Week 5 Post: Lack of transfer in learning?

I was drawn by the title “The Benefits of Playing Video Games” since I personally think that video games have more harm than good. After reading the paper, I learned a lot about different benefits video games can bring, but it seems to me that those benefits have an effect only within the scope of the games. There is little research indicating that those benefits have positive real-world outcomes. For example, does working in a social environment in video games automatically make someone a good teammate in class project? Would being adaptive in video games make the person adaptive in real life as well? The answer is, not necessarily, and as a result, there is a lack of transfer in learning. How might we bring the benefits from video games to other learning environments and to kids’ daily life?

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