Headsets: Perfect for School Classrooms and Testing Environments

School Headset

Every person has their own needs when it comes to headsets. For gamers audio quality is crucial for some, while others prefer an ergonomic fit or sweat resistance. Compatibility with group audio/video applications like Microsoft Teams and voice recognition is also essential.

Software for EQ that provides visuals can aid users in understanding how changes in frequency affect the quality of sound from the headset. This is particularly helpful for users who are just beginning to use headsets.

Noise-Canceling Microphones

Noise-canceling microphones are a feature that is crucial for headsets in noisy places like classrooms and offices. These microphones are designed to block out background noise which allows users to concentrate on their work or listen to music with no distraction. They also eliminate background noise during calls. They are available in a variety of sizes to fit most head types and work with all devices that have 3.5 millimeter connections.

One of the most sought-after technologies for noise cancelling headphones is a dual-microphone design that makes use of two microphones to cancel out surrounding sounds. The primary microphone is located close to the source of sound, such as the user's voice or their music. The second microphone is set to record ambient sounds like air traffic and other sounds. When the two signals from the two microphones are combined, the ambient noise is reduced to only the desired signal.

Another type of headset that includes noise-canceling technology employs hybrid technology. This headset utilizes a digital signal processor to analyze the soundscape and determine what frequencies should be eliminated from the sound. The headset will then filter out the specific frequency. This is a more complicated technology than simple frequency response testing, and requires additional hardware, like a dedicated ANC processing unit.

Whatever the technology, headset manufacturers need to make sure that their products provide good ANC performance and clear speech and audio quality. To ensure this they must carefully test the ANC capabilities of their headsets and their performance in real-world external noise scenarios and to assess how well their call-through function is working. The HQS ANC-Headset Test Suite by HEAD Acoustics is the best solution for this.

This test suite allows manufacturers to assess the ANC performance of headsets and headphones and headphones, including their active noise cancellation. In addition, the test suite comes with a vast range of tests to provide the most comprehensive assessment possible for each headset and its intended use. These tests include those for distortion at high frequency Acoustic insulation, passive and active insert loss and the effectiveness a headset's "talk-through" function.

Adjustable Headband

The best headsets will help students feel more confident when taking state-wide tests and English tests for language such as M-STEP and TELPAS. They can block distracting sounds, allowing students to concentrate on the test. Comfortable headsets can help them focus for longer durations, which can improve their scores.

The best headsets are made of a flexible and sturdy headband that is adjustable and flexible. The ear cushions should be made from high-quality materials and are comfortable on the head. They should also avoid any discomfort or pressure points. They must be light enough to comfortably wear for long periods of time. If you're a player, check whether the headphones or headsets have microphone settings that can adjust the sensitivity of the microphone as well as noise cancellation for the best performance in a variety of situations.

A headset should also include a noise cancellation feature which automatically optimizes the sound output to meet your needs for example, when changing your hairstyle or taking off your glasses. You can utilize the NC Optimizer feature on an aircraft to adjust the sound output to the acoustic ambience.

In addition to noise cancellation, a quality headset should have a clear sound profile that isn't distorting and a balanced frequency response. The headset must also have an impressive signal-to-noise ratio, and have no sound leakage. It should also be compatible with a wide range of devices like tablets and smartphones.

A complete test suite is essential to assessing the performance and quality of ANC headsets. PULSE software offers a complete collection of acoustic test, including frequency response distortion, signal to noise ratio. It also offers a realistic background noise simulation that replicates the actual sounds in a laboratory setting. This feature is particularly beneficial for testing ANC headsets, since it can mimic the real acoustic loading and environment of the human ear. This allows headset makers to test their products with incredible realism.

Sound Quality

If you're using a headset in audio/video conferencing applications you must ensure that the audio quality is good. When you're attending an online event or a hybrid, audio is the most crucial part of your interaction. It should be crisp and clear, without distortion.

There are many subjective components that make up the quality of sound testing on performance can help you narrow your options. You can test the sound quality of headsets by listening music, and assessing its clarity and quality. It's also worth taking into consideration the headset's noise-isolation capabilities. You can do this by wearing it in noisy surroundings and testing how well it blocks out external sounds.

When choosing a headset look for a model with an adjustable headband as well as earcups to accommodate various heads sizes. Earcups must be sturdy and secure enough to hold their place when worn for prolonged periods of time. The headband should be able to be adjusted and comfortable, so that it does not cause pressure on your head.

You'll also want to consider the possibility of switching between audio sources, such as movies, music or even voice. This lets you customize your headset to fit the type of content you're listening to. This flexibility is essential especially if you're using the headset to interpret simultaneous events.

Depending on the situation depending on the situation, you may have to adjust the audio volume to help you hear. Some headsets have a "talk-through" mode that allows you to hear your surroundings without taking off the headphones. This is especially useful for hybrid events and online events where participants can be all over the globe.

The best headsets to use to interpret events are those that have good talk-through capabilities. The microphone can detect your voice, and will give it the top priority over background noise. This way, your listeners can clearly hear your speech even in the most crowded environments.

Many interpreter events employ headsets that are adaptive to noise that makes them the most preferred choice for hybrid and online conferences. This is a great option for events that require interpretation because it eliminates ambient sounds which can distract the participants and keep them focused on the task at the present. However the ANC performance of these headsets can vary dramatically. The best ANC headsets offer clear and crisp sound with no distortion or floor leaks. You should make use of a realistic environment and an artificial ear to test the ANC performance. This will let you test the different models with different ANC modes and select the one that fits your needs best. Be sure to check out the school headphones and headsets at Encore Data Products.

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Schools require headphones that are durable and of good quality when it pertains to online testing. That's why ScholarBuys offers a wide range of educational headphone options in bulk for use at school.

Headsets are mini-speakers with microphones and are worn on the head. They record voice in addition to audio unlike speakers that broadcast audio to everyone.

Noise-Canceling Microphones

Noise-cancelling microphones block background noise to allow listening to music or audiobooks a more immersive experience. This feature is especially crucial in classes, where students study in a noisy environment far from their teacher. It is also helpful in reducing the sound of coworkers talking and airplane engines as well as other ambient sounds that can distract students from their studies. Some headsets have built-in microphones that cancel out background noise, while some come with a microphone that can be removed for use with other devices.

Noise-cancelling headphones come in different styles, so selecting the right one depends on your particular requirements. Jabra Evolve2 earbuds, for example, provide active noise cancellation that blocks out external sounds while still allowing you to hear your favourite songs. Certain headsets have an additional control that allows you to adjust the amount of noise cancellation. This allows you to adjust the volume of outside world when you require it.

Find headsets that have a variety of options including noise cancellation. Some headsets feature Bluetooth connectivity which allows wireless freedom and clear audio. Other models have an articulatable lavalier microphone that attaches onto clothing, while some include conference microphones for larger classrooms.

Another factor to consider is comfort. Look for headsets with adjustable headbands, padded cups for ear and earcups that are cushioned to avoid discomfort after prolonged wear. Pick a model that is sturdy and can withstand repeated use by children.

While some educators prefer tried-and-true wired headsets for their excellent sound quality, many teachers love the convenience and flexibility of wireless technology. Californiaone's range of headphones with microphones has both options so that you can find the right pair for your classroom.

We also have a range of other equipment that can help your school meet audio needs. These include portable PA systems, as well as voice amplifiers. To learn more about our full range of products, check out our Education Store today. Join our newsletter to receive exclusive offers, promo codes and more.

Comfortable Earbuds

Earbuds are a great option for students since they provide the convenience of listening without hands, which is helpful in the classroom. They're also comfortable enough to wear for extended periods of time. It is recommended to choose an earbuds that are soft, snug earbuds, that conform to your ears' shape, and cushioned earcups that are comfortable on your skin.

A flat audio cable is an important feature to have for kids' headphones. This design is less likely to become tangled which is great for children who are more cautious with their headphones. Make sure you choose a band that is comfortable to wear on your head and your ear. It should also be sturdy construction that can withstand repeated use, including drops and bumps.

When you pick a pair of earbuds for school, make sure they provide clear and clear audio with no distracting background noise. This is crucial when you are taking online classes, watching movies or listening music. It's not an ideal idea to use the V-shaped sound signature which emphasizes bass and treble for children, as it could make it difficult to understand their voices or music.

For a more immersive sound experience, headphones with over-ears are the best choice. They are usually round and cupped in style. They are made of a variety materials like vinyl, foam, or even rubber. They also provide better outside noise reduction than headphones.

You can also get a pair of headphones with a volume limiter, which is a good idea for kids because it prevents them from accidentally raising the volume to a level that could damage their hearing. This is especially important for kids who listen to music or play videos in noisy surroundings.

If you're looking to purchase a budget pair of earbuds that are ideal for school and learning then check out the RedSkyPower Earbuds. These earbuds have been designed to last and are offered in a bulk pack that makes it easy to distribute them to your students. The 3.5mm L-shaped plug makes them compatible with all devices, including iPads, Chromebooks, and laptops.

Over-The-Ear Headphones

Over-the-ear headphones are most suitable headsets for school exams. They block out sounds from outside and keep students focused and engaged. They also sit comfortably on the ears which makes them more comfortable for longer listening sessions than headphones. This is particularly crucial for students in the younger age group as they can be hyperactive or restless if they are uncomfortable.

Over-ear headphones are also beneficial since they enable students to be aware of the surroundings around them. This lets them interact with classmates and teachers in class and provides them with the opportunity to ask questions when needed. This feature is also beneficial to students with limited hearing capabilities, as it helps them understand the voice of their teacher clearly.

Over-the-ear headphones can be an excellent choice for classes, but they're not as lightweight as earbuds. They may also not be as comfortable to wear for long periods of time. They sit more comfortably over the ears and can be uncomfortable for some students. It's important to choose headphones that have a comfortable fit that can be adjusted to the student's preferences.

A great choice for the classroom is the headphones from AILIHEN they have designed specifically with children in mind. The headphones come with a flexible band that can be adjusted to different head sizes and are covered to ensure comfort. They are also made of a durable and recyclable material, which makes them an excellent choice for schools. They also have a braided cable to keep them from breaking like other headphones made of plastic.

The headphones come with a premium chip that produces crisp and clear sound. The headphones can be paired with up to two devices simultaneously and have a track control and the volume switch, which is easy for children. The battery's life span is up to 24 hours, which makes them ideal for use in classrooms.

The NUBWO headphones aren't only excellent for gaming, they also work well in the classroom. They're comfortable to wear and come with the most effective noise cancellation features available. They also come with an app companion to the headset that provides three bands of graphic EQ and presets. They also provide immersive audio and more.

A Peaceful Environment

A quiet and peaceful environment is among the best ways to help your students learn. Not only will it help them to focus and concentrate, but it will also help them to retain knowledge and grasp new concepts. This is because focusing on just one thing at a time allows the brain's resources to go towards understanding and learning about the subject.

A peaceful environment is particularly helpful for students with special needs and those who are prone to distractions. It helps students concentrate on their work and prevent sensory overload. This is especially important for those with autism. Autistic students may perform 20 percent less effectively in a classroom that isn't designed with acoustic quality or comfortable furniture.

Quiet environments can also help reduce anxiety and improve performance for students taking standardized tests. You should ensure that your students are equipped with the tools they require to create a flawless testing environment. This includes calculators and paper. You should also encourage your students to select the location that is free from distractions and noise, like a library or an empty class.

In addition to a quiet atmosphere, you should make sure that your school offers a safe and welcoming space for students of all kinds and backgrounds. It is essential to ensure that your hallways and classrooms do NOT contain materials that encourage stereotypes or are offensive to certain groups. It also involves making sure that your class projects are inclusive and inviting guest speakers to speak to your students.

Turtle Beach Stealth Pro headsets are great for students. They come with active noise cancellation as well as an unobstructed microphone for professional or videoconferencing calls. It also comes with a comfortable fitting, adjustable fit and a hot-swap battery system, making it an ideal option for long-lasting work sessions. It's also designed to look more professional than most gaming headphones, so it can be used in the workplace without sacrificing its performance. It also has a variety of transparency modes that allow you to listen to the world around you when you want to. Be sure to check out the school headphones and headsets at Encore Data Products.

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Headsets: Perfect for School Classrooms and Testing Environments

Headphone Storage

Students require a secure and safe place to keep their Chromebooks, headsets, and earbuds. Teachers can easily find a solution that fits their needs by using the range of options available.

These solutions comprise time-saving baskets to distribute devices and simple, organized cables that reduce time to set up and deployment by half, allow educators to concentrate on student learning, not technology management.

Headsets

The headphones vs. headset debate is one that many people are caught in, whether an audiophile that is focused on sound quality or engages in multi-player gaming sessions or virtual meetings. Headsets capture audio with an audio microphone, whereas headsets only provide it. If you're looking to coordinate your strategies with your team during an online game or hold virtual meetings in a row, headsets will be the perfect solution.

The right headsets won't just improve the user experience, but also reduce the noise that could distract students during tests and other audio-based school activities. Some of the most well-known headsets for schools include ones that are equipped with noise-canceling technology and are compatible with tablets, desktop computers and mobile devices.

For teachers choosing headsets sturdy enough to withstand the constant use by multiple students while still providing a comfortable fit is critical. They should also be compatible with all devices in the classroom that they will be used with. A charging cart for schools is a great option, as it allows you to charge and store multiple devices simultaneously without causing any clutter or power loss.

As technology continues to evolve and is becoming more widespread in education, educators must stay on top of the most modern storage solutions in order to keep Chromebooks Laptops, Chromebooks, and other school technology equipment running, safe, and safe between uses. A quality headset storage system, such as Looking Glass XR Family vr headset systems for classrooms and campuses could make a major difference.

The VS200BLU storage system is a high-quality headset system that is fully compatible with a range of school technology. It is a great option for any teacher. This unit provides safe, easy storage for headsets as well as other audio-related technology in the classroom and ensures that each device is fully charged and ready to be used. This helps eliminate the need for teachers to manage various school technology and creates a more secure and more efficient classroom. The VS-200-BLU is also easily moveable between classrooms and other areas on campus by using a sturdy handle.

Charging Carts

Charging carts, which can be used to store, charge, and transport Chromebooks and other tech devices are a crucial part of the digital learning environment. They're a must for teachers, as they provide a combination mobility and adaptability which allows them to carry their Chromebook or any another device, anywhere, without worrying about connectivity or battery life.

When choosing a cart for your school, look for models that will meet your requirements for capacity. For instance, some cabinets or carts are designed to hold 10 laptop computers or 20 laptops, and others are able to accommodate a variety of sizes of devices, such as tablet PCs and netbooks. In addition to the capacities you should also consider the features to make sure it meets your requirements.

For example, look for models that have cable organization systems that reduce tripping or the possibility of tangling, as well as locks to stop theft. Choose a cart that has sturdy handles and wheels, designed to last. They should also be able to roll smoothly across floors or between classes.

Additionally, choose carts that have central power sources to eliminate the need for individual cords to reach each storage space. Choose a cart that offers an electronic timer that can regulate the use of electricity and avoid overcharging, which is the leading cause of battery degradation over time in rechargeable batteries.

Find a cart that has UL approval to ensure that the electrical components have passed stringent safety tests and will not be prone to fire or shock. Also, ensure that you educate your school's staff and students on proper handling of carts, and how to clean them and handle cables properly to keep them in good condition over time.

With their built-in intelligence and scalability, charging carts aid schools in improving the management of devices and create a more connected, effective educational environment. They're the main link between schools' technology and classrooms ensuring that students have access to functioning devices at all times while teaching essential digital skills. They're also easy to use, thanks to their simple features and intelligent capabilities, they're the perfect ideal solution to ensure a smooth transition into a new school year.

Storage Solutions

Storage and charging solutions are crucial to simplify the management of classroom technologies. Whether in carts, cabinets or towers the school technology tools help to clear classrooms and allow teachers to concentrate on teaching. They also provide a central area for students to access devices when they require them. They also encourage student responsibility through a central device deployment system.

With the increasing use of 1:1 technology, schools are now tasked with finding ways to store, charge and transport their increasing number of Chromebooks. As a result, there is a rising demand for high-end, scalable school charging carts. Designed to maximize capacity and provide safe device storage The carts can be configured to accommodate any number of tablets, laptops, or Chromebooks and can be easily upgraded to meet future demands.

In contrast to some charging carts that rely on timers from the past to monitor the power levels of various devices, JAR Systems' Quick-Sense charging solutions make use of cutting-edge software to sense each device's individual charging requirements and optimize output for constant and reliable access to the full power of the battery. The result is an efficient, quicker and more reliable process that helps reduce the mess created by cables and heat generation by devices as well as overcharging.

Carts with baskets that are integrated are also an efficient and speedy way to distribute and collect devices within the classroom. They can effectively and safely hold devices and keep them organized and safe in the cart until required by students. In addition, they provide place to store peripherals and facilitate easy movement through tight hallways.

The same convenience and safety of carts with baskets are available in cabinets, which are storage containers that can be put on the ground, top of tables or counters or attached to the wall. These spaces are designed to securely store and charge 15+ devices simultaneously. They are typically equipped with lock functions.

Towers, such as the FUYL Tower from LocknCharge, hold up to 15 devices protected and charged in their own locked bays. This enables the flexibility of deployment that can be used to design a check-in/checkout flow for students or as a way to secure fully charged and ready-to-go lending devices for use by substitutes.

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For students, the right headphone storage can be more than just an organized and practical place to store their headphones. It can also ensure that they are easily accessible in the classroom. Proper headphone storage techniques can prevent health issues, such as infections or overheating, and they can boost the efficiency of classrooms by removing the need hunt for headphones in an ocean of tangled cables.

Charging carts are a great option for schools to streamline device management, and improve student engagement with educational technologies. They can aid teachers keep Chromebooks and headphones in good condition even when they are not in use. There are numerous carts with cord organizers and compartments to accommodate educators to pick from. Some carts are equipped with intelligent charging systems that shield devices from overheating and heat stress circuits.

If you're considering purchasing a charging trolley at your school, call an IT solution provider that specializes in products that are designed specifically for education. They are committed to analyzing the needs of their clients and providing a solution that meets the needs of their clients. They will ask you questions that will assist them in choosing the right product for your environment and provide further recommendations to make the most of your investment.

To lessen the chance of earbuds being lost or confused, mark them. It's as easy as placing a sticker with the student's school number and the name of each headphone. This will help students avoid confusion when they grab headphones to listen to music or use virtual reality headsets during class.

You can also organize your earbuds hanging them from the top on a whiteboard or filing cabinet. Use magnetic hooks big enough to hold earbuds, or even lightweight earphones. This will give students a quick and easy access to their equipment, and remove the need to look for them in cabinets or on shelves.

If you're looking for a solution that's more durable you can consider purchasing a set of wall-mounted headphone hangers that are adjustable and can accommodate any kind of headphones and earbuds. These can be easily moved to the wall and save space on the floor. Be sure to check out the school headphones and headsets at Encore Data Products.

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Classroom Hygiene

Cleanliness in the school environment helps students to concentrate on their studies. Additionally, it helps to instill long-term hygiene habits and a sense of responsibility that students take on after graduation.

However, educational institutions can be breeding grounds for germs and diseases. This is why cleaning and disinfecting hallways, classrooms, and common areas is vital in maintaining a positive learning environment.

1. Use Silica Packs

With the fall season upon us and cold and flu season in full swing, accelerating sanitation, cleaning and disinfection is crucial for schools to ensure that students are protected from germs. This is true for every piece of equipment that is used in the classroom, including headphones and earbuds.

Keeping school headphones clean and healthy between uses does not require a long or a hassle thanks to the availability of convenient cleaning tools. One easy alternative is to use large-scale disinfecting wipes for electronics that are effective in eliminating viruses and bacteria. These wipes come in a dispenser and are made of high-quality materials which are safe for surfaces with sensitive substances. They are also free of benzyl-alcohol, bleach, citrus and penol making them an excellent option for classroom use.

Sprays for cleaning earphones is an excellent way to get rid of stubborn wax and dirt that has built up on the earbuds of headsets. Simply spray the cleaner onto a soft cloth and gently rub the dirty area to break up the dirt clumps. Then, take the cloth off and wipe off any soap residue. Another great benefit of these cleaning sprays is that they are safe for delicate electronic components such as a headphone cord or audio port, and won't cause damage to the headphones.

Choose a headset with rubber or leather earpads is another great option to keep your school headphones clean. These kinds of earpads will be easily cleaned by teachers following each student's use. In fact, many teachers find that utilizing earpads made of these materials prolongs the life of headphones or headsets. headphones.

It is also important to always inspect school headphones regularly for signs of wear and tear which could result in an injury risk. It is recommended that the teacher or student examine headphones before they are passed to the next student to make sure that the ear cups aren't damaged, cracked, or ripped. If any repairs are required and urgent, they can be quickly and easily completed with a repair kit that comes with several common replacement parts and tools.

2. Earbud Cleaning Tool

Earbuds are a great device for students in school, allowing them to tune out any distractions while still being able to listen to their teacher. This can be particularly beneficial for students suffering from attention deficit disorder or other issues with sensory processing or any other condition that affects their ability to focus in a loud classroom environment. It's important to choose headphones carefully to avoid distracting the teacher or other students. From chatter in the background and laughter to rustling papers, it's easy for distractions to get out of hand in a classroom and disrupt the learning process.

It is crucial to keep your ears and earpads on headphones clear of earwax accumulation that can impede sound and create a breeding ground for bacteria and fungus. Many affordable cleaning tools can be used to clean the earbuds. Some premium models of in-ear earbuds even include a cleaning tool included as part of their initial purchase.

Cleanse the headphones to extend their life and ensure they function properly. It's recommended to clean the earpads, as well as the charging port of the headphone with an abrasive cloth or cleaning wipe to get rid of any dirt, lint or any other debris. If you leave the charging port open, it allows moisture to get inside and cause damage to the device.

If your headphones or earbuds are made from rubber or leather earpads, they can be cleaned between uses with any standard cleaner and will not accumulate as much earwax or dirt as foam earpads. You may also want to look into purchasing a pair of headphone covers. These disposable, sanitary cloth covers slide over headset's earpieces, and shield them from the accumulation of earwax, skin cells and oils after use.

If you're a teacher, assigning students clean headphones or earbuds following each use can help instill responsibility and encourage cleanliness. This will ensure that the headphones are in good condition and are ready to be put away at the end of the class period.

3. Leatherette or rubber Earpads

In a classroom setting students are often sharing the identical headset or headphones throughout the school year. These devices are exposed a lot of dirt, oils and skin cells as a result of the individual use of each child. It is vital that every set be kept clean and hygienic. To prevent the accumulation of these materials, headphones that have rubber or leather earpads could be a good choice. These types of earpads are easily cleaned and can be wiped down between students with standard cleaners like a non-toxic cleaner. Hamilton Buhl makes a headphone cleaner that is free of harsh chemicals, ammonia, alcohol and other harmful substances. It leaves headphones streak and free of scratches. Utilizing this spray in between uses is an excellent way to keep your headphones and headsets looking new, and it helps teachers refresh class sets before the next school year starts.

It is essential that children are able to concentrate on their studies by wearing comfortable headphones. If the headphones are uncomfortable, the child will disconnect and won't get the most out of their learning experience. Headphones with ear cushions that can be adjusted are great for students in kindergarten to 12th grade. Some have noise-blocking technology to block out ambient noise so that students can focus on their work.

If a student does not wipe down the headset after every use, the bacteria will build up on the cord as well as the earpieces. Some classrooms and educators have come up with a simple but effective way to combat this: headphones cover. These disposable sanitary covers slip over the earpieces on headphones and shield them from dirt and bacteria. They're also easy to clean off between uses and extend the life of earpieces that aren't washable.

4. Wipe off between uses

It's easy to keep classroom headphones clean between students. These wipes are specifically designed for electronics and free of benzyl-alcohol, penol, chlorine, and citrus eliminate bacteria and viruses in seconds. This makes it simple for students and teachers to clean classroom headsets quickly and consistently. Teachers can purchase these wipes in bulk to store in an erect wall-mounted dispenser. This makes it simple for them to reach the wipes at any time they require they need them.

For a more effective cleaning solution, many schools prefer using UV-C sanitizing containers. These boxes are safe and cordless and can be brought to the classroom in a matter of minutes to speed up and effective sanitization of headsets and other equipment. These boxes make use of high-intensity UVC light to kill bacteria in 15 minutes. They are a secure and efficient method of keeping headphones in the classroom and other equipment clean and hygienic in between classes.

Another issue that may arise with headphones for classroom use is earwax build-up. This is not a sanitary issue, but it could cause discomfort for children and even lead to ear infections. Using headphones for over-the-ear use, which rest outside of the ear, rather than inside the ear canal, can help lower the risk.

Some students may prefer to listen to music with the volume up to full, which could disturb or distract other students in the class. This could also affect learning, as the effect of music on students depends on their individual personalities and ability to concentrate.

To avoid this, teachers can encourage students to listen at a lower volume to allow their peers to concentrate. Teachers should also remind students remove headphones from their heads when they are not in use, and store them in a safe place after the lesson. It is also a good idea to teach students to wash their hands prior to handling any equipment, even headphones, as this can decrease the spread of germs between children. Be sure to check out the school headphones and headsets at Encore Data Products.

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How Headsets Work Seamlessly with School Charging Carts and Storage Solutions

eSports Headsets

Students who participate in esports learn critical thinking, problem solving, and teamwork within the fun environment. They also improve their data processing skills by monitoring the environment, and taking rapid decisions.

In addition, balancing practice and tournaments can help develop the art of time management and project management. It also fosters collaboration and communication, essential skills in the workplace.

What is Esports?

Esports is the electronic term for structured video game competitions. They are gaining in popularity on college campuses across the country and are becoming a prominent presence in K-12 schools. While gaming is typically seen as a form of escapism and entertainment for the individual, esports places a greater focus on teamwork and strategic thinking.

In turn, they offer students the opportunity to develop important STEM abilities in a relevant and exciting context. They also can be a great way to engage more students than traditional interscholastic sports, especially those who are interested in video games, but might not be interested in participating in team sports.

Involvement in extracurricular activities is a major element in the success of students. Researchers have discovered that students who are involved in extracurricular activities tend to get better grades, attend class more often and are more engaged in their studies. They are also less likely to engage in risky behaviours including drug use and drinking with minors.

Esports can be a fantastic way students can become more involved in their school and develop the feeling of belonging they've always wanted. Contrary to traditional team sports Esports don't require physical exertion, and are accessible to athletes of all fitness levels. Students can also compete and practice without the expense of travel and other associated costs.

Additionally, esports foster social interaction and encourage teamwork, both of which are valuable life skills. Students learn how to be respectful of their opponents and how to deal with failure, even when they lose. They can apply this knowledge to other areas of their lives.

The market for esports has grown to be a multi-billion dollar market. Skilled gamers participate in tournaments around the globe with the aim of earning scholarships and prize funds. The sport has become so popular that many schools have decided to include it in their curriculum.

Schools can begin their own esports teams by partnering with a service provider who provides them with the right equipment and training. They can begin by forming one team or game, and expand the program as the interest and momentum grows. To ensure that the program is successful schools should cooperate with other schools which are already running similar programs and share the lessons they have learned.

What are the advantages of esports for students?

Many schools are adding esports as a extracurricular activity to extend students' natural enthusiasm and fascination with video gaming while providing social and emotional benefits that are often overlooked. These skills are similar to traditional sports like teamwork, communication and leadership.

Esports are also highly interactive. Players are required to examine their performance to improve their performance. This is an important STEM ability that can assist students in developing their problem-solving skills, data analysis and Internet technology. Esports can also teach critical thinking and strategic planning that are useful in any career pathway.

Although most gamers are in a group, it is not uncommon for players to work on their own as well. This is an individual task that requires a lot of self-management. This can help students understand how to manage their time and work under pressure. It also teaches students the importance of concentration, which is vital for keeping track of academics, practice, and tournaments.

Students can learn to overcome failure and setbacks by joining an esports club. As with traditional sports joining an esports squad requires mental toughness. You need to be able and willing to play even when you've put in your best effort and fail. It also teaches students to take risks and try new things which is a crucial component in fostering creativity.

Participation in esports can help students develop healthy habits that last for the rest of their lives. Through practice at school students can stay away from the negative health consequences of long sitting, like carpal tunnel syndrome and obesity, as well as improve their hand-eye coordination and agility.

The collegiate and secondary schools with esports programs have seen increased participation of students in extracurricular activities, including attendance and school spirit. Students who participate in esports have fewer absences from school, graduate more frequently and are more likely to want to pursue higher education.

However, it's important to keep in mind that bringing an esports varsity program to your school isn't easy. To succeed, you'll need an esports area that is dedicated to you equipped with top gaming PCs and monitors. You need a strong commitment from your faculty, administrators and staff to build an environment that promotes success that is rooted in the core values at your school.

How can Esports help students learn?

Parents are concerned that their children will spend too many hours playing video games and not enough in school if esports are added to the curriculum. It's natural for parents to be worried about their children spending too much time gaming and not enough time on schoolwork. That's why it's important to teach children to be mindful of their gaming and other healthy activities such as fitness and a balanced diet.

However, schools that have programs for esports are discovering that gaming experiences can aid students in developing skills that translate into academic success. They will learn to solve complex problems, work with peers, and perform under pressure. This is a great way to develop skills that employers are seeking in prospective employees. It's also a great way to stimulate creativity and encourage students to think outside the box.

Esports can also be used to enhance STEM education. Students can master the fundamentals of computer science, data science, or internet technology. They can also test the abilities of sound and video editing, graphic design broadcasting, event planning and much more.

As the popularity of esports increases, it's no surprise that more and more schools are developing their own programs. But, it's vital that educators have a strong understanding of what esports is and how they can best use it in the classroom. This includes being familiar with the game mechanics, gameplay, and strategies of popular Esports games. It's also essential for educators to understand that esports aren't only about playing video games. It is a whole industry centered around the esports community, which includes marketing, streaming, and content creation.

Although many teachers and parents might be reluctant to join programs, schools that have Esports are claiming that it helps improve student engagement, develop social skills, and boost motivation. Riot Games conducted a survey which found that esports players were significantly more likely than other students to pursue STEM fields after high school.

How can Esports help students build skills?

Esports are more than just video games. They require teamwork and strategic thought to succeed. As such, it helps students acquire the skills they need to work well with others in a professional environment.

Esports also teach students how to manage their time and develop good habits of study. A successful athlete in esports must, for example, be able to handle tournaments while balancing academic deadlines and practice and study. Being able to manage your time effectively is a crucial life skill that can be adapted to other areas of your life from work to school and beyond.

Students can also learn more about STEM-related career options in esports. This will help them plan their future after graduation. Many people who engage in video games are interested in STEM areas, such as computer science, software development engineering, as well as other related disciplines. Students can also become familiar with the industry through tournaments in esports, which provide a platform for gamers to showcase their skills and compete with other gamers from all over the world.

Esports can also promote healthy lifestyles and increase social interaction in students. This is particularly the case for esports which are team-based, such as Valorant or Rocket League. These games focus on teamwork and social interaction. In addition, esports can help students improve their communication skills as well as learn how to deal with negative social interactions.

Overall, esports can provide many benefits for students and it's easy to see why schools are now beginning to incorporate them into their curriculum. There is a growing demand for gaming headphones of high-quality that can be used in educational settings. To meet this demand, manufacturers are developing headsets with many features to suit a range of needs and preferences for learning.

For instance, certain gaming headsets are designed to be lightweight and comfortable for long gaming sessions, while others come with microphones that let gamers communicate with their fellow gamers. These features allow gamers to enjoy their gaming experience and be in a position to concentrate on their studies. Other headsets are designed to enhance the sound quality and clarity making them ideal for use in loud rooms or at tournaments. Be sure to check out the school headphones and headsets at Encore Data Products.

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Headset Durability

Built for Schools headsets feature an audio plug that combines microphone and headphone connections into one. Teachers can easily swap between headphones used by students and the headsets can be used with Chromebooks and iPads, along with other devices with a single 3.5mm jack.

They also come with a 3 year warranty. Teachers can easily clean the headsets between sessions. They are also made of durable materials that can withstand the rigors of daily classroom use.

Durability

A headset is a great tool to have in your classroom, whether it's being used for audio-based collaboration, online collaboration or just listening to podcasts and music. Headsets enable students to concentrate and learn at their own pace and level. However there are many different types of headphones that are made to be the same. Many consumer headphones are not specifically designed with the needs of young people in mind, and can be uncomfortable and prone to break. Pick headphones or headsets which are specifically designed for students in the grades Pre-K through Grade 3. This will ensure that they're an appropriate fit for the children's ears and heads and that they come with a built-in microphone, as well as that their cords and connections are sturdier, chew-proof and won't easily kink.

In the classroom, headphones tend to are more damaged than any other setting. They are frequently tossed around, pushed on dropped, and used in a rough manner. Furthermore, a headset might be shared among up to 150 students over the course of a school year. This means that they could be exposed to a large degree of germs and dirt as well. It's therefore important to find a pair that is durable and sturdy enough to last for the duration of a school year. Look for a headband which can be bent and twisted without breaking, and ears that are easy to clean.

A headset that is compatible with various types of devices and platforms is also an advantage. This way, teachers can effortlessly switch between online learning environments and other audio-based tasks, if necessary. This flexibility also helps ensure that students have the best possible learning experience regardless of the location they're learning or how they're doing it.

Reliable headsets for daily classroom use can help transform the learning experience and prepare students for success in a digital world. The initial cost of headsets could be higher than those of other headphones or earbuds. However, they could save money over the long term because they reduce the number and frequency of repairs and replacements. In addition, it's important to keep in mind that buying a headset in bulk could provide an excellent value.

Comfort

While some might say that headphones distract students from their teachers and lead to distractions, the truth is rather the reverse. Research has shown that listening to music while working improves cognitive performance, improves concentration and focus and decreases anxiety and stress. In fact, even people who typically do not enjoy music can benefit from it. helps them to remain focused and active.

The impact of music on students is highly individual and is dependent on the individual's personality. For instance for a student who is an extrovert, they may notice that background music helps their performance. On the other hand in the case of an introvert, they may find it distracting. Due to this, it is vital that schools have headsets on hand that are durable enough to withstand the stress of daily classroom use. It is essential that headsets are made from premium materials that can endure the occasional drop. They should be made to be comfortable so that students don't feel uncomfortable when wearing them for long periods of time.

Another crucial aspect to consider when choosing the right headset for school use is that it must be compatible with multiple devices, so that students can access it across multiple learning platforms and activities. This helps them remain motivated and engaged in the classroom, and also gives them more flexibility beyond the classroom for homework or study. It should also include features such as a 3.5 millimeter jack that could easily be connected to Chromebooks and iPads, as well as other well-known digital devices, so that the headphones are usable throughout the day.

The headphones must also have durable, easy-to-clean components to ensure that students are assured that they are safe and secure to wear. This can be done with special disinfectant wipes that are made for electronics or by the purchase of headsets with single-use headphones that can be easily replaced after each use. Picking a headset with these features of sanitization and durability will ensure that they can be used by all students regardless of their age or personal preferences.

Convenience

It is essential that students have access audio equipment that is durable enough to be used in the classroom. This will ensure that students are receiving clear audio during remote lessons and listening tasks. Headsets that block out outside noise are especially beneficial in keeping students focused during their lessons. They also ensure that students are able to hear the teacher's voice clearly, which is important to understand the teacher's instructions.

Many headsets are designed to last long and tough which makes them an excellent option for classrooms. Many headsets are made of high-quality materials and can withstand repeated drops or mishandling. They are also designed to work with a variety of devices which makes them a great choice for schools that use different technologies.

Some headsets aren't just durable but they are also comfortable to wear over long periods of time. This is important because students might need to wear headphones for as long as one hour during a class. The most comfortable headphones that are adjustable can ease strain on the neck and ears. They can also be cleaned with special disinfecting wipes that are designed for use with electronic.

Basic earbuds can work, but they are not equipped with the quality of the acoustic insulation, microphone tuning and comfort for wearing required for remote teaching applications. A dedicated headset provides the best performance for online classroom teaching, with robust communication clarity balanced with wearing comfort and versatile connectivity.

The microphone in headphones is crucial for the teacher to be heard over background noise. Headphones with built-in microphones feature active noise cancellation features that filter out low frequency background noise like car rumble and HVAC systems while maintaining voice clarity.

A headset's microphone is also essential to ensure that students can hear the teacher's voice clearly. This is especially important for students with hearing loss or are deaf. A headset that has an adjustable boom that holds its position close to the user's mouth is the best choice, and some models even have controls on the cord to allow quick changing the volume or muting.

Flexibility

Students use headphones in the classroom often in the classroom, whether they're listening to audiobooks or using them to give audio instructions during tests. This means they are subjected to lots of wear and wear and tear. A pair of sturdy headphones for the classroom that are designed to resist breakage and last year after year is essential for students and teachers.

The use of headphones has become a common element of modern-day education. They allow students to focus in class, take advantage of online collaboration and access material that is tailored to their specific requirements. The headphones in the classroom are prone damage due to their frequent usage and ubiquity. Picking headsets that are durable, easy to sanitize and fit well is the best way for schools to secure their investment in the long run.

In a modern high school it isn't uncommon to see a quiet child in the back of the room with AirPods in their ears and their Snapchat open, hoping that no one talks to them or asks them a question. Some schools have strict rules regarding the use of headsets. However, many allow students to use their own headphones in the classroom.

Even the best-intentioned headphones can be damaged by the daily rigors of classroom use. Children are notorious for twisting and bending headphones, and even break them because of their over-zealous use. It is crucial for schools to select headphones that are designed to last and withstand damage.

Fortunately, headphones designed with durable in mind are available to school districts. One example is the Zone Learn headset by Gumdrop that has a tough and flexible design. It is claimed to to withstand 2700 cleanings, which is equivalent to five wipes a day for the entire school year. The Zone Learn has a crisp clear and clear sound, as well as the microphone is able to detect spoken words easily. Be sure to check out the school headphones and headsets at Encore Data Products.


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Headset Features

In schools, headphones can be a great method to keep students focused on their work. They can also reduce the distractions of other students who are trying to finish their homework or test.

Students can make use of headsets to listen to audio recordings and view educational videos at their own pace and not disturb others. They can also access online learning resources and interactive simulations that are appropriate to their preferences and capabilities.

Sound-Limiting Features

Students engage in conversation and chat with each other during class which is beneficial for them and helps them build social skills but they also create noise that can distract students from their studies. Headphones aid children in focusing on audio-based educational content by reducing ambient noise. This increases comprehension, attention and retention.

Volume limiting is a safety feature that prevents children from going over the limit of decibels, which can cause damage to their developing ears. Adjustable controls for sound output allow parents and educators to set the headsets at their preferred listening level to help them develop healthy listening habits at the age of.

Students can utilize a headset that is easy to connect with their school devices, since they don't have manually select and connect the device every time they want to listen to music. A headset with a Bluetooth connection can be linked with any mobile device and automatically connected once it is within the range of. This feature assists schools to make the most use of their audio equipment used for teaching which reduces costs and eliminates the need for additional hardware investments.

When students wear headsets for long periods of time during their learning the comfort and fit are key factors to consider. The light design and cushioned bands enable students to keep the headsets in place for longer to avoid discomfort and falling off their heads. Adjustable earpads ensure that every student is provided with a custom snug fit. Wireless designs remove tangled cords and snags in order to allow for more movement and increase productivity.

Students must be confident that the headphones they wear at school are dependable and will allow them to use them for many years to come. A headset that is ruggedized built to withstand the harsh conditions of a school environment can withstand multiple cleanings using chemical-based wipes and water and reduce the need for replacements. Zone Learn headphones have been tested to survive 2,700 cleanings, or five wipedowns per day for three years, which is why they are a great option for schools searching for a durable and reliable educational audio equipment.

Noise-Cancelling Features

Students taking online exams and collaborating with their peers across the country or even around the globe require headphones that offer the highest quality of sound to assist them in focusing and staying focused. It is essential that they feel comfortable enough to wear headphones for long periods of time. This will prevent them from suffering from achy ears or headbands.

A lot of headphones for schools have superior noise-canceling capabilities to block out distracting sounds such as chatter, hums and traffic so that students are able to concentrate on their studies or group projects. These headphones can also help students feel like they are in the same room as their peers and instructors, which drives greater engagement.

Although some headphones boast impressive noise-canceling abilities, their performance can be significantly affected by their cost. This is especially true of student headphones that are designed for children in mind. This could include smaller heads and sensitive ears, as well as reinforced connectors and cords and chew/kink-proof technology and more. Making the investment in school headphones that are specifically targeted towards children is the best way to ensure high-quality sound and performance.

In addition to being more comfortable to wear, these headsets are also able to be cleaned and reused over time. Some headphones are even designed to withstand 2,700 cleanings, which equates to five wipes per day for the entire school year or three years of use. This kind of durability ensures that the headphones are ready to go every time and is an essential aspect in a product that can be used by students for extended periods of time.

Certain headsets made for schools and use with a specific type of noise-canceling techniqe that is especially beneficial for students with special needs like sensory processing disorders. These headsets feature active and passive noise cancellation features that cancel out low-frequency noises, like the hum of air conditioning units, or other background noises that may cause distraction and interference. This kind of noise-canceling feature is an excellent option for students suffering from sensory sensitivities or have difficulties in focusing and attention, which may be caused by external stimuli like music or other distractions.

Bluetooth Connectivity

Headphones and headsets play an vital role in any educational environment. They allow students to focus fully on their lessons in noisy classrooms or in remote learning environments as well as other challenging learning environments. The best headphones for school are specifically designed to block out background noise and provide students with ease of use.

The best headphones for schools are Bluetooth-compatible, meaning they can connect wirelessly to any device with a Bluetooth receiver, such as tablets and smartphones. Many schools choose to use headphones with built-in microphones that can be used to make calls and take part in video conferences. These features are also beneficial in special education classes in which students may require assistive technology to communicate with their teachers and peers.

Schools should also think about whether their headsets feature a USB or 3.5mm connector. Each has its own benefits. USB connectors are more durable than 3.5mm connectors and are easier to clean which is great for schools with a strict environment. USB connections can be used with a wide range of devices, whereas 3.5mm connectors are only compatible with audio equipment.

A USB headset can be connected to a PC using either an audio auxiliary cable or a standard USB port. The headphones that have a microphone will then automatically connect to the computer. Once paired, audio will be played from any application that is currently running on the PC including web browsers as well as online content.

Many people are unsure about the difference between headsets and headphones, despite the growing popularity of headsets. Headphones do not have a microphone built in and are used for listening to music at home for instance, like watching videos or for studying. However, headphones, on the other hand, do include an inbuilt microphone and are more suitable for communication like video conferencing, audio gaming and online learning.

Bluetooth is a wireless communication technology that utilizes the radio-frequency band used by baby monitors and garage door openers. It is crucial that Bluetooth devices have a secure connection to avoid accidental access or unauthorised access to sensitive information. Bluetooth headsets that have an audio device and that use the Service Discovery Protocol can be identified by their official services. These are given an unambiguous form UUID.

Comfortable Earpads

Whether they're watching videos or working on homework, kids require headphones that will help them concentrate on their work without distraction. The best school headphones have soft foam earpads to ensure an optimum fit. This lets them stay snugly on the ears providing that they are comfortable even when worn in a backpack or while on a bus. Some models come with replaceable earpads for added cleanliness and convenience.

For students preparing for standardized tests, headphones with microphones can aid in pronouncing words and answering questions correctly. California headphones have a bulbous microphone that's fully covered with soft foam, making it simple for students to put it over their ears and speak. These headphones also have a noise-canceling feature which reduces ambient sounds, so students can focus on their tests and not be distracted by the noise of nearby sounds.

Headphones can be designed so that they look colorful, either to add a fun element to audio playback, or to complement your school's colors. These Califone headphones come in a range of colors, including blue red, yellow, and blue. They are designed to boost confidence in students taking audio-based CCSS assessments. This is especially beneficial for children who sometimes feel intimidated by a test's standardized appearance.

School-branded headphones can make the experience of listening to audio more enjoyable for students. These JLab Audio Zone Learn headphones, for instance are available in a variety of vibrant colors that allow students to choose the color that best suits their style and personality. The headphones have a comfortable headband and a tangle-free cord that is easy to clean. They also come with a headband adjustment system which allows children to adjust the fit for maximum comfort.

The Zone Learn headphones have been designed to stand up to the demands of daily use in a classroom. They're built to be sanitized and drop-tested to withstand the standard desk heights and have a child-friendly audio limiting feature. The 75-decibel limiter limits the sound so that younger children can safely enjoy their favorite shows and educational content.

The Onanoff headphones feature the same features as the highly rated BuddyPhones School+ Wireless model however, they have a new aesthetic and Bluetooth connectivity. They feature plush cushioned ear pads that are comfortable for long periods of time. They also come with a flexible, expandable headband that can be adjusted to fit a variety of head sizes. The 3.5 millimeter plugs also come included, as is a three-year warranty. Be sure to check out the school headphones and headsets at Encore Data Products.

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About headphones

Headphones on a stand

Headphones are a pair of small loudspeaker drivers worn on or around the head over a user's ears. They are electroacoustic transducers, which convert an electrical signal to a corresponding sound. Headphones let a single user listen to an audio source privately, in contrast to a loudspeaker, which emits sound into the open air for anyone nearby to hear. Headphones are also known as earphones[1] or, colloquially, cans.[2] Circumaural (around the ear) and supra-aural (over the ear) headphones use a band over the top of the head to hold the drivers in place. Another type, known as earbuds or earpieces,[1] consists of individual units that plug into the user's ear canal; within that category have been developed cordless air buds using wireless technology. A third type are bone conduction headphones, which typically wrap around the back of the head and rest in front of the ear canal, leaving the ear canal open. In the context of telecommunication, a headset is a combination of a headphone and microphone.

Headphones connect to a signal source such as an audio amplifier, radio, CD player, portable media player, mobile phone, video game console, or electronic musical instrument, either directly using a cord, or using wireless technology such as Bluetooth, DECT or FM radio. The first headphones were developed in the late 19th century for use by switchboard operators, to keep their hands free. Initially, the audio quality was mediocre and a step forward was the invention of high fidelity headphones.[3][4]

Headphones exhibit a range of different audio reproduction quality capabilities. Headsets designed for telephone use typically cannot reproduce sound with the high fidelity of expensive units designed for music listening by audiophiles. Headphones that use cables typically have either a 14 inch (6.4 mm) or 18 inch (3.2 mm) phone jack for plugging the headphones into the audio source. Some headphones are wireless, using Bluetooth connectivity to receive the audio signal by radio waves from source devices like cellphones and digital players.[5] As a result of the Walkman effect, beginning in the 1980s, headphones started to be used in public places such as sidewalks, grocery stores, and public transit.[6] Headphones are also used by people in various professional contexts, such as audio engineers mixing sound for live concerts or sound recordings and DJs, who use headphones to cue up the next song without the audience hearing, aircraft pilots and call center employees. The latter two types of employees use headphones with an integrated microphone.

History

[edit]
Telephone operator with a single head-mounted telephone-receiver (headphone), 1898

Headphones grew out of the need to free up a person's hands when operating a telephone.[7] By the 1880s, soon after the invention of the telephone, telephone switchboard operators began to use head apparatuses to mount the telephone receiver.[8] The receiver was mounted on the head by a clamp which held it next to the ear.[9] The head mount freed the switchboard operator's hands, so that they could easily connect the wires of the telephone callers and receivers.[10] The head-mounted telephone receiver in the singular form was called a headphone.[11][12] These head-mounted phone receivers, unlike modern headphones, only had one earpiece.[13]

By the 1890s a listening device with two earpieces was developed by the British company Electrophone. The device created a listening system through the phone lines that allowed the customer to connect into live feeds of performances at theaters and opera houses across London. Subscribers to the service could listen to the performance through a pair of massive earphones that connected below the chin and were held by a long rod.[14]

French engineer Ernest Mercadier in 1891 patented a set of in-ear headphones.[15][14] The German company Siemens Brothers at this time was also selling headpieces for telephone operators which had two earpieces, although placed outside the ear. The Siemens Brothers headpieces looked similar to modern headphones. The majority of headgear used by telephone operators continued to have only one earpiece.[16]

Wireless telegrapher Reginald Fessenden with two head-mounted telephone-receivers (headphones), 1906

Headphones appeared in the emerging field of wireless telegraphy, which was the beginning stage of radio broadcasting. Some early wireless telegraph developers chose to use the telephone receiver's speaker as the detector for the electrical signal of the wireless receiving circuit.[17] By 1902 wireless telegraph innovators, such as Lee de Forest, were using two jointly head-mounted telephone receivers to hear the signal of the receiving circuit.[18] The two head-mounted telephone receivers were called in the singular form head telephones.[17] By 1908 the headpiece began to be written simply as head phones,[19] and a year later the compound word headphones began to be used.[20]

Holtzer-Cabot telephone operator head receiver, wireless operator receiver, and telephone receiver, 1909

One of the earliest companies to make headphones for wireless operators was the Holtzer-Cabot Company in 1909.[21] They were also makers of head receivers for telephone operators and normal telephone receivers for the home.[21] Another early manufacturer of headphones was Nathaniel Baldwin.[22] He was the first major supplier of headsets to the U.S. Navy.[23] In 1910, motivated by his inability to hear sermons during Sunday service, he invented a prototype telephone headset.[24] He offered it for testing to the navy, which promptly ordered 100 of them. Wireless Specialty Apparatus Co., in partnership with Baldwin Radio Company, set up a manufacturing facility in Utah to fulfill orders.[25] These early headphones used moving iron drivers,[26] with either single-ended or balanced armatures. The common single-ended type used voice coils wound around the poles of a permanent magnet, which were positioned close to a flexible steel diaphragm. The audio current through the coils varied the magnetic field of the magnet, exerting a varying force on the diaphragm, causing it to vibrate, creating sound waves. The requirement for high sensitivity meant that no damping was used, so the frequency response of the diaphragm had large peaks due to resonance, resulting in poor sound quality. These early models lacked padding, and were often uncomfortable to wear for long periods. Their impedance varied; headphones used in telegraph and telephone work had an impedance of 75 ohms. Those used with early wireless radio had more turns of finer wire to increase sensitivity. Impedances of 1,000 to 2,000 ohms was common, which suited both crystal sets and triode receivers. Some very sensitive headphones, such as those manufactured by Brandes around 1919, were commonly used for early radio work.

In 1958, John C. Koss, an audiophile and jazz musician from Milwaukee, produced the first stereo headphones.[27][26]

Smaller earbud type earpieces, which plugged into the user's ear canal, were first developed for hearing aids. They became widely used with transistor radios, which commercially appeared in 1954 with the introduction of the Regency TR-1. The most popular audio device in history, the transistor radio changed listening habits, allowing people to listen to the radio anywhere. The earbud uses either a moving iron driver or a piezoelectric crystal to produce sound. The 3.5 mm radio and phone connector, which is the most commonly used in portable applications today, has been used at least since the Sony EFM-117J transistor radio, which was released in 1964.[28][29] Its popularity was reinforced by its use on the Walkman portable tape player in 1979.

Applications

[edit]

Headphones may be used with stationary CD and DVD players, home theater, personal computers, or portable devices (e.g., digital audio player/MP3 player, mobile phone), as long as these devices are equipped with a headphone jack. Cordless headphones are not connected to their source by a cable. Instead, they receive a radio or infrared signal encoded using a radio or infrared transmission link, such as FM, Bluetooth or Wi-Fi. These are battery-powered receiver systems, of which the headphone is only a component. Cordless headphones are used with events such as a Silent disco or Silent Gig.

Sennheiser HD 555 headphones, used in audio production environments (2007)

In the professional audio sector, headphones are used in live situations by disc jockeys with a DJ mixer, and sound engineers for monitoring signal sources. In radio studios, DJs use a pair of headphones when talking to the microphone while the speakers are turned off to eliminate acoustic feedback while monitoring their own voice. In studio recordings, musicians and singers use headphones to play or sing along to a backing track or band. In military applications, audio signals of many varieties are monitored using headphones.

Wired headphones are attached to an audio source by a cable. The most common connectors are 6.35 mm (14 inch) and 3.5 mm phone connectors. The larger 6.35 mm connector is more common on fixed location home or professional equipment. The 3.5 mm connector remains the most widely used connector for portable application today. Adapters are available for converting between 6.35 mm and 3.5 mm devices.

Headphone cord with integrated potentiometer for volume control

As active component, wireless headphones tend to be costlier due to the necessity for internal hardware such as a battery, a charging controller, a speaker driver, and a wireless transceiver, whereas wired headphones are a passive component, outsourcing speaker driving to the audio source.

Some headphone cords are equipped with a serial potentiometer for volume control.

Wired headphones may be equipped with a non-detachable cable or a detachable auxiliary male-to-male plug, as well as some with two ports to allow connecting another wired headphone in a parallel circuit, which splits the audio signal to share with another participant, but can also be used to hear audio from two inputs simultaneously. An external audio splitter can retrofit this ability.[30]

Applications for audiometric testing

[edit]

Various types of specially designed headphones or earphones are also used to evaluate the status of the auditory system in the field of audiology for establishing hearing thresholds, medically diagnosing hearing loss, identifying other hearing related disease, and monitoring hearing status in occupational hearing conservation programs.[31] Specific models of headphones have been adopted as the standard due to the ease of calibration and ability to compare results between testing facilities.[32]

Supra-aural style headphones are historically the most commonly used in audiology as they are the easiest to calibrate and were considered the standard for many years. Commonly used models are the Telephonics Dynamic Headphone (TDH) 39, TDH-49, and TDH-50. In-the-ear or insert style earphones are used more commonly today as they provide higher levels of interaural attenuation, introduce less variability when testing 6,000 and 8,000 Hz, and avoid testing issues resulting from collapsed ear canals. A commonly used model of insert earphone is the Etymotic Research ER-3A. Circum-aural earphones are also used to establish hearing thresholds in the extended high frequency range (8,000 Hz to 20,000 kHz). Along with Etymotic Research ER-2A insert earphones, the Sennheiser HDA300 and Koss HV/1A circum-aural earphones are the only models that have reference equivalent threshold sound pressure level values for the extended high frequency range as described by ANSI standards.[33][32][34]

Audiometers and headphones must be calibrated together. During the calibration process, the output signal from the audiometer to the headphones is measured with a sound level meter to ensure that the signal is accurate to the reading on the audiometer for sound pressure level and frequency. Calibration is done with the earphones in an acoustic coupler that is intended to mimic the transfer function of the outer ear. Because specific headphones are used in the initial audiometer calibration process, they cannot be replaced with any other set of headphones, even from the same make and model.[32]

Electrical characteristics

[edit]

Electrical characteristics of dynamic loudspeakers may be readily applied to headphones, because most headphones are small dynamic loudspeakers.

Impedance

[edit]

Headphones are available with high or low impedance (typically measured at 1 kHz). Low-impedance headphones are in the range 16 to 32 ohms and high-impedance headphones are about 100-600 ohms. As the impedance of a pair of headphones increases, more voltage (at a given current) is required to drive it, and the loudness of the headphones for a given voltage decreases. In recent years, impedance of newer headphones has generally decreased to accommodate lower voltages available on battery powered CMOS-based portable electronics. This has resulted in headphones that can be more efficiently driven by battery-powered electronics. Consequently, newer amplifiers are based on designs with relatively low output impedance.

The impedance of headphones is of concern because of the output limitations of amplifiers. A modern pair of headphones is driven by an amplifier, with lower impedance headphones presenting a larger load. Amplifiers are not ideal; they also have some output impedance that limits the amount of power they can provide. To ensure an even frequency response, adequate damping factor, and undistorted sound, an amplifier should have an output impedance less than 1/8 that of the headphones it is driving (and ideally, as low as possible). If output impedance is large compared to the impedance of the headphones, significantly higher distortion is present.[35] Therefore, lower impedance headphones tend to be louder and more efficient, but also demand a more capable amplifier. Higher impedance headphones are more tolerant of amplifier limitations, but produce less volume for a given output level.

Historically, many headphones had relatively high impedance, often over 500 ohms so they could operate well with high-impedance tube amplifiers. In contrast, modern transistor amplifiers can have very low output impedance, enabling lower-impedance headphones. Unfortunately, this means that older audio amplifiers or stereos often produce poor-quality output on some modern, low-impedance headphones. In this case, an external headphone amplifier may be beneficial.

Sensitivity

[edit]

Sensitivity is a measure of how effectively an earpiece converts an incoming electrical signal into an audible sound. It thus indicates how loud the headphones are for a given electrical drive level. It can be measured in decibels of sound pressure level per milliwatt (dB (SPL)/mW) or decibels of sound pressure level per volt (dB (SPL) / V).[36] Unfortunately, both definitions are widely used, often interchangeably. As the output voltage (but not power) of a headphone amplifier is essentially constant for most common headphones, dB/mW is often more useful if converted into dB/V using Ohm's law:

Once the sensitivity per volt is known, the maximum volume for a pair of headphones can be easily calculated from the maximum amplifier output voltage. For example, for a headphone with a sensitivity of 100 dB (SPL)/V, an amplifier with an output of 1 root mean square (RMS) voltage produces a maximum volume of 100 dB.

Pairing high-sensitivity headphones with power amplifiers can produce dangerously high volumes and damage headphones. The maximum sound pressure level is a matter of preference, with some sources recommending no higher than 110 to 120 dB. In contrast, the American Occupational Safety and Health Administration recommends an average SPL of no more than 85 dB(A) to avoid long-term hearing loss, while the European Union standard EN 50332-1:2013 recommends that volumes above 85 dB(A) include a warning, with an absolute maximum volume (defined using 40–4,000 Hz noise) of no more than 100 dB to avoid accidental hearing damage.[37] Using this standard, headphones with sensitivities of 90, 100 and 110 dB (SPL)/V should be driven by an amplifier capable of no more than 3.162, 1.0 and 0.3162 RMS volts at maximum volume setting, respectively to reduce the risk of hearing damage.

The sensitivity of headphones is usually between about 80 and 125 dB/mW and usually measured at 1 kHz.[38]

Specifications

[edit]

Headphone size can affect the balance between fidelity and portability. Generally, headphone form factors can be divided into four separate categories: circumaural (over-ear), supra-aural (on-ear), earbud and in-ear.

Connectivity

[edit]

Wired

[edit]

Wired headphones make a direct electrical connection to the source device using a cable, typically connected with a headphone jack.

Wireless

[edit]

Modern wireless or cordless earphones have no cord connecting the two earphones to the source device or to each other; they receive audio by means of a wireless technology such as Bluetooth. In historical usage, 'wireless' referred to a connection to a radio receiver, which was known as a wireless.

On some models both audio streams are transmitted to one earphone which forwards one stream to the other earphone. On other models each earphone receives its audio stream directly from the source device. The former arrangement has the advantage of being compatible with legacy systems while the latter arrangement has the advantage of causing less power drain in the earphone that has to forward one audio stream.

Connection between the two earphones also being wireless may be referred to as true wireless stereo (TWS), offering longer battery life and complete transmission on left and right channels, avoiding possible source signal omission if only one is worn. [39]

Ear adaption

[edit]

Circumaural

[edit]
Circumaural headphones have large pads that surround the outer ear.

Circumaural headphones (sometimes called full size headphones or over-ear headphones) have circular or ellipsoid earpads that encompass the ears. Because these headphones completely surround the ear, circumaural headphones can be designed to fully seal against the head to attenuate external noise. Because of their size, circumaural headphones can be heavy and there are some sets that weigh over 500 grams (1 lb). Ergonomic headband and earpad design is required to reduce discomfort resulting from weight. These are commonly used by drummers in recording.

Supra-aural

[edit]
A pair of supra-aural (on-ear) headphones

Supra-aural headphones or on-ear headphones have pads that press against the ears, rather than around them. They were commonly bundled with personal stereos during the 1980s. This type of headphone generally tends to be smaller and lighter than circumaural headphones, resulting in less attenuation of outside noise. Supra-aural headphones can also lead to discomfort due to the pressure on the ear as compared to circumaural headphones that sit around the ear. Comfort may vary due to the earcup material.

Ear-fitting headphones

[edit]
Earphones
[edit]
2
Earphones sit in the outer ear.

Earphones are very small headphones that are fitted directly in the outer ear, facing but not inserted in the ear canal. Earphones are portable and convenient, but many people consider them uncomfortable.[40][failed verification] They provide hardly any acoustic isolation and leave room for ambient noise to seep in; users may turn up the volume dangerously high to compensate, at the risk of causing hearing loss.[40][41] On the other hand, they let the user be better aware of their surroundings. Since the early days of the transistor radio, earphones have commonly been bundled with personal music devices. They are sold at times with foam or rubber pads for comfort. (The use of the term earbuds, which has been around since at least 1984, did not hit its peak until after 2001, with the success of Apple's MP3 player.[42])

In-ear headphones
[edit]
In-ear monitors extend into the ear canal, providing isolation from outside noise.

In-ear headphones, also known as in-ear monitors (IEMs) or canalphones, are small headphones with similar portability to earbuds that are inserted in the ear canal itself. IEMs are higher-quality in-ear headphones and are used by audio engineers and musicians as well as audiophiles.

The outer shells of in-ear headphones are made up of a variety of materials, such as plastic, aluminum, ceramic and other metal alloys. Because in-ear headphones engage the ear canal, they can be prone to sliding out, and they block out much environmental noise. Lack of sound from the environment can be a problem when sound is a necessary cue for safety or other reasons, as when walking, driving, or riding near or in vehicular traffic.[43] Some in-ear headphones utilize built-in microphones to allow some outside sound to be heard when desired.[44][45]

Generic or custom-fitting ear canal plugs are made from silicone rubber, elastomer, or foam. Such plugs in lower-end devices may be interchangeable, which increases the risk of them falling off and getting lodged in the ear canal. Custom in-ear headphones use castings of the ear canal to create custom-molded plugs that provide added comfort and noise isolation.[40]

Some wireless earphones include a charging case.

Open- or closed-back

[edit]

Both circumaural and supra-aural headphones can be further differentiated by the type of earcups:

Open-back
Headphones having the back of the earcups open. This leaks more sound out of the headphone and also lets more ambient sounds into the headphone, but gives a more natural or speaker-like sound, due to including sounds from the environment.
Semi-open
They have a design that can be considered as a compromise between open-back headphones and closed-back headphones. Some[who?] believe the term "semi-open" is purely there for marketing purposes. There is no exact definition for the term semi-open headphone. Where the open-back approach has hardly any measure to block sound at the outer side of the diaphragm and the closed-back approach really has a closed chamber at the outer side of the diaphragm, a semi-open headphone can have a chamber to partially block sound while letting some sound through via openings or vents.
Closed-back
Closed-back (or sealed) styles have the back of the earcups closed. They usually block some of the ambient noise. Closed-back headphones usually can produce stronger low frequencies than open-back headphones.

Headset

[edit]
A typical example of a headset used for voice chats

A headset is a headphone combined with a microphone. Headsets provide the equivalent functionality of a telephone handset with hands-free operation. Among applications for headsets, besides telephone use, are aviation, theatre or television studio intercom systems, and console or PC gaming. Headsets are made with either a single-earpiece (mono) or a double-earpiece (mono to both ears or stereo). The microphone arm of headsets is either an external microphone type where the microphone is held in front of the user's mouth, or a voicetube type where the microphone is housed in the earpiece and speech reaches it by means of a hollow tube.

Telephone headsets

[edit]
Sony Ericsson Cordless bluetooth headset

Telephone headsets connect to a fixed-line telephone system. A telephone headset functions by replacing the handset of a telephone. Headsets for standard corded telephones are fitted with a standard 4P4C commonly called an RJ-9 connector. Headsets are also available with 2.5 mm jack sockets for many DECT phones and other applications. Cordless bluetooth headsets are available, and often used with mobile telephones. Headsets are widely used for telephone-intensive jobs, in particular by call centre workers. They are also used by anyone wishing to hold telephone conversations with both hands free.

For older models of telephones, the headset microphone impedance is different from that of the original handset, requiring a telephone amplifier for the telephone headset. A telephone amplifier provides basic pin-alignment similar to a telephone headset adaptor, but it also offers sound amplification for the microphone as well as the loudspeakers. Most models of telephone amplifiers offer volume control for loudspeaker as well as microphone, mute function and switching between headset and handset. Telephone amplifiers are powered by batteries or AC adaptors.

Communication headsets

[edit]
Aviation headset[46]

Communication headsets are used for two-way communication and typically consist of a headphone and attached microphone. Such headsets are used in a variety of professions as aviation, military, sports, music, and many service-oriented sectors. They come in all shapes and sizes, depending on use, required noise attenuation, and fidelity of communication needed.

Ambient noise reduction

[edit]

Unwanted sound from the environment can be reduced by excluding sound from the ear by passive noise isolation, or, often in conjunction with isolation, by active noise cancellation.

In-ears are among those good for noise isolation.

Passive noise isolation is essentially using the body of the earphone, either over or in the ear, as a passive earplug that simply blocks out sound. The headphone types that provide most attenuation are in-ear canal headphones and closed-back headphones, both circumaural and supra aural. Open-back and earbud headphones provide some passive noise isolation, but much less than the others. Typical closed-back headphones block 8 to 12 dB, and in-ears anywhere from 10 to 15 dB. Some models have been specifically designed for drummers to facilitate the drummer monitoring the recorded sound while reducing sound directly from the drums as much as possible. Such headphones claim to reduce ambient noise by around 25 dB.

Active noise-cancelling headphones use a microphone, amplifier, and speaker to pick up, amplify, and play ambient noise in phase-reversed form; this to some extent cancels out unwanted noise from the environment without affecting the desired sound source, which is not picked up and reversed by the microphone. They require a power source, usually a battery, to drive their circuitry. Active noise cancelling headphones can attenuate ambient noise by 20 dB or more, but the active circuitry is mainly effective on constant sounds and at lower frequencies, rather than sharp sounds and voices. Some noise cancelling headphones are designed mainly to reduce low-frequency engine and travel noise in aircraft, trains, and automobiles, and are less effective in environments with other types of noise.

Transducer technology

[edit]

Headphones use various types of transducer to convert electrical signals to sound.

Moving-coil

[edit]
A typical moving-coil headphone transducer

The moving coil driver, more commonly referred to as a "dynamic" driver is the most common type used in headphones. It consists of a stationary magnet element affixed to the frame of the headphone, which sets up a static magnetic field. The magnet in headphones is typically composed of ferrite or neodymium. A voice coil, a light coil of wire, is suspended in the magnetic field of the magnet, attached to a diaphragm, typically fabricated from lightweight, high-stiffness-to-mass-ratio cellulose, polymer, carbon material, paper or the like. When the varying current of an audio signal is passed through the coil, it creates a varying magnetic field that reacts against the static magnetic field, exerting a varying force on the coil causing it and the attached diaphragm to vibrate. The vibrating diaphragm pushes on the air to produce sound waves.

Electrostatic

[edit]
Electrostatic loudspeaker diagram

Electrostatic drivers consist of a thin, electrically charged diaphragm, typically a coated PET film membrane, suspended between two perforated metal plates (electrodes). The electrical sound signal is applied to the electrodes creating an electrical field; depending on the polarity of this field, the diaphragm is drawn towards one of the plates. Air is forced through the perforations; combined with a continuously changing electrical signal driving the membrane, a sound wave is generated. Electrostatic headphones are usually more expensive than moving-coil ones, and are comparatively uncommon. In addition, a special amplifier is required to amplify the signal to deflect the membrane, which often requires electrical potentials in the range of 100 to 1,000 volts.

Due to the extremely thin and light diaphragm membrane, often only a few micrometers thick, and the complete absence of moving metalwork, the frequency response of electrostatic headphones usually extends well above the audible limit of approximately 20 kHz. The high-frequency response means that the low-midband distortion level is maintained to the top of the audible frequency band, which is generally not the case with moving coil drivers. Also, the frequency response peakiness regularly seen in the high-frequency region with moving coil drivers is absent. Well-designed electrostatic headphones can produce significantly better sound quality than other types.[citation needed]

Electrostatic headphones require a voltage source generating 100 V to over 1 kV, and are on the user's head. Since the invention of insulators, there is no actual danger. They do not need to deliver significant electric current, which further limits the electrical hazard to the wearer in case of fault.

Electret

[edit]

An electret driver functions along the same electromechanical means as an electrostatic driver. However, the electret driver has a permanent charge built into it, whereas electrostatics have the charge applied to the driver by an external generator. Electret and electrostatic headphones are relatively uncommon. Original electrets were also typically cheaper and lower in technical capability and fidelity than electrostatics. Patent applications from 2009 to 2013 have been approved that show by using different materials, i.e. a "Fluorinated cyclic olefin electret film", Frequency response chart readings can reach 50 kHz at 100 db. When these new improved electrets are combined with a traditional dome headphone driver, headphones can be produced that are recognised by the Japan Audio Society as worthy of joining the Hi Res Audio program. US patents 8,559,660 B2. 7,732,547 B2.7,879,446 B2.7,498,699 B2.

Planar magnetic

[edit]

Planar magnetic (also known as orthodynamic) headphones use similar technology to electrostatic headphones, with some fundamental differences. They operate similarly to planar magnetic loudspeakers.

A planar magnetic driver consists of a relatively large membrane that contains an embedded wire pattern. This membrane is suspended between two sets of permanent, oppositely aligned, magnets. A current passed through the wires embedded in the membrane produces a magnetic field that reacts with the field of the permanent magnets to induce movement in the membrane, which produces sound.

Balanced armature

[edit]
Balanced armature transducer
Armature balanced and exerting no force on diaphragm
Armature torqued and exerting a force on diaphragm

A balanced armature is a sound transducer design primarily intended to increase the electrical efficiency of the element by eliminating the stress on the diaphragm characteristic of many other magnetic transducer systems. As shown schematically in the left diagram, it consists of a moving magnetic armature that is pivoted so it can move in the field of the permanent magnet. When precisely centered in the magnetic field there is no net force on the armature, hence the term 'balanced'. As illustrated in the right diagram, when there is electric current through the coil, it magnetizes the armature one way or the other, causing it to rotate slightly one way or the other about the pivot thus moving the diaphragm to make sound.

A custom in-ear monitor which uses 8 balanced armatures in a triple crossover configuration (4 low/2 mid/2 high). Headphone designs often use multiple balanced armatures to provide a higher fidelity sound.

The design is not mechanically stable; a slight imbalance makes the armature stick to one pole of the magnet. A fairly stiff restoring force is required to hold the armature in the 'balance' position. Although this reduces its efficiency, this design can still produce more sound from less power than any other.[clarification needed] Popularized in the 1920s as Baldwin Mica Diaphragm radio headphones, balanced armature transducers were refined during World War II for use in military sound powered telephones. Some of these achieved astonishing electro-acoustic conversion efficiencies, in the range of 20% to 40%, for narrow bandwidth voice signals.

Today they are typically used only in in-ear headphones and hearing aids, where their high efficiency and diminutive size is a major advantage.[47] They generally are limited at the extremes of the hearing spectrum (e.g. below 20 Hz and above 16 kHz) and require a better seal than other types of drivers to deliver their full potential. Higher-end models may employ multiple armature drivers, dividing the frequency ranges between them using a passive crossover network. A few combine an armature driver with a small moving-coil driver for increased bass output.

The earliest loudspeakers for radio receivers used balanced armature drivers for their cones.[48]

Thermoacoustic technology

[edit]

The thermoacoustic effect generates sound from the audio frequency Joule heating of the conductor, an effect that is not magnetic and does not vibrate the speaker. In 2013 a carbon nanotube thin-yarn earphone based on the thermoacoustic mechanism was demonstrated by a research group in Tsinghua University.[49] The as-produced CNT thin yarn earphone has a working element called CNT thin yarn thermoacoustic chip. Such a chip is composed of a layer of CNT thin yarn array supported by the silicon wafer, and periodic grooves with certain depth are made on the wafer by micro-fabrication methods to suppress the heat leakage from the CNT yarn to the substrate.[citation needed]

Other transducer technologies

[edit]

Transducer technologies employed much less commonly for headphones include the Heil Air Motion Transformer (AMT); Piezoelectric film; Ribbon planar magnetic; Magnetostriction and Plasma or Ionic. The first Heil AMT headphone was marketed by ESS Laboratories and was essentially an ESS AMT tweeter from one of the company's speakers being driven at full range. Since the turn of the century, only Precide of Switzerland have manufactured an AMT headphone. Piezoelectric film headphones were first developed by Pioneer, their two models used a flat sheet of film that limited the maximum volume of air movement. Currently, TakeT produces a piezoelectric film headphone shaped similarly to an AMT transducer but, which like the Precide driver, has a variation in the size of transducer folds over the diaphragm. It additionally incorporates a two way design by its inclusion of a dedicated tweeter/supertweeter panel. The folded shape of a diaphragm allows a transducer with a larger surface area to fit within smaller space constraints. This increases the total volume of air that can be moved on each excursion of the transducer given that radiating area.

Magnetostriction headphones, sometimes sold under the label Bonephones, work by vibrating against the side of head, transmitting sound via bone conduction. This is particularly helpful in situations where the ears must be unobstructed, or for people who are deaf for reasons that do not affect the nervous apparatus of hearing. Magnetostriction headphones though, are limited in their fidelity compared to conventional headphones that rely on the normal workings of the ear. Additionally, in the mid-1980s, a French company called Audio Reference tried to market the Plasmasonic plasma headphone invented by Henri Bondar.[50][51] There are no known functioning examples left. Due to the small volume of air in a headphone, the plasma or ionic transducer can become a full range driver although the high temperatures and voltages needed makes them very rare.

Benefits and limitations

[edit]
Sony MDR-7506 headphones in stowed configuration
A micro audio amplifier for boosting the output power of smartphones etc. to headphones. Used for example to compensate a built-in volume limit in smartphones, the higher volume levels could, however, lead to ear damage.

Headphones can prevent other people from hearing the sound, either for privacy or to prevent disturbing others, as in listening in a public library. They can also provide a level of sound fidelity greater than loudspeakers of similar cost. Part of their ability to do so comes from the lack of any need to perform room correction treatments with headphones. High-quality headphones can have an extremely flat low-frequency response down to 20 Hz within 3 dB. While a loudspeaker must use a relatively large (often 15" or 18") speaker driver to reproduce low frequencies, headphones can accurately reproduce bass and sub-bass frequencies with speaker drivers only 40-50 millimeters wide (or much smaller, as is the case with in-ear monitor headphones). Headphones' impressive low-frequency performance is possible because they are so much closer to the ear that they only need to move relatively small volumes of air.

Marketed claims such as 'frequency response 4 Hz to 20 kHz' are usually overstatements; the product's response at frequencies lower than 20 Hz is typically very small.[52] Headphones are also useful for video games that use 3D positional audio processing algorithms, as they allow players to better judge the position of an off-screen sound source (such as the footsteps of an opponent or their gunfire).

Although modern headphones have been particularly widely sold and used for listening to stereo recordings since the release of the Walkman, there is subjective debate regarding the nature of their reproduction of stereo sound. Stereo recordings represent the position of horizontal depth cues (stereo separation) via volume and phase differences of the sound in question between the two channels. When the sounds from two speakers mix, they create the phase difference the brain uses to locate direction. Through most headphones, because the right and left channels do not combine in this manner, the illusion of the phantom center can be perceived as lost. Hard panned sounds are also heard only in one ear rather than from one side.

Binaural recordings use a different microphone technique to encode direction directly as phase, with very little amplitude difference below 2 kHz, often using a dummy head. They can produce a surprisingly lifelike spatial impression through headphones. Commercial recordings almost always use stereo recording, rather than binaural, because loudspeaker listening is more common than headphone listening.

It is possible to change the spatial effects of stereo sound on headphones, to better approximate the presentation of speaker reproduction, by using frequency-dependent cross-feed between the channels.

Headsets can have ergonomic benefits over traditional telephone handsets. They allow call center agents to maintain better posture without needing to hand-hold a handset or tilt their head sideways to cradle it.[53]

Health and safety

[edit]

Dangers and risks

[edit]
Product testing - headphones in an anechoic chamber

Using headphones at a sufficiently high volume level may cause temporary or permanent hearing impairment or deafness. The headphone volume often has to compete with the background noise, especially in loud places such as subway stations, aircraft, and large crowds. Extended periods of exposure to high sound pressure levels created by headphones at high volume settings may be damaging to hearing;[54][55] Nearly 50% of teenagers and young adults (12 to 35 years old) in middle and high income countries listen to unsafe levels of sound on their personal audio devices and smartphones.[56] However, one hearing expert found in 2012 (before the worldwide adoption of smartphones as the main personal listening devices) that "fewer than 5% of users select volume levels and listen frequently enough to risk hearing loss."[57] The International Telecommunication Union recently published "Guidelines for safe listening devices/systems" recommended that sound exposure not exceed 80 decibels, A-weighted dB(A) for a maximum of 40 hours per week.[58] The European Union have also set a similar limit for users of personal listening devices (80 dB(A) for no more than 40 hours per week) and for each additional increase of 3-dB in sound exposure, the duration should be cut in half (83 dB(A) for no more than 20 hours, 86 dB(A) for 10 hours per week, 89 dB(A) for 5 hours per week and so on. Most major manufactures of smartphones now include some safety or volume limiting features and warning messaging in their devices.[59][60] though such practices have received mixed response from some segments of the buying who favor the personal choice of setting their own volume levels.

The usual way of limiting sound volume on devices driving headphones is by limiting output power. This has the additional undesirable effect of being dependent of the efficiency of the headphones; a device producing the maximum allowed power may not produce adequate volume when paired with low-efficiency, high-impedance equipment, while the same amount of power can reach dangerous levels with very efficient earphones.

Some studies have found that people are more likely to raise volumes to unsafe levels while performing strenuous exercise.[61] A Finnish study[62] recommended that exercisers should set their headphone volumes to half of their normal loudness and only use them for half an hour.

Other than hearing risk, there is a general danger that listening to loud music in headphones can distract the listener and lead to injury and accidents.[63][64] Noise-cancelling headphones add extra risk. Several countries and states have made it illegal to wear headphones while driving or cycling.[43]

There have also been numerous reports of contact dermatitis due to exposure to in-ear headphones such as Apple AirPods.[65][66] The contact dermatitis would be caused by in-ear headphones that contain gold, rubber, dyes, acrylates, or methacrylates.[65] However, there have been no studies done to prove that exposure to in-ear headphones will cause contact dermatitis, rather that there is a correlation between in-ear headphone use and contact dermatitis cases.[65]

Occupational health and safety

[edit]

Hearing risk from headphones' use also applies to workers who must wear electronic or communication headsets as part of their daily job (i.e., pilots, call center and dispatch operators, sound engineers , firefighters, etc.) and hearing damage depends on the exposure time. The National Institute for Occupational Safety and Health (NIOSH) recommends sound exposure not exceed 85 dB(A) over 8 hour work day as a time-weighted average.[67] NIOSH uses the 3-dB exchange rate often referred to as "time-intensity tradeoff" which means if sound exposure level is increased by 3 decibels, the duration of exposure should be cut in half. NIOSH published several documents targeted at protecting the hearing of workers who must wear communication headsets such as call center operators,[68] firefighters,[69] and musicians and sound engineers.[70][71]

See also

[edit]

References

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