GPU Gems 2 Chapters 8, 14, and 29 by Matt Pharr (editor)
The Adobe Acrobat files linked below contains sample chapters from the book GPU Gems 2, edited by Matt Pharr, from Addison-Wesley. To find out more about this book or to order it, click here.
Chapter 8: Per-pixel Displacement Mapping with Distance Functions (5MB) Chapter 14: Dynamic Ambient Occlusion and Indirect Lighting (2MB) Chapter 29: Streaming Architectures and Technology Trends (4.7MB)
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