FleetRuntimeConfigurationArgs

data class FleetRuntimeConfigurationArgs(val gameSessionActivationTimeoutSeconds: Output<Int>? = null, val maxConcurrentGameSessionActivations: Output<Int>? = null, val serverProcesses: Output<List<FleetRuntimeConfigurationServerProcessArgs>>? = null) : ConvertibleToJava<FleetRuntimeConfigurationArgs>

Constructors

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constructor(gameSessionActivationTimeoutSeconds: Output<Int>? = null, maxConcurrentGameSessionActivations: Output<Int>? = null, serverProcesses: Output<List<FleetRuntimeConfigurationServerProcessArgs>>? = null)

Properties

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Maximum amount of time (in seconds) that a game session can remain in status ACTIVATING.

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Maximum number of game sessions with status ACTIVATING to allow on an instance simultaneously.

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Collection of server process configurations that describe which server processes to run on each instance in a fleet. See below.

Functions

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open override fun toJava(): FleetRuntimeConfigurationArgs