Game Server Group Args
Provides an GameLift Game Server Group resource.
Example Usage
package generated_program;
import com.pulumi.Context;
import com.pulumi.Pulumi;
import com.pulumi.core.Output;
import com.pulumi.aws.gamelift.GameServerGroup;
import com.pulumi.aws.gamelift.GameServerGroupArgs;
import com.pulumi.aws.gamelift.inputs.GameServerGroupInstanceDefinitionArgs;
import com.pulumi.aws.gamelift.inputs.GameServerGroupLaunchTemplateArgs;
import com.pulumi.resources.CustomResourceOptions;
import java.util.List;
import java.util.ArrayList;
import java.util.Map;
import java.io.File;
import java.nio.file.Files;
import java.nio.file.Paths;
public class App {
public static void main(String[] args) {
Pulumi.run(App::stack);
}
public static void stack(Context ctx) {
var example = new GameServerGroup("example", GameServerGroupArgs.builder()
.gameServerGroupName("example")
.instanceDefinitions(
GameServerGroupInstanceDefinitionArgs.builder()
.instanceType("c5.large")
.build(),
GameServerGroupInstanceDefinitionArgs.builder()
.instanceType("c5a.large")
.build())
.launchTemplate(GameServerGroupLaunchTemplateArgs.builder()
.id(aws_launch_template.example().id())
.build())
.maxSize(1)
.minSize(1)
.roleArn(aws_iam_role.example().arn())
.build(), CustomResourceOptions.builder()
.dependsOn(aws_iam_role_policy_attachment.example())
.build());
}
}
Example IAM Role for GameLift Game Server Group
package generated_program;
import com.pulumi.Context;
import com.pulumi.Pulumi;
import com.pulumi.core.Output;
import com.pulumi.aws.AwsFunctions;
import com.pulumi.aws.iam.IamFunctions;
import com.pulumi.aws.iam.inputs.GetPolicyDocumentArgs;
import com.pulumi.aws.iam.Role;
import com.pulumi.aws.iam.RoleArgs;
import com.pulumi.aws.iam.RolePolicyAttachment;
import com.pulumi.aws.iam.RolePolicyAttachmentArgs;
import java.util.List;
import java.util.ArrayList;
import java.util.Map;
import java.io.File;
import java.nio.file.Files;
import java.nio.file.Paths;
public class App {
public static void main(String[] args) {
Pulumi.run(App::stack);
}
public static void stack(Context ctx) {
final var current = AwsFunctions.getPartition();
final var assumeRole = IamFunctions.getPolicyDocument(GetPolicyDocumentArgs.builder()
.statements(GetPolicyDocumentStatementArgs.builder()
.effect("Allow")
.principals(GetPolicyDocumentStatementPrincipalArgs.builder()
.type("Service")
.identifiers(
"autoscaling.amazonaws.com",
"gamelift.amazonaws.com")
.build())
.actions("sts:AssumeRole")
.build())
.build());
var exampleRole = new Role("exampleRole", RoleArgs.builder()
.assumeRolePolicy(assumeRole.applyValue(getPolicyDocumentResult -> getPolicyDocumentResult.json()))
.build());
var exampleRolePolicyAttachment = new RolePolicyAttachment("exampleRolePolicyAttachment", RolePolicyAttachmentArgs.builder()
.policyArn(String.format("arn:%s:iam::aws:policy/GameLiftGameServerGroupPolicy", current.applyValue(getPartitionResult -> getPartitionResult.partition())))
.role(exampleRole.name())
.build());
}
}
Import
GameLift Game Server Group can be imported using the name
, e.g.
$ pulumi import aws:gamelift/gameServerGroup:GameServerGroup example example
Constructors
Properties
Indicates how GameLift FleetIQ balances the use of Spot Instances and On-Demand Instances. Valid values: SPOT_ONLY
, SPOT_PREFERRED
, ON_DEMAND_ONLY
. Defaults to SPOT_PREFERRED
.
Name of the game server group. This value is used to generate unique ARN identifiers for the EC2 Auto Scaling group and the GameLift FleetIQ game server group.
Indicates whether instances in the game server group are protected from early termination. Unprotected instances that have active game servers running might be terminated during a scale-down event, causing players to be dropped from the game. Protected instances cannot be terminated while there are active game servers running except in the event of a forced game server group deletion. Valid values: NO_PROTECTION
, FULL_PROTECTION
. Defaults to NO_PROTECTION
.
A list of VPC subnets to use with instances in the game server group. By default, all GameLift FleetIQ-supported Availability Zones are used.