Week 8 Discussion
The Zimmerman paper briefly mentioned a design principle called “heads up” that I found very innovative (80). This design goal aims to engage users in an evenly distributed amount of screen time and environment time. As users interact with the screen, they are prompted by real life objects and scenarios in their environment that support the science based application content. The technology behind such products seems difficult yet I’m curious what other applications this could have. We have not touched on this type of interaction deeply in class and I am wondering how this could manifest itself in other realms of education?