SpriteSheetResponse

data class SpriteSheetResponse(val columnCount: Int, val endTimeOffset: String, val filePrefix: String, val format: String, val interval: String, val quality: Int, val rowCount: Int, val spriteHeightPixels: Int, val spriteWidthPixels: Int, val startTimeOffset: String, val totalCount: Int)

Sprite sheet configuration.

Constructors

Link copied to clipboard
fun SpriteSheetResponse(columnCount: Int, endTimeOffset: String, filePrefix: String, format: String, interval: String, quality: Int, rowCount: Int, spriteHeightPixels: Int, spriteWidthPixels: Int, startTimeOffset: String, totalCount: Int)

Types

Link copied to clipboard
object Companion

Properties

Link copied to clipboard

The maximum number of sprites per row in a sprite sheet. The default is 0, which indicates no maximum limit.

Link copied to clipboard

End time in seconds, relative to the output file timeline. When end_time_offset is not specified, the sprites are generated until the end of the output file.

Link copied to clipboard

File name prefix for the generated sprite sheets. Each sprite sheet has an incremental 10-digit zero-padded suffix starting from 0 before the extension, such as sprite_sheet0000000123.jpeg.

Link copied to clipboard

Format type. The default is jpeg. Supported formats: - jpeg

Link copied to clipboard

Starting from 0s, create sprites at regular intervals. Specify the interval value in seconds.

Link copied to clipboard

The quality of the generated sprite sheet. Enter a value between 1 and 100, where 1 is the lowest quality and 100 is the highest quality. The default is 100. A high quality value corresponds to a low image data compression ratio.

Link copied to clipboard

The maximum number of rows per sprite sheet. When the sprite sheet is full, a new sprite sheet is created. The default is 0, which indicates no maximum limit.

Link copied to clipboard

The height of sprite in pixels. Must be an even integer. To preserve the source aspect ratio, set the SpriteSheet.sprite_height_pixels field or the SpriteSheet.sprite_width_pixels field, but not both (the API will automatically calculate the missing field). For portrait videos that contain horizontal ASR and rotation metadata, provide the height, in pixels, per the horizontal ASR. The API calculates the width per the horizontal ASR. The API detects any rotation metadata and swaps the requested height and width for the output.

Link copied to clipboard

The width of sprite in pixels. Must be an even integer. To preserve the source aspect ratio, set the SpriteSheet.sprite_width_pixels field or the SpriteSheet.sprite_height_pixels field, but not both (the API will automatically calculate the missing field). For portrait videos that contain horizontal ASR and rotation metadata, provide the width, in pixels, per the horizontal ASR. The API calculates the height per the horizontal ASR. The API detects any rotation metadata and swaps the requested height and width for the output.

Link copied to clipboard

Start time in seconds, relative to the output file timeline. Determines the first sprite to pick. The default is 0s.

Link copied to clipboard

Total number of sprites. Create the specified number of sprites distributed evenly across the timeline of the output media. The default is 100.