FleetRuntimeConfiguration

data class FleetRuntimeConfiguration(val gameSessionActivationTimeoutSeconds: Int? = null, val maxConcurrentGameSessionActivations: Int? = null, val serverProcesses: List<FleetRuntimeConfigurationServerProcess>? = null)

Constructors

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constructor(gameSessionActivationTimeoutSeconds: Int? = null, maxConcurrentGameSessionActivations: Int? = null, serverProcesses: List<FleetRuntimeConfigurationServerProcess>? = null)

Types

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object Companion

Properties

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Maximum amount of time (in seconds) that a game session can remain in status ACTIVATING.

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Maximum number of game sessions with status ACTIVATING to allow on an instance simultaneously.

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Collection of server process configurations that describe which server processes to run on each instance in a fleet. See below.