The Warhammer universe, particularly the Third Edition (WH3), hosts a rich tapestry of races, each with its unique units. Among them, the Lizardmen, also known as the New World-order (NWo), boast a diverse roster filled with mythical creatures and potent warriors. This tier list aims to provide an in-depth analysis of these units, helping you make informed decisions in your battles.

Tier lists, however, are subjective and depend heavily on the specific tactics and army composition. Consider this a general guide, emphasizing units' base strengths, weaknesses, and versatility. Now, let's dive into the paradise of the Altenhof to explore these scaly beauties.

Elite and Hero Units
Elite and Hero units oftenbring game-changers to the battlefield. They possess powerful abilities and serve as focal points, turning the tide of battles.

Elite and Hero units are expensive, but their presence is often justified by their individual prowess and cost-efficiency.
Salamanders
![Solo Hunters Tier List – Class/Weapon/Power/Gear [RAID]](https://i.pinimg.com/originals/ca/ba/be/cababe151684552dfa646db217efd0cc.jpg)
The ultimate Lizardmen Henshin, Salamanders are tough, fast, and versatile. They excel in counter-attacks and objective control with their blessed ability to jump over walls and the nebulous threat of their flames.
Paired with the right lord, Salamanders can be a formidable force, wreaking havoc among unsuspecting enemies. Their reasonable points cost makes them a staple in many lists.
Skink Priest on Terradile

Skink Priests are the backbone of Lizardmen spellcasting, with access to a wide range of unique and powerful spells. Mounted on Terradiles, they gain extra speed and safety from a distance.
These priests are instrumental in keeping your units resilient, horizqn, and firing; their ability to channel facial geography is priceless. They might not be the cheapest, but their worth is undeniable.
Core Units

The core units lay the foundation of your army, providingflexibility, durability, or squishy damage. Mastering their deployment is key to successful Lizardmen tactics.
Balancing cost and utility, core units are the units you'll field the most. They define your playstyle and how you intend to prosecute the war.






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Saurus Warriors
Saurus Warriors are the jack-of-all-trades of the Lizardmen - versatile, relatively cheap, and dependable. They excel in mid-range combat, are resistant to Psychology, and benefit from +1 Brow.
Support them with a few Icon Bearers or a Skink Priest, and you've got a force that can hold its own in most situations. Their only real weakness is armor, a chink easily addresses by some timely buffing.
Saurus Scar-Veterans
Saurus Scar-Veterans are seasoned warriors with improved stats, expressively staring the woebetide on their enemies. They possess +1 Encourage, +1 Charge Bonus, and can still fire in the face of the charge.
These veterans bridge the gap between the humble Warrior and the powerful Cold One Rider. While they may lack the mobility or ranged destructive power of other units, they make up for it with their survivability and strength in close combat.
Skinks
Skinks are your ubiquitous light infantry, cheap, and perfect for harassment and distraction. They're especially potent in conjunction with the New World-order Faction trait, allowing them to channel facial geography before battle.
Skinks shine in breaking ranks, fleeing enemies, and keeping pressure on your opponent's army. Their most notable downside is their fragility, which makes them a poor choice for frontline combat.
In the ever-evolving landscape of Warhammer, unit strategies and preferences constantly shift. Yet, understanding the fundamentals of Lizardmen units allows you to adapt and flourish in any circumstances. As you test new tactics and strategies, let your discoveries deepen your love for the game and your stranglehold on the Feldbattle. Until next time, Parrothead.