Get Game Session Queue Result
data class GetGameSessionQueueResult(val arn: String? = null, val customEventData: String? = null, val destinations: List<GameSessionQueueDestination>? = null, val filterConfiguration: GameSessionQueueFilterConfiguration? = null, val notificationTarget: String? = null, val playerLatencyPolicies: List<GameSessionQueuePlayerLatencyPolicy>? = null, val priorityConfiguration: GameSessionQueuePriorityConfiguration? = null, val tags: List<Tag>? = null, val timeoutInSeconds: Int? = null)
Constructors
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constructor(arn: String? = null, customEventData: String? = null, destinations: List<GameSessionQueueDestination>? = null, filterConfiguration: GameSessionQueueFilterConfiguration? = null, notificationTarget: String? = null, playerLatencyPolicies: List<GameSessionQueuePlayerLatencyPolicy>? = null, priorityConfiguration: GameSessionQueuePriorityConfiguration? = null, tags: List<Tag>? = null, timeoutInSeconds: Int? = null)
Properties
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Information that is added to all events that are related to this game session queue.
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A list of fleets and/or fleet aliases that can be used to fulfill game session placement requests in the queue.
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A list of locations where a queue is allowed to place new game sessions.
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An SNS topic ARN that is set up to receive game session placement notifications.
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A set of policies that act as a sliding cap on player latency.
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Custom settings to use when prioritizing destinations and locations for game session placements.
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The maximum time, in seconds, that a new game session placement request remains in the queue.