BuildArgs

data class BuildArgs(val name: Output<String>? = null, val operatingSystem: Output<String>? = null, val storageLocation: Output<BuildStorageLocationArgs>? = null, val tags: Output<Map<String, String>>? = null, val version: Output<String>? = null) : ConvertibleToJava<BuildArgs>

Provides an GameLift Build resource.

Example Usage

import * as pulumi from "@pulumi/pulumi";
import * as aws from "@pulumi/aws";
const test = new aws.gamelift.Build("test", {
name: "example-build",
operatingSystem: "WINDOWS_2012",
storageLocation: {
bucket: testAwsS3Bucket.id,
key: testAwsS3Object.key,
roleArn: testAwsIamRole.arn,
},
});
import pulumi
import pulumi_aws as aws
test = aws.gamelift.Build("test",
name="example-build",
operating_system="WINDOWS_2012",
storage_location={
"bucket": test_aws_s3_bucket["id"],
"key": test_aws_s3_object["key"],
"role_arn": test_aws_iam_role["arn"],
})
using System.Collections.Generic;
using System.Linq;
using Pulumi;
using Aws = Pulumi.Aws;
return await Deployment.RunAsync(() =>
{
var test = new Aws.GameLift.Build("test", new()
{
Name = "example-build",
OperatingSystem = "WINDOWS_2012",
StorageLocation = new Aws.GameLift.Inputs.BuildStorageLocationArgs
{
Bucket = testAwsS3Bucket.Id,
Key = testAwsS3Object.Key,
RoleArn = testAwsIamRole.Arn,
},
});
});
package main
import (
"github.com/pulumi/pulumi-aws/sdk/v6/go/aws/gamelift"
"github.com/pulumi/pulumi/sdk/v3/go/pulumi"
)
func main() {
pulumi.Run(func(ctx *pulumi.Context) error {
_, err := gamelift.NewBuild(ctx, "test", &gamelift.BuildArgs{
Name: pulumi.String("example-build"),
OperatingSystem: pulumi.String("WINDOWS_2012"),
StorageLocation: &gamelift.BuildStorageLocationArgs{
Bucket: pulumi.Any(testAwsS3Bucket.Id),
Key: pulumi.Any(testAwsS3Object.Key),
RoleArn: pulumi.Any(testAwsIamRole.Arn),
},
})
if err != nil {
return err
}
return nil
})
}
package generated_program;
import com.pulumi.Context;
import com.pulumi.Pulumi;
import com.pulumi.core.Output;
import com.pulumi.aws.gamelift.Build;
import com.pulumi.aws.gamelift.BuildArgs;
import com.pulumi.aws.gamelift.inputs.BuildStorageLocationArgs;
import java.util.List;
import java.util.ArrayList;
import java.util.Map;
import java.io.File;
import java.nio.file.Files;
import java.nio.file.Paths;
public class App {
public static void main(String[] args) {
Pulumi.run(App::stack);
}
public static void stack(Context ctx) {
var test = new Build("test", BuildArgs.builder()
.name("example-build")
.operatingSystem("WINDOWS_2012")
.storageLocation(BuildStorageLocationArgs.builder()
.bucket(testAwsS3Bucket.id())
.key(testAwsS3Object.key())
.roleArn(testAwsIamRole.arn())
.build())
.build());
}
}
resources:
test:
type: aws:gamelift:Build
properties:
name: example-build
operatingSystem: WINDOWS_2012
storageLocation:
bucket: ${testAwsS3Bucket.id}
key: ${testAwsS3Object.key}
roleArn: ${testAwsIamRole.arn}

Import

Using pulumi import, import GameLift Builds using the ID. For example:

$ pulumi import aws:gamelift/build:Build example <build-id>

Constructors

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constructor(name: Output<String>? = null, operatingSystem: Output<String>? = null, storageLocation: Output<BuildStorageLocationArgs>? = null, tags: Output<Map<String, String>>? = null, version: Output<String>? = null)

Properties

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val name: Output<String>? = null

Name of the build

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val operatingSystem: Output<String>? = null

Operating system that the game server binaries are built to run on. Valid values: WINDOWS_2012, AMAZON_LINUX, AMAZON_LINUX_2, WINDOWS_2016, AMAZON_LINUX_2023.

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Information indicating where your game build files are stored. See below.

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val tags: Output<Map<String, String>>? = null

Key-value map of resource tags. .If configured with a provider default_tags configuration block present, tags with matching keys will overwrite those defined at the provider-level.

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val version: Output<String>? = null

Version that is associated with this build.

Functions

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open override fun toJava(): BuildArgs