Category: Uncategorized

Week 6 - Writing Socially

by on February 10, 2016 8:33 pm
I found the Curwood-Magnifico-Lammer’s article to be incredibly interesting. Particularly because my middle school years were full of online writing. I utilized a cite called “Worthy of Publishing” that provided a platform for aspiring writers to post their chapters and have others comment on them. It truly demonstrated to me the power of having an… Read more Week 6 - Writing Socially

DQC - Week 6

by on February 10, 2016 8:10 am
Writing is an incredibly difficult subject to teach. As a first grade teacher, I constantly found myself toeing the line of teaching writing conventions without crushing their interest in writing. In Justine Cassell’s article, Towards a Model of Technology and Literacy Development, SAM really intrigued me as a “Vygotskian more capable peer, seeming to push… Read more DQC - Week 6

Week 5 Response

by on February 4, 2016 11:36 am
I really enjoyed the Granic article, and am particularly interested in the research they cited in the section on the emotional benefits of gaming. I’m compelled by the potential implications for students who feel marginalized in the classroom (or society as a whole). In reading the citation on Russoniello et al., I wonder if gaming might be… Read more Week 5 Response

Week 5

by on February 4, 2016 11:13 am
The reading that was most surprising to me this week was the one by Isabella Granic. I have always viewed playing video games to be an unproductive activity. It was interesting to see video-games can actually develop important skills of cognitive, social, emotional and motivation. The fMri studies that they cited such as the one… Read more Week 5

Group Project

by on February 4, 2016 2:39 am
Marc Campasano No group yet Interested in math mostly, but willing to explore other traditional content areas. Interested in K-8. I’m a good writer, creative thinker, am decent at mocking up simple interfaces, and have a somewhat developed idea for my LDT project ready to go.

Reading Week 5

by on February 4, 2016 1:44 am
  Response: The Williams et. al. reading really got me thinking about the video games I played when I was little. It notes how characters in video games are predominantly male and white. I personally never saw representation as a problem until I got to Stanford. A lot of the problems, I’ve learned, affect children.… Read more Reading Week 5

Week 5 Discussion-Gaming and Mental Health

by on February 3, 2016 11:47 pm
I found the Granic reading to be incredibly interesting. Primarily the idea that video games could be used as a platform to treat mental health problems in youth. This seems like an excellent opportunity area to utilize video games as a platform for social good. Additionally, I believe it would be incredibly interesting to utilize… Read more Week 5 Discussion-Gaming and Mental Health

Videogames as STEM Gatekeepers

by on February 3, 2016 10:42 pm
Williams mentioned an interesting theory that I would like to use this post to further explore. That theory is that video games can often serve as a kind of introduction to STEM disciplines for children. The Granic reading points to multiple different area’s, both cognitive and motivational, that support this theory. One finding in Granic… Read more Videogames as STEM Gatekeepers

Week 5 Post

by on February 3, 2016 9:50 pm
While Squire acknowledges a “fetishization and marginalization” of black culture in America, I do not buy into his justification of Grand Theft Auto as an “empowering” game that facilitates an “understanding” of life for blacks in LA in the ’90s (2006, p. 21). In fact, I think its representation of the black experience perpetuates negative… Read more Week 5 Post

Final Project Group

by on February 3, 2016 9:13 pm
Final project topic: the prosocial video-creating platform WeVideo