Tag: Week 5 DQC
Week 6 - Writing Socially
by nhardson on February 10, 2016 8:33 pm
I found the Curwood-Magnifico-Lammer’s article to be incredibly interesting. Particularly because my middle school years were full of online writing. I utilized a cite called “Worthy of Publishing” that provided a platform for aspiring writers to post their chapters and have others comment on them. It truly demonstrated to me the power of having an… Read more Week 6 - Writing Socially
Week 5 Discussion
by lgoochee on February 7, 2016 1:46 pm
I’m a little late on my week 5 post, but I wanted to respond to the portion of the Granic article where growth mindset is referenced. I pasted the portion below my comment. I wondered about these different domains of cognitive, motivational, emotional, and social development that they were observing regarding playing video games. It seemed like some… Read more Week 5 Discussion
Week 5 Discussion-Gaming and Mental Health
by nhardson on February 3, 2016 11:47 pm
I found the Granic reading to be incredibly interesting. Primarily the idea that video games could be used as a platform to treat mental health problems in youth. This seems like an excellent opportunity area to utilize video games as a platform for social good. Additionally, I believe it would be incredibly interesting to utilize… Read more Week 5 Discussion-Gaming and Mental Health
Videogames as STEM Gatekeepers
by hgamble on February 3, 2016 10:42 pm
Williams mentioned an interesting theory that I would like to use this post to further explore. That theory is that video games can often serve as a kind of introduction to STEM disciplines for children. The Granic reading points to multiple different area’s, both cognitive and motivational, that support this theory. One finding in Granic… Read more Videogames as STEM Gatekeepers
Week 5 DQC
by eanders7 on February 3, 2016 7:48 am
After reading From Content to Context: Videogames as Designed Experience, I am intrigued by what video games may be able to offer educators. According to the authors, “it is critical that researchers examine what players actually do with games, rather than assuming that there is any one ‘game itself’ as it is meant to be played.” This… Read more Week 5 DQC