priorityOrder

@JvmName(name = "nnsivjqpedbnxjyt")
suspend fun priorityOrder(value: Output<List<GameSessionQueuePriorityOrderItem>>)
@JvmName(name = "agvgrlsxaufqabmt")
suspend fun priorityOrder(value: List<GameSessionQueuePriorityOrderItem>?)

Parameters

value

The recommended sequence to use when prioritizing where to place new game sessions. Each type can only be listed once.

  • LATENCY -- FleetIQ prioritizes locations where the average player latency (provided in each game session request) is lowest.

  • COST -- FleetIQ prioritizes destinations with the lowest current hosting costs. Cost is evaluated based on the location, instance type, and fleet type (Spot or On-Demand) for each destination in the queue.

  • DESTINATION -- FleetIQ prioritizes based on the order that destinations are listed in the queue configuration.

  • LOCATION -- FleetIQ prioritizes based on the provided order of locations, as defined in LocationOrder .


@JvmName(name = "crxlfjdjwvkhvmfd")
suspend fun priorityOrder(vararg values: Output<GameSessionQueuePriorityOrderItem>)


@JvmName(name = "yyfkkcolhkvliffm")
suspend fun priorityOrder(values: List<Output<GameSessionQueuePriorityOrderItem>>)
@JvmName(name = "cudidijcnhypwuku")
suspend fun priorityOrder(vararg values: GameSessionQueuePriorityOrderItem)

Parameters

values

The recommended sequence to use when prioritizing where to place new game sessions. Each type can only be listed once.

  • LATENCY -- FleetIQ prioritizes locations where the average player latency (provided in each game session request) is lowest.

  • COST -- FleetIQ prioritizes destinations with the lowest current hosting costs. Cost is evaluated based on the location, instance type, and fleet type (Spot or On-Demand) for each destination in the queue.

  • DESTINATION -- FleetIQ prioritizes based on the order that destinations are listed in the queue configuration.

  • LOCATION -- FleetIQ prioritizes based on the provided order of locations, as defined in LocationOrder .