FleetRuntimeConfigurationArgs

data class FleetRuntimeConfigurationArgs(val gameSessionActivationTimeoutSeconds: Output<Int>? = null, val maxConcurrentGameSessionActivations: Output<Int>? = null, val serverProcesses: Output<List<FleetRuntimeConfigurationServerProcessArgs>>? = null) : ConvertibleToJava<FleetRuntimeConfigurationArgs>

Constructors

Link copied to clipboard
fun FleetRuntimeConfigurationArgs(gameSessionActivationTimeoutSeconds: Output<Int>? = null, maxConcurrentGameSessionActivations: Output<Int>? = null, serverProcesses: Output<List<FleetRuntimeConfigurationServerProcessArgs>>? = null)

Functions

Link copied to clipboard
open override fun toJava(): FleetRuntimeConfigurationArgs

Properties

Link copied to clipboard

Maximum amount of time (in seconds) that a game session can remain in status ACTIVATING.

Link copied to clipboard

Maximum number of game sessions with status ACTIVATING to allow on an instance simultaneously.

Link copied to clipboard

Collection of server process configurations that describe which server processes to run on each instance in a fleet. See below.