Build
Provides an GameLift Build resource.
Example Usage
package generated_program;
import com.pulumi.Context;
import com.pulumi.Pulumi;
import com.pulumi.core.Output;
import com.pulumi.aws.gamelift.Build;
import com.pulumi.aws.gamelift.BuildArgs;
import com.pulumi.aws.gamelift.inputs.BuildStorageLocationArgs;
import java.util.List;
import java.util.ArrayList;
import java.util.Map;
import java.io.File;
import java.nio.file.Files;
import java.nio.file.Paths;
public class App {
public static void main(String[] args) {
Pulumi.run(App::stack);
}
public static void stack(Context ctx) {
var test = new Build("test", BuildArgs.builder()
.operatingSystem("WINDOWS_2012")
.storageLocation(BuildStorageLocationArgs.builder()
.bucket(aws_s3_bucket.test().id())
.key(aws_s3_object.test().key())
.roleArn(aws_iam_role.test().arn())
.build())
.build());
}
}
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Import
GameLift Builds can be imported using the ID, e.g.,
$ pulumi import aws:gamelift/build:Build example <build-id>
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Properties
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Operating system that the game server binaries are built to run onE.g., WINDOWS_2012
, AMAZON_LINUX
or AMAZON_LINUX_2
.
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Information indicating where your game build files are stored. See below.