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| initEntity () |
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| onUpdate ($currentTick) |
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| canCollideWith (Entity $entity) |
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| setExperience ($exp) |
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| getExperience () |
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| spawnTo (Player $player) |
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| __construct (Level $level, CompoundTag $nbt) |
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| getDropExpMin () |
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| getDropExpMax () |
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| getNameTag () |
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| isNameTagVisible () |
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| isNameTagAlwaysVisible () |
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| setNameTag ($name) |
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| setNameTagVisible ($value=true) |
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| setNameTagAlwaysVisible ($value=true) |
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| getScale () |
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| setScale (float $value) |
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| isSneaking () |
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| setSneaking ($value=true) |
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| isSprinting () |
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| setSprinting ($value=true) |
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| isImmobile () |
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| setImmobile ($value=true) |
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| getEffects () |
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| removeAllEffects () |
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| removeEffect ($effectId) |
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| getEffect ($effectId) |
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| hasEffect ($effectId) |
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| addEffect (Effect $effect) |
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| getSaveId () |
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| saveNBT () |
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| getViewers () |
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| spawnTo (Player $player) |
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| sendPotionEffects (Player $player) |
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| sendData ($player, array $data=null) |
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| despawnFrom (Player $player) |
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| attack ($damage, EntityDamageEvent $source) |
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| heal ($amount, EntityRegainHealthEvent $source) |
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| getHealth () |
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| isAlive () |
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| setHealth ($amount) |
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| setLastDamageCause (EntityDamageEvent $type) |
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| getLastDamageCause () |
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| getAttributeMap () |
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| getMaxHealth () |
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| setMaxHealth ($amount) |
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| canCollideWith (Entity $entity) |
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| entityBaseTick ($tickDiff=1) |
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| getDirectionVector () |
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| getDirectionPlane () |
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| onUpdate ($currentTick) |
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| scheduleUpdate () |
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| isOnFire () |
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| setOnFire ($seconds) |
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| isFireProof () |
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| getDirection () |
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| extinguish () |
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| canTriggerWalking () |
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| resetFallDistance () |
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| getBoundingBox () |
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| fall ($fallDistance) |
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| handleLavaMovement () |
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| getEyeHeight () |
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| moveFlying () |
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| onCollideWithPlayer (Human $entityPlayer) |
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| getPosition () |
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| getLocation () |
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| isInsideOfPortal () |
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| isInsideOfWater () |
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| isInsideOfSolid () |
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| isInsideOfFire () |
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| fastMove ($dx, $dy, $dz) |
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| move ($dx, $dy, $dz) |
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| getBlocksAround () |
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| setPositionAndRotation (Vector3 $pos, $yaw, $pitch) |
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| setRotation ($yaw, $pitch) |
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| setLocation (Location $pos) |
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| setPosition (Vector3 $pos) |
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| getMotion () |
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| setMotion (Vector3 $motion) |
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| isOnGround () |
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| kill () |
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| teleport (Vector3 $pos, $yaw=null, $pitch=null) |
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| getId () |
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| respawnToAll () |
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| spawnToAll () |
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| despawnFromAll () |
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| close () |
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| setDataProperty ($id, $type, $value) |
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| linkEntity (Entity $entity) |
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| sendLinkedData () |
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| setLinked ($type=0, Entity $entity) |
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| getLinkedEntity () |
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| getLinkedType () |
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| getDataProperty ($id) |
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| getDataPropertyType ($id) |
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| setDataFlag ($propertyId, $id, $value=true, $type=self::DATA_TYPE_LONG) |
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| getDataFlag ($propertyId, $id) |
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| setMetadata ($metadataKey, MetadataValue $metadataValue) |
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| getMetadata ($metadataKey) |
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| hasMetadata ($metadataKey) |
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| removeMetadata ($metadataKey, Plugin $plugin) |
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| __toString () |
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| __construct ($x=0, $y=0, $z=0, $yaw=0.0, $pitch=0.0, Level $level=null) |
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| add ($x, $y=0, $z=0, $yaw=0, $pitch=0) |
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| getYaw () |
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| getPitch () |
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| fromObjectAdd (Vector3 $pos, $x, $y, $z) |
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| __toString () |
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| __construct ($x=0, $y=0, $z=0, Level $level=null) |
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| add ($x, $y=0, $z=0) |
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| getLevel () |
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| setLevel (Level $level=null) |
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| isValid () |
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| getSide ($side, $step=1) |
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| __toString () |
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| setComponents ($x, $y, $z) |
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| fromObjectAdd (Vector3 $pos, $x, $y, $z) |
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| __construct ($x=0, $y=0, $z=0) |
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| getX () |
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| getY () |
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| getZ () |
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| getFloorX () |
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| getFloorY () |
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| getFloorZ () |
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| getRight () |
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| getUp () |
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| getForward () |
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| getSouth () |
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| getWest () |
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| add ($x, $y=0, $z=0) |
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| subtract ($x=0, $y=0, $z=0) |
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| multiply ($number) |
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| divide ($number) |
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| ceil () |
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| floor () |
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| round () |
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| abs () |
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| getSide ($side, $step=1) |
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| distance (Vector3 $pos) |
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| distanceSquared (Vector3 $pos) |
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| maxPlainDistance ($x=0, $z=0) |
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| length () |
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| lengthSquared () |
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| normalize () |
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| dot (Vector3 $v) |
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| cross (Vector3 $v) |
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| equals (Vector3 $v) |
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| getIntermediateWithXValue (Vector3 $v, $x) |
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| getIntermediateWithYValue (Vector3 $v, $y) |
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| getIntermediateWithZValue (Vector3 $v, $z) |
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| setComponents ($x, $y, $z) |
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| fromObjectAdd (Vector3 $pos, $x, $y, $z) |
|
| __toString () |
|
|
const | NETWORK_ID = 69 |
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| $width = 0.25 |
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| $length = 0.25 |
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| $height = 0.25 |
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const | NETWORK_ID = -1 |
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const | DATA_TYPE_BYTE = 0 |
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const | DATA_TYPE_SHORT = 1 |
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const | DATA_TYPE_INT = 2 |
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const | DATA_TYPE_FLOAT = 3 |
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const | DATA_TYPE_STRING = 4 |
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const | DATA_TYPE_SLOT = 5 |
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const | DATA_TYPE_POS = 6 |
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const | DATA_TYPE_LONG = 7 |
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const | DATA_TYPE_VECTOR3F = 8 |
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const | DATA_FLAGS = 0 |
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const | DATA_VARIANT = 2 |
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const | DATA_COLOUR = 3 |
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const | DATA_NAMETAG = 4 |
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const | DATA_OWNER_EID = 5 |
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const | DATA_AIR = 7 |
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const | DATA_POTION_COLOR = 8 |
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const | DATA_POTION_AMBIENT = 9 |
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const | DATA_LEAD_HOLDER_EID = 38 |
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const | DATA_SCALE = 39 |
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const | DATA_INTERACTIVE_TAG = 40 |
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const | DATA_URL_TAG = 43 |
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const | DATA_MAX_AIR = 44 |
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const | DATA_MARK_VARIANT = 45 |
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const | DATA_BOUNDING_BOX_WIDTH = 54 |
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const | DATA_BOUNDING_BOX_HEIGHT = 55 |
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const | DATA_FUSE_LENGTH = 56 |
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const | DATA_AREA_EFFECT_CLOUD_RADIUS = 61 |
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const | DATA_AREA_EFFECT_CLOUD_WAITING = 62 |
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const | DATA_AREA_EFFECT_CLOUD_PARTICLE_ID = 63 |
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const | DATA_TRADING_PLAYER_EID = 68 |
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const | DATA_FLAG_ONFIRE = 0 |
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const | DATA_FLAG_SNEAKING = 1 |
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const | DATA_FLAG_RIDING = 2 |
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const | DATA_FLAG_SPRINTING = 3 |
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const | DATA_FLAG_ACTION = 4 |
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const | DATA_FLAG_INVISIBLE = 5 |
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const | DATA_FLAG_TEMPTED = 6 |
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const | DATA_FLAG_INLOVE = 7 |
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const | DATA_FLAG_SADDLED = 8 |
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const | DATA_FLAG_POWERED = 9 |
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const | DATA_FLAG_IGNITED = 10 |
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const | DATA_FLAG_BABY = 11 |
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const | DATA_FLAG_CONVERTING = 12 |
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const | DATA_FLAG_CRITICAL = 13 |
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const | DATA_FLAG_CAN_SHOW_NAMETAG = 14 |
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const | DATA_FLAG_ALWAYS_SHOW_NAMETAG = 15 |
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const | DATA_FLAG_IMMOBILE = 16 |
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const | DATA_FLAG_NO_AI = 16 |
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const | DATA_FLAG_SILENT = 17 |
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const | DATA_FLAG_WALLCLIMBING = 18 |
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const | DATA_FLAG_RESTING = 19 |
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const | DATA_FLAG_SITTING = 20 |
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const | DATA_FLAG_ANGRY = 21 |
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const | DATA_FLAG_INTERESTED = 22 |
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const | DATA_FLAG_CHARGED = 23 |
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const | DATA_FLAG_TAMED = 24 |
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const | DATA_FLAG_LEASHED = 25 |
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const | DATA_FLAG_SHEARED = 26 |
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const | DATA_FLAG_GLIDING = 27 |
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const | DATA_FLAG_FALL_FLYING = 27 |
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const | DATA_FLAG_ELDER = 28 |
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const | DATA_FLAG_MOVING = 29 |
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const | DATA_FLAG_BREATHING = 30 |
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const | DATA_FLAG_CHESTED = 31 |
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const | DATA_FLAG_STACKABLE = 32 |
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const | DATA_FLAG_IDLING = 36 |
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const | SOUTH = 0 |
|
const | WEST = 1 |
|
const | NORTH = 2 |
|
const | EAST = 3 |
|
| $passenger = null |
|
| $vehicle = null |
|
| $chunk |
|
| $lastX = null |
|
| $lastY = null |
|
| $lastZ = null |
|
| $motionX |
|
| $motionY |
|
| $motionZ |
|
| $temporalVector |
|
| $lastMotionX |
|
| $lastMotionY |
|
| $lastMotionZ |
|
| $lastYaw |
|
| $lastPitch |
|
| $boundingBox |
|
| $onGround |
|
| $inBlock = false |
|
| $positionChanged |
|
| $motionChanged |
|
| $deadTicks = 0 |
|
| $height |
|
| $eyeHeight = null |
|
| $width |
|
| $length |
|
| $keepMovement = false |
|
| $fallDistance = 0 |
|
| $ticksLived = 0 |
|
| $lastUpdate |
|
| $maxFireTicks |
|
| $fireTicks = 0 |
|
| $namedtag |
|
| $canCollide = true |
|
| $isCollided = false |
|
| $isCollidedHorizontally = false |
|
| $isCollidedVertically = false |
|
| $noDamageTicks |
|
| $closed = false |
|
| $dropExp = [0, 0] |
|
| $yaw |
|
| $pitch |
|
| $level = null |
|
const | SIDE_DOWN = 0 |
|
const | SIDE_UP = 1 |
|
const | SIDE_NORTH = 2 |
|
const | SIDE_SOUTH = 3 |
|
const | SIDE_WEST = 4 |
|
const | SIDE_EAST = 5 |
|
| $x |
|
| $y |
|
| $z |
|
|
static | init () |
|
static | createEntity ($type, Level $level, CompoundTag $nbt,...$args) |
|
static | registerEntity ($className, $force=false) |
|
static | fromObject (Vector3 $pos, Level $level=null, $yaw=0.0, $pitch=0.0) |
|
static | fromObject (Vector3 $pos, Level $level=null) |
|
static | getOppositeSide (int $side) |
|
static | createRandomDirection (Random $random) |
|
static | $entityCount = 1 |
|
| recalculateEffectColor () |
|
| initEntity () |
|
| addAttributes () |
|
| checkObstruction ($x, $y, $z) |
|
| updateMovement () |
|
| updateFallState ($distanceThisTick, $onGround) |
|
| switchLevel (Level $targetLevel) |
|
| checkGroundState ($movX, $movY, $movZ, $dx, $dy, $dz) |
|
| checkChunks () |
|