priorityOrder

@JvmName(name = "jjodearrmmwnysqf")
suspend fun priorityOrder(value: Output<List<GameSessionQueuePriorityOrderItem>>)
@JvmName(name = "hhmplvuqnnewdnvr")
suspend fun priorityOrder(value: List<GameSessionQueuePriorityOrderItem>?)

Parameters

value

A custom sequence to use when prioritizing where to place new game sessions. Each priority type is listed once.

  • LATENCY -- Amazon GameLift Servers prioritizes locations where the average player latency is lowest. Player latency data is provided in each game session placement request.

  • COST -- Amazon GameLift Servers prioritizes queue destinations with the lowest current hosting costs. Cost is evaluated based on the destination's location, instance type, and fleet type (Spot or On-Demand).

  • DESTINATION -- Amazon GameLift Servers prioritizes based on the list order of destinations in the queue configuration.

  • LOCATION -- Amazon GameLift Servers prioritizes based on the provided order of locations, as defined in LocationOrder .


@JvmName(name = "andpxwrknaruvsjr")
suspend fun priorityOrder(vararg values: Output<GameSessionQueuePriorityOrderItem>)


@JvmName(name = "nlvghtllpdrnxpeh")
suspend fun priorityOrder(values: List<Output<GameSessionQueuePriorityOrderItem>>)
@JvmName(name = "ahhpyqjoklsbmysb")
suspend fun priorityOrder(vararg values: GameSessionQueuePriorityOrderItem)

Parameters

values

A custom sequence to use when prioritizing where to place new game sessions. Each priority type is listed once.

  • LATENCY -- Amazon GameLift Servers prioritizes locations where the average player latency is lowest. Player latency data is provided in each game session placement request.

  • COST -- Amazon GameLift Servers prioritizes queue destinations with the lowest current hosting costs. Cost is evaluated based on the destination's location, instance type, and fleet type (Spot or On-Demand).

  • DESTINATION -- Amazon GameLift Servers prioritizes based on the list order of destinations in the queue configuration.

  • LOCATION -- Amazon GameLift Servers prioritizes based on the provided order of locations, as defined in LocationOrder .