Posts published in February, 2016
Week 5 DQC
by eanders7 on February 3, 2016 7:48 am
After reading From Content to Context: Videogames as Designed Experience, I am intrigued by what video games may be able to offer educators. According to the authors, “it is critical that researchers examine what players actually do with games, rather than assuming that there is any one ‘game itself’ as it is meant to be played.” This… Read more Week 5 DQC
Week 5 Post: Lack of transfer in learning?
by mjiang2 on February 3, 2016 1:39 am
I was drawn by the title “The Benefits of Playing Video Games” since I personally think that video games have more harm than good. After reading the paper, I learned a lot about different benefits video games can bring, but it seems to me that those benefits have an effect only within the scope of the… Read more Week 5 Post: Lack of transfer in learning?
Final Project Idea
by ccolgan on February 2, 2016 3:50 pm
Looking at media literacy/digital literacy for pre-teen/teenage girls. Group: Corinne, Jessie, Shelley
Final Project Topic
by eanders7 on February 2, 2016 3:09 pm
During my observation I learned about a website that makes current events more accessible to students by adjusting reading level and language. I would like to work on a project to make other topics more accessible to students. I was thinking art history would be interesting.
Week 5 Post: "Chocolate Covered Broccoli"
by ccolgan on February 1, 2016 10:02 pm
Brenda Laurel coined the term “chocolate covered broccoli” in her 2001 book, Utopian Entrepreneur. It’s a phrase that gets thrown around so much in educational research that it’s starting to lose its meaning. But I really thought it was the perfect term for Granic, Lobel, and Engels’ approach to exploring the possibilities for serious health… Read more Week 5 Post: "Chocolate Covered Broccoli"
Final Project Topic
by heylisa on February 1, 2016 1:52 pm
We’re interested in exploring the role of parents in supporting a child’s learning and development. We know that co-viewing can support a child’s development but very few parents know this research or know how to act on it. And most toys, games, apps offer limited guidance directed to parents around how they can engage. The design challenge would be… Read more Final Project Topic
Week 5 Post - For whom and In What Context
by heylisa on February 1, 2016 1:41 pm
What is most interesting about the Squire reading was the line: “As videogames mature as a medium, the question becomes not whether they will be used for learning but for whom and in what contexts” (p. 27). The ‘for whom’ part raises a lot of questions around equity. Who will have access to the latest and greatest game… Read more Week 5 Post - For whom and In What Context
Week 4 Response (late!)
by heylisa on February 1, 2016 1:23 pm
With the excitement of the review and redesign project, I forgot to post about my impressions of the readings. One thing that really stuck out to me about the Rebecca Black research was her use of data to support her thesis. While I commend her for the thorough analysis on Mattel’s Barbie Girls and Xtractaurs online sites, I was… Read more Week 4 Response (late!)