Week 5 Response
I really enjoyed the Granic article, and am particularly interested in the research they cited in the section on the emotional benefits of gaming. I’m compelled by the potential implications for students who feel marginalized in the classroom (or society as a whole). In reading the citation on Russoniello et al., I wonder if gaming might be an effective pairing with the research Joe presented last week—is it possible to leverage the positive emotions produced by gaming to regulate emotions for students who are being impacted by stereotype threat in the classroom?