Struct event_listener::EventListener
source · pub struct EventListener<T = ()> { /* private fields */ }Expand description
A guard waiting for a notification from an Event.
There are two ways for a listener to wait for a notification:
- In an asynchronous manner using
.await. - In a blocking manner by calling
EventListener::wait()on it.
If a notified listener is dropped without receiving a notification, dropping will notify another active listener. Whether one additional listener will be notified depends on what kind of notification was delivered.
The listener is not registered into the linked list inside of the Event by default if
it is created via the new() method. It needs to be pinned first before being inserted
using the listen() method. After the listener has begun listening, the user can
await it like a future or call wait() to block the current thread until it is notified.
Examples
use event_listener::{Event, EventListener};
use std::sync::{Arc, atomic::{AtomicBool, Ordering}};
use std::thread;
use std::time::Duration;
// Some flag to wait on.
let flag = Arc::new(AtomicBool::new(false));
// Create an event to wait on.
let event = Arc::new(Event::new());
thread::spawn({
let flag = flag.clone();
let event = event.clone();
move || {
thread::sleep(Duration::from_secs(2));
flag.store(true, Ordering::SeqCst);
// Wake up the listener.
event.notify_additional(std::usize::MAX);
}
});
let listener = EventListener::new();
// Make sure that the event listener is pinned before doing anything else.
//
// We pin the listener to the stack here, as it lets us avoid a heap allocation.
futures_lite::pin!(listener);
// Wait for the flag to become ready.
loop {
if flag.load(Ordering::Acquire) {
// We are done.
break;
}
if listener.is_listening() {
// We are inserted into the linked list and we can now wait.
listener.as_mut().wait();
} else {
// We need to insert ourselves into the list. Since this insertion is an atomic
// operation, we should check the flag again before waiting.
listener.as_mut().listen(&event);
}
}The above example is equivalent to the one provided in the crate level example. However,
it has some advantages. By directly creating the listener with EventListener::new(),
we have control over how the listener is handled in memory. We take advantage of this by
pinning the listener variable to the stack using the futures_lite::pin macro. In
contrast, Event::listen binds the listener to the heap.
However, this additional power comes with additional responsibility. By default, the
event listener is created in an “uninserted” state. This property means that any
notifications delivered to the Event by default will not wake up this listener.
Before any notifications can be received, the listen() method must be called on
EventListener to insert it into the list of listeners. After a .await or a wait()
call has completed, listen() must be called again if the user is still interested in
any events.
Implementations§
source§impl<T> EventListener<T>
impl<T> EventListener<T>
sourcepub fn new() -> Self
pub fn new() -> Self
Create a new EventListener that will wait for a notification from the given Event.
This function does not register the EventListener into the linked list of listeners
contained within the Event. Make sure to call listen before awaiting on
this future or calling wait().
Examples
use event_listener::{Event, EventListener};
let event = Event::new();
let listener = EventListener::new();
// Make sure that the listener is pinned and listening before doing anything else.
let mut listener = Box::pin(listener);
listener.as_mut().listen(&event);sourcepub fn listen(self: Pin<&mut Self>, event: &Event<T>)
pub fn listen(self: Pin<&mut Self>, event: &Event<T>)
Register this listener into the given Event.
This method can only be called after the listener has been pinned, and must be called before the listener is polled.
sourcepub fn is_listening(&self) -> bool
pub fn is_listening(&self) -> bool
Tell if this EventListener is currently listening for a notification.
Examples
use event_listener::{Event, EventListener};
let event = Event::new();
let mut listener = Box::pin(EventListener::new());
// The listener starts off not listening.
assert!(!listener.is_listening());
// After listen() is called, the listener is listening.
listener.as_mut().listen(&event);
assert!(listener.is_listening());
// Once the future is notified, the listener is no longer listening.
event.notify(1);
listener.as_mut().wait();
assert!(!listener.is_listening());sourcepub fn wait(self: Pin<&mut Self>) -> T
pub fn wait(self: Pin<&mut Self>) -> T
Blocks until a notification is received.
Examples
use event_listener::Event;
let event = Event::new();
let mut listener = event.listen();
// Notify `listener`.
event.notify(1);
// Receive the notification.
listener.as_mut().wait();sourcepub fn wait_timeout(self: Pin<&mut Self>, timeout: Duration) -> Option<T>
pub fn wait_timeout(self: Pin<&mut Self>, timeout: Duration) -> Option<T>
Blocks until a notification is received or a timeout is reached.
Returns true if a notification was received.
Examples
use std::time::Duration;
use event_listener::Event;
let event = Event::new();
let mut listener = event.listen();
// There are no notification so this times out.
assert!(listener.as_mut().wait_timeout(Duration::from_secs(1)).is_none());sourcepub fn wait_deadline(self: Pin<&mut Self>, deadline: Instant) -> Option<T>
pub fn wait_deadline(self: Pin<&mut Self>, deadline: Instant) -> Option<T>
Blocks until a notification is received or a deadline is reached.
Returns true if a notification was received.
Examples
use std::time::{Duration, Instant};
use event_listener::Event;
let event = Event::new();
let mut listener = event.listen();
// There are no notification so this times out.
assert!(listener.as_mut().wait_deadline(Instant::now() + Duration::from_secs(1)).is_none());sourcepub fn discard(self: Pin<&mut Self>) -> bool
pub fn discard(self: Pin<&mut Self>) -> bool
Drops this listener and discards its notification (if any) without notifying another active listener.
Returns true if a notification was discarded.
Examples
use event_listener::Event;
let event = Event::new();
let mut listener1 = event.listen();
let mut listener2 = event.listen();
event.notify(1);
assert!(listener1.as_mut().discard());
assert!(!listener2.as_mut().discard());sourcepub fn listens_to(&self, event: &Event<T>) -> bool
pub fn listens_to(&self, event: &Event<T>) -> bool
Returns true if this listener listens to the given Event.
Examples
use event_listener::Event;
let event = Event::new();
let listener = event.listen();
assert!(listener.listens_to(&event));sourcepub fn same_event(&self, other: &EventListener<T>) -> bool
pub fn same_event(&self, other: &EventListener<T>) -> bool
Returns true if both listeners listen to the same Event.
Examples
use event_listener::Event;
let event = Event::new();
let listener1 = event.listen();
let listener2 = event.listen();
assert!(listener1.same_event(&listener2));