageCollector = <span class="keyword">new</span> GameObject(<span class="stringliteral">&quot;ZibraSmokeAndFire GPU Garbage Collector&quot;</span>);</div>
<div class="line"><a id="l00218" name="l00218"></a><span class="lineno">  218</span>            garbageCollector.AddComponent&lt;ZibraSmokeAndFireGPUGarbageCollector&gt;();</div>
<div class="line"><a id="l00219" name="l00219"></a><span class="lineno">  219</span>            DontDestroyOnLoad(garbageCollector);</div>
<div class="line"><a id="l00220" name="l00220"></a><span class="lineno">  220</span><span class="preprocessor">#endif</span></div>
<div class="line"><a id="l00221" name="l00221"></a><span class="lineno">  221</span>            GarbageCollectorEnabled = <span class="keyword">true</span>;</div>
<div class="line"><a id="l00222" name="l00222"></a><span class="lineno">  222</span>        }</div>
<div class="line"><a id="l00223" name="l00223"></a><span class="lineno">  223</span>    }</div>
<div class="line"><a id="l00224" name="l00224"></a><span class="lineno">  224</span>}</div>
<div class="ttc" id="anamespacecom_1_1zibra_1_1smoke__and__fire_1_1_bridge_html"><div class="ttname"><a href="namespacecom_1_1zibra_1_1smoke__and__fire_1_1_bridge.html">com.zibra.smoke_and_fire.Bridge</a></div><div class="ttdef"><b>Definition:</b> <a href="_smoke_and_fire_bridge_8cs_source.html#l00007">SmokeAndFireBridge.cs:8</a></div></div>
<div class="ttc" id="anamespacecom_1_1zibra_1_1smoke__and__fire_1_1_solver_html"><div class="ttname"><a href="namespacecom_1_1zibra_1_1smoke__and__fire_1_1_solver.html">com.zibra.smoke_and_fire.Solver</a></div><div class="ttdoc">Namespace that contains main ZibraSmokeAndFire class with most of the simulation logic.</div><div class="ttdef"><b>Definition:</b> <a href="_namespace_documentation_8cs_source.html#l00142">NamespaceDocumentation.cs:143</a></div></div>
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