GameSessionQueuePlayerLatencyPolicy

data class GameSessionQueuePlayerLatencyPolicy(val maximumIndividualPlayerLatencyMilliseconds: Int, val policyDurationSeconds: Int? = null)

Constructors

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constructor(maximumIndividualPlayerLatencyMilliseconds: Int, policyDurationSeconds: Int? = null)

Types

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object Companion

Properties

Maximum latency value that is allowed for any player.

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Length of time that the policy is enforced while placing a new game session. Absence of value for this attribute means that the policy is enforced until the queue times out.