Week 5 Discussion-Gaming and Mental Health
I found the Granic reading to be incredibly interesting. Primarily the idea that video games could be used as a platform to treat mental health problems in youth. This seems like an excellent opportunity area to utilize video games as a platform for social good. Additionally, I believe it would be incredibly interesting to utilize the social nature of video gaming, as noted in the reading, for potentially creating communities around mental health and video gaming.
Furthermore, this made me think about how video games could be used in other ways to promote social good. I am particularly interested in brainstorming ways that video games could be used to instill positive values in youth. I think we often associate video games with violence but I wonder if there are ways to use video games in order to promote positive values instead.