DQC Week 5
I thought it was incredibly interesting that the University of Washington essentially crowd-sourced video gamers to manipulate and develop the genetic make-up of proteins to eventually find a solution to a monkey virus related to AIDS. This is clearly a lot of potential applications in other areas of medical research (which is currently being used here at Stanford as well). I’m curious about the implications for the gamers and the rights the gamers have to these significant discoveries.
It was refreshing to read Granic et al.’s paper that highlighted how the benefits of video games are so under-emphasized in comparison to the harms. Though there is clear potential for cognitive development with shooting games- I wonder how feasible it would be to leverage the components of attention allocation, spatial resolution in visual processing, and mental rotation abilities in shooting games to create a non-violent, yet attractive and successful game?