Tag: videogames
Week 8: Informal Science Learning
by ccolgan on February 24, 2016 10:55 pm
This week’s readings looked at how scientific habits can be formed, fostered, and adapted. Crowley et al.’s look at parents’ explanations to their children featured specific, though “inconclusive,” evidence of its findings that parents explain scientific phenomena more to boys than to girls. Parents have go beyond simply bring their children to the museum, they… Read more Week 8: Informal Science Learning
Week 5: Squire Reading Response
by apoduval on February 3, 2016 11:56 pm
Squire’s 2006 publication argues that educators need to adapt to the greatly evolving world of gaming– a medium that holds a strong influence over adolescent children. I was particularly interested in the discussion on the social component of gaming, children “participating in a social world.” One manifestation of gaming as a means of social media is the… Read more Week 5: Squire Reading Response
Week 5 Discussion - Juan G
by juang7 on February 3, 2016 6:04 pm
I do not have a group project and I would love to be part of one. I am willing to work in any area as I am looking to expand my knowledge in different areas. My previous educational experiences involved working with ESL middle and high school students on developing social emotional skills. As… Read more Week 5 Discussion - Juan G
Week 5 DQC
by eanders7 on February 3, 2016 7:48 am
After reading From Content to Context: Videogames as Designed Experience, I am intrigued by what video games may be able to offer educators. According to the authors, “it is critical that researchers examine what players actually do with games, rather than assuming that there is any one ‘game itself’ as it is meant to be played.” This… Read more Week 5 DQC
Week 5 Post - For whom and In What Context
by heylisa on February 1, 2016 1:41 pm
What is most interesting about the Squire reading was the line: “As videogames mature as a medium, the question becomes not whether they will be used for learning but for whom and in what contexts” (p. 27). The ‘for whom’ part raises a lot of questions around equity. Who will have access to the latest and greatest game… Read more Week 5 Post - For whom and In What Context