Get Game Server Group Result
data class GetGameServerGroupResult(val autoScalingGroupArn: String? = null, val balancingStrategy: GameServerGroupBalancingStrategy? = null, val gameServerGroupArn: String? = null, val gameServerGroupName: String? = null, val gameServerProtectionPolicy: GameServerGroupGameServerProtectionPolicy? = null, val instanceDefinitions: List<GameServerGroupInstanceDefinition>? = null, val roleArn: String? = null)
Constructors
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constructor(autoScalingGroupArn: String? = null, balancingStrategy: GameServerGroupBalancingStrategy? = null, gameServerGroupArn: String? = null, gameServerGroupName: String? = null, gameServerProtectionPolicy: GameServerGroupGameServerProtectionPolicy? = null, instanceDefinitions: List<GameServerGroupInstanceDefinition>? = null, roleArn: String? = null)
Properties
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A generated unique ID for the EC2 Auto Scaling group that is associated with this game server group.
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The fallback balancing method to use for the game server group when Spot Instances in a Region become unavailable or are not viable for game hosting.
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A generated unique ID for the game server group.
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An identifier for the new game server group.
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A flag that indicates whether instances in the game server group are protected from early termination.
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A set of EC2 instance types to use when creating instances in the group.