Total War: Warhammer III, the latest installment in the critically acclaimed strategy series, introduces an exciting new faction to the battlefield: the Lizardmen. This reptilian race, hailing from the long-lost continent of Lustria, brings a unique and diverse unit roster to the game. From towering Kroxigors to the swift Salamanders, each unit offers a distinctive playstyle and tactical prowess. Let's delve into the rich tapestry of the Lizardmen's military might, exploring their roster's key units and their roles on the battlefield.

The Lizardmen's roster is divided into four main categories: Infantry, Cavailry, Monstrous, and Heroes. Each category brings a distinct flavor to the faction, allowing players to field a diverse array of units that can adapt to various strategies and challenges.

Infantry
The backbone of any Lizardmen army, Infantry units offer a mix of protection, offense, and support. They range from the durable Saurus Warriors to the faster, more agile Skink Salamanders.

Saurus Warriors
As the primary Infantry unit, Saurus Warriors are heavy-hitting, slow-moving troops that excel in close combat. Their high strength and defense make them formidable opponents, capable of dealing and absorbing significant damage. Equipped with large shields and a variety of weapons, they can be upgraded with additional gear and lead by powerful heroes like the Kroxigor.

Skink Salamanders
Skink Salamanders are the Lizardmen's elite skirmisher unit, wielding javelins andvorpal weapons for ranged and melee combat. They are faster and more agile than their Saurus counterparts, making them excellent scouts and harriers. Salamanders can be further enhanced with various racial upgrade options, improving their hit chance, initiative, and damage output.
Cavalry

Lizardmen Cavalry units offer exceptional mobility and striking power, perfect for outmaneuvering and annihilating enemy troops.
Razordons
Razordons are swift, armored Lizardmen mounted on powerful forest dinosaurs. Armed with deadly chainswords and lances, they excel in lightning-fast charges and hard-hitting counterattacks. The Razordon's speed and ferocity make them deadly in pursuit situations, allowing them to quickly overwhelm and destroy enemy units caught off-guard.

Stegadons
Stegadons are massive, heavily armored Cavalry units that strike fear into the hearts of enemies. Their towering height and war-machines, such as siege crossbows and bolters, provide unmatched firepower. In close combat, Stegadons' powerful shields, spikes, and biting attacks make them formidable foes, capable of dealing considerable damage to enemy Cavalry and Monstrous units.









Monstrous
The Lizardmen's Monstrous units are the ultimate shock troops, reserved for devastating charges and sieging operations.
Kroxigors
Huge, terrifying Kroxigors are massive, multi-limbed beasts that tower over the battlefield. Their immense bulk and strength make them exceptional siegebreakers, capable of leveling walls and destroy enemy fortifications. In melee combat, Kroxigors' powerful claws and scything limbs ensure they leave a trail of devastation in their wake. Upgrading these monstrosities further enhances their crushing power and resilience.
Bastiladons
Bastiladons are gigantic, walking siege towers, providing unprecedented height for raining down arrows and javelins onto enemies. Their powerful ground tremors and blunt-force trauma make them incredibly effective in sieges and city battles. With the addition of fierce Skink warriors on their backs and support from enchanted missiles, Bastiladons are a true marriages of brute force and ranged murder.
Heroes
Lizardmen Heroes are powerful, unique characters that bring invaluable support, damage output, and unit control to your army.
Slann Mage-Priest
A wise and ancient sorcerer, the Slann Mage-Priest is the strategist and spiritual leader of the Lizardmen army. Through powerful ritual magic, they can enhance nearby units' abilities, raise the dead, and summon fantastical creatures to the battlefield. The Slann's Presence of the Old Ones ability provides a significant morale bonus to adjacent Lizardmen units, boosting their combat prowess and resiliency.
T()/emnoc Admiral
The Lizardmen's ultimate naval commander, the Tెంబoc Admiral rules the skies and seas with a mix of powerful magic and deadly weaponry. From their aquatically-divine mount, they can cast debilitating spells, unleash torrential rains of arrows, and summon fearsome aquatic creatures to defend Lustria's waters. The Terdereoc Admiral's Charismatic spell boosts nearby Skinks' initiative and hit chance, making them deadlier in both ranged and melee combat.