Application Target Frame Rate at Susan Burke blog

Application Target Frame Rate. Specifies the target frame rate at which unity tries to render your game. Instructs the game to try to render at a specified frame rate. use application.targetframerate when you want to limit its cpu/gpu use. If your game does not reach 120 fps, this command is useless. when optimized frame pacing is disabled, setting application.targetframerate works as. application.targetframerate = 120; to target a frame rate other than the maximum achievable frame rate or the platform default on mobile platforms, set. “instructs game to try to render at a specified frame rate.” is the closest thing to answering my question in. to avoid causing your server to use 100% of your cpu, the recommended best practice is to set the target frame rate for a unity.

Frame Rates in DaVinci Resolve (Things You Should Know)
from beginnersapproach.com

application.targetframerate = 120; when optimized frame pacing is disabled, setting application.targetframerate works as. to target a frame rate other than the maximum achievable frame rate or the platform default on mobile platforms, set. use application.targetframerate when you want to limit its cpu/gpu use. “instructs game to try to render at a specified frame rate.” is the closest thing to answering my question in. to avoid causing your server to use 100% of your cpu, the recommended best practice is to set the target frame rate for a unity. Instructs the game to try to render at a specified frame rate. Specifies the target frame rate at which unity tries to render your game. If your game does not reach 120 fps, this command is useless.

Frame Rates in DaVinci Resolve (Things You Should Know)

Application Target Frame Rate to avoid causing your server to use 100% of your cpu, the recommended best practice is to set the target frame rate for a unity. to avoid causing your server to use 100% of your cpu, the recommended best practice is to set the target frame rate for a unity. use application.targetframerate when you want to limit its cpu/gpu use. If your game does not reach 120 fps, this command is useless. when optimized frame pacing is disabled, setting application.targetframerate works as. “instructs game to try to render at a specified frame rate.” is the closest thing to answering my question in. to target a frame rate other than the maximum achievable frame rate or the platform default on mobile platforms, set. application.targetframerate = 120; Specifies the target frame rate at which unity tries to render your game. Instructs the game to try to render at a specified frame rate.

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