Week 5 DQC

After reading From Content to Context: Videogames as Designed Experience,  I am intrigued by what video games may be able to offer educators. According to the authors, “it is critical that researchers examine what players actually do with games, rather than assuming that there is any one ‘game itself’ as it is meant to be played.” This implies that there is a great deal of importance behind the decisions people make when they engage with a video game, and that the decisions could have implications for understanding the user. In Measuring What Matters Most Dean Schwartz and Dylan Arena argue that using video games as assessment tools can teach educators more about how students learn and that is ultimately more important than content. Do my classmates have input (perhaps about video games they are familiar with) about how educators might glean more information about how students learn while using videogames?

I thought the authors concluded with an excellent question, “what will become of formal schools if they are last to recognize the potential of this powerful medium?’

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