GameSessionQueuePlayerLatencyPolicyArgs

data class GameSessionQueuePlayerLatencyPolicyArgs(val maximumIndividualPlayerLatencyMilliseconds: Output<Int>, val policyDurationSeconds: Output<Int>? = null) : ConvertibleToJava<GameSessionQueuePlayerLatencyPolicyArgs>

Constructors

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constructor(maximumIndividualPlayerLatencyMilliseconds: Output<Int>, policyDurationSeconds: Output<Int>? = null)

Properties

Maximum latency value that is allowed for any player.

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val policyDurationSeconds: Output<Int>? = null

Length of time that the policy is enforced while placing a new game session. Absence of value for this attribute means that the policy is enforced until the queue times out.

Functions

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open override fun toJava(): GameSessionQueuePlayerLatencyPolicyArgs