EngineRegistry.java
/*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright ownership.
* The ASF licenses this file to You under the Apache License, Version 2.0
* (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.apache.tika.parser.inference;
import java.io.Closeable;
import java.io.IOException;
import java.util.Collections;
import java.util.LinkedHashMap;
import java.util.Map;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
/**
* The {@code "engines"} map: user-chosen name to engine, built once at config load and
* closed once with it.
*/
public final class EngineRegistry implements Closeable {
private static final Logger LOG = LoggerFactory.getLogger(EngineRegistry.class);
private final Map<String, Engine> engines;
public EngineRegistry(Map<String, Engine> engines) {
this.engines = Collections.unmodifiableMap(new LinkedHashMap<>(engines));
}
public Engine get(String name) {
return engines.get(name);
}
public Map<String, Engine> getEngines() {
return engines;
}
/** Closes every engine; one failure does not skip the rest, the first is rethrown. */
@Override
public void close() throws IOException {
IOException first = null;
for (Map.Entry<String, Engine> e : engines.entrySet()) {
try {
e.getValue().close();
} catch (IOException | RuntimeException ex) {
LOG.warn("engine {} failed to close", e.getKey(), ex);
if (first == null) {
first = ex instanceof IOException io ? io : new IOException(ex);
}
}
}
if (first != null) {
throw first;
}
}
}