Clamp To Border at William Mcentee blog

Clamp To Border. it is sometimes desirable to clamp a texture without requiring a border, and without using the constant border color. The coordinate will simply be clamped between 0 and 1. if you’re using desktop opengl, just use gl_clamp_to_border instead of gl_clamp, and use. gl_clamp_to_border became legal in gl es 3.2 (link to specification), but may otherwise be. gl_clamp_to_border evaluates s s coordinates in a similar manner to gl_clamp_to_edge. clamp_to_border causes opengl to only take the border color at the edge of the texture rather than the average. i work on a project and i use the extension gl_clamp_border because i apply a texture smaller than the region.

Border Clamp Set Shopee Malaysia
from shopee.com.my

gl_clamp_to_border evaluates s s coordinates in a similar manner to gl_clamp_to_edge. it is sometimes desirable to clamp a texture without requiring a border, and without using the constant border color. The coordinate will simply be clamped between 0 and 1. i work on a project and i use the extension gl_clamp_border because i apply a texture smaller than the region. if you’re using desktop opengl, just use gl_clamp_to_border instead of gl_clamp, and use. gl_clamp_to_border became legal in gl es 3.2 (link to specification), but may otherwise be. clamp_to_border causes opengl to only take the border color at the edge of the texture rather than the average.

Border Clamp Set Shopee Malaysia

Clamp To Border clamp_to_border causes opengl to only take the border color at the edge of the texture rather than the average. The coordinate will simply be clamped between 0 and 1. gl_clamp_to_border evaluates s s coordinates in a similar manner to gl_clamp_to_edge. if you’re using desktop opengl, just use gl_clamp_to_border instead of gl_clamp, and use. it is sometimes desirable to clamp a texture without requiring a border, and without using the constant border color. gl_clamp_to_border became legal in gl es 3.2 (link to specification), but may otherwise be. i work on a project and i use the extension gl_clamp_border because i apply a texture smaller than the region. clamp_to_border causes opengl to only take the border color at the edge of the texture rather than the average.

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