minBufferTimeSeconds

@JvmName(name = "jnrlodsdjxdjsbvq")
suspend fun minBufferTimeSeconds(value: Output<Double>)
@JvmName(name = "moywmxepoatwithf")
suspend fun minBufferTimeSeconds(value: Double?)

Parameters

value

Minimum amount of content (measured in seconds) that a player must keep available in the buffer. Minimum value: 2 seconds. Maximum value: 60 seconds.