GameSessionQueuePlayerLatencyPolicyArgs

data class GameSessionQueuePlayerLatencyPolicyArgs(val maximumIndividualPlayerLatencyMilliseconds: Output<Int>? = null, val policyDurationSeconds: Output<Int>? = null) : ConvertibleToJava<GameSessionQueuePlayerLatencyPolicyArgs>

Sets a latency cap for individual players when placing a game session.

Constructors

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constructor(maximumIndividualPlayerLatencyMilliseconds: Output<Int>? = null, policyDurationSeconds: Output<Int>? = null)

Properties

The maximum latency value that is allowed for any player, in milliseconds. All policies must have a value set for this property.

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val policyDurationSeconds: Output<Int>? = null

The length of time, in seconds, that the policy is enforced while placing a new game session.

Functions

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open override fun toJava(): GameSessionQueuePlayerLatencyPolicyArgs