Parramatta website design for restaurants and cafes
Why Website Speed Matters for Parramatta Businesses
Okay, so, like, why should Parramatta businesses even care bout website speed? Best Website Design Parramatta Australia. Right? (Important question, innit?) Well, lemme tell ya, its not just some techy mumbo jumbo-its seriously crucial! A slow website? Its practically digital suicide, mate!
Think about it. Someone in Parramatta, maybe looking for a good cafe or a reliable plumber, clicks on your link. And...nothing. Just a spinning wheel of death. Aint nobody got time for that! Theyll bounce faster than a kangaroo on a trampoline, going straight to your competitor (who, likely, has a website that isnt stuck in the Stone Age).
It doesnt just mean lost potential customers, though. Google (the big kahuna of the internet) also factors website speed into its ranking. A slow site? Youre gonna be buried at the bottom of the search results, practically invisible. You don't want that, do you?
So, faster websites mean happier visitors, more leads, and a better shot at climbing that Google ladder. Its an investment in your businesss future, not a frivolous expense!
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Parramatta website design for restaurants and cafes
Parramatta web design for legal firms
And hey, who doesnt want more customers, right?!
Diagnosing Your Slow Parramatta Website: Common Culprits
Diagnosing Your Slow Parramatta Website: Common Culprits for Parramatta Website Speed a Performance Secrets
Okay, so youve noticed your Parramatta website aint exactly the speed demon you were hoping for! Dont worry, it happens to the best of us. There are a few common culprits that could be dragging your site down. First off, you might wanna check the size of your images! Big, uncompressed images can really slow things down. And lets not forget about plugins – too many of those can overload your site and make it sluggish. Oh, and dont even get me started on caching. Neglecting to set up proper caching can be like running a marathon without water!
Another thing to look at is your hosting service. If its not up to par, it could be causing all sorts of performance issues. Make sure youre not sharing resources with too many other sites, which can eat up bandwidth and slow you down. And dont underestimate the power of a content delivery network (CDN) either! It can make a huge difference by serving your content from servers closer to your visitors, reducing load times.
Lastly, its worth checking your sites code for any errors or inefficient practices. Sometimes, a little bit of cleaning up can go a long way in improving your sites speed. So, take a deep breath, dive in, and see what you can do to make your Parramatta website a speed machine!
Image Optimization Techniques for Faster Loading Times
When it comes to improving the speed and performance of the Parramatta website, image optimization techniques can play a crucial role. You know, in today's fast-paced digital world, no one likes to wait for a page to load. It's frustrating! So, let's dive into some practical tips on how to optimize images effectively.
First off, it's important to understand that not all images are created equal. Some are massive and can weigh down your website like a ton of bricks! (And who wants that?) By using the right file formats, you can make a huge difference. For instance, JPEGs are great for photographs, while PNGs are better for images that require transparency. Don't forget about WebP, which can offer superior compression without sacrificing quality!
Next, you might want to consider resizing your images before uploading them. There's really no need to use a 3000x2000 pixel image when a 800x600 pixel one will do just fine. It's like bringing a whole suitcase when you only need a small carry-on! And let's not overlook the use of image compression tools. These nifty little programs can reduce file sizes without you noticing a drop in quality. Tools like TinyPNG or ImageOptim can be lifesavers!
Another technique that's often overlooked is lazy loading. This means that images load only when they're about to enter the viewport (the visible part of the webpage). It's a smart way to reduce initial load times, especially if your site has a lot of visuals. Trust me, your users will appreciate not having to wait ages for all those images to appear.
Lastly, consider using a Content Delivery Network (CDN). A CDN stores copies of your images on various servers around the world, so when someone visits your Parramatta website, they can get the images from the closest server. This can significantly speed up loading times, and who wouldn't want that?
In conclusion, optimizing images isn't just a nice-to-have; it's a necessity for a successful website. You've got the tools and techniques to make it happen, so don't hesitate to implement these strategies. Your users will thank you, and your website will perform better than ever!
Leveraging Browser Caching and Content Delivery Networks (CDNs) in Parramatta
Okay, so youre probably wondering, like, how to make your Parramatta website scream instead of, you know, just whisper, right? Well, lemme tell ya, its not rocket science!
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One of the big secrets? Leveraging browser caching and Content Delivery Networks (CDNs).
Think of it this way: browser caching is like giving your website visitors a cheat sheet. When someone visits, their browser saves certain parts of yer site (like images, CSS, and JavaScript). Next time they come round, the browser doesnt have to download everything all over again. Its already there! (Pretty neat, eh?). This speeds things up immensely, especially for repeat visitors. Aint that grand?
Now, CDNs... theyre a whole different ballgame, but still vital. Imagine your websites server is, say, in Sydney. Someone in Parramatta requests something. That data has gotta travel all the way from Sydney. With a CDN, youre essentially copying your websites content onto servers all around the globe – or at least, closer to Parramatta. So, when someone in Parramatta visits, theyre getting the content from a server thats much nearer! Less travel time equals faster loading times, which is absolutely what we arent avoiding.
Using both browser caching and CDNs isnt optional; its crucial for any website wanting to perform well in Parramatta! Itll improve user experience, boost your search engine ranking (Google loves fast websites!), and, heck, itll just make your website less frustrating to use. Honestly, whats not to love?! I could go on and on, but yeah, those are the basics. Get on it!
Minifying Code and Optimizing Scripts for Improved Performance
Hey there! So, talking bout Parramattas website speed and performance secrets, one thing that really stands out is minifying code and optimizing scripts. Its like giving your website a supercharged boost! You see, when you minify code, youre basically stripping away all the unnecessary stuff like extra spaces, comments, and line breaks. Its kinda like when you clean up your room and get rid of all the clutter-everything becomes more efficient and faster to navigate!
Now, optimizing scripts is another story. Its not just about making the code look neat and tidy; its about making sure every piece of code does its job as fast as possible. Think of it like tuning up a car-every little adjustment can make a big difference. And heres the thing: optimizing scripts can make your website load in the blink of an eye, which is super important these days. Nobody wants to wait around for a page to load, right?
But heres the kicker: you dont want to go overboard. Over-optimizing can actually make things worse! Its all about finding that sweet spot. You know, that Goldilocks zone where your website is just right-not too slow, not too fast, but perfectly optimized.
So, next time youre looking to speed up Parramattas website, remember to give minifying code and optimizing scripts a good hard look. It might seem like a small thing, but it can make a huge difference in how users perceive your site. Who knows, maybe youll even see a boost in traffic and engagement!
Choosing the Right Hosting for Your Parramatta Website
Choosing the right hosting for your Parramatta website can feel like navigating through a tricky maze! You want your site to load super fast and perform like a well-oiled machine, right? Well, picking the wrong hosting service can be like trying to run a marathon in high heels – not exactly ideal.
First off, you gotta consider the speed. No one likes to wait for pages to load, especially not in todays fast-paced world. A good hosting service will have servers that are close to your target audience, reducing latency and making your site feel like it's right at their fingertips. Speaking of which, you might wanna avoid those budget hosts who promise the world but deliver zilch in terms of performance.
Another thing to think about is uptime. You wouldnt want your website to be down when your customers need you most, would you? Reliable hosting providers usually offer 99.9% uptime or better, which means your site stays online, even when the odd glitch pops up here and there.
Support is also crucial. Imagine having a problem with your website and not being able to get help when you need it. Thats no good at all. Look for hosting providers that offer round-the-clock support, whether its through live chat, phone, or email. Its like having a personal assistant ready to help whenever you need them.
But heres the kicker, don't fall for the trap of thinking more expensive always means better. Sometimes, a mid-range plan with the right features can be more than enough for your Parramatta website. Its all about finding the sweet spot where you get the performance you need without breaking the bank.
In short, choosing the right hosting for your Parramatta website isnt just about speed and performance; its about finding that perfect balance between features, support, and cost. So do your research, ask questions, and don't be afraid to shop around. Your website's success might just depend on it!
Mobile Optimization: Speeding Up Your Website for Mobile Users
Mobile Optimization: Speeding Up Your Website for Mobile Users (Parramatta Website: Speed & Performance Secrets)
Okay, so youve got a website for your Parramatta business, right? Thats great! But is it, you know, actually good on phones? Mobile optimization isnt just a nice-to-have anymore; its absolutely essential! Think about it: most people aren't exactly browsing on desktops. Theyre on their phones, waiting for the bus, grabbing a coffee, whatever. And if your sites taking forever to load, theyre not gonna wait. Theyll just bounce to your competitor. Ouch!
Speed, in particular, is super important. Nobody likes a slow website! It's truly a terrible experience. Theres a bunch of things that can slow you down, (like huge image files, clunky code, or a server thats, shall we say, not exactly speedy). Look into that.
But dont neglect performance in general. It aint just about load times. Its about how your site feels on a phone. Is it easy to navigate? Does it look good, or is it all messed up? Is it responsive, adapting to different screen sizes? If it isnt, you are leaving money on the table!
There are lots of ways to boost mobile speed and performance. You could compress images, minify your CSS and JavaScript, leverage browser caching... (technical stuff, I know). Or, you might consider hiring a web developer who knows their stuff. It might cost a little, but its often worth it in the end. Believe me! Ignoring mobile optimization is not a wise choice, especially in a competitive market such as Parramatta. So, get to it!
Ongoing Performance Monitoring and Maintenance
Ongoing Performance Monitoring and Maintenance for the Parramatta Website: Speed and Performance Secrets
Keeping the Parramatta Website zipping along smoothly is no small feat! Its like making sure your car runs like a well-oiled machine, but instead of an engine youve got servers, bandwidth, and code. Neglect this, and you might end up with a site thats as slow as a snail in molasses, which can drive your visitors away faster than you can say "404 error."
First off, you gotta keep an eye on how fast pages load. Tools like Google PageSpeed Insights are your best friends here. They give you a score and show you exactly where youre lagging. Now, ignoring these insights would be like ignoring a check engine light – not a smart move!
Next, consider minifying your CSS and JavaScript files. Its like squishing your clothes before packing a suitcase; it makes em smaller and faster to load. And dont forget about compressing images! A pictures worth a thousand words, but its also worth a thousand bytes if its not optimized.
Caching is another big player in the game. Its like having a fully stocked pantry so you dont have to run to the store every time you want a snack. By caching frequently accessed data, you can drastically reduce load times and keep your site zippy for all your visitors.
Oh, and lets not forget about server response time! A server thats slow to respond is like a slow cooker – it might eventually get the job done, but youll be waiting a long time for your dinner. Optimizing server performance can make a huge difference.
Lastly, monitor your site regularly for issues. A quick fix can prevent a major headache later on. Neglecting this can lead to a site thats not just slow, but also full of bugs and errors, which can really turn people off.
In conclusion, maintaining the speed and performance of the Parramatta Website is a continuous process. It requires constant attention and a willingness to adapt to new technologies and best practices. By keeping these secrets in mind, you can ensure that your website remains a fast, reliable, and enjoyable experience for all your visitors!
Data compression attempts to remove unwanted redundancy from the data from a source in order to transmit it more efficiently. For example, DEFLATE data compression makes files smaller, for purposes such as to reduce Internet traffic. Data compression and error correction may be studied in combination.
Error correction adds useful redundancy to the data from a source to make the transmission more robust to disturbances present on the transmission channel. The ordinary user may not be aware of many applications using error correction. A typical music compact disc (CD) uses the Reed–Solomon code to correct for scratches and dust. In this application the transmission channel is the CD itself. Cell phones also use coding techniques to correct for the fading and noise of high frequency radio transmission. Data modems, telephone transmissions, and the NASA Deep Space Network all employ channel coding techniques to get the bits through, for example the turbo code and LDPC codes.
In this revolutionary and groundbreaking paper, the work for which Shannon had substantially completed at Bell Labs by the end of 1944, Shannon for the first time introduced the qualitative and quantitative model of communication as a statistical process underlying information theory, opening with the assertion that
"The fundamental problem of communication is that of reproducing at one point, either exactly or approximately, a message selected at another point."
the practical result of the Shannon–Hartley law for the channel capacity of a Gaussian channel; and of course
the bit - a new way of seeing the most fundamental unit of information.
Shannon’s paper focuses on the problem of how to best encode the information a sender wants to transmit. In this fundamental work he used tools in probability theory, developed by Norbert Wiener, which were in their nascent stages of being applied to communication theory at that time. Shannon developed information entropy as a measure for the uncertainty in a message while essentially inventing the field of information theory.
The binary Golay code was developed in 1949. It is an error-correcting code capable of correcting up to three errors in each 24-bit word, and detecting a fourth.
Entropy of a source is the measure of information. Basically, source codes try to reduce the redundancy present in the source, and represent the source with fewer bits that carry more information.
Data compression which explicitly tries to minimize the average length of messages according to a particular assumed probability model is called entropy encoding.
Various techniques used by source coding schemes try to achieve the limit of entropy of the source. C(x) ≥ H(x), where H(x) is entropy of source (bitrate), and C(x) is the bitrate after compression. In particular, no source coding scheme can be better than the entropy of the source.
Facsimile transmission uses a simple run length code. Source coding removes all data superfluous to the need of the transmitter, decreasing the bandwidth required for transmission.
The purpose of channel coding theory is to find codes which transmit quickly, contain many valid code words and can correct or at least detect many errors. While not mutually exclusive, performance in these areas is a trade-off. So, different codes are optimal for different applications. The needed properties of this code mainly depend on the probability of errors happening during transmission. In a typical CD, the impairment is mainly dust or scratches.
Although not a very good code, a simple repeat code can serve as an understandable example. Suppose we take a block of data bits (representing sound) and send it three times. At the receiver we will examine the three repetitions bit by bit and take a majority vote. The twist on this is that we do not merely send the bits in order. We interleave them. The block of data bits is first divided into 4 smaller blocks. Then we cycle through the block and send one bit from the first, then the second, etc. This is done three times to spread the data out over the surface of the disk. In the context of the simple repeat code, this may not appear effective. However, there are more powerful codes known which are very effective at correcting the "burst" error of a scratch or a dust spot when this interleaving technique is used.
Other codes are more appropriate for different applications. Deep space communications are limited by the thermal noise of the receiver which is more of a continuous nature than a bursty nature. Likewise, narrowband modems are limited by the noise, present in the telephone network and also modeled better as a continuous disturbance.[citation needed] Cell phones are subject to rapid fading. The high frequencies used can cause rapid fading of the signal even if the receiver is moved a few inches. Again there are a class of channel codes that are designed to combat fading.[citation needed]
The term algebraic coding theory denotes the sub-field of coding theory where the properties of codes are expressed in algebraic terms and then further researched.[citation needed]
Algebraic coding theory is basically divided into two major types of codes:[citation needed]
Linear block codes
Convolutional codes
It analyzes the following three properties of a code – mainly:[citation needed]
Linear block codes have the property of linearity, i.e. the sum of any two codewords is also a code word, and they are applied to the source bits in blocks, hence the name linear block codes. There are block codes that are not linear, but it is difficult to prove that a code is a good one without this property.[4]
Linear block codes are summarized by their symbol alphabets (e.g., binary or ternary) and parameters (n,m,dmin)[5] where
n is the length of the codeword, in symbols,
m is the number of source symbols that will be used for encoding at once,
dmin is the minimum hamming distance for the code.
There are many types of linear block codes, such as
Block codes are tied to the sphere packing problem, which has received some attention over the years. In two dimensions, it is easy to visualize. Take a bunch of pennies flat on the table and push them together. The result is a hexagon pattern like a bee's nest. But block codes rely on more dimensions which cannot easily be visualized. The powerful (24,12) Golay code used in deep space communications uses 24 dimensions. If used as a binary code (which it usually is) the dimensions refer to the length of the codeword as defined above.
The theory of coding uses the N-dimensional sphere model. For example, how many pennies can be packed into a circle on a tabletop, or in 3 dimensions, how many marbles can be packed into a globe. Other considerations enter the choice of a code. For example, hexagon packing into the constraint of a rectangular box will leave empty space at the corners. As the dimensions get larger, the percentage of empty space grows smaller. But at certain dimensions, the packing uses all the space and these codes are the so-called "perfect" codes. The only nontrivial and useful perfect codes are the distance-3 Hamming codes with parameters satisfying (2r – 1, 2r – 1 – r, 3), and the [23,12,7] binary and [11,6,5] ternary Golay codes.[4][5]
Another code property is the number of neighbors that a single codeword may have.[6] Again, consider pennies as an example. First we pack the pennies in a rectangular grid. Each penny will have 4 near neighbors (and 4 at the corners which are farther away). In a hexagon, each penny will have 6 near neighbors. When we increase the dimensions, the number of near neighbors increases very rapidly. The result is the number of ways for noise to make the receiver choose a neighbor (hence an error) grows as well. This is a fundamental limitation of block codes, and indeed all codes. It may be harder to cause an error to a single neighbor, but the number of neighbors can be large enough so the total error probability actually suffers.[6]
Properties of linear block codes are used in many applications. For example, the syndrome-coset uniqueness property of linear block codes is used in trellis shaping,[7] one of the best-known shaping codes.
The idea behind a convolutional code is to make every codeword symbol be the weighted sum of the various input message symbols. This is like convolution used in LTI systems to find the output of a system, when you know the input and impulse response.
So we generally find the output of the system convolutional encoder, which is the convolution of the input bit, against the states of the convolution encoder, registers.
Fundamentally, convolutional codes do not offer more protection against noise than an equivalent block code. In many cases, they generally offer greater simplicity of implementation over a block code of equal power. The encoder is usually a simple circuit which has state memory and some feedback logic, normally XOR gates. The decoder can be implemented in software or firmware.
The Viterbi algorithm is the optimum algorithm used to decode convolutional codes. There are simplifications to reduce the computational load. They rely on searching only the most likely paths. Although not optimum, they have generally been found to give good results in low noise environments.
Convolutional codes are used in voiceband modems (V.32, V.17, V.34) and in GSM mobile phones, as well as satellite and military communication devices.
Cryptography prior to the modern age was effectively synonymous with encryption, the conversion of information from a readable state to apparent nonsense. The originator of an encrypted message shared the decoding technique needed to recover the original information only with intended recipients, thereby precluding unwanted persons from doing the same. Since World War I and the advent of the computer, the methods used to carry out cryptology have become increasingly complex and its application more widespread.
Modern cryptography is heavily based on mathematical theory and computer science practice; cryptographic algorithms are designed around computational hardness assumptions, making such algorithms hard to break in practice by any adversary. It is theoretically possible to break such a system, but it is infeasible to do so by any known practical means. These schemes are therefore termed computationally secure; theoretical advances, e.g., improvements in integer factorization algorithms, and faster computing technology require these solutions to be continually adapted. There exist information-theoretically secure schemes that provably cannot be broken even with unlimited computing power—an example is the one-time pad—but these schemes are more difficult to implement than the best theoretically breakable but computationally secure mechanisms.
Line coding is often used for digital data transport. It consists of representing the digital signal to be transported by an amplitude- and time-discrete signal that is optimally tuned for the specific properties of the physical channel (and of the receiving equipment). The waveform pattern of voltage or current used to represent the 1s and 0s of a digital data on a transmission link is called line encoding. The common types of line encoding are unipolar, polar, bipolar, and Manchester encoding.
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Another concern of coding theory is designing codes that help synchronization. A code may be designed so that a phase shift can be easily detected and corrected and that multiple signals can be sent on the same channel.[citation needed]
Another application of codes, used in some mobile phone systems, is code-division multiple access (CDMA). Each phone is assigned a code sequence that is approximately uncorrelated with the codes of other phones.[citation needed] When transmitting, the code word is used to modulate the data bits representing the voice message. At the receiver, a demodulation process is performed to recover the data. The properties of this class of codes allow many users (with different codes) to use the same radio channel at the same time. To the receiver, the signals of other users will appear to the demodulator only as a low-level noise.[citation needed]
Another general class of codes are the automatic repeat-request (ARQ) codes. In these codes the sender adds redundancy to each message for error checking, usually by adding check bits. If the check bits are not consistent with the rest of the message when it arrives, the receiver will ask the sender to retransmit the message. All but the simplest wide area network protocols use ARQ. Common protocols include SDLC (IBM), TCP (Internet), X.25 (International) and many others. There is an extensive field of research on this topic because of the problem of matching a rejected packet against a new packet. Is it a new one or is it a retransmission? Typically numbering schemes are used, as in TCP.
"RFC793". RFCS. Internet Engineering Task Force (IETF). September 1981.
Group testing uses codes in a different way. Consider a large group of items in which a very few are different in a particular way (e.g., defective products or infected test subjects). The idea of group testing is to determine which items are "different" by using as few tests as possible. The origin of the problem has its roots in the Second World War when the United States Army Air Forces needed to test its soldiers for syphilis.[11]
Neural coding is a neuroscience-related field concerned with how sensory and other information is represented in the brain by networks of neurons. The main goal of studying neural coding is to characterize the relationship between the stimulus and the individual or ensemble neuronal responses and the relationship among electrical activity of the neurons in the ensemble.[15] It is thought that neurons can encode both digital and analog information,[16] and that neurons follow the principles of information theory and compress information,[17] and detect and correct[18] errors in the signals that are sent throughout the brain and wider nervous system.
Spatial coding and MIMO in multiple antenna research
Spatial diversity coding is spatial coding that transmits replicas of the information signal along different spatial paths, so as to increase the reliability of the data transmission.
^Novak, Franc; Hvala, Bojan; Klavžar, Sandi (1999). "On Analog Signature Analysis". Proceedings of the conference on Design, automation and test in Europe. CiteSeerX10.1.1.142.5853. ISBN1-58113-121-6.
The World Wide Web ("WWW", "W3" or simply "the Web") is a global information medium that users can access via computers connected to the Internet. The term is often mistakenly used as a synonym for the Internet, but the Web is a service that operates over the Internet, just as email and Usenet do. The history of the Internet and the history of hypertext date back significantly further than that of the World Wide Web.
Tim Berners-Lee invented the World Wide Web while working at CERN in 1989. He proposed a "universal linked information system" using several concepts and technologies, the most fundamental of which was the connections that existed between information.[1][2] He developed the first web server, the first web browser, and a document formatting protocol, called Hypertext Markup Language (HTML). After publishing the markup language in 1991, and releasing the browser source code for public use in 1993, many other web browsers were soon developed, with Marc Andreessen's Mosaic (later Netscape Navigator) being particularly easy to use and install, and often credited with sparking the Internet boom of the 1990s. It was a graphical browser which ran on several popular office and home computers, bringing multimedia content to non-technical users by including images and text on the same page.
Websites for use by the general public began to emerge in 1993–94. This spurred competition in server and browser software, highlighted in the Browser wars which was initially dominated by Netscape Navigator and Internet Explorer. Following the complete removal of commercial restrictions on Internet use by 1995, commercialization of the Web amidst macroeconomic factors led to the dot-com boom and bust in the late 1990s and early 2000s.
The features of HTML evolved over time, leading to HTML version 2 in 1995, HTML3 and HTML4 in 1997, and HTML5 in 2014. The language was extended with advanced formatting in Cascading Style Sheets (CSS) and with programming capability by JavaScript. AJAX programming delivered dynamic content to users, which sparked a new era in Web design, styled Web 2.0. The use of social media, becoming commonplace in the 2010s, allowed users to compose multimedia content without programming skills, making the Web ubiquitous in everyday life.
In 1980, Tim Berners-Lee, at the European Organization for Nuclear Research (CERN) in Switzerland, built ENQUIRE, as a personal database of people and software models, but also as a way to experiment with hypertext; each new page of information in ENQUIRE had to be linked to another page.[6][7][8] When Berners-Lee built ENQUIRE, the ideas developed by Bush, Engelbart, and Nelson did not influence his work, since he was not aware of them. However, as Berners-Lee began to refine his ideas, the work of these predecessors would later help to confirm the legitimacy of his concept.[9][10]
Berners-Lee's contract in 1980 was from June to December, but in 1984 he returned to CERN in a permanent role, and considered its problems of information management: physicists from around the world needed to share data, yet they lacked common machines and any shared presentation software. Shortly after Berners-Lee's return to CERN, TCP/IP protocols were installed on Unix machines at the institution, turning it into the largest Internet site in Europe. In 1988, the first direct IP connection between Europe and North America was established and Berners-Lee began to openly discuss the possibility of a web-like system at CERN.[12] He was inspired by a book, Enquire Within upon Everything. Many online services existed before the creation of the World Wide Web, such as for example CompuServe, Usenet,[13]Internet Relay Chat,[14]Telnet[15] and bulletin board systems.[16] Before the internet, UUCP was used for online services such as e-mail,[17] and BITNET was also another popular network.[18]
The NeXT Computer used by Tim Berners-Lee at CERN became the first Web server.The corridor where the World Wide Web was born, on the ground floor of building No. 1 at CERNWhere the WEB was born
While working at CERN, Tim Berners-Lee became frustrated with the inefficiencies and difficulties posed by finding information stored on different computers.[19] On 12 March 1989, he submitted a memorandum, titled "Information Management: A Proposal",[1][20] to the management at CERN. The proposal used the term "web" and was based on "a large hypertext database with typed links". It described a system called "Mesh" that referenced ENQUIRE, the database and software project he had built in 1980, with a more elaborate information management system based on links embedded as text: "Imagine, then, the references in this document all being associated with the network address of the thing to which they referred, so that while reading this document, you could skip to them with a click of the mouse." Such a system, he explained, could be referred to using one of the existing meanings of the word hypertext, a term that he says was coined in the 1950s. Berners-Lee notes the possibility of multimedia documents that include graphics, speech and video, which he terms hypermedia.[1][2]
Although the proposal attracted little interest, Berners-Lee was encouraged by his manager, Mike Sendall, to begin implementing his system on a newly acquired NeXT workstation. He considered several names, including Information Mesh, The Information Mine or Mine of Information, but settled on World Wide Web. Berners-Lee found an enthusiastic supporter in his colleague and fellow hypertext enthusiast Robert Cailliau who began to promote the proposed system throughout CERN. Berners-Lee and Cailliau pitched Berners-Lee's ideas to the European Conference on Hypertext Technology in September 1990, but found no vendors who could appreciate his vision.
Berners-Lee's breakthrough was to marry hypertext to the Internet. In his book Weaving The Web, he explains that he had repeatedly suggested to members of both technical communities that a marriage between the two technologies was possible. But, when no one took up his invitation, he finally assumed the project himself. In the process, he developed three essential technologies:
a system of globally unique identifiers for resources on the Web and elsewhere, the universal document identifier (UDI), later known as uniform resource locator (URL);
With help from Cailliau he published a more formal proposal on 12 November 1990 to build a "hypertext project" called WorldWideWeb (abbreviated "W3") as a "web" of "hypertext documents" to be viewed by "browsers" using a client–server architecture.[22][23] The proposal was modelled after the Standard Generalized Markup Language (SGML) reader Dynatext by Electronic Book Technology, a spin-off from the Institute for Research in Information and Scholarship at Brown University. The Dynatext system, licensed by CERN, was considered too expensive and had an inappropriate licensing policy for use in the general high energy physics community, namely a fee for each document and each document alteration.[citation needed]
At this point HTML and HTTP had already been in development for about two months and the first web server was about a month from completing its first successful test. Berners-Lee's proposal estimated that a read-only Web would be developed within three months and that it would take six months to achieve "the creation of new links and new material by readers, [so that] authorship becomes universal" as well as "the automatic notification of a reader when new material of interest to him/her has become available".
In January 1991, the first web servers outside CERN were switched on. On 6 August 1991, Berners-Lee published a short summary of the World Wide Web project on the newsgroupalt.hypertext, inviting collaborators.[28]
Paul Kunz from the Stanford Linear Accelerator Center (SLAC) visited CERN in September 1991, and was captivated by the Web. He brought the NeXT software back to SLAC, where librarian Louise Addis adapted it for the VM/CMS operating system on the IBM mainframe as a way to host the SPIRES-HEP database and display SLAC's catalog of online documents.[29][30][31][32] This was the first web server outside of Europe and the first in North America.[33]
The World Wide Web had several differences from other hypertext systems available at the time. The Web required only unidirectional links rather than bidirectional ones, making it possible for someone to link to another resource without action by the owner of that resource. It also significantly reduced the difficulty of implementing web servers and browsers (in comparison to earlier systems), but in turn, presented the chronic problem of link rot.
The WorldWideWeb browser only ran on NeXTSTEP operating system. This shortcoming was discussed in January 1992,[34] and alleviated in April 1992 by the release of Erwise, an application developed at the Helsinki University of Technology, and in May by ViolaWWW, created by Pei-Yuan Wei, which included advanced features such as embedded graphics, scripting, and animation. ViolaWWW was originally an application for HyperCard.[35] Both programs ran on the X Window System for Unix. In 1992, the first tests between browsers on different platforms were concluded successfully between buildings 513 and 31 in CERN, between browsers on the NexT station and the X11-ported Mosaic browser. ViolaWWW became the recommended browser at CERN. To encourage use within CERN, Bernd Pollermann put the CERN telephone directory on the web—previously users had to log onto the mainframe in order to look up phone numbers. The Web was successful at CERN and spread to other scientific and academic institutions.
Students at the University of Kansas adapted an existing text-only hypertext browser, Lynx, to access the web in 1992. Lynx was available on Unix and DOS, and some web designers, unimpressed with glossy graphical websites, held that a website not accessible through Lynx was not worth visiting.
In these earliest browsers, images opened in a separate "helper" application.
In the early 1990s, Internet-based projects such as Archie, Gopher, Wide Area Information Servers (WAIS), and the FTP Archive list attempted to create ways to organize distributed data. Gopher was a document browsing system for the Internet, released in 1991 by the University of Minnesota. Invented by Mark P. McCahill, it became the first commonly used hypertext interface to the Internet. While Gopher menu items were examples of hypertext, they were not commonly perceived in that way[clarification needed]. In less than a year, there were hundreds of Gopher servers.[36] It offered a viable alternative to the World Wide Web in the early 1990s and the consensus was that Gopher would be the primary way that people would interact with the Internet.[37][38] However, in 1993, the University of Minnesota declared that Gopher was proprietary and would have to be licensed.[36]
In response, on 30 April 1993, CERN announced that the World Wide Web would be free to anyone, with no fees due, and released their code into the public domain.[39] This made it possible to develop servers and clients independently and to add extensions without licensing restrictions.[citation needed] Coming two months after the announcement that the server implementation of the Gopher protocol was no longer free to use, this spurred the development of various browsers which precipitated a rapid shift away from Gopher.[40] By releasing Berners-Lee's invention for public use, CERN encouraged and enabled its widespread use.[41]
Early websites intermingled links for both the HTTP web protocol and the Gopher protocol, which provided access to content through hypertext menus presented as a file system rather than through HTML files. Early Web users would navigate either by bookmarking popular directory pages or by consulting updated lists such as the NCSA "What's New" page. Some sites were also indexed by WAIS, enabling users to submit full-text searches similar to the capability later provided by search engines.
After 1993 the World Wide Web saw many advances to indexing and ease of access through search engines, which often neglected Gopher and Gopherspace. As its popularity increased through ease of use, incentives for commercial investment in the Web also grew. By the middle of 1994, the Web was outcompeting Gopher and the other browsing systems for the Internet.[42]
Before the release of Mosaic in 1993, graphics were not commonly mixed with text in web pages, and the Web was less popular than older protocols such as Gopher and WAIS. Mosaic could display inline images[49] and submit forms[50][51] for Windows, Macintosh and X-Windows. NCSA also developed HTTPd, a Unix web server that used the Common Gateway Interface to process forms and Server Side Includes for dynamic content. Both the client and server were free to use with no restrictions.[52] Mosaic was an immediate hit;[53] its graphical user interface allowed the Web to become by far the most popular protocol on the Internet. Within a year, web traffic surpassed Gopher's.[36]Wired declared that Mosaic made non-Internet online services obsolete,[54] and the Web became the preferred interface for accessing the Internet.[citation needed]
The World Wide Web enabled the spread of information over the Internet through an easy-to-use and flexible format. It thus played an important role in popularising use of the Internet.[55] Although the two terms are sometimes conflated in popular use, World Wide Web is not synonymous with Internet.[56] The Web is an information space containing hyperlinked documents and other resources, identified by their URIs.[57] It is implemented as both client and server software using Internet protocols such as TCP/IP and HTTP.
In keeping with its origins at CERN, early adopters of the Web were primarily university-based scientific departments or physics laboratories such as SLAC and Fermilab. By January 1993 there were fifty web servers across the world.[58] By October 1993 there were over five hundred servers online, including some notable websites.[59]
Practical media distribution and streaming media over the Web was made possible by advances in data compression, due to the impractically high bandwidth requirements of uncompressed media. Following the introduction of the Web, several media formats based on discrete cosine transform (DCT) were introduced for practical media distribution and streaming over the Web, including the MPEGvideo format in 1991 and the JPEGimage format in 1992. The high level of image compression made JPEG a good format for compensating slow Internet access speeds, typical in the age of dial-up Internet access. JPEG became the most widely used image format for the World Wide Web. A DCT variation, the modified discrete cosine transform (MDCT) algorithm, led to the development of MP3, which was introduced in 1991 and became the first popular audio format on the Web.
In 1992 the Computing and Networking Department of CERN, headed by David Williams, withdrew support of Berners-Lee's work. A two-page email sent by Williams stated that the work of Berners-Lee, with the goal of creating a facility to exchange information such as results and comments from CERN experiments to the scientific community, was not the core activity of CERN and was a misallocation of CERN's IT resources. Following this decision, Tim Berners-Lee left CERN for the Massachusetts Institute of Technology (MIT), where he continued to develop HTTP.[citation needed]
The first Microsoft Windows browser was Cello, written by Thomas R. Bruce for the Legal Information Institute at Cornell Law School to provide legal information, since access to Windows was more widespread amongst lawyers than access to Unix. Cello was released in June 1993.
The rate of web site deployment increased sharply around the world, and fostered development of international standards for protocols and content formatting.[60] Berners-Lee continued to stay involved in guiding web standards, such as the markup languages to compose web pages, and he advocated his vision of a Semantic Web (sometimes known as Web 3.0) based around machine-readability and interoperability standards.
The World Wide Web Consortium (W3C) was founded by Tim Berners-Lee after he left the European Organization for Nuclear Research (CERN) in September/October 1994 in order to create open standards for the Web.[61] It was founded at the Massachusetts Institute of Technology Laboratory for Computer Science (MIT/LCS) with support from the Defense Advanced Research Projects Agency (DARPA), which had pioneered the Internet. A year later, a second site was founded at INRIA (a French national computer research lab) with support from the European Commission; and in 1996, a third continental site was created in Japan at Keio University.
W3C comprised various companies that were willing to create standards and recommendations to improve the quality of the Web. Berners-Lee made the Web available freely, with no patent and no royalties due. The W3C decided that its standards must be based on royalty-free technology, so they can be easily adopted by anyone. Netscape and Microsoft, in the middle of a browser war, ignored the W3C and added elements to HTML ad hoc (e.g., blink and marquee). Finally, in 1995, Netscape and Microsoft came to their senses and agreed to abide by the W3C's standard.[62]
The W3C published the standard for HTML 4 in 1997, which included Cascading Style Sheets (CSS), giving designers more control over the appearance of web pages without the need for additional HTML tags. The W3C could not enforce compliance so none of the browsers were fully compliant. This frustrated web designers who formed the Web Standards Project (WaSP) in 1998 with the goal of cajoling compliance with standards.[63]A List Apart and CSS Zen Garden were influential websites that promoted good design and adherence to standards.[64] Nevertheless, AOL halted development of Netscape[65] and Microsoft was slow to update IE.[66]Mozilla and Apple both released browsers that aimed to be more standards compliant (Firefox and Safari), but were unable to dislodge IE as the dominant browser.
As the Web grew in the mid-1990s, web directories and primitive search engines were created to index pages and allow people to find things. Commercial use restrictions on the Internet were lifted in 1995 when NSFNET was shut down.
In the US, the online service America Online (AOL) offered their users a connection to the Internet via their own internal browser, using a dial-up Internet connection. In January 1994, Yahoo! was founded by Jerry Yang and David Filo, then students at Stanford University. Yahoo! Directory became the first popular web directory. Yahoo! Search, launched the same year, was the first popular search engine on the World Wide Web. Yahoo! became the quintessential example of a first mover on the Web.
By 1994, Marc Andreessen's Netscape Navigator superseded Mosaic in popularity, holding the position for some time. Bill Gates outlined Microsoft's strategy to dominate the Internet in his Tidal Wave memo in 1995.[67] With the release of Windows 95 and the popular Internet Explorer browser, many public companies began to develop a Web presence. At first, people mainly anticipated the possibilities of free publishing and instant worldwide information. By the late 1990s, the directory model had given way to search engines, corresponding with the rise of Google Search, which developed new approaches to relevancy ranking. Directory features, while still commonly available, became after-thoughts to search engines.
Netscape had a very successful IPO valuing the company at $2.9 billion despite the lack of profits and triggering the dot-com bubble.[68] Increasing familiarity with the Web led to the growth of direct Web-based commerce (e-commerce) and instantaneous group communications worldwide. Many dot-com companies, displaying products on hypertext webpages, were added into the Web. Over the next 5 years, over a trillion dollars was raised to fund thousands of startups consisting of little more than a website.
During the dot-com boom, many companies vied to create a dominant web portal in the belief that such a website would best be able to attract a large audience that in turn would attract online advertising revenue. While most of these portals offered a search engine, they were not interested in encouraging users to find other websites and leave the portal and instead concentrated on "sticky" content.[69] In contrast, Google was a stripped-down search engine that delivered superior results.[70] It was a hit with users who switched from portals to Google. Furthermore, with AdWords, Google had an effective business model.[71][72]
AOL bought Netscape in 1998.[73] In spite of their early success, Netscape was unable to fend off Microsoft.[74]Internet Explorer and a variety of other browsers almost completely replaced it.
Faster broadband internet connections replaced many dial-up connections from the beginning of the 2000s.
With the bursting of the dot-com bubble, many web portals either scaled back operations, floundered,[75] or shut down entirely.[76][77][78] AOL disbanded Netscape in 2003.[79]
Web server software was developed to allow computers to act as web servers. The first web servers supported only static files, such as HTML (and images), but now they commonly allow embedding of server side applications. Web framework software enabled building and deploying web applications. Content management systems (CMS) were developed to organize and facilitate collaborative content creation. Many of them were built on top of separate content management frameworks.
After Robert McCool joined Netscape, development on the NCSA HTTPd server languished. In 1995, Brian Behlendorf and Cliff Skolnick created a mailing list to coordinate efforts to fix bugs and make improvements to HTTPd.[80] They called their version of HTTPd, Apache.[81] Apache quickly became the dominant server on the Web.[82] After adding support for modules, Apache was able to allow developers to handle web requests with a variety of languages including Perl, PHP and Python. Together with Linux and MySQL, it became known as the LAMP platform.
After graduating from UIUC, Andreessen and Jim Clark, former CEO of Silicon Graphics, met and formed Mosaic Communications Corporation in April 1994 to develop the Mosaic Netscape browser commercially. The company later changed its name to Netscape, and the browser was developed further as Netscape Navigator, which soon became the dominant web client. They also released the Netsite Commerce web server which could handle SSL requests, thus enabling e-commerce on the Web.[83] SSL became the standard method to encrypt web traffic. Navigator 1.0 also introduced cookies, but Netscape did not publicize this feature. Netscape followed up with Navigator 2 in 1995 introducing frames, Java applets and JavaScript. In 1998, Netscape made Navigator open source and launched Mozilla.[84]
Microsoft licensed Mosaic from Spyglass and released Internet Explorer 1.0 that year and IE2 later the same year. IE2 added features pioneered at Netscape such as cookies, SSL, and JavaScript. The browser wars became a competition for dominance when Explorer was bundled with Windows.[85][86] This led to the United States v. Microsoft Corporation antitrust lawsuit.
IE3, released in 1996, added support for Java applets, ActiveX, and CSS. At this point, Microsoft began bundling IE with Windows. IE3 managed to increase Microsoft's share of the browser market from under 10% to over 20%.[87]IE4, released the following year, introduced Dynamic HTML setting the stage for the Web 2.0 revolution. By 1998, IE was able to capture the majority of the desktop browser market.[74] It would be the dominant browser for the next fourteen years.
Google released their Chrome browser in 2008 with the first JITJavaScript engine, V8. Chrome overtook IE to become the dominant desktop browser in four years,[88] and overtook Safari to become the dominant mobile browser in two.[89] At the same time, Google open sourced Chrome's codebase as Chromium.[90]
Ryan Dahl used Chromium's V8 engine in 2009 to power an event drivenruntime system, Node.js, which allowed JavaScript code to be used on servers as well as browsers. This led to the development of new software stacks such as MEAN. Thanks to frameworks such as Electron, developers can bundle up node applications as standalone desktop applications such as Slack.
Acer and Samsung began selling Chromebooks, cheap laptops running ChromeOS capable of running web apps, in 2011. Over the next decade, more companies offered Chromebooks. Chromebooks outsold MacOS devices in 2020 to become the second most popular OS in the world.[91]
Web 1.0 is a retronym referring to the first stage of the World Wide Web's evolution, from roughly 1989 to 2004. According to Graham Cormode and Balachander Krishnamurthy, "content creators were few in Web 1.0 with the vast majority of users simply acting as consumers of content".[92]Personal web pages were common, consisting mainly of static pages hosted on ISP-run web servers, or on free web hosting services such as Tripod and the now-defunct GeoCities.[93][94]
Some common design elements of a Web 1.0 site include:[95]
The use of HTML 3.2-era elements such as frames and tables to position and align elements on a page. These were often used in combination with spacer GIFs. Frames are web pages embedded into other web pages, and spacer GIFs were transparent images used to force the content in the page to be displayed a certain way.
HTML forms sent via email. Support for server side scripting was rare on shared servers during this period. To provide a feedback mechanism for web site visitors, mailto forms were used. A user would fill in a form, and upon clicking the form's submit button, their email client would launch and attempt to send an email containing the form's details. The popularity and complications of the mailto protocol led browser developers to incorporate email clients into their browsers.[97]
Terry Flew, in his third edition of New Media, described the differences between Web 1.0 and Web 2.0 as a
"move from personal websites to blogs and blog site aggregation, from publishing to participation, from web content as the outcome of large up-front investment to an ongoing and interactive process, and from content management systems to links based on "tagging" website content using keywords (folksonomy)."
Flew believed these factors formed the trends that resulted in the onset of the Web 2.0 "craze".[98]
Web pages were initially conceived as structured documents based upon HTML. They could include images, video, and other content, although the use of media was initially relatively limited and the content was mainly static. By the mid-2000s, new approaches to sharing and exchanging content, such as blogs and RSS, rapidly gained acceptance on the Web. The video-sharing website YouTube launched the concept of user-generated content.[99] As new technologies made it easier to create websites that behaved dynamically, the Web attained greater ease of use and gained a sense of interactivity which ushered in a period of rapid popularization. This new era also brought into existence social networking websites, such as Friendster, MySpace, Facebook, and Twitter, and photo- and video-sharing websites such as Flickr and, later, Instagram which gained users rapidly and became a central part of youth culture. Wikipedia's user-edited content quickly displaced the professionally-written Microsoft Encarta.[100] The popularity of these sites, combined with developments in the technology that enabled them, and the increasing availability and affordability of high-speed connections made video content far more common on all kinds of websites. This new media-rich model for information exchange, featuring user-generated and user-edited websites, was dubbed Web 2.0, a term coined in 1999 by Darcy DiNucci[101] and popularized in 2004 at the Web 2.0 Conference. The Web 2.0 boom drew investment from companies worldwide and saw many new service-oriented startups catering to a newly "democratized" Web.[102][103][104][105][106][107]
JavaScript made the development of interactive web applications possible. Web pages could run JavaScript and respond to user input, but they could not interact with the network. Browsers could submit data to servers via forms and receive new pages, but this was slow compared to traditional desktop applications. Developers that wanted to offer sophisticated applications over the Web used Java or nonstandard solutions such as Adobe Flash or Microsoft's ActiveX.
Microsoft added a little-noticed feature called XMLHttpRequest to Internet Explorer in 1999, which enabled a web page to communicate with the server while remaining visible. Developers at Oddpost used this feature in 2002 to create the first Ajax application, a webmail client that performed as well as a desktop application.[108] Ajax apps were revolutionary. Web pages evolved beyond static documents to full-blown applications. Websites began offering APIs in addition to webpages. Developers created a plethora of Ajax apps including widgets, mashups and new types of social apps. Analysts called it Web 2.0.[109]
The use of social media on the Web has become ubiquitous in everyday life.[113][114] The 2010s also saw the rise of streaming services, such as Netflix.
In spite of the success of Web 2.0 applications, the W3C forged ahead with their plan to replace HTML with XHTML and represent all data in XML. In 2004, representatives from Mozilla, Opera, and Apple formed an opposing group, the Web Hypertext Application Technology Working Group (WHATWG), dedicated to improving HTML while maintaining backward compatibility.[115] For the next several years, websites did not transition their content to XHTML; browser vendors did not adopt XHTML2; and developers eschewed XML in favor of JSON.[116] By 2007, the W3C conceded and announced they were restarting work on HTML[117] and in 2009, they officially abandoned XHTML.[118] In 2019, the W3C ceded control of the HTML specification, now called the HTML Living Standard, to WHATWG.[119]
Microsoft rewrote their Edge browser in 2021 to use Chromium as its code base in order to be more compatible with Chrome.[120]
Early attempts to allow wireless devices to access the Web used simplified formats such as i-mode and WAP. Apple introduced the first smartphone in 2007 with a full-featured browser. Other companies followed suit and in 2011, smartphone sales overtook PCs.[123] Since 2016, most visitors access websites with mobile devices[124] which led to the adoption of responsive web design.
Apple, Mozilla, and Google have taken different approaches to integrating smartphones with modern web apps. Apple initially promoted web apps for the iPhone, but then encouraged developers to make native apps.[125] Mozilla announced Web APIs in 2011 to allow webapps to access hardware features such as audio, camera or GPS.[126] Frameworks such as Cordova and Ionic allow developers to build hybrid apps. Mozilla released a mobile OS designed to run web apps in 2012,[127] but discontinued it in 2015.[128]
The extension of the Web to facilitate data exchange was explored as an approach to create a Semantic Web (sometimes called Web 3.0). This involved using machine-readable information and interoperability standards to enable context-understanding programs to intelligently select information for users.[131] Continued extension of the Web has focused on connecting devices to the Internet, coined Intelligent Device Management. As Internet connectivity becomes ubiquitous, manufacturers have started to leverage the expanded computing power of their devices to enhance their usability and capability. Through Internet connectivity, manufacturers are now able to interact with the devices they have sold and shipped to their customers, and customers are able to interact with the manufacturer (and other providers) to access a lot of new content.[132]
This phenomenon has led to the rise of the Internet of Things (IoT),[133] where modern devices are connected through sensors, software, and other technologies that exchange information with other devices and systems on the Internet. This creates an environment where data can be collected and analyzed instantly, providing better insights and improving the decision-making process. Additionally, the integration of AI with IoT devices continues to improve their capabilities, allowing them to predict customer needs and perform tasks, increasing efficiency and user satisfaction.
The next generation of the Web is often termed Web 4.0, but its definition is not clear. According to some sources, it is a Web that involves artificial intelligence,[135] the internet of things, pervasive computing, ubiquitous computing and the Web of Things among other concepts.[136] According to the European Union, Web 4.0 is "the expected fourth generation of the World Wide Web. Using advanced artificial and ambient intelligence, the internet of things, trusted blockchain transactions, virtual worlds and XR capabilities, digital and real objects and environments are fully integrated and communicate with each other, enabling truly intuitive, immersive experiences, seamlessly blending the physical and digital worlds".[137]
Historiography of the Web poses specific challenges, including disposable data, missing links, lost content and archived websites, which have consequences for web historians. Sites such as the Internet Archive aim to preserve content.[138][139]
^Tim Berners-Lee (1999). Weaving the Web. Internet Archive. HarperSanFrancisco. pp. 5–6. ISBN978-0-06-251586-5. Unbeknownst to me at that early stage in my thinking, several people had hit upon similar concepts, which were never implemented.
^Rutter, Dorian (2005). From Diversity to Convergence: British Computer Networks and the Internet, 1970-1995(PDF) (Computer Science thesis). The University of Warwick. Archived(PDF) from the original on 10 October 2022. Retrieved 27 December 2022. When Berners-Lee developed his Enquire hypertext system during 1980, the ideas explored by Bush, Engelbart, and Nelson did not influence his work, as he was not aware of them. However, as Berners-Lee began to refine his ideas, the work of these predecessors would later confirm the legitimacy of his system.
^Raggett, Dave; Jenny Lam; Ian Alexander (April 1996). HTML 3: Electronic Publishing on the World Wide Web. Harlow, England; Reading, Mass: Addison-Wesley. p. 21. ISBN9780201876932.
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^Clarke, Roger. "The Birth of Web Commerce". Roger Clarke's Web-Site. XAMAX. Archived from the original on 15 February 2022. Retrieved 15 February 2022.
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